Did you know about the release of Guilty Gear Xrd: Revelator?

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  • Pokemon123Pokemon123 Joined: Posts: 237
    yeah that's one thing thats definitely appealing to me about guilty gear over many other anime fighters such as blazblue and melty blood (despite me liking visual novels weird i know) is that GG feels more pre 2000 anime in designs which i prefer over modern anime.

    Guess that's why it does so well here in the west compared to other anime fighters though while blazblue does better in japan (though thing comp GG is more popular there based on KIT entrants)
    aspiring 3s player.
  • EasilynEasilyn Inactive. Joined: Posts: 1,405
    I think sign's an 8. Me. cuz roster and storymode >__>
    Gameplay's a 9 though. All games have flaws.

    Then again who cares lol a "review" is just opinion anyways.
    I think capcom should consider it competition as well as KI.
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  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,340
    edited June 2016
    Easilyn wrote: »
    I think sign's an 8. Me. cuz roster and storymode >__>
    Gameplay's a 9 though. All games have flaws.

    Then again who cares lol a "review" is just opinion anyways.
    I think capcom should consider it competition as well as KI.

    What's wrong with either the roster or the storymode? It had like the biggest first revision roster size in GG history but that's a negative somehow? The story was also like one of the best story modes in a fighting game. It was like 5 hours long, tons of content in it, great cinematics and music, it had the pull up encyclopedia on highlighted words just in case you didn't know what people were talking about, it was the best. The only complaint I've ever heard about the story is people being whiny about not being able to fight matches, but A.) that's what arcade mode is for and B.) why do you want to be forced to play as characters you know you damn sure do not want to play? NRS games always get high praise over their story modes but that is easily the thing that makes me hate going through them. MK9's actual story was cool, but I only ever wanted to play 2 characters in that game, Smoke and Cyber Sub-Zero. I did not enjoy playing other characters, but to get through story mode I had to play every single one, and that was incredibly not fun to me.
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  • EasilynEasilyn Inactive. Joined: Posts: 1,405
    JohnGrimm wrote: »
    Easilyn wrote: »
    I think sign's an 8. Me. cuz roster and storymode >__>
    Gameplay's a 9 though. All games have flaws.

    Then again who cares lol a "review" is just opinion anyways.
    I think capcom should consider it competition as well as KI.

    What's wrong with either the roster or the storymode? It had like the biggest first revision roster size in GG history but that's a negative somehow? The story was also like one of the best story modes in a fighting game. It was like 5 hours long, tons of content in it, great cinematics and music, it had the pull up encyclopedia on highlighted words just in case you didn't know what people were talking about, it was the best. The only complaint I've ever heard about the story is people being whiny about not being able to fight matches, but A.) that's what arcade mode is for and B.) why do you want to be forced to play as characters you know you damn sure do not want to play? NRS games always get high praise over their story modes but that is easily the thing that makes me hate going through them. MK9's actual story was cool, but I only ever wanted to play 2 characters in that game, Smoke and Cyber Sub-Zero. I did not enjoy playing other characters, but to get through story mode I had to play every single one, and that was incredibly not fun to me.

    The story was on par with average anime imo. Could've been somewhat darker, some things toned way down or at least less frequent etc but that's not why I play that game.
    I have no issue with no fights in story mode. I'm glad it didn't or else it would've been a fucking grindy mess like blazblue's.

    An 8 is great. I'm not hyperbole-ing a game's rating/opinion just because I think it's the shit.
    (Especially since the xbox one pad is probably arcade stick tier with that dpad jesus) but stillllllll.

    Anyways some random suggestion for those company dudes for no reason lol...a gamepad with the regular analogue layout...but have a small trackball smack dab center of the dpad[dpad being separate buttons like the right side is not siamese]
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  • Rhio2kRhio2k Senior Member Joined: Posts: 11,573 ✭✭✭✭✭ OG
    I would play Xrd, but I know I wouldn't like it more than older GG

    At least try it. Pretty much everything you liked about Guilty Gear is back, and it's BETTER (and this is from a guy who preferred Blazblue to GGXX ^ Core Plus R, which I'm told by anyone who ever liked Guilty Gear is a big no-no). Pretty sure you won't be disappointed. -SIGN- is pretty cheap now, give it a whirl. If you like it, you have a few days to acquaint yourself with the new stuff while more copies of Revelator ship to stores. Pretty rare right now.
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,395 mod
    edited June 2016
    Preppy wrote: »
    grandabx wrote: »
    Preppy wrote: »
    The front page could have "Preppy wins $1000000 if he contacts us now!" and I would not notice.
    We ran that months ago. So that's why the check was never cashed.
    Post edited by Preppy on
  • EasilynEasilyn Inactive. Joined: Posts: 1,405
    It's very similar to older GG games, but it is easier in comparison fella.
    They managed to tone the hardcoreness down alittle but kept it very fun imo.
    Doa 5: Random Select.
    Ultra: Makoto/dudley/hugo/Oni/Cody/Guy/Honda/Poison.
    Mvc2: Random Select.
    Sf5: All the odd ones, no main
  • CronopioCronopio ST Joined: Posts: 2,235
    Xrd is pretty but I found it to be absolutely uninteresting to play. Hate the new mechanics, don't care for the new characters, and the characters I used to play are not in there. Doesn't make me vomit like SFV, but I have no reason to play it over vanilla AC which remains my favorite in the series.
  • RoGE9RoGE9 Joined: Posts: 1,725
    edited June 2016
    there's legit reasons to prefer Revelator over plus R and vice versa. I love them both equally for different reasons. Just give revelator a shot, it's really good.
  • KeckaKecka Psycho Crushing that booty Joined: Posts: 1,747
    I played Zappa, Bridget and Robo-Ky in XX. Xrd is great, but I'm not gonna lie, I'm a bit butthurt none of them made it in there.
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  • DeeQueDeeQue Can't Kill Kawaii Joined: Posts: 278
    I was aware rev was coming out sometime june/july, but I'm waiting for a PC release because master race.
    JohnGrimm wrote: »
    What's wrong with either the roster or the storymode? It had like the biggest first revision roster size in GG history but that's a negative somehow? The story was also like one of the best story modes in a fighting game. It was like 5 hours long, tons of content in it, great cinematics and music, it had the pull up encyclopedia on highlighted words just in case you didn't know what people were talking about, it was the best. The only complaint I've ever heard about the story is people being whiny about not being able to fight matches, but A.) that's what arcade mode is for and B.) why do you want to be forced to play as characters you know you damn sure do not want to play? NRS games always get high praise over their story modes but that is easily the thing that makes me hate going through them. MK9's actual story was cool, but I only ever wanted to play 2 characters in that game, Smoke and Cyber Sub-Zero. I did not enjoy playing other characters, but to get through story mode I had to play every single one, and that was incredibly not fun to me.

    Comparing it to MK9, MK9 had entirely custom animations for every single scene. Nothing was stiff, right up into the fights. Guilty gear, while longer, was not. Most of the scenes are just the camera panning over landscapes, or those weird scenes where they split up the camera so that you could see a few of the characters faces and an illustration of the background. Xrd storymode felt like a kinetic novel, MK9 felt like an interactive movie. I also liked in MK9 that I didn't need to use an encyclopedia to see what people were talking about, because it was more interesting to watch them explain it. Show me, don't tell me.

    The story mode in Xrd isn't bad, but the production value of MK9's story felt way higher than Xrds.





  • HurtboxTVHurtboxTV Electric Wind Parry Fist Joined: Posts: 29
    edited June 2016
    Kecka wrote: »
    I played Zappa, Bridget and Robo-Ky in XX. Xrd is great, but I'm not gonna lie, I'm a bit butthurt none of them made it in there.

    Zappa and Robo-Ky show up in the story mode, that's a good sign. They are planning new DLC and I bet you them and Baiken are being added after Dizzy.

    That being said the way these characters are made are a long, hard, and costly process. The fact that they managed to make 6 characters within 2 years and they actually animate and look better than the vanilla cast is incredible given at the start it took them something like 4 months to make one character. It's 3 now but the point is they will come, ASW just needs time and money to do it. If people don't support Revelator then there's no way we'll be seeing them add those characters people want.

    ASW needs to make profit after all, and sadly games like this hardly ever do. It still baffles me that people won't buy a game because some character isn't in it and expect the company to be able to add that character in later. Revelator is indeed one of the best if not the best 2D fighter right now in terms of what it has to offer but it will not get the support it needs because most FG players only care about SF.

    I also don't get these people saying "I'll wait for the PC release" It's just going to be the same game on PS4, they won't do anything to enhance it at all. Unless you don't have a PS3 or PS4 then there's no reason you should want the PC release.
    Creator and owner of YT channel HurtboxTV, playing Tekken, BB, P4A, GGAC+R, SFxT, and SCV all day.
  • Raging_ZoroarkRaging_Zoroark Disgraceful! Joined: Posts: 1,495
    HurtboxTV wrote: »
    I also don't get these people saying "I'll wait for the PC release" It's just going to be the same game on PS4, they won't do anything to enhance it at all. Unless you don't have a PS3 or PS4 then there's no reason you should want the PC release.

    Dunno about the others, but I always wait for the PC release because I don't own a PS3/4.
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  • grandabxgrandabx Flameater Joined: Posts: 703 ✭✭✭✭✭ OG
    RoGE9 wrote: »
    there's legit reasons to prefer Revelator over plus R and vice versa. I love them both equally for different reasons. Just give revelator a shot, it's really good.

    Xrd's Roman Cancel system is better IMO. Waaaay more flexibility.
    I remember when people thought Bison doing the psycho crusher back and forth across the screen in SF:CE was cheap.
    GGXX: As long as I apply myself, I can win with anyone.
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 59,217 mod
    Rhio2k wrote: »
    I would play Xrd, but I know I wouldn't like it more than older GG

    At least try it. Pretty much everything you liked about Guilty Gear is back, and it's BETTER (and this is from a guy who preferred Blazblue to GGXX ^ Core Plus R, which I'm told by anyone who ever liked Guilty Gear is a big no-no). Pretty sure you won't be disappointed. -SIGN- is pretty cheap now, give it a whirl. If you like it, you have a few days to acquaint yourself with the new stuff while more copies of Revelator ship to stores. Pretty rare right now.

    Yeah I'm just not enough of a fan of anime games to really put the effort in any ways and whenever I watch GG AC+R I just get reminded of how much faster that game looks and feels compared to Xrd. I miss being able to cheese people out with those FRCs that had no freeze frame on them too LOL.


    My brother already bought Revelator so I could just play it whenever I want, but I dunno if I'll be bothered to. If Marvel 4 doesn't get announced I'll mess with Zato for a bit since I always wanted to play him in a game where he's inevitably easier to play.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • traxustraxus Joined: Posts: 380
    I can't comment on revelator, but PC version of sign had around 3 less frames of input lag than console with vsync off.
  • StoneDrumStoneDrum Joined: Posts: 1,096
    Why'd they ruin johnnys stage though
  • BlindknaggBlindknagg Satan > Kami Joined: Posts: 4,035
    HurtboxTV wrote: »
    I also don't get these people saying "I'll wait for the PC release" It's just going to be the same game on PS4, they won't do anything to enhance it at all. Unless you don't have a PS3 or PS4 then there's no reason you should want the PC release.

    Better graphics, better performance (unless the port is shit), and most important of all:
    nude mods :bawling:
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  • QuixoticNeutralQuixoticNeutral Joined: Posts: 1,449
    edited June 2016
    HurtboxTV wrote: »
    Kecka wrote: »
    I played Zappa, Bridget and Robo-Ky in XX. Xrd is great, but I'm not gonna lie, I'm a bit butthurt none of them made it in there.

    Zappa and Robo-Ky show up in the story mode, that's a good sign. They are planning new DLC and I bet you them and Baiken are being added after Dizzy.

    That being said the way these characters are made are a long, hard, and costly process. The fact that they managed to make 6 characters within 2 years and they actually animate and look better than the vanilla cast is incredible given at the start it took them something like 4 months to make one character. It's 3 now but the point is they will come, ASW just needs time and money to do it. If people don't support Revelator then there's no way we'll be seeing them add those characters people want.

    ASW needs to make profit after all, and sadly games like this hardly ever do. It still baffles me that people won't buy a game because some character isn't in it and expect the company to be able to add that character in later. Revelator is indeed one of the best if not the best 2D fighter right now in terms of what it has to offer but it will not get the support it needs because most FG players only care about SF.

    I also don't get these people saying "I'll wait for the PC release" It's just going to be the same game on PS4, they won't do anything to enhance it at all. Unless you don't have a PS3 or PS4 then there's no reason you should want the PC release.

    Well I bought Xrd but never really stuck with it for a number of reasons, but one of them was not being able to find a character I really liked playing enough to stick with. I don't think it's too odd, we have character specialists like Latif who has said the only reason he even played SF4 was because of how unique C. Viper plays.

    I don't see the point of dropping another $60 when chances are good I won't find a character I really enjoy playing until my old main is back.

    Edit: I guess that's a long about way of saying I'm not interested in the fighting system of a post-Xrd GG enough to warrant me buying every new instalment, and need more of an incentive.
    Post edited by QuixoticNeutral on
  • KeckaKecka Psycho Crushing that booty Joined: Posts: 1,747
    HurtboxTV wrote: »

    Zappa and Robo-Ky show up in the story mode, that's a good sign. They are planning new DLC and I bet you them and Baiken are being added after Dizzy.

    That being said the way these characters are made are a long, hard, and costly process. The fact that they managed to make 6 characters within 2 years and they actually animate and look better than the vanilla cast is incredible given at the start it took them something like 4 months to make one character. It's 3 now but the point is they will come, ASW just needs time and money to do it. If people don't support Revelator then there's no way we'll be seeing them add those characters people want.

    Hey, I'm with you, dawg. I love Venom in Xrd and I'd never let one of two characters influence my purchase of a fighting game. Unfortunately, I'm a northern European pleb and not fit to purchase ArcSys fighters on release without expensive imports.

    Not gonna lie though, if Zappa had been in there I'd probably have imported. So I guess specific characters won't influence my decision to buy or not to buy, but they will influence my decision to do dumb over-the-top shit to play your game.
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  • yah yaahh b*tch!yah yaahh b*tch! thats my b*tch Joined: Posts: 6,104
    edited June 2016
    Now dont for one second think I am saying that the team didnt/isnt putting in very hard work to create and animate the characters...

    But the GG "sprites" are 3d models on a 2d plane with a cel shaded "filter" to make it look hand drawn. So no, making 6 of those from the original launch of Xrd wouldnt take anything close to 2 years. Im sure theres lots of tweaking and factors that go into that "4 months to make one character thing"

    Not to mention they are making the return characters built off the Reloaded template.


    Lets myth bust that, right away.


    And I forgot how much I enjoy watching high level Testament gameplay. I would pay 60 more bucks for that character by the end of the year.
  • Oresama85Oresama85 The lowest tier. Joined: Posts: 15
    edited June 2016
    From a casual perspective, I bought Xrd cause it looked cool and the overall style of the game was very unique (characters, music, anime look, etc.). The tutorial was awesome and the mission stuff seemed well intended. The story mode and single player content was awesome.

    As a casual who wanted to use Xrd as an entry point into learning and getting good at fighters, it required too much to learn all at once with exceptional execution to boot, and didn't have a widespread community the way sfv does.

    SFV is definitely more friendly towards new players, and the community is so big that you can find sub communities that are exclusively for new players (redditsfnewbieclub). Plus the prima guide for the game was a good starting point too on release, at least until the community content started pouring in.

    TL:DR- SFV is easier to learn, has the larger community, and info for improving easier to find.
  • p.m novaroad pilotp.m novaroad pilot Joined: Posts: 2,653
    edited June 2016
    Tensho wrote: »
    5 characters, new mechanics, better graphics, better netcode, new story, a better lobby and player room than the already previous good lobby, an even better trial and tutorial than the previous one that's already up there as one of the best in fighting games.
    Not very surprised it's a full price game seeing how the last version came out over a yer and a half ago. -Sign- came out December 2014, Revelator came out June 2016.
    It's not like there's a new version you need to buy every 6 months. Plus ASW isn't a big company that can survive on a $19 patch every year and a half.

    now i agree with most of this but cmon now with the tutorial mode
    Xrds tutorial mode is better than this
    this shit is mini games
    Xrds was better structured and gave better explanation
    its expected though but they shouldve just kept the old one
    this was change for the sake of making change

    Xrd is more of a complete game than SF5 was
    the problem is that they added more content on to modes that most of the fanbase doesnt care about
    SF fanbase cares more about the story then GGs
    now other changes are welcoming but it does seem like there should be updates for the next time GG wants to spill out content
    I would expect this to be a easy task (buying both digitally is a pain lmfao)


    AND stop calling the customer base cheap lol it solves nothing
    and instead of calling people dumb for asking why
    tell them why its better than a simple update
  • drunkards_walkdrunkards_walk Joined: Posts: 3,483
    There is an entire website dedicated to GG Tech. I post there so I happen to know that they are welcoming of new players, and will gladly help you learn. Also, Twitter is a great place to learn as well. In conclusion, your statement about how "finding info to improve" is too hard is basically nonsense. It's just that you weren't dedicated enough
  • Oresama85Oresama85 The lowest tier. Joined: Posts: 15
    There is an entire website dedicated to GG Tech. I post there so I happen to know that they are welcoming of new players, and will gladly help you learn. Also, Twitter is a great place to learn as well. In conclusion, your statement about how "finding info to improve" is too hard is basically nonsense. It's just that you weren't dedicated enough

    I was as dedicated as you'd expect a casual player to be if not a little more so, that's why I mentioned it was from a "casual perspective".

    Say what you will about my dedication, but as a new player, who experienced both Xrd at launch and SFV at launch, I can assure you it was easier to find resources for improving in SFV vs what I experienced with Xrd.

    In the end, it was more so the difficulty of the game overall that contributed to me eventually putting it down.

    In SFV, I feel all I have to worry about is practicing execution, fundamentals, and a few combos.
    Xrd, has many more layers to it in comparison and the execution timing was much more strict compared to sfv.

    Having said that, IN MY OPINION...

    Do I feel GG is the superior fighter relative to sfv for a casual that prefers arcade, story, and single player content? Yes

    Do I feel GG would feel more rewarding / interesting to a seasoned FG player looking for more depth and expressive gameplay? Yes

    Do I feel GG is the best FG for new players to the genre to get into fighters competitively? No

  • killthevibekillthevibe i'm a marvel/dbz player now Joined: Posts: 661
    SFV is hot garbage but just because it's bad doesn't mean I'd play trash like guilty gear. That series has yet to even surpass a 20 year old game called Vampire Savior lol. Capcom doesn't need to "suppress" guilty gear news.

    That franchise has been around for like 15 years and it's still niche as fuck. People didn't give a fuck about it back then and they still don't give a fuck about it now. If someone doesn't like SFV then it is much more likely they'll just go back to playing older SF games rather than shitty games like guilty gear. get your head out of your ass lol

    Thank god for GGPO/Fightcade.
  • killthevibekillthevibe i'm a marvel/dbz player now Joined: Posts: 661
    Correction: Thank @Ponder for GGPO/Fightcade
  • SkullboySkullboy On Days Like These... Joined: Posts: 12,604
    SFV is hot garbage but just because it's bad doesn't mean I'd play trash like guilty gear. That series has yet to even surpass a 20 year old game called Vampire Savior lol. Capcom doesn't need to "suppress" guilty gear news.

    That franchise has been around for like 15 years and it's still niche as fuck. People didn't give a fuck about it back then and they still don't give a fuck about it now. If someone doesn't like SFV then it is much more likely they'll just go back to playing older SF games rather than shitty games like guilty gear. get your head out of your ass lol

    Thank god for GGPO/Fightcade.

    Because sales numbers are what make a good game. I thought we were past this mentality back in 2005.

    By that logic, most fighting games in general must be hot garbage because their sales usually don't even compare to games in other genres.
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  • PreppyPreppy act like you're used to it Joined: Posts: 14,534 admin
    edited June 2016
    I was letting it continue so that people who wanted to discuss GGrd could do so.

    @killthevibe: stop posting in this thread.

    edit: cleaned up the thread, gave killthevibe a timout after he insisted on continuing the badness. Our long national nightmare is over.
    Post edited by Preppy on

    i film things

  • HurtboxTVHurtboxTV Electric Wind Parry Fist Joined: Posts: 29
    Now dont for one second think I am saying that the team didnt/isnt putting in very hard work to create and animate the characters...

    But the GG "sprites" are 3d models on a 2d plane with a cel shaded "filter" to make it look hand drawn. So no, making 6 of those from the original launch of Xrd wouldnt take anything close to 2 years. Im sure theres lots of tweaking and factors that go into that "4 months to make one character thing"

    Not to mention they are making the return characters built off the Reloaded template.


    Lets myth bust that, right away.


    And I forgot how much I enjoy watching high level Testament gameplay. I would pay 60 more bucks for that character by the end of the year.

    Understandable but remember these model's aren't using a filter to cel shade them. the models textures look like that , from there they give each character their own light source and control where the shading falls on the character. If they used a filter you would get artifacts and unwanted jaggies. Xrd's models do not have this, because the artists that animate them have 100% control of how the models look and animate. They then instead of animating 60FPS about 15 of them and then "hand animate" each frame. These models have a lot of bones, standard SFV models have ~300-500. Xrd has 500 at minimum to control everything. Even down to how Sol's sword deforms on moves like 5HS. All ingame animations, story mode scenes, intros, outros, IK's, and supers are animated this way. The model itself probably didn't take long to make, but the effort to animate the characters this way does take a lot of time as it's the 3D version of doing sprite art. Hell some characters have multiple models made just to do what they want (Millia's j.D has it's own model, and so does Eddie on many moves including his airborn ones.)

    Also just because they are building returning characters off REload doesn't mean it's any easier. they have to still animate the characters to look like they do in previous versions.

    They've since cut the time down to 2-3 months per character and they've seriously improved, just look at the animations on the new characters compared to Ky and Sol. The animations are like night and day, so they're clearly trying to enhance and perfect their technique. And Daisuke has said he wishes to put all the original cast from AC into this game, the issue is just time and money. More DLC characters will come after Dizzy my bet is Zappa, Baiken, and Robo Ky since they have probably made their models with a lot of bones unlike Dizzy's model from SIGN's Story mode which had bare minimum bones. After that we'll most likely see more characters added.
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  • Hatred EdgeHatred Edge No Ningens Allowed Joined: Posts: 16,611
    So I got my copy. I went to a couple Wal Marts and none of the had it. I finally went to a nearby Gamestop. I got it. I was told I was he ONLY person who got a copy of this game. Even better, I have the only copy in the store.
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  • yah yaahh b*tch!yah yaahh b*tch! thats my b*tch Joined: Posts: 6,104
    Zappa would literally be what dreams are made of.

    I want Testament and Zappa so bad. So then I can have 3 more characters including Dizzy to not be able to decide who I want my sub main to be.
  • KeckaKecka Psycho Crushing that booty Joined: Posts: 1,747
    Zappa would literally be what dreams are made of.

    I want Testament and Zappa so bad. So then I can have 3 more characters including Dizzy to not be able to decide who I want my sub main to be.

    Can you imagine the hype that would be Gaoh in glorious Xrd graffyx?
    I suck dicks at fighting games.

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  • tatakitataki misplaced Joined: Posts: 7,706
    Oresama85 wrote: »
    From a casual perspective, I bought Xrd cause it looked cool and the overall style of the game was very unique (characters, music, anime look, etc.). The tutorial was awesome and the mission stuff seemed well intended. The story mode and single player content was awesome.

    As a casual who wanted to use Xrd as an entry point into learning and getting good at fighters, it required too much to learn all at once with exceptional execution to boot, and didn't have a widespread community the way sfv does.

    SFV is definitely more friendly towards new players, and the community is so big that you can find sub communities that are exclusively for new players (redditsfnewbieclub). Plus the prima guide for the game was a good starting point too on release, at least until the community content started pouring in.

    TL:DR- SFV is easier to learn, has the larger community, and info for improving easier to find.

    I'd appreciate feedback about what is still unclear in my videos
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    Former account:
    http://www.youtube.com/user/playtowin
  • Missing PersonMissing Person Quickly becoming the Sailor Moon S guy. Joined: Posts: 14,105
    Hecatom wrote: »
    traxus wrote: »
    Hecatom wrote: »
    Actually no, it is why they scrapped the model that they were using for BBCS to BBCSII.
    Just because you would prefer it like that, it doesn't mean hat the majority does.

    With BBCSII, ASW discovered definitively that players don't want to have an upgrade OPTION, and always want to pay full retail price for every update?

    They gave for free the BBCSII update but sold the new chars.
    Everyone keep saying that they will wait for the next revision to get them.
    The rest is history as they say.

    Bro, that's because every year was a new update.

    This is why there are so many intermissions between BB appearances at Evo. It was there in 2011,gone in 2012-2013, there in 2014, gone the next two years. Why?

    Because ASW continues to divide the competitive community while trying to throw new product out there on what seems to be a cash grab. It's no small miracle that they were able to get Revelator out in time for GG to have to consecutive Evo appearances.

    Not only that, but a LOT of people, myself included, don't want to have to relearn the same game because of new design changes in the mechanics. While it's great that ASW can find ways to improve the game and do so, they let hardly any time pass to let the current meta mature before doing so. While some could argue some of that is warranted due to some OP stuff in the game, they can't let a year go without a title update or a major derivative from the series come out and further frustrate people that now either have to relearn their character or learn a new character altogether.

    That's the nature of Arc's design philosophy, and I view it as terrible given these aren't freeware titles and they're making players pay for them to come out with a "New and Improved" version every year.
    XBL: WatCnBrwnDo4U | PSN: LanierIsPlusEV/FORpowerfulGame | CFN: MissingPerson/YddeDdeDe GGPO/FightCade: Missing Person | Steam: [TAS] Missing Person | Battle.net: MissingPersn#1365
    Twitter: JTMMissingPersn | Instagram: jtmmissingperson | Twitch: twitch.tv/missingpersonsrk
  • Pokemon123Pokemon123 Joined: Posts: 237
    Hmm this release method does make me wonder if CF will appear at evo 2017. Not sure what it will replace though.
    aspiring 3s player.
  • Missing PersonMissing Person Quickly becoming the Sailor Moon S guy. Joined: Posts: 14,105
    Pokemon123 wrote: »
    Hmm this release method does make me wonder if CF will appear at evo 2017. Not sure what it will replace though.

    Bet it will be GG. ASW will likely have the third Xrd release prepared and not get it out in time, thus allowing BB a spot.
    XBL: WatCnBrwnDo4U | PSN: LanierIsPlusEV/FORpowerfulGame | CFN: MissingPerson/YddeDdeDe GGPO/FightCade: Missing Person | Steam: [TAS] Missing Person | Battle.net: MissingPersn#1365
    Twitter: JTMMissingPersn | Instagram: jtmmissingperson | Twitch: twitch.tv/missingpersonsrk
  • Pokemon123Pokemon123 Joined: Posts: 237
    Pokemon123 wrote: »
    Hmm this release method does make me wonder if CF will appear at evo 2017. Not sure what it will replace though.

    Bet it will be GG. ASW will likely have the third Xrd release prepared and not get it out in time, thus allowing BB a spot.

    hmm yeah I can see that. Granted we have to wait to see if Blazblue will even take over guilty gear in terms of popularity even with CF heh.
    aspiring 3s player.
  • StoneDrumStoneDrum Joined: Posts: 1,096
    Is it just me or is XRD slightly less grungy in tone than the previous guilty gears? I feel the series has gradually lost that deathly hardcore punk aesthetic and become less hardcore and more "sweet". It's still beautiful and has a rock vibe but I just feel it lacks that grunge anime aesthetic I always loved about the series. No more hell stage while rocking out to A solitude that asks nothing in return vibes
  • Angry AbelAngry Abel Joined: Posts: 387
    I hate how this turned into a Capcom vs ASW thread.

    If you ignore the conspiracy theory, the initial point made was that Revelator was not featured on SRK's news section upon release. Regardless of the reasons, I think that was wrong. I haven't seen a clear legitimate reason from anybody as to why that was the case.

    People mention Dustloop not having it on their front page, but they're not a news site. SRK claims to be, yet there was nothing.

    Is this a site for Capcom fans only? Or a site for the FGC as a whole?
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