SFV Juri matchups thread

PaolochunPaolochun so that I / can say I'm on your sideJoined: Posts: 11,388 ✭✭✭✭✭ OG
Lol no Honda in this game - yet

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"The secret to strength is daily training."
Chun-Li Street Fighter V training mode
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  • DRCsyntaxDRCsyntax The Ugly Joined: Posts: 1,032
    Guile and Zangief are the biggest pains in the ass so far for me. Seeing as how both can seemingly kick back and just obliterate you if you approach them. Ate so many PD's from Gief and from a shitty one at that, got really annoying. If Guile decides he's going to turtle the whole game, I'm not seeing a way to really get through; tried shimmies and baiting the V-skill but he kept solid.

    http://www.sirlin.net/articles/playing-to-win-part-1.html
    Please read this and understand why it is, that you suck.
  • EyeOfThundera822EyeOfThundera822 I met Gootecks & Mike Ross and came off like a complete cringe-worthy fuccboi -EVO'15 Joined: Posts: 230
    VS Birdie - Try to keep a charged vskill at all times, it punishes any attempt at eating or drinking from full screen.
    PSN - EyeOfThundera822
  • DRCsyntaxDRCsyntax The Ugly Joined: Posts: 1,032
    Laura is the funnest match up I've seen so far; it's a pretty good back and forth. (Mainly cause I play rushdown and stay pretty close the entire time)
    http://www.sirlin.net/articles/playing-to-win-part-1.html
    Please read this and understand why it is, that you suck.
  • straightedgestraightedge Joined: Posts: 29
    I find Baldog turtling difficult as well. The only luck I have had is with pokes
  • DRCsyntaxDRCsyntax The Ugly Joined: Posts: 1,032
    edited July 2016
    So I've just discovered that Zangief can literally jab you to death and there's zero you can do about it. You can't jump over it, you can't power through it, even if you exchange his jab for something; you'll likely take an SPD on your recover. (The blind salt is real, but seriously the fuck can you do about a turtle gief jab fest?)

    Thank you Capcom.
    Post edited by DRCsyntax on
    http://www.sirlin.net/articles/playing-to-win-part-1.html
    Please read this and understand why it is, that you suck.
  • Dante86dmcDante86dmc Joined: Posts: 101
    DRCsyntax wrote: »
    So I've just discovered that Zangief can literally jab you to death and there's zero you can do about it. You can't jump over it, you can't power through it, even if you exchange his jab for something; you'll likely take an SPD on your recover. (The blind salt is real, but seriously the fuck can you do about a turtle gief jab fest?)

    Thank you Capcom.

    Yeah, it's absolutely awful trying to play the Zangief matchup. I have no idea what Capcom was thinking here. There's seemingly nothing you can do. It's just so rough.
    SFV: Juri/Alex/Akuma
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  • Mursel17Mursel17 Jackpot! Joined: Posts: 23
    DRCsyntax wrote: »
    So I've just discovered that Zangief can literally jab you to death and there's zero you can do about it. You can't jump over it, you can't power through it, even if you exchange his jab for something; you'll likely take an SPD on your recover. (The blind salt is real, but seriously the fuck can you do about a turtle gief jab fest?)

    Thank you Capcom.

    S.LP and S.MP beat it clean. Use S.LP when you want to stay safe and keep him in check (like when you're under pressure). Use S.MP when you have a good feel for his timing; EX Fuharenkyku can be buffered and Heavy Fuharenkyku store will work with both options.
  • Intuitive2011Intuitive2011 Cr.Mk XX Hadoken Joined: Posts: 3,659
    So taking a look at Zangief's Cr.Lp vs us and as already stated, it's pretty rough. That doesn't mean the match is in his favour as we can certainly play that patient/lame game vs him. I feel we have to constantly moving and not stuck in one position. Using Juri's speed is the key here. Trying to figure out the risk/reward for using B.HK as an AA vs Gief and it doesn't seem worth it. One wrong guess and you'll lose a ton of health. Best to stick MK DP. Regarding Zangeif's approach to us:

    Keep a look out for that common reset which ends in RBG. The string is Cr.Lp, St.Lk XX RBG.

    St.Hk whiffs on crouchers but his hitboxes are superior to our for footsies. F.HP can really blow up our attempts to play footsies against him, VS also. So play patiently, use QCF+LK+release sporadically. Once that's on the screen he has to give a certain amount of respect to use.

    Cr.Mp is a great poke vs Cr.Lp for whiff punishing. St.Mk too.

    It's better to trade AA then let him get in for free. Always have MK DP on the ready.

    (Charged) St.Hp gets beaten clean by QCB+HK
    "Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
  • Reslam688Reslam688 Joined: Posts: 150
    How are people dealing with a rushdown Balrog? In the corner, his dash punch is completely safe on block. st.MK and st.LP doesn't seem to work to get him off of you, and jumping out isn't really an option. His normals seem to completely shut mine out.
    SFV Main- Chun Li / Ibuki

    PSN/CFID- Reslam688PC
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 57,282 mod
    Zangief's c.LP is really overrated. The hurt box on it is huge and this game has a priority trade system where you will beat it clean on a trade with any medium or heavy.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • PaolochunPaolochun so that I / can say I'm on your side Joined: Posts: 11,388 ✭✭✭✭✭ OG
    VS Birdie - Try to keep a charged vskill at all times, it punishes any attempt at eating or drinking from full screen.

    Soda can goes through low release :xeye: :shake:
    "The secret to strength is daily training."
    Chun-Li Street Fighter V training mode
  • MalFreezeMalFreeze Joined: Posts: 12
    Today was my first time playing against cammy. I sorta got rekt so if anyone have any advice to share in this regard I would appreciate it.
  • WikumWikum Joined: Posts: 3,021
    edited August 2016
    Vs Bison -

    Stand jab and Neutral jump punish all his dash b.s.
    V-Reversal when you're getting pressured by non stop normals.
    Do NOT let him get away with that fraudulent target combo on block. EX Fuhajin.
    MalFreeze wrote: »
    Today was my first time playing against cammy. I sorta got rekt so if anyone have any advice to share in this regard I would appreciate it.

    Have air target combo on deck if they are doing air shenanigans. Beats a lot of her stuff. Charged V-Skill is good against her V-Skill too. Have crush counter combos ready to make them know they can't dp you for free.

  • DRCsyntaxDRCsyntax The Ugly Joined: Posts: 1,032
    K I know I'm being retarded, but seriously. These Chun Li players are only doing one combo over and over again and I don't really see a direct way to shut it down without a high risk EX pinwheel. I'm talking about the jump into instant legs, into what looks like cr.mk and blah blah. I've played several chuns today and these guys act like this bitch has no other moves. What am I missing here? (Like I said EX pin works well, I don't think mk is doing the trick)
    http://www.sirlin.net/articles/playing-to-win-part-1.html
    Please read this and understand why it is, that you suck.
  • Reslam688Reslam688 Joined: Posts: 150
    DRCsyntax wrote: »
    K I know I'm being retarded, but seriously. These Chun Li players are only doing one combo over and over again and I don't really see a direct way to shut it down without a high risk EX pinwheel. I'm talking about the jump into instant legs, into what looks like cr.mk and blah blah. I've played several chuns today and these guys act like this bitch has no other moves. What am I missing here? (Like I said EX pin works well, I don't think mk is doing the trick)

    I need to see how you're getting caught, but st.LP should beat out the instant legs before she can get them out. If she's not doing it from a blocked c.LP or c.LK, you should be able to backdash and LK Fuhajin that.
    SFV Main- Chun Li / Ibuki

    PSN/CFID- Reslam688PC
  • xiaolee113xiaolee113 Joined: Posts: 6
    What is the matchup vs Alex and rashid
  • SonicLionheartSonicLionheart Joined: Posts: 4
    Right now Guile and Ken are giving me the most trouble. I have an easier time with Ken but Guile feels almost impossible. Any advice?
  • Reslam688Reslam688 Joined: Posts: 150
    Right now Guile and Ken are giving me the most trouble. I have an easier time with Ken but Guile feels almost impossible. Any advice?

    Punish booms with qcb+lk or hk depending on distance. You're gonna have to eat chip on booms walking in, can't avoid that. If you can react fast enough, negate the booms with a store. Can't stress this enough, but DON'T jump in on Guile due to frustration. You can jump in for a cross up to screw his charge timing but other then that, you want to play the ground game with him. What I found is that the first round will really determine how the other ones go. One Guile has EX at the start of the round then it's gonna be a pain in the ass.
    SFV Main- Chun Li / Ibuki

    PSN/CFID- Reslam688PC
  • QuixoticNeutralQuixoticNeutral Joined: Posts: 1,280
    Hey @SonicLionheart you got a source for that AV?
  • SonicLionheartSonicLionheart Joined: Posts: 4
    Hey @SonicLionheart you got a source for that AV?

    Sent it to you in a message.
  • StockyJamStockyJam My nigga Networkingyuppy Joined: Posts: 5,744
    anyone know how to punish Birdie's slide. his slide where he goes head first into your feet.
    he recovers so far away from me it doesnt seem i have a button to punish that move.
    any ideas.
    p.s.
    i would just show a gif of what i mean but i'm on a pc that doesnt have fraps at the moment. sooo...
  • Reslam688Reslam688 Joined: Posts: 150
    anyone know how to punish Birdie's slide. his slide where he goes head first into your feet.
    he recovers so far away from me it doesnt seem i have a button to punish that move.
    any ideas.
    p.s.
    i would just show a gif of what i mean but i'm on a pc that doesnt have fraps at the moment. sooo...

    It's similar to Nash's mk.flash kick. One of the consistent punishes is EX fuhajin but pffff
    SFV Main- Chun Li / Ibuki

    PSN/CFID- Reslam688PC
  • FatalFRAMEFatalFRAME Joined: Posts: 121
    Reslam688 wrote: »
    Right now Guile and Ken are giving me the most trouble. I have an easier time with Ken but Guile feels almost impossible. Any advice?

    Punish booms with qcb+lk or hk depending on distance. You're gonna have to eat chip on booms walking in, can't avoid that. If you can react fast enough, negate the booms with a store. Can't stress this enough, but DON'T jump in on Guile due to frustration. You can jump in for a cross up to screw his charge timing but other then that, you want to play the ground game with him. What I found is that the first round will really determine how the other ones go. One Guile has EX at the start of the round then it's gonna be a pain in the ass.

    Yeesh, I havnt played this match up yet but I can imagine u can anticipate the timing on his booms with qcb flip kicks and just do it, this means not doing qcb on reaction, if ur not confident use ex I guess to make it safe. There is no reason for guile to be able to barrage u with booms all day without consequences since u have hazanshu's.

    I'm not completely sure if he can mix his booms with v skill boom to shut your hazanshus out. I'll probably test it out tonight.
  • amrraedamrraed Bombeeeerrrrrrrrrrrrrrrrrrr!!!!!! Joined: Posts: 4,639
    I wish the hazanshu was reliable at bypassing fireballs.

    Sometimes you will get over the boom, hit him and still get hit by the boom.
    anyone know how to punish Birdie's slide. his slide where he goes head first into your feet.
    he recovers so far away from me it doesnt seem i have a button to punish that move.
    any ideas.
    p.s.
    i would just show a gif of what i mean but i'm on a pc that doesnt have fraps at the moment. sooo...

    I am not sure but maybe st.Lk can punish it, i know Ryu's st.LK does so maybe ours can as well.
    Street Fighter 5 : Chun-Li, R.Mika, Juri (MIA) We Kolin now.
    Marvel Infinte :Morrigan/Thor , Ultron/Zero , X/Jedah.
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  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 57,282 mod
    edited August 2016
    The slide is only minus 5 on block and has heavy pushback. Meaning unless he does it really close to you its safe on block. Even a complete scrub can usually still find the spacing to keep it safe on block. Just be ready to stick out a c.MK or s.MP after since hes not really going to be plus after unless his spacing was perfect.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • Calamity SwordCalamity Sword Joined: Posts: 63
    Can someone tell me how beat Vega? This character infuriates me to no end.

    Are all of this specials + on block? Cause no matter what I block he always beats out my attack with his pokes, it seems like I'm stuck in an infinite loop till the match is over :angry:
  • amrraedamrraed Bombeeeerrrrrrrrrrrrrrrrrrr!!!!!! Joined: Posts: 4,639
    Can someone tell me how beat Vega? This character infuriates me to no end.

    Are all of this specials + on block? Cause no matter what I block he always beats out my attack with his pokes, it seems like I'm stuck in an infinite loop till the match is over :angry:

    No, none of his specials are plus on block. Except maybe the EX wall dive.

    This match is a royal pain, I really don't know what to do. The neutral is retard hard. Especially if the Vega is smart and is using clawless stance, pretty tough fight.
    Street Fighter 5 : Chun-Li, R.Mika, Juri (MIA) We Kolin now.
    Marvel Infinte :Morrigan/Thor , Ultron/Zero , X/Jedah.
    Injustice 2 : Wonder Woman, Superman. haven' touched since July.
    Tekken 7 : Lars, Katarina, Master Raven. sold that shit.
    PSN ID : moraelgamed
    CFN: Thxymora
    Yes, i play T7 and I2 and i still like SF5 more than both of them, sue me.
  • ROTANGROTANG Joined: Posts: 37
    So forgive me if this has been addressed already.. but has anyone been talking about how Juri just blows up Guile??

    I don't make these claims very often cuz I do believe that this game is fairly well balanced in most regards, but Juri has a major game changer that totally wrecks Guile. Her V skill. Yes it sounds like an obvious good tool at first glance, but it's absolutely GODLIKE. Hear me out:

    For starters, I'm referring to her charged VS. Although we shouldn't write off her (mostly shitty) non-charged VS. Of all the characters to use it against to get out of a corner, it's arguably Guile. He loses his horizontal charge so his only punish is a raw flash kick on block (if he's charging down, and if you space your VS well). It's not great, but his punish potential is low for the risk.

    Her charged VS is the shit. You can tap it any time you see any 'flash' from those beefy arms of his -whether it's a boom or his own VS. It tears through each of those moves easier than a Frenchman tears through a croissant. It's really leniant so just look for the flash (he might try to bait with a normal) and you'll him him guaranteed.

    Now how do you find the time to charge it? Good question.

    Just charge it full screen or mid screen as you please, and if you reach a level 2 VS and he throws a boom, just let it rip. If he did VS boom, EVEN BETTER. Easy as pie.

    But what happens if he booms early and I have to dash out and get hit? Who cares! Juri is unique in that she retains her charged VS even if she is knocked out of it during animation. And so what if you take a tiny bit of boom damage if you mistimed it a bit -you can dish out 100 dmg to him next time he tries anything! In fact, having the VS charged alone makes him rethink using his only really good tool, making him try to fight you with only his fists.

    You can also find time to charge your VS in another circumstance. Right after hitting him with a VS! :smiley:

    If you do this, just play with the above tactics and get results! He will catch on and try to boom you on his wakeup (with ex to catch you most likely) but you can always bait that shit out after he starts adjusting and instead hit him with your hazanshu!

    This tactic shuts down his whole game imo. I love it.
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 57,282 mod
    Wouldn't this be similarly strong vs Nash Ryu and other projectile characters then?

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • StockyJamStockyJam My nigga Networkingyuppy Joined: Posts: 5,744
    if the M.Bison match up in SF4 was bad it feels even worse now.
  • ROTANGROTANG Joined: Posts: 37
    Wouldn't this be similarly strong vs Nash Ryu and other projectile characters then?

    It's definitely similar, but the reason it shuts down Guile more than anything is because projectiles is Guiles entire game. Nash and Ryu are extremely strong in other aspects and have tools to back themselves up if their fireball game is threatened. If you take away Guiles booms you take away 90% of his focus and tactic. What a lot of people don't realize is how his anti air game is actually not that great, but it WORKS really well when accompanied by booms. He only hits you out the sky with ease cuz he MAKES you jump and controls space with his booms. Take that away from him and he crumbles.

    Also Nash's hp boom recovers quicker than any of Guile's so you might not be able to time it right every time on reaction. But it is definitely a legit tactic against him. Sako uses it sometimes.
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 57,282 mod
    StockyJam wrote: »
    if the M.Bison match up in SF4 was bad it feels even worse now.

    The matchup is most likely bad for Bison now. Bison's mid range game is pretty shit now so I don't see how he would threaten Juri much. He can't walk up and poke and charge special her out of stores as easily as he could in IV. He's a much more stiff character that she can take advantage of in the mid range and he still has his trademark subpar/situational AA game.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • StockyJamStockyJam My nigga Networkingyuppy Joined: Posts: 5,744
    but how do you punish his specials now?
    in 4 you could barely punish anything he did, especially scissor kicks. now it feels that much harder to punish anything he does.
  • flighflighflugitflighflighflugit Joined: Posts: 1,563
    When playing against good guiles, ryu, Nash's, you won't have the space to charge vskill that often. The only matchups where I find her vskill to be a game changer is against sim and fang.
  • ROTANGROTANG Joined: Posts: 37
    When playing against good guiles, ryu, Nash's, you won't have the space to charge vskill that often. The only matchups where I find her vskill to be a game changer is against sim and fang.

    I agree that good Nash and Ryus won't put up with it, but i still think that Guile suffers more because of his charge and weaker tools. If you're full screen you can absorb his booms with your 'stock' kick, and if he does his VS even once you can find an opening. Its not always a guarantee that you can charge your VS, but when you do it also baits them into chasing after you more as well.
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 57,282 mod
    edited September 2016
    StockyJam wrote: »
    but how do you punish his specials now?
    in 4 you could barely punish anything he did, especially scissor kicks. now it feels that much harder to punish anything he does.

    Its sfv you can just v reversal his shit and get space. Anything thats not tight you can mash 3 frame c.lk out of also.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • StockyJamStockyJam My nigga Networkingyuppy Joined: Posts: 5,744
    soooooo...
    that Urien match up tho.

    only think i can really add is that his headbutt goes over her fireball so you cant lock him down with it after knockdown and that alot of his shit is unsafe so just block and play patient.
  • flighflighflugitflighflighflugit Joined: Posts: 1,563
    My favorite thing about the Urien matchup is Urien not having a cross up and juri having great forward walk speed. Use that to your advantage and he shouldn't really be able to jump in on you at all.
  • Lion_JakLion_Jak Joined: Posts: 1,118
    So what're your guys thoughts on her good and bad match ups.

    Wins against:
    Nash
    Urien
    Laura
    R.Mika
    Dhalsim
    Karin

    Even:
    F.A.N.G
    Guile
    Ibuki
    Alex
    Zangief
    Ken
    Cammy
    M.Bison
    Rashid
    Necalli
    Birdie

    Loses:
    Ryu
    Chun
    Balrog
    Vega


  • brainpipebrainpipe SCIENCE! Joined: Posts: 1,165
    edited October 2016
    I'm still very uncertain about every match up because I know I'm not getting the best practice against random people online. I just pulled myself up into super gold using Juri this week though, so I feel like my progress with her is at least shaping up a bit.

    I feel like there are only a few match ups I have a solid opinion on so far and the rest are just up in the air until I get real experience.

    Beats:

    Nash - I've only just started to feel like Nash has to be very careful against a lot of her options. And that I can pretty much punish a ton of things on reaction.

    Sim - Even though I lost to two sims in a row at the last tournament I competed in, that was all on me and not the match up. I feel like sim needs to be very careful any time she charges her Vskill.

    Birdie - his Vskill doesn't zone her out well and he lacks good wakeup. She can also punish whiffed chain grabs from full screen. His slow walks speed makes it easy for her to make space to maneuver around.

    Loses to:
    Chun - Juri can definitely fight chun, but she gets to play as safe as she wants to and Juri needs to take a lot more risks to win this match up. Bad Chun players online, who try to bully without thinking, can get blown up hard by a Juri who knows what to punish. But when I run into very smart Chun's, they can chase Juri down, and safely pressure her int he corner without too much effort.


    Matches that feel bad, but I don't have enough experience against:


    Karin
    Alex
    Gief
    Bison
    Necali
    Rog
    Vega
    maybe Guile
    UMVC3:
    Magneto/MODOK/Doom

    SF4:
    Dudley
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