SFV Juri video thread

124»

Comments

  • Sephiroth73003Sephiroth73003 Joined: Posts: 4,291
    edited December 2016
    Thing is Juri has good jump attacks if you mix in empty jumps for characters that DP anti air or really poor horizontal reach like Balrog. You can jump intelligently with the character.

    Hit and run works well vs Gief. Some characters like rog and cammy you really can't run from particularly well so think she has to adjust her gameplay based on the match.

    I wish her store had more push back on block and horizontal range. In SF4 you could get a store and bait cr. Mk whiffs. Her normals were much stronger in that game.
    SF3: Makoto and Ken
  • ahrenkahrenk Joined: Posts: 76
    Juri just has a tough time sticking on people I think and even if she does manage to keep up the pressure, she will usually lack resources to do good damage.
    Trying to stock up on charges in the middle of your pressure will effectively end it, this is why my favourite change Juri got, was being able to charge the v-skill after H. release and still get a meaty after.
  • phantasyphantasy Smash Journeyman Joined: Posts: 8,558
    juri is all about resource management - her ex meter is important, all 3 stores are important, and vskill is really good.

    she now has enough tools now to run offense without needing to store as much to continue everything: sMP has a meterless knockdown without needing a store now (sMP sMK MKflip), and HK release gives VSkill LV2 store on hit which as above stated, lets her maintain resources.

    it'll be a while before everything gets put together optimally since a lot of variables will be going on and choosing the best options will be hard but i fully believe she is a strong character now. MP dp being a good aa is incredibly important.

    storing on block is not bad at all. but it's just part of the frametrap/tick throws and has to be treated as such; part of a mixup.
    youtube mvci/sfv/etc. twitter @delbuster
  • brainpipebrainpipe SCIENCE! Joined: Posts: 1,165
    Thing is Juri has good jump attacks if you mix in empty jumps for characters that DP anti air or really poor horizontal reach like Balrog. You can jump intelligently with the character.

    Hit and run works well vs Gief. Some characters like rog and cammy you really can't run from particularly well so think she has to adjust her gameplay based on the match.

    I wish her store had more push back on block and horizontal range. In SF4 you could get a store and bait cr. Mk whiffs. Her normals were much stronger in that game.

    Yeah, I think having her stores be 0 on block might be too strong in this game the way some people (myself included) wanted to see in season 2. But I think increasing the push back for stores on block might be a more balanced approach. She gets her store, and is forced to give up her turn, but she hasn't put herself into a near 50/50 state by being right up close on block.

    And yeah characters like rog/cammy/karin I think do well vs Juri because they prevent her from being able to run away to get her stores. Where characters like Gief or Birdie can't really do much to stop you from stocking up and going in.
    UMVC3:
    Magneto/MODOK/Doom

    SF4:
    Dudley
  • Sephiroth73003Sephiroth73003 Joined: Posts: 4,291
    Yeah 0 on block would be to much against the character s that don't have a 3 framer. I'd be OK with even at point blank on lk release though (imo that should be done).

    That would let her setup some gross white life without being op, imo. He'll it was +4 in SF4.
    SF3: Makoto and Ken
  • LunaisLunais Joined: Posts: 4
  • AriesWarlockAriesWarlock Joined: Posts: 3,586
    Aiai (Juri) Vs The Beastliest Rashids ( Gachikun & John Takeuchi ) -




    Osayu (Akuma) Vs Reiketsu (Juri) [Street Fighter 5] [Gameplay]




    Reiketsu, one of the Juri players at EVO last year. And that lipstick color looks cool on Juri.
    "Umvc3 is a 2 player game the same way Super Mario Bros. was on NES. You gotta wait for someone to die before the other has a chance to play"
  • AriesWarlockAriesWarlock Joined: Posts: 3,586
    "Umvc3 is a 2 player game the same way Super Mario Bros. was on NES. You gotta wait for someone to die before the other has a chance to play"
  • forest31forest31 No throw break! Joined: Posts: 808
    youtube.com/user/ForestTekkenVideos
  • Fatal Error XIFatal Error XI Juri Duty All Day Joined: Posts: 1,576
    edited January 24
    This is me trying to figure out how to use her normals. Against Karin I was trying to use cr.lp to stuff her st.mk or any dash/shoulder attempts. It sort of worked here. Agaisnt Ryu I was trying out b.HK. This was interesting since Ryu's b.HK got buffed, so it acts like Juri's. b.HK is the normal that I have the hardest time trying to size up. Sometimes it feels like it eats up other normals and sometimes it's whiffing or getting stuffed.

    Then the last match with Ken sums up a lot of my matches where I feel like the other person is just throwing things out and nothing I do matters in neutral. The game just dissolves into "will he jump or dash or throw and can you react in time".

  • Wasirez1Wasirez1 Joined: Posts: 2
    Me (Juri) vs Valmaster (Juri)
    i made a lot of mistakes ( Anti air, charge)
    https://youtube.com/watch?v=v9vqxHLaXrU&feature=youtu.be
  • GaruGaru Wanna play with me? Joined: Posts: 514
    Overhead + Combo

    Part 1


    Part 2
    SFV: Karin and Juri
    USF4: Juri, E.Ryu and Cammy
    KoFXIV: Kyo, Angel and Kula
  • brainpipebrainpipe SCIENCE! Joined: Posts: 1,165
    Really wish I could tell what you are saying, but the videos largely speak for themselves. This is some really useful stuff, so thanks!
    UMVC3:
    Magneto/MODOK/Doom

    SF4:
    Dudley
  • LockMLockM Joined: Posts: 2,664
    At the risk of sounding like a douchebag, the overhead combos shown in that video are not that usefull. The only upside is the fact that a meaty overhead will be +1 on regular hit and is much less likely to get blocked than a regular meaty, so it's "free" damage in a way which also leads to pressure. Having said that though, aside from using it as a MEATY on a CC sweep and perhaps a No Recovery option it has no place to being used as a MEATY during either normal(he calls it rapido) or back recovery scenarios.

    Juri her overhead 22f startup, 0(+1 if meaty) oH and has 2 active frames and -6(-5 if meaty). This means you need to do a 1f perfect setup to get the overhead to hit meaty, it also requires the opponent to be pressing a button immediately on their wakeup. My problem with this is the fact it requires the opponent to press a button, in those instances you might as well do a regular meaty attack which is + on block and on hit has a higher payoff.

    Even if you have a MAJOR read that the opponent will do a normal or back recovery, using a 22f attack to hit MEATY is a pure guess , it's absolutely not worth it. I won't dismiss the fact, like i said before, that the overhead is "free" damage and if it does hit meaty it's +1(important against chaarctyers with 3 framers) and can be the start of your offense also.

    I don't understand why non comboable overheads aren't +1 universally, this way they don't need to hit meaty and if you happened to get a CH, you can combo from it.

    On a sidenote i've used the cc sweep, ryodansatsu sideswitch, meaty overhead also.
    GGXrdR2: Jam, Baiken
    T7:  Jin
    SFV: Juri
    USFIV: Yun, Cody, Guy





  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 57,939 mod
    Yeah it's pretty obvious the overhead thing is just a gimmick. No need to delve into it.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • LockMLockM Joined: Posts: 2,664
    Yeah it's pretty obvious the overhead thing is just a gimmick. No need to delve into it.

    It's isn't necessarily a gimmick, it's just that there are options that are easier, safer and give a bigger payoff on both hit and block.
    GGXrdR2: Jam, Baiken
    T7:  Jin
    SFV: Juri
    USFIV: Yun, Cody, Guy





  • MarLonLonMilkMarLonLonMilk Kid Canada. Joined: Posts: 2,747
    PSN & CFN: marlonlonmilk_
    NNID: MarLonLonMilk

    YouTube: https://www.youtube.com/channel/UCyaKeJSqQXVDwZCmU7av5CA
  • LockMLockM Joined: Posts: 2,664
    edited February 19
    GGXrdR2: Jam, Baiken
    T7:  Jin
    SFV: Juri
    USFIV: Yun, Cody, Guy





  • AriesWarlockAriesWarlock Joined: Posts: 3,586
    clegg made top 6 at a recent WNF



    LockM wrote: »

    Well, I like it. Looks like a solid Juri so far, good use of normals.
    "Umvc3 is a 2 player game the same way Super Mario Bros. was on NES. You gotta wait for someone to die before the other has a chance to play"
  • LockMLockM Joined: Posts: 2,664
    edited February 26
    Another Korean tourny with Infiltration:
    RZR Infiltration(Juri) vs ???(Juri)
    RZR Infiltration(Juri) vs Saulabis(Rashid)
    RZR Infiltration(Juri) vs ???(Zangief)*
    RZR Infiltration(Juri) vs LikeWhiteBread(Fang)
    RZR Infiltration(Juri) vs NL(Cammy)
    RZR Infiltration(Juri) vs NL(Cammy) Grand Finals
    *Apparantly signal couldn't be sent to commentator's desk in the beginning so they showed the match with an offscreen camera to the stream.
    Post edited by LockM on
    GGXrdR2: Jam, Baiken
    T7:  Jin
    SFV: Juri
    USFIV: Yun, Cody, Guy





  • Fatal Error XIFatal Error XI Juri Duty All Day Joined: Posts: 1,576
    If only I could play this annoying in every match-up....

  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 57,939 mod
    That's about the way I play the matchup. Lots of charged V Skill to take advantage of his lariat and s.HP. Any character that is reliant on moves that have long whiff recovery Juri can take advantage of pretty easily.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • LunaisLunais Joined: Posts: 4


    His conversions are so on point.
  • Fatal Error XIFatal Error XI Juri Duty All Day Joined: Posts: 1,576
    I feel like the less I do against Bison, the better the result. Then again, my rank is so low that I only fight Bisons whose entire gameplan revolves around devils reverse, F + HP, dash-up throw, full screen slide and V-trigger shenanigans.

  • RevelantRevelant Joined: Posts: 52
    edited September 5
    Just relinking this here because I didnt see the video thread.



    Made a video about doing double mk.fuh combo from an actual possible situation (cr.mk into hk.fuh - v-trigger) by wasting v-trigger meter.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,130 mod
  • GaruGaru Wanna play with me? Joined: Posts: 514
    SFV: Karin and Juri
    USF4: Juri, E.Ryu and Cammy
    KoFXIV: Kyo, Angel and Kula
  • stronzolostronzolo Joined: Posts: 459
    will I finally be able to win against Bison? Stay tuned for more salt
  • GrackGrack Joined: Posts: 3
    SFV juri channel on Youtube is now closed. Does someone know why ? 
    I will miss those videos with the 3rd Strike themes.
  • LiangHuBBBLiangHuBBB Joined: Posts: 2,223
    www.youtube.com/user/LiangHuBBB
  • stormdetonationstormdetonation CFN: nexoninja Joined: Posts: 369
    @LiangHuBBB dick move dude. I went in thinking I'd be inspired by some new Juri stuff, but left missing USF4 Juri.
124»
Sign In or Register to comment.