There's no gimmicks involved. Balrog has naturally always had an edge over Ryu and similar shoto's.
The MU ends up being all about the neutral, neither can jump because Ryu has DP and Boxer has st.mp and cr.hp.
Ryu has to inch forward to make dash punch spacing harder for Rog. He has to pre-emptively stick out limbs (like low forward buffer tatsu) to beat dash punches. He has to watch fireballs because of TAP, super, and even more-so in SFV because of V-skill
When you look at their previous MU's in different games you'll find that it often ends up looking the same despite each character having new tools.
st.mk whiff punishes her main poke (st.hp) into dash low is my go-to so I stay in there for pressure. st.hp is decent but can get stuffed almost for free by her b.hp. cr.mk to beat st.rh but it's pretty hard. The neutral isn't impossible, def winnable and Balrog gets way more off the meterless whiff punish confirms.
Just to add, Balrog actually has a pretty decent keep away game from Chun, she can't take too much white life cause 900 health and she can't fireball because v-skill p. And dash straight is always annoying when you have to approach Rog. Just careful when she has super or meter.
Bison seems best when you turtle waiting for a chance to steal a turn and aiming to jump at him from angles where his cr.hp will lose to j.hk
Pretty much this. Bison's normal are all positive on block except his sweep I think. Trying to counter poke will just get you frame trapped. Just let him push you out of range than try to catch him on your approach. Also his scissor kicks are all negative on block (except his EX one is +1) so wait for him to throw that out and then lay on your pressure. He is a charge character too so dash throws or Dash Punches with an empty Vskill cancel to throw can work real good. His fastest normal is 4 frames so use your lk target combo in reset situations and you should beat anything he tries unless he just blocks.
I actually feel both characters wanna whiff punish each other more than they want to be poking at each other. Balrog wins that war until Necalli is in v-trigger IMO.
Use poke tools (cr.mk, st.hp) to check walk forwards and bait attempted whiff punishes from Necalli (like his st.mk, st.rh, cr.mp, cr.mk, st.hp)
Then whiff punish with cr.mp or st.mk buffered into dash punches.
Also know your punishes through some of Necalli's offense, like v-skill through blockstrings that end in stomp since it's considered a projectile.
Good Necalli's will use divekick to throw off your anti-airs, be alert so you don't get stuffed.
Also don't press buttons after a close quarters seismo by Necalli, you'll only end up taking a CC rh, better to step back and reset neutral after blocking, or v-reversal to guarantee a KD and pressure.
They can both body each other but I feel it's whoever wins the neutral. Gief has the tools to counter Rog but he takes a risk in doing so (v-skill = white life and st.hp loses to lows) Rog has the safer approach with well spaced dash straights or the occasional ex dash straight/low which are safe on block.
Get a good life lead in the neutral and wall up. Don't go in unnecessarily, one missed meaty where Laura can sneak in her st.mk into VT can literally end you. Her ex fb is incredibly good as it is too slow to V-skill through especially when Laura is walking forward with it active. Laura has very easy meaties off all her KD's but they usually can be v-reversal'd for a guaranteed hit.
1) You win the neutral, st.hp, cr.mp are good pokes. St.mk/cr.hk is a really good whiff punish normal. J.mk is also a good jump in against her.
2) Pressure Laura without meter and vtrigger as she doesn't get much. Usually if you're beating Laura in neutral they resort to throwing a ex fb midscreen. Which is good, because it's not being used as a mix-up tool.
3) her lp elbow is -2 on block, remember to take your turn after that. Get started with a jab.
It's still a hard match up because Laura is capable of playing solid without having to go ham. So read the type of player and adjust. Balrog really rules the neutral here though, so make it last as long as possible.
Post edited by Shikuru on
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