Really excited for it. Some are upset it doesn't have single player (unless it profits enough to add the slasher backer features like single player? Some fans are even willing to buy single player as DLC, so we'll see how well it does), but I think considering the average single player horror game is shelved after beaten once, Friday the 13th the Game could be played months longer and more daily than the most overhyped survival horror games. It provides more atmospheric, immersive, replay value and natural survival horror that is more like a open real life experience
with no scripted outcome, instead of a movie.
So this design of game really brings Friday the 13th more to life.
some playable counselors and more gameplay mechanics explored
cool hints include:
* there could be up to 10 playable counselors at launch
* anyone can play as the same type of counselor,
(this is cool because this means more possible combinations of teams. we know a lot of people quit before a match even starts in games
where it's music chairs with playables. Like for example, if Overwatch made it standard of only allowing one of each character/class, you would
see massive amounts of people dropping out of games before they start. So it's smart to leave counselor/class select open and unrestricted)
* there is talk about possible costume unlockables to wear different clothes/appearance changes
* each counselor represents a class, and are good at certain things than others
* all counselors are capable completing any task (like repairing things), which is very cool and means anyone can adapt and be useful in more than one way. task completion speed may vary based on class/talents.
Also things like the stamina system, sound and fear system keeps things more intense, so camping can't be abused, sprinting can't be abused,
and smart cautious strategic stealth is more rewarding.
Combined with a player driven Jason, the gameplay results to more unpredictable and challenging possibilities than a scripted a.i. Jason.
So camp counselor fans can really get more exciting unique survival horror experiences than other games. Yes some players might suck and
make Jason look bad, but others can really be more epic and intense than any boss encounter.
Plus the team aspect is one of a kind, it's looking to be a profound unique 7 players co-op experience for the counselors side, with the enemy threat level
that only a player controlled threat can provide.
asymetrical pvp games have been done before, but not exactly like it. the genre is still very rare, and I think this game is gonna be the greatest of its kind.
I'm glad the counselors side is up to 7 players, that's more epic than just 4 or 5 or 6. it also gives Jason more counselors to kill in a single match and more likelyhood to kill one or more before the others escape or defeat them (if they do even that).
and a balanced fairness for at least 1 of the counselors to escape or defeat Jason. Not sure if friends will be able to join matches together, but
support 7 on the same side is really great (and fitting considering this series is known for having over a half dozen survivors involved in a single scenario).
7 is the perfect amount for the counselors side.
In order to avoid detection, I think the meta strategies could involve a combination of hiding (but not too long that your fear gives away your position),
slowly moving in the dark, using the enviornment for cover, and the sounds of other survivors perhaps distracting Jason (some teammates might even use a decoy role), increasing your chances to complete a task to escape or progress towards being prepared to attempt to defeat Jason.
I got to read more about it, but not sure if you can prone and crawl (without needing to go under a bed) that would really help with stealth capabilities. the map looks very massive and has a lot of woodland stuff, so it is possible for stealth to be viable and effective.
And its cool that survivors don't all start together, so grouping, splitting up, reuniting, can lead to more intense emotional and social experiences.
Jason is going to be popular, but of course people will get the more survival horror intensity playing as a counselor, and it's great it's looking to have a nice variety of playables, though of course the designs are not finalized, and it remains to be seen how much more playables they will add. Though it sounds like they are capable of adding even more playable counselors beyond launch, which would be great. the more the merrier.