Soul Calibur 6 Discussion

Monkey66Monkey66 Joined: Posts: 1,434
edited December 8 in Fighting Game Discussion
Post edited by Monkey66 on
«13456710

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  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 11,006
    Oh come on, you know very well this doesn't mean anything
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  • p.m novaroad pilotp.m novaroad pilot Joined: Posts: 2,626
    man just make her like SC2 ivy lmfao
  • NeloVergilNeloVergil Joined: Posts: 3,032
    Watch it be a 20th anniversery figure line :^)


    Real talk though: If SC6 is in development what do you guys want to see brought back/added from previous SC games?
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  • RyanAtwoodRyanAtwood Joined: Posts: 32
    That images doesn't prove shat. It could be a pachinko machine game for all we know.
  • GraphicGraphic Waifu Fighter V Joined: Posts: 676
    Worst case scenario it is a merchandise promo.

    Considering where the story was in SCV, I am really hoping SC6 will be a reboot just so we can get the good characters back.
  • Soul7Soul7 Joined: Posts: 485
    Some interesting concept art has leaked a few hours ago:
    13975485_10209548459684938_8841321617721451139_o.jpg
    13995579_10209548459524934_3731356089681983953_o.jpg
    14053969_10209548458124899_4690840373186310212_n.jpg?oh=fdfb92e1cd114c4c75795b19763fc363&oe=58115DD3&__gda__=1481842665_87842b18e104906935ec1660c25f819e
    13996169_10209548460284953_4336257063534505019_o.jpg
    13934968_10209548460564960_7004363676125254500_n.jpg?oh=00dd4e75e1e614030ec490f356b95097&oe=58502E13&__gda__=1477656134_090f70585ad58f5804c3e871eb6be653
    13925291_10209548461044972_1787484243709000949_n.jpg?oh=65edfe35ebdffa68b834275736873150&oe=58544CB7&__gda__=1477635909_611586ba3865953246c1907708181a96
    13996046_10209548461724989_170409153292331129_o.jpg
    14046078_10209548461404981_3317533294730035673_n.jpg?oh=ae5ceefccd4a45b70deea55c68302e44&oe=585C57C8&__gda__=1482500545_15fdc3610bdd8b4d6bc1f308d4458627

    Now this can be one of 3 things:
    1)Early SCV art.
    2)Good fan-art and i'm just desperate.
    3)Possible SC6 character concept art.

    Source: http://www.passionrepublic.com/en/work.html

    What do you guys think?
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  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 11,006
    Soul7 wrote: »
    Some interesting concept art has leaked a few hours ago:]

    Now this can be one of 3 things:
    1)Early SCV art.
    2)Good fan-art and i'm just desperate.
    3)Possible SC6 character concept art.

    Source: http://www.passionrepublic.com/en/work.html

    What do you guys think?

    Where the fuck is my girl Taki?
    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
    • YagamiFire & Darc Requiem - The thread MVPs
    • Cestus - the Dolls endorser
    • The Shakunetsu - The character concept machine
    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
  • JustinAkatsukiJustinAkatsuki Joined: Posts: 214
    Fuck man this needs to happen. I been waiting 4 years for this
  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
    Awesome. Sophie's back and she's bringing the dairy goodness
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,134 mod
    edited August 2016
    Soul7 wrote: »
    Some interesting concept art has leaked a few hours ago:
    13975485_10209548459684938_8841321617721451139_o.jpg
    13995579_10209548459524934_3731356089681983953_o.jpg
    14053969_10209548458124899_4690840373186310212_n.jpg?oh=fdfb92e1cd114c4c75795b19763fc363&oe=58115DD3&__gda__=1481842665_87842b18e104906935ec1660c25f819e
    13996169_10209548460284953_4336257063534505019_o.jpg
    13934968_10209548460564960_7004363676125254500_n.jpg?oh=00dd4e75e1e614030ec490f356b95097&oe=58502E13&__gda__=1477656134_090f70585ad58f5804c3e871eb6be653
    13925291_10209548461044972_1787484243709000949_n.jpg?oh=65edfe35ebdffa68b834275736873150&oe=58544CB7&__gda__=1477635909_611586ba3865953246c1907708181a96
    13996046_10209548461724989_170409153292331129_o.jpg
    14046078_10209548461404981_3317533294730035673_n.jpg?oh=ae5ceefccd4a45b70deea55c68302e44&oe=585C57C8&__gda__=1482500545_15fdc3610bdd8b4d6bc1f308d4458627

    Now this can be one of 3 things:
    1)Early SCV art.
    2)Good fan-art and i'm just desperate.
    3)Possible SC6 character concept art.

    Source: http://www.passionrepublic.com/en/work.html

    What do you guys think?

    That's not concept art. It was confirmed on NeoGAF that Passion republic just did the art to pad their portfolio.

    http://m.neogaf.com/showthread.php?t=1263795

    soulcalibur-png.46666
  • PerthoPertho The Runed One Joined: Posts: 22,404 mod
    Keep EX moves, put back GI where it was before, add characters missing from the roster and call it a life.

    Seriously that's all you'd really need in a new SC. Maybe less Viola and magical bullshit weapons. Ivy kind of ruined things with her whip thingy nonsense but w/e.
    Ronin Chaos on Pertho:

    "Oh, Pertho. You complete me."
    jimmy1200 wrote: »
    pertho attacked me first, saying i get all my life tips from 106th and park.
  • JustinAkatsukiJustinAkatsuki Joined: Posts: 214
    Get rid of Natsu
    Bring back Taki

    Get rid of Pyrrha
    Bring back Sophitia

    Bring back Zasalamel
    Bring back Talim

    Make Guard Impact not cost meter (dumbest shit in the game)
    Widen the moveset of the characters

    Making GI cost meter in sc V was necessary in order to not make GI overpowered. A successful GI gave you 30+ frames of advantage meaning moves 30 frames of startup or lower hit the opponent for free, the only way they can counter is if they GI themselves but then that can lead to being baited out and being heavily punished for it. It was also there to prevent a back n forth GI battle, it make players think "should I GI this move or not"?
  • xEGAxBeastkingxxEGAxBeastkingx Sorry about yo damn luck Joined: Posts: 2,641
    Get rid of Natsu
    Bring back Taki

    Get rid of Pyrrha
    Bring back Sophitia

    Bring back Zasalamel
    Bring back Talim

    Make Guard Impact not cost meter (dumbest shit in the game)
    Widen the moveset of the characters

    Making GI cost meter in sc V was necessary in order to not make GI overpowered. A successful GI gave you 30+ frames of advantage meaning moves 30 frames of startup or lower hit the opponent for free, the only way they can counter is if they GI themselves but then that can lead to being baited out and being heavily punished for it. It was also there to prevent a back n forth GI battle, it make players think "should I GI this move or not"?

    Also made it where if you didn't have enough meter you had to hold that. GI may give you a big advantageous position in the old games but at the same time it meant that you couldn't be predictable with how you attacked.
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  • Legend IILegend II Living Legend sequel. Joined: Posts: 2,599 ✭✭✭✭✭ OG
    The concept of GI back in SC1 was to break rhythm and force a mixup.

    Nothing was guaranteed save an Astaroth/Rock command throw attempt.

    Retain that principle and there shouldn't be any problem with it.

    And yes, I agree with the concept of GI costing meter being absolutely retarded. It killed the game on the spot for me.
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  • PerthoPertho The Runed One Joined: Posts: 22,404 mod
    Eh...only reason they did the GI change was mostly due to parry. Fuck a parry though. GI for life. Especially if we get the ridiculous SC3 GI where you could even GI throws. :lol:
    Ronin Chaos on Pertho:

    "Oh, Pertho. You complete me."
    jimmy1200 wrote: »
    pertho attacked me first, saying i get all my life tips from 106th and park.
  • LarsMastersLarsMasters Joined: Posts: 133
    The only thing i hate most is the Air Control. I would suggest it should be usable to control while being juggled to a floorless ring part before falling to Ring Out, but won't affect when too far from ring's floor. I can only hope for Tailspin juggle props
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  • Great_Dark_HeroGreat_Dark_Hero Yup. Holiday functions got fucked too Joined: Posts: 3,320
    If there is a SC6 in development...
    Hilde and Taki. Please and thank you.
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  • Shiranui_ninjaShiranui_ninja Joined: Posts: 271
    I would like to have a roster much more similar to IV other than similar to V. Please, no more Natsus, Shibas, Violas and Leixias.
    Also I want Ivy to have a gameplay like in IV instead of that boring and too simple Ivy in V.
    [-Mai / King / Mature / Ivy / Rachel / Nyotengu / Kitana / Ibuki-]
  • Evil CanadianEvil Canadian T.Hawk is a good guy Joined: Posts: 9,519
    sc6 talim is nightmare
  • Soul7Soul7 Joined: Posts: 485
    edited August 2016
    I do agree that GI shouldn't cost meter at all.
    Soul7 wrote: »
    Some interesting concept art has leaked a few hours ago:]

    Now this can be one of 3 things:
    1)Early SCV art.
    2)Good fan-art and i'm just desperate.
    3)Possible SC6 character concept art.

    Source: http://www.passionrepublic.com/en/work.html

    What do you guys think?

    Where the fuck is my girl Taki?
    Turns out it's just art to pad their portfolio. That would explain choosing Natsu. We'll probably get Taki once the real thing gets announced (most likely after T7 is out) since she's way more popular and generally better in every single way.


    Also,
    Monkey66 wrote: »
    There was a tweet that came out today regarding Soul Caliburs 20th anniversary with a tweet that said "Guess who" on it showing Ivy's feet

    15_ivytweet01.jpg

    With this tweet, there is a possibility that SC6 is in the development now.


    That stupid ivy pic doesn't mean shit. It's just one of the stupid trivia's they've been doing in their FB page. It means nothing. It's Ivy's Silhouette from SCV. If it was something interesting, it would've been a silhouette of a whole new concept art, possibly hers from SCVI. But that's not the case.
    They did it with Voldo a few weeks back:
    13876306_1143032429073421_998846688141590452_n.jpg?oh=085f8cbe0760ba612bff906f6bb7f421&oe=584A4EDD

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  • p.m novaroad pilotp.m novaroad pilot Joined: Posts: 2,626
    Get rid of Natsu
    Bring back Taki

    Get rid of Pyrrha
    Bring back Sophitia

    Bring back Zasalamel
    Bring back Talim

    Make Guard Impact not cost meter (dumbest shit in the game)
    Widen the moveset of the characters

    Making GI cost meter in sc V was necessary in order to not make GI overpowered. A successful GI gave you 30+ frames of advantage meaning moves 30 frames of startup or lower hit the opponent for free, the only way they can counter is if they GI themselves but then that can lead to being baited out and being heavily punished for it. It was also there to prevent a back n forth GI battle, it make players think "should I GI this move or not"?

    Gi was never overpowered since you could simply gi right back
    Save for sc4 where they had perfect frame gi but that still wasn't op
    Add that on to the fact that you can whiff punish the gi and movement is so free due to 8 way run its never been a issue.
    Bring back older characters and expand the movelist

  • KensouADVKensouADV Joined: Posts: 439
    edited August 2016
    I loved how SCV handled the mechanics. While I don't know if meter management and Critical Edges(well, now even Tekken has super moves) were the best idea, I liked what they did with EX moves having different properties than the regular one like juggle, instant grab and other things. GI was overpowered in III and IV so they needed to nerf the mechanic. But at the same time the GI need meter, it worked on high and low moves and characters have moves with auto GI on start up.
    Unless you want Soul Calibur II. But turtling and defensive games are not really popular these days. Everything needs to be offensive and have that "cinematic feelling". But I would like more freedom on the 8-way run.

    Also fuck Sophitia, as a character she was retarded since II. Let her rot in a coffin and bring back Cassandra from sword limbo. Just tweak Patroklos style for her. And put Elysium with a fixed Omega Pyrrha style. Taki is cool, just make her different enough from Natsu(who looks to be a better character than what people think she is just for her design) like using that Kunai style from III.
    In V storyline you can bring back Taki, Cassandra and Zazalamel the same way the were before because of "sword curse" or "sword limbo", older Talim, and maybe Setsuka if they're not so afraid of japanese woman with more than 25 years old.

    But I don't have any hopes for the franchise with Hoshino in charge with his blind love for Sophitia and after what he did in Lost Swords.
    Post edited by KensouADV on
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  • NeverYouMindNeverYouMind Joined: Posts: 794
    I cannot even begin to comprehend how a sequel so rigid, limited, derivative, poorly designed, poorly balanced, and disrespectful to the Soul Calibur formula can be praised unless individuals were unfamiliar with the series golden years and just wanted a Medieval fantasy dress-up simulator.
  • MuttonmanMuttonman Joined: Posts: 2,877
    I cannot even begin to comprehend how a sequel so rigid, limited, derivative, poorly designed, poorly balanced, and disrespectful to the Soul Calibur formula can be praised unless individuals were unfamiliar with the series golden years and just wanted a Medieval fantasy dress-up simulator.

    Hey man, Soul Calibur II was fun, don't be hating.
  • NeverYouMindNeverYouMind Joined: Posts: 794
    Ironically, Soul Calibur II was actually much looser in movement and combos than Soul Calibur. I still prefer the first despite Lizardman R.O. shenanigans and Killik exclusive cancels. However, my post was aimed at Soul Calibur V if it can even be called that.
  • Evil CanadianEvil Canadian T.Hawk is a good guy Joined: Posts: 9,519
    sc6 should get back to real ringouts

    also collapsing stages so you can lose by ringout even without the enemy
  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
    edited August 2016
    what guest characters will be in the game this time? how about dark vader and iron man and hulk.... and garfield. and the undertaker and roman reigns as a single characte,r and will smith as agent J from men in black.

    also the minecraft guy
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  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
    this car

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  • yah yaahh b*tch!yah yaahh b*tch! thats my b*tch Joined: Posts: 6,084
    That Sophitia art is gdlk.

    Shes always been one of the most beautiful female characters ever. And get gets almost zero recognition.
  • NeclordNeclord Joined: Posts: 4,247
    Ivy was my first video game waifu. :bee:

    Basically main waifu of all time.
  • yah yaahh b*tch!yah yaahh b*tch! thats my b*tch Joined: Posts: 6,084
    edited August 2016
    GI having frame advantage is a non-issue when you can GI right back.

    It was never a good idea to make it cost meter.
  • Da StunnaDa Stunna A True Paradox Joined: Posts: 1,116
    That Sophitia art is gdlk.

    Shes always been one of the most beautiful female characters ever. And get gets almost zero recognition.
    Because that hoe was boring.

    I'd love a new Soul Calibur, but ever since SC3 it's been going down a slippery slope downhill.
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  • EphidelEphidel Old Man SRK Joined: Posts: 14,985 ✭✭✭✭✭ OG
    Sophitia was dangerously good in 3, but 2 is still my favorite. Xianghua for 6 plz
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  • yah yaahh b*tch!yah yaahh b*tch! thats my b*tch Joined: Posts: 6,084
    Sophitia has been top tier in every Soul Calibur lol. Da fuck you mean boring?

    Shes literally like the Mishima of Soul Calibur. Strong no matter what.
  • NeverYouMindNeverYouMind Joined: Posts: 794
    Soul Calibur 3: Arcade Edition was tight, shame nobody has played it...

    Tekken 5 is equally as unbalanced as Soul Calibur 3 on the PS2, yet its universally praised...
  • p.m novaroad pilotp.m novaroad pilot Joined: Posts: 2,626
    tekken 5 vanilla was broken
    dark Resurrection fixed alot of the problems that the regular had

    besides nothing in five other than steve is more broken than variable cancels lmfao

    sophita is always top tier but her play style is boring lmfao
    its mostly punishment
    depends on what you like.
    shes similar to kazuya
  • NeverYouMindNeverYouMind Joined: Posts: 794
    edited August 2016
    First hit needs to connect before variable cancel can be effective and I have yet to see it used for an infinite... not to mention it being universal. Xianghua and Sophitia did not have as much dominance as Steve in 5.0.

    From memory I know Anna, Craig, King, Nina, and Raven also had death combos in 5.0, which were fixed in Dark Resurrection in the same manner as issues in Soul Calibur III were fixed in the Arcade Edition.
  • p.m novaroad pilotp.m novaroad pilot Joined: Posts: 2,626
    its access too
    i could find dark Resurrection alot easier to find than arcade edition
    by then especially since it was ps2 exclusive anyways alot of people were done with the game
  • NeverYouMindNeverYouMind Joined: Posts: 794
    edited August 2016
    Tekken 1-5 were PlayStation exclusive and the beloved original Soul Calibur came out only on the Dreamcast, which had a minuscule install base.
    Only difference is Dark Resurrection received a PSP port and a PS3 port.
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