My Fanmade SF game plots, lore, continuity fixes, suggestions and re-interpretation.

The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig)Joined: Posts: 2,674
edited October 2016 in Fan Fiction Library
The goal is to make it old school feel make more weapons and martial arts environment while keeping the establish current plots.

Who is Goma?

Goutetsu's Identical twin brother that originated and appeared in Street Fighter Assassins Fist Movie.

I find Goma to be interesting as plot making SF somewhat retro martial art inspired again by taking some inspiration to the persona of MK's Sub Zero a man that takes mantle of his deceased twin brother but pretends a Goutetsu that will haunt Gouken, Gen, Oro, Zeku, Dhalsim and Akuma in the shadows just like the presence of Dio Brando in JBA's Stardust Crusaders.

While making Goma's goal not the likes of world domination, worthy battle to death or another SNH, youth and immortality that has been with the other known character. Making his motivation not revolve into taking personally Akuma but having a vengeful quest of purifying a some kind of ki practice that he believes to be the cause of corruption and exposure to evil that lead his twin brother Goutetsu to ill fated tragedy.

This vengeful thoughts would lead Goma into isolation for a very long time to surpass and overcome the known possible threats in every confrontation. He would latter become a martial artist that master of what he believes* to be purified Ansatsuken that denied any sort of connection to the Hadou projection and ki manifestation. Goma's better focus and discipline gave him a refined stronger versions of the retained and favorable Ansatsuken Techniques such a Shoryuken, Joudan Sokutogeri and Tatsumaki Senpuu Kyaku along with the advance ki nullifying techniques like Gouken's MU.

Besides his newly assumed enhance Ansatsuken Techniques, He is also a master of armed combat that he wields a steel quarter staff to successful project some of the expertise of his twin brother. Making him different perspective of a Ryu that is motivated by hate to SNH or an Akuma and Bison with an opposite ideals with towards power. While having some sort of a Dhalsim and Gouken but more on resistance towards potential.

Goma would latter invade the hidden village of Geki's Clan then challenge their clan heads to take the rightful lead. The Geki's Clan new objectives under his lead would be somehow similar to Taki's Clan from Soul Calibur the FU-MA Ninja Clan. He would turn and brainwash the clan ideals and creed into a fascist and naturalist devoted vigilantes and mercenaries to his vengeful vow to oppress and suppress everyone that is expose into some sort of ki practice to be the source of evil and corruption of mankind.

I like him to have a leadership persona a japanese like Ra's al Ghul from Dark Knight movies with a League of Assassins, Silver Samurai, Black Panter or like Daredevil in Shadowland Saga. I would like to give clarity to the disappearance of Fuka (Gouken's daughter/niece) making her like a Talia being under the Clan's custody and protection. Goma would even latter recruit Eagle, Rolento, Adon and Sodom to form his elite henchmen that had mastery in armed combat. While Retsu and Lee would deny the invitation involvement because of disgust from fascist points of view.

This idea and concept would make the likes of Shadaloo and Secret Society not interested and concerned of his existence while underestimating the capabilities the reformed Geki's Clan. Believing that he is just a nuisance because they would assumed that his ways are obsolete and inferior to their ways. Since Shadaloo and Secret society their plot revolves into mystic, cloning, mutation and technology. I find it somehow unhealthy and destructive to a canon to make another long existing bigger and better organization unexplored and unknown to the previous existing like Shadaloo and Secret Society unlike SIN which is formed from Shadaloo resources.



EDIT:Updated title add new information on Akuma fixing
Post edited by The_Shakunetsu on

SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

Character Wishlist SFV, DBFZ and MVCi

My DB Characters for DBFZ
Solo Characters
1.) Picolo
2.) Killin
3.) Kid Buu
4.) Pikon
5.) Hit
6.) Broly - legendary
7.) Super Janemba
8.) Gotenks SSJ3
9.) Great Ape Baby or Adult Form
10.) Syn Shenron - can transform to Omega
11.) Caulifa
12.) Kale
13.) Hirudegarn

Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
14.) Android 18 with Andriod 17
15.) Rose with Zamasu
16.) Dr Jero with Andriod 19
17.) Yamcha with Puar
18.) Dabura and Babidi

Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
19.) Tien - Some specials summons Chiaozu and Launch
20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
21.) Meta Cooler - Plays like Ultron in MVCi
22.) Roshi - Some specials summons Turtle and Oolong
23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
24.) Bojack

My Capcom Characters for Marvel vs Capcom: Infinite
SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
2.) Mecha Zangief - A Zangief cloned Repliod.
3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

CAPCOM- New Characters

1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
2.) Hauzer - from Warzard (Godzilla and Kaiju)
3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
7.) Pure and Fur - Protector of Capcom world.
8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
10.) Ingrid - A crossover character
11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
12.) Asura - from Asura's Wrath.
13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
15.) Shoma - Rival Schools

MARVEL

1.) Doom
2.) Spider-man
3.) Wolverine
4.) Thanos
5.) Venom
6.) Cyclops

My Characters for SF5's 3rd Season on wards

Different Playstyle I want in SFV
1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
2.) Delta Red Rep!! - Can play like Captain Commando.
3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

Characters I want to return
1.) Haggar
2.) Eagle
3.) Maki
4.) Sodom
5.) Blanka
6.) Lee - Drunken master
7.) Feilong -(with Iron Fist playstyle like in UMVC3)
8.) Necro
9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
10.) Sagat
11.) Q
12.) Viper

Characters and concepts that need to explored before going to SF3 Timeline
1.) Tom
2.) Effie
3.) Byron
4.) Noembelu

Designs I want to see again in SF
1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
2.) Wraith (Slam Master)

SFV Guest from SF expansions
1.) Skullomania
2.) Garuda

Comments

  • MageggMagegg Joined: Posts: 3,799
    I like this idea very much. I'll add it to my SFvKI universe.

    http://gameideas.wikia.com/wiki/Street_Fighter_Vs_Killer_Instinct
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 2,674
    For season two..

    Main plot idea.

    I prefer it to be a far away prelude
    I don't want it to be so much revealing
    I don't want it to give conclusion into Shadaloo and to season one
    They should make Fang and Vega missing, presumed dead and have unknown whereabouts.

    Begins with Guile fighting NPC Shadaloo Troopers. Guile would be destroying and raiding the last speculated* Shadaloo base in US. Guile would fought Balrog but would be salvage by Ed. As the base soon to collapse... Balrog and Ed manages to escape but both are presumed deceased. Guile is then contacted by US government about assassination ploy. As the base soon to collapse... Balrog and Ed manages to escape but both are presumed deceased. Guile is then contacted by US government about assassination ploy. Guile and Chunli had been successful to acquire a believe* fragile research data or facility machinery from former Shadaloo bases.

    sfv_Ed.jpg

    Chun li visiting Gen in the care of Lee and the twins. Chunli is seen taking Li-Fen away from the Lee Residence then being contacted by interpol. Juri tries to attacked the Lee residence but confronts by Gen and the match is interrupted by Viper that soon fights Juri then interrupted by Chun li and Cammy both Viper and Juri leaved the Lee residence after finding out Li Fen is not their anymore.

    The main plot the Secret Society is taking over the government secretly using Twelve and Eleven clones posing and replacing government officials and ambassadors. With assassination and frame up ploy that would mistaken someone in the street fighter universe and that be turned into a fugitive(not Cammy again). The best would be Abel and make him confront Alex which is hunting him for the bounty. Alex is recruited by Guile because of a former military recommendation.

    Zangief is contacted by Russian government to help and participate because of Effie that is identified as a Russian nationality is found in the scene. Effie is taken custody by Guile after losing her consciousness from rampaging the inside of the former Shadaloo Base in the US. She was freed from brainwashing by Dhalsim. She latter speaks with Guile that they are up against an unnamed organization that is headed by a very tall man that uses electricity and not the defunct Shadaloo. Dhalsim confirms her honesty that also prove the innocence of Blanka.

    Abel is now a fugitive on the loose being framed on a fail assassination attempt and from breaking into a former Shadaloo Base in the US by one of the twelve clones. while Blanka is imprisoned by the US government for suspicion of involvement from an attack inside the former US secured Shadaloo Base in a previous events which is cause by Necro. Abel is in the custody and protected by the Delta Red and Cammy.

    Secret Society goal to get a top secret information or have a control in a certain part of a government that they would benefit in research and expansion. Necali takes opportunity and takes advantage of weakened Necro but save by joint forces of Dhalsim, Chunli and Guile. Then Alex confronted Necali alone and beat him. That would be interesting part for Alex showing up later beating the twelve clones and winning against the escape rampaging Necro and then to take down Necali that would fascinate Gill towards Alex. Dhalsim calmed Necro from emotion trauma and brainwashing.

    Encounters and Rivalry

    Abel and Guile, Abel and Viper, Abel and Juri, Alex and Abel, Juri and Viper, Viper and Cammy, Juri and Chunli, Blanka and Guile, Blanka and Zangief, Necro and Blanka, Necro and Guile, Necro and Zangief, Necro vs Alex, Necro and Dhalsim. Alex and Necali.

    Urien and ?

    Twelve posing like other fighters like Nash, Bison and Vega in confrontation.

    NPC Fighting (some) Delta Red, Dan, Sawada, Gen and Shadaloo Troopers US Division/F7/Blade and etc.

    CGI Characters Yun, Yang, Lee, Q, Ed , Effie, (some) Delta Red, Gill and Us officers.

    Interesting if encounter if would appear La lupa and Mike Haggar.

    The Side Story:

    Ryu and Ken would return and pay a visit to their master's (Gouken) dojo to seek guidance then would separate afterwards. Then were back in a scene with Ken is speaking to the his phone saying he doesn't know where Ryu is then proceed to spar together with Sean while Laura and a guy named Tom watches in gym, while Ryu would set into a journey to confront and face once again Sagat.

    NPC Fighters: Gouken, Retsu and Sean.

    Interesting encounter if would appear Sodom and Rufus

    CGI Characters Gouken, Gouken's daughter/niece and Retsu.

    Vacation Scene:

    Rashid, Asam, Karin, Ibuki, Birdie and Mika is spending a vacation and chit chatting with the judgement girls.

    NPC Fighters: Hinata, Natsu and Tiffany

    CGI Judgement Girls, Asam and Na gare.

    Ending Scene:

    Fang is seen in a laboratory watching Balrog and Ed flee from a destroyed Shadaloo laboratory.
    Balrog and Ed is unaware of Fang existence.
    Fang didn't notice appearance of Q in the scene.
    Fang is later confront by Vega...

    Then they both stop they were having a conversation as if Bison and Shadaloo had never been destroyed. The Fang and Vega scene doesn't reveal anything about the existence and defeat Bison.

    The scene fades into black and back in the vacation scene.

    Then back into the vacation scene where

    Rashid and Asam is talking with Guile, Chunli and Cammy in a laptop about the woman who named Helen and the one she calls master Urien.

    While the others are listening then all of as sudden.. Karin is later interrupted by a call from Sakura asking about Ryu.

    CGI Character: Sakura

    Updated Necali part

    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Hirudegarn

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 2,674
    edited July 10

    Fixing Akuma plot holes and bringing back the badass in Akuma
    let's bring back the mystery and shadowy feel of Akuma in model design.

    street_fighter_akuma_rugal.jpg?itok=nPwqZmlP


    opening_02.jpg

    Storyline and Plot

    Does only need to be a mysterious fighter that will challenge the worthy and strong. No need for huge plot interactions that would complicate this Character in the future.

    giphy.gif

    Raging Demon/Shun Goku Satsu Plot Holes

    How to fix Shun Goku Satsu re-interpretion in newer games by turning it to Akuma's personal misunderstanding or confusion. It is simple by using the first person point of view from an Ansatsuken student that betrayed his own master. Advantage is also from that we have no structured foundation and understanding about the nature Satsu no hadou. Since everything started with a Ryu then with the Zero/Alpha prequels and the lack of Gouken in the past Sf to explain the capabilities and limitation of Shun Goku Satsu is to be shrouded by mysteries the same with Gouken and Gouki. it doesn't need to elaborate itself in the later or become a main source of conflict and objective for future SF games on wards the timeline. Just don't ever make a prequel based on Goutetsu that reveal a lot of Satsu no Hadou and Shun Goku Satsu like. Good stuff in Assassins Fist and Alpha Generation anime is that they didn't elaborate and justify everything related to Satsu no Hadou. It's just known to be forbidden, dangerous and destructive that's all.

    This also kinda fix this:

    tumblr_nf2o1zY4TX1r21i5xo1_400.gif

    Despite we all know that Bison is capable of doing a Dr. Doom body hoping and soul invasion techniques without knowing it's true limitations, potentials and possibilities. That makes it another interesting way to downplay or overplay what has been thought and known.

    We know that dictator is dependent so much with Psycho Power is a good twist, Like something I posted in the thread earlier, for Akuma to have wrong expectation towards Satsu no Hadou. It's not to change the scene but to having a new perspective of an event behind the previous established scene not destroying it's like a plot twist in the movie or manga. Since Satsu no hadou is thought by Goutetsu and Akuma expand it by self study not from a guidance of another master that is has expertise on its nature. In that part he would find himself lacking and betrayed by his power. This even gives a thought that Goutetsu cared about Akuma and not about stopping him the becoming strongest, Some powers in many stories isn't really about being strongest among all powers created in a fictional universe but because its nature is unknown to many and can bring danger that's why it is feared not because it was the ultimate power of that universe, This gives new probabilities of other potential threat powers undiscovered.

    As of now I don't care how the Shun Goku Satsu being toned in the SF Universe rather than making it an AUTO WIN or a deus ex machina solution for many as making him almost the most powerful character in the series that only Gill, Gen or Gouken ka nulify, I feel its more interesting that Akuma fails his expectation from the path of thinking that being the strongest that is no other way than the Satsu no Hadou, that he could just Shun Goku Satsu everyone and that why he needs to learn new techniques like "Kongou Kokuretsu Zan" and to know he isn't what he thought would be or he was and Satsu no Hadou was by then realizing their's something more on Ryu's path and new achievements, new discoveries, new disciplines, new master beyond his understanding that their is one path and its his way.

    Seeing himself like the dictator that once he despise by being dependent/slave of his shadows. (SSF2Trevival ending)

    maxresdefault.jpg

    2565430-shin_akuma_1179.jpg

    Akuma normal mode shadow/fog shaded face like Dio in Bandai game. This would brings back that nostalgic feel of spectator and mysterious into Akuma.

    tumblr_inline_o47ofzWHwr1r8a94o_500.gif

    Post edited by The_Shakunetsu on

    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Hirudegarn

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 2,674
    RE-CONCEPTUALIZED SHADOW LADY!!


    Remake her with Nano tech symbiotic suit that can be shape into a weapon would fit her better than the current said interpretation

    Imagine Shadow lady turned in to a Chunli with Symbiotic Nano Machine from Shadaloo, A tech suit that shapes/form into various weapons. That's how I imagined and recreate a perfect remake of SHADOW LADY. The CFN profile just made her a robot stuff kinda the usual thing.

    Fused with SF cartoon's La-lupa, Fox's Spiderman Unlimited and Venom concept.

    La_Lupa_1.jpg

    328ae0b842f1f0d0610da49898cf20c4.jpg

    001.jpg

    hqdefault.jpgshadow-lady-sfv-concept-art.jpghqdefault.jpg



    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Hirudegarn

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 2,674
    edited June 8
    FINAL FIGHT SEQUEL/EXPANSION- Gameplay can be multiplayer or single player with or without a CPU operated character like Resident Evil 5. Third person perspective roaming in a fictional metro city. The game isn't about ammo and less inventory management, no too much driving cars and with very less guns or fire power.

    Main Character to would be: from selection that can be played or be a CPU helper.
    • Lucia
    • Dean
    • Carlos
    • Kyle
    • Haggar
    • 2-P: A reformed thug that recently regain his memories of servicing the military but his family was attacked, drugged and destroyed by the Mad Gear and he was almost beat to death by protecting his family alone. The trauma causes him to forget his past and been tricked by the Mad Gear by putting the blame in a different people and saying it was Haggar negligence and focusing to her daughter safety that lead the security of metro city citizens into chaos. The Mad Gear( J ) was able to trick him by noticing that he had only fragments of memories. He was good in knives and guns because of being a former army.
    Secret Characters:
    • Gene - (god hand)Seeks his way to a city to find Olivia but lost instead in Metro City (no terrorist and belger boss)
    • Cody - (no terrorist and bounty hunter Bosses)
    • Guy - (no terrorist and bounty hunter Bosses)
    Stage Generic Bosses
    • Jhonny & Babara(From Battle Circuit) Philippe's Loyal Minion 2-boss fight in one stage
    • Eddie E
    • Stray
    • Damned
    • Won Won
    • Drake
    • Caine
    • Marshal Black
    Returning Main Bosses:
    • Death - Leader = Represents Anarchy (change name representation that is more interesting for the goal setting) (from CF.All-Stars)
    • Philippe - Lead henchman had a Fang and Joker style personality = Represents Chaos
    • Abigail or Bracken - henchman Abobo(Steriods) type character = Represents Havoc
    • El-Gado - Knife expert = Represents Mayhem
    • Retu - kinda independent, that works for his own favor = Represents Maelstrom
    Secret Bosses: after defeating Death and doing certain conditions. (from Cannon Spike)
    • Kabuki - Psychiccer Sting's Minion
    • Cat Lady Beauty - Psychiccer Sting's Assitant
    • Psychiccer Sting - Death's Terrorist Brother
    • Belger with prosthetic limbs and right hand - encounter exclusively in Cody or Guy Saga (No Terrorists and Bounty Hunters Boss)
    • Bruce, Conchita and Felix - 3-boss fight in one stage if Gene is in your team, encounter exclusively in Gene Saga (No Terrorists and Belger Boss)
    • The Scorpion - encounter exclusively with Haggar if no Cody, Guy and Gene Saga.(slammaster)
    I'll rather see Philippe from Final Fight 2 than the rest of them along with Death..

    Philippe is an interesting henchman for Death he can play and act like Fatal Fury's White along with Injustice's Joker combined. Chaotic personality is another lacking in SF universe. I'm not talking about the Karate Clown concept in SF4 that is drawn by Seth Killian, Because it's not about being a clown with martial arts but rather a clown that is representing chaos.


    White...

    Kabuki, Clown, Mu Thai, Drunken Master, Bruce lee clone, Sodom, Crusader/Azrael(batman), Cyborg and Abobo(Steriods)... together with some decent weapon users in future SF is what i need..



    So my Final Fight Villain line up. for a What if SF x Final fight or a Final Fight Expansion
    • Death - Leader = Represents Anarchy (change name representation that is more interesting for the goal setting)
    • Philippe - Lead henchman had a Fang and Joker style personality = Represents Chaos
    • Abigail/Bracken - henchman Abobo(Steriods) type character = Represents Havoc
    • El-Gado - Knife expert = Represents Mayhem
    • Retu - kinda independent, that works for his own favor = Represents Maelstrom
    The combination of character isn't just random 80s themed thugs it has diversity and the name representation isn't random they are distinctive, symbolic and flavorful to there individuality, moves, attack and personality.

    b78d9d7da81bda484e4a8b615219a635.jpg?v=94500350?cb=20170201182105





    Post edited by The_Shakunetsu on

    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Hirudegarn

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 2,674
    An Aura- to answer blocking of weapons and sharp objects from gameplay and storywise to every street fighter characters.

    I believe this should have been done by every Fighting Game from the very beginning of their plots other than weapon based FG that used weapon also to block. I believe many are still concerned until now with weapons and sharp objects in SF in a logical perspective.

    I have been always wanting an aura to serve as plot device to justify and ORGANIZE things that's already there by using it's a naming calling to answer why people in this fictional universe(SF) can block with bare hands against sharp objects and weapons without piercing and wounding the body. It's like the thought of others why can't they used Phoenix Down on Aeris death on FF7.

    I believe this is the great opportunity to progress this idea to be implemented correctly story-wise and gameplay-wise to fix a lot of plot holes in a single term that is Muscle Power by making it essential, universal and natural concept of a plot device to everyone else.

    Muscle power will logically also covers everyone from the likes of Balrog, Honda, Blanka and even Dan to have some sort of muscle power but for blocking and defending not as better than how Zangief and Hugo manifest. I hope it isn't a Zangief exclusive and pioneered or a brand new thing is a meh direction.

    With an aura having it's own laws and possibilities solely made to explain and cover why a street fighter is able to block with bare hands any body piercing objects will be now rationally accepted and applicable as their reality from both gameplay-wise and story-wise perspective.

    It's like how are mind is conditioned to accept that Peter Pan and the lost boys can fly in Neverland because of good memories.
    Even Ryu had never been pierce by bullets in some media. The same would explain why Chunli throws the gun in A3 Bison confrontation or That would also deal in how the street fighters handle the likes of Vega/Claw in a logically sense perspective.




    9P5mLqU.gif

    DarthEnder wrote: »
    Like the Super Best Friends say, Muscle Power is legit. It's a discipline you could follow on the same level as Ansatsuken or Psycho Power.

    Been wanting it for a long time, Capcom should been doing that for a long time to make it logical in their universe like making others have somewhat lesser version for the likes of Ryu that is only available in blocking. Something like how zen auras? in hunter x hunter
    DarthEnder wrote: »
    I did like the feats of strength displayed by characters in general in the story mode.

    People smashing through huge metal doors, swords breaking off of bare skin, everyone jumping out of a helicopter from a mile up and landing just fine.

    I just wish they'd shown someone shrugging off bullets, to really show how superhuman even the average SF character is. Birdie came close, but he blocked them with his chains, not his body. And they weren't real bullets anyway.

    I always wanted that Capcom would come up with an idea to introduced a necessary Aura that is exclusive in the Street Fighter Universe similar to Hunter X Hunter's Ren that will increase the durability and defense by using ki, This aura would explain why some martial artist in the Street Fighter Universe can managed to block bullets and sharp objects in-game with their bare hands. There was a time during SF4 pre-announcement in Capcom BBS, I was suggesting to make there blocking animation to dodge when fighting Vega/claw.








    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Hirudegarn

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 2,674
    edited July 10
    How I wished Capcom would make an alternate universe of SF consist of alternate what if characters clashing to each other. A place that is from a dystopian era that is free for cyberpunk, steampunk, viking, knights, ninja and pirates mash in a universe that is accepted to be bizarre and no need to compromised to any interpretation of realism totally other than those themes. This would give Capcom more creative freedom like Killer Instinct, Blazblue, Guilty Gear and MK.

    I remember enjoying a Mugen in a SF theme as Special Operations, Something like JoJo Bizzare's Steel Ball Run and fanmade Dragonball Multiverse... An alternate reality based SF instead of a far future SF, Imagine an SF game in a parallel universe with a likeness of Killer Instinct and Mortal Kombat. Set in a Cyberpunk and Dystopian environment theme where mystics, cyborgs, pirates, mutants and gods can exist. Everyone has a slight similarity and difference from their mainstream counter parts.

    Where there is a war between Shadaloo Industries and to unnamed organization that is know as Secret Society. Were gangs like Mad Gear, Ninja Clans, Special Elite Enforcers and Bounty hunters trouble the streets of Metro City.


    Here some i used to compile

    Plasma sword's June and Saturn
    Red Earth's Tessa, Hauzer and Leo
    Battle Circuit's Alien Green
    Final Fight's Haggar
    Power Stone's Galuda
    Cyberbot's Super 8 with Deviliot (like SNK did with Cyber Woo in NGBC)
    Cannon Spike's Simone and Fallen Balrog
    Dark Stalker's Talbain L Raptor
    Slammaster' s The Wraith and Scorpion
    Strider Hiryu
    Box Art Megaman
    CFA's DD and Rook
    SNH's Evil Ryu and Oni
    Shadaloo Elite's Psycho/Violent Ken, Decapre and Mech Cyclone(Mech Zangief)
    SIN: Seth, Cyber Dan, Juri and Shadow lady
    RivalSchool's Akira and Batsu
    Delta red's Matthew McCoy
    Secret Society: Urien, Necro, Nash and Twelve
    MvC Red Arremer, Spencer, Abyss, Ruby Heart. Hayato, Captain Command and Jin Saotome


    Time Displace: Asura, Ken Striker, Samanosuke


    Post edited by The_Shakunetsu on

    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Hirudegarn

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 2,674
    edited June 18
    Haggar

    Haggar isn't like Decapre, Juli and Juni to Cammy and Haggar isn't like Ken, Sakura and Akuma to Ryu. Why? How?

    1.) Keep in Mind:
    Haggar vs Zangief -(Haggar does play differently from normals and other special) the only common distinction between the two is the pile drive and spinning clothesline, This are only 2 moves similar including normals, supers and special, while other true clone characters have more than 3 similarities from each other.
    2.) Because of THIS:
    We have seen a lot of forms of Haggar in a Fighting game that has more difference from each other from Slammasters, FF Revenge, UMVC3 and etc, while Gief having more exposure in fighting games had only very very few variant from each other. In-fact Haggar had richer interpretation of versions and ideas than Gief that is likely to stay that way and play that way.
    • Haggar in SFV has a wide range of inspiration for normals and specials from his previous iteration from other games.
    • We had seen him have his many different variant of grappling moves in the past than Gief, that includes the pile driver. That is often used as a relativity argument to justify him to be another clone which makes it not.
    • Haggar's Lariat can be different from Gief, It can be not as a special move but rather as a vTrigger that makes him have grey life
    • Another interesting thought/idea is to make Haggar in SFV be the representation of every Slammaster fellows in CWA by incorporating their specials mix to his own own unique specials. That can lead into his personal character growth and to show experienced through the years.
    • Having those Ideas makes him totally more flexible and ambiguous in move-set than Gief and other grapplers. So he has more Design-Space than other existing grapplers in SF universe.
    • Haggar can be Capcom's Icon of grapplers even beyond CWA characters by importing some from Colossus in COTA and Victor in VSav.
    • Capcom can let Haggar's nature of imitating be his strength along with experienced, while Gief stays the same to symbolize mastery and focus compare to Haggar. This make them both have edge to each other in a different way.



    Here is some example of possibilities that I did for Haggar before and probably Capcom can do more!

    Haggar and Sodom storyline to avoid conflicts- First it never need to discuss about the event conclusion on final fight while mad gear is just known as a a gang that is assumed to be long gone. That it's were SFA3 and SF4 left everything. ]No need to discuss and elaborate of those that is nowhere in the game like Cody, Guy and Etc .What about Jessica? Doesn't need to discuss about her love life. She is just the daughter and everything that is focus is the current events of SFV. Best known example are in SF5 and SF4 we don't even discuss much about the family related stuffs with Guile, Dhalsim and even the Delta Red the only considered family of Cammy isn't really discuss or elaborate other than third party materials and references that is nowhere found information within the game.

    -SODOM-
    Mad gear gang has been dissolve for a long time ago they spread throughout the world. This time around Sodom is part of underground illegal wrestling and street fights matches after being long gone and away from Metro City. He simply have no concerns of news and updates about what the others. Making him unaware of the fate and whereabouts his former gang mates the same with the likes of Haggar. There he would be only known as a mysterious shogun fighter with confusing and unknown history. Could be encountered by the likes of Balrog, Ken, Alex, Birdie and Laura.

    -HAGGAR-
    The likes on Alex situation in story mode, making him just local friend who owns a gym or referred by someone in america. He would be someone that will inspire and teach the new generation of fighters. Probably the likes of Alex, Laura, Sean and Mika? His legendary status as retire city hero was known to the like of Ken, Karin, Azam, Nash, Tom and Gief. He may also encounter the likes of Birdie for being confused or mistaken to be someone he used to be involve with the Mad Gear.

    giphy.gif

    SAVING THE MAYOR


    UMVC3 did separate him from normals like the steel pipe and hard hitting drop kick but Haggar is still labeled as a clone because of the two famed special moves in FG history. The Pile Driver and Lariat is common definition and references used against him for being just another Gief.
    Goals : How to re-Invent him to be not anymore another Zangief and play far away from traditional existing grapplers in SFV, While keeping his nostalgic feel intact and not thrown away.

    Solutions: is to remove this two moves as regular special moves make them exclusive and irregular move like Ryu's Shin Shoryuken and Shinkuu Tatsumaki Kyaku. Then take influences from hard hitting brawler and unconventional play style characters like of Colossus of Xmen Cota, Geese, Antonov, Daimon and Krauser from KOF.

    A grappler in plot and origins but plays without a special command throw other than a single EX. This is my take to recreate a Capcom grappler to a non-capcom traditional grappler converted with unconventional gameplay style but keeping his nostalgic reference. He never had any debut in an SF fighter unlike the other Final Fight cast. I hope Capcom would consider him someday in a SF fighter.

    V-Skill :

    Dig/Find/ (MP+MK) - Haggar will do a quick crouch/duck that can dodge an attack then hit/slams/pound the ground for a random power up(can be nothing) to appear for 3 seconds anywhere in the ground of the stage within the perspective of both players, Haggar need to walk through the item to get the buff effect.

    Turkey- Adds 5% of Full Stamina
    Whiskey- Adds 5% of Full VGauge
    Vitamin- Empties/Resets Stun Gauge
    Dollar - Adds 5% of Full EXGauge
    Knife - Throw able Item by pressing whatever attack button, Can pass through any energy based projectile.

    The Knife usage is a references based on his debut in original Final Fight that he could only throw the knife.

    V-Reversal : Haggar's Lariat

    V-Trigger: Rage/Heat Up Super Slam/Super Throw - nostalgic reference from his Ring of Destruction version that pushes him to play rush down like in his retro wrestling and beat em up appearances.

    Haggar turns Red during activation and Haggar's HP(Pipe) becomes a completely unblockable punch. That If this punch connects with the opponent, Haggar will initiates a Pile Driver. Up to 3 Pile Drivers. Works even in Jump State. This will also gave him immunity to stun status and dizzy effects because of freezing/pause his stun gauge.
    latest?cb=20120410175851
    Nostalgic references from Shuma Gorath's Chaos Dimension and Spiral's Metamorphosis in MVC series.

    V-Trigger: (Alternative Concept) non-install works like Nash's Teleport's by making Haggar Lariat as a COMBO BREAKER - Haggar will do a keep away version Spinning Clothesline that is invulnerable to specials and normals attacks. Can be used to cancel any of your special(non throw) or normals attacks. It's not a multi-hitting/comboable move like gief but does a big damage in the initial hit then knocks away your opponent to the other side of the screen like Ryu's HK Tatsu.

    New Special Moves exclusive from other Haggar counterparts:

    1.) Violent Axe - Appeared in UMVC3 and Ring of Destruction. Works closely to UMVC3 counterpart.
    latest?cb=20150208164612&path-prefix=es
    Violent Axe EX version ends with two fist holding launcher that juggles.

    2.) Rapid Fire Fist (Special Move Version)- from UMVC3 works similar way to KOF's Takuma Special Move.
    giphy.gif

    takuma-punches-kof.gif

    Rapid Fire Fist EX version is Haggar's Special Lariat - Haggar will do a keep away version Spinning Clothesline that is invulnerable to specials and normals attacks. Can be used to tech-hit normal throws with proper timing and also to cancel any of your special(non throw) or normals attacks. It's not a multi-hitting/comboable move like gief but does a big damage in the initial hit then knocks away your opponent to the other side of the screen like Ryu's HK Tatsu.
    tumblr_nmb5k3j9B51r7sijxo1_500.gif

    The move will never go with the decrease life version because it doesn't feel street fighter and there are other variants that doesn't cost a life drain. I made it as an EX move not just for personal preference to make it stand out to Gief that lacks an EX version. This would even separate him from Eagle's Manchester Black and Necro's Tornado Hook from usefulness and purpose.
    giphy.gif

    When talking about Spinning Lariat many would refer to both capcom characters(Haggar and Gief) to each other because of their fame but in fact it has many variants used in many FG with different properties some notable decent reference would be Wolfang Krauser's Hurricane Fist from SNK's Fatal Fury Real Bout that would be an interesting alternative though.

    3.) Body Slam - from Might Final Fight. A full body leap attack.

    haggar-tiny-bodyslam.gif

    Can be done also on air.

    185?cb=20160524105459

    The EX version is 3 hit and has armor.

    4.) Gorilla Press/Wrestling Throw - (base from Slam Master and Final Fight 3) is now a counter move like Geese Howard's Atemi Nage for upper attacks. Weaker buttons for quicker version but less active frames and stronger buttons for longer active frames.
    tumblr_nmb4mnQV8L1r7sijxo1_500.gif
    Traditional animation and choreography based on Colossus which is better.
    col-toss2.gif
    Can be followed by another variation that is throw farther by repeating the same command. Like Colossus's Body Hold in XMen COTA and another good references Geese Howard's Raimei Gouha Nage.
    col-toss.gif
    The EX version would be finished by an Izuna Drop and never proceeds to Pile Driver. This is a nostalgic reference and loosely base from his Super Move(Final Hammer?) in Final Fight 3.
    giphy.gif
    5.) Grab Head Butt - is now a counter move for lower and mid attacks. Weaker buttons for quicker version but less active frames and stronger buttons for longer active frames.
    The EX version is followed by a Suplex that will switch your position.
    Critical Art: Rapid Fire Fist from UMVC3.
    Or just pile driver something towards the opponent
    giphy.gif

    Normals:
    Many would referred him nowadays based from his famed UMVC3 version a parody of his debut in Final Fight. The Pipe as HP and other normals in UMVC3 are already good references but there are a lot more obscure reference that can translate him better like Xmen's Cota's Colossus where he could borrow decent normals and some animation stuff.
    col-standingattacks.gif
    Since Colossus have strong similarities/likeness to his Ring of Destruction and Final Fight 3 counterpart from physiques, specials and normals if Haggar would be translated to Alpha/Zero style.

    Other's could be with Victor from DS.
    victor-kick.gif


    @Eternal also did a very good reference regarding Haggar
    Eternal wrote: »
    How I would have done Haggar in SF4 would have made him very different from Zangief but still have some obvious parallels between the two.

    Oki doki. Let's start with normals:

    cbfXb4x.jpg

    crLP. Pretty straight forward probably could pull it from someone can't think of one off the top of my head.

    J9Oe2rH.png

    crLK also straight forward. Very similar to Zangief could just reuse his

    7ZKnsJG.jpg

    crouching HP. Would be an anti air normal similar to shoto's crHPs could use Dan's it's extremely similar in animation.

    iJYiaHB.jpg

    Far LP, nothing particularly note worthy could pull it from someone can't think of one off the top of my head.

    EQ7MYc9.jpg

    Command normal performed with F+LP. It's a very far reaching jab. Would be ~6F startup and could be special canceled

    ksRbWC9.jpg

    close/far MP. Would be special cancelable and have good reach. Not as far as F+LP though but would also do 60 damage. Could re-use Guy's far MP animation.

    fHTu3xd.jpg

    Close HP, could re-use zangief's close HP but flipped so that animation back to screen essentially (Since Zangief does the chop in the opposite direction, front to back.)

    RFa2BtN.jpg

    F+MP command normal. Could reuse Hakan's F+MP. Would be just a forward moving normal for pressuring.

    VauDRYB.jpg

    sLK would be an anti air normal. Could probably use Thawk's far LK and just flip which leg goes up and change the hands.

    7aijq4N.jpg

    sMK would be a low avoiding poke similar to THawk's far MK could probably use THawk's far MK and just change the hands

    yVkpMtD.jpg

    Far HP would be an overhead like Hugo's sHP is. What is unique though is this would case a hard knockdown like a sweep does. ~15F-17F startup damage ~90-100. Unsafe on block and very easily focused.

    iQ6zP8o.jpg
    D+MK in mid air would cause a short hop similar to Deejay's.

    10WEqCE.jpg

    Body splash, performed just like Zangiefs and pretty much identical to Zangief's

    YPJGe8q.jpg

    Elbow Drop performed with F+HP on the ground would be an overhead leap attack that could reuse C. Viper's overhead animation or Cody's FJ HP or so many other examples lol. It'd function very similar to Viper's overhead though slower speed and more damage.

    Ok, normals are out of the way so now we can get to more interesting stuff: SPECIALS!
    Starting with his most iconic move the spinning lariat (that Zangief was inspired to copy!)
    JkfsiOn.jpg

    The lariat would be similar and yet different than Zangief's. First off he would only have ONE version of Lariat. It would be about the speed of Zangief's quick lariat in terms of total frame count. Lariat itself would have a fairly quick startup ~4-5F just like Gief's 4F lariat. However beyond that things are different. Haggar's lariat would be unable to move at all (unlike Giefs). Haggar's lariat however would be fully invincible on startup and most of the active frames (~18F invincibility or so). However lariat would cause Haggar to lose ~50-70 health each time it's used. Regardless if it hits or not. In addition, rather than launching the opponent upwards like Zangief's lariat, haggars would throw the opponent more horizontal meaning it wouldn't give as good of positioning for Haggar. Damage would be ~160 on first part then drop to 130 later (reverse of Zangief's which gets more damage on later frames.) it would also break armor.

    eIKLCTr.jpg

    Violent Ax would be a launcher type move that throws the opponent into the air on hit allowing haggar to combo into his sky-high back drop.
    EX Version would do an additional swing before launching them. Causing more damage and corner carry.

    u6K9xis.jpg

    His sky-high backdrop (AKA Izuna drop). This could also be used separately in a similar fashion as Hugo's back breaker though not as far reaching.
    EX Version would have invincibility. This move would also function similar to Rose's soul throw in that when the opponent is in a juggle state it becomes a strike attack, otherwise it is a throw.

    cDz1yxl.jpg

    Running arm bar. Haggar would run forward a short distance before performing a clothsline. If the move hits then it knocks the opponent down and Haggar immediately corpse hops during the stopping of the clothes line this switching sides. It would be an armor breaker. It'd be kind of like Balrog's dash punches in that the startup is variable based on the distance of the opponent. However it wouldn't be particularly fast traveling. Though it would require a back charge (sort of like Abel's shoulder tackle in SFxT) this would also be partially upper body invincible to strikes.
    EX Version would have a hit of armor

    sefSCen.jpg

    Alternately Haggar could use kicks instead of punches and do the same running animation but instead of doing a clothesline he does a drop kick once he gets in range. This would not break armor and it would be considered airborne + lower body strike invincible.
    EX Version would have a hit of armor

    2FuiNK6.png

    Haggar pauses for a brief moment then does a quick lunge forward. If he hits you then he goes into a choke hold state this would be a strike attack NOT a throw (Think of: Ibuki's Raida):
    EX Version would have a hit of armor. Could probably use Abel's super for the lunge.

    jot5U7g.jpg

    While in this state Haggar is able to walk around for a very short time and has several options.
    1. Every couple of steps Haggar will attempt a headbutt (up to 3x max).
    TMUy847.jpg
    This would actually require you to press a punch button (any punch) at precisely the correct frame window to have the headbutt connect you screw up and the opponent gets out of the choke hold. (Think: Nina's grab move in SFxT where she has do the button press at correct times.)
    When the 3rd headbutt connects the opponent is knocked down in a quick risable knockdown state right nearby Haggar.
    2. Haggar can hit Back+any kick and Haggar will do a suplex dropping the opponent right next to Haggar in an untechable knockdown as well as switching sides with Haggar (useful for putting opponent into the corner!)
    C96rPl4.jpg
    3. Haggar can do Forward + Any Kick and haggar will perform a back breaker and throw the opponent off his shoulders ahead of himself a short distance.
    ngW1LNh.jpg

    Haggar can also perform his flying pile driver which would function similar to Zangief's SPD though lower damage. However depending on the last input for the FPD Haggar will change his jump! Rather than always jumping straight up like Thawk/Gief he can actually choose to either do a jump forward / neutral / backwards by performing the 360 and ending the final input on either Up+Forward/UP/UP+Back. This gives him some additional corner carry potential though he still does a rebound leap like Gief/Hawk that leaves him fairly far from the opponent. However say your back is to the corner you can do the FPD backwards and you'll end up right next to the opponent just like when Gief does his flying suplex. If you are close to the opponents corner you can push them into the corner by doing a UP+Forward final input.

    His pipe would be used in his focus attack and one of his ultras. Perhaps he could also have his leaping pipe as an attack as well.

    Haggar would play as more of a brawler + grappler just like he did in Final Fight and in Slam Masters. One thing to remember is that Haggar is in fact NOT as big as Zangief (Gief is 7ft while Haggar is 6'7). So Haggar would be a faster character.

    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Hirudegarn

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
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