For Honor

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  • affinityaffinity Joined: Posts: 2,713
    Open beta preload up on PS4

    https://store.playstation.com/#!/en-us/games/for-honor-beta/cid=UP0001-CUSA07043_00-FHGAMEPS4BETA00A
    Go to ps store, scroll down to games, scroll over till you find the for honor picture that says sponsored, clicking on that will bring you to the download. 28 gigs.

  • mutantmagnetmutantmagnet Joined: Posts: 83
    edited February 10
    For Honor really fits the mold of the original promise of fighting games. Being able to play out your fantasy of getting into martial arts combat. What elevates this game so much for me are the stages. Now you have to seriously consider your positioning on a map because walls, carts and stairs can block specific attacks. You can push people off cliffs and bridges to kill them off. Fire is a serious environmental hazard.

    Since you have weapons how you fight from high ground and low ground matters.


    These maps also enhance the multi person combat experience such that you can play 2v1 and still not feel at an immediate disadvantage because even if you have revenge unavailable you can position yourself on the map to force 1v1 or for the 2 players to accidentally hit each other.

    viren wrote: »
    Been trying to find more streams/videos of For Honor but so far I really enjoy watching TrUTa1ent. Here’s a match I enjoyed. Again, having not played the game it’s impossible to for me to gauge the actual skill being displayed

    I've been browsing multiple channels to find competent players who clearly know how to talk about mechanics.

    Try out Oroboro and P4wnyhof.

    They both play in different time zones. Oroboro plays a lot with friends while P4wnyhof plays solo. Oroboro and his friends clearly know a lot about FGC jargon while P4wnyhof doesn't but he explains character differences very well, he plays all but 2 characters and he plays duels.

    There are some others if you want more suggestions but these are 2 are generally a good start.



    I want to buy it but I feel how UBI want to milk me with DLC stuff and I know that this game will be on sale in less than 3 months.

    Not happening.

    After the success of The Division and Rainbow Seige Six Ubisoft is starting to change their attitude to how they nurture games.

    The price of Rainbow Seige has dropped from 60 to 50 but only during brief sales period dropped below that.

    https://www.steamprices.com/us/app/359550/tom-clancys-rainbow-six-siege


    The sDivision took almost a year before seeing any price drops.

    https://camelcamelcamel.com/Tom-Clancys-Division-PC/product/B00KVL0SIM

    This month Ubisoft has been on record now saying will release less new IPs, focus on growing existing brands.

    http://www.gamespot.com/articles/south-park-the-fractured-but-whole-delayed-as-ubis/1100-6447709/

    This is major shift after saying 10 years ago they will focus on making new IPs to bolster their business and portfolio.

  • Hyun SaiHyun Sai Joined: Posts: 530
    Yeah, that game is legit good. Simple but deep mechanics, intuitive control, good tutorial. I'm in !
  • WeeabooWeeaboo The Dream is dead. . . Joined: Posts: 1,404
    What does a High level Orochi look like?
  • itsOneOitsOneO Joined: Posts: 452
    Game is legit. And yes its a fighting game.

    I like the mind games. It's gonna take some time to get good.

    I've been watching TrUTa1ent play some really intense matches. I've been noticing the high level play is really feint heavy.
    The King of Pennsylvania Ave
    Watch My Animated Series "The Yard" !!
  • Araragi-kunAraragi-kun Joined: Posts: 346
    Weeaboo wrote: »
    What does a High level Orochi look like?
    React to stuff. Zone the zoneable, mixup \ light spam the others. Land UP+H.Attack (L?) vs predictable UP attacks (character specific).
    Main mixup: Dodge+L.Attack > light attacks or throw. If parried during the dodge pick the unblockable you like.
    Fear the freaking Heavies. Feint H.Attacks against them and force them to do stupid stuff and punish it.

    Throws in this game are dumb. You can spam throw to break them but if they hit - get a huge advantage or free win.
  • S00perCamS00perCam Cold as ice Joined: Posts: 2,439
    Best new fighting game since Soul Calibur.
    Just because your buff, don't play tuff Cause I'll reverse the earth and turn your flesh back to dust
  • Evolution169Evolution169 Wake up DP is unbeatable Joined: Posts: 1,060
    I played it for a while today. I guess it sorta feels like a really sluggish fighter with quicktime events. It's definitely not even close to being a substitute for Soul Calibur. I don't see why everyone has a boner over it. And the team modes just make me want to play Chivalry.
  • MuttonmanMuttonman Joined: Posts: 2,855
    It's a fun 3D fighter that's really easy to get into. Pretty simple; most people haven't realized the power of the parry yet, but still fairly enjoyable.
  • S00perCamS00perCam Cold as ice Joined: Posts: 2,439
    I played it for a while today. I guess it sorta feels like a really sluggish fighter with quicktime events. It's definitely not even close to being a substitute for Soul Calibur. I don't see why everyone has a boner over it. And the team modes just make me want to play Chivalry.
    Soul Calibur hasn't been a good substitute for Soul Calibur since Soul Calibur 2. It's new, it's different, its fun and for the first time since 09 (probably even more so than back then) The masses are hype for it. There are people to play with and that y'know makes it fun.

    Everybody out here like

    AjkUF1B.gif
    Just because your buff, don't play tuff Cause I'll reverse the earth and turn your flesh back to dust
  • Araragi-kunAraragi-kun Joined: Posts: 346
    Shoulder shrug healing is cancer.
  • FatalSeabassFatalSeabass Seabass is lethal! Joined: Posts: 1,059
    If you're looking for some really high level play, check out Pandaego. Not only was he flown out to the PAX event they had to teach newcomers to the game, but he does these little nuances that shows that once you explore the mechanics fully, you're virtually unstoppable. A pretty damn good Warden player.

    This game is a must cop for me.
  • Araragi-kunAraragi-kun Joined: Posts: 346
    edited February 12
    If you're looking for some really high level play, check out Pandaego. Not only was he flown out to the PAX event they had to teach newcomers to the game, but he does these little nuances that shows that once you explore the mechanics fully, you're virtually unstoppable. A pretty damn good Warden player.
    This game is a must cop for me.
    I'm very sceptical about "High level play" right now.
    Basic mechanics are very basic. Most people just don't know them yet. Whole high level play comes to "react to stuff" because offence usually have huge holes in it.

    When I started to play the game I found that basic mechanics are wonky. Game reads inputs weirdly and have very abuseable desicions ( for example: people who break throws like gods are doing it not because they have good reaction but because they "abuse" key binging.) And I just find more and more confirmations that people who code the game have no grasp how to make it work.
    Post edited by Araragi-kun on
  • FatalSeabassFatalSeabass Seabass is lethal! Joined: Posts: 1,059
    High level play was a wrong choice of words by me, I apologize. I'd say more along the lines of someone who has a good idea of what to do in various matchups.
  • MuttonmanMuttonman Joined: Posts: 2,855
    What I've seen from watching better players is that there are serious issues with how easy it is to tech guardbreaks and the risk/reward is all messed up in favor of the defender.
  • Araragi-kunAraragi-kun Joined: Posts: 346
    edited February 13
    High level play was a wrong choice of words by me, I apologize. I'd say more along the lines of someone who has a good idea of what to do in various matchups.
    You don't need to. High level play exists IN SOME KIND OF SENSE now but I just wouldn't call it "really high level play" when game still in beta.
    Muttonman wrote: »
    What I've seen from watching better players is that there are serious issues with how easy it is to tech guardbreaks and the risk/reward is all messed up in favor of the defender.
    Yep.
    Defence is too strong.
    1. IDK for sure but I think almost everything could be deflected with H.Attack. I even saw that Peacekeeper's grab-stabs was "denied" with sound of a deflect (there is so much wrong with it if it is true).
    2. It is very hard to start an offence. Feints are leaving you open for quite long time, guardbreaks can be denied almost completely by binding guardbreak on scroll up\down (works like turbo), dashes are super good and even if you get in you can't dish out a high damage some times (freaking weaboo Orochi can though. Little gimmicky bastard.)
    3. Offence works only when opponent constantly makes wrong decisions or just overwhelmed by random stuff (you need to block in another direction, you can only deflect that follow up, it is a throw now, you should not roll back after that, you better not press an attack now... aaaaaand you're dead)
    4. Revenge can win you a 2v1. People now just engage in 1v1 with random stuff and get owned because of Revenge. You can hold on even against 3 opponents (with special setups) but usually it takes a miracle to actually win 3v1 (to much pokes and revives that you can't usually deny).

    Main meta is to play safe, react to opponent and when he do something punishable, take the advantage and make opponent guess between 2 different responses again and again. Best example is Berserk against Peacekeeper, the one who land a hit (usually the one who reacts to other offence correctly) - wins a fight in one go. Either P.K. just shots down Bers's every option with fast attacks and ability to punish back-rolls or Bers won't go off his chains until he wrecks the P.K. Only deflects can save both sides but they also can kill them easily.

    P.S. Itemization is BULLSHIT.
    1. NOTHING is explained properly.
    2. You can't get out of getting yourself a major weakness (Peace keeper's blade of a sword: you either die even faster or wont do damage or will feint after 3 attacks. What. A. Great. Choice.)
    3. Some stats are retarded. WHO in sane mind won't choose shorter Revenge duration? It is like getting shield AND free knock-back faster. Or why you ever gimp your push distance when it can decide a fight (difference can be felt even on grey items)?

    Some Perks are bullshit.
    1. Bleed 100% resistance on LVL2 is like denial half of the damage from characters based on bleed.
    2. Shrug-heal is cancer and can be combined with Bleed resistance. You can literally heal yourself 1-3 full HP bars when other characters get 1 crossbow\bow shot or axe throw.

    Also finishers take different amount of time, I think. Not a good choice if it really is.
    And "community effort" gameplay is a shitty thing. Game made in the way that if factions are equal no one can push other faction back because proportion of players/regions changing in a favour of losing side. So only last 1 or 2 periods of fighting matter. And if some faction is winning because they have overwhelmingly more players there is no point to play for that faction if you want some stuff in game. It is not a big point BUT basically game just do not reward you for your effort and reward somebody else not for their effort. What is the point to have a design that made specifically to disappoint majority of your players?
  • MuttonmanMuttonman Joined: Posts: 2,855
    Other issues: they don't use terminology right. Like they say "has Superior Guard during startup" but it's not during the first few frames of startup and it's not during the last few frames of startup, it's somewhere in the middle.

    Bleed is poorly implemented. There's a reason that Poison in fighting games goes away when you hit the other guy.

    Revives are way too fast. Same with boost acquisition; if a fast class decides to book it you can't catch them in time to stop them from getting a buff or rezzing an ally.

    They really need to allow for controller bindings on PC. L1 should be guardbreak, not fucking quick chat.
  • Araragi-kunAraragi-kun Joined: Posts: 346
    Muttonman wrote: »
    They really need to allow for controller bindings on PC. L1 should be guardbreak, not fucking quick chat.
    If you use a controller on PC you're doing something wrong. For this game.

  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 9,744
    Muttonman wrote: »
    Bleed is poorly implemented. There's a reason that Poison in fighting games goes away when you hit the other guy.

    Bleed looks like their own way to implement fireball chipping in the game. I just think the classes with that mechanics get too much out of it, especially the Peacekeeper that takes away 40% of your health with a single guard break.
    Muttonman wrote: »
    They really need to allow for controller bindings on PC. L1 should be guardbreak, not fucking quick chat.
    If you use a controller on PC you're doing something wrong. For this game.

    I played with both controller and keyboard, none of them was optimal imho but the game is clearly designed for pad. Blocking in the right direction with a mouse is a nightmare.
    [SFV] Laura, Vega [3S] Alex, Ken
    [Xrd] Leo [BBCF] Bullet
    [UNIEL] Orie [T7] Claudio
    [MvCI] Cap Marvel/Thanos (Time)
  • Araragi-kunAraragi-kun Joined: Posts: 346
    edited February 13
    I played with both controller and keyboard, none of them was optimal imho but the game is clearly designed for pad. Blocking in the right direction with a mouse is a nightmare.
    Yes. You need to get used to mouse. But I won't throw away free throw breaks for that. And I didn't even explored other possibilities.
  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 9,744
    Throw breaks are reasonably easy to do on pad too. When you watch high level matches you see both players teching throws 80% of the time on reaction. It's definitely not like SF where you can only tech on a read.
    [SFV] Laura, Vega [3S] Alex, Ken
    [Xrd] Leo [BBCF] Bullet
    [UNIEL] Orie [T7] Claudio
    [MvCI] Cap Marvel/Thanos (Time)
  • Araragi-kunAraragi-kun Joined: Posts: 346
    edited February 13
    Throw breaks are reasonably easy to do on pad too. When you watch high level matches you see both players teching throws 80% of the time on reaction. It's definitely not like SF where you can only tech on a read.
    I think this argument is invalid until we actually see the input device \ logs in their games. Turbo\scroll abuse make anyone look as a pro.
  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 9,744
    edited February 13
    Throw breaks are reasonably easy to do on pad too. When you watch high level matches you see both players teching throws 80% of the time on reaction. It's definitely not like SF where you can only tech on a read.
    I think this argument is invalid until we actually see the input device \ logs in their games. Turbo\scroll abuse make anyone look as a pro.

    You can see if a streamer plays on pad or not. Besides, that doesn't even invalidate my argument.
    [SFV] Laura, Vega [3S] Alex, Ken
    [Xrd] Leo [BBCF] Bullet
    [UNIEL] Orie [T7] Claudio
    [MvCI] Cap Marvel/Thanos (Time)
  • MuttonmanMuttonman Joined: Posts: 2,855
    I mean, they really should fix the turbo guard break thing as well
  • Araragi-kunAraragi-kun Joined: Posts: 346
    Muttonman wrote: »
    I mean, they really should fix the turbo guard break thing as well
    No. they should fix the system.
    1. Right now Throws are super good and balanced only by retarded throw breaks (you must press a key when throw connects and there is no punishment for mshing the button).
    2. If they fix it directly and you get lag switch abusing bastards. If they fix just scrolling and people will jump onto key-binging scripts. Both are not detectable by anti-cheat.

  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 9,744
    PC games have been like that since forever. If you fear so much people using scripts then you might want play on console.
    But you will fix the throw break issue for 90% of players by just making the tech window smaller and making the tech attempt fail if you mash it too early.
    [SFV] Laura, Vega [3S] Alex, Ken
    [Xrd] Leo [BBCF] Bullet
    [UNIEL] Orie [T7] Claudio
    [MvCI] Cap Marvel/Thanos (Time)
  • Araragi-kunAraragi-kun Joined: Posts: 346
    PC games have been like that since forever. If you fear so much people using scripts then you might want play on console.
    But you will fix the throw break issue for 90% of players by just making the tech window smaller and making the tech attempt fail if you mash it too early.
    It is not about platform. You can do the same on console and without modding. Also your suggestion is already implemented (you can't mash too early). And making window smaller will make online experience more unreliable.
  • mutantmagnetmutantmagnet Joined: Posts: 83
    And making window smaller will make online experience more unreliable.

    And every suggestion made should always keep this in mind. Ubisoft will want to continue making money off of an online community like Valve does with Team Fortress, Counterstrike and Dota.
  • Araragi-kunAraragi-kun Joined: Posts: 346
    And making window smaller will make online experience more unreliable.

    And every suggestion made should always keep this in mind. Ubisoft will want to continue making money off of an online community like Valve does with Team Fortress, Counterstrike and Dota.
    They basically done that on launch. I found that you need to break throws much later.

    I think I've done with playing Peacekeeper. They nerfed her damage output once more and now you need to work really hard to win. People will zone you, dash around you with your tiny range and you will need much more good guesses to dish out the damage and risk with reflects and parries much more. And bleed damage is likt 50% from what it was. I'd better switch to some actually good chars.
  • Hyun SaiHyun Sai Joined: Posts: 530
    And making window smaller will make online experience more unreliable.

    And every suggestion made should always keep this in mind. Ubisoft will want to continue making money off of an online community like Valve does with Team Fortress, Counterstrike and Dota.
    They basically done that on launch. I found that you need to break throws much later.

    I think I've done with playing Peacekeeper. They nerfed her damage output once more and now you need to work really hard to win. People will zone you, dash around you with your tiny range and you will need much more good guesses to dish out the damage and risk with reflects and parries much more. And bleed damage is likt 50% from what it was. I'd better switch to some actually good chars.

    By lurking in Ubi official forums, I heard that the stab nerf is just a bug, it will not stay that way.
  • MuttonmanMuttonman Joined: Posts: 2,855
    I'm rocking a 77% on my Lawbringer in Duels, but most of that is just parrying people into wallsplat throws. I like the game, but I really worry that it's going to become a pure turtlefest.
  • Araragi-kunAraragi-kun Joined: Posts: 346
    I found out that playing in premade is actually a bad experience:
    1. You will be mached with out of your league most of the time. It is nice to challenge yourself but... naaaaaaaah. This isn't a nice experience. Not in a team effort and not in a 4v4 modes. There is near 0 opportunities to get good or learn something and you will just have some salty time.
    2. You will get some nice disconnects and people will lag more often (i suppose it is because premades may play from different locations and there is less ways to exchange data with low ping. So if one guy that tranfer you packets lags it may break the game because whole his premade is trasfering their pacets trough him or something)... anyway chain disconects are common thing.
  • SnakeofNinjutsuSnakeofNinjutsu Kallen Kouzuki FTW Joined: Posts: 327
    edited February 17
    Yup, me and my friend tried doing brawl. I'm level 15 with a high win rate in duels and my buddy just started the game. We were always paired up with prestige players.

    In elimination, power ups shouldn't be available till at least a mintue later. Right now in the beginning of the match, turn around and get a powerup. Nothing can stop you. And defense is just too strong atm. All duels really just consist of defensive play. Some characters have good side dash attacks and literally that's all ppl do. Wait for you to attack then side step cause their attack also has good evasion. Game needs lots of adjustments.
    P4A - Elizabeth
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  • MuttonmanMuttonman Joined: Posts: 2,855
    I got put into a Skirmish match. That's an even worse gamemode than the other 4v4 matches! I didn't know it was possible!
  • crotchpunchacrotchpuncha Joined: Posts: 21,585
    Sounds like the game is falling apart already...
    It's not the end of the world, but you can see it from here.
  • MuttonmanMuttonman Joined: Posts: 2,855
    Sounds like the game is falling apart already...

    There are a bunch of core gameplay issues along with the fact that I don't think the devs had a good idea of how to balance for 1v1s, 2v2s, and 4v4s at the same time.
  • crotchpunchacrotchpuncha Joined: Posts: 21,585
    That does sound like a REALLY tall order as far as balance is concerned. That is a lot of very different competitive scenarios to try and account for in what is a pretty new concept. Be interesting to see how things progress moving forward.
    It's not the end of the world, but you can see it from here.
  • CathraoCathrao Police brutality Joined: Posts: 641
    Can't really expect great balance from the game. But I really love how it serves the role of a game you can always play when everything else would take too much time (even stuff like SFV).

    Get in, decapitate some heads, feel good, get out.

    Should've gotten crossplay implemented though. The one thing that could soon kill it is the playerbase. Its soon to be diminishing size, specifically. With it, longer matchmaking, followed by increasing reluctance to play.
    Steam ID: Cathrao | T7: Lili/Feng
  • Jion_WansuJion_Wansu Joined: Posts: 6,041
    Nice. I haven't played it yet...
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