Shattered Realms - A Combo Heavy Brawler



  • pieteratorpieterator Joined: Posts: 27
    edited November 2
    The Alpha Demo for Shattered Realms is finally live!

    Download the free demo on!
    Shattered Realms Alpha Demo
  • Kalyx triaDKalyx triaD Serious Business Joined: Posts: 3,110
    Guardians Heroes full of nitro.
    XBL: Kalyx triaD
  • pieteratorpieterator Joined: Posts: 27
    One of our fans, Tetsuo, made this epic playthrough video, showing an almost perfect fun :D

  • truendymiontruendymion Beer Me! Joined: Posts: 2,254
    edited November 8
    The new graphics look awesome! I plan on DL'ing as soon as I have some freetime!

    OH SNAP your getting published by Free Lives?! CONGRATS BROOOO!
    I'm making a fighting game!
    SRK thread - Discord server.
  • pieteratorpieterator Joined: Posts: 27
    @truendymion We were incubated by Free Lives, we are in the process of looking for a publisher :D

    When you've had a go, let us know what you think. Would love to hear from you.
  • CronopioCronopio ST Joined: Posts: 2,149
    edited November 8
    Just tried the new demo.

    First, the positives. Presentation is vastly better, stages look really cool, designs look better and everything looks really really nice. A huge improvement.

    Now, I feel that the game's intensity has decreased quite a bit. Before, enemies were more aggressive and tried to surround you, now they spawn and kinda hang there. Enemy waves still come too far apart with noticeable gaps in between them further slowing things down. More variety in how they behave and upping their aggresiveness would improve things IMO.

    The juggles are still a bit too floaty and damage too low for my taste too. I got to the boss on my first try by launching people and doing upper into stuff into dive with little thought. Rarely I got hit out of the pattern.

    Now, I don't want to sound too negative. The potential is definitely there, I love the visuals and the variety of stuff you can do with the combo system, but I think it would be much better with some tuning here and there. Some more gravity to the juggles, a smarter AI, more enemy variety and tighter waves could make this a really good game with this base you have and I look forward to more updates.

    Also being able to configure controls would be nice, moving with the right hand is tough haha.

    EDIT: Pote actually does put up a fight and requires some strategy, though that also makes the contrast with what came before bigger.
    Post edited by Cronopio on
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