Pair Play

CSword123CSword123 oh god OHGOD! why did I think this was a good idea? please... just- I'M SORRY!!Joined: Posts: 1,168
edited December 2016 in Marvel vs Capcom: Infinite
Because the game is coming out next year, i figured it would be best to request this feature now. Combos, based off the initial gameplay trailer, involve your partner tag canceling. However deep tag canceled combos will get may change during development, but so far it looks like the partner gets to chain for a small period of time.

R8oPgFk.gif

Pair play is a feature that allows four players to fight against each other. Two per team. I think this would be a fun option because it encourages teamwork.
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Comments

  • Diek StiekemDiek Stiekem Team triple terror for MvCi Joined: Posts: 2,555 mod
    I agree, Tekken Tag always has this as an option in the series.
    I'm not saying it should be the tournament standard, but IT IS a selling point towards potential mainstream buyers and not too mention, it's just fun.
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  • CSword123CSword123 oh god OHGOD! why did I think this was a good idea? please... just- I'M SORRY!! Joined: Posts: 1,168
    edited December 2016
    That shit should be in any fighting game to be honest, tag system or not.
    Being able to play with your scrubby friends and having fun, instead of destroying them for 15 minutes and then playing something else would be a nice addition to any fighter if you ask me.

    This is a good point. Offline and online pair play would be a great way to teach casuals about the game instead of straight up beating their ass. It would also take the pressure off of learning two characters at once.
    KI: Jago
    GG: Chipp/Ky
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  • RoGE9RoGE9 Joined: Posts: 1,673
    This would be so fun, please add it!
  • CoolerCooler Joined: Posts: 88
    I've always loved this since it was in MvC1 as a mod
  • FemtoFemto Joined: Posts: 4,174
    I like it in the MvC port for Dreamcast and would love it here. Anyone at Capcom Unity bringing this up?
  • ArtVandelayArtVandelay Architect Joined: Posts: 4,264
    I mean don't get me wrong, I doubt that many people would make use of this but having a lot of modes is never a bad thing in a fighter even though the competitive community won't give shit about them, but thinking back when I was playing Tekken 3, I'd go through all of those stupid modes, unlock everything and only got mildly competitive when I saw that a couple of my friends had Tekken 3 winner stays on sessions on the weekends, which led me to trying to learn the game with a Prima guide xD.

    The abundance of modes and unlockables alone is what's gonna make casual players tell their friends that this game rocks n shit, and I feel like pair play is not only a gimmick but enriches the game.
    Hope they put in a ton of modes and unlockables and make it a game that appeals to all gaming crowds.
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  • EphidelEphidel Old Man SRK Joined: Posts: 14,497 ✭✭✭✭✭ OG
    As an added feature to the game I wouldn't be opposed to this idea. Players with similar playing styles can make a lot of noise being on the same page all the time, and it would be interesting to see what kinds of combinations grow from it.
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  • PVL_93_RUPVL_93_RU SRK's Capcom Pro Tour Ambassador Joined: Posts: 8,725
    SFxT had this option both offline and online, it would be at least weird for Capcom to not add this once more, especially since MVCI is 2vs2 instead of MVC3's 3vs3
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  • HawkingbirdHawkingbird Crack is back! Joined: Posts: 23,603
    Dreamcast port of MvC1 has pair play. It's a feature the series had before.
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  • KoKuTanAlecKoKuTanAlec Joined: Posts: 9
    edited December 2016
    Something like this was in Street Fighter x Tekken. I'd love to see it again for Marvel, specially since they are making a push to be more casual and open ended for casual fans... I knew so many people 3 weeks after the launch of Vanilla who sold and quit the game and never returned because of the learning curve and online being so unforgiving, (It's okay by me tbh). But then they had already beat arcade mode and unlocked the vanilla unlockables and had nothing left to do, being too scared to play online. Hoping more modes and a deep story mode is in to help casuals stick around and eventually stay for the long haul. (For me, training and mission mode was enough, but more is always better right?)
  • CSword123CSword123 oh god OHGOD! why did I think this was a good idea? please... just- I'M SORRY!! Joined: Posts: 1,168
    It would amazing to see Duo Team Attack make a return. That way, both players control both characters and mixups similar to that of Cross Assault can be achieved.
    KI: Jago
    GG: Chipp/Ky
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 34,378 mod
    CSword123 wrote: »
    It would amazing to see Duo Team Attack make a return. That way, both players control both characters and mixups similar to that of Cross Assault can be achieved.
    To paraphrase @NickRocks

    2017 FGC will not be ready for the salt that Duo's will create.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
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    Everyone (should) be mindful that if there isn't a new generation after my generation, the FGC (fighting game community) will basically become extinct, so it's important to think about the future.
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  • NickRocksNickRocks or whatever Joined: Posts: 22,079
    d3v wrote: »
    CSword123 wrote: »
    It would amazing to see Duo Team Attack make a return. That way, both players control both characters and mixups similar to that of Cross Assault can be achieved.
    To paraphrase @NickRocks

    2017 FGC will not be ready for the salt that Duo's will create.

    the crying about duos would be legendary
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 34,378 mod
    NickRocks wrote: »
    d3v wrote: »
    CSword123 wrote: »
    It would amazing to see Duo Team Attack make a return. That way, both players control both characters and mixups similar to that of Cross Assault can be achieved.
    To paraphrase @NickRocks

    2017 FGC will not be ready for the salt that Duo's will create.

    the crying about duos would be legendary

    My body is ready for Marvel vs. Capcom: Dou-finites: New Age of Salt.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    Everyone (should) be mindful that if there isn't a new generation after my generation, the FGC (fighting game community) will basically become extinct, so it's important to think about the future.
    -Daigo Umehara

  • ManxManx Rafaga <3's joo! Joined: Posts: 21,734 ✭✭✭✭✭ OG
    Pair Play should be the name of a lesbian foot porno.

    :tup:
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  • ultrapowerlevelultrapowerlevel Joined: Posts: 21
    I agree. Would love 2v2 4 players. But not just tag... how about 4 characters at same time on screen like SFXT? 2 share a common metre.

    Unlike in SFxT where in simultaneous 2v2, projectile people used to win, here people can use teleports and all sorts of things to stop zoners which were OP in SFxT 2v2.
  • PVL_93_RUPVL_93_RU SRK's Capcom Pro Tour Ambassador Joined: Posts: 8,725
    I agree. Would love 2v2 4 players. But not just tag... how about 4 characters at same time on screen like SFXT? 2 share a common metre.

    Unlike in SFxT where in simultaneous 2v2, projectile people used to win, here people can use teleports and all sorts of things to stop zoners which were OP in SFxT 2v2.

    That would be a bit chaotic
    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
    • YagamiFire & Darc Requiem - The thread MVPs
    • Cestus - the Dolls endorser
    • The Shakunetsu - The character concept machine
    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 34,378 mod
    Lol, basically infinite Duo Team Attack. Much salt will be had once we discover the equivalent of Duo War Machine in this game.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    Everyone (should) be mindful that if there isn't a new generation after my generation, the FGC (fighting game community) will basically become extinct, so it's important to think about the future.
    -Daigo Umehara

  • brainfraudbrainfraud Joined: Posts: 134
    edited December 2016
    With all the Marvel movies I don't doubt this game will sell well.

    This mode though would possibly be the icing on the cake, it would add that smash party game feeling. The more people involved the less competitive things tend to be because each individuals competitiveness streak differs but thats what the casual audience would love about it.

    One person could be really good while the other sucks, it would still be fun on both ends even in all four players suck.

    TAG ME IN BRO!

  • ShinjiGohanShinjiGohan Joined: Posts: 4,934 ✭✭✭✭✭ OG
    like SFEX3
  • tortonontortonon youtube.com/tortonon Joined: Posts: 522
    I started reading the thread and was 'nah', but hey, this would be BONKERS FUN.
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  • LockMLockM Joined: Posts: 2,152
    Honestly one of the most fun i've had with a FG was doing pair play on SFxT, didn't matter if my friend was bad or good at the game, even the losses were fun.
    This absolutely needs to be added in MvC:I.
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  • RAW_GutsRAW_Guts Joined: Posts: 393
    edited March 20
    Absolutely this game should of Pair Play it would help people get into the game and encourage them. It's also really fun and always fresh.
    I mean don't get me wrong, I doubt that many people would make use of this but having a lot of modes is never a bad thing in a fighter even though the competitive community won't give shit about them, but thinking back when I was playing Tekken 3, I'd go through all of those stupid modes, unlock everything and only got mildly competitive when I saw that a couple of my friends had Tekken 3 winner stays on sessions on the weekends, which led me to trying to learn the game with a Prima guide xD.

    The abundance of modes and unlockables alone is what's gonna make casual players tell their friends that this game rocks n shit, and I feel like pair play is not only a gimmick but enriches the game.
    Hope they put in a ton of modes and unlockables and make it a game that appeals to all gaming crowds.

    Pair Play tag teams were extremely common in SFxTK online. I did it pretty often.
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