Pair Play

CSword123CSword123 oh god OHGOD! why did I think this was a good idea? please... just- I'M SORRY!!Joined: Posts: 1,214
edited December 2016 in Marvel vs Capcom: Infinite
Because the game is coming out next year, i figured it would be best to request this feature now. Combos, based off the initial gameplay trailer, involve your partner tag canceling. However deep tag canceled combos will get may change during development, but so far it looks like the partner gets to chain for a small period of time.

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Pair play is a feature that allows four players to fight against each other. Two per team. I think this would be a fun option because it encourages teamwork.
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Comments

  • Diek StiekemDiek Stiekem Team triple terror for MvCi Joined: Posts: 2,615 mod
    I agree, Tekken Tag always has this as an option in the series.
    I'm not saying it should be the tournament standard, but IT IS a selling point towards potential mainstream buyers and not too mention, it's just fun.
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  • CSword123CSword123 oh god OHGOD! why did I think this was a good idea? please... just- I'M SORRY!! Joined: Posts: 1,214
    edited December 2016
    That shit should be in any fighting game to be honest, tag system or not.
    Being able to play with your scrubby friends and having fun, instead of destroying them for 15 minutes and then playing something else would be a nice addition to any fighter if you ask me.

    This is a good point. Offline and online pair play would be a great way to teach casuals about the game instead of straight up beating their ass. It would also take the pressure off of learning two characters at once.
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  • RoGE9RoGE9 Joined: Posts: 1,711
    This would be so fun, please add it!
  • CoolerCooler Joined: Posts: 106
    I've always loved this since it was in MvC1 as a mod
  • FemtoFemto Joined: Posts: 4,939
    I like it in the MvC port for Dreamcast and would love it here. Anyone at Capcom Unity bringing this up?
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  • ArtVandelayArtVandelay Architect Joined: Posts: 5,607
    I mean don't get me wrong, I doubt that many people would make use of this but having a lot of modes is never a bad thing in a fighter even though the competitive community won't give shit about them, but thinking back when I was playing Tekken 3, I'd go through all of those stupid modes, unlock everything and only got mildly competitive when I saw that a couple of my friends had Tekken 3 winner stays on sessions on the weekends, which led me to trying to learn the game with a Prima guide xD.

    The abundance of modes and unlockables alone is what's gonna make casual players tell their friends that this game rocks n shit, and I feel like pair play is not only a gimmick but enriches the game.
    Hope they put in a ton of modes and unlockables and make it a game that appeals to all gaming crowds.
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  • EphidelEphidel Old Man SRK Joined: Posts: 14,986 ✭✭✭✭✭ OG
    As an added feature to the game I wouldn't be opposed to this idea. Players with similar playing styles can make a lot of noise being on the same page all the time, and it would be interesting to see what kinds of combinations grow from it.
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  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 11,028
    SFxT had this option both offline and online, it would be at least weird for Capcom to not add this once more, especially since MVCI is 2vs2 instead of MVC3's 3vs3
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  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 26,851
    Dreamcast port of MvC1 has pair play. It's a feature the series had before.
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  • KoKuTanAlecKoKuTanAlec Joined: Posts: 9
    edited December 2016
    Something like this was in Street Fighter x Tekken. I'd love to see it again for Marvel, specially since they are making a push to be more casual and open ended for casual fans... I knew so many people 3 weeks after the launch of Vanilla who sold and quit the game and never returned because of the learning curve and online being so unforgiving, (It's okay by me tbh). But then they had already beat arcade mode and unlocked the vanilla unlockables and had nothing left to do, being too scared to play online. Hoping more modes and a deep story mode is in to help casuals stick around and eventually stay for the long haul. (For me, training and mission mode was enough, but more is always better right?)
  • CSword123CSword123 oh god OHGOD! why did I think this was a good idea? please... just- I'M SORRY!! Joined: Posts: 1,214
    It would amazing to see Duo Team Attack make a return. That way, both players control both characters and mixups similar to that of Cross Assault can be achieved.
    KI: Jago
    GG: Chipp/Ky
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,134 mod
    CSword123 wrote: »
    It would amazing to see Duo Team Attack make a return. That way, both players control both characters and mixups similar to that of Cross Assault can be achieved.
    To paraphrase @NickRocks

    2017 FGC will not be ready for the salt that Duo's will create.
  • NickRocksNickRocks Knock Knock Joined: Posts: 22,883
    d3v wrote: »
    CSword123 wrote: »
    It would amazing to see Duo Team Attack make a return. That way, both players control both characters and mixups similar to that of Cross Assault can be achieved.
    To paraphrase @NickRocks

    2017 FGC will not be ready for the salt that Duo's will create.

    the crying about duos would be legendary
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,134 mod
    NickRocks wrote: »
    d3v wrote: »
    CSword123 wrote: »
    It would amazing to see Duo Team Attack make a return. That way, both players control both characters and mixups similar to that of Cross Assault can be achieved.
    To paraphrase @NickRocks

    2017 FGC will not be ready for the salt that Duo's will create.

    the crying about duos would be legendary

    My body is ready for Marvel vs. Capcom: Dou-finites: New Age of Salt.
  • ultrapowerlevelultrapowerlevel (SuperShadonic) Joined: Posts: 116
    I agree. Would love 2v2 4 players. But not just tag... how about 4 characters at same time on screen like SFXT? 2 share a common metre.

    Unlike in SFxT where in simultaneous 2v2, projectile people used to win, here people can use teleports and all sorts of things to stop zoners which were OP in SFxT 2v2.
  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 11,028
    I agree. Would love 2v2 4 players. But not just tag... how about 4 characters at same time on screen like SFXT? 2 share a common metre.

    Unlike in SFxT where in simultaneous 2v2, projectile people used to win, here people can use teleports and all sorts of things to stop zoners which were OP in SFxT 2v2.

    That would be a bit chaotic
    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
    • YagamiFire & Darc Requiem - The thread MVPs
    • Cestus - the Dolls endorser
    • The Shakunetsu - The character concept machine
    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,134 mod
    Lol, basically infinite Duo Team Attack. Much salt will be had once we discover the equivalent of Duo War Machine in this game.
  • brainfraudbrainfraud Joined: Posts: 255
    edited December 2016
    With all the Marvel movies I don't doubt this game will sell well.

    This mode though would possibly be the icing on the cake, it would add that smash party game feeling. The more people involved the less competitive things tend to be because each individuals competitiveness streak differs but thats what the casual audience would love about it.

    One person could be really good while the other sucks, it would still be fun on both ends even in all four players suck.

    TAG ME IN BRO!

  • ShinjiGohanShinjiGohan Joined: Posts: 5,175 ✭✭✭✭✭ OG
    like SFEX3
  • tortonontortonon youtube.com/tortonon Joined: Posts: 561
    I started reading the thread and was 'nah', but hey, this would be BONKERS FUN.
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  • LockMLockM Joined: Posts: 2,664
    Honestly one of the most fun i've had with a FG was doing pair play on SFxT, didn't matter if my friend was bad or good at the game, even the losses were fun.
    This absolutely needs to be added in MvC:I.
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  • RAW_GutsRAW_Guts Joined: Posts: 893
    edited March 20
    Absolutely this game should of Pair Play it would help people get into the game and encourage them. It's also really fun and always fresh.
    I mean don't get me wrong, I doubt that many people would make use of this but having a lot of modes is never a bad thing in a fighter even though the competitive community won't give shit about them, but thinking back when I was playing Tekken 3, I'd go through all of those stupid modes, unlock everything and only got mildly competitive when I saw that a couple of my friends had Tekken 3 winner stays on sessions on the weekends, which led me to trying to learn the game with a Prima guide xD.

    The abundance of modes and unlockables alone is what's gonna make casual players tell their friends that this game rocks n shit, and I feel like pair play is not only a gimmick but enriches the game.
    Hope they put in a ton of modes and unlockables and make it a game that appeals to all gaming crowds.

    Pair Play tag teams were extremely common in SFxTK online. I did it pretty often.
  • CSword123CSword123 oh god OHGOD! why did I think this was a good idea? please... just- I'M SORRY!! Joined: Posts: 1,214
    So now that more gameplay has surfaced, what do you think of the potential for pair play in the mechanics? The new Counter Switch seems great because it encourages cooperation from both players to save one another.
    KI: Jago
    GG: Chipp/Ky
    UMVC3: Team "Rider May Die" - Ghost Rider/Vergil/Dante
    Best KI community on the webs: www.killerinstinctonline.net
  • Diek StiekemDiek Stiekem Team triple terror for MvCi Joined: Posts: 2,615 mod
    CSword123 wrote: »
    So now that more gameplay has surfaced, what do you think of the potential for pair play in the mechanics? The new Counter Switch seems great because it encourages cooperation from both players to save one another.

    Well it could prove very intresting and I hope pairplay is a thing, but Capcom has become quite good at dropping the ball lately..
    "Such Heroic Nonsense!"

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  • LockMLockM Joined: Posts: 2,664
    It's honestly a no brainer to add pair play. Playing with a buddy on the same team in SFxT was one of the funnest experience i had in a FG.

    Plus, casuals don't like going online, however having a buddy makes the experience more social and less intimidatingto go online and you have a finger to point why you lost lol.
    Though MvC:I seems a game too fast for co-ordinating attacks, unless you have really grinded it with a friend before. If anything it's atleast fun and there are plenty of opportunities to call in your partner.
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  • CSword123CSword123 oh god OHGOD! why did I think this was a good idea? please... just- I'M SORRY!! Joined: Posts: 1,214
    CSword123 wrote: »
    So now that more gameplay has surfaced, what do you think of the potential for pair play in the mechanics? The new Counter Switch seems great because it encourages cooperation from both players to save one another.

    Well it could prove very intresting and I hope pairplay is a thing, but Capcom has become quite good at dropping the ball lately..

    E3 is open to the public right? We should make an effort to let Capcom know that a lot of players want pair play.
    KI: Jago
    GG: Chipp/Ky
    UMVC3: Team "Rider May Die" - Ghost Rider/Vergil/Dante
    Best KI community on the webs: www.killerinstinctonline.net
  • chopperbyrnechopperbyrne Joined: Posts: 1,252
    The consoles only have two USB ports, so local pair play will be difficult.
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  • CSword123CSword123 oh god OHGOD! why did I think this was a good idea? please... just- I'M SORRY!! Joined: Posts: 1,214
    The consoles only have two USB ports, so local pair play will be difficult.

    Yeah, unless it's PC USB hubs are a necessity. The good thing is they aren't super expensive.
    https://www.amazon.com/Sabrent-Premium-Aluminum-MacBook-HB-MAC3/dp/B00N38TQJC/ref=sr_1_5?ie=UTF8&qid=1493318791&sr=8-5&keywords=sabrent+usb+hub
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    GG: Chipp/Ky
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  • X_SwordX_Sword -+FGs, Art, and Beats+- Joined: Posts: 1,781
    Its a cool idea, and i'd definitely promote it, but damn will it be laggy
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  • po pimpuspo pimpus Beyond Anger... Ultra Rage Joined: Posts: 26,360
    http://dontevenreply.com would make pair play paid DLC.
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  • CSword123CSword123 oh god OHGOD! why did I think this was a good idea? please... just- I'M SORRY!! Joined: Posts: 1,214
    po pimpus wrote: »
    http://dontevenreply.com would make pair play paid DLC.

    Man don't mention that. The idea alone hurts my soul.
    KI: Jago
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  • Kalyx triaDKalyx triaD Serious Business Joined: Posts: 3,193
    The consoles only have two USB ports, so local pair play will be difficult.

    It is literally the easiest thing ever to have people with controllers press the home button. We've had 5plyr local matches in WWE 2k16. Four guys in Tekken Tag 2. NBA Jam. Perfect Dark. We have never an issue ever playing with four guys on Xbox One. Should be the same on PS4.

    I have never heard of or experienced this specific criticism. Ever.
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  • chopperbyrnechopperbyrne Joined: Posts: 1,252
    The consoles only have two USB ports, so local pair play will be difficult.

    It is literally the easiest thing ever to have people with controllers press the home button. We've had 5plyr local matches in WWE 2k16. Four guys in Tekken Tag 2. NBA Jam. Perfect Dark. We have never an issue ever playing with four guys on Xbox One. Should be the same on PS4.

    I have never heard of or experienced this specific criticism. Ever.

    Four arcade sticks, hitboxes, third party wired controllers. The console does not have enough USB ports for that and hubs have the potential to add extra input lag, which will probably be 6.5f again.
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  • CSword123CSword123 oh god OHGOD! why did I think this was a good idea? please... just- I'M SORRY!! Joined: Posts: 1,214
    Four arcade sticks, hitboxes, third party wired controllers. The console does not have enough USB ports for that and hubs have the potential to add extra input lag, which will probably be 6.5f again.

    I never factored in input delay in USB hubs because I figured they just pass through the signal from the console but you could be right.

    Now Tech Talk gotta test USB hubs... We'll see "gaming" hubs advertised on tournament streams.

    KI: Jago
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  • Red Rick DiasRed Rick Dias The republica-- I mean, Titans, must be stopped! Joined: Posts: 3,337
    This sounds fun. I love 'team fight' formats like these, and hope MVCI has something along these lines!
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