Ryu Season 2

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  • Arthuro_RayArthuro_Ray Joined: Posts: 226
    edited December 2016
    Ryu will be fine IMO


    He is worse, but his frametraps and neutral are better now, st.jab will be useful to stop fake pressure, and most of his bad MU got nerfed harder than him besides Guile, i can see Nash and Chun li being less stressful now.

    Cammy, Balrog, and rashid are all a tough MU for ryu, and these MUs all got worse

    Cammy actually got better, ex divekick height restriction got higher, and is negative above waist, they gonna stay more grounded, and i never felt like Balrog was a bad MU, gonna suck not being able to punish dash straight, but Ryu can fight him with his normals just fine, Rashid gonna be bad.... at least they increased the recovery on cr.hp, to be easier to whiff punish, and his st.hk is punishable now.
  • oodkoodk Joined: Posts: 318
    These nerf hurt
  • YouScaredNoobYouScaredNoob Joined: Posts: 148
    Daigo agrees with me.. nerfs are too much.. Ryu got rekt.

    Daigo thinking of choosing Urien or Guile as his main.
  • shinbojanshinbojan Joined: Posts: 470
    Did not feel this new Ryu yesterday when I played for a few hours.
  • Arthuro_RayArthuro_Ray Joined: Posts: 226
    edited December 2016
    Yeah, i tried to be optimist, but after playing a lot, new Ryu didn't felt good at all, he was too reliant on his throws to keep pressure, and they got nerfed hard.
  • shinbojanshinbojan Joined: Posts: 470
    I did like being able to destroy Cammy though :). I will probably change character. I decided to main Ryu as i wanted to learn fireball game and play "real" sf.
  • Rice_EaterRice_Eater Now more Evil Joined: Posts: 1,807
    I played for several hours last night. He got nerfed harder than I originally thought. The universal nerfs along with all the nerfs to his normals and specials really add up. He's always been balanced around the idea that he had a invincible reversal and a fireball to zone. They gutted his DP and his fireball actually got a little worse. And he was given a bunch of useless buffs that don't help him in any areas he was weak in.

    I just don't get it. If his zoning was really strong then I could understand. But it's not that strong and practically every character has ways around fireballs, even other fireball characters. What is Ryu suppose to do now? I'd gladly take st. HP being cancelable at all times over all these useless buffs that he has now.

    Man I'm bummed. I don't think Ryu will be viable in S2 and Daigo better switch if he really wants to do well next year. I'll keep playing him because I've always played Ryu. But I'll probably be playing a lot less next year compared to this year.
  • CestusCestus Sorry for my english :D Joined: Posts: 6,446
    The more i play the more i wish stHP special cancellable was a thing of standard Ryu, without need VT mode

    Also HP SRK imho should have not been dmg nerfed


    My simple wishlist is all about stHP lol:

    -st HP ever special cancellable
    -st HP of MP->HP target combo ever special cancellable
    -st HP on CC to work as in early beta

    problem is every time they give him some new option they feel the need to nerf dmg so fuck it, one of fun things of Ryu is being n hard hitter
    I designed SFV Ken, your argument is invalid.
    "@Cestus tightened her ass up" - YagamiFire

    All SFV Colors here!- http://forums.shoryuken.com/discussion/214626/new-colors-for-story-and-battle-alts/p1
  • DurantDurant Joined: Posts: 145
    These nerfs hurt for sure. I spent last night playing Ryu and found myself almost crying myself to sleep afterwards. I missed his throw pressure and dp invincibility. :bawling:

    Desk did a combo video that I saw this morning though that has me convinced that I need to stick it out, even if just to style with him. I think I might.

    https://www.youtube.com/watch?v=dxFWauiErg0
  • KolbeKolbe Joined: Posts: 181
    edited December 2016
    Durant wrote: »
    These nerfs hurt for sure. I spent last night playing Ryu and found myself almost crying myself to sleep afterwards. I missed his throw pressure and dp invincibility. :bawling:

    Desk did a combo video that I saw this morning though that has me convinced that I need to stick it out, even if just to style with him. I think I might.

    https://www.youtube.com/watch?v=dxFWauiErg0

    I had almost the exact same experience. I even dreamt about the whole thing, haha. I lost about 1500 LP last night. I also saw the Desk video this morning and while it's cute, it provided zero comfort for my heart, as combos are not Ryu's problem. The problem is how to get close enough to land them. Last night I just couldn't get in, zone out or even play neutral. Whenever I did get in, which is how I like to play, the new system pushed me away from my opponent. And I don't see the point of nerfing his reversal DP. I mean, even when it was invincible, one could just make a read, block and super-punish it.

    Anyways... I guess I'll keep playing from time to time and hope for better changes in 2018. Meanwhile, I'll keep my emotional energy for Tekken 7.
    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • DurantDurant Joined: Posts: 145
    Kolbe wrote: »
    Durant wrote: »
    These nerfs hurt for sure. I spent last night playing Ryu and found myself almost crying myself to sleep afterwards. I missed his throw pressure and dp invincibility. :bawling:

    Desk did a combo video that I saw this morning though that has me convinced that I need to stick it out, even if just to style with him. I think I might.

    https://www.youtube.com/watch?v=dxFWauiErg0

    I had almost the exact same experience. I even dreamt about the whole thing, haha. I lost about 1500 LP last night. I also saw the Desk video this morning and while it's cute, it provided zero comfort for my heart, as combos are not Ryu's problem. The problem is how to get close enough to land them. Last night I just couldn't get in, zone out or even play neutral. Whenever I did get in, which is how I like to play, the new system pushed me away from my opponent. And I don't see the point of nerfing his reversal DP. I mean, even when it was invincible, one could just make a read, block and super-punish it.

    Anyways... I guess I'll keep playing from time to time and hope for better changes in 2018. Meanwhile, I'll keep my emotional energy for Tekken 7.

    I agree. Combos are NOT Ryu's problem.

    Getting in IS a problem and with Ryu's stubby normals, we are going to have to learn how to play out of our minds much more often. Looking at it from a more holistic approach, it seems we may have to play very defensively and punish accordingly, once given the opportunity. Although mind's eye was nerfed, I am gonna experiment with this to see if there is something I can do to use this a bit more. I know I will get rekt'd once I get baited but I just find myself now lost when trying to get out of situations where we would have once mp dp'd.

    Sigh
  • KolbeKolbe Joined: Posts: 181
    Durant wrote: »
    I agree. Combos are NOT Ryu's problem.

    Getting in IS a problem and with Ryu's stubby normals, we are going to have to learn how to play out of our minds much more often. Looking at it from a more holistic approach, it seems we may have to play very defensively and punish accordingly, once given the opportunity. Although mind's eye was nerfed, I am gonna experiment with this to see if there is something I can do to use this a bit more. I know I will get rekt'd once I get baited but I just find myself now lost when trying to get out of situations where we would have once mp dp'd.

    Sigh

    TBH, when Ryu got nerfed from SFIV to SSFIV, my only complaint was that he now had a 2-hit MP and HP Shoryuken, which makes no sense for the character, but I accepted the rest of the changes and went with it. But this... Maybe the whole thing is still too fresh and I'll get around it eventually, but as of today, he feels almost like a completely different character.
    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • AnTiLooPAnTiLooP Joined: Posts: 29
    Play it more... I was frustrated to the bin I nearly thrashed my stick but it is what it is... I'm now getting used to it and adjusting..Not too bad... Just slower play...
  • DurantDurant Joined: Posts: 145
    Kolbe wrote: »
    Durant wrote: »
    I agree. Combos are NOT Ryu's problem.

    Getting in IS a problem and with Ryu's stubby normals, we are going to have to learn how to play out of our minds much more often. Looking at it from a more holistic approach, it seems we may have to play very defensively and punish accordingly, once given the opportunity. Although mind's eye was nerfed, I am gonna experiment with this to see if there is something I can do to use this a bit more. I know I will get rekt'd once I get baited but I just find myself now lost when trying to get out of situations where we would have once mp dp'd.

    Sigh

    TBH, when Ryu got nerfed from SFIV to SSFIV, my only complaint was that he now had a 2-hit MP and HP Shoryuken, which makes no sense for the character, but I accepted the rest of the changes and went with it. But this... Maybe the whole thing is still too fresh and I'll get around it eventually, but as of today, he feels almost like a completely different character.

    I agree with the completely different character comment. I really need to adjust. Just waiting to get off from work to hit the lab.
    AnTiLooP wrote: »
    Play it more... I was frustrated to the bin I nearly thrashed my stick but it is what it is... I'm now getting used to it and adjusting..Not too bad... Just slower play...

    Will definitely take your advice.
  • AnTiLooPAnTiLooP Joined: Posts: 29
    Durant - main issues is not with the extended frame times but also the longer block and hit stuns durations. The latter , esp block stun makes the game.crawl.

    But we'll, we will.get through it!
  • KolbeKolbe Joined: Posts: 181
    AnTiLooP wrote: »
    Play it more... I was frustrated to the bin I nearly thrashed my stick but it is what it is... I'm now getting used to it and adjusting..Not too bad... Just slower play...

    In the words of the late Christopher Hitchens, "I have no choice".

    I definitely will play it more, but it's nice to have this support group for Season 2 Ryu players. That's how the thread should be called.
    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • NorieagaNorieaga FADC x ROFLCOPTER Joined: Posts: 4,223
    Is Ryu's fireball that much worse? I saw that they added one frame of startup but removed one frame of recovery. Should theoretically be better for mid-range poking, no?
  • DurantDurant Joined: Posts: 145
    Norieaga wrote: »
    Is Ryu's fireball that much worse? I saw that they added one frame of startup but removed one frame of recovery. Should theoretically be better for mid-range poking, no?

    All fireballs have the same recovery now if I remember. lp FB actually had a frame less than medium and two frames less than fp. Now all are the same as mp although I think all speeds remain the same (did not notice difference).
  • Rice_EaterRice_Eater Now more Evil Joined: Posts: 1,807
    edited December 2016
    Cestus wrote: »
    My simple wishlist is all about stHP lol:

    -st HP ever special cancellable
    -st HP of MP->HP target combo ever special cancellable
    -st HP on CC to work as in early beta

    -Agreed about the first part, I said the same thing.

    -I didn't say the 2nd part, but I thought about it. That would actually be a very useful buff since the st. HK doesn't hit crouching.

    -Again I would love this change but their is no way Capcom would give us full combo potential. The st. HK already fills that void while not hitting croucher's as a drawback. What I'd like to see for st. HP as a CC is for it to work like the 1st video did, but maybe it only has something like 16f of advantage with the push back. So all you get is HK tatsu unless you're in the corner where you can land more damaging combos.

    I could live with this Ryu if he had good buffs like this or maybe MK tatsu hitting crouchers like it did during the beta. But stuff like solar plexus being +8 or air tatsu having super juggle capabilities don't mean anything. They don't even open up more possibilities. It just gives us a different way to do what Ryu could already do before which is really disappointing. Variety for the sake of variety is basically the theme of S2 Ryu.
    Post edited by Rice_Eater on
  • YouScaredNoobYouScaredNoob Joined: Posts: 148
    They gave Ryu useless buffs.. they should've just nerfed his st.lp, j.lk and damage. He was pretty honest otherwise.

    Ryu has some of the stubbiest pokes in the game and it got worse.. his fireballs weren't even that great.. my mates used to react and jump over his firebalks and now it got worse.

    If you guys drop Ryu for Akuma I don't blame ya'll. They nerfed Ryu way too much and made Ryus bad MU even worse by buffing them.

    Fuck me dead Capcom.. nothing but a bunch of monkeys behind typewriters.
  • Arthuro_RayArthuro_Ray Joined: Posts: 226
    Norieaga wrote: »
    Is Ryu's fireball that much worse? I saw that they added one frame of startup but removed one frame of recovery. Should theoretically be better for mid-range poking, no?

    It's worse in a way that they improved everyone anti fireballs tools even more, lots of projectile invincible stuff on frame 1.

    Can't even throw fireballs at Juri, or Laura anymore from mid range, and yesterday i got hit by a lariat during the recovery of my fireball in dash distance, lmao.




  • gorillacatgorillacat Joined: Posts: 368
    Ryu is still good
  • KolbeKolbe Joined: Posts: 181
    gorillacat wrote: »
    Ryu is still good

    I'm sure he has hidden talents. Maybe knitting?
    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • paolo11paolo11 Joined: Posts: 62
    I'm Ryu user for life but I need help. Balrog seems harder to beat now on this Season. Any tips or new punishes?
  • makmak!!!makmak!!! Going Bananas! Joined: Posts: 1,814 ✭✭✭✭✭ OG
    LOLing at the one who disagreed on my post. Have you read these new feedbacks? Still disagree?
    It has to start somewhere
    It has to start sometime
    What better place than here
    What better time than now.....
  • DeathReaper48DeathReaper48 Joined: Posts: 254
    ryu mains crying they have to play a mid tier character now, bout to quit and become a Tekken 7 main

    Im dying right now lmao
  • AnTiLooPAnTiLooP Joined: Posts: 29
    We will make it work. :)
  • KolbeKolbe Joined: Posts: 181
    I played for about an hour last night and reshaped my strategies, slowed down and stuff. Worked way better.
    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • CestusCestus Sorry for my english :D Joined: Posts: 6,446
    ryu mains crying they have to play a mid tier character now, bout to quit and become a Tekken 7 main

    Im dying right now lmao

    I will stick with Ryu + secondary mains (Gief and Urien)as i ever do in every SF since SF2 lol

    I've no problem with middle tier, personally i just don't like SFV Ryu's never wanted "role" in balancement process make them ever shy and unwilling to experiment... i will like see some flashy tricky stuff, like stHP special canc or charge hados outside VT.
    Maybe even a 4th special, but that seem in dreams realm lol

    The only new VTless "tool" for me is bHK after SPS, and tbh is nothing so crazy, SPS already had some options
    Get at least special cancellable stHP will have spiced up his gameplay

    And don't like dmg nerfs (in this case hpSRK)

    Said that i've absolutely no problem with him go down in the tiers ladder, i will just like have the most fun/creative and hardest hitting Ryu
    I designed SFV Ken, your argument is invalid.
    "@Cestus tightened her ass up" - YagamiFire

    All SFV Colors here!- http://forums.shoryuken.com/discussion/214626/new-colors-for-story-and-battle-alts/p1
  • KolbeKolbe Joined: Posts: 181
    Cestus wrote: »
    Maybe even a 4th special, but that seem in dreams realm lol

    Bring back THE kick!
    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • CestusCestus Sorry for my english :D Joined: Posts: 6,446
    Kolbe wrote: »
    Cestus wrote: »
    Maybe even a 4th special, but that seem in dreams realm lol

    Bring back THE kick!

    I wanted that
    RyuDonkeyKick.gif

    for years, but seriously, now that i've seen it give me the punch

    W8S51z.gif
    KrVL1X.gif

    I designed SFV Ken, your argument is invalid.
    "@Cestus tightened her ass up" - YagamiFire

    All SFV Colors here!- http://forums.shoryuken.com/discussion/214626/new-colors-for-story-and-battle-alts/p1
  • Arthuro_RayArthuro_Ray Joined: Posts: 226
    edited December 2016
    Ryu must be legit bottom 5 right now, only better than Nash, Fang, and Birdie probably, even Mika gets to keep a strong offense going if she puts your in the corner, switch to Akuma, if you mained Ryu you got most of his gameplan figured out, and you will get more free jump ins with much better AA, yay.


    And then switch back after the inevitable Akuma nerf, and they buff Ryu again, he will not have a strong representation in CPT next year.
    Post edited by Arthuro_Ray on
  • KolbeKolbe Joined: Posts: 181
    Cestus wrote: »
    Kolbe wrote: »
    Cestus wrote: »
    Maybe even a 4th special, but that seem in dreams realm lol

    Bring back THE kick!

    I wanted that
    RyuDonkeyKick.gif

    for years, but seriously, now that i've seen it give me the punch

    W8S51z.gif
    KrVL1X.gif

    I would argue that that particular punch is Akuma's v-skill p version.
    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • shinbojanshinbojan Joined: Posts: 470
    Was range of mp nerfed? I missed several dps and i was sure that i was close enough.
  • followtherockstarfollowtherockstar Joined: Posts: 27
    edited December 2016
    Safe jump set up of CC sweep no longer works
    Post edited by followtherockstar on
  • makmak!!!makmak!!! Going Bananas! Joined: Posts: 1,814 ✭✭✭✭✭ OG
    LOL coming here saying that people maining ryu are crying coz your main ain't got any stupid nerfs at all. How bout you go play tekken 7 and juggle like a clown.
    It has to start somewhere
    It has to start sometime
    What better place than here
    What better time than now.....
  • HighlandfireballHighlandfireball Are you ready for a war? Joined: Posts: 8,900
    edited December 2016
    Only thing that strikes me as being better are -

    The extra active frame on cr.mk is noticable, although it could be because I'm playing a lot of Akuma players and he has worse buttons than Ryu.

    The Axe kick cancel is only half decent. It's nice for a block string but a bit slow to be used and abused.

    The st.lk nerf is just plain stupid.

    Over all I think Ryu is fine, not top tier anymore but should be ok for Ryu players that want to stick with a simple character.

    The game changes however are really making me think twice about continuing with the game. It feels sluggish,it feels ..... Not like street fighter. It's hard to put my finger on it , but this might be the least enjoyable SF for me. It's not nuanced enough, everything is designed around the lowest level player.

    Risk reward is all in favour of dumb.
  • Rice_EaterRice_Eater Now more Evil Joined: Posts: 1,807
    edited December 2016
    Over all I think Ryu is fine, not top tier anymore but should be ok for Ryu players that want to stick with a simple character.

    I will admit I think I overreacted at first. The more I played him the more I adjusted to his changes. The habit of using st. Jab as a anti air was getting me killed at first but I'm getting better at not relying on it so often though I still haven't completely kicked the habit.

    Anyways I thought he was bottom tier after feeling all the nerfs that first day. After more time I still think he got hit a little harder than he should have but he's OK. I think he'll settle somewhere in the middle in most tier list. Some match ups are going to be pretty tough from now on though.

    And I still want special cancel st. HP as a full timer. None of this seasonal part time BS that we have right now. Probably not going to happen during S2 but hopefully Capcom comes around during S3. Having access to that at all times would have made me perfectly happy with S2 Ryu.
  • DeathReaper48DeathReaper48 Joined: Posts: 254
    he just gon be mid tier, just like he was in the last two SF.
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