Ryu Season 2

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  • Captain RyuCaptain Ryu Scoot Magee Joined: Posts: 1,486 ✭✭✭✭✭ OG
    Yeah, vs Guile I've just been using parry vs booms and trying to back him to the corner for the most part. Rog seems to be a pretty bad match for the reasons stated above. I'm not a fan of the Ryu changes.
    CFN ScootMagee
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 55,372 mod
    Guile vs Ryu should be a decent matchup now. Looking forward to how it plays out with the new parry gauge buffs.


    Akuma shouldn't be too bad either considering parry helps deal with his air shenanigans with big punishes and he has low health/stun.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • shinbojanshinbojan Joined: Posts: 456
    I would be suprised if daigo would not be using guile against Tokido/Sako.
  • HighlandfireballHighlandfireball Are you ready for a war? Joined: Posts: 8,433
    edited January 20
    Guile vs Ryu should be a decent matchup now. Looking forward to how it plays out with the new parry gauge buffs.


    Akuma shouldn't be too bad either considering parry helps deal with his air shenanigans with big punishes and he has low health/stun.

    Ryu beats Akuma imo at the very least it's even, I can just feel it when I play/watch Akuma. Guile not so much. It's fine to say "you can build v trigger now" but what do you do with it? Control the zone for 6 or 7?fireballs ...now what. Ryus trigger doesn't have enough application to make it super scary. The thing with Guiles booms aswell is that you can't parry the chasing booms that he follows, only the zoning booms which means you're already standing too far away.

    You pretty much have to save Super, that's the only equaliser I see. Guile doesn't need to worry about not using v-reversal now and the fact he gets a trigger cancel from a boom ( why can't Ryu get this!) makes his trigger better for me, it has much more application.

    Interested to see it develop but I think it's a bad match. I don't think Ryu actually has many advantaged match ups now if any.
    Post edited by Highlandfireball on
  • Sanada-kunSanada-kun Joined: Posts: 714
    Shoto life is rough in season 2
  • JustinAkatsukiJustinAkatsuki Joined: Posts: 214
    Yeah wish ryu had better range on some of his normals and a better fireball. Capcom should make the shoto stuff actually better instead of making them sub par or worse ( no more meterless DP, stubby normals, more recovery on fireballs)
  • KolbeKolbe Joined: Posts: 153
    We will prevail... or something!
    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • JustinAkatsukiJustinAkatsuki Joined: Posts: 214
    I don't know if this is worth doing but on the Ryu discord someone said the first hit of Ryu's B. HK when v trigger cancelled puts him at +16...eh not sure really
  • KolbeKolbe Joined: Posts: 153
    This balance patch is waaaay more controversial than any other balance adjustment made in SFIV. Or maybe people have more platforms to voice their insatisfaction. I don't know. Even pro players complain. I saw a PR Rog tweet stating that boxer was badly adjusted to fight season 1 characters and that he was "too strong" now.

    I still hope Capcom makes some course correction, but if not, well, I'll stick to my main.

    Also, there's Tekken and Rev 2 in the horizon. Why suffer?
    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 55,372 mod
    Yeah things might not be correct if pro players are admitting their character is too good. Usually in most cases players will still defend their character even when they are, but it's so obvious that Rog has to concede that his own character is too much.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • LurkBrianLurkBrian Joined: Posts: 54
    edited January 28
    Kolbe wrote: »
    This balance patch is waaaay more controversial than any other balance adjustment made in SFIV.

    Come on, original Arcade Edition. Daigo started playing YUN.
  • TrueSephirothTrueSephiroth Joined: Posts: 1,383 ✭✭✭✭✭ OG
    edited January 28
    LurkBrian wrote: »
    Kolbe wrote: »
    This balance patch is waaaay more controversial than any other balance adjustment made in SFIV.

    Come on, original Arcade Edition. Daigo started playing YUN.

    Well, at least for Vanilla AE, Ono did state that they had intentionally built that version of SF4 to have Powerful and stupid characters, hence we got characters like Yun in there. So because it was intentional, I won't complain, however Vanilla AE also happened to have the absolute worst Ryu of that series as well.

    With S2 on here, we seriously got some of the biggest wtf changes in the game, and not just pertaining to Ryu in which case we've all already made statements about.

    The Season 2 patch feels as though they were made for S1 SF:V during the mid-summer era of 2016, or just Post-Evo2k16. I mean it, just go back to that time frame and you would have seen that many people felt that Ryu was #2 on the tier list (which I disagreed), Mika was rioted with complaints practically all through out S1 (I personally didn't mind S1 Mika at all, but too many people now a days get too emotional over archetypes that play like her), Nash was prominent with players like Infiltration, Yukadon, and LI Joe, while Guile and Cammy "weren't as strong" at that time.

    Come S2, and Ryu got worse, Nash and Mika got neutered, while Guile and Cammy...got stronger. See my point?

    It's obvious that a lot had changed Post-Evo2k16 and we had a different perspective near the end of Season 1, but once again, the S2 changes at least for me seems to coincide with the results of Season 1 during it's midlife. What still amazes me is that Ryu got more detrimental hits than someone like Chun in it's current incarnation, and as to why? I don't know...

    The only possibility we may have that could help out Ryu may pertain to a statement made by Capcom...
    Additionally, we’ve been monitoring character performance since the release of Season 2 balance patch. We are currently analyzing this data to see what, if any, additional adjustments may be needed.

    Link: capcom-unity.com/harrisony/blog/2017/01/26/season-2-balance-changelist-fixes-and-cfn-improvements

    So a word to all S2 Ryu players...stop winning and start losing, especially if they're monitoring character performances. If we're all still winning than they'll say "See Ryu is fine!" =)

    Jokes aside, maybe Ryu just might get retweaked again before CPT starts getting into high gear for 2017. If so, I would love to see Shoryuken invs returned, or just the inv. AA's to be changed back to S1 again (Nope, nerfing them for wake up dps was a stupid reasoning, I'm sorry), give Ryu back his s.lk range and remove the stupid additional +1 frame that was added on lp Hadouken. These changes being reverted back in my opinion would be all the requirement needed into making S2 Ryu very formidable as a playable character again.

    Who knows, Ryu might get some buffs, but if S2 is any inclination on who Capcom is approaching their future changes, than Ryu may get worse, lol. Ask yourself if you would be surprised.

    "Winning isn't everything, it's the only thing." - Vince Lombardi

    Street Fighter II Hyper Fighting - Ryu
  • HighlandfireballHighlandfireball Are you ready for a war? Joined: Posts: 8,433
    I think they can meet us half way at least. Ryu does not have much uniqueness (any) in his game compared to the other shotos/characters. They could give us invincibility back meterless whilst in V-trigger for example, at least that way it costs V meter and gives Ryu some other threat other than - here block these 6 fireballs and I'm done with my V-trigger.

    St.lk is the dumbest change since Vanilla Sagat changes, that just needs put back as a no brainer, the guy can't even link a (low damage) combo off his crush counter at most ranges now FFS. Air Tatsu into Super? Yeah, who the fuck has even used that, must be like once out of 10'000 matches by some bronze dude.

    Charge fireball could have some interesting changes since it's almost useless outside of a crush counter, what if in V-trigger you could actually cancel a charged fireball? Mind games through the roof, do they block? will it guard break? What if I jump and he cancels....and I eat a DP? If they want to lump a meter cost on it then fine go ahead, just let me do something that's not - sweep - fireball, cr.mp or DP. Why not make the St.HP crush counter launch like Guiles and link into say a meterless tatsu or an air tatsu?

    If they want the game to be about 50/50 choices then give us some of that shit. I thought this stuff up in about 30 seconds of typing and it's more interesting than the entire S2 change log.



  • JustinAkatsukiJustinAkatsuki Joined: Posts: 214
    Im not getting my hopes up, the way this season 2 patch came about i have no faith in any future patches by capcom.
  • LurkBrianLurkBrian Joined: Posts: 54
    LurkBrian wrote: »
    Kolbe wrote: »
    This balance patch is waaaay more controversial than any other balance adjustment made in SFIV.

    Come on, original Arcade Edition. Daigo started playing YUN.

    Well, at least for Vanilla AE, Ono did state that they had intentionally built that version of SF4 to have Powerful and stupid characters, hence we got characters like Yun in there. So because it was intentional, I won't complain, however Vanilla AE also happened to have the absolute worst Ryu of that series as well.

    I don't think driving the bus off a cliff is better if you call your shot beforehand. AE was bad. Like half of Asia abandoned their character and just started playing Yun. Daigo, Kindevu, Momochi, Xian. Or they were Mago and Fuudo playing Fei!

    I think people forget what a fuck up AE was, Capcom's been doing stupid shit for awhile.
  • makmak!!!makmak!!! Going Bananas! Joined: Posts: 1,784 ✭✭✭✭✭ OG
    edited January 30
    Basically me. Just change from nash to ryu.
    It has to start somewhere
    It has to start sometime
    What better place than here
    What better time than now.....
  • JustinAkatsukiJustinAkatsuki Joined: Posts: 214
    edited January 30
    I don't wanna complain no more guys. Im just gonna play Ryu and move forward, all the complaining i been doing about season 2 just keeps building up anger so yeah im done, at this point it's either you stick with him or just pick someone else to play. Most of us here don't like the changes with Ryu season 2 but these might stick around for the whole year or not but either way it's not much we can do about it
    Post edited by JustinAkatsuki on
  • KolbeKolbe Joined: Posts: 153
    I don't wanna complain no more guys. Im just gonna play Ryu and move forward, all the complaining i been doing about season 2 just keeps building up anger so yeah im done, at this point it's either you stick with him or just pick someone else to play. Most of here don't like the changes with Ryu season 2 but these might stick around for the whole year or not but either way it's not much we can do about it

    My feelings exaclty. I just go with the flow now.

    During the bargaining phase of the stages of grief, I toyed with the idea of having a 3-bar V-trigger for Ryu as long as he could cancel specials into it like Ken and Gouki. Also, maybe not lose it all with a Critical Art? I mean, V-Trigger improves Ryu's fireball game a bit... in a SF with lots of anti-fireball options. Ken can do a CA and keeps his V-Trigger going. Why not Ryu?

    But then I tought: that would turn Ryu's V-Trigger into an X-Factor, which I personally don't like at all. I love the concept of V-skill and V-Trigger, but some characters turn into Marvel characters all of a sudden and it's just dumb.

    Anyways. Ryu until the end or something.
    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • Steel_SamuraiSteel_Samurai Joined: Posts: 280
    What are you guys doing after forward throw midscreen now? I see Daigo do a small step and b+Hk sometimes, but this can be beaten with some wake up normals.

    Losing all pressure after a throw has been the most frustrating part of S2 Ryu for me personally.
  • KolbeKolbe Joined: Posts: 153
    edited January 30
    I take a small step back, the opponent usually jabs, THEN I DASH IN AND THROW AGAIN. Sometimes I time a solar plexus strike. It almost never works, but pressure is still mine.
    Post edited by Kolbe on
    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • Captain RyuCaptain Ryu Scoot Magee Joined: Posts: 1,486 ✭✭✭✭✭ OG
    Small step into B+RH is probably the safest option. Fireball can be good, his other normals can ch if they wake up pressing buttons after conditioning. Dash up throw again can work after conditioning.
    CFN ScootMagee
  • MessatsMessats Joined: Posts: 262
    They should have improved his V trigger fireballs a lot so that building V gauge would be a wothwhile strat.
    SFV: Vega
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  • TrueSephirothTrueSephiroth Joined: Posts: 1,383 ✭✭✭✭✭ OG
    edited February 1
    LurkBrian wrote: »
    I don't think driving the bus off a cliff is better if you call your shot beforehand. AE was bad. Like half of Asia abandoned their character and just started playing Yun. Daigo, Kindevu, Momochi, Xian. Or they were Mago and Fuudo playing Fei!

    I think people forget what a fuck up AE was, Capcom's been doing stupid shit for awhile.

    AE wasn't that bad, and even for a game that was built intentionally like that, you still had 10 of the top-16 at Evo being non-repeats. Not to mention Vanilla AE also produced some of the Best and most exciting Top-8 Evo sets for a SF match of all time. Latif vs Daigo, Fuudo vs Poongko, Poongko vs Daigo.

    We need to stop making the assumption that having powerful options/characters somehow can't be fun or enjoyable. Considering a greater portion of the older SF games (Some of which I mentioned are still played today) had some of the stupidest things in there to begin with. ST, A2, A3, CvS2, MvC2 (technically not a SF series game, but it fulls in this category), 3S, not to mention having Far more Powerful characters in those respective games in contrast to AE Yun.

    On another note, Nemo posted his opinion pertaining to where he feels some of the Season 2 characters stack in the tier listing, and he had Ryu in bottom 5. As much as I feel about how Ryu has been gimped for Season 2, I have to disagree with Ryu being at bottom-5 however.




    "Winning isn't everything, it's the only thing." - Vince Lombardi

    Street Fighter II Hyper Fighting - Ryu
  • KarinxYunKarinxYun DSC_Fitt3dcap Joined: Posts: 51
    I'm a Karin player, and I agree that Ryu is garbage. He is definitely one of the worst characters to me.

    IDK why capcom went ham on him like that, yet let Necalli run wild.
  • KolbeKolbe Joined: Posts: 153
    I might have been a less-knowledgeable player then, but I didn't feel Ryu was terrible in AE. He got nerfed a lot and Yun was king, yes, but I still felt Ryu had something for himself and Daigo even got him to EVO with decent resutls. This Ryu, however.... well, winning feels much more rewarding now :)
    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • NorieagaNorieaga FADC x ROFLCOPTER Joined: Posts: 4,217
    His fireball and DP should both be reverted back to S1. He's already straight-forward enough as is, has zero "dirt" compared to other characters. Regardless of the nerfs, I still enjoy playing Ryu on the side.
  • makmak!!!makmak!!! Going Bananas! Joined: Posts: 1,784 ✭✭✭✭✭ OG
    Other threads being silent says it all. I'm waiting for that additional season 2 announcement but lowering my expectations.
    It has to start somewhere
    It has to start sometime
    What better place than here
    What better time than now.....
  • HighlandfireballHighlandfireball Are you ready for a war? Joined: Posts: 8,433
    I've been playing a bit of Gief. Refreshing to actually have a gameplan with some fun stuff involved. He also seems to shit all over Balrog which is nice.
  • TrueSephirothTrueSephiroth Joined: Posts: 1,383 ✭✭✭✭✭ OG
    edited February 6
    makmak!!! wrote: »
    Other threads being silent says it all. I'm waiting for that additional season 2 announcement but lowering my expectations.

    I'm also waiting as well. I haven't been on S2 as much simply because in a few days I'll be traveling to Israel for about 2 weeks, so my priorities have been getting prepped for that. However I would hope that Capcom doesn't also directly nerf the characters whom are considered strong in Season 2 as of this moment with the possible character patch (Guile, Urien, Cammy, Laura, Rog etc) but simply buffing the characters that were so ungraciously wrecked from Season 1 to becoming more viable again. Examples like Nash, Mika, especially Fang, and yes I'm including Ryu in here as well.

    As earlier, my three changes for Ryu (revert s.lk back to S1 range, remove the additional +1 frame on lp. Hadouken, and give us back S1 AA invincibles again), whether you all agree with my statements on those three buffs is clearly opinion.

    However, I'm sure we can all agree for the most part that Ryu doesn't need any real drastic buffs, but just simply giving him some of his S1 tools back would be all that would be required. They should also Remove the stupid aerial hurricane kick cancel into Super nonsense, that is still one of the dumbest so-called buffs ever implemented for a character.

    From my take, the so called potential changes will possibly be announced at the end of this month as they had eluded to some "Big News" around that time. So I believe if they weren't simply baiting us than we'll most likely be hearing something about it around that time, just my two cents anyways.

    "Winning isn't everything, it's the only thing." - Vince Lombardi

    Street Fighter II Hyper Fighting - Ryu
  • Captain RyuCaptain Ryu Scoot Magee Joined: Posts: 1,486 ✭✭✭✭✭ OG
    edited February 6
    What do you guys think of BRH xx Charge fireball? The first hit leaves you very close but gives a good amount of frame advantage. At worst you can get hit with a reversal and at best they press a button and eat the fireball, I really don't use it like that. The second hit (around mid to max range) leaves you further away, I usually do a short charge and release in that situation but it seems pretty good overall. I've been using that a lot to finish off block strings.
    CFN ScootMagee
  • HighlandfireballHighlandfireball Are you ready for a war? Joined: Posts: 8,433
    What do you guys think of BRH xx Charge fireball? The first hit leaves you very close but gives a good amount of frame advantage. At worst you can get hit with a reversal and at best they press a button and eat the fireball, I really don't use it like that. The second hit (around mid to max range) leaves you further away, I usually do a short charge and release in that situation but it seems pretty good overall. I've been using that a lot to finish off block strings.

    I think the problem with this buff is that it sort of fly's in the face about what you're supposed to do with his V-trigger. The V-trigger is primarily used as either a full time zoning/footsie buff or a combo extender. It feels like st.hp buff means we've got to put ourselves in spots where Ryu's just not comfortable playing in. Like you pop V-trigger against Laura or Balrog, do you really want to risk eating herp derp bullshit into death back? Same with Urien.

    If it were up to me, I'd make the recovery on the fireball retarded, like 29 frames or I'd make it so he has more guard break situations ( smaller charge?)....something. I want what the other bullshit characters have got, when you pop trigger - people shit themselves, with Ryu right now it's just not up to the game standard.

    You know what would even be a buff, lowering the scaling on a guard break fireball so that the follow up shit would actually hurt and not tickle.

    Right now he's just a bad character with bad tools.
  • JustinAkatsukiJustinAkatsuki Joined: Posts: 214
    I think a big issue is we are playing a game where you don't have the luxury to really do a normal cancel into a v trigger like some other characters can use theirs ( he has st mk but mostly thats only when Ryu has a CA on deck) so characters like Laura, Urien and Rog have an advantage in that regard. And then when you factor in the st LK change, the throw change, anti air shoryuken can possible trade as an anti air, shorter range normals and a fireball game where this game is heavy anti fireball on some characters you have to play with your hands tied behind your back in the neutral game in certain MU's.

    I personally don't think a patch is coming until the end of this year but i hope im wrong. Here are my changes for Ryu: Revert St LK back to season 1 status, V trigger: Faster normals, better hitbox on normals, or if their adamant on keeping his normals stubby then a better fireball game but really i just wish the input lag went further down in this game and also make Dp's not trade against a jumping normal that would go a long way i think
  • Captain RyuCaptain Ryu Scoot Magee Joined: Posts: 1,486 ✭✭✭✭✭ OG
    What do you guys think of BRH xx Charge fireball? The first hit leaves you very close but gives a good amount of frame advantage. At worst you can get hit with a reversal and at best they press a button and eat the fireball, I really don't use it like that. The second hit (around mid to max range) leaves you further away, I usually do a short charge and release in that situation but it seems pretty good overall. I've been using that a lot to finish off block strings.

    I think the problem with this buff is that it sort of fly's in the face about what you're supposed to do with his V-trigger. The V-trigger is primarily used as either a full time zoning/footsie buff or a combo extender. It feels like st.hp buff means we've got to put ourselves in spots where Ryu's just not comfortable playing in. Like you pop V-trigger against Laura or Balrog, do you really want to risk eating herp derp bullshit into death back? Same with Urien.

    If it were up to me, I'd make the recovery on the fireball retarded, like 29 frames or I'd make it so he has more guard break situations ( smaller charge?)....something. I want what the other bullshit characters have got, when you pop trigger - people shit themselves, with Ryu right now it's just not up to the game standard.

    You know what would even be a buff, lowering the scaling on a guard break fireball so that the follow up shit would actually hurt and not tickle.

    Right now he's just a bad character with bad tools.

    I agree that he's bad, really bad.
    CFN ScootMagee
  • NorieagaNorieaga FADC x ROFLCOPTER Joined: Posts: 4,217
    I think Capcom is afraid to make Ryu good because of his parry. They're afraid of someone mastering the parry and then wrecking the competition. Still, they should revert him mostly back to his S1 form. Give him back everything except the j.lk, that was just stupid. And no AA jab.
  • BeastEGBeastEG One day, I'll realize I'm bad at FG's Joined: Posts: 405
    edited February 6
    Honestly, the Parry is such a trash tool in this game. I'd prefer we just got the donkey kick as his V-skill or I'd even be fine with a Focus attack.

    That or give us a tool to have an actual zoning game like Guile can because right now, I feel like you would need to give Ryu an AK-47 to actually be fun to play in this game...
    Post edited by BeastEG on
    SFV: Ryu
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  • HighlandfireballHighlandfireball Are you ready for a war? Joined: Posts: 8,433
    Parry's ok, but it's like most of the V-skills, just a part time match up dependant tool that only get's used for single moves ( Mika drop kick, Cammy V-Skill, Alex stomps etc). Honestly I'm stumped on that one, I don't think you can make it better without breaking it.

    Personally I'd like to see his zoning tools improved because I don't think Ryu can hang with anyone with decent buttons - Rashid, Balrog, Cammy, you're just taking your life into your own hands if you decide to press buttons. With Ryu now it feels like you can be hanging around with a decent life lead until the inevitable WTF moment turns the whole round because you thought you'd press cr.mk.

    It's like walking on eggshells almost every match.
  • QuarkQuark Joined: Posts: 4,016
    edited February 7
    Parry's ok, but it's like most of the V-skills, just a part time match up dependant tool that only get's used for single moves ( Mika drop kick, Cammy V-Skill, Alex stomps etc). Honestly I'm stumped on that one, I don't think you can make it better without breaking it.

    I don't see why they can't just reduce the recovery, it already recovers slower than LP DP while being equally punishable

    if Capcom wants the game to revolve around tossing out moves and hoping for the best, why shouldn't Ryu be able to do that effectively with his parry? it STILL wouldn't be as good of a "yolo button" as a good CC since most of those are safe on block + barely whiff punishable + beat a wider variety of actions than parry + offer more damage anyways. but it would be fun being able to toss out an ume-parry once in a while without likely losing the match if it whiffs. I'm not talking about giving him 3s parry or any such nonsense; just make his parry recovery a little harder to react to so that you might catch a sleeping opponent off guard on whiff. rog/urien have insanely hard-to-react-to high-priority specials that traverse the whole screen, are even or + on block, and can cancel into some of the best VTs... is a slightly faster parry really too much to ask for?

    barring that I'd like it's CH state removed at least.
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  • HighlandfireballHighlandfireball Are you ready for a war? Joined: Posts: 8,433
    Quark wrote: »
    Parry's ok, but it's like most of the V-skills, just a part time match up dependant tool that only get's used for single moves ( Mika drop kick, Cammy V-Skill, Alex stomps etc). Honestly I'm stumped on that one, I don't think you can make it better without breaking it.

    I don't see why they can't just reduce the recovery, it already recovers slower than LP DP while being equally punishable

    if Capcom wants the game to revolve around tossing out moves and hoping for the best, why shouldn't Ryu be able to do that effectively with his parry? it STILL wouldn't be as good of a "yolo button" as a good CC since most of those are safe on block + barely whiff punishable + beat a wider variety of actions than parry + offer more damage anyways. but it would be fun being able to toss out an ume-parry once in a while without likely losing the match if it whiffs. I'm not talking about giving him 3s parry or any such nonsense; just make his parry recovery a little harder to react to so that you might catch a sleeping opponent off guard on whiff. rog/urien have insanely hard-to-react-to high-priority specials that traverse the whole screen, are even or + on block, and can cancel into some of the best VTs... is a slightly faster parry really too much to ask for?

    barring that I'd like it's CH state removed at least.

    I agree, it shouldn't be a crush counter punish but Ryu get's the worst of everything - written in stone. Meterless Dp's should also not be CC punishable, they can't have it both ways...although in Season 2 anything goes. Honest I don't think there's much you can do with Parry. I think V-triggers where its at. He also really needs his st.lk back. I feel like there's some kind of prophecy with me and SF characters, pick Sagat in SF4 - gets raped (with st.lk also one of his biggest nerfs), SF5 - same shit.
  • BeastEGBeastEG One day, I'll realize I'm bad at FG's Joined: Posts: 405
    I disagree with everyone's assessment about Parry in terms of its designed use. If Ryu was a complete character and had Parry, then I'd say it's fine. The problem with Parry is that it's terrible compensation for the package we currently have with Ryu as it doesn't plug up any of this holes.

    It's supposed to be a pressure option if you look at how it's designed. It's supposed to say I will just eat your FB's and walk forward. It's supposed to say using long-ranged normals is dangerous because I will punish them with Parry. Parry is supposed to be the compensation Ryu gets for having stubby normals and lack of other pressure options. It's supposed to be a a tool that dissuades people from using their favorite poke too much. An opponent is supposed to respect it. That would be the only logical reason why they made it as such and made Ryu as such. The problem is the risk/reward profile of even a successful parry is trash tier sans a couple of moves. It's the fundamental flaw with counter moves in general in 2D FG's, if I know what my opponent is going to do, I would already be winning and therefore don't need this tool. It's why most counter characters tend to be either broken or trash. Better to just have an offense that doesn't care what your opponent is going to do, or that forces your opponent to have to take poor risk/reward actions to counter your offense.

    Excluding Guile, Fang, and Sim to a certain extent, SFV basically doesn't even feel like a 2D FG anymore to me. If you don't have the ranged game or more interesting vertical footsies, it's basically a sub-par 3D FG game without the lateral moves axis. If you don't have invincible reversals, you're basically living in a 3D FG in terms of options defensively. Since moving forward is the best idea like 99% of the time, it becomes a time-control game far more than a space control game. Some match-ups have a space control aspect, but the same can be said of 3D FGs as well.

    I wouldn't be surprised if my Virtua Fighter would improve more playing SFV S2 than my SFV.
    SFV: Ryu
    VF5FS: Sarah Bryant
    GG Xrd: Ky
    Overwatch (damn there is a lot to learn): Pharrah, 76, Tracer / Bastion, Dwarf / Ape, Rein, Orisa, Russia / Lucio, Mercy, Zen, Symm
  • KolbeKolbe Joined: Posts: 153
    I much rather have buffs on his v-skill than his v-trigger. I can think of a bunch of improvements that could make his v-trigger an actual useful tool, but the problem for me personally is that I really don't like the x-factor-like quality of this mechanic. With Balrog, for example, you can only fight at your leisure up until you reach half of your life. Once you get there, you must be ultra careful and change your plan accordingly, because one whiffed button can lead to instant KO and that's just dumb.

    I liked the v-skill/v-trigger set for Ryu when this game was first announced. The v-skill was okay and the v-trigger was not OP. It changed the game, but one as a player had still to earn the comeback. But then came the other v-triggers and nullified Ryu's mechanics.

    Could Ryu have some crazy v-trigger comeback potential like Urien or Balrog? Sure, but I don't want it. I want overall tools for overall matches. That's how I used to play Street Fighter before. No gimmicky comeback mechanics. Also, get out of my lawn.
    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • HighlandfireballHighlandfireball Are you ready for a war? Joined: Posts: 8,433
    Kolbe wrote: »
    I much rather have buffs on his v-skill than his v-trigger. I can think of a bunch of improvements that could make his v-trigger an actual useful tool, but the problem for me personally is that I really don't like the x-factor-like quality of this mechanic. With Balrog, for example, you can only fight at your leisure up until you reach half of your life. Once you get there, you must be ultra careful and change your plan accordingly, because one whiffed button can lead to instant KO and that's just dumb.

    I liked the v-skill/v-trigger set for Ryu when this game was first announced. The v-skill was okay and the v-trigger was not OP. It changed the game, but one as a player had still to earn the comeback. But then came the other v-triggers and nullified Ryu's mechanics.

    Could Ryu have some crazy v-trigger comeback potential like Urien or Balrog? Sure, but I don't want it. I want overall tools for overall matches. That's how I used to play Street Fighter before. No gimmicky comeback mechanics. Also, get out of my lawn.

    I'm in the if you can't beat them join them camp. They nerfed an already mediocre set of normals even further in season 2. Asking for longer medium kicks or 6 frame sweeps looks like a pipe dream now. They just want this game to be about guessing.
  • KolbeKolbe Joined: Posts: 153
    Just give him his donkey kick back. I'll take that.
    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • Rockman85Rockman85 Joined: Posts: 394
    Ryu is gimped. He feels incomplete now. S.hk into s.lk sucks. Stubby leg man. Can't wait for changes.
    PC AE ID: opticknads
  • HighlandfireballHighlandfireball Are you ready for a war? Joined: Posts: 8,433
    edited February 10
    Rockman85 wrote: »
    Ryu is gimped. He feels incomplete now. S.hk into s.lk sucks. Stubby leg man. Can't wait for changes.

    Not sure if there's another character in the game that gets less from crush counters.

    St.Hk Only hits high (why?) and links to nothing if you're too far.

    St.Hp - spin animation

    At the very least if St.Hp launched ( like Guiles close fierce) we could link a juggle in there.

    Just a boring boring character now. I pretty much play him as a counter attack only now because the risks are too great against most of the top tier.
  • vandutchvandutch Grand Master Lurker Joined: Posts: 41
    Rockman85 wrote: »
    Ryu is gimped. He feels incomplete now. S.hk into s.lk sucks. Stubby leg man. Can't wait for changes.

    Not sure if there's another character in the game that gets less from crush counters.

    St.Hk Only hits high (why?) and links to nothing if you're too far.

    St.Hp - spin animation

    At the very least if St.Hp launched ( like Guiles close fierce) we could link a juggle in there.

    Just a boring boring character now. I pretty much play him as a counter attack only now because the risks are too great against most of the top tier.

    Yea and when the new patch drops we have to get ready for more disappointment like sf4
    XBL: DaPowerHouse
    PSN: DaPowerHouse_ CFN: DaPowerHouse
  • JustinAkatsukiJustinAkatsuki Joined: Posts: 214
    Well a patch is coming so im glad i was wrong about it not coming until the end of year but i have no faith in this patch. Just have to wait and see
  • Rockman85Rockman85 Joined: Posts: 394
    getting dp stuffed when you do it late is annoying and shouldnt be allowed. Another thing that annoys the hell out of me is that it seems like most of the cast has an ex wake option that if blocked they are safe. Try getting your ex dp blocked and see what happens.
    He needs to get something back. Either his damage, range or some extra options. The current versions feels not good.

    It is like Ryu is a constant up hill battle even when you do something right.
    PC AE ID: opticknads
  • CestusCestus Sorry for my english :D Joined: Posts: 5,817
    edited February 13
    Rockman85 wrote: »
    Ryu is gimped. He feels incomplete now. S.hk into s.lk sucks. Stubby leg man. Can't wait for changes.

    Not sure if there's another character in the game that gets less from crush counters.

    St.Hk Only hits high (why?) and links to nothing if you're too far.

    St.Hp - spin animation

    At the very least if St.Hp launched ( like Guiles close fierce) we could link a juggle in there.

    Just a boring boring character now. I pretty much play him as a counter attack only now because the risks are too great against most of the top tier.

    CC S.HP vertical launching will not make much sense, but CC C.HP in very first SFV videos worked like that, like current Ken's

    Tbh i wanted it at begin too, but honestly i did'nt think it will be better than now, i can see it leading to whiffs


    My dumb wishlist changes for a fun Ryu:

    -CC stHP and CC stHK having effects switched

    -stHP>specials working ever, not only on VT

    -stHP>specials working ever, also as MP>HP>

    -stHK of MP>HP>HK being CA cancellable

    -A 2nd target combo: MP>HP>HP that work on crouchers
    Some modder did HP>HP and look fucking awesome (MP>MP does'nt look as good)
    148702344357591.gif?1487023451

    -A new command normal: back+HP that work like Akuma's and look like this
    148702543057599.gif?1487025440

    -While on VT give him this from USF4 omega (parry>PPP)
    W8S51z.gif

    I know not even 10% of that will happen, but tell me it will not be more fun to play


    What i expect from March patch:

    -a couple of pratical but boring buffs
    -a rain of dmg nerfs until he punch like a bitch :(
    I designed SFV Ken, your argument is invalid.
    "@Cestus tightened her ass up" - YagamiFire

    All SFV Colors here!- http://forums.shoryuken.com/discussion/214626/new-colors-for-story-and-battle-alts
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