Ryu Season 2

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  • AnTiLooPAnTiLooP Joined: Posts: 29
    Been thrashing around real hard with ryu. Looks like c.mp is really good in footsies during normal game play.

    Also, j.heavy , s.mp x2, s.HP , s.hk / mix up vt and super is really good.

    Try it.
  • YouScaredNoobYouScaredNoob Joined: Posts: 148
    Ryu should still be played like s1.. just the only differences are no oki off f.grab, no inv uppercut and j.lk got nerfed.

    Still play your basic Ryu game and you'll rekt as you normally did.

    Just no more cheap stuff and I'm ok with it.. guess we just gotta get used to his slower normals.
  • makmak!!!makmak!!! Going Bananas! Joined: Posts: 1,801 ✭✭✭✭✭ OG
    Alkipot wrote: »
    makmak!!! wrote: »
    Man ryu is so free on wake up.

    Use meter.

    LOL meter dependant ryu on wakeup.
    It has to start somewhere
    It has to start sometime
    What better place than here
    What better time than now.....
  • TouchdownTouchdown Joined: Posts: 498
    ^Just block makmak!
    "I see many intermediate to intermediate-advanced players stuck in the realm of theory fighting. They are stuck in their minds, hung up on making “the right decision” at every point in the game..These players don’t play with enough intuition, with enough “feeling,” with enough creativity, unpredictability, and daring..."
  • KolbeKolbe Joined: Posts: 169
    Any tips for waking up against command grab characters?
    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • PainguinPainguin Joined: Posts: 118
    Rofl. The "nerfs" Ryu received is nothing compared to what they did to Chun.
  • PainguinPainguin Joined: Posts: 118
    edited December 2016
    Touchdown wrote: »
    redrapper wrote: »
    I agree with the AA nerf because tbh theres too many people reliant on mashing out DP during a blockstring and on wakeup. I've missed meaties since the older games and I'm fine with the change.
    Nah, taking away the THREAT of a DP is stupid. If a player is able to mash out through block strings, that is on the player for messing up the strings or because he/she is careless and not looking out for DP. You can also bait out mashed DP's on Blcok strings too. It just takes away from having BOTH players think about these things and is what made SF fun. Now that fun factor is gone.

    Now I have to lolol at my "special [nothing special about it now]" move when it gets casually jabbed and thrown. This tactic is catering to lame scrubs who cry "masher" every time they lose [who am I kidding they even say that when they win] to a ryu or Ken. They could never handle it, so guess what, lets just weaken the system for them.

    Some event hub members work for Capcom, tell the mods to inquire!


    You can still bust out opponents' imperfect block strings. Anything with more than 2 frame gap you can time your DP out. You just cannot mash it out mindlessly after initial blocking. And you are talking about carelessness?
  • makmak!!!makmak!!! Going Bananas! Joined: Posts: 1,801 ✭✭✭✭✭ OG
    Yeah I know how to block since sf 2.
    Kolbe wrote: »
    Any tips for waking up against command grab characters?

    This is what I have been talking about.

    So how many spd ryu receives before getting a single bar?
    It has to start somewhere
    It has to start sometime
    What better place than here
    What better time than now.....
  • oodkoodk Joined: Posts: 318
    Best bet is to jump lol but still can be punish
  • CestusCestus Sorry for my english :D Joined: Posts: 6,249
    I'm getting so used to stHP->Specials, but seriouslyneed to become a thing even without VT and to work also as MP>HP>

    Ryu will be so much more fun
    I designed SFV Ken, your argument is invalid.
    "@Cestus tightened her ass up" - YagamiFire

    All SFV Colors here!- http://forums.shoryuken.com/discussion/214626/new-colors-for-story-and-battle-alts/p1
  • CobraKaiCobraKai Joined: Posts: 584
    His DP gets stuffed and jabbed out of. What's worse is he gets thrown out of it.

    The stubby normals makes only 2 approaches, jump or fireball. SF2Turbo Ryu was better than this.
    Im done with the game its boring me, they sucked out all the fun.

    Might be back when the new characters hit.
  • yatesyates RandomDragonPunches Joined: Posts: 66
    Kolbe wrote: »
    Any tips for waking up against command grab characters?

    Watch this video, and then go test out some different scenarios in the lab.

    "I'm ALWAYS jacking off on GGPO." - dreamfire -
  • yatesyates RandomDragonPunches Joined: Posts: 66
    edited January 5
    ^^^^

    Pardon the mishap at 2:07. I'd intended to showcase Laura's ST.LK~HCB+LK on Block, not Hit. I accidentally punched in the incorrect clip. Please do note that LP DP will still escape that Tick Throw on Block, without Reversal timing.

    Also, my Frame Data from Oki Calculator was out-of-date, and I didn't realize her Command Throw was 5F, now.

    The point is, the shit works against throws.
    Post edited by yates on
    "I'm ALWAYS jacking off on GGPO." - dreamfire -
  • KolbeKolbe Joined: Posts: 169
    yates wrote: »
    The point is, the shit works against throws.

    I watched it last night! Good stuff! Definitely will test things.

    You made the video then? 'Cause I was wondering about the music :D

    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • yatesyates RandomDragonPunches Joined: Posts: 66
    Kolbe wrote: »
    yates wrote: »
    The point is, the shit works against throws.

    I watched it last night! Good stuff! Definitely will test things.

    You made the video then? 'Cause I was wondering about the music :D

    The music is Pat Martino - Blue Bossa. Arguably the greatest jazz guitarist of all time.
    "I'm ALWAYS jacking off on GGPO." - dreamfire -
  • KolbeKolbe Joined: Posts: 169
    yates wrote: »
    The music is Pat Martino - Blue Bossa. Arguably the greatest jazz guitarist of all time.

    Thanks!

    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • RawrpurRawrpur Joined: Posts: 5
    Oh man i feel like at a total loss with Ryu now. I cant seem to win any matches consistently anymore i feel like Ryu (or me) is getting out footised by characters Ryu should be able to keep out with normals. In short it feels ryu has no strong sides anymore i cant play defense but i cant go in either.
  • KolbeKolbe Joined: Posts: 169
    Rawrpur wrote: »
    Oh man i feel like at a total loss with Ryu now. I cant seem to win any matches consistently anymore i feel like Ryu (or me) is getting out footised by characters Ryu should be able to keep out with normals. In short it feels ryu has no strong sides anymore i cant play defense but i cant go in either.

    I hear you, man. I'm not a dedicated player, but I improve consistenly, if slowly, over time. However! I had gone from Super Gold to Ultra Silver and back TWICE since the patch! The good news? I stopped caring about LP altogether :P
    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • Captain RyuCaptain Ryu Scoot Magee Joined: Posts: 1,505 ✭✭✭✭✭ OG
    Based on what I've heard so far Ryu's V trigger will be way stronger in season 2. Apparently his normals are faster than they are now in Vtrigger but even if that's not true he has way more potential for guard crush fireballs due to invincible reversals needing meter.

    pretty sure meterless dps still gonna be fireball invincible, just like Guile flash kicks are currently.

    Looks like the block setups work against shoto meterless dp's which is nice.
    CFN ScootMagee
  • makmak!!!makmak!!! Going Bananas! Joined: Posts: 1,801 ✭✭✭✭✭ OG
    Infiltration said it best what I was trying to point out. Those who complain about fireballs and SRK's are scrubs. This generation always needed to be spoon fed that's why they will never learn.

    It has to start somewhere
    It has to start sometime
    What better place than here
    What better time than now.....
  • JustinShadeJustinShade Joined: Posts: 6
    Hello fellow Ryu players!

    Like a lot of you guys I've found Ryu much more difficult to play in season 2 while a lot of characters became stronger against him. I don't want to tell you guys to go check out my Youtube channel, but I'll post here when I publish my video about some season 2 strengths with Ryu that I feel are practical. I personally feel he is among the worse characters in the game now primarily because of how strong others became. Daigo's been using the second hit of the Back Heavy Kick into a Special like Hadoken or Tatsu. It's decent chip damage and safe pressure from a distance. However, it is slow and has lengthy recovery for the chip damage you get from it when blocked.
  • KolbeKolbe Joined: Posts: 169
    What's your channel?
    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • makmak!!!makmak!!! Going Bananas! Joined: Posts: 1,801 ✭✭✭✭✭ OG
    edited January 16
    Whoever disagreed howbout trying to play against mika, gief and laura. Get knocked down and see what happens.

    Ryu thread is gonna be silent for awhile.
    It has to start somewhere
    It has to start sometime
    What better place than here
    What better time than now.....
  • shinbojanshinbojan Joined: Posts: 467
    I would rather play against those three, than having to play against Rog and Rashid.
  • JustinAkatsukiJustinAkatsuki Joined: Posts: 214
    Get use to finding a secondary for the Guile MU. I don't see Ryu beating him in season 2 unless you psychic jump a sonic boom and land a jump in
  • shinbojanshinbojan Joined: Posts: 467
    It is a lot worse with Akuma.
    With Ryu, you can at-least parry and get VT really fast.
  • Arthuro_RayArthuro_Ray Joined: Posts: 226
    Hard-zoners like Guile are the hardest MU for Akuma for sure, he just don't have enough HP, and then there is Rashid.


    At least you can compete and win the fireball war with him, if you mix up with a few red fireball, shakunetsu xx v-trigger also helps to get in, you can follow and use the fireball as a shield like Nash.
  • jordyloksjordyloks Joined: Posts: 37
    edited January 18
    Get use to finding a secondary for the Guile MU. I don't see Ryu beating him in season 2 unless you psychic jump a sonic boom and land a jump in

    You have to get to a range where you counter the startup of booms and normals with sweep and st.mk/cr.mk, jumping isnt really the answer even though it overwhelmingly feels like the thing to do, if anything a psychic tatsu is better.

    If you want just general tips a lower level/online etc you will find that Guile players can't hold the zoning pattern for long as they back up to the corner - they will be the ones that actually want to jump in over your fireballs, my strategy when playing a Guile player like that ( which is mostly everyone) is to usually sit and block/parry with fireballs and wait for them to jump in, rinse repeat and walk forward til I can get to that uncomfortable will i won't I push something because some of Guiles poking normals like back fist only hit high and you can low profile it. Once you get him in the corner sit at the point of about a st.mk/cr,mk and just throw out staggered pokes. The idea is just to keep him there.

    Pretty spot on, yo.

    Daigo doing just that in the first round.


    Err, I timestamped it for 9:54 but the link is being a dick.
  • Captain RyuCaptain Ryu Scoot Magee Joined: Posts: 1,505 ✭✭✭✭✭ OG
    Yeah, vs Guile I've just been using parry vs booms and trying to back him to the corner for the most part. Rog seems to be a pretty bad match for the reasons stated above. I'm not a fan of the Ryu changes.
    CFN ScootMagee
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 56,797 mod
    Guile vs Ryu should be a decent matchup now. Looking forward to how it plays out with the new parry gauge buffs.


    Akuma shouldn't be too bad either considering parry helps deal with his air shenanigans with big punishes and he has low health/stun.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • shinbojanshinbojan Joined: Posts: 467
    I would be suprised if daigo would not be using guile against Tokido/Sako.
  • HighlandfireballHighlandfireball Are you ready for a war? Joined: Posts: 8,763
    edited January 20
    Guile vs Ryu should be a decent matchup now. Looking forward to how it plays out with the new parry gauge buffs.


    Akuma shouldn't be too bad either considering parry helps deal with his air shenanigans with big punishes and he has low health/stun.

    Ryu beats Akuma imo at the very least it's even, I can just feel it when I play/watch Akuma. Guile not so much. It's fine to say "you can build v trigger now" but what do you do with it? Control the zone for 6 or 7?fireballs ...now what. Ryus trigger doesn't have enough application to make it super scary. The thing with Guiles booms aswell is that you can't parry the chasing booms that he follows, only the zoning booms which means you're already standing too far away.

    You pretty much have to save Super, that's the only equaliser I see. Guile doesn't need to worry about not using v-reversal now and the fact he gets a trigger cancel from a boom ( why can't Ryu get this!) makes his trigger better for me, it has much more application.

    Interested to see it develop but I think it's a bad match. I don't think Ryu actually has many advantaged match ups now if any.
    Post edited by Highlandfireball on
  • Sanada-kunSanada-kun Joined: Posts: 716
    Shoto life is rough in season 2
  • JustinAkatsukiJustinAkatsuki Joined: Posts: 214
    Yeah wish ryu had better range on some of his normals and a better fireball. Capcom should make the shoto stuff actually better instead of making them sub par or worse ( no more meterless DP, stubby normals, more recovery on fireballs)
  • KolbeKolbe Joined: Posts: 169
    We will prevail... or something!
    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • JustinAkatsukiJustinAkatsuki Joined: Posts: 214
    I don't know if this is worth doing but on the Ryu discord someone said the first hit of Ryu's B. HK when v trigger cancelled puts him at +16...eh not sure really
  • KolbeKolbe Joined: Posts: 169
    This balance patch is waaaay more controversial than any other balance adjustment made in SFIV. Or maybe people have more platforms to voice their insatisfaction. I don't know. Even pro players complain. I saw a PR Rog tweet stating that boxer was badly adjusted to fight season 1 characters and that he was "too strong" now.

    I still hope Capcom makes some course correction, but if not, well, I'll stick to my main.

    Also, there's Tekken and Rev 2 in the horizon. Why suffer?
    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
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