Ryu Season 2

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  • JustinAkatsukiJustinAkatsuki Joined: Posts: 214
    Is Ryu's st lk back to where it was in season 1 in this beta version?
  • Captain RyuCaptain Ryu Scoot Magee Joined: Posts: 1,505 ✭✭✭✭✭ OG
    Is Ryu's st lk back to where it was in season 1 in this beta version?


    yes, I believe so. I was able to connect a st lk after a st rh from almost max range. It feels good to be able to convert off that again.

    Can anyone confirm a change in ryu's j.mk? I feel like the move is whiffing when it's supposed to hit. It could just be me but something seemed off about it.
    CFN ScootMagee
  • bisonatorbisonator Joined: Posts: 628
    His C.HP looks like Akuma's B.HP
  • KolbeKolbe Joined: Posts: 169
    Can someone confirm if Ryu's MP DP and HP DP still do the same damage?
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  • HighlandfireballHighlandfireball Are you ready for a war? Joined: Posts: 8,763
    Is Ryu's st lk back to where it was in season 1 in this beta version?

    It's a pixel better than S1 according to the numbers, nothing noticeable I would imagine.
  • makmak!!!makmak!!! Going Bananas! Joined: Posts: 1,801 ✭✭✭✭✭ OG
    Oh wow they gave ryu a spankin new cr. Hp animation....

    Wait haven't I saw that animation before?

    Oh it was in sfXt lol!
    It has to start somewhere
    It has to start sometime
    What better place than here
    What better time than now.....
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 56,797 mod
    edited April 4
    The s.lk buff will make his mid range a little bit better, however overall, he's still going to remain where he's at currently in S2, irrelevant. I mean, at the absolute best, he may get closer to mid-tier possibly, however imo he'll be around low-mid. Not to mention with the most prolific Ryu player switching over to Guile now, we will no longer be seeing Ryu being played at the extreme high levels which saddens me, and imo for the game of SF:V in general.


    I guess that's not too far off from late game SFIV where regular Ryu was just counter pick tier at best. It's funny because in the Evo panel for SFV they said they were balancing the game around Ryu, but may not be the case now.


    With that said, I'm pretty sure Daigo is going to be messing around with Season 2 Ryu. One of the big issues with Ryu in Season 2 is QoL issues that they didn't think about going into the new season for him. Now that he can properly cover the air again and punish in mid range which is necessary for his archetype, at minimum you should see him play Ryu online again. You don't stick through Ryu's worst times like that and just never go back. He is Ryu.

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  • igogorekigogorek Joined: Posts: 133
    I hope Daigo stick with Guile personally, unless they make Ryu strong. Ryu even with buffs isn't strong now and with current level of competition I don't think it's wise to use him in tournaments - too much of an uphill battle. I like watching tournaments and like to see players show their capabilities fully - for that you need a good characters with good tools. I don't want to see player showing an amazing play and still lose or at least looking hindered by his character, like it was with Xian in S1. And Guile fits Daigo preferable playstyle too. I think when character loyalty hurts your results (for pros) or fun (for casuals) it stops being a virtue, if it ever was.

    Also i don't think Capcom will make Ruy strong any time soon. Comments on this thread often say that only idiots could balance Ryu the way Capcom did, like they don't know what they are doing. And i think they know perfectly well what they are doing and they made Ryu weak on purpose. He was the most popular character with almost 18% of people playing him. That's a lot of people who can buy DLC. So they gave Ryu nerfs that he didn't really need to give people additional incentive to buy Akuma. And they gave Urien, Balrog, Guile buffs that they didn't really need and made them kinda easy to play on low level so people would switch to them too.
    It worked, at least for Akuma. He was most popular for two months and is now second place. But Ruy is still first with 10-12% and he will always be popular, just because he is Ryu. And that's a lot of people who can buy DLC. So there is no point in making Ryu strong and taking away that incentive to switch.
    They will keep Urien, Guile, Balrog and Ibuki top tier and tournament viable, so pros would show a good results with them (even maybe Juri). People will see that and will switch. At some point they will release Sagat, i guess next season like Akuma on S2. And they also want people to switch. And people don't like to switch from strong characters.
    But at least Sagat being DLC gives good chances that he will not be nerfed too hard, so Highlandfireball's curse of his characters being nerfed will be lifted. =)
  • HighlandfireballHighlandfireball Are you ready for a war? Joined: Posts: 8,763
    Personally I think they are taking a massive risk making all the shoto's shit. Because lets face it Ken is also pretty rubbish, looks like he's getting worse and Akuma is probably Mid tier at best. Making possibly 30% of your player base hate their character because shit hawks want to smash their head off the controller with Laura and Balrog is a bad move.
  • igogorekigogorek Joined: Posts: 133
    I'm actually surprised that Akuma ended up mid tier at best. I was pretty shure he is gona be OP.
  • vandutchvandutch Grand Master Lurker Joined: Posts: 41
    Shotos go aginst the new design philosophy for SFV, and that is safeish moves that move forward, are spamable and mixups.
    Basically fireballs are irrelevant, tatsus are combo enders(ryu still has to confirm standing to use) and srk's high risk low reward special moves.

    Look's like capcom should faze out shotos instead of having them languishing in the game just for fan service
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  • BeastEGBeastEG One day, I'll realize I'm bad at FG's Joined: Posts: 405
    A 2D fighting game without effective zoning is just a bad 3D fighting game with no horizontal axis IMO.
    SFV: Ryu
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    Overwatch (damn there is a lot to learn): Pharrah, 76, Tracer / Bastion, Dwarf / Ape, Rein, Orisa, Russia / Lucio, Mercy, Zen, Symm
  • JustinAkatsukiJustinAkatsuki Joined: Posts: 214
    Capcom won't bring Ryu,Chun,Alex,Fang,Ken, or Nash closer to their season 1 selves and to me it's obvious because Capcom won't admit how much of a failure season 2 has been balance wise. Now onto Ryu yeah i don't see him getting better much even with st lk coming back, i still think he should get a buff to his v trigger mode and his throw game right now everything is just too rushdown heavy
  • Rockman85Rockman85 Joined: Posts: 395
    I am trying to be positive about this.
    The way I see it is that overall he is better because his footsies are better. I mean having extra range on your main combo button is a good buff. Having more range on a fast light that can be used for punishes is another good buff. Considering the buff to B+HK ( This is a situational buff that i feel works well against certain characters) and little extra range on c.lp I think Ryu can play just a little better than before.
    In a nutshell the abuse that some characters had with there normals and specials should die down a step or two because they will have to respect that they can get hit with something

    Oh yeah, with longer reach players will tend to jump in more to compensate allowing you to to AA more.
    I am tryin to be optimistic here!
    PC AE ID: opticknads
  • TrueSephirothTrueSephiroth Joined: Posts: 1,389 ✭✭✭✭✭ OG
    Highland is correct that shotos overall are pretty bad in S2, with Ken and Gouki being more viable than Ryu, although Ken will be getting a nerf as well with the April patch lol! Some of the changes makes no damn sense at all. I guess Cammy must've been so weak in S2 that she needed an Air throw now? Capcom, what?

    Guile is one of the shining moments of S2, because I actually see zoning that it outside the sweep range, and so I'm hoping that the nerfs he got with the soon to be patch doesn't hurt him that much.

    Sadly, when I watch S2 matches of Laura, Urien, Rog popping a character for making one mistake and I ask myself the question as to why someone like Ryu who promotes real SF play is put on the backseat burner.

    I mean, I just got done with SF4...a game where we had to deal with stupid Vortex characters, dive kick galores, and here we are in a blender of new characters whom are once again doing nonsense things, but with no strong Honest characters like Ryu who could balance the character archetypes out.

    No, I'm not branding hate on character archetypes like Laura, Balrog, in fact I don't mind it one bit. However if Capcom ascends these types of characters than they should try to follow previous SF games like Super Turbo who also committed into putting Powerful fundamental characters to be on par so that it would make the game at least in my mind more enjoyable.

    On record once again, I've been so salty with S2 (Yes, you guys can call me a whiner, I have no qualms, but I'm just being honest, that I sincerely don't enjoy S2 all that much) that I've barely clocked any hours in, and with me being out of state, it just puts me at ease knowing that I won't be at home to be tempted into to touching the game until at least the end of May when I came back.
    "Winning isn't everything, it's the only thing." - Vince Lombardi

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  • HighlandfireballHighlandfireball Are you ready for a war? Joined: Posts: 8,763
    edited April 5
    They should make st.jab link to st.mp without a counter hit so we've got a brain dead 3 frame hit confirm into target combo that's safe if you stop at st.mp. That way it would fit with the game design - lots of stupid shit thats safe on block but does good damage if it hits and is basically low/no risk.

    I've done ok in season 2 even though it sucks donkey dick, but my gameplan is just the same for most characters/players - block and wait til they've burned their stupid shit then counter that, rinse repeat. If they've got meter - block, if they've got V-trigger - block. Only throw fireballs if you've cancelled off a normal or are outside jump distance.

    Basically I play like the most simple game you can imagine and know all the frame data counters so I just try and collect damage from their negative gambles. I beat a Rog in the top 500 today twice in a row by just playing him like he was brainless. I also stopped teching 90% of the time and just block. I figure I can take 5-6 throws and reset the situation since most of the cast don't get midscreen pressure ( at least not real pressure). If you're in the corner your pretty fucked though.

    I really don't care though, I think the game overall is quite bad, but I still thought the game was bad when Ryu was good, it was just more manageable.
  • BeastEGBeastEG One day, I'll realize I'm bad at FG's Joined: Posts: 405
    edited April 5
    Sincere question to everyone who is not enjoying SFV. Would consider switching to let's say KOF or maybe GGear if you're looking for a 2D FG?

    What irks me is that when people get up in arms about a game, calling it bad, but then continue to play it and and give time/money to Capcom instead of voting with what counts.

    Just my opinion, but unless people are actually willing to walk away and say, "Make this game better or I won't continue to support it," I feel like it's an inability to not put your money where your mouth is. If no one is willing to actually change their habits, then I guess there is no reason to believe Capcom will actually change the game towards something more geared towards what Ryu players would like.
    SFV: Ryu
    VF5FS: Sarah Bryant
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    Overwatch (damn there is a lot to learn): Pharrah, 76, Tracer / Bastion, Dwarf / Ape, Rein, Orisa, Russia / Lucio, Mercy, Zen, Symm
  • HighlandfireballHighlandfireball Are you ready for a war? Joined: Posts: 8,763
    BeastEG wrote: »
    Sincere question to everyone who is not enjoying SFV. Would consider switching to let's say KOF or maybe GGear if you're looking for a 2D FG?

    What irks me is that when people get up in arms about a game, calling it bad, but then continue to play it and and give time/money to Capcom instead of voting with what counts.

    Just my opinion, but unless people are actually willing to walk away and say, "Make this game better or I won't continue to support it," I feel like it's an inability to not put your money where your mouth is. If no one is willing to actually change their habits, then I guess there is no reason to believe Capcom will actually change the game towards something more geared towards what Ryu players would like.

    The main problem at least for me and my region and personal life is that fighting games are very much a free time hobby which I get about 5-6 hours a week on and if getting games on SF5 is hard, then it must be worse on other less popular games. FGs are generally a small categorie. If anything I'd see myself switching genres completely.

    I played SF4 yesterday with an old sparring partner it it was thoroughly enjoyable, but the SF4 scene is quite quiet now.

    I guess the way I show my stance is that I'm not willing to spend a single cent on SF5 ever again, be it costumes, characters,content etc.
  • BeastEGBeastEG One day, I'll realize I'm bad at FG's Joined: Posts: 405
    BeastEG wrote: »
    Sincere question to everyone who is not enjoying SFV. Would consider switching to let's say KOF or maybe GGear if you're looking for a 2D FG?

    What irks me is that when people get up in arms about a game, calling it bad, but then continue to play it and and give time/money to Capcom instead of voting with what counts.

    Just my opinion, but unless people are actually willing to walk away and say, "Make this game better or I won't continue to support it," I feel like it's an inability to not put your money where your mouth is. If no one is willing to actually change their habits, then I guess there is no reason to believe Capcom will actually change the game towards something more geared towards what Ryu players would like.

    The main problem at least for me and my region and personal life is that fighting games are very much a free time hobby which I get about 5-6 hours a week on and if getting games on SF5 is hard, then it must be worse on other less popular games. FGs are generally a small categorie. If anything I'd see myself switching genres completely.

    I played SF4 yesterday with an old sparring partner it it was thoroughly enjoyable, but the SF4 scene is quite quiet now.

    I guess the way I show my stance is that I'm not willing to spend a single cent on SF5 ever again, be it costumes, characters,content etc.

    While I agree with that (I only play for fun on occasion), I guess for me, I've just filled my time with other things. If KOF had better online (and America ever got good internet), I'd switch to that. It looks like GGear may be good enough to consider getting XrdR2.

    To me, if people don't vote with their time/money...then it's just whining (not accusing you, but general population at large.)
    SFV: Ryu
    VF5FS: Sarah Bryant
    GG Xrd: Ky
    Overwatch (damn there is a lot to learn): Pharrah, 76, Tracer / Bastion, Dwarf / Ape, Rein, Orisa, Russia / Lucio, Mercy, Zen, Symm
  • NG1313NG1313 Joined: Posts: 1,563
    edited April 6
    What would you say is our best button in SF5?

    I think it's the standing heavy punch. It's replaced the traditional sweep for the best poke - it's safe, hits even low like sweep, plus it crush counters.

    I think we can advance as Ryu players by focusing on using this move more, like st.lk to st.hp, in place of the traditional cr.mk to fireball.

    Try it out. I spam it all the time (just like cr.mk or cr.hk is earlier games!), and it works wonders - you just have to "aim it" at where the opponent might push buttons - even if they don't you're perfectly safe plus you netted some gray damage.

    I'd say it's a pretty top-tier normal, actually :lol: Maybe that will change the next time around everything including st.hp fails me, but right now I'm feelin' the power of that punch.

    Of course it won't work so well in footsies, where Karin has her st.hk and Laura has her st.hk, etc, but that's just the same problem we had in earlier games where even Ryu's sweep was oftentimes outranged - it's no different here. Go for it. It can still hit even Karin's and Laura's st.hk hitboxes with the correct timing.

    I think our "footsie game" has changed from just sweeps & cr.mk combo to fireball, to primarily st.lk, st.mk, st.mp, st.hp and b.hk.
    Post edited by NG1313 on
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  • BeastEGBeastEG One day, I'll realize I'm bad at FG's Joined: Posts: 405
    edited April 6
    If I had to go with grounded​ normals I'd rank them as follows.

    1) S.MP -> combos itself, can combo sweep on CH, great meaty option, slight advantage on block, and decent range. Good speed as well.

    2) Cr.MP -> Great range, +2 on block, combo itself in certain situations and can be meaty combo itself, decent defensive poke.

    3) B+HK -> Excellent AA and can give you oki, good at stuffing some things, probably strongest meaty option still, can fight off a lot of moves

    4) S.LK -> If they buff it, will probably be core punish tool and checking certain ranges. Not much you can get safely off of it, but not bad poke.

    5) Lights? -> All of them are okay. S.LP has really crap range though.

    6) S.HP, cr.MK, or S.MK -> Not sure which is better. On CH, HP is okay IF you can get target combo to add the damage. Otherwise, MK has better range and feels safer if spaced properly.

    7) S.HK -> Without a doubt his worst grounded normal. Whiffs crouching, CC only gets you good punish of close. Give up turn on block

    Granted, I'm a shit tier player so it's possible that I'm completely wrong. Not really sure where to place sweep. It's fine for what it is, but unless your opponent doesn't protect their legs, it should be used very sparingly IMO. Cr.HP is pretty much just combos and AA, I can't imagine using for anything or than the most specific of OS's maybe based on match-up?
    SFV: Ryu
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  • NG1313NG1313 Joined: Posts: 1,563
    I think st.hp has longer range than st.mp and I suspect its hurtbox and hitbox are better too.
    "Forbidden"? Not today! Shoryuken!!!
  • KolbeKolbe Joined: Posts: 169
    edited April 6
    BeastEG wrote: »
    Sincere question to everyone who is not enjoying SFV. Would consider switching to let's say KOF or maybe GGear if you're looking for a 2D FG?

    What irks me is that when people get up in arms about a game, calling it bad, but then continue to play it and and give time/money to Capcom instead of voting with what counts.

    Just my opinion, but unless people are actually willing to walk away and say, "Make this game better or I won't continue to support it," I feel like it's an inability to not put your money where your mouth is. If no one is willing to actually change their habits, then I guess there is no reason to believe Capcom will actually change the game towards something more geared towards what Ryu players would like.

    My PS4 has deleted the game without my permission twice! Even my console doesn't like it!

    To be honest, I want to like the game. I really do. I've always liked Ryu and he looks bad ass in this game. Too bad he doesn't play that way. I don't know. As time goes by I just see game flaws piling up. And the S2 balance was the icing on the cake. That's not how you should work out balancing adjustments, just flipping the tier list and calling it a day.

    So, to answer your question: yes. I haven't actually played fighting games in a while, actually. I only occasionaly boot SFV just to grab some easy FM in case something worth buying comes up. Too bad, since I just bought a beautiful Hori VLX red last December.

    So, for now, I'm waiting for Rev 2 and Tekken 7. Meanwhile, I have Dark Souls and The Witcher to spend a couple of hours. Maybe I'll try playing those with my VLX and see what happens.
    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
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  • BeastEGBeastEG One day, I'll realize I'm bad at FG's Joined: Posts: 405
    NG1313 wrote: »
    I think st.hp has longer range than st.mp and I suspect its hurtbox and hitbox are better too.

    I agree that S.HP has better range than S.MP, but my post was comparing S.HP to S.MK :)
    SFV: Ryu
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  • HighlandfireballHighlandfireball Are you ready for a war? Joined: Posts: 8,763
    st.lk in S2.1 will be the best button. Personally I think sweep is underrated and I use it quite a bit from just outside the hitting range to catch movements and buttons.

    I don't think Ryu has a go to option really. St.fierce is a good button and much better than f.HK (button is basically void now due to the st.lk nerf) at the minute although that will change a little when we get st.lk back. I'm interested to see if crouch fierce change will make some slight differences, I doubt it though.
  • NG1313NG1313 Joined: Posts: 1,563
    Yes I guess st.lk might be the best button. SFV is amazing in this regard in that if we want a high priority move we can go for st.hp, if for a faster poke that allows a follow-up and necessarily a direct combo, then st.lk, and for a middle ground the st.mk is good.
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  • CestusCestus Sorry for my english :D Joined: Posts: 6,249
    edited April 7
    NG1313 wrote: »
    What would you say is our best button in SF5?

    sHP is my fav too, but i still dream they patch it special cancellable outside VT

    both single and sMP->sHP versions

    Will add variety and fun to him

    Maybe a different CC too
    Post edited by Cestus on
    I designed SFV Ken, your argument is invalid.
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  • NG1313NG1313 Joined: Posts: 1,563
    edited April 8
    I like to just confirm the crush counter into st.hk :) It's a great, very "karate-like" feeling.
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  • Rockman85Rockman85 Joined: Posts: 395
    I really hate this version of Ryu. His stubby normals and lack of damage makes him feel like DAN!
    PC AE ID: opticknads
  • CestusCestus Sorry for my english :D Joined: Posts: 6,249
    They ever gave an official explanation on the cr.HP -animation only- change?

    I've my little theory, that was just to make it visually being readable/stand out more if used after a SPS or before a SRK

    SPS>crHP
    crHP>SRK

    Currently for all these Ryu use the same arm (being 1P side, the right one), with similar (specially in second case) movement

    As now SPS>crHP>SRK is right-right-right, after patch it will be right-left-right arm

    As stupid it sound is the most logic reason i've found to change the animation alone... i think if there was some actual gameplay change/buff we will know by now

    Will be nice if end april give us some last minute surprise though
    I designed SFV Ken, your argument is invalid.
    "@Cestus tightened her ass up" - YagamiFire

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  • vandutchvandutch Grand Master Lurker Joined: Posts: 41
    Rockman85 wrote: »
    I really hate this version of Ryu. His stubby normals and lack of damage makes him feel like DAN!

    Capcom wants Ryu to have a 4-6 match with the entire cast so the other bottom tier's have at least a favourable match vs the most picked character
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  • KolbeKolbe Joined: Posts: 169
    edited April 18
    Rockman85 wrote: »
    I really hate this version of Ryu. His stubby normals and lack of damage makes him feel like DAN!

    Pretty much. I'll take it if he had a Super Taunt.
    Post edited by Kolbe on
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  • HighlandfireballHighlandfireball Are you ready for a war? Joined: Posts: 8,763
    edited April 19
    Rockman85 wrote: »
    I really hate this version of Ryu. His stubby normals and lack of damage makes him feel like DAN!

    You're closer than you think with this. If you compare SF4 Dan to SF5 Ryu, the frame data is almost the same. I compared them a few months back, wasn't all that surprised.
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 56,797 mod
    Dan was the man

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • JustinAkatsukiJustinAkatsuki Joined: Posts: 214
    Now if Ryu could get dan's pressure it might be smooth sailing maybe eh i have no idea how good dan's pressure was in IV with his knee moves
  • YouScaredNoobYouScaredNoob Joined: Posts: 148
    Ryu is pretty much good at doing nothing. His st.mp pressure gets blown up by anyone with a 3f normal, fireball is ass, damage and stun nerfed and VT is shit. Idk wtf Capcom was thinking Ryu was gonna be able to do after the balance patch..
  • Captain RyuCaptain Ryu Scoot Magee Joined: Posts: 1,505 ✭✭✭✭✭ OG
    edited April 19
    I just don't understand what they were thinking when they nerfed him as bad as they did. Now we have Balrog lol.

    Ryu is going to be slightly better after the patch but still bad imo. Ryu can't play SFV.
    CFN ScootMagee
  • BeastEGBeastEG One day, I'll realize I'm bad at FG's Joined: Posts: 405
    edited April 19
    Sad thing is a lot of minor tweaks to Ryu and he'd probably be balanced, fun, and a much more interesting character if you don't want a hardcore zoner and someone who works in the system. I'm even fine with the current crap DPs.

    1) Let him get pressure again off forward throws. As of now, getting a s.MK that only touches if they throw out a button is just giving up your turn. Opponent just wakes up, and rushes in off your whiff...yay. Without throw pressure, he is really lacking in offensive tools.

    2) Increase advantage of s.MP advantage on block from +1 to +2 to it's frame tight against everyone, and possible increase frame advantage on hit from +7 to +8. This way, he can at least consistently build up opponent's grey life on block and increases his pressure ability. Having your offense respected goes A LONG WAY in making you a better character.

    3) Increase the range of his sweep so he can at least consistently punish everyone elses' sweep when he blocks it. Ryu can't make his sweep safe with spacing yet a decent chunk of cast can be safe against him, sometimes with just normal block strings, which is annoying and seems to break the design paradigm.

    4) Just make his hit boxes match his animations for s.LK, cr.MK which would give them increased range and not break them.

    5) V-trigger needs to change. Juiced up fireballs while nice, don't really help when you can throw like 3 max? If it were me, I'd make a it a 3-stock v-trigger but make it give you at least a fixed amount of juiced up FB's instead of being time based. This let's him at least compete with Guile who will dominate the zoning battle initially and makes the match more dynamic since the role of zoner switches throughout the match. I'd be fine with it expiring if you throw CA, as I think that's balanced and flavorful as well.

    6) V-skill Parry just doesn't really work in practice. Risk/Reward is really poor as of now in a game where you need to minimize your risks. The only real times I've seen them used to any great effect is to punish moves that are safe or advantageous that come from like a mile away (Cammy v-skill, Nash Flip Kick, etc.), and you can just as easily punish those with simpler tools like neutral jump. If it were me, I'd expand V-Skill to be the following:

    MP+MK: Current Parry for the specific situations that it does work.
    F+MP+MK : Parry that only works on physical attacks and does no damage (maybe a little grey life) but knocks opponent down and drags them in front of you, so you can get oki going. I'd make the recovery really bad on it though so it was easily whiff punishable and should be counter state hit against you.
    B+MP+MK: Maybe state buff (like Alex) that allows him to throw a red fireball to match Guile.

    Obviously, balance testing needed and I'm not sure I'd do ALL of these together.
    Post edited by BeastEG on
    SFV: Ryu
    VF5FS: Sarah Bryant
    GG Xrd: Ky
    Overwatch (damn there is a lot to learn): Pharrah, 76, Tracer / Bastion, Dwarf / Ape, Rein, Orisa, Russia / Lucio, Mercy, Zen, Symm
  • Captain RyuCaptain Ryu Scoot Magee Joined: Posts: 1,505 ✭✭✭✭✭ OG
    Increased range on c mk would probably help a lot.

    Also ex dp still consistently whiffs the 2nd hit. A good example is using wakeup ex dp against Bison's DF HP from far away.
    CFN ScootMagee
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