Ryu Season 2

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  • HighlandfireballHighlandfireball Are you ready for a war? Joined: Posts: 9,012
    If you left the season 2 changes but buffed up his V trigger he would be decent. That's the real problem overall with the game. He has one of the least threatening triggers in the game. Random Crush counter sweep into charged scaled fireball..who cares.
  • YouScaredNoobYouScaredNoob Joined: Posts: 148
    Amara wrote: »
    Daigo agrees with me.. nerfs are too much.. Ryu got rekt.

    Daigo thinking of choosing Urien or Guile as his main.

    Daigo is defensive and uses cr.MP as an antiair. I can see how he might think the nerfs are too much.

    Is that also why you think the nerfs are too much? Who are you thinking of choosing as your new main?

    The reason why I dropped Ryu isn't for his lack of defensive options.. it's because he can't punish anything anymore, can't compete with Balrog, Karin, Cammy etc, he has no zoning game and is just ass. I was getting rekt by every Balrog I vsed and I got sick of it and I picked up Laura(my original main) again and found out shes pretty fun and stuck to her. I think I'll be a Laura main but I love Ryu.. hes so fun and they nerfed him so badly..

    Once he gets buffed again I'll train my Ryu again bro..

  • KolbeKolbe Joined: Posts: 183
    edited April 20
    If you left the season 2 changes but buffed up his V trigger he would be decent. That's the real problem overall with the game. He has one of the least threatening triggers in the game. Random Crush counter sweep into charged scaled fireball..who cares.

    I agree. His V-Trigger looked like it could actually give him an edge on the early trailers, but it's just laughable how quickly it drains compared to other triggers. Also, why is it all depleted with a Denjin Hadouken? It's not like you cand do that much damage after a guard break anyway.

    In other things, have you guys seen this Sasaki guy? I didn't know him, but he seems to be holding his ground with Ryu pretty decently:

    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • shinbojanshinbojan Joined: Posts: 471
    edited April 20
    He was the best Cody player in SF4 (Momochi was the best overall, but Sasaki had more tech).
  • BeastEGBeastEG One day, I'll realize I'm bad at FG's Joined: Posts: 405
    edited April 20
    Kolbe wrote: »
    In other things, have you guys seen this Sasaki guy? I didn't know him, but he seems to be holding his ground with Ryu pretty decently

    A really good player from what I'm seeing. If anything, I'm jealous of the ability to convert a random s.MP into c.HPxxDP.

    Must be nice to play against people who just don't dash forward / jump forward like maniacs all the time. I know how to deal with that stuff in 3D FGs...but fucking hell...this shit is miserable to figure out in 2D FGs.
    SFV: Ryu
    VF5FS: Sarah Bryant
    GG Xrd: Ky
    Overwatch (damn there is a lot to learn): Pharrah, 76, Tracer / Bastion, Dwarf / Ape, Rein, Orisa, Russia / Lucio, Mercy, Zen, Symm
  • BeastEGBeastEG One day, I'll realize I'm bad at FG's Joined: Posts: 405
    edited April 20
    Kolbe wrote: »
    In other things, have you guys seen this Sasaki guy? I didn't know him, but he seems to be holding his ground with Ryu pretty decently:

    Quick Q: That shimmy at 7:23 he did (looks like f.dash -> b.dash -> cr.MKxxTatsu. Was the cr.MK into Tatsu an actually hit confirm where he saw contact and cancelled? If so, I'm quitting right now because I do not have the ability to do that nor will I ever most likely lol.

    SFV: Ryu
    VF5FS: Sarah Bryant
    GG Xrd: Ky
    Overwatch (damn there is a lot to learn): Pharrah, 76, Tracer / Bastion, Dwarf / Ape, Rein, Orisa, Russia / Lucio, Mercy, Zen, Symm
  • KolbeKolbe Joined: Posts: 183
    edited April 20
    BeastEG wrote: »
    Kolbe wrote: »
    In other things, have you guys seen this Sasaki guy? I didn't know him, but he seems to be holding his ground with Ryu pretty decently:

    Quick Q: That shimmy at 7:23 he did (looks like f.dash -> b.dash -> cr.MKxxTatsu. Was the cr.MK into Tatsu an actually hit confirm where he saw contact and cancelled? If so, I'm quitting right now because I do not have the ability to do that nor will I ever most likely lol.

    I think it's a confirm.

    I'm much more impressed with his corrected DPs on cross-ups. That is very hard for me to do.
    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • BeastEGBeastEG One day, I'll realize I'm bad at FG's Joined: Posts: 405
    Kolbe wrote: »
    I think it's a confirm.

    Whelp...I don't see the point in trying then :(

    Yeah, those DPs were pretty tight.
    SFV: Ryu
    VF5FS: Sarah Bryant
    GG Xrd: Ky
    Overwatch (damn there is a lot to learn): Pharrah, 76, Tracer / Bastion, Dwarf / Ape, Rein, Orisa, Russia / Lucio, Mercy, Zen, Symm
  • KolbeKolbe Joined: Posts: 183
    BeastEG wrote: »
    Kolbe wrote: »
    I think it's a confirm.

    Whelp...I don't see the point in trying then :(

    Yeah, those DPs were pretty tight.

    You can do it! Just practice!
    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • BeastEGBeastEG One day, I'll realize I'm bad at FG's Joined: Posts: 405
    Sad thing is I do practice my confirms...I'm no better today than I was when I first started practicing when SFV first came out. That said, words of encouragement are always welcome! :)
    SFV: Ryu
    VF5FS: Sarah Bryant
    GG Xrd: Ky
    Overwatch (damn there is a lot to learn): Pharrah, 76, Tracer / Bastion, Dwarf / Ape, Rein, Orisa, Russia / Lucio, Mercy, Zen, Symm
  • KolbeKolbe Joined: Posts: 183
    edited April 20
    Look, this IS a sick confirm, in my opinion:

    (It's at 9:48, not 9:08, but the link is not working properly)

    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • steveyseesteveysee Joined: Posts: 21
    edited April 21
    Kolbe wrote: »
    Look, this IS a sick confirm, in my opinion:

    (It's at 9:48, not 9:08, but the link is not working properly)

    s.lk xx ex tatsu is a buffer not a confirm. In season 1 this was one of his main tools in midrange but since it was shortened in S2 its very much less useful :( We should have it back in the next balance patch.
  • HighlandfireballHighlandfireball Are you ready for a war? Joined: Posts: 9,012
    edited April 21
    BeastEG wrote: »
    Kolbe wrote: »
    In other things, have you guys seen this Sasaki guy? I didn't know him, but he seems to be holding his ground with Ryu pretty decently:

    Quick Q: That shimmy at 7:23 he did (looks like f.dash -> b.dash -> cr.MKxxTatsu. Was the cr.MK into Tatsu an actually hit confirm where he saw contact and cancelled? If so, I'm quitting right now because I do not have the ability to do that nor will I ever most likely lol.

    Honest it's not as difficult as you think if you buffer the move. Try it with EX fireball to begin with if you have meter since it's safe regardless if they block or get hit. Also you can use the easier - fwd dash/backdash - st.fierce xx HK, especially in the corner, I use that a lot, again the st.hp is safe and you can confirm the target if you press it slightly late. If you think you can't hit the second part of the target, just use st.fierce since again - safe but a CC if you hit.

    Not everybody has great execution but there are some adjustments you can make. The st.lk xx EX tatsu that steveysee mentioned is very easy since it never comes out unless you hit them ( if you space is properly).
  • BeastEGBeastEG One day, I'll realize I'm bad at FG's Joined: Posts: 405
    True, I guess I'm so used to not buffering motions that it feels like a hell of a lot of commitment.

    That said, if you think about it, a cr.MK is like 20 frames from start to finish so buffering a Tatsu is basically making time you don't control your character more meaningful.
    SFV: Ryu
    VF5FS: Sarah Bryant
    GG Xrd: Ky
    Overwatch (damn there is a lot to learn): Pharrah, 76, Tracer / Bastion, Dwarf / Ape, Rein, Orisa, Russia / Lucio, Mercy, Zen, Symm
  • Rice_EaterRice_Eater Now more Evil Joined: Posts: 1,826
    If you left the season 2 changes but buffed up his V trigger he would be decent. That's the real problem overall with the game. He has one of the least threatening triggers in the game. Random Crush counter sweep into charged scaled fireball..who cares.

    I really do wish his V Trigger was more useful. With all the nerfs he's suffered the least they could do is buff his V Trigger to be more rewarding when you do land the full charged denjin. I'd like to see the scaling of the follow up changed from 60% to 80% after a blocked denjin and for the stun to be increased 300 to 400 after landing one. Basically if you get put in a unblockable set up you have to choose between taking a little more damage vs taking a little more stun.

    And though it's gimmicky, at least it would make going for fully charged denjins without a set up more worth it. To me charging this thing up in front of a blocking opponent is like a going for a level 3 focus in SF4. Landing a fully charged focus was very rewarding, a fully charged denjing(hit or blocked) isn't despite the fact that you're putting yourself at the same risk of getting blown up by a neutral of forward jump.
  • Captain RyuCaptain Ryu Scoot Magee Joined: Posts: 1,508 ✭✭✭✭✭ OG
    edited April 23
    Rice_Eater wrote: »
    If you left the season 2 changes but buffed up his V trigger he would be decent. That's the real problem overall with the game. He has one of the least threatening triggers in the game. Random Crush counter sweep into charged scaled fireball..who cares.

    I really do wish his V Trigger was more useful. With all the nerfs he's suffered the least they could do is buff his V Trigger to be more rewarding when you do land the full charged denjin. I'd like to see the scaling of the follow up changed from 60% to 80% after a blocked denjin and for the stun to be increased 300 to 400 after landing one. Basically if you get put in a unblockable set up you have to choose between taking a little more damage vs taking a little more stun.

    And though it's gimmicky, at least it would make going for fully charged denjins without a set up more worth it. To me charging this thing up in front of a blocking opponent is like a going for a level 3 focus in SF4. Landing a fully charged focus was very rewarding, a fully charged denjing(hit or blocked) isn't despite the fact that you're putting yourself at the same risk of getting blown up by a neutral of forward jump.

    B RH xx (first hit) ex charged fireball is a pretty solid setup imo. The frame advantage is pretty massive so you get a good charge before they can press anything. It gives less time for them to react if they don't commit to a reversal poke. Still in order to use this you have to be right on top of them. It's really hard to get that positioning with the way everyone disrespects ryu.
    CFN ScootMagee
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 57,840 mod
    OtaniRyu is another strong Japanese Ryu and Bonchan has started playing Ryu online again

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • BeastEGBeastEG One day, I'll realize I'm bad at FG's Joined: Posts: 405
    edited April 23
    OtaniRyu is another strong Japanese Ryu and Bonchan has started playing Ryu online again

    I'm curious to see what happens with the balance patch. I may give him another whirl but I'm not too keen on it.

    If anything, I'd do a backflip if they just got rid of 6-7 frames of input lag.
    Post edited by BeastEG on
    SFV: Ryu
    VF5FS: Sarah Bryant
    GG Xrd: Ky
    Overwatch (damn there is a lot to learn): Pharrah, 76, Tracer / Bastion, Dwarf / Ape, Rein, Orisa, Russia / Lucio, Mercy, Zen, Symm
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 57,840 mod
    edited April 23
    BeastEG wrote: »
    OtaniRyu is another strong Japanese Ryu and Bonchan has started playing Ryu online again

    I'm curious to see what happens with the balance patch. I may give him another whirl but I'm not too keen on it.

    If anything, I'd do a backflip if they just got rid of 6-7 frames of input lag.

    KOF has 6.4 frames of lag too so it's all good.


    Ryu is worth it if you're like really skilled and can keep the character working, but otherwise you can play Akuma or Guile and get better results with a mid range character for less work. Characters that also have better overall offense.


    Ryu having 1,000 health will probably be his only pro over those 2 characters. At least he'll function more properly in 2.1. Ryu is meant to be more aggressive in this game any ways so might as well play the shoto that can fireball zone while having better offense and arguably better AA (Akuma's b+HP AA is ridiculous). Or play Guile who's also better at those things.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • BeastEGBeastEG One day, I'll realize I'm bad at FG's Joined: Posts: 405
    edited April 24
    snip

    Honestly at this point, the input lag makes 2D FGs tougher for me than anything else right now. Why they need that level of input lag is well beyond me. My assumption is to make the lag online not be as jarring, but FFS, it makes reactions oriented play near impossible (and my reactions aren't even that good, it just makes it impossible to react to anything.) Yeah, I tried out KOF XIV and noticed the same input lag, which was really disappointing.

    If I had the FM, I'd consider Guile or Akuma, but the reality is that when you're as low skill as I am, the character shouldn't matter that much. Better to learn the game and beat people with fundamentally solid play. I'm pretty much a firm believer that "tiers" only really matter when you're talking top tier players like yourself who can even think about making it out of EVO pools. I'm also a firm believer that I shouldn't have to buy a character to enjoy the game, that's just F'd up. If I did that with Doomtown as the lead designer, I'd get my head lopped off.

    Yeah, I've noticed more success just not even using Ryu's specials except for AAs and combos, and just literally brawling as opposed to doing anything like "footsies" or zoning. Ironically, treating SFV like a 3D FG has made it much more fun for me. Go forward, play annoyingly safe with lights and mids, never move backwards. "Forget everything you know about 2D FGs and just treat it like a 3D FG" seems to be best advice I was given about SFV...which is sad because I was considering switching to DOA after the VF scene died. Perhaps I'm just not seeing it, but while I was shit at SFIV, at least I could see why I lost on things and understand them in the framework of a 2D FG.

    At this point, I'm about to just load up DOA2:Hardcore on the PS2 and just do survival mode forever lol.
    SFV: Ryu
    VF5FS: Sarah Bryant
    GG Xrd: Ky
    Overwatch (damn there is a lot to learn): Pharrah, 76, Tracer / Bastion, Dwarf / Ape, Rein, Orisa, Russia / Lucio, Mercy, Zen, Symm
  • TouchdownTouchdown Joined: Posts: 499
    edited April 24
    "Collarbone Breaker (Normal/V-Trigger):
    • Changed startup from 20F to 22F "


    Capcom: "Just too fast. Even with my LensCrafters!"

    "V-Skill Mind's Eye:
    • Changed animation recovery on whiff from 29F to 32F "


    Capcom: "Everyone is parrying successfully. Handing their mother's the controller to mock us also."

    "I see many intermediate to intermediate-advanced players stuck in the realm of theory fighting. They are stuck in their minds, hung up on making “the right decision” at every point in the game..These players don’t play with enough intuition, with enough “feeling,” with enough creativity, unpredictability, and daring..."
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 57,840 mod
    edited April 24
    BeastEG wrote: »
    snip

    Honestly at this point, the input lag makes 2D FGs tougher for me than anything else right now. Why they need that level of input lag is well beyond me. My assumption is to make the lag online not be as jarring, but FFS, it makes reactions oriented play near impossible (and my reactions aren't even that good, it just makes it impossible to react to anything.) Yeah, I tried out KOF XIV and noticed the same input lag, which was really disappointing.

    If I had the FM, I'd consider Guile or Akuma, but the reality is that when you're as low skill as I am, the character shouldn't matter that much. Better to learn the game and beat people with fundamentally solid play. I'm pretty much a firm believer that "tiers" only really matter when you're talking top tier players like yourself who can even think about making it out of EVO pools. I'm also a firm believer that I shouldn't have to buy a character to enjoy the game, that's just F'd up. If I did that with Doomtown as the lead designer, I'd get my head lopped off.

    Yeah, I've noticed more success just not even using Ryu's specials except for AAs and combos, and just literally brawling as opposed to doing anything like "footsies" or zoning. Ironically, treating SFV like a 3D FG has made it much more fun for me. Go forward, play annoyingly safe with lights and mids, never move backwards. "Forget everything you know about 2D FGs and just treat it like a 3D FG" seems to be best advice I was given about SFV...which is sad because I was considering switching to DOA after the VF scene died. Perhaps I'm just not seeing it, but while I was shit at SFIV, at least I could see why I lost on things and understand them in the framework of a 2D FG.

    At this point, I'm about to just load up DOA2:Hardcore on the PS2 and just do survival mode forever lol.


    Yeah it's just if you save up some money you can play Guile or Akuma who do play better at the farther range than him with more options. There's no point in sticking with Ryu if your style demands playing "2d fighter neutral". Guile pretty much gives that to you within SFV so still playing Ryu when Guile easily fits your style more is just beating your head against a wall. I don't see what you could specifically like so much about Ryu that you have to play him over a character that does what you want to do better. His bandana is nice, but stop beating yourself up and just play Guile.


    Even if you don't have the FM just spend the cash. 6 bucks isn't that much if you're already only playing one character that is weaker at what you want to do than Guile. Single cash purchase is perfect for people who only play one or 2 characters any way.


    It's not even about making the game more fun, pick a character that fits what you want to do better. SFV Ryu is a different Ryu and there's no point trying shoehorn SF2/IV Ryu into V Ryu. It's a different Ryu .

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • BeastEGBeastEG One day, I'll realize I'm bad at FG's Joined: Posts: 405
    edited April 24
    snip

    Main thing I was told was that if you really want to learn SF properly, learning Ryu is the best way to do that. Once you have Ryu down, you can pick any character and learn them. The key (I was told) is that learning a "honest" character first was the most important thing in SF because you'll have a much better understanding of the game. I've been trying to stick steadfast to that advice...although I'm starting to wonder if that's necessarily true anymore or even good advice for anyone. I figured once you start getting to the higher ranks with a character, then it would make sense to switch, but I guess at this point, why not try something new.

    I actually wish I could learn characters easily as I love variety, but I always find learning new characters the hardest thing on Earth for me. Usually the commands just all get mixed up (as well as my reactions). It's a miracle I was even capable of learning 3 character for marvel.

    That said, thanks for advice. I'll give Akuma and Guile a try and see what's up.
    Post edited by BeastEG on
    SFV: Ryu
    VF5FS: Sarah Bryant
    GG Xrd: Ky
    Overwatch (damn there is a lot to learn): Pharrah, 76, Tracer / Bastion, Dwarf / Ape, Rein, Orisa, Russia / Lucio, Mercy, Zen, Symm
  • HighlandfireballHighlandfireball Are you ready for a war? Joined: Posts: 9,012
    edited April 26
    Ryu is a terrible character to recommend to a new player, he used to be in SF4, but not this game. If it was my friend I'd recommend Cammy since she has easy mode buttons, AA and the same type of combo's with medium medium links, she's basically Ryu without a fireball and her game plan is linear.

    Saying that everyone new should just pick Balrog, you get insta top tier for little effort. Charge up dem taps and let the rip to your hearts content. Press CC and AA with one button.
  • igogorekigogorek Joined: Posts: 136
    edited April 26
    I agree that Cammy is a great pick for new player, because of b.MP mostly.
    But for myself i would recommend Necally. He is good overall, he has all the tools: pressure, good confirms, CC, oki, zoning, antizoning, command grab, mobility (in VT). And he has all types of inputs except spd, charge moves included. He is maybe harder to start with than Cammy, but not much. And learning him will teach you much more fundamentals and inputs.
    I actually wanted to start with Necally, but got annoyed by how he speaks and didn't like his tentacle hair. If he had werewolf costume when i got to SFV i would be playing him i think.
  • BeastEGBeastEG One day, I'll realize I'm bad at FG's Joined: Posts: 405
    My guess is that they were probably under the assumption SFV Ryu was going to be similar enough to previous iterations that he'd teach fundamentals. Good intentions but misguided.

    After playing him for this long...I'm not sure I've learned anything in relation to SFV other than having a V-trigger that's an Ultra like Balrog is Top Tier.
    SFV: Ryu
    VF5FS: Sarah Bryant
    GG Xrd: Ky
    Overwatch (damn there is a lot to learn): Pharrah, 76, Tracer / Bastion, Dwarf / Ape, Rein, Orisa, Russia / Lucio, Mercy, Zen, Symm
  • JustinAkatsukiJustinAkatsuki Joined: Posts: 214
    I concur. Ryu may have been beginner friendlier in sf IV but in this version of SF he isn't for beginner players at all in my opinion
  • HighlandfireballHighlandfireball Are you ready for a war? Joined: Posts: 9,012
    BeastEG wrote: »
    My guess is that they were probably under the assumption SFV Ryu was going to be similar enough to previous iterations that he'd teach fundamentals. Good intentions but misguided.

    After playing him for this long...I'm not sure I've learned anything in relation to SFV other than having a V-trigger that's an Ultra like Balrog is Top Tier.

    Fundemtals are now less important than they ever were. If you go through the classic sonic hurricane footsie guide, you can't actually apply a lot of the techniques to SF5 because of the game lag ( unresponsive) and the poor normals (longer start ups and less active frames). Like the classic walking in and out of your opponents range to bait attacks and whiff punish isn't really present anymore, a whiff punish in SF5 is usually because you just stood there and waited for it.

    I'd say it probably goes more like this now - Reactions - Frame data knowledge - Reads - fundamentals.
  • BeastEGBeastEG One day, I'll realize I'm bad at FG's Joined: Posts: 405
    edited April 27
    Fundemtals are now less important than they ever were. If you go through the classic sonic hurricane footsie guide, you can't actually apply a lot of the techniques to SF5 because of the game lag ( unresponsive) and the poor normals (longer start ups and less active frames). Like the classic walking in and out of your opponents range to bait attacks and whiff punish isn't really present anymore, a whiff punish in SF5 is usually because you just stood there and waited for it.

    I'd say it probably goes more like this now - Reactions - Frame data knowledge - Reads - fundamentals.

    I can get behind that prioritization of "skills." Does explain a good chunk of the tier list. The characters that don't care about your reactions are usually the ones that can either force you to guess or do so much damage that all it takes is 1 or 2 bad reactions for it to be a K.O. Those are right now the characters that are on top IMO as well.

    Yeah, it's why treating the game like a 3D FG has made SFV much more enjoyable for me...since that's usually how 3D games works in terms of "git gud."
    SFV: Ryu
    VF5FS: Sarah Bryant
    GG Xrd: Ky
    Overwatch (damn there is a lot to learn): Pharrah, 76, Tracer / Bastion, Dwarf / Ape, Rein, Orisa, Russia / Lucio, Mercy, Zen, Symm
  • KolbeKolbe Joined: Posts: 183
    edited April 27
    Today on Ryus that don't suck:



    Also, at 4:24, did he actually timed that overhead into jab into V-Trigger without setup buttons!?
    Post edited by Kolbe on
    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • Captain RyuCaptain Ryu Scoot Magee Joined: Posts: 1,508 ✭✭✭✭✭ OG
    edited April 27
    I'm hearing that it's actually a bot playing as Ryu.
    CFN ScootMagee
  • KolbeKolbe Joined: Posts: 183
    I'm hearing that it's actually a bot playing as Ryu.

    Oh.
    PSN: KolbeSgf

    T7: Feng, Jin, maybe someone else
    GG Rev2: Ky
    SFV: Ryu
  • BeastEGBeastEG One day, I'll realize I'm bad at FG's Joined: Posts: 405
    I'm hearing that it's actually a bot playing as Ryu.

    Maybe Capcom is doing research to figure out how beyond human you must be to play Ryu lol
    SFV: Ryu
    VF5FS: Sarah Bryant
    GG Xrd: Ky
    Overwatch (damn there is a lot to learn): Pharrah, 76, Tracer / Bastion, Dwarf / Ape, Rein, Orisa, Russia / Lucio, Mercy, Zen, Symm
  • HighlandfireballHighlandfireball Are you ready for a war? Joined: Posts: 9,012
    edited April 27
    Is that the guy called trigger? He's a bot. You can tell if you watch it.
  • Rockman85Rockman85 Joined: Posts: 397
    That is hilarious. I had a reply in here basically stating how I hate this game and capcom needs to fix it.
    But, showcasing a bot using a weak character and being effective at it is even funnier.

    Anyways, i have been solving some of my Ryu problems by using more heavy attacks trying to phish for crush counters.

    And for that bot. It plays sort of how I believe Ryu is meant to be played inthat you need a lot of patience. Cant be aggressive too much because Ryu just doesn't have the tools or frame data to do so.

    Its like play honest or you will lose being dishonest
    PC AE ID: opticknads
  • HighlandfireballHighlandfireball Are you ready for a war? Joined: Posts: 9,012
    edited April 28
    I've got a vid coming up about how i think Ryu is played. It'll be out tonight/tomorrow on my channel if anyone's interested. Itll be long and it'll take more than one video so I'm going to do a few of them to elaborate.
  • Rockman85Rockman85 Joined: Posts: 397
    Got a link?
    PC AE ID: opticknads
  • HighlandfireballHighlandfireball Are you ready for a war? Joined: Posts: 9,012
    edited April 28
    Rockman85 wrote: »
    Got a link?

    If you're on a pc the link is in my signature. If you're on phone just look up - Total Sagat on YouTube.

    Your comment before is on a similar track to my thoughts.

    Edit: This should work

    https://m.youtube.com/channel/UC1jpv-Iqp6hIptIra1BlXuw
  • Rice_EaterRice_Eater Now more Evil Joined: Posts: 1,826
    edited April 28
    TriggerSFV is definitely a bot. It's almost impossible to throw him or jump in on him. This thing always buffers in a special from a normal that lands with 100% success rate and can react to stuff at a inhuman level. Mix ups don't work either. Left right, high low, doesn't matter, it always knows. Still I find it very entertaining to watch against top players. I just find it interesting to see how the best minds in this game try to solve this puzzle.

    After watching a few the matches, it looks like this thing isn't as good as it was in the beginning. I actually think that's intentional to make it appear more human. And lol at Hiro for realizing that it doesn't know how to deal with headstomp so Hiro just started spamming it knowing he can't do anything else besides land lucky scissor kicks when the thing is whiffing normals(that are being buffered into specials) from mid screen.
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