I have a question which is very simple and extremely complex. It depends on how seriously you take the question.
I'm a Tekken player, I love it. It's movement, combo, and knowledge dependent. To me there isn't really any mystery in it. Street Fighter has always confused me...there's some mystique about it, something eludes me. I want to take a break from TTT2, and Akuma was just released, but, as I'm in the training room in SFV, I'm thinking of the problems I had in SF before.
These combos in trials...seem really dumb. There are so many combos starting with a jump in. Why would any competent player be hit with a jump in...? I would just do a b. hp, l. shoryu, or m shoryu...keep jumping in and you'll take damage repeatedly.
Maybe this is really obvious, but, are you just supposed to poke and space til your opponent makes a mistake...? I'm not trolling, honestly. How do you play SF, especially SFV where it's so simplified...?
thanks anyone that will take the time to answer me.
SFV - Urien, Akuma
Third Strike Online - Ryu and Akuma
TTT2 - Heihachi, Kazuya, Devil Jin, Bryan
Tekken Revolution: Kazuya, Paul, Steve