Ultra SF2 General Discussion - We need the CPS1 music!

PimpUigiPimpUigi End The HateJoined: Posts: 264
Rocking out to the deep bass and old school Guile theme? Hell yes.
CPS2 isn't good enough, remixes don't do them justice, CPS1 music is unsurpassed.
An announcer option would be nice too because the HD Remix announcer was too perfect.



Mike P.
"Luigi can't win without having sex."
Sexy Kick!!!
Scared to let me have a banner : (
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Comments

  • Duck StrongDuck Strong Yin to all Yang Joined: Posts: 7,781
    I think they're keeping the awful track selection from HDR. Zangief's stage in particular was fucking awful iirc. They got some low quality garbage from the minibosses.

    Plenty of other reasons to be worried about this though:

    -The speed seems on par with WW.

    -They're getting rid of the HDR changes (which is good), but adding things like throw techs which could really skew the game's meta since the threat of throws are what keep the faster pace. If you can always tech everything on reaction for 0 damage, that's going to be a problem.

    -They're using the shit ass ugly HDR graphic assets.

    -It's a switch exclusive.

    I'm trying to stay optimistic because ST is my favourite game, but they're well on their way to completely fucking this up as per usual.
    My youtube channel (various MVC3 vids etc.):

    http://www.youtube.com/user/CrouchStrong?feature=mhsn
  • PimpUigiPimpUigi End The Hate Joined: Posts: 264
    I definitely agree that changing the speed is ridiculous. We're getting a whole new ball game of balance changes too...so hopefully Zangief and Cammy won't suck anymore.

    I thought that we don't know if it's actually a Switch exclusive? Switch+Steam at least. ;p
    Mike P.
    "Luigi can't win without having sex."
    Sexy Kick!!!
    Scared to let me have a banner : (
  • ToreyBeansToreyBeans So many games so lil time... Joined: Posts: 532
    I think they're keeping the awful track selection from HDR.

    -They're using the shit ass ugly HDR graphic assets.

    -It's a switch exclusive.

    I watched the Switch live broadcast and the good news is that it seems that we're actually getting all new tracks. The new stuff you'll hear is the character select screen, vs theme, Ryu theme and Guile theme. And I think whatever new Ken theme that was in the trailer is probably what we're gonna get for the game too. They sound tons better than HD Remix's stuff. I just don't think they're finished with the tracks yet because some of the HDR tracks were still in there (i.e. Guile's new theme was in there, but the near KO theme is from HDR)

    REALLY hoping they clean up those awful neutral stances from especially all shotos, Balrog, and Cammy. At least the GI is much more similar to ST now.

    We haven't heard any official word that it's Switch exclusive. Like I said elsewhere, I think Nintendo is gonna try to cash in on people who want SF2 so they'll get it first and then PS4 might get it too. After all it's the 30th anniversary so I expect Capcom to release their biggest money maker on at least PS4. Capcom and Sony right now are too loyal to each other for us to get shafted.
  • FoolinfectionFoolinfection Big fish in a little pond 4 LIFE Joined: Posts: 2,139
    It would be nice if it was like hyper sf2 and included every version inside of it. But if it has just a regular ST mode I'll be happy. The fact that you can fully use ST's actual graphics is a huge plus. Better than HDR's half-ass way of using them.
    Welcome to the internet. God help you if you have an opinion.

    I should start keeping written letters in sealed envelopes when I go to tournaments. If i get bodied, I give them one, and when they open it up it says "fuk u"

  • PVL_93_RUPVL_93_RU SRK's Capcom Pro Tour Ambassador Joined: Posts: 8,994
    Capcom on its way to fuck up yet another Street Fighter title

    ALL FOR TEH KIDS
    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
    • YagamiFire & Darc Requiem - The thread MVPs
    • Cestus - the Dolls endorser
    • The Shakunetsu - The character concept machine
    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
  • NeverYouMindNeverYouMind Joined: Posts: 410
    It is a wonder to me why the crooked legged Street Fighters are retained in the HD sprites.
    At this rate Mugen is going to have better sprites than any official Street Fighter game.
    kenblocks_kof_xiii_by_methiou-d5fxwr0.gif2xlphk-3685694.gif
  • ToreyBeansToreyBeans So many games so lil time... Joined: Posts: 532
    edited January 15
    Ah crap it really is Switch exclusive!!!



    Really hoping it doesn't stay that way...
  • Jion_WansuJion_Wansu Joined: Posts: 5,279
    PimpUigi wrote: »
    I definitely agree that changing the speed is ridiculous. We're getting a whole new ball game of balance changes too...so hopefully Zangief and Cammy won't suck anymore.

    I thought that we don't know if it's actually a Switch exclusive? Switch+Steam at least. ;p

    It's still gotta be better than any version of SF5
  • oodkoodk Joined: Posts: 293
    I'm looking forward to play SF2 again
  • PimpUigiPimpUigi End The Hate Joined: Posts: 264
    SF5 is probably the speed they're aiming for in fact. Snails. :c
    Mike P.
    "Luigi can't win without having sex."
    Sexy Kick!!!
    Scared to let me have a banner : (
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 34,646 mod
    ToreyBeans wrote: »
    Ah crap it really is Switch exclusive!!!



    Really hoping it doesn't stay that way...

    Does it even matter? At this point in time, based on what we know so far, it's never going to be something people take seriously.

    ST with throw teching? /smh
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    Everyone (should) be mindful that if there isn't a new generation after my generation, the FGC (fighting game community) will basically become extinct, so it's important to think about the future.
    -Daigo Umehara

  • PimpUigiPimpUigi End The Hate Joined: Posts: 264
    If people couldn't take HDR seriously because "not every matchup needs to be 5-5" -Damdai, then no. People aren't going to take Ultra seriously with throw teching, easier combo timing, and slower speeds.
    Mike P.
    "Luigi can't win without having sex."
    Sexy Kick!!!
    Scared to let me have a banner : (
  • The_ShakunetsuThe_Shakunetsu The Crimson Hadouken Joined: Posts: 1,531
    edited January 15
    This aims on improvement aesthetically and if they ever want it to expand traditional ST like SNK's expansion treatment with KOF99, KOF2k2 and KOf98.

    My Thoughts Regarding USF2.

    -For Evil Ryu and Violent Ken
    • The naming in character select and under the life gauge was too long, They should shorten the naming like they did what did with E. Honda
    • I hope both characters could be challengers in Arcade mode.
    • V.Ken's Win pose isn't looking Violent, He should have his own individual unique character win pose.
    • Kens super move should be "dashing" sprites instead of regular walking sprites.
    vken-super3.gif

    SF2 animated movie has interesting intro Ken of throwing a cape, it can used Bison's in-game cape sprites. Many have been doing this idea because it brings back a nostalgic feel.
    -Overall update and tweaks that USF2 should undergone from Art direction/Aesthetics

    1.) Capcom should atleast add some match intro pose per character in USF2. Bison and Akuma is the only character to have an intro in previous Sf2 games.

    2.) About using and retaining Udon's HD backgrounds, Yes they are okay but the colors should have been more lighter and pantone to successfully emulate the color palette of the original version ST if that is the goal which is obvious because of the new redone high resolution life bars and super gauge. Playing with the "color hue" will make it possible, it's a minor work but makes a big difference. The Udon's HD character sprites and colors are okay to be retained, that same with the current choice of HUD and Font so it will create a better illusion of an embossed effects and better emphasize of depth from lighter pantone hue background colors.

    SF2 WW, CE, HF, Revival and HD Remix was made with more strong solid colors which is different to the likes of ST, Hyper and SSF that are designed to be more pantone and lighter hue colors from stages, fonts and character select.

    giphy.gif
    4.) Capcom should have atleast updates those hit sparks and projectile effects same stylized like they did with Capcom vs Snk games that can be notice by there appealing glow and translucency. This is done by feathering and opacity on photo editor.

    kMDniE.gif

    5.) Capcom should have atleast bring back the knockout or K.O. from ST revival that they managed to put in the GBA iteration.

    ssfturborevival-ss02.png?w=480&h=480&fit=clip

    6.) Previous re-release and updates still have poor vertical scrolling that makes a character overlap the screen and away from the camera focus that they should have done years ago. This stuff will never affect the gameplay.


    Other characters inspired by previous games that doesn't require sprite editing or just minor frankenstein sprite editing. Some requires only tweaks on hitboxes, hitcollision and hitdetection,

    -New Shadaloo
    • Final Bison - with SF4/SFA Teleport, WW Scissors and WW Psycho Crusher (SFA tribute)
    • Angry Scar Sagat - with WW Uppercut and Faster Tiger Shots (SF4 tribute)
    • Revenging/Fallen Vega - with WW Wall crawl (Cannon Spike)
    • Uber Balrog - Invincible WW Turn Punch and has better damage in normals
    • Mech Gief - Blue flame and a different angle lariat (no super armor)
    Arcade Mode Concepts and Designs - Better than traditional Arcade Mode
    Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type
    Character Wishlist SFV and MVCi
    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older Doronjo version)
    4.) Black Hayato - Bounty Hunter
    5.) Vile X8 with Bear Ride Armor - Bounty Hunter X recurring rival.
    6.) Solo - Bounty Hunter Strider's recurring rival.
    7.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock


    CAPCOM- Returning and New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement)
    12.) Strider - cyber ninja
    13.) Asura - from Asura's Wrath.
    14.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    15.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    16.) Leon - Resident Evil
    17.) Demon Hyo - Rival Schools (plot can be from the cause of using Soul Gem)
    18.) Gene - from God Hand.

    My Characters for SF5's 3rd Season on wards
    5 from Sf2 and Sf3
    1.) Blanka
    2.) Sagat
    3.) Feilong
    4.) Necro
    5.) Q

    5 from SF expansions
    1.) Skullomania
    2.) Garuda
    3.) Sodom
    4.) Haggar
    5.) Matthew Macoy - from Delta Red

    5 from SF4 and cameo SF5
    1.) Viper
    2.) Abel
    3.) Oro
    4.) Yun and Yang - play like how rival school or capcom fighting jam works you can switch characters after or before round in matches.
    5.) Xianyu and Jianyu - as a pair fights like choi and chang in CVS2.

    5 Underrated and Forgotten Concepts.
    1.) Eagle
    2.) Lee - Drunken master
    3.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    4.) Wraith (Slam Master)
  • NeverYouMindNeverYouMind Joined: Posts: 410
    edited January 15
    Even if Ultra Street Fighter 2: The Final Challengers is exclusive to the Switch, Ultra Street Fighter 2 Turbo can't be far behind. However, honestly you are likely just better off playing the World Warriors in Capcom vs SNK 2 under strict rules.
  • The_ShakunetsuThe_Shakunetsu The Crimson Hadouken Joined: Posts: 1,531
    Hopefully there would be a classic mode that should be a staple, because it's the only thing that would satisfy the hardcore ST gamers.
    Arcade Mode Concepts and Designs - Better than traditional Arcade Mode
    Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type
    Character Wishlist SFV and MVCi
    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older Doronjo version)
    4.) Black Hayato - Bounty Hunter
    5.) Vile X8 with Bear Ride Armor - Bounty Hunter X recurring rival.
    6.) Solo - Bounty Hunter Strider's recurring rival.
    7.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock


    CAPCOM- Returning and New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement)
    12.) Strider - cyber ninja
    13.) Asura - from Asura's Wrath.
    14.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    15.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    16.) Leon - Resident Evil
    17.) Demon Hyo - Rival Schools (plot can be from the cause of using Soul Gem)
    18.) Gene - from God Hand.

    My Characters for SF5's 3rd Season on wards
    5 from Sf2 and Sf3
    1.) Blanka
    2.) Sagat
    3.) Feilong
    4.) Necro
    5.) Q

    5 from SF expansions
    1.) Skullomania
    2.) Garuda
    3.) Sodom
    4.) Haggar
    5.) Matthew Macoy - from Delta Red

    5 from SF4 and cameo SF5
    1.) Viper
    2.) Abel
    3.) Oro
    4.) Yun and Yang - play like how rival school or capcom fighting jam works you can switch characters after or before round in matches.
    5.) Xianyu and Jianyu - as a pair fights like choi and chang in CVS2.

    5 Underrated and Forgotten Concepts.
    1.) Eagle
    2.) Lee - Drunken master
    3.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    4.) Wraith (Slam Master)
  • PVL_93_RUPVL_93_RU SRK's Capcom Pro Tour Ambassador Joined: Posts: 8,994
    d3v wrote: »
    Seriously, the only addition that really matters is an original mode with arcade perfect ST.

    Um, the original mode in Ultra SFII just changes the visuals. It still keeps all the balance changes and stupid shit Capcom made to the main game
    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
    • YagamiFire & Darc Requiem - The thread MVPs
    • Cestus - the Dolls endorser
    • The Shakunetsu - The character concept machine
    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
  • PimpUigiPimpUigi End The Hate Joined: Posts: 264
    Maybe when Ultra SF2 Turbo comes out for Steam and PS4, we'll get annual balance updates. XD
    Mike P.
    "Luigi can't win without having sex."
    Sexy Kick!!!
    Scared to let me have a banner : (
  • Jion_WansuJion_Wansu Joined: Posts: 5,279
    Any bets on when the following characters are banned in tournaments:


    Akuma
    Evil Ryu
    Violent Ken
  • The_ShakunetsuThe_Shakunetsu The Crimson Hadouken Joined: Posts: 1,531
    edited January 16
    Jion_Wansu wrote: »
    Any bets on when the following characters are banned in tournaments:

    Akuma
    Evil Ryu
    Violent Ken

    look like Violent Ken.

    Mode Suggestion
    1.) ST Classic Mode -for the purist and the hardcore.
    2.) Tournament Mode -Bringing back the nostalgic classic SNES mode now with options to skip CPU-vs -CPU Matches with a settings that can adjust the match/battle and round count for the whole tournament playthrough.
    3.) Group Battle - Same with the nostalgic classic SNES mode.
    4.) Buddy Mode - That has 2v1 and 1v2 options
    5.) Extra Survival - The best new mode from GBA revival
    If they are doing sprite editors they should have

    and decent mini games... using this engine from GBA revival



    like Shadaloo Holodeck or somewhere beating numerous

    Monitor Cyborgs

    cyborg_19562_thumb.gif

    Shadaloo Soldiers (Aliens Vs Predator, Punisher and etc Re-Color Palette Edit)

    enemy_private.pngenemy_corporal.pngenemy_gaullee.png
    X-Men%20-%20Mutant%20Apocalypse%20(U).png


    Other Low Rank Shadaloo Dolls (Cammy Sprite Re-Color Palette Edit)

    185?cb=20160816031803

    Shadaloo Agents (Punisher Thugs Re-Color Palette Edit)

    enemy_bruno.pngenemy_bogart.png

    S.I.N Agents(Commando Thugs Re-Color Palette Edit)

    enemy_wooky.png

    Random Street Thugs (from other old resource)

    ryu-ssft2-end3.gif
    enemy_ferris.pngenemy_thug.pngenemy_scully.pngenemy_dean.png

    6.) Extra Arcade - With Enchanced CPU Shadaloo 4 Bosses = with unlimited super or max super in a beginning of a round.

    Final Bison - with SF4/SFA Teleport, WW Scissors and WW Psycho Crusher (SFA tribute)
    Angry Scar Sagat - with WW Uppercut and Faster Tiger Shots (SF4 tribute)
    Revenging/Fallen Vega - with WW Wall crawl (Cannon Spike)
    Uber Balrog - Invincible WW Turn Punch and has better damage in normals
    Post edited by The_Shakunetsu on
    Arcade Mode Concepts and Designs - Better than traditional Arcade Mode
    Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type
    Character Wishlist SFV and MVCi
    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older Doronjo version)
    4.) Black Hayato - Bounty Hunter
    5.) Vile X8 with Bear Ride Armor - Bounty Hunter X recurring rival.
    6.) Solo - Bounty Hunter Strider's recurring rival.
    7.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock


    CAPCOM- Returning and New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement)
    12.) Strider - cyber ninja
    13.) Asura - from Asura's Wrath.
    14.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    15.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    16.) Leon - Resident Evil
    17.) Demon Hyo - Rival Schools (plot can be from the cause of using Soul Gem)
    18.) Gene - from God Hand.

    My Characters for SF5's 3rd Season on wards
    5 from Sf2 and Sf3
    1.) Blanka
    2.) Sagat
    3.) Feilong
    4.) Necro
    5.) Q

    5 from SF expansions
    1.) Skullomania
    2.) Garuda
    3.) Sodom
    4.) Haggar
    5.) Matthew Macoy - from Delta Red

    5 from SF4 and cameo SF5
    1.) Viper
    2.) Abel
    3.) Oro
    4.) Yun and Yang - play like how rival school or capcom fighting jam works you can switch characters after or before round in matches.
    5.) Xianyu and Jianyu - as a pair fights like choi and chang in CVS2.

    5 Underrated and Forgotten Concepts.
    1.) Eagle
    2.) Lee - Drunken master
    3.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    4.) Wraith (Slam Master)
  • javertjavert 'sup Joined: Posts: 1,134
    Ahhh the good old levels of damage... so far.

    I'm not actually against low damage provided the game is offensive like SFA3. But after SFV where attack options are scarce and a full meterless combo does the damage of a SF2 mid, it is kind of refreshing.

    That said, how much difference does it make a new ST rehash? Can't people just get MAME, Fightcade or any other emulator and play the original for free? Doesn't sound like a good deal even if you own a Switch, much less a reason to jump in.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 34,646 mod
    PVL_93_RU wrote: »
    d3v wrote: »
    Seriously, the only addition that really matters is an original mode with arcade perfect ST.

    Um, the original mode in Ultra SFII just changes the visuals. It still keeps all the balance changes and stupid shit Capcom made to the main game

    That's why we're asking for an mode with original ST in it.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    Everyone (should) be mindful that if there isn't a new generation after my generation, the FGC (fighting game community) will basically become extinct, so it's important to think about the future.
    -Daigo Umehara

  • Great_Dark_HeroGreat_Dark_Hero Mai Goddess Milkshake Joined: Posts: 2,670
    ST Mode should definitely be a thing here.
    Steam ID: http://steamcommunity.com/id/GDHTP | Twitch Channel: great_dark_hero
    PSN: Dark_Ice_Saiko
    KOFXIV: Shun / Mai / Beni [Luong, Geese, Sylvie, Kyo, King, Terry]
    DOA5LR: Mai[Nyotengu, Kasumi]
    Tekken 7: ???
    BBCF: Hakumen[Azaerl, Nine, Izayoi]
    SFV : ???
    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • Duck StrongDuck Strong Yin to all Yang Joined: Posts: 7,781
    edited January 16
    Jion_Wansu wrote: »
    Any bets on when the following characters are banned in tournaments:

    Akuma
    Evil Ryu
    Violent Ken

    look like Violent Ken.

    Mode Suggestion
    1.) ST Classic Mode -for the purist and the hardcore.
    2.) Tournament Mode -Bringing back the nostalgic classic SNES mode now with options to skip CPU-vs -CPU Matches with a settings that can adjust the match/battle and round count for the whole tournament playthrough.
    3.) Group Battle - Same with the nostalgic classic SNES mode.
    4.) Buddy Mode - That has 2v1 and 1v2 options
    5.) Extra Survival - The best new mode from GBA revival
    If they are doing sprite editors they should have

    and decent mini games... using this engine from GBA revival



    like Shadaloo Holodeck or somewhere beating numerous

    Monitor Cyborgs

    cyborg_19562_thumb.gif

    Shadaloo Soldiers (Aliens Vs Predator, Punisher and etc Re-Color Palette Edit)

    enemy_private.pngenemy_corporal.pngenemy_gaullee.png
    X-Men%20-%20Mutant%20Apocalypse%20(U).png


    Other Low Rank Shadaloo Dolls (Cammy Sprite Re-Color Palette Edit)

    185?cb=20160816031803

    Shadaloo Agents (Punisher Thugs Re-Color Palette Edit)

    enemy_bruno.pngenemy_bogart.png

    S.I.N Agents(Commando Thugs Re-Color Palette Edit)

    enemy_wooky.png

    Random Street Thugs (from other old resource)

    ryu-ssft2-end3.gif
    enemy_ferris.pngenemy_thug.pngenemy_scully.pngenemy_dean.png

    6.) Extra Arcade - With Enchanced CPU Shadaloo 4 Bosses = with unlimited super or max super in a beginning of a round.

    Final Bison - with SF4/SFA Teleport, WW Scissors and WW Psycho Crusher (SFA tribute)
    Angry Scar Sagat - with WW Uppercut and Faster Tiger Shots (SF4 tribute)
    Revenging/Fallen Vega - with WW Wall crawl (Cannon Spike)
    Uber Balrog - Invincible WW Turn Punch and has better damage in normals



    That was really detailed... :s
    Post edited by Duck Strong on
    My youtube channel (various MVC3 vids etc.):

    http://www.youtube.com/user/CrouchStrong?feature=mhsn
  • ilitiritilitirit Joined: Posts: 6,373
    edited January 16
    I watched this on stream the other night and Boxer's dash straight didn't hit crouchers.
    GGs Capcom
    Post edited by ilitirit on
  • NaerasNaeras Terribad Joined: Posts: 2,913
    ilitirit wrote: »
    I watched this on stream the other night and Boxer's dash straight didn't hit crouchers.

    GGs Capcom

    ...I thought that's how it worked in ST as well?
  • RichterRichter ~~~00~~~ Joined: Posts: 1,870
    I hope there is an arcade release on Nesica or some other platform. That way Round1 in Japan/America will have it in some capacity
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  • ilitiritilitirit Joined: Posts: 6,373
    Naeras wrote: »
    ...I thought that's how it worked in ST as well?
    Ugh... brain fart. for a second I confused him with HF Boxer.

  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,389 ✭✭✭✭✭ OG
    Richter wrote: »
    I hope there is an arcade release on Nesica or some other platform. That way Round1 in Japan/America will have it in some capacity


    This.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 34,646 mod
    Arcade release might save it from going the way of HDR... if the questionable changes don't kill it first.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    Everyone (should) be mindful that if there isn't a new generation after my generation, the FGC (fighting game community) will basically become extinct, so it's important to think about the future.
    -Daigo Umehara

  • ThunderClapThunderClap Joined: Posts: 43
    Who are the other 2 new characters? Akuma and Hyper Zangief?
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 34,646 mod
    Who are the other 2 new characters? Akuma and Hyper Zangief?

    Sawada and Jean Claude Van Guile.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    Everyone (should) be mindful that if there isn't a new generation after my generation, the FGC (fighting game community) will basically become extinct, so it's important to think about the future.
    -Daigo Umehara

  • Great_Dark_HeroGreat_Dark_Hero Mai Goddess Milkshake Joined: Posts: 2,670
    Slightly Sexier Cammy.
    Bodacious Chun-li.
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    Come to dreamcancel.com for KOFXIV FAQS, wiki-updates, and mini-guides!

  • PerthoPertho The Runed One Joined: Posts: 21,085 mod
    d3v wrote: »
    Arcade release might save it from going the way of HDR... if the questionable changes don't kill it first.

    People keep talking about this being ST when its SF2.

    They should just release ST but they aren't doing that. No point in releasing a new game if you're gonna add in the old one.


    Really just release ST and call it a day.
    Ronin Chaos on Pertho:

    "Oh, Pertho. You complete me."
    jimmy1200 wrote: »
    pertho attacked me first, saying i get all my life tips from 106th and park.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 34,646 mod
    Pertho wrote: »
    d3v wrote: »
    Arcade release might save it from going the way of HDR... if the questionable changes don't kill it first.

    People keep talking about this being ST when its SF2.

    They should just release ST but they aren't doing that. No point in releasing a new game if you're gonna add in the old one.


    Really just release ST and call it a day.
    Can't fault people when even Capcom talks about it as if it were ST.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    Everyone (should) be mindful that if there isn't a new generation after my generation, the FGC (fighting game community) will basically become extinct, so it's important to think about the future.
    -Daigo Umehara

  • RoGE9RoGE9 Joined: Posts: 1,677
    edited January 16
    hmm.. Haven't really seen too much but here's my first impressions so far:
    What I like:
    -The fact that it's SF2, so many things I love/hate about that game heh
    -I like how there's throw techs instead of randomly choosing who get's thrown. This also get's rid of the dumb meta of taking a jump attack to get a free throw. You had to do a deep jump attack because of how low the hitstun was so low.


    What I dislike
    -The speed... Why is it so slow? ST's fast paced gameplay made it super fun.
    -Violent Ken dashing through fireballs. Capcom just hates fireballs don't they?
    -40 dollars for this? Wow lol

    I'm still looking forward to it, hopefully capcom fixes some of the issues (ah who am I kidding? PFFT)
    Post edited by RoGE9 on
  • PerthoPertho The Runed One Joined: Posts: 21,085 mod
    d3v wrote: »
    Can't fault people when even Capcom talks about it as if it were ST.

    That's one of the things that killed HDR. People can talk about it having wack balance but so does ST. Only difference is that we already understand the strats, tools and tech for things. ST is fully developed and still very much engaging to play.

    More importantly it is still played in arcades in Japan which means that all of the FG world is on the same page. Man, I could do a good 1,000 words on why USF2 being exclusive to the switch is a bad idea.
    Ronin Chaos on Pertho:

    "Oh, Pertho. You complete me."
    jimmy1200 wrote: »
    pertho attacked me first, saying i get all my life tips from 106th and park.
  • atiradoratirador Fire and Ice Joined: Posts: 1,473
    Pertho wrote: »
    Man, I could do a good 1,000 words on why USF2 being exclusive to the switch is a bad idea.

    You just need to say:

    USF2 is an updated version of HDR for the Nintendo Switch


    Just 11 words and you can pretty much see how this is a terrible idea
  • NaerasNaeras Terribad Joined: Posts: 2,913
    PimpUigi wrote: »
    3. OGs & Damdai consistently lost the HDR majors, and would get on the forums to slam the game for easier execution + "why is every matchup 5-5? not every matchup needs to be 5-5, why can't I have an easy match up?"

    Got any source for this (or better, links to the actual threads)?
  • SteveTrenSteveTren RYU Ph.D Joined: Posts: 999
    edited January 16
    Its pretty simple really. This game will be fun for a while and prolly have the same shelve-life as HDR. Die-hard ST players will play for a while then go back to OG ST Arcade. They need to error on the side of nerf for the new characters or it'll take about 30mins after its release for people to break them.

    *People complaining about $40 for this game? Really? Dinner and movie costs more than that these days.
    GGPO: stevetren
  • PVL_93_RUPVL_93_RU SRK's Capcom Pro Tour Ambassador Joined: Posts: 8,994
    This game isn't worth 40$
    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
    • YagamiFire & Darc Requiem - The thread MVPs
    • Cestus - the Dolls endorser
    • The Shakunetsu - The character concept machine
    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 34,646 mod
    The high cost is probably because of the 3D first-person VR(?) mode that they're teasing.

    usf2_trailer_first_person.jpg?fit=750%2C400&resize=600%2C400
    http://shoryuken.com/2017/01/15/did-ultra-street-fighter-iis-announce-trailer-sneak-in-a-peek-at-a-new-first-person-mode/
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    Everyone (should) be mindful that if there isn't a new generation after my generation, the FGC (fighting game community) will basically become extinct, so it's important to think about the future.
    -Daigo Umehara

  • PVL_93_RUPVL_93_RU SRK's Capcom Pro Tour Ambassador Joined: Posts: 8,994
    It's actually worth 340 dollars if you account for the system.

    And a Hori stick for another 70
    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
    • YagamiFire & Darc Requiem - The thread MVPs
    • Cestus - the Dolls endorser
    • The Shakunetsu - The character concept machine
    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
  • PVL_93_RUPVL_93_RU SRK's Capcom Pro Tour Ambassador Joined: Posts: 8,994
    d3v wrote: »
    The high cost is probably because of the 3D first-person VR(?) mode that they're teasing.

    usf2_trailer_first_person.jpg?fit=750%2C400&resize=600%2C400
    http://shoryuken.com/2017/01/15/did-ultra-street-fighter-iis-announce-trailer-sneak-in-a-peek-at-a-new-first-person-mode/

    Aka more shit that nobody gives a fuck about but Capcom still spends time on
    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
    • YagamiFire & Darc Requiem - The thread MVPs
    • Cestus - the Dolls endorser
    • The Shakunetsu - The character concept machine
    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
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