Ultra SF2 General Discussion - We need the CPS1 music!

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  • HuStLeMaN17HuStLeMaN17 #2O gArY pAyToN... tHa-GlOvE Joined: Posts: 1,315 ✭✭✭✭✭ OG
    You can preorder the stick and fight pad off amazon now get em before they gone...
    Love, Marvel vs Capcom 2 - Hate, Ultimate Tatsunoko vs Capcom 3

    UMVC3/TVC FOREVER AND ALWAYS TRASH TIER!!!!
  • rcaidorcaido Dynamic Bayside Duo Joined: Posts: 8,370
    This game really had nothing going for it. I was hella excited when it was announced, but then you had capcom being capcom by being tight lipped about details regarding the game. Which just said to me that they didn't give a shit about making this a desirable product. Game just feels like another attempt at what they did with HF and HDR last gen, except with less than half the effort that those products had. People got excited and started asking questions and capcom didn't respond to shit because all the answers would have been a downer for people that were hype for the game. Lol

    The fact that this is exclusive to a Nintendo console also means that they needed to make it as great of a product as possible for it to sell. And as most people seem to agree, it's not worth it's price tag for what basically should be a $15 psn game.

    That's weird, i play this everyday. People play it in my gatherings...People play it at our FGC meetups. Im having a real fun time playing this on my bed, my toilet, random places outside...I find it hard to believe anyone fan of SF2 can find enough faults to not justify the price tag. Will this be tournament probably not if its stuck too Nintendo. If somehow they port this to the PS4, then yeah i can possibly see it.
  • LiangHuBBBLiangHuBBB Joined: Posts: 2,142
    the recovery on V.Ken's SRK like wth, I am rarely able to punish it on time online
    www.youtube.com/user/LiangHuBBB
  • digos25digos25 PIMBA PIMBA PIMBA Joined: Posts: 583
    What are the changes to Vega?
  • x64x64 Fuck your SRK Joined: Posts: 3,187
    digos25 wrote: »
    What are the changes to Vega?

    Vega was one of the characters we got changes for from Capcom. He can't juggle flipkick after an initial flipkick and once he loses his claw he can't pick it up.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • digos25digos25 PIMBA PIMBA PIMBA Joined: Posts: 583
    digos25 wrote: »
    What are the changes to Vega?

    Vega was one of the characters we got changes for from Capcom. He can't juggle flipkick after an initial flipkick and once he loses his claw he can't pick it up.

    That´s it? He still has Wall dive BS and all that?
  • x64x64 Fuck your SRK Joined: Posts: 3,187
    digos25 wrote: »
    digos25 wrote: »
    What are the changes to Vega?

    Vega was one of the characters we got changes for from Capcom. He can't juggle flipkick after an initial flipkick and once he loses his claw he can't pick it up.

    That´s it? He still has Wall dive BS and all that?

    Walldive still knocks down. The "balancing" Capcom did in USF2 makes no sense. Its obvious that they didn't really try to be serious about it.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • x64x64 Fuck your SRK Joined: Posts: 3,187
    Looks like the XB360/PS3 to Wii-U Brook Converters are about to get Switch support.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • Spirited_AwaySpirited_Away Joined: Posts: 513 ✭✭✭✭✭ OG
    digos25 wrote: »
    digos25 wrote: »
    What are the changes to Vega?

    Vega was one of the characters we got changes for from Capcom. He can't juggle flipkick after an initial flipkick and once he loses his claw he can't pick it up.

    That´s it? He still has Wall dive BS and all that?

    Walldive still knocks down. The "balancing" Capcom did in USF2 makes no sense. Its obvious that they didn't really try to be serious about it.

    True they even changed the latency and charge move input windows and now we got a Boxer that can teleport from one corner to the other with double dashes and crazy Guile combos with sonics booms into super !

  • x64x64 Fuck your SRK Joined: Posts: 3,187
    True they even changed the latency and charge move input windows and now we got a Boxer that can teleport from one corner to the other with double dashes and crazy Guile combos with sonics booms into super !

    I half feel this is what we deserve after the ST community crucified Sirlin for HDR lol.

    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • GrieversGunbladeGrieversGunblade Joined: Posts: 330
    I saw that he can also climb the cage in his stage again.
    Ultra Street Fighter IV: Vega, Blanka, Decapre
    Ultimate Marvel vs. Capcom 3: Dante, Zero, Wolverine
  • Pablo_the_MexPablo_the_Mex Blond Kanye Status Joined: Posts: 8,228
    True they even changed the latency and charge move input windows and now we got a Boxer that can teleport from one corner to the other with double dashes and crazy Guile combos with sonics booms into super !

    I half feel this is what we deserve after the ST community crucified Sirlin for HDR lol.

    Sirlin had one job. Port ST over to next-gen consoles. That was it lol.

  • x64x64 Fuck your SRK Joined: Posts: 3,187
    I saw that he can also climb the cage in his stage again.

    Yeah I forgot about that. But I guess in a tournament situation they can just ban Vega's stage if Vega is being used.
    Sirlin had one job. Port ST over to next-gen consoles. That was it lol.

    Did you know HDR was originally supposed to be an HD version of Alpha 3? Had Sirlin not convinced Capcom to go do the HDR thing we likely wouldn't have gotten anything SF2 related until USF2 came out.

    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • FoolinfectionFoolinfection Big fish in a little pond 4 LIFE Joined: Posts: 2,207
    I saw that he can also climb the cage in his stage again.

    Yeah I forgot about that. But I guess in a tournament situation they can just ban Vega's stage if Vega is being used.
    Sirlin had one job. Port ST over to next-gen consoles. That was it lol.

    Did you know HDR was originally supposed to be an HD version of Alpha 3? Had Sirlin not convinced Capcom to go do the HDR thing we likely wouldn't have gotten anything SF2 related until USF2 came out.

    I disagree with the notion that we wouldn't have gotten anything sf2 related until ultra. Capcom was on a rampage doing HD rereleases of their old fighters last gen. We got mvc2, mvc1, msh, vs, vh, 3s, plus non-hd rereleases of stuff like cvs2 and capcom fighting jam. I would be hard pressed to believe that something sf2 related wouldn't have been tossed around in there somewhere.
    Welcome to the internet. God help you if you have an opinion.

    I should start keeping written letters in sealed envelopes when I go to tournaments. If i get bodied, I give them one, and when they open it up it says "fuk u"

  • x64x64 Fuck your SRK Joined: Posts: 3,187
    I disagree with the notion that we wouldn't have gotten anything sf2 related until ultra. Capcom was on a rampage doing HD rereleases of their old fighters last gen. We got mvc2, mvc1, msh, vs, vh, 3s, plus non-hd rereleases of stuff like cvs2 and capcom fighting jam. I would be hard pressed to believe that something sf2 related wouldn't have been tossed around in there somewhere.

    Capcom seems to have pretty much forgotten the SF2 series existed up until recently imo.

    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • DRWDRW Joined: Posts: 439
    Is there a way to extract the artworks from the disc when using a PC?
  • x64x64 Fuck your SRK Joined: Posts: 3,187
    DRW wrote: »
    Is there a way to extract the artworks from the disc when using a PC?

    Not a disc. It's on a cart. Probably have to wait until the Switch gets hacked before you can rip assets.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • LiangHuBBBLiangHuBBB Joined: Posts: 2,142
    v.ken just air grabbed my flask kick 3 times in a row
    never gonna AA this character again with FK in this game lol
    www.youtube.com/user/LiangHuBBB
  • x64x64 Fuck your SRK Joined: Posts: 3,187
    edited June 17
    LiangHuBBB wrote: »
    v.ken just air grabbed my flask kick 3 times in a row
    never gonna AA this character again with FK in this game lol

    You must not be waiting long enough. If you hit between flash kick startup and the apex, you get this:

    Guile_fk5.png

    You want ether the startup of the flash kick (so, last possible second):

    Guile_fk4.png

    Or the apex:

    Guile_fk7.png

    Usually just timing the flashkick AA for the last second is the best option. Take a look at the Guile ST wiki for more stuff. Nothing for Guile has changed in USF2 as far as I know.

    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • Spirited_AwaySpirited_Away Joined: Posts: 513 ✭✭✭✭✭ OG
    I disagree with the notion that we wouldn't have gotten anything sf2 related until ultra. Capcom was on a rampage doing HD rereleases of their old fighters last gen. We got mvc2, mvc1, msh, vs, vh, 3s, plus non-hd rereleases of stuff like cvs2 and capcom fighting jam. I would be hard pressed to believe that something sf2 related wouldn't have been tossed around in there somewhere.

    Capcom seems to have pretty much forgotten the SF2 series existed up until recently imo.

    Why would they remember the game is grandpa status now ! USF2 probably happened because Nintendo wanted a Street Fighter game on Switch.
    Capcom being lame and cheap as usual went for SF2 there is already assets laying around (HDR) that can polished, A few hack jobs (E.Ryu/V.Ken) some good UI designers and everything was ready.
  • DRWDRW Joined: Posts: 439
    Not a disc. It's on a cart. Probably have to wait until the Switch gets hacked before you can rip assets.
    Oh. Until now, I didn't know that they were using cartridges. I thought those are DVDs or BluRays.

    O.k., then another question:

    When watching the artworks, do they look like those are the actual computer files that they also use for creating books etc.? Or do they look like someone took a physical book and simply scanned it?

    I.e. does the game show the clean master files or just a digitized version of a physical print?
  • x64x64 Fuck your SRK Joined: Posts: 3,187
    Why would they remember the game is grandpa status now ! USF2 probably happened because Nintendo wanted a Street Fighter game on Switch.
    Capcom being lame and cheap as usual went for SF2 there is already assets laying around (HDR) that can polished, A few hack jobs (E.Ryu/V.Ken) some good UI designers and everything was ready.

    I won't deny for a second that USF2 was nothing but a lazy "port" done at Nintendo's behest. The thing I don't get is that Street Fighter II always makes money. Both Hyper Fighting and HDR broke digital sales records for Microsoft on the Xbox 360. Why Capcom doesn't have ST/3s/Alpha3 available on pretty much every console out is mind-boggling.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • SpoonmanSpoonman Joined: Posts: 387
    edited June 18
    DRW wrote: »
    Not a disc. It's on a cart. Probably have to wait until the Switch gets hacked before you can rip assets.
    Oh. Until now, I didn't know that they were using cartridges. I thought those are DVDs or BluRays.

    O.k., then another question:

    When watching the artworks, do they look like those are the actual computer files that they also use for creating books etc.? Or do they look like someone took a physical book and simply scanned it?

    I.e. does the game show the clean master files or just a digitized version of a physical print?

    The game is also availabe as a digital download (on Nintendo Switch, obviously). Answering your question regarding the digital book, they look like clean master files to me, not like someone took a physical book and scanned it.
  • DRWDRW Joined: Posts: 439
    Spoonman wrote: »
    The game is also availabe as a digital download (on Nintendo Switch, obviously).

    Yeah, the problematic thing is: I'd like to have these artworks. Therefore, I'd need a way to transfer them to the PC. This would only work if the files themselves can somehow be tranferred to the PC and there's a way to extract the image files.
  • Spirited_AwaySpirited_Away Joined: Posts: 513 ✭✭✭✭✭ OG
    edited June 18
    A few japanese players seems to have found a new bug in this game that extend throws.
    Not sure if it's exclusive to Gief :peace:




  • x64x64 Fuck your SRK Joined: Posts: 3,187
    A few japanese players seems to have found a new bug in this game that extend throws.
    Not sure if it's exclusive to Gief :peace:




    Looks like a regular throw gets SPD range, which is funny since it kinda is useless for gief but would be great for every other character.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • Big OBig O Joined: Posts: 381
    It seems that if you SPD right when a normal attack ends, you get SPD and a normal throw at the same time and the normal throw takes priority. So you end up getting SPD ranged normal throws. It probably isn't Zangief exclusive and can work with other special throws based on how it works.

    Kinda neat, but ultimately nothing major.
  • DRWDRW Joined: Posts: 439
    Spoonman wrote: »
    Answering your question regarding the digital book, they look like clean master files to me, not like someone took a physical book and scanned it.
    How large are the images anyway? Can they be zoomed?

    Let's take the original arcade flyer for "Street Fighter II": What's the approximate resolution of the image? Can it be zoomed, so that it's bigger than the screen? If not, how many room does it take on an HD screen?
  • x64x64 Fuck your SRK Joined: Posts: 3,187
    I don't know if anyone else has said this but U.Hawk's HK grab can no longer be used in a throw loop (it wiffs now), which makes him officially shittier than N.Hawk.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • SpoonmanSpoonman Joined: Posts: 387
    edited June 20
    DRW wrote: »
    Spoonman wrote: »
    Answering your question regarding the digital book, they look like clean master files to me, not like someone took a physical book and scanned it.
    How large are the images anyway? Can they be zoomed?

    Let's take the original arcade flyer for "Street Fighter II": What's the approximate resolution of the image? Can it be zoomed, so that it's bigger than the screen? If not, how many room does it take on an HD screen?
    DRW wrote: »
    Spoonman wrote: »
    Answering your question regarding the digital book, they look like clean master files to me, not like someone took a physical book and scanned it.
    How large are the images anyway? Can they be zoomed?

    Let's take the original arcade flyer for "Street Fighter II": What's the approximate resolution of the image? Can it be zoomed, so that it's bigger than the screen? If not, how many room does it take on an HD screen?
    DRW wrote: »
    Spoonman wrote: »
    Answering your question regarding the digital book, they look like clean master files to me, not like someone took a physical book and scanned it.
    How large are the images anyway? Can they be zoomed?

    Let's take the original arcade flyer for "Street Fighter II": What's the approximate resolution of the image? Can it be zoomed, so that it's bigger than the screen? If not, how many room does it take on an HD screen?
    DRW wrote: »
    Spoonman wrote: »
    Answering your question regarding the digital book, they look like clean master files to me, not like someone took a physical book and scanned it.
    How large are the images anyway? Can they be zoomed?

    Let's take the original arcade flyer for "Street Fighter II": What's the approximate resolution of the image? Can it be zoomed, so that it's bigger than the screen? If not, how many room does it take on an HD screen?

    Sorry if I can't get very technical here, but the images seem quite high res, you can zoom in quite a lot, in summary they are very good quality files.
  • Spirited_AwaySpirited_Away Joined: Posts: 513 ✭✭✭✭✭ OG
    edited June 20
    I don't know if anyone else has said this but U.Hawk's HK grab can no longer be used in a throw loop (it wiffs now), which makes him officially shittier than N.Hawk.

    That sucks removes some of the mixups post HK throw.
    U.Hawk's Typhoon and Double Typhoon ticks now is super easy that I can Sako tick people using the D-pad I'm not sure what really changed the input window or pre-jump frames.

    Zangief's bug also gives his FAB more range you can do far standing short - FAB now !

    U.Guile's walk speed is slower with a faster Jab Sonic boom at least that's my impression from playing him unless the wacko new speed setting is playing tricks on me.

    V.Ken can renda cancel into super just like N.Ken (example low short x 2, super motion + short~forward)

  • x64x64 Fuck your SRK Joined: Posts: 3,187
    Zangief's bug also gives his FAB more range you can do far standing short - FAB now !

    Wow that would be pretty tough to spin the stick twice in the amount of time you have to buffer on a standing lk. Probably easier since USF2 is slow as shit lol.

    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • DRWDRW Joined: Posts: 439
    Spoonman wrote: »
    Sorry if I can't get very technical here, but the images seem quite high res, you can zoom in quite a lot, in summary they are very good quality files.

    O.k., thanks for the information.
  • Jion_WansuJion_Wansu Joined: Posts: 6,054
    rcaido wrote: »
    I don't know if anyone else has said this but U.Hawk's HK grab can no longer be used in a throw loop (it wiffs now), which makes him officially shittier than N.Hawk.


    Zangief's bug also gives his FAB more range you can do far standing short - FAB now !


    If that is possible then very few people can do that, i've been trying to do it for past hour & cant. I suck with execution though....

    Anyway, in other news...The Switch 3.0 firmware allows Brooks Universal too work! Just hold down the 1K before insterting the USB!
    20170620_142613_zps5fq1vkll.jpg

    Are people using Akuma, V. Ken, and E. Ryu at mother russia
  • rcaidorcaido Dynamic Bayside Duo Joined: Posts: 8,370
    Jion_Wansu wrote: »
    rcaido wrote: »
    I don't know if anyone else has said this but U.Hawk's HK grab can no longer be used in a throw loop (it wiffs now), which makes him officially shittier than N.Hawk.


    Zangief's bug also gives his FAB more range you can do far standing short - FAB now !


    If that is possible then very few people can do that, i've been trying to do it for past hour & cant. I suck with execution though....

    Anyway, in other news...The Switch 3.0 firmware allows Brooks Universal too work! Just hold down the 1K before insterting the USB!
    20170620_142613_zps5fq1vkll.jpg

    Are people using Akuma, V. Ken, and E. Ryu at mother russia

    This coming friday ill find out. V. Ken & E. Ryu doesn't seem that bad. I mean Gief already has so many bad matchups, its probably one of his better ones in this game.

    Am i imagining things but do the fireballs inflict more damage? Deejay, Guile, & Chun seem really strong in this game.
  • Spirited_AwaySpirited_Away Joined: Posts: 513 ✭✭✭✭✭ OG
    edited June 25
    rcaido wrote: »

    This coming friday ill find out. V. Ken & E. Ryu doesn't seem that bad. I mean Gief already has so many bad matchups, its probably one of his better ones in this game.

    Am i imagining things but do the fireballs inflict more damage? Deejay, Guile, & Chun seem really strong in this game.

    Everything actually seems to do more damage we can thank Capcom for removing the random damage from the game without actually Normalizing the damage values =)

    Deejay, Guile and Chun are somewhat better at least DJ/Guile can bait you into jumping into their Supers not to mention some funky fireball into super corner combos !!

    If you set inputs into LITE cancelling into super becomes baby mode just like Alpha's and SF3.
  • Big OBig O Joined: Posts: 381
    rcaido wrote: »

    This coming friday ill find out. V. Ken & E. Ryu doesn't seem that bad. I mean Gief already has so many bad matchups, its probably one of his better ones in this game.

    Am i imagining things but do the fireballs inflict more damage? Deejay, Guile, & Chun seem really strong in this game.

    Everything actually seems to do more damage we can thank Capcom for removing the random damage from the game without actually Normalizing the damage values =)

    Deejay, Guile and Chun are somewhat better at least DJ/Guile can bait you into jumping into their Supers not to mention some funky fireball into super corner combos !!

    If you set inputs into LITE cancelling into super becomes baby mode just like Alpha's and SF3.

    As far as i can tell, the only moves that seem to do extra damage are projectiles. For whatever reason they are like 40% stronger than normal. Every other move seems to do the average damage from ST.
  • x64x64 Fuck your SRK Joined: Posts: 3,187
    edited June 25
    Big O wrote: »
    As far as i can tell, the only moves that seem to do extra damage are projectiles. For whatever reason they are like 40% stronger than normal. Every other move seems to do the average damage from ST.

    As if the non plasma chuckers sans Vega and Balrog had it tough enough already. Also anyone notice how fast Akuma's and E.Ryu's raging demon super is? It's like a fucking teleport after the super flash. Probably to compensate for how molassis slow USF2 is. At least it has a head hurtbox immediately. Also find it weird that Akuma and V.Ken get invincible SRKs and Ryu/Ken/E.Ryu don't.

    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • SpoonmanSpoonman Joined: Posts: 387
    Big O wrote: »
    As far as i can tell, the only moves that seem to do extra damage are projectiles. For whatever reason they are like 40% stronger than normal. Every other move seems to do the average damage from ST.

    As if the non plasma chuckers sans Vega and Balrog had it tough enough already. Also anyone notice how fast Akuma's and E.Ryu's raging demon super is? It's like a fucking teleport after the super flash. Probably to compensate for how molassis slow USF2 is. At least it has a head hurtbox immediately. Also find it weird that Akuma and V.Ken get invincible SRKs and Ryu/Ken/E.Ryu don't.

    I don't know what game are you playing, because of molassis slow, I mean really? this kind of typical Internet Hyperbole pretty much negates any decent atemp at discussion.
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