Ultra SF2 General Discussion - We need the CPS1 music!

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  • NaerasNaeras Terribad Joined: Posts: 3,403
    PimpUigi wrote: »
    3. OGs & Damdai consistently lost the HDR majors, and would get on the forums to slam the game for easier execution + "why is every matchup 5-5? not every matchup needs to be 5-5, why can't I have an easy match up?"

    Got any source for this (or better, links to the actual threads)?
  • SteveTrenSteveTren RYU Ph.D Joined: Posts: 999
    edited January 16
    Its pretty simple really. This game will be fun for a while and prolly have the same shelve-life as HDR. Die-hard ST players will play for a while then go back to OG ST Arcade. They need to error on the side of nerf for the new characters or it'll take about 30mins after its release for people to break them.

    *People complaining about $40 for this game? Really? Dinner and movie costs more than that these days.
    GGPO: stevetren
  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 10,665
    This game isn't worth 40$
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,777 mod
  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 10,665
    It's actually worth 340 dollars if you account for the system.

    And a Hori stick for another 70
    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
    • YagamiFire & Darc Requiem - The thread MVPs
    • Cestus - the Dolls endorser
    • The Shakunetsu - The character concept machine
    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 10,665
    d3v wrote: »
    The high cost is probably because of the 3D first-person VR(?) mode that they're teasing.

    usf2_trailer_first_person.jpg?fit=750%2C400&resize=600%2C400
    http://shoryuken.com/2017/01/15/did-ultra-street-fighter-iis-announce-trailer-sneak-in-a-peek-at-a-new-first-person-mode/

    Aka more shit that nobody gives a fuck about but Capcom still spends time on
    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
    • YagamiFire & Darc Requiem - The thread MVPs
    • Cestus - the Dolls endorser
    • The Shakunetsu - The character concept machine
    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,777 mod
    Johnny Casual will probably eat that shit up, which is probably an indication of who they're targeting with this.
  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 10,665
    Of course it's targeted at casuals, why else would they make it Switch-exclusive?
    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
    • YagamiFire & Darc Requiem - The thread MVPs
    • Cestus - the Dolls endorser
    • The Shakunetsu - The character concept machine
    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
  • atiradoratirador It means "shooter" and I know it's a terrible username Joined: Posts: 1,619
    It's actually worth 340 dollars if you account for the system.

    Add $70 for a Pro Controller or Hori stick, because the JoyCon that comes with the console doesn't have a d-pad and playing with analog sticks is not good for most people
  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 26,320
    atirador wrote: »
    It's actually worth 340 dollars if you account for the system.

    Add $70 for a Pro Controller or Hori stick, because the JoyCon that comes with the console doesn't have a d-pad and playing with analog sticks is not good for most people

    The hori stick will be $150.
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  • Jion_WansuJion_Wansu Joined: Posts: 6,064
    Are the OG players gonna complain about Akuma, Evil Ryu, and Violent Ken being too powerful for tournament play? Tournamnet standard should be the CPS2 graphics!!!
  • ilitiritilitirit Joined: Posts: 6,388
    Nobody mentioned this but this screenshot actually shows breakable objects in Ryu's stage in original CPS2 graphics mode.

    Interesting. I wonder what kind of glitch combos this will allow for.
  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,437 ✭✭✭✭✭ OG
    edited January 18
    Nobody mentioned this but this screenshot actually shows breakable objects in Ryu's stage in original CPS2 graphics mode.


    Those didn't exist in the Dreamcast/HDRemix or original ST and weirdly are omitted in HD mode unless you can enable them through some DIP switch setting ala DC version.

    HSF2 did have them so I guess they are using the latest CPS2 version code and nothing from HD Remix except the graphics.

    And by that I would assume it is a modified Nesica HSF2 version (and by the screen borders).
  • ReirakuReiraku Joined: Posts: 840
    Since I know about as much of ST as I do brain surgery, wouldn't throw techs make characters like T Hawk useless? I thought his whole thing was throw mix-ups and tics.
  • ReirakuReiraku Joined: Posts: 840
    Ah. For some reason, I was under the impression that his strategy was based around normal throws. Not sure where I saw that.
  • Spirited_AwaySpirited_Away Joined: Posts: 513 ✭✭✭✭✭ OG
    edited January 19
    Throw teching might be okay but still I don't really know what's to become of Cammy/Honda and Blanka without throws the overall gameplan for those characters is "More throws MORE WINS !!" unless some serious rebalancing happened but I doubt lazy Capcom doing anything good these day :pensive: .
    BzChoy wrote: »
    Command throws can't be teched.

    ...Unless Capcom is stupid enough to make it happen.

    The only way they can hurt command throws is by making them active on later frames or even changing pre-jumps frames to unthrowable or airborne state and IMO that will be terrible beyond imagination it's like erasing grapplers from the game !!
    I can now think of a few system exploits that might happen if they do any of those options with prejumps without changing the code :lol:

    But that's my opinion.
    Post edited by Spirited_Away on
  • rose1984rose1984 Joined: Posts: 5


    Okay I think ultra streetfighter 2 is for casuals I made a video about it they need to remake the real streetfighter and that is 4 okay I'm calling it now Ultimate Streetfighter 4 they can put in ultimate combos it is kind of like a final smash pretty much a one-hit kill. Shoot yeah man, they need to let streetfighter 2 die it is old.
  • KeckaKecka Psycho Crushing that booty Joined: Posts: 1,727
    To be honest, could they make any change that would satisfy people?

    And no, I don't mean that in a "fuck you grumpy old men" way, that's a genuine question. ST is a goddamn institution, any change Capcom makes to it seems like it wouldn't go over well. It's kind of a damned if you do, damned if you don't situation. People want new sprites, but if the game is going to play exactly the same you still need the same dimensions as the old ones to correspond with the hitboxes, and they end up looking weird. People want balance changes, but they don't actually want to fix the broken stuff or add functions that became commonplace since then, because that's what made ST fun.

    With 3S they just upped the resolution, added online and called it a day. That doesn't really work with ST, because the sprites would look like ass. I'm not an ST player, so I can't really say what they should do with that game, but it seems like it's really hard to make any changes that wouldn't be outright rejected, because that game is firmly cemented as being exactly what it is.
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  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 10,665
    Do people really want balance changes? I mean save for the Vega bullshit and O. Sagat there's nothing really broken in ST
    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
    • YagamiFire & Darc Requiem - The thread MVPs
    • Cestus - the Dolls endorser
    • The Shakunetsu - The character concept machine
    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
  • KeckaKecka Psycho Crushing that booty Joined: Posts: 1,727
    PVL_93_RU wrote: »
    Do people really want balance changes? I mean save for the Vega bullshit and O. Sagat there's nothing really broken in ST

    Isn't Akuma hard banned?
    I suck dicks at fighting games.

    I also suck dicks. I don't think these two facts are related.
  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 10,665
    Kecka wrote: »
    PVL_93_RU wrote: »
    Do people really want balance changes? I mean save for the Vega bullshit and O. Sagat there's nothing really broken in ST

    Isn't Akuma hard banned?

    Not much of a point playing toned down Akuma when there's Ryu and Ken IMO
    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
    • YagamiFire & Darc Requiem - The thread MVPs
    • Cestus - the Dolls endorser
    • The Shakunetsu - The character concept machine
    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
  • RichterRichter ~~~00~~~ Joined: Posts: 1,878
    The lack of meter building bugs me. I know it's an early build but it looks like it takes so long to get super that you might as well not even have Super Moves.
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  • Spirited_AwaySpirited_Away Joined: Posts: 513 ✭✭✭✭✭ OG
    edited January 19
    Nobody is going fanatic over the changes just like HD Remix change is welcome but not to the level of unnecessary stuff like Ryu's fake Fireball or badly implemented(untested) changes like Akuma or Chun Li's SBK.
    Some changes back in HDR were good like changes to special move motions, Ken's variation of Krazy Kicks and no character was nerfed to obilivion which was really good (Akuma was still broken :lol: ).


  • DoctaMarioDoctaMario Sometimes It Snows In April... Joined: Posts: 3,425
    This being a Switch exclusive is, above all else, why USF2 won't get picked up by the community. That said, it's definitely good that the Switch will have a SF game. AS for classic ST mode, I doubt that will happen, and even if it did, the ST community would find some reason to shit on it.
    "Money matches are against the law in Japan. They can never be good at Marvel." -4r5
  • ToreyBeansToreyBeans I'mma make u buy me lunch later! Joined: Posts: 737
    I REEEEEEALLY wanna believe that Capcom has USF2 up their sleeve on at least PS4 during the 30th anniversary. But we've seen some strange crap recently, which kinda gives me pause. As it stands I'm very cautiously optimistic.
  • Jion_WansuJion_Wansu Joined: Posts: 6,064
    Characters should not be banned in USF2
  • ilitiritilitirit Joined: Posts: 6,388
    edited January 20
    Kecka wrote: »
    To be honest, could they make any change that would satisfy people?

    There are things that certainly could be fixed that most reasonable people won't have a problem with.

    - Random input windows
    - Dropped inputs on frame skips
    - Variable stage speeds
    - Bugged inputs eg. Chicken Wing
  • PimpUigiPimpUigi End The Hate Joined: Posts: 264
    And didn't alll those get fixed in HDR? The HDR changes are easier to tweak balance from than starting from scratch.
    Like give Chun Li her old LK SBK.
    Restore E. Honda's charged super. (it's a dip switch anyway, like the E. Honda players could have had that enabled in tournaments instead of bitching out)
    Un-baby-mode Zangief's throw motions. (720/360 only, no HCF-B motions)
    HCF for chicken wing kick instead of the QCF it got changed to.

    As far as I know, no one's losing match ups got worse (fuck Thomas Hawk, no one should think that invincible grab-SRK hybrid stuff is legit), no one's winning match ups became worse than 5-5. But that's what the ST players hated.
    IMHO it was more remarkable than any SF4 balance patch. HDR added something fun for every character, fixed more bugs, and didn't approach balance by saying "ok hard nerfs, slow the game down, slow this persons jump down so they get stuck in the air, turtle fest" (SF4)
    It's the way balance patches should be approached in general. "How do we make every character more fun to play - while addressing their bad matchups, and normalizing their good ones?" Yet out of RTS, FPS, and SF#, for some reason HDR is the only exception where someone approached it with that mentality.

    It was seriously like the E. Honda players came in and said, "But Cammy and Blanka aren't supposed to win against me no matter what... :c now they're like 6-4 match ups, Honda only has a slight advantage." (while now he can headbutt through fireballs so he gets better against his unwinnable ST matchups - for the first year people thought E. Honda might be the best in the game - but it didn't stop the Honda players from complaining they lost their unloseable matchups.) and Guile players said, "But Claw is supposed to knock me down with ambiguous cross ups and not let me do anything. That just feels better."
    Watch that HDR tournament that Daigo plays Guile throughout - it makes the game look *really* good, and Daigo said he had a lot of fun and wanted HDR in Japan. It was also like, the final big HDR harah in a post SnakeEyez world. The game had been out for years, but the announcers were still just talking about "this changed! that changed! different! wouldn't have worked in ST!" - and even though there was more "eugh, 4's balance changes, why?!" going on in the 4 community, their announcers virtually *never* said "nope that changed in the patch! oof, Zangief's new jump arc sure screwed him over there!!" Maybe in the first week or so of the patch where Zangief's EX-hand couldn't knock down anymore. But even that was just accepted and never looked back on.
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  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,437 ✭✭✭✭✭ OG
    PimpUigi wrote: »
    (fuck Thomas Hawk

    Isn´t Thunder Hawk? =)

    And yes, I AGREE with all your post. Bu FGC hypocrysy/mentality is HARD to understand.

    We have BROKEN AF games like "insert any Marvel game here" but they are praised by the comunity. 1 hit kill combos on UMvC3 is called "skill" and "fun" but as you said, a newly balanced matchup is called upon. But in any other game, this is called cheap/broken/forget that game (MK/KI/Tekken/VF/etc)

    3rd Strike rev.B got rid of Chun and Ken´s delayed cancels on C.MK/MP, toned down the damage on Yun CC and removed Urien/Oro unblockables. Bashed game.

    CvS2 EO sadly was console only, but it fixed RC and added Super Cancels to the already weak P-Groove. Bashed game.

    Same with Alpha 3 Upper, SF x Tekken and so on.

    BUT THEY ARE OK with nerfs and buffs of current SFV or the past USF changes.

    I played HDR, I liked HDR and most of it´s fixes (I would have toned down a bit more Sim and Rog but it´s ok).



  • DoctaMarioDoctaMario Sometimes It Snows In April... Joined: Posts: 3,425
    I'd venture a lot of it is sour grapes on the part of older players who just had to deal with those things but probably would have been like, "Yeah, let's not make the game a broken mess" if that had been an option when they came up.

    There's something to be said for adaptability though. Adaptability is the difference between players taking a character like 3s Urien and making him a beast despite how powerful the top tiers are and Netherrealm nerfing the shit out of MK9 Kano because the community can't deal. I agree with some of the changes in HDR, but if I'd put thousands of hours into the game, I might feel different. I don't know.
    "Money matches are against the law in Japan. They can never be good at Marvel." -4r5
  • S00perCamS00perCam Cold as ice Joined: Posts: 2,443
    edited January 21
    Hype for the game. It to me seems like a perfect mix of new and old. The concept to me really culminates where SF came from, and what we think of when we think SF and where SF is/is going. I'm expecting to have fun with it. A lot of the changes in things like execution and hit-stun regardless of the over all direction of newer SF games I think are among the best changes and seeing those applied to a classic will be interesting. In my opinion nothing could be more perfect for the 30th anniversary.
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  • javertjavert 'sup Joined: Posts: 1,218
    edited January 21
    PVL_93_RU wrote: »
    Of course it's targeted at casuals, why else would they make it Switch-exclusive?
    Why does people associate classic SF2 with casual players? If I put myself the casual glasses, what I see is this:
    • The most hostile game of the series to jumping. Hitboxes that benefit the grounded character, trip guard who allows to cover a lot of space to antiair with sweeps or even to make a jumping normal unsafe on hit by walking forwards and then throw. I heard casuals love to jump.
    • The most hated strategy at its prime (zoning). Even if O.Sagat isn't the best character it is the one that immediately jumps to mind and Vanilla SF4 Sagat perpetuates the stigma.
    • Lopsided matchups that can kill the hype dead on its tracks.
    • Rather dated sprites that haven't aged well. They're famous, but along the sounds they are mostly used when you want to go for kitsch, craptastic or "less is more" hipster.
    • Only 17 characters. In 2016. Well, 19 with the blatant clones, but now that means you have a 6 / 19 ratio of shotoclones to other characters.

    Overall this game comes to the wrong console, The people old enough to care for this are probably the ones least interested in getting trendy with the Switch.

    Ok I'm salty after having read HD Remix was originally going to be Alpha 3. But the point still stands: for casual pandering, it is the wrong game.
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