Ultra SF2 General Discussion - We need the CPS1 music!

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  • CronopioCronopio ST Joined: Posts: 1,990
    edited January 29
    PimpUigi wrote: »
    E. Honda not having a stored super; while a stupid change...isn't going to change the fact he beats everyone without a fireball and loses to every fighter who has one.

    He didn't beat every character without a fireball though. Honda loses to Vega and Rog is slightly in Rog's favor. And the rest, only Gief and Cammy are truly lopsided matchups.

    As for USF2 itself, damage-less teching is a terrible idea. ST is well balanced because both defense and offense are very strong. Weakening throws will heavily favor defense. Coupled with that terrible speed, the game will be a turtlefest.
  • PVL_93_RUPVL_93_RU SRK's Capcom Pro Tour Ambassador Joined: Posts: 9,496
    It's kinda funny how Capcom can't find a balance between the two even though they have two decades worth of experience behind themselves
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  • crotchpunchacrotchpuncha Joined: Posts: 20,557
    They don't really tho, the guys who made those games back then are not the guys making them now.
    It's not the end of the world, but you can see it from here.
  • CronopioCronopio ST Joined: Posts: 1,990
    Yeah, Capcom outsources most of their stuff nowadays. Most of the people that made their classics left the company.
  • S00perCamS00perCam Cold as ice Joined: Posts: 2,380
    I think the reason they reverted to SSF2 IS so they can balance based on match data and are going to be patching the game periodically 2017 style based on feed back from the new playerbase and match data they get.
    Just because your buff, don't play tuff Cause I'll reverse the earth and turn your flesh back to dust
  • PimpUigiPimpUigi End The Hate Joined: Posts: 264
    And then we can have Ultra Turbo as the balanced game. ;p
    (which is how Super Turbo was - SSF2's balance was horrible)
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  • studtrooperstudtrooper Super Turbo Joined: Posts: 3,125
    The Brook guys already said they were looking into adding Switch compatibility for their Universal Fight Board pcb. I believe the Hori Switch arcade stick is rumored for $150 unfortunately.

    hori_stick.jpg
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
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  • studtrooperstudtrooper Super Turbo Joined: Posts: 3,125
    PimpUigi wrote: »
    And then we can have Ultra Turbo as the balanced game. ;p
    (which is how Super Turbo was - SSF2's balance was horrible)

    SSF2 balance was horrible? Says who? Honestly when you think about it, the tier list between Super and ST would probably be very similar. The only characters that are a lot worse in Super than their ST counterpart are probably Deejay and Bison.

    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 35,598 mod
    Cronopio wrote: »
    Yeah, Capcom outsources most of their stuff nowadays. Most of the people that made their classics left the company.

    There is that rumor that Nintendo themselves are working on this.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
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  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,407 ✭✭✭✭✭ OG
    PimpUigi wrote: »
    And then we can have Ultra Turbo as the balanced game. ;p
    (which is how Super Turbo was - SSF2's balance was horrible)

    SSF2 balance was horrible? Says who? Honestly when you think about it, the tier list between Super and ST would probably be very similar. The only characters that are a lot worse in Super than their ST counterpart are probably Deejay and Bison.

    Many chars aren´t exactly the same in his O. Mode on ST.

    O Sagat is nowhere like Sagat in SSFII, Gief has his magic SPD glitch etc. SSFII was hit more by its lack of speed and heavy competition the same year (MKII, FF SP, SamSho, etc)
  • studtrooperstudtrooper Super Turbo Joined: Posts: 3,125
    edited January 31
    O Sagat is nowhere like Sagat in SSFII, Gief has his magic SPD glitch etc. SSFII was hit more by its lack of speed and heavy competition the same year (MKII, FF SP, SamSho, etc)

    Gief only has his reversal suplex glitch in the asian version of Super and ST. You're right though, some Old ST characters are slightly different than their respective characters in Super. The only one that comes to mind is Super Sagat/O.Sagat at the moment (Super Sagat lacks some special cancels and the super fast tiger shots IIRC). He's still a good character but definitely drops out of the top tier.

    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
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  • RexFesto696RexFesto696 Joined: Posts: 20
    I really, really hope that this game doesn't dethrone Super Turbo as the definitive version of the game. It just wouldn't feel right at all if it did...
  • studtrooperstudtrooper Super Turbo Joined: Posts: 3,125
    I really, really hope that this game doesn't dethrone Super Turbo as the definitive version of the game. It just wouldn't feel right at all if it did...

    There's no way in hell it will.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
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  • RexFesto696RexFesto696 Joined: Posts: 20
    There's no way in hell it will.
    Thank God.
  • PVL_93_RUPVL_93_RU SRK's Capcom Pro Tour Ambassador Joined: Posts: 9,496
    PimpUigi wrote: »
    And then we can have Ultra Turbo as the balanced game. ;p
    (which is how Super Turbo was - SSF2's balance was horrible)

    SSF2 balance was horrible? Says who? Honestly when you think about it, the tier list between Super and ST would probably be very similar. The only characters that are a lot worse in Super than their ST counterpart are probably Deejay and Bison.

    Many chars aren´t exactly the same in his O. Mode on ST.

    O Sagat is nowhere like Sagat in SSFII, Gief has his magic SPD glitch etc. SSFII was hit more by its lack of speed and heavy competition the same year (MKII, FF SP, SamSho, etc)

    So what does "Old" mean that? I thought they reverted to pre-Turbo iterations
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  • studtrooperstudtrooper Super Turbo Joined: Posts: 3,125
    PVL_93_RU wrote: »
    PimpUigi wrote: »
    And then we can have Ultra Turbo as the balanced game. ;p
    (which is how Super Turbo was - SSF2's balance was horrible)

    SSF2 balance was horrible? Says who? Honestly when you think about it, the tier list between Super and ST would probably be very similar. The only characters that are a lot worse in Super than their ST counterpart are probably Deejay and Bison.

    Many chars aren´t exactly the same in his O. Mode on ST.

    O Sagat is nowhere like Sagat in SSFII, Gief has his magic SPD glitch etc. SSFII was hit more by its lack of speed and heavy competition the same year (MKII, FF SP, SamSho, etc)

    So what does "Old" mean that? I thought they reverted to pre-Turbo iterations

    In Super Street Fighter 2 Turbo, the original cast of Super Street Fighter 2 is selectable via code in the arcade version (console versions just let you select between the two). The "Super" characters in ST are usually referred to as "Old", "O", or more rarely "S". So, O.Sagat or Old Sagat are what you'd usually see to refer to that specific ST character.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 35,598 mod
    PVL_93_RU wrote: »
    PimpUigi wrote: »
    And then we can have Ultra Turbo as the balanced game. ;p
    (which is how Super Turbo was - SSF2's balance was horrible)

    SSF2 balance was horrible? Says who? Honestly when you think about it, the tier list between Super and ST would probably be very similar. The only characters that are a lot worse in Super than their ST counterpart are probably Deejay and Bison.

    Many chars aren´t exactly the same in his O. Mode on ST.

    O Sagat is nowhere like Sagat in SSFII, Gief has his magic SPD glitch etc. SSFII was hit more by its lack of speed and heavy competition the same year (MKII, FF SP, SamSho, etc)

    So what does "Old" mean that? I thought they reverted to pre-Turbo iterations

    In Super Street Fighter 2 Turbo, the original cast of Super Street Fighter 2 is selectable via code in the arcade version (console versions just let you select between the two). The "Super" characters in ST are usually referred to as "Old", "O", or more rarely "S". So, O.Sagat or Old Sagat are what you'd usually see to refer to that specific ST character.

    That's not what he's asking. He's asking why they're called old when they're not exactly the same as the SSF2 versions.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • PVL_93_RUPVL_93_RU SRK's Capcom Pro Tour Ambassador Joined: Posts: 9,496
    d3v wrote: »
    PVL_93_RU wrote: »
    PimpUigi wrote: »
    And then we can have Ultra Turbo as the balanced game. ;p
    (which is how Super Turbo was - SSF2's balance was horrible)

    SSF2 balance was horrible? Says who? Honestly when you think about it, the tier list between Super and ST would probably be very similar. The only characters that are a lot worse in Super than their ST counterpart are probably Deejay and Bison.

    Many chars aren´t exactly the same in his O. Mode on ST.

    O Sagat is nowhere like Sagat in SSFII, Gief has his magic SPD glitch etc. SSFII was hit more by its lack of speed and heavy competition the same year (MKII, FF SP, SamSho, etc)

    So what does "Old" mean that? I thought they reverted to pre-Turbo iterations

    In Super Street Fighter 2 Turbo, the original cast of Super Street Fighter 2 is selectable via code in the arcade version (console versions just let you select between the two). The "Super" characters in ST are usually referred to as "Old", "O", or more rarely "S". So, O.Sagat or Old Sagat are what you'd usually see to refer to that specific ST character.

    That's not what he's asking. He's asking why they're called old when they're not exactly the same as the SSF2 versions.

    Yeah, I thought they reverted as far as regular Street Fighter II, not even their Super versions
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  • S00perCamS00perCam Cold as ice Joined: Posts: 2,380
    PVL_93_RU wrote: »
    PimpUigi wrote: »
    And then we can have Ultra Turbo as the balanced game. ;p
    (which is how Super Turbo was - SSF2's balance was horrible)

    SSF2 balance was horrible? Says who? Honestly when you think about it, the tier list between Super and ST would probably be very similar. The only characters that are a lot worse in Super than their ST counterpart are probably Deejay and Bison.

    Many chars aren´t exactly the same in his O. Mode on ST.

    O Sagat is nowhere like Sagat in SSFII, Gief has his magic SPD glitch etc. SSFII was hit more by its lack of speed and heavy competition the same year (MKII, FF SP, SamSho, etc)

    So what does "Old" mean that? I thought they reverted to pre-Turbo iterations

    Pre CPS 2 iterations They are The HF versions of the characters IIRC
    Just because your buff, don't play tuff Cause I'll reverse the earth and turn your flesh back to dust
  • Spinning BeatSpinning Beat Mr. creampie your girl Joined: Posts: 3,973
    So what Version is O.Sagat based off?

    I always thought it was Super Sagat my damn self.
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  • S00perCamS00perCam Cold as ice Joined: Posts: 2,380
    So what Version is O.Sagat based off?

    I always thought it was Super Sagat my damn self.
    Its evident because again IIRC the portraits change to cps1 portraits
    Just because your buff, don't play tuff Cause I'll reverse the earth and turn your flesh back to dust
  • studtrooperstudtrooper Super Turbo Joined: Posts: 3,125
    S00perCam wrote: »
    So what Version is O.Sagat based off?

    I always thought it was Super Sagat my damn self.
    Its evident because again IIRC the portraits change to cps1 portraits

    The portraits only change in Hyper Street Fighter II. In Super Turbo and Ultra Street Fighter II the only thing that changes with the portraits are the color selected.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
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  • BzChoyBzChoy Only the finest poverty shit. Joined: Posts: 432
    edited February 2
    Old versions are not based on their CPS-1 iterations. They're based on their SSF2 counterparts while not being 1:1 replicas. Even in HSF2, you have to highlight Super then press Start to select "Old" characters. Also, portraits for SSF2, ST and Old are the same.

    O.Ryu's tatsu has less invul frames on startup than HF, air tatsu doesn't fly in a straight line like HF. O.Gief's feet are vulnerable during kick lariat unlike HF. HF Claw's walldive doesn't even knock down while O.Claw's does. The hitbox on O.Guile's low mk and flash kick don't reach as far as HF Guile's do.
    My main: the most lame, cheesy, trollish character in your favorite game.

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  • studtrooperstudtrooper Super Turbo Joined: Posts: 3,125
    BzChoy wrote: »
    The hitbox on O.Guile's low mk and flash kick don't reach as far as HF Guile's do.

    HF, Super, and ST Guile have the same crouching mk hitbox. HF was the game that nerfed CE Guile's legendary crouching mk.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
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  • caliagent#3caliagent#3 Caliagent Bobblehead Joined: Posts: 4,183 ✭✭✭✭✭ OG
    S00perCam wrote: »

    Pre CPS 2 iterations They are The HF versions of the characters IIRC

    Definitely not. They are closest to SSF2 versions, but still different including the lack of super meter.
    Whiff your entire SOUL into c.MK in 3S.
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  • S00perCamS00perCam Cold as ice Joined: Posts: 2,380
    S00perCam wrote: »

    Pre CPS 2 iterations They are The HF versions of the characters IIRC

    Definitely not. They are closest to SSF2 versions, but still different including the lack of super meter.

    Ah I see the anniversary edition portraits threw me off.
    Just because your buff, don't play tuff Cause I'll reverse the earth and turn your flesh back to dust
  • studtrooperstudtrooper Super Turbo Joined: Posts: 3,125
    Cronopio wrote: »
    The game that nerfed Guile's cr.MK was Super, HF cr.MK boxes are identical to CE's.

    I'll be damned. Could've swore that was taken out in HF.
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  • atiradoratirador Fire and Ice Joined: Posts: 1,551
    S00perCam wrote: »

    Pre CPS 2 iterations They are The HF versions of the characters IIRC

    Definitely not. They are closest to SSF2 versions, but still different including the lack of super meter.

    SSF2 didn't have super meter
  • studtrooperstudtrooper Super Turbo Joined: Posts: 3,125
    ilitirit wrote: »
    For lulz, marvel at his WW Rolling Sobat

    That's pretty cool. Also, I don't know if you guys know, but the SRK Wiki is pretty much complete now on framedata and hitbox information for all SF2 games besides Super (that's kinda covered with ST's "old" character selections) and HDR. Here's the link: http://wiki.shoryuken.com/Street_Fighter

    I love finding random stuff, like HF Honda's hilariously massive jab headbutt hitbox:

    Sf2hf-honda-hblp-a0-2.png

    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
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  • Jion_WansuJion_Wansu Joined: Posts: 5,569
    PVL_93_RU wrote: »
    d3v wrote: »
    PVL_93_RU wrote: »
    PimpUigi wrote: »
    And then we can have Ultra Turbo as the balanced game. ;p
    (which is how Super Turbo was - SSF2's balance was horrible)

    SSF2 balance was horrible? Says who? Honestly when you think about it, the tier list between Super and ST would probably be very similar. The only characters that are a lot worse in Super than their ST counterpart are probably Deejay and Bison.

    Many chars aren´t exactly the same in his O. Mode on ST.

    O Sagat is nowhere like Sagat in SSFII, Gief has his magic SPD glitch etc. SSFII was hit more by its lack of speed and heavy competition the same year (MKII, FF SP, SamSho, etc)

    So what does "Old" mean that? I thought they reverted to pre-Turbo iterations

    In Super Street Fighter 2 Turbo, the original cast of Super Street Fighter 2 is selectable via code in the arcade version (console versions just let you select between the two). The "Super" characters in ST are usually referred to as "Old", "O", or more rarely "S". So, O.Sagat or Old Sagat are what you'd usually see to refer to that specific ST character.

    That's not what he's asking. He's asking why they're called old when they're not exactly the same as the SSF2 versions.

    Yeah, I thought they reverted as far as regular Street Fighter II, not even their Super versions

    in HSF2 you have 7 versions of the same character:

    World Warrior
    Champion Edition
    Hyper Fighting
    New Challengers
    Super Turbo (HSF2 version)
    Super Turbo Old character versions
    Super Turbo
  • Spikeman750Spikeman750 ^Basically me when compared to better Vega players Joined: Posts: 193
    Jion_Wansu wrote: »
    PVL_93_RU wrote: »
    d3v wrote: »
    PVL_93_RU wrote: »
    PimpUigi wrote: »
    And then we can have Ultra Turbo as the balanced game. ;p
    (which is how Super Turbo was - SSF2's balance was horrible)

    SSF2 balance was horrible? Says who? Honestly when you think about it, the tier list between Super and ST would probably be very similar. The only characters that are a lot worse in Super than their ST counterpart are probably Deejay and Bison.

    Many chars aren´t exactly the same in his O. Mode on ST.

    O Sagat is nowhere like Sagat in SSFII, Gief has his magic SPD glitch etc. SSFII was hit more by its lack of speed and heavy competition the same year (MKII, FF SP, SamSho, etc)

    So what does "Old" mean that? I thought they reverted to pre-Turbo iterations

    In Super Street Fighter 2 Turbo, the original cast of Super Street Fighter 2 is selectable via code in the arcade version (console versions just let you select between the two). The "Super" characters in ST are usually referred to as "Old", "O", or more rarely "S". So, O.Sagat or Old Sagat are what you'd usually see to refer to that specific ST character.

    That's not what he's asking. He's asking why they're called old when they're not exactly the same as the SSF2 versions.

    Yeah, I thought they reverted as far as regular Street Fighter II, not even their Super versions

    in HSF2 you have 7 versions of the same character:

    World Warrior
    Champion Edition
    Hyper Fighting
    New Challengers
    Super Turbo (HSF2 version)
    Super Turbo Old character versions
    Super Turbo

    It's actually up to seven versions depending on your character. You can't select anyone from Shadaloo if you pick Vanilla WW, and you can't select any of the New Challengers if you pick anything before Vanilla Super.

    ...Wait. Would that make WW "Vanilla vanilla"?
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  • BzChoyBzChoy Only the finest poverty shit. Joined: Posts: 432
    WW Dictator should've definitely been playable. I mean, no charge scissor kick?

    My main: the most lame, cheesy, trollish character in your favorite game.

    Yeah, apparently people do play Advanced V.G. 2, well Japs do. Check it out, the grandaunt or some shit of anime games: Advanced V.G. 2 - JPN Competitive Matches
  • studtrooperstudtrooper Super Turbo Joined: Posts: 3,125
    LOL. And people thought CE Bison was OP.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
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  • Jion_WansuJion_Wansu Joined: Posts: 5,569
    BzChoy wrote: »
    WW Dictator should've definitely been playable. I mean, no charge scissor kick?


    Yeah basically the playable bosses in World Warrior "uses" inputs on what the CPU would do. Dictator's slide is also just a standing roundhouse (hard kick)

    Claw's fence climb is a quarter circle or half circle motion like in SF5
  • ilitiritilitirit Joined: Posts: 6,374
    At one of our local arcades there is a CE bootleg that is actually a WW machine that has the boss chars playable. It's not as broken as that, but it still has some really dumb shit like Chun cr.mk x 3 being a true blockstring, Guile cr.mk having virtually no hurtbox, shoto LP fireball being busted AF. Claw has a glitched standing block animation cos in WW he had no stand-block animation. It also runs at WW speeds.
  • SpoonmanSpoonman Joined: Posts: 376
    Since I dislaked Udon's reworked artwork in HDR I am happy they are adding a Classic mode (visually speaking), even there HDR halfassed that, it was just the sprites that changed while the backgrounds stayed HD, terrible visual clash so its cool that USF2 is going to fully revert to classic graphics.

    Anyway, by the footage and pictures released of Classic mode, anyone can make out if they are using some sort of filter for the sprites? Sprites purits will kill me for this but I'd like they throw in the option of a bilinear filter at least, just to mitigate severe pixelation on HDtv.
  • ilitiritilitirit Joined: Posts: 6,374
    edited February 7
    Spoonman wrote: »
    I'd like they throw in the option of a bilinear filter at least, just to mitigate severe pixelation on HDtv.

    They should add HLSL scanlines. Well, they don't have to be HLSL, any decent scanline option should suffice. Not the garbage ones they just tacked onto some of their other remakes.
  • rcaidorcaido Dynamic Bayside Duo Joined: Posts: 8,272
    d3v wrote: »
    rcaido wrote: »
    Man i was naive to think that people would be positive for a new SF2 game...Seem like the same ol debbie downer, poison the well, & i only want ST bullshit all over again. You would think after Turd Strike, Slow Fighter 4, & Shit Fighter V you guys would embrace a fresh version of SF2. Fuck it, im still hype for it!

    I'd be hype if some of the changes didn't seem so questionable.

    Hyper Fighting, ST, & HD Remix are amazing games! If changes never happen then we would still be stuck with World Warrior.
  • S00perCamS00perCam Cold as ice Joined: Posts: 2,380
    rcaido wrote: »
    Man i was naive to think that people would be positive for a new SF2 game...Seem like the same ol debbie downer, poison the well, & i only want ST bullshit all over again. You would think after Turd Strike, Slow Fighter 4, & Shit Fighter V you guys would embrace a fresh version of SF2. Fuck it, im still hype for it!

    @rcaido for president fuck the hater shit
    Just because your buff, don't play tuff Cause I'll reverse the earth and turn your flesh back to dust
  • studtrooperstudtrooper Super Turbo Joined: Posts: 3,125
    d3v wrote: »
    rcaido wrote: »
    Man i was naive to think that people would be positive for a new SF2 game...Seem like the same ol debbie downer, poison the well, & i only want ST bullshit all over again. You would think after Turd Strike, Slow Fighter 4, & Shit Fighter V you guys would embrace a fresh version of SF2. Fuck it, im still hype for it!

    I'd be hype if some of the changes didn't seem so questionable.

    In capcom's defense we don't even have a changelog yet.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    GGPO/Fightcade: x64
  • Jion_WansuJion_Wansu Joined: Posts: 5,569
    edited February 9
    ilitirit wrote: »
    At one of our local arcades there is a CE bootleg that is actually a WW machine that has the boss chars playable. It's not as broken as that, but it still has some really dumb shit like Chun cr.mk x 3 being a true blockstring, Guile cr.mk having virtually no hurtbox, shoto LP fireball being busted AF. Claw has a glitched standing block animation cos in WW he had no stand-block animation. It also runs at WW speeds.

    In the WW boss hack, Claw's standing block is his backflip, he does have a crouching block though.

    Also, the qc + kick is izuna drop, qc + punch is flying barcelona attack
    with.

    Here's Vega's move set:
    - Backflip - Hold back to guard during an opponent's attack.
    - Rolling Claw - ↓,↘,→, Punch button.
    - Wall Cling: Claw Dive - ↓,↙,←, Punch button.
    - Wall Cling: Izuna Drop - ↓,↙,←, Kick button.


  • ilitiritilitirit Joined: Posts: 6,374
    Hmmm... I'm wondering if this game is going to have music DLC or whatever. I wouldn't put it past Capcom. Include the arranged versions, but have you pay for the originals.

    It also seems to be based on HSFII, so I wonder if it's going to include this theme:


    AFAIK it's only part of HSFII and SSF2, not ST.
  • caliagent#3caliagent#3 Caliagent Bobblehead Joined: Posts: 4,183 ✭✭✭✭✭ OG
    atirador wrote: »
    S00perCam wrote: »

    Pre CPS 2 iterations They are The HF versions of the characters IIRC

    Definitely not. They are closest to SSF2 versions, but still different including the lack of super meter.

    SSF2 didn't have super meter

    That's exactly what I said.
    Whiff your entire SOUL into c.MK in 3S.
    Footsies guide: www.youtube.com/watch?v=FbpXplP_WFE
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 2,207
    The best thing capcom could do is by doing balance update or certain changes in the latter of it's release.

    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Hirudegarn

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Jill or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older Doronjo version)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • S00perCamS00perCam Cold as ice Joined: Posts: 2,380
    First Person Mode for new competitive standard
    Just because your buff, don't play tuff Cause I'll reverse the earth and turn your flesh back to dust
  • Dragonfave723Dragonfave723 Kiss the future! Joined: Posts: 3,532 ✭✭✭✭✭ OG
    http://nintendoeverything.com/ultra-street-fighter-ii-special-first-person-mode-confirmed-art-gallery-also-in/

    Boxes for upcoming Switch games have started to show up in Japan. One of these includes Ultra Street Fighter II: The Final Challengers, which has been floating around on places on 2ch. The box provides a couple of important details about the game.

    First, it’s now officially confirmed that Ultra Street Fighter II will have a new first-person mode. This was originally teased in the game’s debut trailer last month. It’s a unique game mode called “Unleash! Ha”DO”ken”, and is specialized for use with the Joy-Con controllers in a first-person view.

    To further explain the name, “hadoken” is 波動拳 in Japanese. For this mode, Capcom has removed the 動 and replaced it with “Do”, making it 波Do拳. We don’t know how the mode’s name will be handled in the English version, but it’s almost like a neat little play on words.

    A screenshot on the box has a timer and seems to show multiple Shadaloo Soldiers. This is speculation, but perhaps it’s a mode in which you hold the Joy-Con and literally shoot hadoken, sort of like a rail shooter.

    The box also shows that Ultra Street Fighter II will have some sort of art gallery. Players can view over 250 pages of artwork.

    As one final note, the box contains a logo for the MT Framework engine. It does appear that Capcom’s mainstream engine is capable of producing Switch software.

    9SObGSN.jpg
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