Ultra SF2 General Discussion - We need the CPS1 music!

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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,454 mod
    javert wrote: »
    PVL_93_RU wrote: »
    Of course it's targeted at casuals, why else would they make it Switch-exclusive?
    Why does people associate classic SF2 with casual players? If I put myself the casual glasses, what I see is this:
    • The most hostile game of the series to jumping. Hitboxes that benefit the grounded character, trip guard who allows to cover a lot of space to antiair with sweeps or even to make a jumping normal unsafe on hit by walking forwards and then throw. I heard casuals love to jump.
    • The most hated strategy at its prime (zoning). Even if O.Sagat isn't the best character it is the one that immediately jumps to mind and Vanilla SF4 Sagat perpetuates the stigma.
    • Lopsided matchups that can kill the hype dead on its tracks.
    • Rather dated sprites that haven't aged well. They're famous, but along the sounds they are mostly used when you want to go for kitsch, craptastic or "less is more" hipster.
    • Only 17 characters. In 2016. Well, 19 with the blatant clones, but now that means you have a 6 / 19 ratio of shotoclones to other characters.

    Overall this game comes to the wrong console, The people old enough to care for this are probably the ones least interested in getting trendy with the Switch.

    Ok I'm salty after having read HD Remix was originally going to be Alpha 3. But the point still stands: for casual pandering, it is the wrong game.

    Because majority of older casuals have likely only ever played SF2.

    It's also the one most devoid of all the extra systems and sub-systems added on to later SF games.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • FoolinfectionFoolinfection Big fish in a little pond 4 LIFE Joined: Posts: 2,202
    It's associated with casuals because everyone and their grandmother's dead dog played sf2 in the 90s. You couldn't go anywhere without seeing a sf2 cab. Even my tiny ass hometown had them all over the place. Sf2 is also the highest selling console version of any sf game. Like almost everyone bought it on snes.
    Welcome to the internet. God help you if you have an opinion.

    I should start keeping written letters in sealed envelopes when I go to tournaments. If i get bodied, I give them one, and when they open it up it says "fuk u"

  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 3,094
    16114596_611131035754463_7056834748386253771_n.jpg?efg=eyJpIjoidCJ9&_nc_eui2=v1%3AAeGemCBGSQ3Oc9YDAw61ppm1m22rM2QKqPvdpamyYuafpQmvYpPovJ5VsPejmaVnP0fKHrNYMru0EFqjKBeTASQqh5c39xVglwqzto_KeM06pAD4FqwFkkdXA_VttCKWpPw&oh=2f2b01292b9515f25557cd766700ca03&oe=591E71EB

    They should atleast changed HD remix's color hue and tint to more Pantone like SFV's and ST/hyper/super colors. While fixing their faces then redo their idle and walking animation. It would look better and stunning than before.

    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Hirudegarn

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • Missing PersonMissing Person Righto. Joined: Posts: 13,793
    For those who skip the front page altogether, here were my thoughts on the game from what we know so far: http://shoryuken.com/2017/01/21/the-problems-with-ultra-street-fighter-ii-from-a-super-turbo-players-standpoint/

    Adding to the discussion here.
    XBL: WatCnBrwnDo4U | PSN: LanierIsPlusEV/FORpowerfulGame | CFN: MissingPerson/YddeDdeDe GGPO/FightCade: Missing Person | Steam: [TAS] Missing Person | Battle.net: MissingPersn#1365
    Twitter: JTMMissingPersn | Instagram: jtmmissingperson | Twitch: twitch.tv/missingpersonsrk
  • NorieagaNorieaga FADC x ROFLCOPTER Joined: Posts: 4,218
    Throw tech'ing in a game where zoning is really strong? If tech'ing resets the neutral like it does in SF4, rush down characters are going to have an even harder time. Plus, so few characters have overheads to actually give you a reason to not just block all day.
  • Missing PersonMissing Person Righto. Joined: Posts: 13,793
    Norieaga wrote: »
    Throw tech'ing in a game where zoning is really strong? If tech'ing resets the neutral like it does in SF4, rush down characters are going to have an even harder time. Plus, so few characters have overheads to actually give you a reason to not just block all day.

    It looks like it's similar to the spacing in SFV to me.
    XBL: WatCnBrwnDo4U | PSN: LanierIsPlusEV/FORpowerfulGame | CFN: MissingPerson/YddeDdeDe GGPO/FightCade: Missing Person | Steam: [TAS] Missing Person | Battle.net: MissingPersn#1365
    Twitter: JTMMissingPersn | Instagram: jtmmissingperson | Twitch: twitch.tv/missingpersonsrk
  • PimpUigiPimpUigi End The Hate Joined: Posts: 264
    edited January 22
    I found that article to be the same old "can't move forward" rhetoric.
    E. Honda not having a stored super; while a stupid change...isn't going to change the fact he beats everyone without a fireball and loses to every fighter who has one. (this was also one of HDR's few bad changes - but correctable via one of the HDR dip switches IIRC - yep - https://www27.atwiki.jp/ssf2thdr/pages/38.html - still, no Honda player said "lets enable that" it was instead, "lets go back to ST so I can store my super")
    Only HD remix pushed forward on Honda's bad match ups by letting his LP headbutt go through fireballs.
    Mike P.
    "Luigi can't win without having sex."
    Sexy Kick!!!
    Scared to let me have a banner : (
  • RX-78-3RX-78-3 Newport News Arcade OG Joined: Posts: 557
    I do hope this sees a release in Japan. One of the reasons HDR tanked so quickly was a complete lack of access to it outside the west.

    Also, I hope to one day truly see a SF2 Akuma that is balanced and workable within the game. I had such high hope when HD Remix launched, but immediately saw that Akuma would have to be banned. Especially when we saw how the new air fireball could interact with the Raging Demon super.

    At the very least, give it an arcade perfect SSSF2T port option Capcom. No lag, missing frames, redone artwork or any of the other problems that have plagued previous releases.
    :f::d::df:+:p:
  • Spirited_AwaySpirited_Away Joined: Posts: 513 ✭✭✭✭✭ OG
    edited January 23
    RX-78-3 wrote: »
    I do hope this sees a release in Japan. One of the reasons HDR tanked so quickly was a complete lack of access to it outside the west.

    Also, I hope to one day truly see a SF2 Akuma that is balanced and workable within the game. I had such high hope when HD Remix launched, but immediately saw that Akuma would have to be banned. Especially when we saw how the new air fireball could interact with the Raging Demon super.

    At the very least, give it an arcade perfect SSSF2T port option Capcom. No lag, missing frames, redone artwork or any of the other problems that have plagued previous releases.

    When we had an HD Remix re-balancing discussion on SRK forums I and others suggested that biggest nerf Akuma needed was giving him recovery on his air-fireballs which didn't happen and I don't know why maybe the team didn't really know how to add recovery frames for a move that didn't have any coded.

    Besides removing the partial invulnerability on his Hurricane kicks and dreaded low kicks IMO the air fireball recovery was a must.
    Post edited by Spirited_Away on
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 3,094
    RX-78-3 wrote: »
    I do hope this sees a release in Japan. One of the reasons HDR tanked so quickly was a complete lack of access to it outside the west.

    It's going to japan,



    Same trailer but instead with japanese font and using the SF2 animated movie OST, that movie music might be a good representation of SF glory days in japan. they even even put that ost in the project x zone 2 as Ryu and Ken double team move that is based again in SF2Anime.




    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Hirudegarn

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • mykkamykka Joined: Posts: 2,061
    edited January 24
    It's 30 years since the franchise launched, not 30 years since SF2. I think it would've been a lot more special if they reinvented SF1, making all the characters playable for example, most never having been playable like Retsu. Just would've been a bigger surprise and not just a rehash of what's already been juiced to death. They could maybe add Chun Li and Akuma to the roster, and bam.
    Post edited by mykka on
    SF5: R Mika, Urien, Kolin, Xiayu
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,454 mod
    RX-78-3 wrote: »
    I do hope this sees a release in Japan. One of the reasons HDR tanked so quickly was a complete lack of access to it outside the west.

    It's going to japan,



    Same trailer but instead with japanese font and using the SF2 animated movie OST, that movie music might be a good representation of SF glory days in japan. they even even put that ost in the project x zone 2 as Ryu and Ken double team move that is based again in SF2Anime.



    But it won't be in the arcades though.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • Jion_WansuJion_Wansu Joined: Posts: 5,880
    edited January 24
    javert wrote: »
    PVL_93_RU wrote: »
    Of course it's targeted at casuals, why else would they make it Switch-exclusive?
    Why does people associate classic SF2 with casual players? If I put myself the casual glasses, what I see is this:
    • The most hostile game of the series to jumping. Hitboxes that benefit the grounded character, trip guard who allows to cover a lot of space to antiair with sweeps or even to make a jumping normal unsafe on hit by walking forwards and then throw. I heard casuals love to jump.
    • The most hated strategy at its prime (zoning). Even if O.Sagat isn't the best character it is the one that immediately jumps to mind and Vanilla SF4 Sagat perpetuates the stigma.
    • Lopsided matchups that can kill the hype dead on its tracks.
    • Rather dated sprites that haven't aged well. They're famous, but along the sounds they are mostly used when you want to go for kitsch, craptastic or "less is more" hipster.
    • Only 17 characters. In 2016. Well, 19 with the blatant clones, but now that means you have a 6 / 19 ratio of shotoclones to other characters.

    Overall this game comes to the wrong console, The people old enough to care for this are probably the ones least interested in getting trendy with the Switch.

    Ok I'm salty after having read HD Remix was originally going to be Alpha 3. But the point still stands: for casual pandering, it is the wrong game.

    You mean 7 shotos if they add Ryu, Ryu, Evil Ryu, Ken, Ken, Violent Ken, Gouki

    Also, nothing should be banned in USF2.

    Still don't know why Gouki was banned in HSF2 when you had World Warrior and Champion Edition characters

    Wonder if every character has an ST option like HSF2 does where you press and hold start then select your character while still holding start...
  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,432 ✭✭✭✭✭ OG
    edited January 24
    d3v wrote: »
    RX-78-3 wrote: »
    I do hope this sees a release in Japan. One of the reasons HDR tanked so quickly was a complete lack of access to it outside the west.

    It's going to japan,



    Same trailer but instead with japanese font and using the SF2 animated movie OST, that movie music might be a good representation of SF glory days in japan. they even even put that ost in the project x zone 2 as Ryu and Ken double team move that is based again in SF2Anime.



    But it won't be in the arcades though.

    Well it seems to have the "Nesica CPS2/3 treatment" aesthetically. I mean 4:3 cropping with bars at the sides to compensate the 16:9 difference etc.

    I just hope.

  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 10,409

    So they basically added Fight Request to HD Remix
    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
    • YagamiFire & Darc Requiem - The thread MVPs
    • Cestus - the Dolls endorser
    • The Shakunetsu - The character concept machine
    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
  • PimpUigiPimpUigi End The Hate Joined: Posts: 264
    Mike P.
    "Luigi can't win without having sex."
    Sexy Kick!!!
    Scared to let me have a banner : (
  • Jion_WansuJion_Wansu Joined: Posts: 5,880
    Yup
  • CronopioCronopio ST Joined: Posts: 2,128
    edited January 29
    PimpUigi wrote: »
    E. Honda not having a stored super; while a stupid change...isn't going to change the fact he beats everyone without a fireball and loses to every fighter who has one.

    He didn't beat every character without a fireball though. Honda loses to Vega and Rog is slightly in Rog's favor. And the rest, only Gief and Cammy are truly lopsided matchups.

    As for USF2 itself, damage-less teching is a terrible idea. ST is well balanced because both defense and offense are very strong. Weakening throws will heavily favor defense. Coupled with that terrible speed, the game will be a turtlefest.
  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 10,409
    It's kinda funny how Capcom can't find a balance between the two even though they have two decades worth of experience behind themselves
    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
    • YagamiFire & Darc Requiem - The thread MVPs
    • Cestus - the Dolls endorser
    • The Shakunetsu - The character concept machine
    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
  • crotchpunchacrotchpuncha Joined: Posts: 21,419
    They don't really tho, the guys who made those games back then are not the guys making them now.
    It's not the end of the world, but you can see it from here.
  • CronopioCronopio ST Joined: Posts: 2,128
    Yeah, Capcom outsources most of their stuff nowadays. Most of the people that made their classics left the company.
  • S00perCamS00perCam Cold as ice Joined: Posts: 2,425
    I think the reason they reverted to SSF2 IS so they can balance based on match data and are going to be patching the game periodically 2017 style based on feed back from the new playerbase and match data they get.
    Just because your buff, don't play tuff Cause I'll reverse the earth and turn your flesh back to dust
  • PimpUigiPimpUigi End The Hate Joined: Posts: 264
    And then we can have Ultra Turbo as the balanced game. ;p
    (which is how Super Turbo was - SSF2's balance was horrible)
    Mike P.
    "Luigi can't win without having sex."
    Sexy Kick!!!
    Scared to let me have a banner : (
  • x64x64 Fuck your SRK Joined: Posts: 3,182
    The Brook guys already said they were looking into adding Switch compatibility for their Universal Fight Board pcb. I believe the Hori Switch arcade stick is rumored for $150 unfortunately.

    hori_stick.jpg
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • x64x64 Fuck your SRK Joined: Posts: 3,182
    PimpUigi wrote: »
    And then we can have Ultra Turbo as the balanced game. ;p
    (which is how Super Turbo was - SSF2's balance was horrible)

    SSF2 balance was horrible? Says who? Honestly when you think about it, the tier list between Super and ST would probably be very similar. The only characters that are a lot worse in Super than their ST counterpart are probably Deejay and Bison.

    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,454 mod
    Cronopio wrote: »
    Yeah, Capcom outsources most of their stuff nowadays. Most of the people that made their classics left the company.

    There is that rumor that Nintendo themselves are working on this.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,432 ✭✭✭✭✭ OG
    PimpUigi wrote: »
    And then we can have Ultra Turbo as the balanced game. ;p
    (which is how Super Turbo was - SSF2's balance was horrible)

    SSF2 balance was horrible? Says who? Honestly when you think about it, the tier list between Super and ST would probably be very similar. The only characters that are a lot worse in Super than their ST counterpart are probably Deejay and Bison.

    Many chars aren´t exactly the same in his O. Mode on ST.

    O Sagat is nowhere like Sagat in SSFII, Gief has his magic SPD glitch etc. SSFII was hit more by its lack of speed and heavy competition the same year (MKII, FF SP, SamSho, etc)
  • x64x64 Fuck your SRK Joined: Posts: 3,182
    edited January 31
    O Sagat is nowhere like Sagat in SSFII, Gief has his magic SPD glitch etc. SSFII was hit more by its lack of speed and heavy competition the same year (MKII, FF SP, SamSho, etc)

    Gief only has his reversal suplex glitch in the asian version of Super and ST. You're right though, some Old ST characters are slightly different than their respective characters in Super. The only one that comes to mind is Super Sagat/O.Sagat at the moment (Super Sagat lacks some special cancels and the super fast tiger shots IIRC). He's still a good character but definitely drops out of the top tier.

    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
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  • RexFesto696RexFesto696 Joined: Posts: 20
    I really, really hope that this game doesn't dethrone Super Turbo as the definitive version of the game. It just wouldn't feel right at all if it did...
  • x64x64 Fuck your SRK Joined: Posts: 3,182
    I really, really hope that this game doesn't dethrone Super Turbo as the definitive version of the game. It just wouldn't feel right at all if it did...

    There's no way in hell it will.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
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    Fightcade/USF2: x64
  • RexFesto696RexFesto696 Joined: Posts: 20
    There's no way in hell it will.
    Thank God.
  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 10,409
    PimpUigi wrote: »
    And then we can have Ultra Turbo as the balanced game. ;p
    (which is how Super Turbo was - SSF2's balance was horrible)

    SSF2 balance was horrible? Says who? Honestly when you think about it, the tier list between Super and ST would probably be very similar. The only characters that are a lot worse in Super than their ST counterpart are probably Deejay and Bison.

    Many chars aren´t exactly the same in his O. Mode on ST.

    O Sagat is nowhere like Sagat in SSFII, Gief has his magic SPD glitch etc. SSFII was hit more by its lack of speed and heavy competition the same year (MKII, FF SP, SamSho, etc)

    So what does "Old" mean that? I thought they reverted to pre-Turbo iterations
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  • x64x64 Fuck your SRK Joined: Posts: 3,182
    PVL_93_RU wrote: »
    PimpUigi wrote: »
    And then we can have Ultra Turbo as the balanced game. ;p
    (which is how Super Turbo was - SSF2's balance was horrible)

    SSF2 balance was horrible? Says who? Honestly when you think about it, the tier list between Super and ST would probably be very similar. The only characters that are a lot worse in Super than their ST counterpart are probably Deejay and Bison.

    Many chars aren´t exactly the same in his O. Mode on ST.

    O Sagat is nowhere like Sagat in SSFII, Gief has his magic SPD glitch etc. SSFII was hit more by its lack of speed and heavy competition the same year (MKII, FF SP, SamSho, etc)

    So what does "Old" mean that? I thought they reverted to pre-Turbo iterations

    In Super Street Fighter 2 Turbo, the original cast of Super Street Fighter 2 is selectable via code in the arcade version (console versions just let you select between the two). The "Super" characters in ST are usually referred to as "Old", "O", or more rarely "S". So, O.Sagat or Old Sagat are what you'd usually see to refer to that specific ST character.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,454 mod
    PVL_93_RU wrote: »
    PimpUigi wrote: »
    And then we can have Ultra Turbo as the balanced game. ;p
    (which is how Super Turbo was - SSF2's balance was horrible)

    SSF2 balance was horrible? Says who? Honestly when you think about it, the tier list between Super and ST would probably be very similar. The only characters that are a lot worse in Super than their ST counterpart are probably Deejay and Bison.

    Many chars aren´t exactly the same in his O. Mode on ST.

    O Sagat is nowhere like Sagat in SSFII, Gief has his magic SPD glitch etc. SSFII was hit more by its lack of speed and heavy competition the same year (MKII, FF SP, SamSho, etc)

    So what does "Old" mean that? I thought they reverted to pre-Turbo iterations

    In Super Street Fighter 2 Turbo, the original cast of Super Street Fighter 2 is selectable via code in the arcade version (console versions just let you select between the two). The "Super" characters in ST are usually referred to as "Old", "O", or more rarely "S". So, O.Sagat or Old Sagat are what you'd usually see to refer to that specific ST character.

    That's not what he's asking. He's asking why they're called old when they're not exactly the same as the SSF2 versions.
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  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 10,409
    d3v wrote: »
    PVL_93_RU wrote: »
    PimpUigi wrote: »
    And then we can have Ultra Turbo as the balanced game. ;p
    (which is how Super Turbo was - SSF2's balance was horrible)

    SSF2 balance was horrible? Says who? Honestly when you think about it, the tier list between Super and ST would probably be very similar. The only characters that are a lot worse in Super than their ST counterpart are probably Deejay and Bison.

    Many chars aren´t exactly the same in his O. Mode on ST.

    O Sagat is nowhere like Sagat in SSFII, Gief has his magic SPD glitch etc. SSFII was hit more by its lack of speed and heavy competition the same year (MKII, FF SP, SamSho, etc)

    So what does "Old" mean that? I thought they reverted to pre-Turbo iterations

    In Super Street Fighter 2 Turbo, the original cast of Super Street Fighter 2 is selectable via code in the arcade version (console versions just let you select between the two). The "Super" characters in ST are usually referred to as "Old", "O", or more rarely "S". So, O.Sagat or Old Sagat are what you'd usually see to refer to that specific ST character.

    That's not what he's asking. He's asking why they're called old when they're not exactly the same as the SSF2 versions.

    Yeah, I thought they reverted as far as regular Street Fighter II, not even their Super versions
    SRK's Story Thread Crew:
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  • S00perCamS00perCam Cold as ice Joined: Posts: 2,425
    PVL_93_RU wrote: »
    PimpUigi wrote: »
    And then we can have Ultra Turbo as the balanced game. ;p
    (which is how Super Turbo was - SSF2's balance was horrible)

    SSF2 balance was horrible? Says who? Honestly when you think about it, the tier list between Super and ST would probably be very similar. The only characters that are a lot worse in Super than their ST counterpart are probably Deejay and Bison.

    Many chars aren´t exactly the same in his O. Mode on ST.

    O Sagat is nowhere like Sagat in SSFII, Gief has his magic SPD glitch etc. SSFII was hit more by its lack of speed and heavy competition the same year (MKII, FF SP, SamSho, etc)

    So what does "Old" mean that? I thought they reverted to pre-Turbo iterations

    Pre CPS 2 iterations They are The HF versions of the characters IIRC
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  • Spinning BeatSpinning Beat Mr. creampie your girl Joined: Posts: 3,973
    So what Version is O.Sagat based off?

    I always thought it was Super Sagat my damn self.
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