Ultra SF2 General Discussion - We need the CPS1 music!

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  • S00perCamS00perCam Cold as ice Joined: Posts: 2,460
    So what Version is O.Sagat based off?

    I always thought it was Super Sagat my damn self.
    Its evident because again IIRC the portraits change to cps1 portraits
    Just because your buff, don't play tuff Cause I'll reverse the earth and turn your flesh back to dust
  • x64x64 Fuck your SRK Joined: Posts: 3,200
    S00perCam wrote: »
    So what Version is O.Sagat based off?

    I always thought it was Super Sagat my damn self.
    Its evident because again IIRC the portraits change to cps1 portraits

    The portraits only change in Hyper Street Fighter II. In Super Turbo and Ultra Street Fighter II the only thing that changes with the portraits are the color selected.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • BzChoyBzChoy Only the finest poverty shit. Joined: Posts: 443
    edited February 2
    Old versions are not based on their CPS-1 iterations. They're based on their SSF2 counterparts while not being 1:1 replicas. Even in HSF2, you have to highlight Super then press Start to select "Old" characters. Also, portraits for SSF2, ST and Old are the same.

    O.Ryu's tatsu has less invul frames on startup than HF, air tatsu doesn't fly in a straight line like HF. O.Gief's feet are vulnerable during kick lariat unlike HF. HF Claw's walldive doesn't even knock down while O.Claw's does. The hitbox on O.Guile's low mk and flash kick don't reach as far as HF Guile's do.
    My main: the most lame, cheesy, trollish character in your favorite game.

    Yeah, apparently people do play Advanced V.G. 2, well Japs do. Check it out, the grandaunt or some shit of anime games: Advanced V.G. 2 - JPN Competitive Matches
  • x64x64 Fuck your SRK Joined: Posts: 3,200
    BzChoy wrote: »
    The hitbox on O.Guile's low mk and flash kick don't reach as far as HF Guile's do.

    HF, Super, and ST Guile have the same crouching mk hitbox. HF was the game that nerfed CE Guile's legendary crouching mk.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • caliagent#3caliagent#3 Caliagent Bobblehead Joined: Posts: 4,192 ✭✭✭✭✭ OG
    S00perCam wrote: »

    Pre CPS 2 iterations They are The HF versions of the characters IIRC

    Definitely not. They are closest to SSF2 versions, but still different including the lack of super meter.
    Whiff your entire SOUL into c.MK in 3S.
    Footsies guide: www.youtube.com/watch?v=FbpXplP_WFE
  • S00perCamS00perCam Cold as ice Joined: Posts: 2,460
    S00perCam wrote: »

    Pre CPS 2 iterations They are The HF versions of the characters IIRC

    Definitely not. They are closest to SSF2 versions, but still different including the lack of super meter.

    Ah I see the anniversary edition portraits threw me off.
    Just because your buff, don't play tuff Cause I'll reverse the earth and turn your flesh back to dust
  • x64x64 Fuck your SRK Joined: Posts: 3,200
    Cronopio wrote: »
    The game that nerfed Guile's cr.MK was Super, HF cr.MK boxes are identical to CE's.

    I'll be damned. Could've swore that was taken out in HF.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • atiradoratirador It means "shooter" and I know it's a terrible username Joined: Posts: 1,644
    S00perCam wrote: »

    Pre CPS 2 iterations They are The HF versions of the characters IIRC

    Definitely not. They are closest to SSF2 versions, but still different including the lack of super meter.

    SSF2 didn't have super meter
  • x64x64 Fuck your SRK Joined: Posts: 3,200
    ilitirit wrote: »
    For lulz, marvel at his WW Rolling Sobat

    That's pretty cool. Also, I don't know if you guys know, but the SRK Wiki is pretty much complete now on framedata and hitbox information for all SF2 games besides Super (that's kinda covered with ST's "old" character selections) and HDR. Here's the link: http://wiki.shoryuken.com/Street_Fighter

    I love finding random stuff, like HF Honda's hilariously massive jab headbutt hitbox:

    Sf2hf-honda-hblp-a0-2.png

    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • Jion_WansuJion_Wansu Joined: Posts: 6,247
    PVL_93_RU wrote: »
    d3v wrote: »
    PVL_93_RU wrote: »
    PimpUigi wrote: »
    And then we can have Ultra Turbo as the balanced game. ;p
    (which is how Super Turbo was - SSF2's balance was horrible)

    SSF2 balance was horrible? Says who? Honestly when you think about it, the tier list between Super and ST would probably be very similar. The only characters that are a lot worse in Super than their ST counterpart are probably Deejay and Bison.

    Many chars aren´t exactly the same in his O. Mode on ST.

    O Sagat is nowhere like Sagat in SSFII, Gief has his magic SPD glitch etc. SSFII was hit more by its lack of speed and heavy competition the same year (MKII, FF SP, SamSho, etc)

    So what does "Old" mean that? I thought they reverted to pre-Turbo iterations

    In Super Street Fighter 2 Turbo, the original cast of Super Street Fighter 2 is selectable via code in the arcade version (console versions just let you select between the two). The "Super" characters in ST are usually referred to as "Old", "O", or more rarely "S". So, O.Sagat or Old Sagat are what you'd usually see to refer to that specific ST character.

    That's not what he's asking. He's asking why they're called old when they're not exactly the same as the SSF2 versions.

    Yeah, I thought they reverted as far as regular Street Fighter II, not even their Super versions

    in HSF2 you have 7 versions of the same character:

    World Warrior
    Champion Edition
    Hyper Fighting
    New Challengers
    Super Turbo (HSF2 version)
    Super Turbo Old character versions
    Super Turbo
  • Spikeman750Spikeman750 ^Basically me when compared to better Vega players Joined: Posts: 195
    Jion_Wansu wrote: »
    PVL_93_RU wrote: »
    d3v wrote: »
    PVL_93_RU wrote: »
    PimpUigi wrote: »
    And then we can have Ultra Turbo as the balanced game. ;p
    (which is how Super Turbo was - SSF2's balance was horrible)

    SSF2 balance was horrible? Says who? Honestly when you think about it, the tier list between Super and ST would probably be very similar. The only characters that are a lot worse in Super than their ST counterpart are probably Deejay and Bison.

    Many chars aren´t exactly the same in his O. Mode on ST.

    O Sagat is nowhere like Sagat in SSFII, Gief has his magic SPD glitch etc. SSFII was hit more by its lack of speed and heavy competition the same year (MKII, FF SP, SamSho, etc)

    So what does "Old" mean that? I thought they reverted to pre-Turbo iterations

    In Super Street Fighter 2 Turbo, the original cast of Super Street Fighter 2 is selectable via code in the arcade version (console versions just let you select between the two). The "Super" characters in ST are usually referred to as "Old", "O", or more rarely "S". So, O.Sagat or Old Sagat are what you'd usually see to refer to that specific ST character.

    That's not what he's asking. He's asking why they're called old when they're not exactly the same as the SSF2 versions.

    Yeah, I thought they reverted as far as regular Street Fighter II, not even their Super versions

    in HSF2 you have 7 versions of the same character:

    World Warrior
    Champion Edition
    Hyper Fighting
    New Challengers
    Super Turbo (HSF2 version)
    Super Turbo Old character versions
    Super Turbo

    It's actually up to seven versions depending on your character. You can't select anyone from Shadaloo if you pick Vanilla WW, and you can't select any of the New Challengers if you pick anything before Vanilla Super.

    ...Wait. Would that make WW "Vanilla vanilla"?
    Steam - spikeman750
    360, Wii U, CFN ID - slice2612
    If it's SF and Vega's in the roster, I'm likely maining him. Yes, even in the EX series too.
    As for everything else:
    VF, VF2, VF4, VF5FS: Wolf
    SC2, SC5: Maxi
    Xrd: Venom, maybe Jack-O?
  • BzChoyBzChoy Only the finest poverty shit. Joined: Posts: 443
    WW Dictator should've definitely been playable. I mean, no charge scissor kick?

    My main: the most lame, cheesy, trollish character in your favorite game.

    Yeah, apparently people do play Advanced V.G. 2, well Japs do. Check it out, the grandaunt or some shit of anime games: Advanced V.G. 2 - JPN Competitive Matches
  • x64x64 Fuck your SRK Joined: Posts: 3,200
    LOL. And people thought CE Bison was OP.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • Jion_WansuJion_Wansu Joined: Posts: 6,247
    BzChoy wrote: »
    WW Dictator should've definitely been playable. I mean, no charge scissor kick?


    Yeah basically the playable bosses in World Warrior "uses" inputs on what the CPU would do. Dictator's slide is also just a standing roundhouse (hard kick)

    Claw's fence climb is a quarter circle or half circle motion like in SF5
  • ilitiritilitirit Joined: Posts: 6,398
    At one of our local arcades there is a CE bootleg that is actually a WW machine that has the boss chars playable. It's not as broken as that, but it still has some really dumb shit like Chun cr.mk x 3 being a true blockstring, Guile cr.mk having virtually no hurtbox, shoto LP fireball being busted AF. Claw has a glitched standing block animation cos in WW he had no stand-block animation. It also runs at WW speeds.
  • SpoonmanSpoonman Joined: Posts: 388
    Since I dislaked Udon's reworked artwork in HDR I am happy they are adding a Classic mode (visually speaking), even there HDR halfassed that, it was just the sprites that changed while the backgrounds stayed HD, terrible visual clash so its cool that USF2 is going to fully revert to classic graphics.

    Anyway, by the footage and pictures released of Classic mode, anyone can make out if they are using some sort of filter for the sprites? Sprites purits will kill me for this but I'd like they throw in the option of a bilinear filter at least, just to mitigate severe pixelation on HDtv.
  • ilitiritilitirit Joined: Posts: 6,398
    edited February 7
    Spoonman wrote: »
    I'd like they throw in the option of a bilinear filter at least, just to mitigate severe pixelation on HDtv.

    They should add HLSL scanlines. Well, they don't have to be HLSL, any decent scanline option should suffice. Not the garbage ones they just tacked onto some of their other remakes.
  • rcaidorcaido Dynamic Bayside Duo Joined: Posts: 8,438
    d3v wrote: »
    rcaido wrote: »
    Man i was naive to think that people would be positive for a new SF2 game...Seem like the same ol debbie downer, poison the well, & i only want ST bullshit all over again. You would think after Turd Strike, Slow Fighter 4, & Shit Fighter V you guys would embrace a fresh version of SF2. Fuck it, im still hype for it!

    I'd be hype if some of the changes didn't seem so questionable.

    Hyper Fighting, ST, & HD Remix are amazing games! If changes never happen then we would still be stuck with World Warrior.
  • S00perCamS00perCam Cold as ice Joined: Posts: 2,460
    rcaido wrote: »
    Man i was naive to think that people would be positive for a new SF2 game...Seem like the same ol debbie downer, poison the well, & i only want ST bullshit all over again. You would think after Turd Strike, Slow Fighter 4, & Shit Fighter V you guys would embrace a fresh version of SF2. Fuck it, im still hype for it!

    @rcaido for president fuck the hater shit
    Just because your buff, don't play tuff Cause I'll reverse the earth and turn your flesh back to dust
  • x64x64 Fuck your SRK Joined: Posts: 3,200
    d3v wrote: »
    rcaido wrote: »
    Man i was naive to think that people would be positive for a new SF2 game...Seem like the same ol debbie downer, poison the well, & i only want ST bullshit all over again. You would think after Turd Strike, Slow Fighter 4, & Shit Fighter V you guys would embrace a fresh version of SF2. Fuck it, im still hype for it!

    I'd be hype if some of the changes didn't seem so questionable.

    In capcom's defense we don't even have a changelog yet.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • Jion_WansuJion_Wansu Joined: Posts: 6,247
    edited February 9
    ilitirit wrote: »
    At one of our local arcades there is a CE bootleg that is actually a WW machine that has the boss chars playable. It's not as broken as that, but it still has some really dumb shit like Chun cr.mk x 3 being a true blockstring, Guile cr.mk having virtually no hurtbox, shoto LP fireball being busted AF. Claw has a glitched standing block animation cos in WW he had no stand-block animation. It also runs at WW speeds.

    In the WW boss hack, Claw's standing block is his backflip, he does have a crouching block though.

    Also, the qc + kick is izuna drop, qc + punch is flying barcelona attack
    with.

    Here's Vega's move set:
    - Backflip - Hold back to guard during an opponent's attack.
    - Rolling Claw - ↓,↘,→, Punch button.
    - Wall Cling: Claw Dive - ↓,↙,←, Punch button.
    - Wall Cling: Izuna Drop - ↓,↙,←, Kick button.


  • ilitiritilitirit Joined: Posts: 6,398
    Hmmm... I'm wondering if this game is going to have music DLC or whatever. I wouldn't put it past Capcom. Include the arranged versions, but have you pay for the originals.

    It also seems to be based on HSFII, so I wonder if it's going to include this theme:


    AFAIK it's only part of HSFII and SSF2, not ST.
  • caliagent#3caliagent#3 Caliagent Bobblehead Joined: Posts: 4,192 ✭✭✭✭✭ OG
    atirador wrote: »
    S00perCam wrote: »

    Pre CPS 2 iterations They are The HF versions of the characters IIRC

    Definitely not. They are closest to SSF2 versions, but still different including the lack of super meter.

    SSF2 didn't have super meter

    That's exactly what I said.
    Whiff your entire SOUL into c.MK in 3S.
    Footsies guide: www.youtube.com/watch?v=FbpXplP_WFE
  • The_ShakunetsuThe_Shakunetsu Mystic Stone Gem Ryu Joined: Posts: 3,694
    The best thing capcom could do is by doing balance update or certain changes in the latter of it's release.

    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Dabora with Babidi

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 4th Season onwards





    Necro
    Xianyu with Jianyu or Noembelu

    New Characters

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando. (Team/Ginew/Turtles)
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.
    4.) I want Lee or a Jacky Chan Rep to be a character that plays tricky on block and overheads like Iron Fist in UMVC3.

    Characters I want to return
    1.) Sodom
    2.) Maki
    3.) Eagle
    4.) Necro
    5.) Oro

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda

    Extra Battle and Cameo Costumes

    http://forums.shoryuken.com/discussion/216908/extra-battle-thoughts-and-ideas-for-dlc-costumes-and-npc-encounters
  • S00perCamS00perCam Cold as ice Joined: Posts: 2,460
    First Person Mode for new competitive standard
    Just because your buff, don't play tuff Cause I'll reverse the earth and turn your flesh back to dust
  • Dragonfave723Dragonfave723 Kiss the future! Joined: Posts: 3,624 ✭✭✭✭✭ OG
    http://nintendoeverything.com/ultra-street-fighter-ii-special-first-person-mode-confirmed-art-gallery-also-in/

    Boxes for upcoming Switch games have started to show up in Japan. One of these includes Ultra Street Fighter II: The Final Challengers, which has been floating around on places on 2ch. The box provides a couple of important details about the game.

    First, it’s now officially confirmed that Ultra Street Fighter II will have a new first-person mode. This was originally teased in the game’s debut trailer last month. It’s a unique game mode called “Unleash! Ha”DO”ken”, and is specialized for use with the Joy-Con controllers in a first-person view.

    To further explain the name, “hadoken” is 波動拳 in Japanese. For this mode, Capcom has removed the 動 and replaced it with “Do”, making it 波Do拳. We don’t know how the mode’s name will be handled in the English version, but it’s almost like a neat little play on words.

    A screenshot on the box has a timer and seems to show multiple Shadaloo Soldiers. This is speculation, but perhaps it’s a mode in which you hold the Joy-Con and literally shoot hadoken, sort of like a rail shooter.

    The box also shows that Ultra Street Fighter II will have some sort of art gallery. Players can view over 250 pages of artwork.

    As one final note, the box contains a logo for the MT Framework engine. It does appear that Capcom’s mainstream engine is capable of producing Switch software.

    9SObGSN.jpg
  • Plaid_UnicornPlaid_Unicorn Camron should have won an Oscar for Paid in Full Joined: Posts: 10,421
    Does that box have a release date? Because in America we got no info
    Just because I lost... doesn't mean I was defeated
    "Say it loud... I main Rog and I'm proud!!!!" - Plaid Unicorn
    "I'll be honest, I don't know why you hang out in Nintendo threads. You seem to hate everything they do." - Po Pimpus
  • x64x64 Fuck your SRK Joined: Posts: 3,200
    No release date confirmed anywhere, but a fully finshed case suggest something close to launch.
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • The_ShakunetsuThe_Shakunetsu Mystic Stone Gem Ryu Joined: Posts: 3,694
    http://nintendoeverything.com/ultra-street-fighter-ii-special-first-person-mode-confirmed-art-gallery-also-in/

    Boxes for upcoming Switch games have started to show up in Japan. One of these includes Ultra Street Fighter II: The Final Challengers, which has been floating around on places on 2ch. The box provides a couple of important details about the game.

    First, it’s now officially confirmed that Ultra Street Fighter II will have a new first-person mode. This was originally teased in the game’s debut trailer last month. It’s a unique game mode called “Unleash! Ha”DO”ken”, and is specialized for use with the Joy-Con controllers in a first-person view.

    To further explain the name, “hadoken” is 波動拳 in Japanese. For this mode, Capcom has removed the 動 and replaced it with “Do”, making it 波Do拳. We don’t know how the mode’s name will be handled in the English version, but it’s almost like a neat little play on words.

    A screenshot on the box has a timer and seems to show multiple Shadaloo Soldiers. This is speculation, but perhaps it’s a mode in which you hold the Joy-Con and literally shoot hadoken, sort of like a rail shooter.

    The box also shows that Ultra Street Fighter II will have some sort of art gallery. Players can view over 250 pages of artwork.

    As one final note, the box contains a logo for the MT Framework engine. It does appear that Capcom’s mainstream engine is capable of producing Switch software.

    9SObGSN.jpg

    That looks like a free mobile app not something to push this game...

    I just remembered third person version of TVC's Ryu mini game



    this GBA's Extra Survival from revival is more decent to return..


    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Dabora with Babidi

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 4th Season onwards





    Necro
    Xianyu with Jianyu or Noembelu

    New Characters

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando. (Team/Ginew/Turtles)
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.
    4.) I want Lee or a Jacky Chan Rep to be a character that plays tricky on block and overheads like Iron Fist in UMVC3.

    Characters I want to return
    1.) Sodom
    2.) Maki
    3.) Eagle
    4.) Necro
    5.) Oro

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda

    Extra Battle and Cameo Costumes

    http://forums.shoryuken.com/discussion/216908/extra-battle-thoughts-and-ideas-for-dlc-costumes-and-npc-encounters
  • atiradoratirador It means "shooter" and I know it's a terrible username Joined: Posts: 1,644
    Fire! Ha-DO-ken

    Control Ryu from the first-person perspective and repel the Shadaloo Soldiers that draw near. Hold the Joy-Cons with both hands and unleash Hadokens, Shoryukens, and Tatsumaki Senpukyakus.

    You can strengthen your character using growth points you obtain as you progress through the game. There is also a mode in which you can practice special moves.

    Rather than rotating your legs, a Tatsumaki Senpukyaku can be activated through hand positioning and arm movement speed.

    Read more at http://gematsu.com/2017/02/ultra-street-fighter-ii-final-challenger-first-person-mode-pits-ryu-against-shadaloo-soldiers#57BY6ufAzkiVi0QZ.99



    This is probably the stupidest thing they could have done for this game

    Just imagine the amount of time/money that Capcom spent on this mode instead of useful things for the game just so the Switch can keep trying to recapture the Wii audience with stupid motion controls
  • The_ShakunetsuThe_Shakunetsu Mystic Stone Gem Ryu Joined: Posts: 3,694
    edited February 14
    They should have done those similar to namco's tekken bowling a mobile freebie...

    Doom's parody game that repels with punches



    SF Maximum Blow

    gfs_65591_2_3.jpg4x.jpg


    This kinds of mini games are more into free mobile app quality nowadays...




    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Dabora with Babidi

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 4th Season onwards





    Necro
    Xianyu with Jianyu or Noembelu

    New Characters

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando. (Team/Ginew/Turtles)
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.
    4.) I want Lee or a Jacky Chan Rep to be a character that plays tricky on block and overheads like Iron Fist in UMVC3.

    Characters I want to return
    1.) Sodom
    2.) Maki
    3.) Eagle
    4.) Necro
    5.) Oro

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda

    Extra Battle and Cameo Costumes

    http://forums.shoryuken.com/discussion/216908/extra-battle-thoughts-and-ideas-for-dlc-costumes-and-npc-encounters
  • Dragonfave723Dragonfave723 Kiss the future! Joined: Posts: 3,624 ✭✭✭✭✭ OG
    edited February 14
    No release date confirmed anywhere, but a fully finshed case suggest something close to launch.
    Weekly Famitsu stated that the game is 50% complete. Probably it'll be out in a few months.
  • x64x64 Fuck your SRK Joined: Posts: 3,200
    No release date confirmed anywhere, but a fully finshed case suggest something close to launch.
    Weekly Famitsu stated that the game is 50% complete. Probably it'll be out in a few months.

    Huh. First I've heard of this anywhere. Got a translated source?
    ST/HDR/USF2: Honda/Rog/O.Hawk | USF4: Bison | SFV: Ryu :(
    XBL: mr x64 | PSN: deadpool_zero | SFV: epistaxis64
    Fightcade/USF2: x64
  • Dragonfave723Dragonfave723 Kiss the future! Joined: Posts: 3,624 ✭✭✭✭✭ OG
    No release date confirmed anywhere, but a fully finshed case suggest something close to launch.
    Weekly Famitsu stated that the game is 50% complete. Probably it'll be out in a few months.

    Huh. First I've heard of this anywhere. Got a translated source?
    @atirador posted the link on this page.
  • Dragonfave723Dragonfave723 Kiss the future! Joined: Posts: 3,624 ✭✭✭✭✭ OG
    More footage from the game. Ayano also demostrates the VR mode (2:35:30 - end)
  • The_ShakunetsuThe_Shakunetsu Mystic Stone Gem Ryu Joined: Posts: 3,694
    edited February 15
    Ken's win pose had been updated, the first person mode seems good and fun for Japanese local arcades goers because of using "peripherals" just add a somewhat changing and transitioning places like those House of the dead and those 90's arcade version of Sonic Blastman.

    The dramatic/buddy mode is the only thing left to demonstrate?

    Some more fighter inspired puncher..

    Hokuto no Ken: Punch Mania



    The First Funky Fighter



    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Dabora with Babidi

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 4th Season onwards





    Necro
    Xianyu with Jianyu or Noembelu

    New Characters

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando. (Team/Ginew/Turtles)
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.
    4.) I want Lee or a Jacky Chan Rep to be a character that plays tricky on block and overheads like Iron Fist in UMVC3.

    Characters I want to return
    1.) Sodom
    2.) Maki
    3.) Eagle
    4.) Necro
    5.) Oro

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda

    Extra Battle and Cameo Costumes

    http://forums.shoryuken.com/discussion/216908/extra-battle-thoughts-and-ideas-for-dlc-costumes-and-npc-encounters
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