It was a weird decision when it was first revealed, and very "un-Street Fighter", but what are your thoughts now that you've had time to play Season 2. General consensus I've heard thrown around is:
- It's reduced defensive options for a select few characters, in turn making those characters play more similarly to the rest of the cast
- For a game you want to sell, you've made the game appeal even less to casuals. They're going to wonder why their DP doesn't work anymore
- Less hype? No more UmeShoryus and Phenom Necalli DPs.
Getting hit by a CC combo is brutal in this game, isn't that enough to discourage reckless use of DPs? If DP into Super was too damaging, may find another way to scale the damage? If the DPs themselves were too damaging, nerf their damage?
Is there some balance decision / overall design philosophy with SFV that justified their removal? Did they want to take less "randomness" out of the game? Did they want to ensure that when players earned a hard knockdown, they're entitled to a free meaty attack against ALL of the cast?