Колин выходит на Каток! The Character Discussion Thread

PVL_93_RUPVL_93_RU SRK's Capcom Pro Tour AmbassadorJoined: Posts: 9,021
edited February 13 in Kolin
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Greetings Illuminati acolytes!

We are happy to announce the second Season 2 Street Fighter V character, Kolin, is coming February 28th.

After working in the shadows for Gill and the secret Illuminati organization, Kolin makes her Street Fighter V debut. First appearing in Street Fighter III, Kolin works behind the scenes in order to fulfill the Prophecy of Miraha and stop any who dare stand in Gill’s way. She is typically calm and collected, but can suddenly fly into a rage when anybody threatens Gill and his plans. Spoiler-alert, she resurrects Nash and uses him as a pawn too, showing she will do anything to achieve her goals.

Kolin excels in the Russian martial art of Systema, utilizing the opponent’s momentum against them and executing various slash-like attacks and knife hand strikes. Gill has bestowed upon her the power of ice, allowing her to augment her fight style with frigid blasts and deadly icicles. She is often heard speaking condescendingly towards her opponents, knowing they don’t stand a chance before her, let alone Gill.

Where did her hatred of Shadaloo come from and how did she originally become involved with Gill? Be sure to check out her character story to find out!


V-Skill: Inside Slash
Kolin’s unique counter allows her to deflect and automatically punish incoming moves with ease.

Kolin_VSkill.gif


V-Trigger: Diamond Dust
With a full V-meter, Kolin can slam the ground twice with her foot, each time shooting out a path of sharp icicles across the floor. In addition to damage and stun, this move freezes the opponent’s stun gauge. While in this special state, the stun gauge will not deplete and if Kolin is successful in stunning the opponent, they will be frozen in place.

Kolin_VTrigger.gif


Critical Art: Frost Tower
Kolin dashes forward with a slice of her hand. If the attack connects, she’ll continue summoning large icicles from the ground, throwing the opponent into the air and shattering the ice to drop them to the ground.

Kolin_CA.gif


Also coming alongside Kolin on February 28th are her Story, Premium Battle and Nostalgia costumes.
Kolin_Story_Costume.jpg

Kolin_Battle_Costume.jpg

Kolin_Nostalgia_Costume.jpg




INITIAL FRAMEDATA BY @gilley
gilley wrote: »
frame datas from trailer...
s.mk 5f (knee)
spinning backfist 8f
spinning slash(rekka?) 10f

s.lp 4f
s.mp 6f (chain from s.lp, looks like guile s.hp)
spinning backfist 8f (chain from s.mp?)

multi-hit slash thing(rekka?) 18f

ex multi-hit slash(rekka?) 9f

ex dash back lunging punch 27f

c.lk 4f (from ex dash move)

c.hp? 12f (chained from spinning backfist,popped up to ice)

counter 4f? (against urien knee drop)

I saw 3 target combos...
s.lp > s.mp(backfist) > s.hp?
c.lk > s.mp(backfist)
s.mk > s.mp(backfist)

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Post edited by PVL_93_RU on
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Comments

  • PoisonKissPoisonKiss Beautiful Disaster Joined: Posts: 667
    It's a new day with a new main.
    SFV: Laura, Kolin, Cammy. | KOFXIV: Kula/Luong/Mature.
    MKX: Tanya, Mileena. | PSN: eleusiswalks
  • VhoziteVhozite The King of Hearts Joined: Posts: 1,991
    edited February 9
    Looking at her VT, is the freeze after any KD? I don't see her V-Gauge drop during the second part of that gif.

    Nvm that's the stun ig
  • PoisonKissPoisonKiss Beautiful Disaster Joined: Posts: 667
    Vhozon wrote: »
    Looking at her VT, is the freeze after any KD? I don't see her V-Gauge drop during the second part of that gif.

    The freeze is when she fills their stun gauge. "In addition to damage and stun, this move freezes the opponent’s stun gauge. While in this special state, the stun gauge will not deplete and if Kolin is successful in stunning the opponent, they will be frozen in place."
    SFV: Laura, Kolin, Cammy. | KOFXIV: Kula/Luong/Mature.
    MKX: Tanya, Mileena. | PSN: eleusiswalks
  • VhoziteVhozite The King of Hearts Joined: Posts: 1,991
    edited February 9
    Yeah I figured it out. That's gonna be a bitch.
    Any decent Kolin is probably guarnteed to stun you after popping VT.
  • PoisonKissPoisonKiss Beautiful Disaster Joined: Posts: 667
    She looks absolutely beastly, I'm excited.
    SFV: Laura, Kolin, Cammy. | KOFXIV: Kula/Luong/Mature.
    MKX: Tanya, Mileena. | PSN: eleusiswalks
  • Plaid_UnicornPlaid_Unicorn Camron should have won an Oscar for Paid in Full Joined: Posts: 8,424
    edited February 9
    Man she looks so dope... kind of reminds me of Faust in a SF way

    I mean not really but w/e let me get at her
    Just because I lost... doesn't mean I was defeated
    "Say it loud... I main Rog and I'm proud!!!!" - Plaid Unicorn
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  • Darc RequiemDarc Requiem The Light Emitting Darkness Joined: Posts: 6,740
    @PVL_93_RU getting more Russian representation in SF. I really like that she uses Systema. I think @DarthEnder will appreciate that as well.
  • VhoziteVhozite The King of Hearts Joined: Posts: 1,991
    I wonder if VR will reduce stun during her VT. Either it doesn't and you're fucked or she will really force people to burn meter just to avoid the dizzy.
  • OceanMachineOceanMachine Veteran of the Fireball Wars Joined: Posts: 7,348
    edited February 9
    That snowball cross-up setup looks dirty AF.
    I wonder where the "rekkas" Art was talking about are. I see you can have different follow-ups from the backstep but I don't see the rekka there. The three punches look like a target combo?
    It's also interesting that her counter throws go into a full cinematic. Maybe they are actually intended as command grabs?
    [SF5] Laura, Vega
    [3S] Alex, Ken
    [UNIEL] Orie
    [Xrd] Leo
  • PoisonKissPoisonKiss Beautiful Disaster Joined: Posts: 667
    edited February 9
    That EX snowball cross-up setup looks dirty AF.
    I wonder where the "rekkas" Art was talking about are. I see you can have different follow-ups from the backstep but I don't see the rekka there. The three punches look like a target combo?
    It's also interesting that her counter throws go into a full cinematic. Maybe they are actually intended as command grabs?

    I think by 'rekkas' they may have (incorrectly) meant follow-up options like the ones Karin and Laura have.
    SFV: Laura, Kolin, Cammy. | KOFXIV: Kula/Luong/Mature.
    MKX: Tanya, Mileena. | PSN: eleusiswalks
  • FrozteyFroztey Cody Enthusiast Joined: Posts: 7,347
    edited February 9
    Links and stuff:

    Target combo, looks really similar to Ibuki's -
    st.lp x st.mp x st.hp

    heavy normal combo, looks like it could whiff on crouchers -
    st.hk > st.mp

    medium into medium link -
    cr.mp > st.mk x st.hp target combo(?) xx special cancel the heavy elbow she throws out could be part of the special move

    st.hk has CC property, knocks up on CC and has juggle points into stuff like cr.mk after hit
    CFN - Froztey
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  • VhoziteVhozite The King of Hearts Joined: Posts: 1,991
    edited February 9
    You can probably just back tech the ice ball oki. It won't be legit unless she can pressure that too or can force the neutral tech.

    May be legit of CC sweep tho
  • FrozteyFroztey Cody Enthusiast Joined: Posts: 7,347
    The special move she performs when she drops the ice ball from the sky has multiple enders. You can see her do the spin into multiple enders, one being a lunging strike and the second being the ice ball. Different strengths give different variants or maybe she has command inputs during the spin?
    CFN - Froztey
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  • DevilJin 01DevilJin 01 Ibuki and Juri BUFFZ Joined: Posts: 51,539
    Fight for the Future

    Kunoichi is always in V Trigger

    BUFF CITY.  Population IBUKI


    SFV: Ibuki (Main Bae), Juri (Buffed Bae), Chun Li (Needs Buffs Bae)

    KOF XIV: Nakoruru/Iori/KDash

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    3S: Ibuki (main), Alex

    If I ever pick up Xrd: Johnny

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  • OceanMachineOceanMachine Veteran of the Fireball Wars Joined: Posts: 7,348
    Her ground counter grab seems to have quite some recovery on hit and puts the opponent far away from you, kinda like Necalli's command grab. Probably not really an oki/setup tool.
    Ice slashes will probably be unsafe on block.
    And where's the V-Skill in the trailer? Weird they didn't show it up.
    [SF5] Laura, Vega
    [3S] Alex, Ken
    [UNIEL] Orie
    [Xrd] Leo
  • RykendawgRykendawg Joined: Posts: 376
    edited February 9
    Her ground counter grab seems to have quite some recovery on hit and puts the opponent far away from you, kinda like Necalli's command grab. Probably not really an oki/setup tool.
    Ice slashes will probably be unsafe on block.
    And where's the V-Skill in the trailer? Weird they didn't show it up.
    She used V-Skill in the combo at 0:19 and before going into V-Trigger.

    GT: IllusionGodfist
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  • FrozteyFroztey Cody Enthusiast Joined: Posts: 7,347
    yeah I was about to say, she uses it in the trailer.

    It has two possibilities, it either strikes on hit from a combo or is used to parry through opponents into a second strike
    CFN - Froztey
    PSN - daFRZT
    BattleNet - Froztey#2545
  • mykkamykka Joined: Posts: 1,375
    I like that she seems to have a lot of tools
    SF5: R Mika, Urien, Kolin(?), Xiayu
  • FrozteyFroztey Cody Enthusiast Joined: Posts: 7,347
    edited February 9
    If her counter throws have EX versions her anti-air one looks like it could potentially have a ground bounce, considering she slams them hard into the ground and it looked like Urien "popped up" after she threw him down. That'd be cool.

    The counter throw animations look smooth as hell, I love the camera angle adjustments. If her rekkas all go like this -

    multiple stabs - ender is chosen upon which strength you used

    instead of going

    multiple stabs - (input to choose what happens)

    chances are all of them are unsafe and work like Karin's Mujinkyaku does. With the light version having no follow-up, and the medium/heavy versions having different ender options.
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  • OceanMachineOceanMachine Veteran of the Fireball Wars Joined: Posts: 7,348
    Froztey wrote: »
    yeah I was about to say, she uses it in the trailer.

    It has two possibilities, it either strikes on hit from a combo or is used to parry through opponents into a second strike

    I see only the 2nd strike used in a combo. The deflecting forward slash doesn't appear in the trailer.
    [SF5] Laura, Vega
    [3S] Alex, Ken
    [UNIEL] Orie
    [Xrd] Leo
  • FrozteyFroztey Cody Enthusiast Joined: Posts: 7,347
    edited February 9
    Froztey wrote: »
    yeah I was about to say, she uses it in the trailer.

    It has two possibilities, it either strikes on hit from a combo or is used to parry through opponents into a second strike

    I see only the 2nd strike used in a combo. The deflecting forward slash doesn't appear in the trailer.

    Yeah that's what I mean, they didn't showcase it's counter potential but they DID use it.

    Probably because they focused on her counter-throws instead.

    also

    @Daemos
    fuck you I thought you were a respectable poster with integrity

    never mind you spoiler tagged it, I take back my flame
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  • DevilJin 01DevilJin 01 Ibuki and Juri BUFFZ Joined: Posts: 51,539
    edited February 9
    I never saw her walking backwards and her play style is generally too aggro for a charge character


    She doesn't have like screen travelling specials and a zoning fireball like Urien to suggest a charge based moves list

    Kunoichi is always in V Trigger

    BUFF CITY.  Population IBUKI


    SFV: Ibuki (Main Bae), Juri (Buffed Bae), Chun Li (Needs Buffs Bae)

    KOF XIV: Nakoruru/Iori/KDash

    SFIV: Nobody hate that shit (PROTIP: Everyone on SRK hates SFIV)

    3S: Ibuki (main), Alex

    If I ever pick up Xrd: Johnny

    PSN: PervyJin01

    CFN: PervyJin01 (PS4) Twitch: c88deviljin01

  • FrozteyFroztey Cody Enthusiast Joined: Posts: 7,347
    edited February 9
    Right, so giving this another look you can already imagine what her toolset will be like.

    She has strong damage options by the look of things, a medium/medium link that goes into a fierce target combo along with heavy/medium links as well.

    She doesn't look like she's going to have a reversal, and her v-reversal is Rashid/Vega tier being a simple roll. Her weakness will most likely be a lack of reversal options, if she has no 3f along with this I assume a LOT of people will drop her within the first week because of their reliance on defensive tools.

    Her normals do indeed look stubby, but her effective range of attack is dramatic due to the fullscreen slide and double jump letting her close distance almost immediately. It also looks like the EX version of the slide allows Kolin to cancel into normals on hit, so maybe she can also do it on block. That would mean you'd 110% need to jump against that move or counter poke it.

    My take on the character is that she'll be incredibly oppressive with strong approach options i.e ice balls, ice slides and jump arc manipulation but her weakness will probably stem from slow normals along with poor defensive options. Seems to be the common trope in SFV, I imagine her to have similar downsides to Alex.
    CFN - Froztey
    PSN - daFRZT
    BattleNet - Froztey#2545
  • PVL_93_RUPVL_93_RU SRK's Capcom Pro Tour Ambassador Joined: Posts: 9,021
    Seems like in this game characters with very weak or missing wakeup options struggle or see barely any competitive representation
    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
    • YagamiFire & Darc Requiem - The thread MVPs
    • Cestus - the Dolls endorser
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    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
  • DevilJin 01DevilJin 01 Ibuki and Juri BUFFZ Joined: Posts: 51,539
    It's funny because Rashid has one of the best v reversals because he rolls forward. Whereas Vega has almost the worst because he rolls back

    Kunoichi is always in V Trigger

    BUFF CITY.  Population IBUKI


    SFV: Ibuki (Main Bae), Juri (Buffed Bae), Chun Li (Needs Buffs Bae)

    KOF XIV: Nakoruru/Iori/KDash

    SFIV: Nobody hate that shit (PROTIP: Everyone on SRK hates SFIV)

    3S: Ibuki (main), Alex

    If I ever pick up Xrd: Johnny

    PSN: PervyJin01

    CFN: PervyJin01 (PS4) Twitch: c88deviljin01

  • OceanMachineOceanMachine Veteran of the Fireball Wars Joined: Posts: 7,348
    PVL_93_RU wrote: »
    Seems like in this game characters with very weak or missing wakeup options struggle or see barely any competitive representation

    Mika, Nash, Laura and Rog are all free on wake-up.
    [SF5] Laura, Vega
    [3S] Alex, Ken
    [UNIEL] Orie
    [Xrd] Leo
  • FrozteyFroztey Cody Enthusiast Joined: Posts: 7,347
    edited February 9
    It's funny because Rashid has one of the best v reversals because he rolls forward. Whereas Vega has almost the worst because he rolls back

    Rashid's is interesting due to it's usage as an anti-fireball approach option as well, or just in it's use to close space against characters like Guile.

    Kolin's looked like it travelled less distance though.
    CFN - Froztey
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  • ReticentlyReticently Joined: Posts: 3,379
    edited February 9
    I never saw her walking backwards and her play style is generally too aggro for a charge character


    She doesn't have like screen travelling specials and a zoning fireball like Urien to suggest a charge based moves list

    There have been plenty of SF hybrid charge characters that do an aggro style though. Not that I have any idea what Kolin is.

    Her "hands" would have traditionally been a mash move, which SF usually pairs with charge specials.
  • FrozteyFroztey Cody Enthusiast Joined: Posts: 7,347
    If she's a piano character ima have a little trouble getting to grips with it again, but considering Chun's LL mash is only 4 hits I assume Kolin's is the same. That makes pianoing trivial.
    CFN - Froztey
    PSN - daFRZT
    BattleNet - Froztey#2545
  • mykkamykka Joined: Posts: 1,375
    Froztey wrote: »
    My take on the character is that she'll be incredibly oppressive with strong approach options i.e ice balls, ice slides and jump arc manipulation but her weakness will probably stem from slow normals along with poor defensive options.

    I think the opposite, she looks like she has a tonne of defensive options.

    SF5: R Mika, Urien, Kolin(?), Xiayu
  • Master_ChibiMaster_Chibi .: Dynamites! :. Joined: Posts: 15,024 mod
    I just don't want her occupying another slot for a character dependent on 50/50. I'm already sick of them still being in this game.
    ~*Hai! Back to Japan!
  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,389 ✭✭✭✭✭ OG
    She is gorgeous and I like her atack arsenal (I have a nack for Ice powers)
  • PVL_93_RUPVL_93_RU SRK's Capcom Pro Tour Ambassador Joined: Posts: 9,021
    PVL_93_RU wrote: »
    Seems like in this game characters with very weak or missing wakeup options struggle or see barely any competitive representation

    Mika, Nash, Laura and Rog are all free on wake-up.

    Vega, Birdie, Bison, Zangief, Dhalsim, FANG would like to have a word too
    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
    • YagamiFire & Darc Requiem - The thread MVPs
    • Cestus - the Dolls endorser
    • The Shakunetsu - The character concept machine
    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
  • VhoziteVhozite The King of Hearts Joined: Posts: 1,991
    How can you guys talk about mains based on a trailer? That's like saying you have a new favorite movie based on a trailer.
  • WilWil Joined: Posts: 5,948
    That snowball cross-up setup looks dirty AF.
    I wonder where the "rekkas" Art was talking about are. I see you can have different follow-ups from the backstep but I don't see the rekka there. The three punches look like a target combo?
    It's also interesting that her counter throws go into a full cinematic. Maybe they are actually intended as command grabs?

    wtf. at this rate just call everything a rekka. :coffee:
    SFV: Cammy, Ibuki, Karin
  • OceanMachineOceanMachine Veteran of the Fireball Wars Joined: Posts: 7,348
    edited February 9
    PVL_93_RU wrote: »
    PVL_93_RU wrote: »
    Seems like in this game characters with very weak or missing wakeup options struggle or see barely any competitive representation

    Mika, Nash, Laura and Rog are all free on wake-up.

    Vega, Birdie, Bison, Zangief, Dhalsim, FANG would like to have a word too

    They all have other flaws besides the lack of wake-up options.
    You can't say Mika or Nash were underrepresented in S1, yet their best wake-up option is a frame 3 armored move and an invincible VT.
    [SF5] Laura, Vega
    [3S] Alex, Ken
    [UNIEL] Orie
    [Xrd] Leo
  • FrozteyFroztey Cody Enthusiast Joined: Posts: 7,347
    edited February 9
    mykka wrote: »
    Froztey wrote: »
    My take on the character is that she'll be incredibly oppressive with strong approach options i.e ice balls, ice slides and jump arc manipulation but her weakness will probably stem from slow normals along with poor defensive options.

    I think the opposite, she looks like she has a tonne of defensive options.

    if you mean the counter-throw and v-skill, I feel they're more oppressive than defensive. They help you control midrange and stop air approaches and hard to deal with air options, maybe like EX devil reverse? You won't stop pressure with those most likely, like Ryu's v-skill. You'll be blocking on wake-up. Could be wrong, but they wouldn't fit into SFVs character balance formula if they were good reversal options also.
    CFN - Froztey
    PSN - daFRZT
    BattleNet - Froztey#2545
  • mykkamykka Joined: Posts: 1,375
    edited February 9
    image

    Vesper's insight. He'll analyze the trailer soon completely.
    SF5: R Mika, Urien, Kolin(?), Xiayu
  • DevilJin 01DevilJin 01 Ibuki and Juri BUFFZ Joined: Posts: 51,539
    edited February 9
    Reticently wrote: »
    I never saw her walking backwards and her play style is generally too aggro for a charge character


    She doesn't have like screen travelling specials and a zoning fireball like Urien to suggest a charge based moves list

    There have been plenty of SF hybrid charge characters that do an aggro style though. Not that I have any idea what Kolin is.

    Her "hands" would have traditionally been a mash move, which SF usually pairs with charge specials.

    Yeah at best you're getting a partial charge character like Chun or Alex. An 80 to 100 percent charge list like Urien, Fang or Bison most likely isn't happenin here

    Kunoichi is always in V Trigger

    BUFF CITY.  Population IBUKI


    SFV: Ibuki (Main Bae), Juri (Buffed Bae), Chun Li (Needs Buffs Bae)

    KOF XIV: Nakoruru/Iori/KDash

    SFIV: Nobody hate that shit (PROTIP: Everyone on SRK hates SFIV)

    3S: Ibuki (main), Alex

    If I ever pick up Xrd: Johnny

    PSN: PervyJin01

    CFN: PervyJin01 (PS4) Twitch: c88deviljin01

  • PVL_93_RUPVL_93_RU SRK's Capcom Pro Tour Ambassador Joined: Posts: 9,021
    PVL_93_RU wrote: »
    PVL_93_RU wrote: »
    Seems like in this game characters with very weak or missing wakeup options struggle or see barely any competitive representation

    Mika, Nash, Laura and Rog are all free on wake-up.

    Vega, Birdie, Bison, Zangief, Dhalsim, FANG would like to have a word too

    They all have other flaws besides the lack of wake-up options.
    You can't say Mika or Nash were underrepresented in S1, yet their best wake-up option is a frame 3 armored move and an invincible VT.
    But you can't deny that the lack of wakeup game hurt the characters I mentioned even further, in addition to their overall strength in terms of balancing
    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
    • YagamiFire & Darc Requiem - The thread MVPs
    • Cestus - the Dolls endorser
    • The Shakunetsu - The character concept machine
    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
  • DevilJin 01DevilJin 01 Ibuki and Juri BUFFZ Joined: Posts: 51,539
    There are characters with poor/no reversals and good tools. The way it should be



    Then there are characters with poor/no reversals with mediocre tools.

    Kunoichi is always in V Trigger

    BUFF CITY.  Population IBUKI


    SFV: Ibuki (Main Bae), Juri (Buffed Bae), Chun Li (Needs Buffs Bae)

    KOF XIV: Nakoruru/Iori/KDash

    SFIV: Nobody hate that shit (PROTIP: Everyone on SRK hates SFIV)

    3S: Ibuki (main), Alex

    If I ever pick up Xrd: Johnny

    PSN: PervyJin01

    CFN: PervyJin01 (PS4) Twitch: c88deviljin01

  • ruthless_nashruthless_nash Joined: Posts: 1,881
    Am i the only one that prefers the chubbier cuter original look?
  • OceanMachineOceanMachine Veteran of the Fireball Wars Joined: Posts: 7,348
    Am i the only one that prefers the chubbier cuter original look?

    Nope.
    [SF5] Laura, Vega
    [3S] Alex, Ken
    [UNIEL] Orie
    [Xrd] Leo
  • Doctrine DarkDoctrine Dark Target confirmed! Joined: Posts: 5,372
    Really liked her little cross up with the ice. Gonna have fun experimenting with her once she's released.
    Everyone is entitled to their own opinion. It's just that yours is stupid.
    PSN: SP_Wesker215/XBL: SP Wesker215
    Super Street Fighter Plot Guide II
    Street Fighter V: Cammy Marvel: Jill/Dante/Magneto
    Guilty Gear Revelator: Venom King of Fighters XIV: Hein/Mature/Kyo
  • Maria CroftMaria Croft Joined: Posts: 909
    I will definitely give her a shot, unless she's a charge or piano character.
  • Zro_ColossusZro_Colossus Joined: Posts: 35
    She looks like she will be quite fun to use. She doesn't look like her movement speed is super quick. If true I will be quite happy.
«13456715
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