Soulcalibur in reboot?

PrimalFighterPrimalFighter Joined: Posts: 106
Will we ever get a new Soulcalibur soon after Tekken 7?

Hopefully a reboot of the entire story including the characters.

Comments

  • GraphicGraphic Waifu Fighter V Joined: Posts: 648
    edited February 19
    A reboot sounds like the best course of action. Too much story bullshit ruined the roster.
    Post edited by Graphic on
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  • JustinAkatsukiJustinAkatsuki Joined: Posts: 214
    Yes i hope to god it comes back so i can wreak havoc with siegfried once again
  • PerthoPertho The Runed One Joined: Posts: 21,924 mod
    Graphic wrote: »
    A reboot sounds like the best course of action. Too much story bullshit ruined the roster.

    You are aware you said this in a thread about Soul Calibur....right?
    Ronin Chaos on Pertho:

    "Oh, Pertho. You complete me."
    jimmy1200 wrote: »
    pertho attacked me first, saying i get all my life tips from 106th and park.
  • Rioting SoulRioting Soul Joined: Posts: 4,862 ✭✭✭✭✭ OG
    Will we ever get a new Soulcalibur soon after Tekken 7?

    Hopefully a reboot of the entire story including the characters.

    You mean after TxSF...
  • NeverYouMindNeverYouMind Joined: Posts: 662
    edited February 22
    I hope they do and the art direction strives to be more surreal as opposed to nonsensically anime. I also hope the gameplay system builds on Soul Calibur III: Arcade Edition's gameplay and abandons ..V's uncanny valley. Otherwise, I am tempted to steal "A Tale of Souls and Swords" line for a future project.
  • Rioting SoulRioting Soul Joined: Posts: 4,862 ✭✭✭✭✭ OG
    I liked the EXs and supers.
  • NeverYouMindNeverYouMind Joined: Posts: 662
    What do you like about them? The fact that available moves are behind a meter wall or that they screw up attack priority that would logically be a simple matter of timing and making contact?
  • Rioting SoulRioting Soul Joined: Posts: 4,862 ✭✭✭✭✭ OG
    They look cool.
  • MaryokutaiMaryokutai Joined: Posts: 942
    They could always just use a dumb time travel plot to bring back anyone they wanted. Would definitely rather see some week one whining about a stupid story than having to endure 5+ years of whining because Taki and Talim aren't in.

    I just want Hilde. I don't care about anything else (though a lack of Dampierre and Viola would be appreciated).
  • Ryujin_OsaiRyujin_Osai leggo Joined: Posts: 303
    Long as its nothing like 5 mechanics wise im down for a reboot
    SFV-Laura
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  • TKRTKR Inventor of Toe Socks Joined: Posts: 179
    Just jumping in here quickly. I could have this confused with something else but I am sure this happened.

    When I was kid playing in the arcade I remember a game with big swords and a dude who when I think back reminds me of Astaroth. The game stages were floating platforms, like a raft in a lake. And I can't remember what it was called, but I assume it was the original Soul Edge since that machine was there. I can vividly remember a tall peak with a flat top that you fight on. High above the clouds. And at one point there was a stage transition where you can knock your opponent off the peak and fall a decent distance until you landed in a puddle or small pond on a peak lower down.

    Anybody know what that is. Did any Soul Calibur/Soul Edge games have transitions.

    Also +1 for a reboot.
  • NeverYouMindNeverYouMind Joined: Posts: 662
    It could be a lot of games but platforms narrow it down a little.

    Cardinal Syn
    PSX_Cardinal_Syn_03.jpg

    Soul Edge
    166118-soul-blade-playstation-screenshot-some-actions-are-shown-from.jpg

    Soul Calibur
    soul-calibur_1.jpg

    Toshinden
    hqdefault.jpg

    Toshinden 2
    2.jpg
    hqdefault.jpg

    P.S. There is nothing cool about an fmv sequence in the middle of a fast paced duel, weapon sparks and trails already look like fireworks and glow sticks for those with attention deficit disorder at the cost of authenticity.
  • Rioting SoulRioting Soul Joined: Posts: 4,862 ✭✭✭✭✭ OG
    Oh no he ad hominemed me.
  • BiolinkBiolink Shenmue 3 will come Joined: Posts: 4,317
    Do whatever they have to do, just don't cut Setsuka's style for fucks sake.
    Eleventh Satanic Rule of Earth
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    "When walking in open territory, bother no one. If someone bothers you, ask him to stop. If he does not stop, destroy him."
  • p.m novaroad pilotp.m novaroad pilot Joined: Posts: 2,555
    pretend like soul calibur 5 story never happened
    or bring back some of the original and classic characters

    expand the movelist back to what it was in 2-4
    like ex moves were alright but the problem is that they cut out so many moves that werent extra fat
    meaningful useful moves from several characters

    guard impacts shouldnt cost meter or get a better way to execute just impact

    but I suspect that namco is teasing
  • IM_AmazonIM_Amazon Joined: Posts: 150
    I could see SoulCalibur taking the same road as MK9--not quite a sequel, not quite a reboot, to ensure a greatest-hits cast.

    I also wouldn't be surprised to see Rage Arts/Drives. A selectable Calibur/Edge thing that affected them would go a long way towards filling the gap left behind by meter.
  • NeverYouMindNeverYouMind Joined: Posts: 662
    Very well, if you find that insulting, let me try approaching this issue a different way.

    Prior to Soul Calibur V's EXs there were counterhit and soul charge properties that would allow certain combos to be extended with additional inputs or automatically. Some attacks would even give soul charge enabling rapid transitions. They could be used without being tied to additional resource management (i.e. meter) and as a result they were more frequently used in gameplay than EXs.

    Prior to SUPERs there were throws and unblockable attacks (and Critical Edge combos in Soul Edge) that played out a set of animation autonomously, but they did so without changing the field of view and without modifying the game's responsiveness. They were also vulnerable to counterattacks if they were not timed appropriately and their properties could not be used to gamble with the game's priority system. In other words, they were consistent with the game's rules and blended in effortlessly.

    What looks cool is subjective. You could dress a person with a bunch of miscellaneous clothing items picked out of a bag of random clothing items and some could find interest in that combination, but to anyone with a preconceived notion of a socially acceptable standard it would likely lead to the person being percieved as a fish out of water if not judgementally impaired (due to genetic defects, trauma, or drug habits). Personally, I would find great satisfaction in an immitation of choreographed martial arts battles as demonstrated in films like Hero. However, it would be secondary to the fluidity and responsiveness of the game. Since the visual flairs added to Soul Calibur V limit and impair the gameplay previously presented, they are better off being reworked to organically fit into the game or becoming omitted altogether.
  • Rioting SoulRioting Soul Joined: Posts: 4,862 ✭✭✭✭✭ OG
    I see you are very interested in this subject and that is good. However it seems you have misunderstood me to be on your level of enthusiasm. I made an offhanded comment but you took it as a challenge to debate. I thought my reply should have communicated my apathy but you took it as me being only concerned with aesthetics. My next reply should have shown how not insulted I felt but you took it that if you explained yourself differently I would understand you better. It looks like you have a lot to say about how bad SCV was. That's fine but don't tilt at windmills.
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