Funny character interactions/special intros...

PSYCH0J0SHPSYCH0J0SH Joined: Posts: 4,773
Just for the heck of it, let's think up some funny dialogue between characters. Anything goes, just picture any Marvel/Capcom character you want being in the game and describe something funny that could happen.

If Deadpool is on a team with a lawyer character (She-Hulk, Phoenix Wright or Daredevil) and he faces off against Gwenpool, he says to her something like "Me and my attorney are putting an end to your copyright infringement... with extreme prejudice!"
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Comments

  • Xr0s-upXr0s-up Go banana! Joined: Posts: 1,065
    wishful thinking but i hope they put more effort into special dialogue and add special animations too like characters interacting with one another
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 34,620 mod
    Didn't they already do this in 3? At least in terms of having unique lines.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
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  • Doctrine DarkDoctrine Dark Target confirmed! Joined: Posts: 5,319
    Yeah, MVC3 had great interactions between certain characters.

    I'm sure it'll return in Infinite. Especially with the emphasis on story.
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  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 4,773
    d3v wrote: »
    Didn't they already do this in 3? At least in terms of having unique lines.

    I'm proposing they up the antenna by having actual special animations instead of just lines of dialogue.
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 34,620 mod
    edited March 2
    PSYCH0J0SH wrote: »
    d3v wrote: »
    Didn't they already do this in 3? At least in terms of having unique lines.

    I'm proposing they up the antenna by having actual special animations instead of just lines of dialogue.

    Probably not going to happen. Unlike with sprites, which simply use unique frames of animation, doing so in 3D would require changing the cinematic script; changing camera angles, etc. A bit too much work for something that most people will skip after the first time they see it.

    I mean, look at games like UMvC3 and MKX which do unique intro animations, all of them simply change the dialogue without changing the animation.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    Everyone (should) be mindful that if there isn't a new generation after my generation, the FGC (fighting game community) will basically become extinct, so it's important to think about the future.
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  • willselesswillseless Joined: Posts: 1,272
    UMVC3 had different intro and win pose voice lines, different quotes and some interaction when tagging out, more noticeable with Akuma and Hulk.
    I don't know if intro interactions would work, because you can move before the fight starts. Maybe team interactions, like SFxT? But those only happened with "official" teams, like Ryu/Ken.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 34,620 mod
    edited March 2
    willseless wrote: »
    UMVC3 had different intro and win pose voice lines, different quotes and some interaction when tagging out, more noticeable with Akuma and Hulk.
    I don't know if intro interactions would work, because you can move before the fight starts. Maybe team interactions, like SFxT? But those only happened with "official" teams, like Ryu/Ken.
    Might be more doable, since you don't have to break the sequence of "camera pans on player 1, then camera pans on player 2".
    Post edited by d3v on
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
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    Everyone (should) be mindful that if there isn't a new generation after my generation, the FGC (fighting game community) will basically become extinct, so it's important to think about the future.
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  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 4,773
    edited March 2
    d3v wrote: »
    PSYCH0J0SH wrote: »
    d3v wrote: »
    Didn't they already do this in 3? At least in terms of having unique lines.

    I'm proposing they up the antenna by having actual special animations instead of just lines of dialogue.

    Probably not going to happen. Unlike with sprites, which simply use unique frames of animation, doing so in 3D would require changing the cinematic script; changing camera angles, etc. A bit too much work for something that most people will skip after the first time they see it.

    So what? They did it in SFXT. This isn't really a barrier.

    They don't have to break the sequence. They can create the animations with the panning camera in mind. This is easily doable.
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 34,620 mod
    PSYCH0J0SH wrote: »
    d3v wrote: »
    PSYCH0J0SH wrote: »
    d3v wrote: »
    Didn't they already do this in 3? At least in terms of having unique lines.

    I'm proposing they up the antenna by having actual special animations instead of just lines of dialogue.

    Probably not going to happen. Unlike with sprites, which simply use unique frames of animation, doing so in 3D would require changing the cinematic script; changing camera angles, etc. A bit too much work for something that most people will skip after the first time they see it.

    So what? They did it in SFXT. This isn't really a barrier.

    They don't have to break the sequence. They can create the animations with the panning camera in mind. This is easily doable.

    SFxT's doesn't break the "camera on player 1 then cut to player 2" sequence.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    Everyone (should) be mindful that if there isn't a new generation after my generation, the FGC (fighting game community) will basically become extinct, so it's important to think about the future.
    -Daigo Umehara

  • Pete278Pete278 Yare yare daze Joined: Posts: 1,178
    d3v wrote: »
    PSYCH0J0SH wrote: »
    d3v wrote: »
    PSYCH0J0SH wrote: »
    d3v wrote: »
    Didn't they already do this in 3? At least in terms of having unique lines.

    I'm proposing they up the antenna by having actual special animations instead of just lines of dialogue.

    Probably not going to happen. Unlike with sprites, which simply use unique frames of animation, doing so in 3D would require changing the cinematic script; changing camera angles, etc. A bit too much work for something that most people will skip after the first time they see it.

    So what? They did it in SFXT. This isn't really a barrier.

    They don't have to break the sequence. They can create the animations with the panning camera in mind. This is easily doable.

    SFxT's doesn't break the "camera on player 1 then cut to player 2" sequence.

    Considering PSYCH0J0SH was suggesting special intros if you have two specific characters on your team I don't think his suggestion breaks that either.
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  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 4,773
    d3v wrote: »
    PSYCH0J0SH wrote: »
    d3v wrote: »
    PSYCH0J0SH wrote: »
    d3v wrote: »
    Didn't they already do this in 3? At least in terms of having unique lines.

    I'm proposing they up the antenna by having actual special animations instead of just lines of dialogue.

    Probably not going to happen. Unlike with sprites, which simply use unique frames of animation, doing so in 3D would require changing the cinematic script; changing camera angles, etc. A bit too much work for something that most people will skip after the first time they see it.

    So what? They did it in SFXT. This isn't really a barrier.

    They don't have to break the sequence. They can create the animations with the panning camera in mind. This is easily doable.

    SFxT's doesn't break the "camera on player 1 then cut to player 2" sequence.

    As I said, camera placement isn't really an issue. Animations are typically designed around where the camera is placed. Also, you don't know that they're not going to be using jump cuts, but it's irrelevant either way.
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  • willselesswillseless Joined: Posts: 1,272
    I think both ways are doable if they want to. In fact, I'll be disappointed if they don't make team intros, since they went back to 2v2 and tagging to highlight the team aspect of the game.
    And rival interactions could be some quick stuff, like X and Iron-man firing at each other like in the trailer, then they are blasted into initial position, the FIGHHHHT! screen happens and you are moving before the fight as usual. Hulk and Haggar do some power struggle like in UMVC3 promotional stuff, Deadpool and Dante shoots at each other and things like that. The only thing stopping them is creativity.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 34,620 mod
    willseless wrote: »
    And rival interactions could be some quick stuff, like X and Iron-man firing at each other like in the trailer, then they are blasted into initial position, the FIGHHHHT! screen happens and you are moving before the fight as usual. Hulk and Haggar do some power struggle like in UMVC3 promotional stuff, Deadpool and Dante shoots at each other and things like that. The only thing stopping them is creativity.

    As stated, this is likely not going to happen, as it goes against the traditional "camera on player 1, then camera on player 2" template. Remember, the reason it was easier to do these in the older games was because there wasn't any camera work to consider.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    Everyone (should) be mindful that if there isn't a new generation after my generation, the FGC (fighting game community) will basically become extinct, so it's important to think about the future.
    -Daigo Umehara

  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 4,773
    edited March 7
    d3v wrote: »
    willseless wrote: »
    And rival interactions could be some quick stuff, like X and Iron-man firing at each other like in the trailer, then they are blasted into initial position, the FIGHHHHT! screen happens and you are moving before the fight as usual. Hulk and Haggar do some power struggle like in UMVC3 promotional stuff, Deadpool and Dante shoots at each other and things like that. The only thing stopping them is creativity.

    As stated, this is likely not going to happen, as it goes against the traditional "camera on player 1, then camera on player 2" template. Remember, the reason it was easier to do these in the older games was because there wasn't any camera work to consider.

    You don't know that it's going to be like that for this game. And even if it is, that's not really a barrier. They could just replace the normal intros with a special one for certain matchups.
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  • HawkingbirdHawkingbird Crack is back! Joined: Posts: 24,005
    PSYCH0J0SH wrote: »
    d3v wrote: »
    willseless wrote: »
    And rival interactions could be some quick stuff, like X and Iron-man firing at each other like in the trailer, then they are blasted into initial position, the FIGHHHHT! screen happens and you are moving before the fight as usual. Hulk and Haggar do some power struggle like in UMVC3 promotional stuff, Deadpool and Dante shoots at each other and things like that. The only thing stopping them is creativity.

    As stated, this is likely not going to happen, as it goes against the traditional "camera on player 1, then camera on player 2" template. Remember, the reason it was easier to do these in the older games was because there wasn't any camera work to consider.

    You don't know that it's going to be like that for this game. And even if it is, that's not really a barrier. They could just replace the normal intros with a special one for certain matchups.

    That's how it's been for every Capcom fighter after they switched to 3D. Why would this game be any different?
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 34,620 mod
    PSYCH0J0SH wrote: »
    d3v wrote: »
    willseless wrote: »
    And rival interactions could be some quick stuff, like X and Iron-man firing at each other like in the trailer, then they are blasted into initial position, the FIGHHHHT! screen happens and you are moving before the fight as usual. Hulk and Haggar do some power struggle like in UMVC3 promotional stuff, Deadpool and Dante shoots at each other and things like that. The only thing stopping them is creativity.

    As stated, this is likely not going to happen, as it goes against the traditional "camera on player 1, then camera on player 2" template. Remember, the reason it was easier to do these in the older games was because there wasn't any camera work to consider.

    You don't know that it's going to be like that for this game. And even if it is, that's not really a barrier. They could just replace the normal intros with a special one for certain matchups.

    That's how it's been for every Capcom fighter after they switched to 3D. Why would this game be any different?
    Not just Capcom, NRS does the same thing for their pre-match character interactions/dialogue as well.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    Everyone (should) be mindful that if there isn't a new generation after my generation, the FGC (fighting game community) will basically become extinct, so it's important to think about the future.
    -Daigo Umehara

  • Evolution169Evolution169 Wake up DP is unbeatable Joined: Posts: 1,002
    Seems like special intro animations is just way too much work for something people will skip 99% of the time.
  • PVL_93_RUPVL_93_RU SRK's Capcom Pro Tour Ambassador Joined: Posts: 8,970
    Seems like special intro animations is just way too much work for something people will skip 99% of the time.

    ArcSys says otherwise
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  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 4,773
    edited March 9
    PSYCH0J0SH wrote: »
    d3v wrote: »
    willseless wrote: »
    And rival interactions could be some quick stuff, like X and Iron-man firing at each other like in the trailer, then they are blasted into initial position, the FIGHHHHT! screen happens and you are moving before the fight as usual. Hulk and Haggar do some power struggle like in UMVC3 promotional stuff, Deadpool and Dante shoots at each other and things like that. The only thing stopping them is creativity.

    As stated, this is likely not going to happen, as it goes against the traditional "camera on player 1, then camera on player 2" template. Remember, the reason it was easier to do these in the older games was because there wasn't any camera work to consider.

    You don't know that it's going to be like that for this game. And even if it is, that's not really a barrier. They could just replace the normal intros with a special one for certain matchups.

    That's how it's been for every Capcom fighter after they switched to 3D. Why would this game be any different?

    Why wouldn't it?

    This is a new game. There's nothing in their design document that says "we absolutely MUST do it this way".
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  • Evolution169Evolution169 Wake up DP is unbeatable Joined: Posts: 1,002
    PVL_93_RU wrote: »
    Seems like special intro animations is just way too much work for something people will skip 99% of the time.

    ArcSys says otherwise

    I wouldn't know because I always skip the intro.
  • CyberPhoenix0252CyberPhoenix0252 Joined: Posts: 353
    edited March 13
    If Deadpool gets into the game, I hope his special intro w/ Captain America subtly references the state of said character in the comics right now.

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  • VenomMelendezVenomMelendez All Hail M.O.D.O.K.! Joined: Posts: 594
    How would this work in a 2v2 fighter?
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    It's okay for me in a crossover that they do the usual like in MVC3 just conversation.
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  • VenomMelendezVenomMelendez All Hail M.O.D.O.K.! Joined: Posts: 594
    I don't know, one of the things i did like about Street Fighter x Tekken was the team specific intros.
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  • Viewtiful_JewViewtiful_Jew Profound badness Joined: Posts: 50
    I was just thinking along those lines. One of my favorite interactions was the intro between Joe and Dante in MvC3. Like, yeah. They are cool. They do actually know eachother. If the two of them had a custom intro of Dante just chillin' while Joe poses all over and makes an ass of himself, I'd be beside myself.
  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 4,773
    edited April 2
    I think Dante would join him in the cool posing. They'd try to be synchronized but Joe would fuck it up somehow, like stubbing his toe or choking on a bug by accident.
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  • crotchpunchacrotchpuncha Joined: Posts: 19,935
    PVL_93_RU wrote: »
    Seems like special intro animations is just way too much work for something people will skip 99% of the time.

    ArcSys says otherwise
    What game of theirs has special intros?
    It's not the end of the world, but you can see it from here.
  • GomuGomuGomuGomu Strider Sucks Joined: Posts: 9,372
    edited April 19
    Although I'd love to see special intros, I doubt the developers love their game that much to care. Dialogue change is enough for them. It's not even like we need anything fancy. The simple fist bump and headlock of Ryu and Ken was Enough in Alpha and would be here.
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    Leon: S.T.A.R.SSSSSSS?
    Gitsum!
  • GreenwoodGreenwood Earth, the only true God Joined: Posts: 825
    PSYCH0J0SH wrote: »
    funny dialogue between characters

    The thing about funny dialogue is that it should only be used by characters with a sense of humor. Ryu or Dr. Strange saying something funny doesn't work, because that would be out of character. I'm not seeing too many characters with that kind of personality. Other unique interactions could be had though.
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