Funny character interactions/special intros...

PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
Just for the heck of it, let's think up some funny dialogue between characters. Anything goes, just picture any Marvel/Capcom character you want being in the game and describe something funny that could happen.

If Deadpool is on a team with a lawyer character (She-Hulk, Phoenix Wright or Daredevil) and he faces off against Gwenpool, he says to her something like "Me and my attorney are putting an end to your copyright infringement... with extreme prejudice!"
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Comments

  • Xr0s-upXr0s-up Go banana! Joined: Posts: 1,142
    wishful thinking but i hope they put more effort into special dialogue and add special animations too like characters interacting with one another
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,972 mod
    Didn't they already do this in 3? At least in terms of having unique lines.
  • Doctrine DarkDoctrine Dark Yum Yum Joined: Posts: 7,332
    Yeah, MVC3 had great interactions between certain characters.

    I'm sure it'll return in Infinite. Especially with the emphasis on story.
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  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
    d3v wrote: »
    Didn't they already do this in 3? At least in terms of having unique lines.

    I'm proposing they up the antenna by having actual special animations instead of just lines of dialogue.
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,972 mod
    edited March 2
    PSYCH0J0SH wrote: »
    d3v wrote: »
    Didn't they already do this in 3? At least in terms of having unique lines.

    I'm proposing they up the antenna by having actual special animations instead of just lines of dialogue.

    Probably not going to happen. Unlike with sprites, which simply use unique frames of animation, doing so in 3D would require changing the cinematic script; changing camera angles, etc. A bit too much work for something that most people will skip after the first time they see it.

    I mean, look at games like UMvC3 and MKX which do unique intro animations, all of them simply change the dialogue without changing the animation.
  • willselesswillseless Joined: Posts: 2,682
    UMVC3 had different intro and win pose voice lines, different quotes and some interaction when tagging out, more noticeable with Akuma and Hulk.
    I don't know if intro interactions would work, because you can move before the fight starts. Maybe team interactions, like SFxT? But those only happened with "official" teams, like Ryu/Ken.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,972 mod
    edited March 2
    willseless wrote: »
    UMVC3 had different intro and win pose voice lines, different quotes and some interaction when tagging out, more noticeable with Akuma and Hulk.
    I don't know if intro interactions would work, because you can move before the fight starts. Maybe team interactions, like SFxT? But those only happened with "official" teams, like Ryu/Ken.
    Might be more doable, since you don't have to break the sequence of "camera pans on player 1, then camera pans on player 2".
    Post edited by d3v on
  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
    edited March 2
    d3v wrote: »
    PSYCH0J0SH wrote: »
    d3v wrote: »
    Didn't they already do this in 3? At least in terms of having unique lines.

    I'm proposing they up the antenna by having actual special animations instead of just lines of dialogue.

    Probably not going to happen. Unlike with sprites, which simply use unique frames of animation, doing so in 3D would require changing the cinematic script; changing camera angles, etc. A bit too much work for something that most people will skip after the first time they see it.

    So what? They did it in SFXT. This isn't really a barrier.

    They don't have to break the sequence. They can create the animations with the panning camera in mind. This is easily doable.
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,972 mod
    PSYCH0J0SH wrote: »
    d3v wrote: »
    PSYCH0J0SH wrote: »
    d3v wrote: »
    Didn't they already do this in 3? At least in terms of having unique lines.

    I'm proposing they up the antenna by having actual special animations instead of just lines of dialogue.

    Probably not going to happen. Unlike with sprites, which simply use unique frames of animation, doing so in 3D would require changing the cinematic script; changing camera angles, etc. A bit too much work for something that most people will skip after the first time they see it.

    So what? They did it in SFXT. This isn't really a barrier.

    They don't have to break the sequence. They can create the animations with the panning camera in mind. This is easily doable.

    SFxT's doesn't break the "camera on player 1 then cut to player 2" sequence.
  • Pete278Pete278 Yare yare daze Joined: Posts: 1,285
    d3v wrote: »
    PSYCH0J0SH wrote: »
    d3v wrote: »
    PSYCH0J0SH wrote: »
    d3v wrote: »
    Didn't they already do this in 3? At least in terms of having unique lines.

    I'm proposing they up the antenna by having actual special animations instead of just lines of dialogue.

    Probably not going to happen. Unlike with sprites, which simply use unique frames of animation, doing so in 3D would require changing the cinematic script; changing camera angles, etc. A bit too much work for something that most people will skip after the first time they see it.

    So what? They did it in SFXT. This isn't really a barrier.

    They don't have to break the sequence. They can create the animations with the panning camera in mind. This is easily doable.

    SFxT's doesn't break the "camera on player 1 then cut to player 2" sequence.

    Considering PSYCH0J0SH was suggesting special intros if you have two specific characters on your team I don't think his suggestion breaks that either.
  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
    d3v wrote: »
    PSYCH0J0SH wrote: »
    d3v wrote: »
    PSYCH0J0SH wrote: »
    d3v wrote: »
    Didn't they already do this in 3? At least in terms of having unique lines.

    I'm proposing they up the antenna by having actual special animations instead of just lines of dialogue.

    Probably not going to happen. Unlike with sprites, which simply use unique frames of animation, doing so in 3D would require changing the cinematic script; changing camera angles, etc. A bit too much work for something that most people will skip after the first time they see it.

    So what? They did it in SFXT. This isn't really a barrier.

    They don't have to break the sequence. They can create the animations with the panning camera in mind. This is easily doable.

    SFxT's doesn't break the "camera on player 1 then cut to player 2" sequence.

    As I said, camera placement isn't really an issue. Animations are typically designed around where the camera is placed. Also, you don't know that they're not going to be using jump cuts, but it's irrelevant either way.
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  • willselesswillseless Joined: Posts: 2,682
    I think both ways are doable if they want to. In fact, I'll be disappointed if they don't make team intros, since they went back to 2v2 and tagging to highlight the team aspect of the game.
    And rival interactions could be some quick stuff, like X and Iron-man firing at each other like in the trailer, then they are blasted into initial position, the FIGHHHHT! screen happens and you are moving before the fight as usual. Hulk and Haggar do some power struggle like in UMVC3 promotional stuff, Deadpool and Dante shoots at each other and things like that. The only thing stopping them is creativity.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,972 mod
    willseless wrote: »
    And rival interactions could be some quick stuff, like X and Iron-man firing at each other like in the trailer, then they are blasted into initial position, the FIGHHHHT! screen happens and you are moving before the fight as usual. Hulk and Haggar do some power struggle like in UMVC3 promotional stuff, Deadpool and Dante shoots at each other and things like that. The only thing stopping them is creativity.

    As stated, this is likely not going to happen, as it goes against the traditional "camera on player 1, then camera on player 2" template. Remember, the reason it was easier to do these in the older games was because there wasn't any camera work to consider.
  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
    edited March 7
    d3v wrote: »
    willseless wrote: »
    And rival interactions could be some quick stuff, like X and Iron-man firing at each other like in the trailer, then they are blasted into initial position, the FIGHHHHT! screen happens and you are moving before the fight as usual. Hulk and Haggar do some power struggle like in UMVC3 promotional stuff, Deadpool and Dante shoots at each other and things like that. The only thing stopping them is creativity.

    As stated, this is likely not going to happen, as it goes against the traditional "camera on player 1, then camera on player 2" template. Remember, the reason it was easier to do these in the older games was because there wasn't any camera work to consider.

    You don't know that it's going to be like that for this game. And even if it is, that's not really a barrier. They could just replace the normal intros with a special one for certain matchups.
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  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 26,526
    PSYCH0J0SH wrote: »
    d3v wrote: »
    willseless wrote: »
    And rival interactions could be some quick stuff, like X and Iron-man firing at each other like in the trailer, then they are blasted into initial position, the FIGHHHHT! screen happens and you are moving before the fight as usual. Hulk and Haggar do some power struggle like in UMVC3 promotional stuff, Deadpool and Dante shoots at each other and things like that. The only thing stopping them is creativity.

    As stated, this is likely not going to happen, as it goes against the traditional "camera on player 1, then camera on player 2" template. Remember, the reason it was easier to do these in the older games was because there wasn't any camera work to consider.

    You don't know that it's going to be like that for this game. And even if it is, that's not really a barrier. They could just replace the normal intros with a special one for certain matchups.

    That's how it's been for every Capcom fighter after they switched to 3D. Why would this game be any different?
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,972 mod
    PSYCH0J0SH wrote: »
    d3v wrote: »
    willseless wrote: »
    And rival interactions could be some quick stuff, like X and Iron-man firing at each other like in the trailer, then they are blasted into initial position, the FIGHHHHT! screen happens and you are moving before the fight as usual. Hulk and Haggar do some power struggle like in UMVC3 promotional stuff, Deadpool and Dante shoots at each other and things like that. The only thing stopping them is creativity.

    As stated, this is likely not going to happen, as it goes against the traditional "camera on player 1, then camera on player 2" template. Remember, the reason it was easier to do these in the older games was because there wasn't any camera work to consider.

    You don't know that it's going to be like that for this game. And even if it is, that's not really a barrier. They could just replace the normal intros with a special one for certain matchups.

    That's how it's been for every Capcom fighter after they switched to 3D. Why would this game be any different?
    Not just Capcom, NRS does the same thing for their pre-match character interactions/dialogue as well.
  • Evolution169Evolution169 Wake up DP is unbeatable Joined: Posts: 1,078
    Seems like special intro animations is just way too much work for something people will skip 99% of the time.
  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 10,842
    Seems like special intro animations is just way too much work for something people will skip 99% of the time.

    ArcSys says otherwise
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  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
    edited March 9
    PSYCH0J0SH wrote: »
    d3v wrote: »
    willseless wrote: »
    And rival interactions could be some quick stuff, like X and Iron-man firing at each other like in the trailer, then they are blasted into initial position, the FIGHHHHT! screen happens and you are moving before the fight as usual. Hulk and Haggar do some power struggle like in UMVC3 promotional stuff, Deadpool and Dante shoots at each other and things like that. The only thing stopping them is creativity.

    As stated, this is likely not going to happen, as it goes against the traditional "camera on player 1, then camera on player 2" template. Remember, the reason it was easier to do these in the older games was because there wasn't any camera work to consider.

    You don't know that it's going to be like that for this game. And even if it is, that's not really a barrier. They could just replace the normal intros with a special one for certain matchups.

    That's how it's been for every Capcom fighter after they switched to 3D. Why would this game be any different?

    Why wouldn't it?

    This is a new game. There's nothing in their design document that says "we absolutely MUST do it this way".
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  • Evolution169Evolution169 Wake up DP is unbeatable Joined: Posts: 1,078
    PVL_93_RU wrote: »
    Seems like special intro animations is just way too much work for something people will skip 99% of the time.

    ArcSys says otherwise

    I wouldn't know because I always skip the intro.
  • CyberPhoenix0252CyberPhoenix0252 Joined: Posts: 517
    edited March 13
    If Deadpool gets into the game, I hope his special intro w/ Captain America subtly references the state of said character in the comics right now.

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  • VenomMelendezVenomMelendez All Hail M.O.D.O.K.! Joined: Posts: 779
    How would this work in a 2v2 fighter?
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    It's okay for me in a crossover that they do the usual like in MVC3 just conversation.

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  • VenomMelendezVenomMelendez All Hail M.O.D.O.K.! Joined: Posts: 779
    I don't know, one of the things i did like about Street Fighter x Tekken was the team specific intros.
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  • Viewtiful_JewViewtiful_Jew Profound badness Joined: Posts: 55
    I was just thinking along those lines. One of my favorite interactions was the intro between Joe and Dante in MvC3. Like, yeah. They are cool. They do actually know eachother. If the two of them had a custom intro of Dante just chillin' while Joe poses all over and makes an ass of himself, I'd be beside myself.
  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
    edited April 2
    I think Dante would join him in the cool posing. They'd try to be synchronized but Joe would fuck it up somehow, like stubbing his toe or choking on a bug by accident.
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  • crotchpunchacrotchpuncha Joined: Posts: 21,881
    PVL_93_RU wrote: »
    Seems like special intro animations is just way too much work for something people will skip 99% of the time.

    ArcSys says otherwise
    What game of theirs has special intros?
    It's not the end of the world, but you can see it from here.
  • GomuGomuGomuGomu Strider Sucks Joined: Posts: 9,575
    edited April 19
    Although I'd love to see special intros, I doubt the developers love their game that much to care. Dialogue change is enough for them. It's not even like we need anything fancy. The simple fist bump and headlock of Ryu and Ken was Enough in Alpha and would be here.
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  • GreenwoodGreenwood Earth, the only true God Joined: Posts: 888
    PSYCH0J0SH wrote: »
    funny dialogue between characters

    The thing about funny dialogue is that it should only be used by characters with a sense of humor. Ryu or Dr. Strange saying something funny doesn't work, because that would be out of character. I'm not seeing too many characters with that kind of personality. Other unique interactions could be had though.
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  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
    Greenwood wrote: »
    PSYCH0J0SH wrote: »
    funny dialogue between characters

    The thing about funny dialogue is that it should only be used by characters with a sense of humor. Ryu or Dr. Strange saying something funny doesn't work, because that would be out of character. I'm not seeing too many characters with that kind of personality. Other unique interactions could be had though.

    It doesn't have to be directly funny, like Ryu wouldn't be saying "So a guy and an alligator walk into a bar..."

    It would just be funny because of their interactions.
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  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 26,526
    edited April 26
    Greenwood wrote: »
    PSYCH0J0SH wrote: »
    funny dialogue between characters

    The thing about funny dialogue is that it should only be used by characters with a sense of humor. Ryu or Dr. Strange saying something funny doesn't work, because that would be out of character. I'm not seeing too many characters with that kind of personality. Other unique interactions could be had though.

    Humor wouldn't be out of character for Strange. He Indulges in dry humor.
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  • willselesswillseless Joined: Posts: 2,682
    9. Characters have contextual lines in the character select screen depending on who they’re partnered with, as well as before and after matches.

    There ya go.
  • Doctrine DarkDoctrine Dark Yum Yum Joined: Posts: 7,332
    I really love that. Should make for some interesting dialogue.
    Everyone is entitled to their own opinion. It's just that yours is stupid.
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  • po pimpuspo pimpus Beyond Anger... Ultra Rage Joined: Posts: 25,989
    I want the DLC characters to say "Thank you for your purchase, don't forget to get the premium costumes!"
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  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 10,842
    PVL_93_RU wrote: »
    Seems like special intro animations is just way too much work for something people will skip 99% of the time.

    ArcSys says otherwise
    What game of theirs has special intros?

    BlazBlue has actual special intros, Xrd has just the special quotes
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  • VenomMelendezVenomMelendez All Hail M.O.D.O.K.! Joined: Posts: 779
    willseless wrote: »
    9. Characters have contextual lines in the character select screen depending on who they’re partnered with, as well as before and after matches.

    There ya go.

    I love it. Looking forward to seeing that in action. Especially with parings of Marvel and Capcom characters.
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  • LoghornLoghorn Joined: Posts: 294
    Seems like special intro animations is just way too much work for something people will skip 99% of the time.

    They could make character introductions, etc. unskippable like SNK had done with KOF XIV.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,972 mod
    Loghorn wrote: »
    Seems like special intro animations is just way too much work for something people will skip 99% of the time.

    They could make character introductions, etc. unskippable like SNK had done with KOF XIV.

    KOFXIV's pre-match interactions/dialogue also never plays in versus mode.
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