....I mean, so many guide/ tutorials talk about a neutral game situation where both of players can move back and forth: player one walk forward, then walk back , opponent normal whiffed, punish.
Ok , but this never happens in real matches in street fighter V.
99,9% of the whiff punish are someway induced at the end of a frame trap or after a single normal blocked, either in advantage/disadvantage on block situations : for example, Ryu clp Shp on block from max distance, than crouch back for an istant, if ken tries cr mk than whiffs and Ryu punish with sweep.
Or Ryu clp cmp on block , microstep back, after the adv on block of cmp, Ken whiffs cr mk, than punish. In the neutral game where both of players can change distances any time is almost impossibile because whiff punish is knowledge of what button at what distance the opponent will land, but if the opponent can vary distances any time we can only try placed moves/prediction moves in the hope of stuffing an opponent button .
Only after a situation where we know exactly for a bunch of frames that the opponent will not move his pg ( again , after a block situation , rarely in corner ) we can setup a whiff punish . Imho