ETERNAL SUCCESSORS ANNOUNCEMENTS AND SUPPORT THREAD

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  • dezeray112dezeray112 Joined: Posts: 8
    I'd fully support for the Eternal Champions successor.
  • BombasticBombastic Joined: Posts: 14
    edited April 18
    Just saw these mockups... nice to see the ship is already sailing (and looking great)!

    I'm quite positive the reception for this game could be quite good. If memory doesn't fail me, right after the announcement of Killer Instinct 2013, there was, in the KI forums, a "next dormant fighting game series you would like to see resurrected" kind of thread, and Eternal Champions was among the most mentioned names, if not the most.

    Also, in the last few years, it has become quite common to see articles in popular gaming sites, both in English and in my language, Spanish, mentioning Eternal Champions as a series which would be worth resurrecting in current times.

    There's indeed a demand for an EC sequel, and we are in a situation where the people who played EC back in the 90's are still in an age group where we are not "too old" to still care about video games (according to a recent study by ESA, the average age of gamers is 35 years old). So this is an ideal time to release it at a time we can have both a good chunk of the old audience plus a new one.

    I would also like to add that even if I like the idea of a game inspired by Eternal Champions, deep inside I would like Sega to get in touch with you, give you the right to call it Eternal Champions and help you with the funding. If two decades ago we were able to choose our favourite character and lead him/her to a second chance at life, I think now it's time for Sega to give this series a second chance as well.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,491 mod
    edited April 19
    Back in the early 90s, Eternal Champions felt like something that could have gotten really big if it had just been given the right push. Magazines were all over it with tons of promotion and some good reviews. While it did have some flaws, it felt like something that could have blossomed into a big franchise if not for internal Sega politics and everything EC related (including spin offs, and a third game called "The Final Chapter" for the Saturn) being cancelled in favor of VF.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • KingCrimsonKingCrimson CFN: OldManRage Joined: Posts: 1,090
    edited April 19
    d3v wrote: »
    Back in the early 90s, Eternal Champions felt like something that could have gotten really big if it had just been given the right push. Magazines were all over it with tons of promotion and some good reviews. While it did have some flaws, it felt like something that could have blossomed into a big franchise if not for internal Sega politics and everything EC related (including spin offs, and a third game called "The Final Chapter" for the Saturn) being cancelled in favor of VF.
    Out of genuine curiousity (not trying to be argumentative), what were the flaws?

    I can't recall any, but it's been many years since I played an EC game... The only thing I remember wishing for was having some of the special moves easier to trigger.
  • Missing PersonMissing Person Righto. Joined: Posts: 13,795
    I didn't vote against anything I said who's going to fund a reboot from 25 years ago. We aren't talking about SNK or Capcom, EC is pure nostalgia that system didn't age well. Awesome game when I was 9 but no, it wasn't competitive or polished.

    But you're right. I'll wait to be proved wrong, def won't be donating any money just on the hopes that it'll be good. I don't like how indie devs want gamers to invest in the idea.

    But I'll reserve my comments when I see more than concept art.

    Well, I mean neither was Mortal Kombat, and it aged even worse IMO. NRS still managed to put together a competitive version or two later, so there's the absolute potential for this game to do the same.
    XBL: WatCnBrwnDo4U | PSN: LanierIsPlusEV/FORpowerfulGame | CFN: MissingPerson/YddeDdeDe GGPO/FightCade: Missing Person | Steam: [TAS] Missing Person | Battle.net: MissingPersn#1365
    Twitter: JTMMissingPersn | Instagram: jtmmissingperson | Twitch: twitch.tv/missingpersonsrk
  • yah yaahh b*tch!yah yaahh b*tch! thats my b*tch Joined: Posts: 6,066
    edited April 19
    Nah...MK 2 was actually legit, by UMC3 they had a real competitive system. Combos, pressure, rushdown, setplay



    Netherealm also had a budget they haven't been an indie developer since 1993
  • PrimalFighterPrimalFighter Joined: Posts: 107
    I just wish Bloody Roar would do the same thing.
  • Missing PersonMissing Person Righto. Joined: Posts: 13,795
    Nah...MK 2 was actually legit, by UMC3 they had a real competitive system. Combos, pressure, rushdown, setplay



    Netherealm also had a budget they haven't been an indie developer since 1993

    That becomes a question (IMO) of "Did the developers make it competitive, or did the players?"

    Because I always feel like MK is a broken pile of mess up until MK9. But then you see some of the EC and LatAm events that play the MK3 variants and make it work, but it still looks like a jumbled mess to me.
    XBL: WatCnBrwnDo4U | PSN: LanierIsPlusEV/FORpowerfulGame | CFN: MissingPerson/YddeDdeDe GGPO/FightCade: Missing Person | Steam: [TAS] Missing Person | Battle.net: MissingPersn#1365
    Twitter: JTMMissingPersn | Instagram: jtmmissingperson | Twitch: twitch.tv/missingpersonsrk
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,491 mod
    Nah...MK 2 was actually legit, by UMC3 they had a real competitive system. Combos, pressure, rushdown, setplay



    Netherealm also had a budget they haven't been an indie developer since 1993

    EC could have had that, but Sega of Japan pulled the rug out from under its feet because they didn't want to have two fighting game franchises and favored VF.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • EternalChampions2018EternalChampions2018 Joined: Posts: 21
    Hey guys, I thought it proper to throw up some history before our next update which could be a few weeks off.

    Here is an interview from 2015 that Michael did describing where the team was going with the story.

    http://www.sega-16.com/2005/02/forgotten-franchises-eternal-champions/
  • KRGraphicsKRGraphics Joined: Posts: 6
    edited April 26
    This is very interesting... I have been working on some models as a fan of Eternal Champions for the last few years, and even have a visualization of the characters. I'm working on a visualization of Xavier Pendragon now in a new generation form. I still play the hell out of this game even as an adult... I also envisioned cinematic kills looking super grisly in game.

    This is a view of my visual quality that I'm aiming for. Hell if you guys are looking for artists, I'm game. I have high end creation tools, access to UE4 and can get immense detail. I even have videos of Blade and Shadow on my YouTube channel.




    Blade in his Supersoldier gear, rendered in Unity.





  • KRGraphicsKRGraphics Joined: Posts: 6
    edited April 28
    Also been working on a high res Xavier Pendragon. Hair hasnt been added and the in game model needs to be baked






    Post edited by KRGraphics on
  • KRGraphicsKRGraphics Joined: Posts: 6
    Greetings FGC.

    Michael Latham the Creator of Eternal Champions wants to know from you if we should bring back a game in the vein of Eternal Champions?
    We currently have the opportunity with a team of FG vets, former Sega\SNK\Namco to do a new fighter, and we personally want to hear from you if you think we should do this.

    Currently we are in the planning phase, and would be looking for community support and feedback to make the best product possible, but first do you wwant it?

    Please post your opinions, feedback, and constructive thoughts, favorite memories, etc. What would you all like to see?

    Vote here
    https://goo.gl/rb9XVi

    EC18.png


    Sincerely,

    The Eternal Champion


    UPDATE 3/25/20171. We want to thank you all for the tremendous feedback and support we have gotten over the past week. We are happy with all feedback, and glad to know there are so many of you that still love EC. That being said we got 1400+ votes for yes and about 50 or so for no on a reboot. I wonder if we could get 10X that in the coming weeks? We need your help to make this happen. Michael, has been quite ill and apologizes for the lack of info up to this point. Once he is back on his feet we will be organizing more updates.

    Most importantly for this project to happen we need you! We are looking for Community Champions who can help us with constant feedback, even brutal feedback. Don't think we don't notice the ones of you who don't play or haven't played because if we can build something that you would play, this would be huge for us. So those who hated it, let us know what you feel would make it work in the market now, so we can make it even better.



    UPDATE 4/12/2017
    We have been working on the plan for the game, as well as doing early visualization and mockups of how we envision the game. Obviously this is still early and we are getting more excited daily. We are considering what path to take with the project, but excited to share more with you as it develops. Michael has been sick for a few weeks now, but is on the road to recovery and getting back into the groove with us.

    We are adding some visualization tests, we want to be open and transparent with some ideas, but nothing is decided but rather ask the community for feedback and see what gets you excited outside the core mechanics, which is obviously the most important part, and something we won't show until we feel its ready.

    We are always going to try to offer some transparency throughout this process, to better give you all insight to what goes on internally, but also to make sure when we do move forward, its in the right direction.

    Added 2 mockups in UE4, tests right now are to make it feel retro optionally in settings. Trying to tribute the color pallets of Ernie Chan and the original Sega titles.

    adam-starcaster-highresscreenshot00195.jpg?1492053814
    adam-starcaster-highresscreenshot00203.jpg?1492053492
    adam-starcaster-overtkill.jpg?1492053278

    This is awesome. Eternal Champions has always had a special place in my heart... I've been working on a project inspired by this game and I already have working models, rendered in real time, next gen quality. If you guys are looking for artists, I'll be more than happy to contribute. My posts above show the visual quality I'm going for, while keeping the 2.5D nature of the game
  • truendymiontruendymion Beer Me! Joined: Posts: 2,210
    edited April 26
    The art direction looks really awesome! I'm anxious to see how the gameplay will turn out. I never actually played the original games, can someone fill me in on how the gameplay worked?
  • KingCrimsonKingCrimson CFN: OldManRage Joined: Posts: 1,090
    The art direction looks really awesome! I'm anxious to see how the gameplay will turn out. I never actually played the original games, can someone fill me in on how the gameplay worked?
    The simplest way I could put is that it was a fighting game that sat in between MK and SF, yet felt more realistic and deep/complex than both of them.
  • dezeray112dezeray112 Joined: Posts: 8
    skinner_paper.PNG?format=2500w

    Nice! Are there more to come?
  • KRGraphicsKRGraphics Joined: Posts: 6
    Good stuff. I should be done with Xavier this weekend... in my builds, I have two costumes, and maybe some retro inspired designs planned. And the level of detail is going to be insane... if you guys need artists for this, I already have three characters and three stages (These are original levels. I will soon model levels inspired by the original game)
  • EternalChampions2018EternalChampions2018 Joined: Posts: 21
    KRGraphics wrote: »
    Good stuff. I should be done with Xavier this weekend... in my builds, I have two costumes, and maybe some retro inspired designs planned. And the level of detail is going to be insane... if you guys need artists for this, I already have three characters and three stages (These are original levels. I will soon model levels inspired by the original game)

    Glad to see passion, not sure if we need anything just yet, but keep plugging and submit your portfolio to Adam Starcaster.
  • KRGraphicsKRGraphics Joined: Posts: 6
    KRGraphics wrote: »
    Good stuff. I should be done with Xavier this weekend... in my builds, I have two costumes, and maybe some retro inspired designs planned. And the level of detail is going to be insane... if you guys need artists for this, I already have three characters and three stages (These are original levels. I will soon model levels inspired by the original game)

    Glad to see passion, not sure if we need anything just yet, but keep plugging and submit your portfolio to Adam Starcaster.

    And how do I do that exactly?
  • KingCrimsonKingCrimson CFN: OldManRage Joined: Posts: 1,090
    KRGraphics wrote: »
    And how do I do that exactly?
    It took me two seconds to find Adam on Facebook and Twitter. Reach out to him and send him a link to your stuff.

  • affinityaffinity Joined: Posts: 2,665
    its cool how Eternal Champions CD combat has its own unique flow to its fighting.

  • KRGraphicsKRGraphics Joined: Posts: 6
    KRGraphics wrote: »
    And how do I do that exactly?
    It took me two seconds to find Adam on Facebook and Twitter. Reach out to him and send him a link to your stuff.

    I found him on Twitter. :-) He liked it
  • PrimalFighterPrimalFighter Joined: Posts: 107
    Wonder if they'll remake the Eternal Champions music in a way Mick Gordon & Celldweller helped Killer Instinct's music.
  • TiberiousTiberious Oh noes! Teh FURRY! Joined: Posts: 1,067
    Thing is, some characters had some BRAINDEAD infinites in CftDS. Eternal-1 had a HK infinite in Tiger form, and Jetta could c.LK, c.MK all day for free. My local scene tried to play this competitively (I had a modded XBox with a Sega CD emulator, so it was simple to load up), but this stuff got found and completely ruined it in under an hour.
    I write about games. Current post about the PS3's hacking.
    http://one-step-back.blogspot.com/
  • paulojrmampaulojrmam Joined: Posts: 2
    edited May 2
    I see Eternal Champions (and Weaponlord) as an attempt of a more technical fighter, a type of fighter that would lead to complex deep games like Guilty Gear (despite the different artwork). And now Sega has a connection that I don't fully understand with Arc System Works, so maybe EC could be produced under that banner. Not to mention ArcSys needs to diversify their portfolio of (very) similar games anyways.
    Post edited by paulojrmam on
  • EternalChampions2018EternalChampions2018 Joined: Posts: 21
    Wonder if they'll remake the Eternal Champions music in a way Mick Gordon & Celldweller helped Killer Instinct's music.
    Mick is alwaysfirst on our list, his schedule pending.

  • PrimalFighterPrimalFighter Joined: Posts: 107
    We got...

    - Shadow Yamoto (ninja assassin - year 1993 AD)
    - Slash (caveman - year 50,000 BC)
    - Trident (Atlantean - year 110 BC)
    - Midknight (vampire - year 1967 & 2100 AD)
    - Larcen Tyler (gangster/ex-cat burglar - year 1920 AD)
    - Xavier Pendragon (warlock - year 1692 AD)
    - Jetta Maxx (circus performer/acrobat - year 1899 AD)
    - Jonathan Blade (futuristic bounty hunter - year 2030 AD)
    - RAX Coswell (cyborg fighter - year 2345 AD)
    - Ramses III (pharaoh - year 151 BC)
    - Riptide (pirate - year 1566 AD)
    - Raven (voodoo priestess/healer - year 1802 AD)
    - Dawson (gambler/cowboy - year 1849 AD)

    But what new characters will we expect? Like what times can they appear from?

    http://www.gamesradar.com/13-amazing-locations-next-assassins-creed/
  • EternalChampions2018EternalChampions2018 Joined: Posts: 21
    We got...

    - Shadow Yamoto (ninja assassin - year 1993 AD)
    - Slash (caveman - year 50,000 BC)
    - Trident (Atlantean - year 110 BC)
    - Midknight (vampire - year 1967 & 2100 AD)
    - Larcen Tyler (gangster/ex-cat burglar - year 1920 AD)
    - Xavier Pendragon (warlock - year 1692 AD)
    - Jetta Maxx (circus performer/acrobat - year 1899 AD)
    - Jonathan Blade (futuristic bounty hunter - year 2030 AD)
    - RAX Coswell (cyborg fighter - year 2345 AD)
    - Ramses III (pharaoh - year 151 BC)
    - Riptide (pirate - year 1566 AD)
    - Raven (voodoo priestess/healer - year 1802 AD)
    - Dawson (gambler/cowboy - year 1849 AD)

    But what new characters will we expect? Like what times can they appear from?

    http://www.gamesradar.com/13-amazing-locations-next-assassins-creed/

    We announced the first character Skinner Chen on the top post. More to come.
  • Hanzo_HasashiHanzo_Hasashi Primal Rage rules Joined: Posts: 1,432 ✭✭✭✭✭ OG
    We got...

    - Shadow Yamoto (ninja assassin - year 1993 AD)
    - Slash (caveman - year 50,000 BC)
    - Trident (Atlantean - year 110 BC)
    - Midknight (vampire - year 1967 & 2100 AD)
    - Larcen Tyler (gangster/ex-cat burglar - year 1920 AD)
    - Xavier Pendragon (warlock - year 1692 AD)
    - Jetta Maxx (circus performer/acrobat - year 1899 AD)
    - Jonathan Blade (futuristic bounty hunter - year 2030 AD)
    - RAX Coswell (cyborg fighter - year 2345 AD)
    - Ramses III (pharaoh - year 151 BC)
    - Riptide (pirate - year 1566 AD)
    - Raven (voodoo priestess/healer - year 1802 AD)
    - Dawson (gambler/cowboy - year 1849 AD)

    But what new characters will we expect? Like what times can they appear from?

    http://www.gamesradar.com/13-amazing-locations-next-assassins-creed/

    We announced the first character Skinner Chen on the top post. More to come.

    Yay for Larcen!

  • EternalChampions2018EternalChampions2018 Joined: Posts: 21
    edited May 3
    No. Skinner Chen. =)
  • PrimalFighterPrimalFighter Joined: Posts: 107
    We got...

    - Shadow Yamoto (ninja assassin - year 1993 AD)
    - Slash (caveman - year 50,000 BC)
    - Trident (Atlantean - year 110 BC)
    - Midknight (vampire - year 1967 & 2100 AD)
    - Larcen Tyler (gangster/ex-cat burglar - year 1920 AD)
    - Xavier Pendragon (warlock - year 1692 AD)
    - Jetta Maxx (circus performer/acrobat - year 1899 AD)
    - Jonathan Blade (futuristic bounty hunter - year 2030 AD)
    - RAX Coswell (cyborg fighter - year 2345 AD)
    - Ramses III (pharaoh - year 151 BC)
    - Riptide (pirate - year 1566 AD)
    - Raven (voodoo priestess/healer - year 1802 AD)
    - Dawson (gambler/cowboy - year 1849 AD)

    But what new characters will we expect? Like what times can they appear from?

    http://www.gamesradar.com/13-amazing-locations-next-assassins-creed/

    We announced the first character Skinner Chen on the top post. More to come.

    Gotcha.

    But wonder what we'll expect next?

    - Samurai (Japan - Sengoku, Meiji or Edo period)
    - Knight
  • KhaosKruzerKhaosKruzer Joined: Posts: 4
    Other eras / character archetypes not used yet:

    - Some sort of Victorian age character that uses steampunk tech / clockwork tech.
    - Ancient middle eastern fighter that uses things like scimitars and chakrams.
    - Gladiator from ancient Rome (unless you think Trident fits that bill).
    - Scottish highlander type warrior.
    - Viking
  • dezeray112dezeray112 Joined: Posts: 8
    edited May 3
    characters I would like to see:

    - A knight or an archer from the medieval era.
    - Viking
    - Samurai
    - A movie stuntman/actor

    It would be interesting to see what other futuristic characters are represented.
    Post edited by dezeray112 on
  • PrimalFighterPrimalFighter Joined: Posts: 107
    - What about a futuristic werewolf like Midknight is a vampire?
    - Another in the future, a mutant.
    - I just hope they add a fighter from our time who can act as their "Ryu".

  • EternalChampions2018EternalChampions2018 Joined: Posts: 21
    The next character was Kind of announced in the last update. Look deeper.
  • dezeray112dezeray112 Joined: Posts: 8
    I like the idea of hints provided within the image.
    The next character was Kind of announced in the last update. Look deeper.
    Hmm.....my guess based upon what was provided, maybe someone from the Palmyrene era?
  • Raij1nRaij1n Joined: Posts: 1,190
    What about a Canadian hockey player that moonlights as a lumberjack?
  • UkioUkio Old School Noob Joined: Posts: 164
    Spanish Conquerors... Because if you didn't had steel and firearms in XV century, you just lost at Civilization.
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