Fighting EX Layer

Monkey66Monkey66 Joined: Posts: 1,364


As an April Fools joke

Tbh even tho this was made to be an April Fools joke, no way would they put that much effort and money for a simple joke. Especially since it's suppose to be playable at an event too

Post edited by Monkey66 on
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Comments

  • Rioting SoulRioting Soul Joined: Posts: 4,861 ✭✭✭✭✭ OG
    What is the actual name? EX?
  • JetKinenJetKinen Joined: Posts: 578
    Thats a lot of work on an April Fools joke.
  • ShinjiGohanShinjiGohan Joined: Posts: 5,091 ✭✭✭✭✭ OG
    here it was lol they did the same thing a few years ago for the 3ds or something, Showed an entire match between kairi and hokuto. looks like they cleaned up the characters and graphics quite a bit.
  • CronopioCronopio ST Joined: Posts: 2,106
    Apparently the game itself isn't a joke, it will be playable and available at a Japanese event where Kazunoko will play against some selected players. The joke was that they hid the game that was to be played, not that the game is a joke. Also no way in hell they would invest the enormous amount of effort to get those assets done at that high level of polish to make a silly prank.
  • Monkey66Monkey66 Joined: Posts: 1,364
    Cronopio wrote: »
    Apparently the game itself isn't a joke, it will be playable and available at a Japanese event where Kazunoko will play against some selected players. The joke was that they hid the game that was to be played, not that the game is a joke. Also no way in hell they would invest the enormous amount of effort to get those assets done at that high level of polish to make a silly prank.

    Oh wow that's pretty cool. I knew this wasn't totally a joke
  • PreppyPreppy act like you're used to it Joined: Posts: 14,002 admin
    SKULLOMANIA RETURNS GET HYPE

    http://zachd.com/mvc2 : My giant archive of fighting game videos, centered around MvC2.
    "If you don't feel like killing yourself every time you lose you will never be good. Apologyman is going to be a monster someday as long as he keeps staying miserable." --Brightside6382

  • ShinjiGohanShinjiGohan Joined: Posts: 5,091 ✭✭✭✭✭ OG
    just remind you of this back 6 years ago.


  • CronopioCronopio ST Joined: Posts: 2,106
    A low poly project that didn't materialize, yes. Not the advanced models and stages shown today, that require tons of effort to make, which I really seriously doubt a small company like Arika would use to make a joke.
  • ShinjiGohanShinjiGohan Joined: Posts: 5,091 ✭✭✭✭✭ OG
    A low poly project that they used as a base to make Tekken Revolutions on the 3DS.
  • ReirakuReiraku Joined: Posts: 804
    Speaking of Tekken, weren't a lot of those effects and fonts from Tekken?
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 55,372 mod
    edited April 1
    This is definitely real. Only EX characters, Kazunoko tested it, talk from original developers, yeah.


    Just obviously this won't be called Street Fighter. It'll be under some new name. Hopefully Fighting Layer or something random like that. The combo system seems chain based, there are sidesteps and there are stages with walls which push it more towards the Fighting Layer style of gameplay than an EX game.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • S00perCamS00perCam Cold as ice Joined: Posts: 2,397
    A low poly project that they used as a base to make Tekken Revolutions on the 3DS.
    Tekken 3ds was a port of the psp version of tekken 6
    Just because your buff, don't play tuff Cause I'll reverse the earth and turn your flesh back to dust
  • LabanLaban KOF98 Player Joined: Posts: 2,556


    live stream now
  • Negative-Zer0Negative-Zer0 Joined: Posts: 9,666
    HOLY SHIT ITS REAL
    “I was trying to take the easy way out by running away from everything. No matter the pain, I will keep living. So when I die, I'll feel I did the best I could.” - Koala
  • bakfromonbakfromon True Void Joined: Posts: 1,967
    edited April 1
    Youtube stream isn't working only the Nicovideo one is.
    I've even got pics
    88ukGeA.jpg
    The man I face...my closest friend, my brother in arms, and my greatest rival...how has it come to this?
    Japanese language is a 10-0 matchup unless you have that bakfromon Discord tech

    New Street Fighter Plot Guide in the works!!! Currently featuring both Japanese and English transcripts for all the profiles of your favorite World Warriors.
  • LabanLaban KOF98 Player Joined: Posts: 2,556
  • bakfromonbakfromon True Void Joined: Posts: 1,967
    http://live.nicovideo.jp/watch/lv294634463
    Here's another link since they're having tech issues
    The man I face...my closest friend, my brother in arms, and my greatest rival...how has it come to this?
    Japanese language is a 10-0 matchup unless you have that bakfromon Discord tech

    New Street Fighter Plot Guide in the works!!! Currently featuring both Japanese and English transcripts for all the profiles of your favorite World Warriors.
  • CronopioCronopio ST Joined: Posts: 2,106
    Yesssss I knew it. Looks really really good, they only need to polish the animations.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,063 mod
    Looks like it's play more like Fighting Layer than SFEX with he walled stages and sidesteps.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 2,893
    edited April 1
    Characters:
    • I do like the new aesthetic with Garuda and Kairi, while Hokuto is just fine with or without the bangs.
    • Arika should have kept the SFEX Kairi's Tatsumaki, like the many would comment in the video stream.
    • They should present sometime Skullomania, Nanase, Geist, Blair, Allen and Rosso along with notable Fighting Layer characters sometime.

    Gameplay mechanics:
    • Arika should avoid adding custom combo/excel mechanics in the game that some other guys would suggest and recommend in the video stream.
    • The sidestep was a nice thing but it kinda kill the purpose of projectiles and zoning because it was the common problem with alot of 3d fighters that has a character that is designed to be a 2d fighter but in a 3d plane somewhat like KOFMI, Toshiden(yes) and a lot of 3d fighter with projectile in the past(90s). I'm not against it. It is welcome to me since SF4 dev, but only if it is properly implemented as a gameplay mechanic to be explored for 2d plane fighters. A sidestep mechanic should never like act a dodge mechanic in common 3d plane fighters...
    • The sidestep should have a delay that makes you pause in a vulnerable stance/slow movement pace(very few frames) that can be punished and be also rewarding for successful reads* when to sidestep or not to sidestep, something like a wise game mechanic for the right decision that is need to be perform with precision* not just simple guesses and timing without consequences.

    Stages:
    • The stages were amazing to be a remixed and inspired from SF2's Ryu and Cammy.
    • I like the Cammy like remixed stage that whole plane of the stage is more long rectangle and not to be an equal square or another widespace like those Tekken and DOA, this makes the gameplay of the stage to be unique, kept the zonning dynamic in the plane that every sidestep needs to be strategically work around in every area when trying to move in a different plane, because it's not just another decision for evasion and reset of situation to another wide open space like those generic 3d fighter.
    • Stages should have a uniformed similar field like many prominent fighters unlike Smash, Injustice, MK and Powerstone. They should make every stages like the Cammy remixed that is a long rectangle field.
    • Some of the video stream commentators suggesting to add stage transition like those in Tekken and DOA, Which I believe Arika should avoid so that their game won't be just another wannabe.

    Arika can standout in the market today by introducing a different brand of sub genre to fighting games, if they avoid trying to be another 3d fighters or another 2d fighters by simply introducing a newer better tech and a different perspective of gameplay exclusive to brand their game, It's like how Namco managed to reinvent Tekken franchise away from it's usual and traditional roots of 3d fighter genre in it's era that they were before (Tekken 1-3).

    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Hirudegarn

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 55,372 mod
    Vesper just said that the official name of the game is Fighting EX Layer. Which means the game was purposely built around that game and essentially makes it a spiritual sequel to that game with EX characters.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 55,372 mod
    LOL well the unofficial name sounds cheesy enough for now.


    It's got the easy combination chain just like Fighting Layer also. Fighting Layer was the first game to have an auto combo and a burst mechanic. Game was beyond its time.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,063 mod
    I hope they give some attacks tracking properties so that they can beat sidesteps.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 55,372 mod
    d3v wrote: »
    I hope they give some attacks tracking properties so that they can beat sidesteps.

    Yeah ZONINGBOYZ gonna be pissed off about sidesteps if that shit is free.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • JusticeInfernoJusticeInferno Joined: Posts: 7
    They have that in mind already. That's why Kairi's hurricane kick is the standard type, not what he (and Ryu) had in previous games. It's for catching sidesteps.
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 55,372 mod
    What about the fireballs doe? We must protect the fireballs.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • JusticeInfernoJusticeInferno Joined: Posts: 7
    I think fireballs will be risky in this game. There are too many ways to avoid them unless point blank/in a combo. Apart from the sidestepping, the 'EX arrow' super jump also arcs right over them. It's a cool move but probably needs a meter cost or something.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,063 mod
    Our lord and saviour Lupinko, who was at the event, has stated that he has no idea where Vesper got that name.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,326
    It really doesn't have an official name. I was at the event yesterday and the only thing confirmed was that it won't be SFEX4. 'Fighting EX Layer' was said as a joke. 'Fighting Layer EX' and other variations including 'plus' and 'alpha' were mentioned at different points.

    Anyway, I don't think I've seen a translation of this uploaded anywhere yet, so...

    [img][/img]

    Yoooooooooo Hard Attacks? This game is more Fighting Layer than I suspected in the first place. I love that they mixed in FL stuff with SFEX to make a game that feels Arika proper rather than Arika trying to do Capcom, which is what stopped me from enjoying the EX series. I hope if this project continues in some fashion that they add more Fighting Layer stuff like the running side switch grab. It looks like they added in Fighting Layer auto combos as while running moves? That's a weird addition but I like it more than what FL did which was just mash LP (or if you were Hong mash any kick button). I do hope it leaves the door open for while running and while backdashing attacks though, those were really cool tools in FL.

    I think it's pretty safe to say that if Arika went to Kickstarter they would get a lot of support, but I really do hope development doesn't end here for this title. If you had told me that a new SFEX style game was in the works I probably wouldn't care, but Arika managed to evolve the gameplay in a way that makes me way more interested in it as a title and I would support it as much as I reasonably could. Every time I see footage of this game I really want to play it, everything about it looks so good. I love that the art style looks like you anime'd up Virtua Fighter a bit, all of the fonts and camera angles look so much like VF but the gameplay is straight 2D fighter with sidesteps. The mobility looks so fast and clean, pressure looks strong, and while damage isn't the highest it looks like you get meter really fast so you can do super combos frequently to make the damage where it should be. Also the castle stage totally reminds me of one of my favorite VF stages

    WDm5A5y.jpg
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • JusticeInfernoJusticeInferno Joined: Posts: 7
    Yoooooooooo Hard Attacks? This game is more Fighting Layer than I suspected in the first place. I love that they mixed in FL stuff with SFEX to make a game that feels Arika proper rather than Arika trying to do Capcom, which is what stopped me from enjoying the EX series. I hope if this project continues in some fashion that they add more Fighting Layer stuff like the running side switch grab.

    Actually that's something Mihara kinda touched upon during the Q&A. When working on the SFEX games, they were limited in how much they could deviate from the base SF formula by their deal/co-development with Capcom (understandable of course). With this potential new title, they intend to enjoy the freedom that comes with independence and will be looking to try various things out, keeping what works and dropping what doesn't.
  • CronopioCronopio ST Joined: Posts: 2,106
    JohnGrimm wrote: »
    If you had told me that a new SFEX style game was in the works I probably wouldn't care

    I would, they would make a 3D Street Fighter I could care about. They clearly understand how it works more than whoever is in charge of SF now.
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 2,893
    edited April 2
    Arika already got those nostalgic interesting game mechanics and remarkable characters design from SFEX as there branding to elevate their new IP, The problem is that the characters and game mechanics was mostly designed from the ground up/foundation that is a 2D fighter from specials and supers. That was the common problems of tons of 3D fighters in the late 90's and early 2k that they just add up some sidestep/sideroll to compromised to the wide square 3D battlefield that has either walls, widespace or ringouts.

    Mortal Kombat in the past 2 decade had been a testament to this, that it tried so hard to compromised with the fad of 3D square platform and sidestep evasion that is known by some as modern and a breakthrough in the past era, but despite some individuality and efforts to differ from other 3D games, it never finds it's way because their characters were designed with a foundation that originate to a 2D designed fighters in a battlefield designed for 3D fighters to harness and exploit.

    If Arika stay the same with other 3D fighters treatment towards sidestep and 3D platform the game would more likely fade into obscurity, that's the fate of many 3D fighters of the past 2 decade that manage to standout only because of their individuality from gameplay mechanics, but not in terms of the playing field. They need to stand out by having a unique treatment towards the 3D plane and sidestep in a consistent way to all the game stages that would justify their brand. The Cammy like remixed stage being not a square battlefield is a nice concepts to be used as a universal standard of their latter stages. Long rectangle platform is better and more innovative than the traditional square platform.

    Sidestepping:

    I don't think it's advisable nowadays for meter gauge to be designed as a cost for those non-offensive/damaging gameplay mechanics, while life gauge depletion shouldn't be a revisited idea as a cost for a universal gameplay mechanic for a fighting game without a horror theme.

    The usual sidestep in 3D fighters is so rewarding that gives additional wide space and have a free dodge without consequences which is not a good for a game that had mostly every character is foundation is based to a 2D game. The best direction is for a sidestep mechanic is to remove it's "instant evasion" feature. How? by adding a pause and delays (like SF4's focus and SFEX's guard break). So it need to be executed with proper timing to initiate successfully with the reward of free dodge and to change a plane, while having consequences of being in a vulnerable state/stance that can be punish if done without precautions and proper distance.

    Auto tracking projectile in a squared platform with responsive sidestep kinda makes the game suppress the depth on zoning and subdue of effectivity chances of close range designed characters. This games below may look different and feel different because of unique gameplay mechanics and presentation but the longer you play it the more you depend on it's characters design that is into blasting and keeping away because of utilizing the advantage of the design from the environment.




    Post edited by The_Shakunetsu on

    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Hirudegarn

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • CronopioCronopio ST Joined: Posts: 2,106
    Sidestepping is perfectly fine if it is punishable as are evasions like rolls, dodges or lineshifts in SNK games.
  • Soul7Soul7 Joined: Posts: 485
    Fucking finally. This is soo hype.
    My only concern is that it feels like one of those arcade Japan-exclusive titles. I hope i'm wrong. This needs a worldwide release on home consoles or at least Steam.
    If they can't afford a worldwide release yet, i hope they do a kickstarter or something. I'd fully support this.
    Want Arika (a.k.a SF EX) characters in SF5?
    Like this page: https://www.facebook.com/ArikaCharactersForStreetFighterV
    Or Sign this Petition: https://www.change.org/p/yoshinori-ono-team-street-fighter-v-petition-arika-characters-for-street-fighter-v
    Petition for Capcom to buy the Arika characters' license in order to hopefully include some as DLC in SFV.
  • LabanLaban KOF98 Player Joined: Posts: 2,556
    How I see it, fireballs might be regulated to be "un-counter pokable" pokes that could be side stepped. Consider your best, furthest ranged poke for a character. It still could be hit upon start up or during recovery; while a fireball could only really be poked on start up. Consider that some normal pokes could have about the same recovery as a fireball, so fireballs in a way could be considered an extension of poking without risking the whiff punish like other normals would have. So I think having sidestep works in the convention of 3D fighting games if fireballs are perceived as such.

    Then there's the idea that in games like VF that you can punish sidesteps during any period of their duration with throws or circular attacks. So you can bait people with fireball pokes and feints then just go for the circular or throw to punish their side step outside of poke range. So I think what sidestepping will do is dissuade full screen zoning, but not eliminate the use of fireball from mid/close range. So it'll make casuals happy while keeping dynamics of mid to close range footsies diverse for dedicated competitors.

    Also, we're not considering that they could make particular projectiles also circular to tag side steps. If I recall in Jojo's All Star Battle, there were projectiles that you needed to side step twice just to get around them. That concept could be applied as well. They could put in tracking projectiles if they want as well.
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 2,893
    edited April 2
    Laban wrote: »
    Then there's the idea that in games like VF that you can punish sidesteps during any period of their duration with throws or circular attacks. So you can bait people with fireball pokes and feints then just go for the circular or throw to punish their side step outside of poke range. So I think what sidestepping will do is dissuade full screen zoning, but not eliminate the use of fireball from mid/close range. So it'll make casuals happy while keeping dynamics of mid to close range footsies diverse for dedicated competitors.

    Also, we're not considering that they could make particular projectiles also circular to tag side steps. If I recall in Jojo's All Star Battle, there were projectiles that you needed to side step twice just to get around them. That concept could be applied as well. They could put in tracking projectiles if they want as well.

    The slow sidestep from VF is an okay mechanic for it game that is mostly into close combat and with less moves that blows an opponent away, I like its slow walking into a different side but it should be more vulnerable and less responsive(delay) rather than the usual. Arika should recreate their own sidestep rather than reusing the traditional sidestep mechanic prominent to the many 3D fighter ever known and failed.

    Arika can add something inspired by Garou's Just Defend but for sidestepping (ex: Just Sidestep) that if successfully executed the sidestep command at the very last moments(ex: like 5 frames), the player with precision is rewarded of a successful change of plane in more faster transition. So that the sidestep cannot be used without proper timing while it would also compromised and reward those players that reads successfully.

    I'm not familiar with the new JoJo, yet interesting stuff to know and seems a plausible idea to bring in.

    I don't think tracking idea would be good or solve everything, It would be another one of those quick fix that other FG done in the past, Yes it solve the problem of projectile disfunctionality for some characters that utilize those, but it brings a whole new level of different problem to other characters that are designed for close range combat that is also originated from a 2D fighter character like KOFMI, FF:Wild Ambition, FF:Revenge and etc.


    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Hirudegarn

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • LabanLaban KOF98 Player Joined: Posts: 2,556
    Uh, Jojo's ASB already has what you described. It both has traditional side step and a Just Defend side step, but I don't know the frame advantage for it (but it's generally better than manual side step.) You should check that game out.
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,326
    Cronopio wrote: »
    JohnGrimm wrote: »
    If you had told me that a new SFEX style game was in the works I probably wouldn't care

    I would, they would make a 3D Street Fighter I could care about. They clearly understand how it works more than whoever is in charge of SF now.

    I mean, cool I guess, but my point was that I personally myself individually didn't like SFEX because it felt like SF was shoehorned into 3D in a way that wasn't fun, where as Arika doing their own stuff and having all the freedom in the world to experiment and do what they want to do is much better. I've always preferred Fighting Layer to SFEX because Fighting Layer feels like it was making good use of being a 3D game, where as SFEX felt like 3D was a gimmick that didn't serve the gameplay of the game.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 2,893
    edited April 2
    Laban wrote: »
    Uh, Jojo's ASB already has what you described. It both has traditional side step and a Just Defend side step, but I don't know the frame advantage for it (but it's generally better than manual side step.) You should check that game out.
    -Stylish Move- on guard impact, press b / db (requires 30% of Guard Meter)
    When blocking the opponents attack at the moment of impact, your character will
    dodge / avoid the attack with a signature JoJo pose. This allows you a free
    attack opportunity. Also, you’re able to guard against unblockable attacks.
    There are two versions of the Stylish Move, the standing avoids mid, overhead,
    and unblockable attacks, while the crouching avoids low, mid, and unblockable
    attacks. Performing the incorrect dodge will result in a 40% penalty of your
    Guard Gauge - RTorrez Guide

    Just reading stuff from Gamefaqs, Agree it's better than traditional sidestep from a 3d fighter. it's like a Just Defend that is also activated on blocking then reward you a dodge? yet it's too rewarding for a properly timed blocking, plus it has no consequences that is no involve meter stuff because it puts you in a blocking state(comfort zone) if failed on timing? Which was different on what i was thinking(just sidestep) that involve no blocking and all about sidestep from activation to succession that is punishable if failed on anticipation, plus no meter cost other than caution and precision on usability like SF3's parry. Yet interesting stuff to know.




    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Hirudegarn

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • JocelotJocelot Don't give up! Joined: Posts: 5,194
    As a guy who never played SFEX, this new uh Fighting EX Layer/EX4/Whatever looks pretty damn cool. I like this Garuda dude. I hope Arika finds a funder because I gotta be the best Garuda NA.
    Party Robot!!
    Now my head can spin. I'll be around for a million years, so let the party begin.
    jak d ripr wrote: »
    That shit had me in stitches. Nigga went for all these flashy set-ups and doom was like hold these boots.
  • Zx-toleZx-tole Joined: Posts: 622
    Man wish i could've got this instead of sfv
    Currently Playing-
    KOFXIV: King of Dinosaurs/Daimon/Maxima
  • SuperkingSuperking dat mooney dolemite Joined: Posts: 2,252 ✭✭✭✭✭ OG
    d3v wrote: »
    Our lord and saviour Lupinko, who was at the event, has stated that he has no idea where Vesper got that name.

    Your lord and saviour also says that eventscrubs gonna eventscrubs.
    DS: she's looking hot in that interview, fuck, keep in mind, i don't have yellow fever, i just know a hot girl when i see one, gonna rape her and call her julia chang
    Superking: lol
    DS: julia chang for life
  • IM_AmazonIM_Amazon Joined: Posts: 150
    Never played the EX series, but I'm all aboard the hype train. The cast looks great, the stages ambitious (digging that narrow bridge), and the gameplay rock solid.
  • SuperkingSuperking dat mooney dolemite Joined: Posts: 2,252 ✭✭✭✭✭ OG


    I made that poll for Arika, it's only up for a week, let's help them see if there's interest folks!
    DS: she's looking hot in that interview, fuck, keep in mind, i don't have yellow fever, i just know a hot girl when i see one, gonna rape her and call her julia chang
    Superking: lol
    DS: julia chang for life
  • Bubba_da_geniusBubba_da_genius Nerd, FGC Scrub, and Genius Joined: Posts: 841
    Is it really to be called Fighting Layer EX. I hope so because that would give me faith for our Lord and savior, Exodus
    I'm a Scrub who likes grapplers
    KoFXIV- Leona/Vice/King of Dinosaurs
    SFV- Zangief(Main)/Urien/Mika
    BBCF- Bullet(Main)/ Iron Tager

    PSN/Fightcade =BubbaDaGenius
    Get scooped chump
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,326
    Is it really to be called Fighting Layer EX. I hope so because that would give me faith for our Lord and savior, Exodus

    It officially does not have a name at the moment.
    You lack devotion! Enduring hunger and poverty is how you find the way!
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