Cronopio wrote: »
Apparently the game itself isn't a joke, it will be playable and available at a Japanese event where Kazunoko will play against some selected players. The joke was that they hid the game that was to be played, not that the game is a joke. Also no way in hell they would invest the enormous amount of effort to get those assets done at that high level of polish to make a silly prank.
i film things
Ain't nothin, Capcom's ruthless still producin. Cut em a check or find yoself toothless. Keep it shill with no confusin. Niggas say I'm shill...they ain't hard I can prove it YEEEAH
ShinjiGohan wrote: »
A low poly project that they used as a base to make Tekken Revolutions on the 3DS.
Fatal1ty_93_RUS wrote: »
Japanese language is a 10-0 matchup unless you have that bakfromon Discord tech
You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.-Mike_ZIf there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.-PersiaXOIf you're waiting for a fair & balanced game you're wasting your time. The best players exploit each game within the rules to win.-Alex Valle
d3v wrote: »
I hope they give some attacks tracking properties so that they can beat sidesteps.
DevilJin 01 wrote: »
Fighting Layer was the first game to have an auto combo and a burst mechanic. Game was beyond its time.
JusticeInferno wrote: »
It really doesn't have an official name. I was at the event yesterday and the only thing confirmed was that it won't be SFEX4. 'Fighting EX Layer' was said as a joke. 'Fighting Layer EX' and other variations including 'plus' and 'alpha' were mentioned at different points.
Anyway, I don't think I've seen a translation of this uploaded anywhere yet, so...
Yoooooooooo Hard Attacks? This game is more Fighting Layer than I suspected in the first place. I love that they mixed in FL stuff with SFEX to make a game that feels Arika proper rather than Arika trying to do Capcom, which is what stopped me from enjoying the EX series. I hope if this project continues in some fashion that they add more Fighting Layer stuff like the running side switch grab.
JohnGrimm wrote: »
If you had told me that a new SFEX style game was in the works I probably wouldn't care
Laban wrote: »
Then there's the idea that in games like VF that you can punish sidesteps during any period of their duration with throws or circular attacks. So you can bait people with fireball pokes and feints then just go for the circular or throw to punish their side step outside of poke range. So I think what sidestepping will do is dissuade full screen zoning, but not eliminate the use of fireball from mid/close range. So it'll make casuals happy while keeping dynamics of mid to close range footsies diverse for dedicated competitors.
Also, we're not considering that they could make particular projectiles also circular to tag side steps. If I recall in Jojo's All Star Battle, there were projectiles that you needed to side step twice just to get around them. That concept could be applied as well. They could put in tracking projectiles if they want as well.