Fighting EX Layer

24

Comments

  • Bomberman3000Bomberman3000 The Headshaker Joined: Posts: 2,130
    JohnGrimm wrote: »
    Is it really to be called Fighting Layer EX. I hope so because that would give me faith for our Lord and savior, Exodus

    It officially does not have a name at the moment.

    Spam them with twitter messages. It should.
    "What Strength!!
    But Don't forget,
    There are many guys like you, all over the world!!!"

    SteamID: BombermanGOLDEN
  • Mr_BladeMr_Blade Joined: Posts: 211
    Just listing a few characters I want to see make a return

    1. Janis Luciani
    2. Lan Yinghua
    3. Joe Fendi (Make his design unique)
    4. Sharon
    5. Hong Gillson
    6. Area
    7. Volcano Russo
    KOF: Zarina, Alice, Vanessa
    SF: Ed, Juri, Kolin
    TK: Katarina, Claudio, Nina, Shaheen, Miguel, Eliza

    My Blog:http://darkonyxe.blogspot.com/
  • Zx-toleZx-tole Joined: Posts: 621
    Need me some Darun Mister, crotch thrusting for dayzzz
    Currently Playing-
    KOFXIV: King of Dinosaurs/Daimon/Maxima
  • JusticeInfernoJusticeInferno Joined: Posts: 7
    Need Darun and Clementine for some crotch-thrusting carnivals
  • ShinjiGohanShinjiGohan Joined: Posts: 5,091 ✭✭✭✭✭ OG
    A human control vold might be cool.
  • CronopioCronopio ST Joined: Posts: 2,104
    edited April 15
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,059 mod
    Cronopio wrote: »

    Maximum Impact 3
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • truendymiontruendymion Beer Me! Joined: Posts: 2,191
    If they want to make sidestepping more difficult they could give characters shotgun-type projectiles that are difficult to sidestep... Or rapid-fire projectiles...
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,326
    If they want to make sidestepping more difficult they could give characters shotgun-type projectiles that are difficult to sidestep... Or rapid-fire projectiles...

    I feel like as long as fireballs are decently fast they can work more as strong pokes rather than actual zoning fireballs, which is fine. The game would be able to carve its own path through focusing on the close range interaction rather than being a facsimile of Street Fighter in 3D.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • Citrus_monkeyCitrus_monkey Joined: Posts: 1,935
    Just to reiterate on the whole character rights thing, does arika exclusively own c. Jack, d. Dark, Hokuto etc etc? Or are they weird shared rights like Geno from smrpg? Because I'll jizz uranium if I can get c. Jack with his white blazer and pink fedora.
  • CronopioCronopio ST Joined: Posts: 2,104
    JohnGrimm wrote: »
    If they want to make sidestepping more difficult they could give characters shotgun-type projectiles that are difficult to sidestep... Or rapid-fire projectiles...

    I feel like as long as fireballs are decently fast they can work more as strong pokes rather than actual zoning fireballs, which is fine. The game would be able to carve its own path through focusing on the close range interaction rather than being a facsimile of Street Fighter in 3D.

    That would be much less of its own thing than making projectile zoning work in 3D gameplay, which as far as I know was never properly done.
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,326
    Cronopio wrote: »
    JohnGrimm wrote: »
    If they want to make sidestepping more difficult they could give characters shotgun-type projectiles that are difficult to sidestep... Or rapid-fire projectiles...

    I feel like as long as fireballs are decently fast they can work more as strong pokes rather than actual zoning fireballs, which is fine. The game would be able to carve its own path through focusing on the close range interaction rather than being a facsimile of Street Fighter in 3D.

    That would be much less of its own thing than making projectile zoning work in 3D gameplay, which as far as I know was never properly done.

    There have been games that focused on projectile zoning in 3D. Virtual On and Gundam VS games are kinda like that in a way as well as games like Destrega which is a huge pile of shit. The thing is, by nature of being in 3D, the only way to make fireballs a zoning tool would be to make them really stupid. You'd have to do something like make them massive or make them homing projectiles and I don't like those solutions. That's some Touhou shit and I'm not a fan of that in a game that isn't trying to be hyper like that. The only way you're going to make zoning tools in a 3D game that work is to make everything just as crazy as the fireballs. Outside of that I don't see it happening.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • FlameAngelZFlameAngelZ I'm gonna fuck you up! Joined: Posts: 898
    I wish Kairi had his instant fireball... It was one of his signature moves. Oh well... gimme his super beam that covers the whole screen and I'll be happy.
    Exclusive Zappa Player!

    FlameAngelX got banned... for excessive use of the word "I love My Little Pony so much it hurts".
  • yah yaahh b*tch!yah yaahh b*tch! thats my b*tch Joined: Posts: 6,066
    JohnGrimm wrote: »
    If they want to make sidestepping more difficult they could give characters shotgun-type projectiles that are difficult to sidestep... Or rapid-fire projectiles...

    I feel like as long as fireballs are decently fast they can work more as strong pokes rather than actual zoning fireballs, which is fine. The game would be able to carve its own path through focusing on the close range interaction rather than being a facsimile of Street Fighter in 3D.

    Wait huh that doesnt make sense. I thought I fireball was a long range poke...
  • CronopioCronopio ST Joined: Posts: 2,104
    edited April 17
    JohnGrimm wrote: »
    Cronopio wrote: »
    JohnGrimm wrote: »
    If they want to make sidestepping more difficult they could give characters shotgun-type projectiles that are difficult to sidestep... Or rapid-fire projectiles...

    I feel like as long as fireballs are decently fast they can work more as strong pokes rather than actual zoning fireballs, which is fine. The game would be able to carve its own path through focusing on the close range interaction rather than being a facsimile of Street Fighter in 3D.

    That would be much less of its own thing than making projectile zoning work in 3D gameplay, which as far as I know was never properly done.

    There have been games that focused on projectile zoning in 3D. Virtual On and Gundam VS games are kinda like that in a way as well as games like Destrega which is a huge pile of shit. The thing is, by nature of being in 3D, the only way to make fireballs a zoning tool would be to make them really stupid. You'd have to do something like make them massive or make them homing projectiles and I don't like those solutions. That's some Touhou shit and I'm not a fan of that in a game that isn't trying to be hyper like that. The only way you're going to make zoning tools in a 3D game that work is to make everything just as crazy as the fireballs. Outside of that I don't see it happening.

    You could just make them have an AoE, or be able to set stationary "projectiles" to control areas of the screen, or be able to alter their trajectories or whatever. Close range for 3D is pretty much the norm so proper zoning (and not just shooting stuff, which is not the same thing) would be refreshing.
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 2,893
    edited April 17
    They should just make the sidestep slower and have responsive delays that puts you in a vulnerable state so it needs proper timing and distance to execute. So it won't be used as an instant evasion mechanic rather than just moving into another possible convenient space/plane. To make something feel new and different than the many attempts of others using 2D designed/inspired fighter in a 3d field game.

    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Hirudegarn

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • ShinjiGohanShinjiGohan Joined: Posts: 5,091 ✭✭✭✭✭ OG
    edited April 17
  • CronopioCronopio ST Joined: Posts: 2,104
    That was before the meeting with Oda though.
  • ShinjiGohanShinjiGohan Joined: Posts: 5,091 ✭✭✭✭✭ OG
    So because devs play each other games that canceled out the facebook post?

    Ichiro Mihara plays a bunch of blizzard games, will there be a diablo 3 or overwatch ex layer game coming soon? He also recently played FF15, will there be a FF15 EX Layer too?
  • CronopioCronopio ST Joined: Posts: 2,104
    Having someone big from SNK play the game when they are aparently looking for investors does seem to suggest more than Mihara playing FFXV but that's just me.
  • ShinjiGohanShinjiGohan Joined: Posts: 5,091 ✭✭✭✭✭ OG
    edited April 19
    Or just getting ideas and/or giving KOF some ideas for future releases of their games.

    Has SNK ever been big enough to really invest in an outside fighter? Haven't they been floating around bankruptcy repetitively over the years?

    In 2015 SNKs net income was only 115,000,000 yen. That is their gross profit after everything. That is just a little over $1 million in a year.

    If they were looking for investors wouldn't capcom be a better choice with their net income being 7.75 billion yen. About 70 times more than what SNK made?

    Square enix had a net income of 19.858 billion yen

    Blizzard had a net income of 223 million USD, or 24 billion yen.

    What of Namco? In 2016 Namco had a net profit of 34 billion yen. About 6 times more than Capcom. Or what? 420 times more than SNK.

    Though I can't really think of anything ARIKA has released recently to provide them with some income much less net income. So any money is better than no money I guess, but why would they try to get investors from poor companies?
  • CronopioCronopio ST Joined: Posts: 2,104
    SNK nowadays is in a good position with their new Chinese owners. Capcom, even though in general numbers makes more money by virtue of being a bigger company, isn't precisely in a good financial position right now and their current flagship fighting game has underperformed in terms of sales, so I don't know how excited they would be to support a minor company to make new game in a niche subseries of games. It actually does make more sense for a smaller company to take interest on it, and I could see SNK benefiting from Arika's 3D knowledge.

    Showing the director of KOF XIV playing your demo on Arika's official account when they are obviously seeking funding for their project looks more than just friends or acquaintances having a fun time. If they managed to make what they shown so far with the tiny budget a tiny company like them has, I don't think they need Blizzard or Square-Enix to invest on them to make a finished product.

  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,326
    Jiyuna is looking to be their English relations guy and help them out with getting the game a publisher.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • ShinjiGohanShinjiGohan Joined: Posts: 5,091 ✭✭✭✭✭ OG
    Then we disagree.

    Oda was also a director for SF4, SFvsTK, and SSF4. A single tweet is just not something that I'd get excited about.
  • ShinjiGohanShinjiGohan Joined: Posts: 5,091 ✭✭✭✭✭ OG
    Nishitani Akira recently liked this on facebook, could there be DBZ characters in this fighting layer ex game?

    https://dragonballcp.kirin.co.jp/s/NLQhk35JLBNRBIlAGvDTD6
  • C-SwordC-Sword Joined: Posts: 736
    Game will be playable at evo. DBFz made me completely forget about this game.

  • Missing PersonMissing Person Righto. Joined: Posts: 13,767
    I'll be doing a front page preview of this game. Let me know what info you guys want outside of what I'm already delving for based on my EX2 background.
    XBL: WatCnBrwnDo4U | PSN: LanierIsPlusEV/FORpowerfulGame | CFN: MissingPerson/YddeDdeDe GGPO/FightCade: Missing Person | Steam: [TAS] Missing Person | Battle.net: MissingPersn#1365
    Twitter: JTMMissingPersn | Instagram: jtmmissingperson | Twitch: twitch.tv/missingpersonsrk
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 2,893
    Even with DBFZ around, I'm hoping something better in this even they are in a 3d plane.

    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Hirudegarn

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • ShinjiGohanShinjiGohan Joined: Posts: 5,091 ✭✭✭✭✭ OG
    I'll be doing a front page preview of this game. Let me know what info you guys want outside of what I'm already delving for based on my EX2 background.

    I'm just curious which "undocumented" moves are in the game. Garuda got a new move in EX3. rdp+k Garuda being able to cancel his teleport early with hitting punch.

    Is Hokuto like EX1, EX2, EX2p, EX3? Turn into b-hokuto? Launcher? Can she cancel the back high kick and low kick into nothing?

    Kairi does he have teleports like EX3 or EX2p. kamehameha? Can he transform into his maki state like in EX3 with lp,hp,mk,forward,lk,mp,hk
  • Bomberman3000Bomberman3000 The Headshaker Joined: Posts: 2,130
    I'll be doing a front page preview of this game. Let me know what info you guys want outside of what I'm already delving for based on my EX2 background.

    Will be it FIGHTING LAYER EX?!?!?!?!

    Allen Snider and Blair MUST RETURN!!!!!!!!!!!!!!!!!
    "What Strength!!
    But Don't forget,
    There are many guys like you, all over the world!!!"

    SteamID: BombermanGOLDEN
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 2,893
    About 3d plane/platform if it is change to be similar in dimension? is it rectangle or square?

    How's side stepping and projectile zoning?

    Running directions?


    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Hirudegarn

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 2,893
    hope to see something exciting

    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Hirudegarn

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 9,986
    Those gems have got to go, fuck that system
    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
    • YagamiFire & Darc Requiem - The thread MVPs
    • Cestus - the Dolls endorser
    • The Shakunetsu - The character concept machine
    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 22,758
    Plenty of games have similar mechanics that work well, like Dark Awake for example.
    Where the gems equivalent give access to new moves/ attributes and supers.
    ( •_•) IT'S NOT RAPE,
    ( •_•)>⌐■-■
    IT'S SURPRISE SEX! (⌐■_■)
    YEAAAAAAAAAAHHH!!
    "Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.
    ( •_•)
    ( ಠ_ಠ)
    ( ಥ_ಥ)
  • LordxMugenLordxMugen FIGHTAN GAHMS!!! Joined: Posts: 526
    PVL_93_RU wrote: »
    Those gems have got to go, fuck that system
    its not what you think it is though. And i will say it would have worked for SFxT had Capcom not gone full greed with that game.

    *silently waits for Darkstalkers 4*
  • HeavensCloudHeavensCloud Joined: Posts: 749
    If the gem system is done right, it could be a really fresh experience. Looking forward to this game.
  • TebboTebbo Play. Joined: Posts: 5,688
    PVL_93_RU wrote: »
    Those gems have got to go, fuck that system

    stop fishing for upvotes.

    Play more.
  • JocelotJocelot Don't give up! Joined: Posts: 5,193
    Sorry if it's been discussed but does this game have a publisher now? Or maybe have they said it's gonna be crowdfunded or anything? Because it looks like a lot of fun. Seeing they've got a whole set of mechanics ready makes me think they're developing it with a release date in mind so I'm kinda hopeful.
    I ask because it's now my life's goal to be the best Garuda NA.
    Party Robot!!
    Now my head can spin. I'll be around for a million years, so let the party begin.
    jak d ripr wrote: »
    That shit had me in stitches. Nigga went for all these flashy set-ups and doom was like hold these boots.
  • AsteriskBlueAsteriskBlue Joined: Posts: 759
    They seem to have a better than gem system than Capcom had in mind. Its preset decksof gem instead of mix and match so you can actually prepare to face them in a fair competition. Its kind of like the groove system, I think.

    I do really wish there wasn't comeback deck though. I am sick of that idea. Hopefully they will come to their senses and at least make that weak compared to the others.
    It's nice to meet you, too.
  • ShinjojinShinjojin The quiet one Joined: Posts: 301
    More videos!!



    Currently playing: Nothing at the moment

    To One Piece fans:
    Check out my Rokushiki Robin project here: http://goo.gl/W134Uu (UPDATE 4/15/17)
    And the gallery here: http://shinjojin.deviantart.com/gallery/28979731
  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 9,986
    Tebbo wrote: »
    PVL_93_RU wrote: »
    Those gems have got to go, fuck that system

    stop fishing for upvotes.

    we're not on reddit bro
    SRK's Story Thread Crew:
    • bakfromon, Miðgarðsorm, & Lord Vega - Translations and Lore info
    • just5moreminutes - Story Mode v2.0
    • Doctrine Dark - Character Bios and Endings
    • Shockdingo - The paragraph writer
    • YagamiFire & Darc Requiem - The thread MVPs
    • Cestus - the Dolls endorser
    • The Shakunetsu - The character concept machine
    • Caio_Lins - The CFN profile cropper
    • Daemos - The thread dictator, also a Bison fanboy
    • DarthEnder - The bullshit caller

    Also starring (but not limited to):
    Mykka, Scotia, Hawkingbird, TrueBackLash, Chun-Li_Forever, Kecka, ruthless_nash, mikros, ...
  • StockyJamStockyJam Joined: Posts: 5,390
    so they removed sidestepping in this game?
  • StockyJamStockyJam Joined: Posts: 5,390
    @Missing Person when you do your front page article...try to explain the gem system to us, how it works etc. also, if you are there at evo, try to ask someone from arika why they removed sidestepping. just curious why.

    since im not really a sf ex fan, i have ex3 in my ps2 collection but wasnt really into it, i personally like that they removed sidestepping...but im just curious why they removed it.
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 2,893
    edited July 16
    I'm okay with sidestepping but at least in a rectangular plane not the usual square so there is still the cornering strategy is still present and made projectile took two sidestep to be dodge successfully and made sidestep not as responsive like other movements so it requires timing and proper anticipation to successfully dodge projectiles not just another of those press and go.

    Gems are fine they work decently in Pocket Fighters and MSH.. Capcom were just meh with SFXT for having hundreds of variations with Heroes and Herald like effects that is meh. That hundred thing should haven been reduced and optimized to no more and less than 10 but Capcom want to sell off advantages that why it went hundred variation.
    Post edited by The_Shakunetsu on

    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Hirudegarn

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 2,893
    Reading the the Deck System it feels like KOF 13's Target Actions and CVS2 grooves combined seems decent flavor to me. Interesting.

    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Hirudegarn

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 25,636
    Still doesn't have a name. It should at least have a project name.
    PSN: Hawkingbird
    FC: 0834-1564-0151
    http://steamcommunity.com/id/runawayavenger
  • Doctrine DarkDoctrine Dark Giving your waifu the pipeu Joined: Posts: 6,786
    I don't recall there ever being side-stepping in the EX series.

    I only recall Akuma's Ashura Senku making it look as if he's side-stepping when it's just the camera angle changes. The system was always straight 2D.
    Everyone is entitled to their own opinion. It's just that yours is stupid.
    PSN: SP_Wesker215/XBL: SP Wesker215
    Super Street Fighter Plot Guide II
    Street Fighter V: Cammy Marvel: Jill/Dante/Magneto
    Guilty Gear Revelator: Venom King of Fighters XIV: Hein/Mature/Kyo
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 55,358 mod
    edited July 16
    I don't recall there ever being side-stepping in the EX series.

    I only recall Akuma's Ashura Senku making it look as if he's side-stepping when it's just the camera angle changes. The system was always straight 2D.

    The problem is you're assuming this is a SF EX game. This is NOT a SF EX game in the normal sense. It's actually a different game that was published by Namco with EX characters included. It only hit Japanese arcades AFAIK so that's probably why you have no idea what it is. None of the characters in the game so far are SF/Capcom characters. They're all Arika characters which they own. The final version of this game may likely never have any SF characters if it's as true of a sequel to Fighting Layer as it looks.


    Technically what you're looking at is a sequel to this game which had a couple Arika EX characters thrown in as cameos and was like a spin off of SF EX with a more combo heavy system, sidesteps and combo breakers.





    It'll be interesting to see if they truly took sidesteps out or maybe just the guys playing didn't know the sidestep button/command. How fireball zoning works in the game will definitely be dictated by what happens with the sidesteps.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


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