Fighting EX Layer

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  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,333
    Cronopio wrote: »
    JohnGrimm wrote: »
    If you had told me that a new SFEX style game was in the works I probably wouldn't care

    I would, they would make a 3D Street Fighter I could care about. They clearly understand how it works more than whoever is in charge of SF now.

    I mean, cool I guess, but my point was that I personally myself individually didn't like SFEX because it felt like SF was shoehorned into 3D in a way that wasn't fun, where as Arika doing their own stuff and having all the freedom in the world to experiment and do what they want to do is much better. I've always preferred Fighting Layer to SFEX because Fighting Layer feels like it was making good use of being a 3D game, where as SFEX felt like 3D was a gimmick that didn't serve the gameplay of the game.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • The_ShakunetsuThe_Shakunetsu Mystic Stone Jeweled Ryu Joined: Posts: 3,663
    edited April 2
    Laban wrote: »
    Uh, Jojo's ASB already has what you described. It both has traditional side step and a Just Defend side step, but I don't know the frame advantage for it (but it's generally better than manual side step.) You should check that game out.
    -Stylish Move- on guard impact, press b / db (requires 30% of Guard Meter)
    When blocking the opponents attack at the moment of impact, your character will
    dodge / avoid the attack with a signature JoJo pose. This allows you a free
    attack opportunity. Also, you’re able to guard against unblockable attacks.
    There are two versions of the Stylish Move, the standing avoids mid, overhead,
    and unblockable attacks, while the crouching avoids low, mid, and unblockable
    attacks. Performing the incorrect dodge will result in a 40% penalty of your
    Guard Gauge - RTorrez Guide

    Just reading stuff from Gamefaqs, Agree it's better than traditional sidestep from a 3d fighter. it's like a Just Defend that is also activated on blocking then reward you a dodge? yet it's too rewarding for a properly timed blocking, plus it has no consequences that is no involve meter stuff because it puts you in a blocking state(comfort zone) if failed on timing? Which was different on what i was thinking(just sidestep) that involve no blocking and all about sidestep from activation to succession that is punishable if failed on anticipation, plus no meter cost other than caution and precision on usability like SF3's parry. Yet interesting stuff to know.




    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Dabora with Babidi

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda

    Extra Battle and Cameo Costumes

    http://forums.shoryuken.com/discussion/216908/extra-battle-thoughts-and-ideas-for-dlc-costumes-and-npc-encounters
  • JocelotJocelot Don't give up! Joined: Posts: 5,362
    As a guy who never played SFEX, this new uh Fighting EX Layer/EX4/Whatever looks pretty damn cool. I like this Garuda dude. I hope Arika finds a funder because I gotta be the best Garuda NA.
    Party Robot!!
    Now my head can spin. I'll be around for a million years, so let the party begin.
    jak d ripr wrote: »
    That shit had me in stitches. Nigga went for all these flashy set-ups and doom was like hold these boots.
  • Zx-toleZx-tole Joined: Posts: 627
    Man wish i could've got this instead of sfv
    Currently Playing-
    KOFXIV: King of Dinosaurs/Daimon/Maxima
  • SuperkingSuperking dat mooney dolemite Joined: Posts: 2,252 ✭✭✭✭✭ OG
    d3v wrote: »
    Our lord and saviour Lupinko, who was at the event, has stated that he has no idea where Vesper got that name.

    Your lord and saviour also says that eventscrubs gonna eventscrubs.
    DS: she's looking hot in that interview, fuck, keep in mind, i don't have yellow fever, i just know a hot girl when i see one, gonna rape her and call her julia chang
    Superking: lol
    DS: julia chang for life
  • IM_AmazonIM_Amazon Joined: Posts: 153
    Never played the EX series, but I'm all aboard the hype train. The cast looks great, the stages ambitious (digging that narrow bridge), and the gameplay rock solid.
  • SuperkingSuperking dat mooney dolemite Joined: Posts: 2,252 ✭✭✭✭✭ OG


    I made that poll for Arika, it's only up for a week, let's help them see if there's interest folks!
    DS: she's looking hot in that interview, fuck, keep in mind, i don't have yellow fever, i just know a hot girl when i see one, gonna rape her and call her julia chang
    Superking: lol
    DS: julia chang for life
  • Bubba_da_geniusBubba_da_genius Nerd, FGC Scrub, and Genius Joined: Posts: 841
    Is it really to be called Fighting Layer EX. I hope so because that would give me faith for our Lord and savior, Exodus
    I'm a Scrub who likes grapplers
    KoFXIV- Leona/Vice/King of Dinosaurs
    SFV- Zangief(Main)/Urien/Mika
    BBCF- Bullet(Main)/ Iron Tager

    PSN/Fightcade =BubbaDaGenius
    Get scooped chump
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,333
    Is it really to be called Fighting Layer EX. I hope so because that would give me faith for our Lord and savior, Exodus

    It officially does not have a name at the moment.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • Bomberman3000Bomberman3000 The Headshaker Joined: Posts: 2,386
    JohnGrimm wrote: »
    Is it really to be called Fighting Layer EX. I hope so because that would give me faith for our Lord and savior, Exodus

    It officially does not have a name at the moment.

    Spam them with twitter messages. It should.
    "What Strength!!
    But Don't forget,
    There are many guys like you, all over the world!!!"

    SteamID: BombermanGOLDEN
  • Mr_BladeMr_Blade Joined: Posts: 297
    Just listing a few characters I want to see make a return

    1. Janis Luciani
    2. Lan Yinghua
    3. Joe Fendi (Make his design unique)
    4. Sharon
    5. Hong Gillson
    6. Area
    7. Volcano Russo
    Mary for Street Fighter V

    My Blog:http://darkonyxe.blogspot.com/
  • Zx-toleZx-tole Joined: Posts: 627
    Need me some Darun Mister, crotch thrusting for dayzzz
    Currently Playing-
    KOFXIV: King of Dinosaurs/Daimon/Maxima
  • JusticeInfernoJusticeInferno Joined: Posts: 9
    Need Darun and Clementine for some crotch-thrusting carnivals
  • ShinjiGohanShinjiGohan Joined: Posts: 5,171 ✭✭✭✭✭ OG
    A human control vold might be cool.
  • CronopioCronopio ST Joined: Posts: 2,159
    edited April 15
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,113 mod
  • truendymiontruendymion Beer Me! Joined: Posts: 2,262
    If they want to make sidestepping more difficult they could give characters shotgun-type projectiles that are difficult to sidestep... Or rapid-fire projectiles...
    I'm making a fighting game!
    SRK thread - Discord server.
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,333
    If they want to make sidestepping more difficult they could give characters shotgun-type projectiles that are difficult to sidestep... Or rapid-fire projectiles...

    I feel like as long as fireballs are decently fast they can work more as strong pokes rather than actual zoning fireballs, which is fine. The game would be able to carve its own path through focusing on the close range interaction rather than being a facsimile of Street Fighter in 3D.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • Citrus_monkeyCitrus_monkey Joined: Posts: 2,040
    Just to reiterate on the whole character rights thing, does arika exclusively own c. Jack, d. Dark, Hokuto etc etc? Or are they weird shared rights like Geno from smrpg? Because I'll jizz uranium if I can get c. Jack with his white blazer and pink fedora.
  • CronopioCronopio ST Joined: Posts: 2,159
    JohnGrimm wrote: »
    If they want to make sidestepping more difficult they could give characters shotgun-type projectiles that are difficult to sidestep... Or rapid-fire projectiles...

    I feel like as long as fireballs are decently fast they can work more as strong pokes rather than actual zoning fireballs, which is fine. The game would be able to carve its own path through focusing on the close range interaction rather than being a facsimile of Street Fighter in 3D.

    That would be much less of its own thing than making projectile zoning work in 3D gameplay, which as far as I know was never properly done.
  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,333
    Cronopio wrote: »
    JohnGrimm wrote: »
    If they want to make sidestepping more difficult they could give characters shotgun-type projectiles that are difficult to sidestep... Or rapid-fire projectiles...

    I feel like as long as fireballs are decently fast they can work more as strong pokes rather than actual zoning fireballs, which is fine. The game would be able to carve its own path through focusing on the close range interaction rather than being a facsimile of Street Fighter in 3D.

    That would be much less of its own thing than making projectile zoning work in 3D gameplay, which as far as I know was never properly done.

    There have been games that focused on projectile zoning in 3D. Virtual On and Gundam VS games are kinda like that in a way as well as games like Destrega which is a huge pile of shit. The thing is, by nature of being in 3D, the only way to make fireballs a zoning tool would be to make them really stupid. You'd have to do something like make them massive or make them homing projectiles and I don't like those solutions. That's some Touhou shit and I'm not a fan of that in a game that isn't trying to be hyper like that. The only way you're going to make zoning tools in a 3D game that work is to make everything just as crazy as the fireballs. Outside of that I don't see it happening.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • FlameAngelZFlameAngelZ I'm gonna fuck you up! Joined: Posts: 1,026
    I wish Kairi had his instant fireball... It was one of his signature moves. Oh well... gimme his super beam that covers the whole screen and I'll be happy.
    Exclusive Zappa Player!

    FlameAngelX got banned... for excessive use of the word "http://dontevenreply.com".
  • yah yaahh b*tch!yah yaahh b*tch! thats my b*tch Joined: Posts: 6,084
    JohnGrimm wrote: »
    If they want to make sidestepping more difficult they could give characters shotgun-type projectiles that are difficult to sidestep... Or rapid-fire projectiles...

    I feel like as long as fireballs are decently fast they can work more as strong pokes rather than actual zoning fireballs, which is fine. The game would be able to carve its own path through focusing on the close range interaction rather than being a facsimile of Street Fighter in 3D.

    Wait huh that doesnt make sense. I thought I fireball was a long range poke...
  • CronopioCronopio ST Joined: Posts: 2,159
    edited April 17
    JohnGrimm wrote: »
    Cronopio wrote: »
    JohnGrimm wrote: »
    If they want to make sidestepping more difficult they could give characters shotgun-type projectiles that are difficult to sidestep... Or rapid-fire projectiles...

    I feel like as long as fireballs are decently fast they can work more as strong pokes rather than actual zoning fireballs, which is fine. The game would be able to carve its own path through focusing on the close range interaction rather than being a facsimile of Street Fighter in 3D.

    That would be much less of its own thing than making projectile zoning work in 3D gameplay, which as far as I know was never properly done.

    There have been games that focused on projectile zoning in 3D. Virtual On and Gundam VS games are kinda like that in a way as well as games like Destrega which is a huge pile of shit. The thing is, by nature of being in 3D, the only way to make fireballs a zoning tool would be to make them really stupid. You'd have to do something like make them massive or make them homing projectiles and I don't like those solutions. That's some Touhou shit and I'm not a fan of that in a game that isn't trying to be hyper like that. The only way you're going to make zoning tools in a 3D game that work is to make everything just as crazy as the fireballs. Outside of that I don't see it happening.

    You could just make them have an AoE, or be able to set stationary "projectiles" to control areas of the screen, or be able to alter their trajectories or whatever. Close range for 3D is pretty much the norm so proper zoning (and not just shooting stuff, which is not the same thing) would be refreshing.
  • The_ShakunetsuThe_Shakunetsu Mystic Stone Jeweled Ryu Joined: Posts: 3,663
    edited April 17
    They should just make the sidestep slower and have responsive delays that puts you in a vulnerable state so it needs proper timing and distance to execute. So it won't be used as an instant evasion mechanic rather than just moving into another possible convenient space/plane. To make something feel new and different than the many attempts of others using 2D designed/inspired fighter in a 3d field game.

    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Dabora with Babidi

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda

    Extra Battle and Cameo Costumes

    http://forums.shoryuken.com/discussion/216908/extra-battle-thoughts-and-ideas-for-dlc-costumes-and-npc-encounters
  • ShinjiGohanShinjiGohan Joined: Posts: 5,171 ✭✭✭✭✭ OG
    edited April 17
  • CronopioCronopio ST Joined: Posts: 2,159
    That was before the meeting with Oda though.
  • ShinjiGohanShinjiGohan Joined: Posts: 5,171 ✭✭✭✭✭ OG
    So because devs play each other games that canceled out the facebook post?

    Ichiro Mihara plays a bunch of blizzard games, will there be a diablo 3 or overwatch ex layer game coming soon? He also recently played FF15, will there be a FF15 EX Layer too?
  • CronopioCronopio ST Joined: Posts: 2,159
    Having someone big from SNK play the game when they are aparently looking for investors does seem to suggest more than Mihara playing FFXV but that's just me.
  • ShinjiGohanShinjiGohan Joined: Posts: 5,171 ✭✭✭✭✭ OG
    edited April 19
    Or just getting ideas and/or giving KOF some ideas for future releases of their games.

    Has SNK ever been big enough to really invest in an outside fighter? Haven't they been floating around bankruptcy repetitively over the years?

    In 2015 SNKs net income was only 115,000,000 yen. That is their gross profit after everything. That is just a little over $1 million in a year.

    If they were looking for investors wouldn't capcom be a better choice with their net income being 7.75 billion yen. About 70 times more than what SNK made?

    Square enix had a net income of 19.858 billion yen

    Blizzard had a net income of 223 million USD, or 24 billion yen.

    What of Namco? In 2016 Namco had a net profit of 34 billion yen. About 6 times more than Capcom. Or what? 420 times more than SNK.

    Though I can't really think of anything ARIKA has released recently to provide them with some income much less net income. So any money is better than no money I guess, but why would they try to get investors from poor companies?
  • CronopioCronopio ST Joined: Posts: 2,159
    SNK nowadays is in a good position with their new Chinese owners. Capcom, even though in general numbers makes more money by virtue of being a bigger company, isn't precisely in a good financial position right now and their current flagship fighting game has underperformed in terms of sales, so I don't know how excited they would be to support a minor company to make new game in a niche subseries of games. It actually does make more sense for a smaller company to take interest on it, and I could see SNK benefiting from Arika's 3D knowledge.

    Showing the director of KOF XIV playing your demo on Arika's official account when they are obviously seeking funding for their project looks more than just friends or acquaintances having a fun time. If they managed to make what they shown so far with the tiny budget a tiny company like them has, I don't think they need Blizzard or Square-Enix to invest on them to make a finished product.

  • JohnGrimmJohnGrimm A.K.A. JohnXuandou Joined: Posts: 4,333
    Jiyuna is looking to be their English relations guy and help them out with getting the game a publisher.
    You lack devotion! Enduring hunger and poverty is how you find the way!
  • ShinjiGohanShinjiGohan Joined: Posts: 5,171 ✭✭✭✭✭ OG
    Then we disagree.

    Oda was also a director for SF4, SFvsTK, and SSF4. A single tweet is just not something that I'd get excited about.
  • ShinjiGohanShinjiGohan Joined: Posts: 5,171 ✭✭✭✭✭ OG
    Nishitani Akira recently liked this on facebook, could there be DBZ characters in this fighting layer ex game?

    https://dragonballcp.kirin.co.jp/s/NLQhk35JLBNRBIlAGvDTD6
  • C-SwordC-Sword Joined: Posts: 750
    Game will be playable at evo. DBFz made me completely forget about this game.

  • Missing PersonMissing Person Quickly becoming the Sailor Moon S guy. Joined: Posts: 13,870
    I'll be doing a front page preview of this game. Let me know what info you guys want outside of what I'm already delving for based on my EX2 background.
    XBL: WatCnBrwnDo4U | PSN: LanierIsPlusEV/FORpowerfulGame | CFN: MissingPerson/YddeDdeDe GGPO/FightCade: Missing Person | Steam: [TAS] Missing Person | Battle.net: MissingPersn#1365
    Twitter: JTMMissingPersn | Instagram: jtmmissingperson | Twitch: twitch.tv/missingpersonsrk
  • The_ShakunetsuThe_Shakunetsu Mystic Stone Jeweled Ryu Joined: Posts: 3,663
    Even with DBFZ around, I'm hoping something better in this even they are in a 3d plane.

    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Dabora with Babidi

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda

    Extra Battle and Cameo Costumes

    http://forums.shoryuken.com/discussion/216908/extra-battle-thoughts-and-ideas-for-dlc-costumes-and-npc-encounters
  • ShinjiGohanShinjiGohan Joined: Posts: 5,171 ✭✭✭✭✭ OG
    I'll be doing a front page preview of this game. Let me know what info you guys want outside of what I'm already delving for based on my EX2 background.

    I'm just curious which "undocumented" moves are in the game. Garuda got a new move in EX3. rdp+k Garuda being able to cancel his teleport early with hitting punch.

    Is Hokuto like EX1, EX2, EX2p, EX3? Turn into b-hokuto? Launcher? Can she cancel the back high kick and low kick into nothing?

    Kairi does he have teleports like EX3 or EX2p. kamehameha? Can he transform into his maki state like in EX3 with lp,hp,mk,forward,lk,mp,hk
  • Bomberman3000Bomberman3000 The Headshaker Joined: Posts: 2,386
    I'll be doing a front page preview of this game. Let me know what info you guys want outside of what I'm already delving for based on my EX2 background.

    Will be it FIGHTING LAYER EX?!?!?!?!

    Allen Snider and Blair MUST RETURN!!!!!!!!!!!!!!!!!
    "What Strength!!
    But Don't forget,
    There are many guys like you, all over the world!!!"

    SteamID: BombermanGOLDEN
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