Windy Gamings Project: Fierce Fightstick.

WindyGamingWindyGaming Joined: Posts: 21
Some of you guys have bought my supergun. I built it for the general arcade enthusiast. What ended up happening was it ended up more in the hands of fighting game players. The pinout I used wasn't cross compatible with some of the stuff you guys use (and I am working on something for that as well). The next step for me was custom controls. I wanted everything to be high end on this thing.

Well, this is the next part of our line. Project Fierce is a fightsick that has both DB15 ports (for my supergun and neo geo) as well as neutrik usb connector running into a brook universal. A small custom pcb inside runs the db15 and controls the tournament lockout switch.

zrTH03t.jpg

It has a 15 3/4" (400mm) custom steel enclosure that has been powder coated matte black. The enclosure is fabricated and painted local, right here in Chicago. 10" top to bottom. Designed with the lap player in mind, but has rubber feet so it wont slide everywhere if you are playing on a table.

ETG0LLX.jpg

The back panel has the Neutrik USB connector, the Tournament lockout switch, and the DB15 connector.

All those buttons on top have a purpose too:

b9iiwVh.jpg

I'm finding a lot of big sticks have those extra buttons tucked away on the back/sides of their enclosures and are hard to reach or are hard to use effectively when you want them. This puts everything within a hands reach of the player. There is ample room for your wrists to rest as well during play allowing for comfortable and varying grips and hand positions.

The stick makes its live playable debut at Midwest Gaming Classic this weekend. I'll be doing a live stream with a local fgc and this thing as well next week. After that they will be made available. It adheres to EVO rules and is tournament legal.

What do you guys think?
www.windygaming.com

Comments

  • WindyGamingWindyGaming Joined: Posts: 21
    Oh- also of note- everything is done in quick connects. so changing buttons/ parts is a quick and easy process.
    www.windygaming.com
  • rbuniaorbuniao Joined: Posts: 182
    Interesting you have 3 buttons for PS4 touch control (which is a great idea). I was wondering if this feat was done via having the three buttons share the touchpad wire and the left and right touchpad buttons use the directional wires with the touchpad wire together.

    Other than that, it's good that there's another unique option in regards to fight sticks (especially from my area). Good luck!
  • DEZALBDEZALB "Yamazaki Nigari" Joined: Posts: 599
    Does it have a mounting universal mounting plate for the joystick that will accommodate other joysticks, namely the LS32?
  • WindyGamingWindyGaming Joined: Posts: 21
    edited April 6
    Funny you guys mentioning the top row (especially rubanio).

    Production model changes of note that you don't see on the proto pics i posted-

    1) 2 of those top buttons will end up being dropped. the 3 button ps4 touch layout does not perform the way i wanted and i'll move it down to a 1 button + stick position emulation that is stock on the brook. This will drop that top array line to 6 buttons.

    2) adding a 3 way selector switch to choose crosspad, left stick, or right stick. (will be on the rear)


    The big part of the top array is not space it is ease of use. This is a big stick. 10" top to bottom. 15 3/4" left to right. The original design was for 20mm sanwa buttons to go there, but i went with the 24mm because they are easier to get and replace for the customer. Most sticks have the extra buttons tucked in the back or on the sides. I wanted to incorporate an easy way to reach and utilize the buttons that was also comfortable and does not interrupt gameplay. The array lined up with your right hand already and works as a third (but less often used) row. its a quick push to do anything without really looking rather than fumbling. It's an exercise in function over form (i know the panel is less clean this way). From the testing i've done and with the feedback gained from a lot of local players i talked to, it seemed like the easy call to make for usability. I know it's a little different, but it just simply works. And for when those buttons are needed, it's faster.
    www.windygaming.com
  • DarksakulDarksakul Your lack of faith disturbs me Joined: Posts: 23,366
    Nice work Windy
    “Strong people don't put others down... They lift them up.”
    - Darth Vader, Philanthropist
  • NENDONENDO I will meditate and then destroy you. Joined: Posts: 3,346
    IMO, doesn't look good with that row of buttons on the top.
  • DarksakulDarksakul Your lack of faith disturbs me Joined: Posts: 23,366
    I would Skip the L3 and R3. I don't see why they are needed.

    And why 3 touch panel buttons?
    “Strong people don't put others down... They lift them up.”
    - Darth Vader, Philanthropist
  • jopamojopamo Stuck in Silly-con Valley Joined: Posts: 1,178
    edited April 9
    I use L3 (or LS) to restart SFV training mode on PC. But R3? Dunno.

    They are dropping TP to one button
    1) 2 of those top buttons will end up being dropped. the 3 button ps4 touch layout does not perform the way i wanted and i'll move it down to a 1 button + stick position emulation that is stock on the brook. This will drop that top array line to 6 buttons. /quote]
  • WindyGamingWindyGaming Joined: Posts: 21
    Sorry for the late reply on this. I was at a convention giving the sticks a live debut and doing some live testing with various players.

    the l3r3 do not necessarily have to be used for fighting games. there are other games out there that would necessitate a precision stick that also use these buttons (a couple of modern shmups come to mind). While this is made primarily for fighting games, i wanted it to be as useful for as many games and genres as possible.
    www.windygaming.com
  • WindyGamingWindyGaming Joined: Posts: 21
    I did an interview about the sticks at midwest gaming classic for a 'beer and games' style podcast. It may be able to answer some of your questions about it.

    [video]
    www.windygaming.com
  • jopamojopamo Stuck in Silly-con Valley Joined: Posts: 1,178
    "Yeah.yeah..yeah," "exactly..exactly," "someone get a hammer."
    That guy was kind of a tool. Must have been painful for you. You handled it like a champ :wink:
  • bashirkashmiribashirkashmiri Joined: Posts: 56
    LOL, what do you expect when you mix alcohol with video hahaha
  • jopamojopamo Stuck in Silly-con Valley Joined: Posts: 1,178
    edited April 21
    I'll bet the guy wasn't even buzzed while he gave that interview.
  • WindyGamingWindyGaming Joined: Posts: 21
    haha. truth be told- both of those guys were super nice.

    I only posted up the vid because i got some messages about the stick and i thought it could help clarify some of the mystery on this. Im filming the preorder vid tomorrow. so everything should be pretty well spelled out for my plans with this stick sometime next week.
    www.windygaming.com
  • WindyGamingWindyGaming Joined: Posts: 21
    using ks as a preorder vessel. It's available to whomever wants it!

    https://www.kickstarter.com/projects/2023118355/project-fierce
    www.windygaming.com
  • UltimateChocolateUltimateChocolate Joined: Posts: 40
    if this stick has Korean Mounts then i'm all in
    "I push buttons and do combo, vape nation.." - Abraham Lincoln, 2020
    follow me on twitter
  • WindyGamingWindyGaming Joined: Posts: 21
    its not. :(

    ...buuuut.. i can look at seeing if i can modify my mount for the production model.
    www.windygaming.com
  • WindyGamingWindyGaming Joined: Posts: 21
    65% there after the first week!
    www.windygaming.com
  • WindyGamingWindyGaming Joined: Posts: 21
    Halfway through the campaign and 78.5% funded! Thanks to those that supported this!
    www.windygaming.com
  • WindyGamingWindyGaming Joined: Posts: 21
    last 4 days!

    i met a few of you at acen last weekend, thanks for the good words! I'll be at combo breaker this weekend.
    www.windygaming.com
  • lolmarklolmark Joined: Posts: 235
    I kinda dig this. The row of 24mm could be an issue for me since they're unlabeled. Any way a sticker underlay could be placed to denote what button does what?
  • jopamojopamo Stuck in Silly-con Valley Joined: Posts: 1,178
    lolmark wrote: »
    I kinda dig this. The row of 24mm could be an issue for me since they're unlabeled. Any way a sticker underlay could be placed to denote what button does what?

    http://www.brother-usa.com/Ptouch/Ptouch_HandHeld/
  • WindyGamingWindyGaming Joined: Posts: 21
    lolmark wrote: »
    I kinda dig this. The row of 24mm could be an issue for me since they're unlabeled. Any way a sticker underlay could be placed to denote what button does what?

    thanks man.

    everything will be labeled. you're just seeing a proto in the campaign. I listed off some of the changes you will see on the final version in the campaign. we're doing laser etching to get it on there. so you can see it, but it will be kind of subdued looking.
    www.windygaming.com
  • WindyGamingWindyGaming Joined: Posts: 21
    bumping. KS ends sat night. 85% there. getting down to the wire!
    www.windygaming.com
  • WindyGamingWindyGaming Joined: Posts: 21
    edited May 26
    This is coming out, boys.. I'm funded!


    I'll be roaming the halls of combobreaker this weekend with the proto in hand if anyone wants to see it in person!
    www.windygaming.com
  • oodkoodk Joined: Posts: 318
    Congratulation!
  • WindyGamingWindyGaming Joined: Posts: 21
    edited May 27
    Thanks much !

    Fun side note - 2 hours left and someone changed their backer level for early bird to a more all inclusive one. There is now one early bird available, so if someone was looking for a good price .. here's your shot!
    www.windygaming.com
  • WindyGamingWindyGaming Joined: Posts: 21
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