So is there a reason why Daigo used Strong Shoryuken instead of Fierce Shoryuken in That One Combo?

VIVITVIVIT We Can Do It!Joined: Posts: 23
Does the combo (you know which one I'm talking about) only work with the MP Shoryuken? I'm pretty sure that HPDPxxShippuu Jinrai is easier than MPDPxxShippu Jinrai. Did the MK on the way down cause complications?
NickRocks wrote: »
holy fuck i want to beat you up and stuff you in a locker so bad

Comments

  • ESNESN 最初はぐう... Joined: Posts: 1,347
    Probably cause it does more damage...
    And maybe hp srk would whiff from time to time.
    Why would it be easier with HP?
  • VIVITVIVIT We Can Do It! Joined: Posts: 23
    It'd be easier because you have more frames to cancel from. And are you sure it would deal more damage? The first hit alone maybe, but I didn't think the first hit of MP Shoryuken dealt more than the first two hits of the HP shoryuken combined. Under what circumstances would it whiff where the MP version wouldn't, especially when the opponent is earthbound? Does it have something to do with the two kicks leading into the combo?
    NickRocks wrote: »
    holy fuck i want to beat you up and stuff you in a locker so bad
  • ESNESN 最初はぐう... Joined: Posts: 1,347
    You have to think about the full combo, not only the first hits, cause damage reduce changes that logic.
    Test it, but i'm pretty sure damage reduce makes mp srk more damaging than hp, when comboing with jinrai.

    The whiff thing may be not relevant for that particular combo, but it happens quite often that Hp srk whiffs second hit cause i'm too far from opponent.
    First hit hitbox of mp srk is bigger and hits further than hp.
  • VIVITVIVIT We Can Do It! Joined: Posts: 23
    I didn't think 3S had damage scaling except for cancelled supers doing less damage than linked or random ones.
    NickRocks wrote: »
    holy fuck i want to beat you up and stuff you in a locker so bad
  • DontdodatDontdodat I know u want to Joined: Posts: 653
    In 3rd Strike, damage scaling is based on number of hits. This is the reason multi hit moves and extra hits reduce damage.

    In the case of Ken, stand fierce xx strong DP xx SA3 is the most damage Ken can do standing.
  • Brisk187Brisk187 Joined: Posts: 3
    I understand why he used strong SRK instead of fierce SRK.

    But is there a reason why he used jumping roundhouse instead of jumping fierce to begin the combo? Incorporating the latter amounts to more damage, no?
  • Hol HorseHol Horse a.k.a. Fugo ~ イタリアの強大なユリアン Joined: Posts: 2,093 ✭✭✭✭✭ OG
    Damage scaling in 3s works differently than in other games. The basic concept is that the harder the move, the further it scales. Easy check: with Makoto sHPxxSA1 does LESS damage than cMK > SA1
    gooby plz
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