Charge Combos after Cross Ups?

jujumburajujumbura Joined: Posts: 42
Hey all,

So I have this combo I am trying to do with Bison, and it is driving me crazy. I am starting to wonder if it is possible?

Basically, I am trying to go into a simple C. LK, C. LP, LP Blast after a MK Cross Up. And I cannot for the life of me get the LP Blast to come out. The only way I can get the Blast to come out is by waiting a second or so after landing, and then hitting it ( of course this does not combo ). I am holding the stick in the corner below the jump direction ( DF before cross, DB after ) the whole time, which seems like it should be plenty of time to charge.

As a test, I tried a different combo: C. MP, MP Inferno after MK Cross Up. This works fine.

So I am wondering now: do you lose your charge after a Cross Up? If so, that would totally make sense. If not, my hands are just failing me. But if you DO lose charge, are there still charge combos which have enough time to execute after a Cross Up?

I apologize if this isn't the right forum to ask this, but the specifics pertain to Bison.

Comments

  • SUPARNOVAXSUPARNOVAX 必殺技 Joined: Posts: 5,806 ✭✭✭✭✭ OG
    edited April 14
    There should be enough charge time for it but you may need a late j.MK hit so you get a few extra frames on the flip side.
    "Defeat is a state of mind. No one is ever defeated until defeat has been accepted as reality. To me, defeat in anything is merely temporary, and its punishment is but an urge for me to greater effort to achieve my goal. Defeat simply tells me that something is wrong in my doing; it is a path leading to success and truth." ~ Bruce Lee
  • MafamaticksMafamaticks Where'd ya life go? Joined: Posts: 777
    You may already know this, but inferno works after a cross up because it isn't a charge move.

    Is there a particular reason you're going for that combo after a cross up when you can just go for st. mp, cr. mp XX MP Inferno instead?
  • jujumburajujumbura Joined: Posts: 42
    Oh, yeah. I did know that, but thank you. That's why I used it as a test case, because I knew it wouldn't be affected by a charge time.

    As to why I am doing this particular one: I was hoping to do it as an easy to execute combo, with some tolerance for error. With the combo I had laid out, it was a light blockstring, starting with a low, into Blast. That should be safe, even if my opponent blocks the whole thing. With the S. MP, C. MP, Inferno, I need to hit confirm it. Which, let's be honest, I should be able to do, but my reactions are not great.

    But I wonder if there's enough charge time there for S. MP, C. MP xx MK Scissors? That should be safer I think, although there are a couple gaps there that you might sneak a 3f jab in....
  • digos25digos25 PIMBA PIMBA PIMBA Joined: Posts: 474
    You can also do cr MP into LK blast or scissors.
  • jujumburajujumbura Joined: Posts: 42
    digos25 wrote: »
    You can also do cr MP into LK blast or scissors.

    Aren't those unsafe on block though?
  • digos25digos25 PIMBA PIMBA PIMBA Joined: Posts: 474
    Blast isn't, it's -4 but the pushback makes it safe, at worst you might get it with a long ranged 4 frame light but that's rare.
  • jujumburajujumbura Joined: Posts: 42
    Cool. And is there a particular reason you'd use those over MP blast, MK scissors coming from C MP? Is it the startup time?
  • digos25digos25 PIMBA PIMBA PIMBA Joined: Posts: 474
    Beats 3 frame lights and gives them less time to do stuff after a cross up, also LK can only combo into L blast or L scissors.
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