BlazBlue Centralfiction (PC)

appomoappomo uuppsJoined: Posts: 3,512
edited May 7 in BlazBlue
400px-BBCF_Logo.png
Blazblue Centralfiction

26.04.2017
steam2_by_f_g_c-db3jnhe.png


Playable Characters: 35
Game Modes
Practice: Tutorial Mode / Training Mode / Challenge(Mission) Mode
Story: Story Mode / Library(Glossary)
Battle: Arcade Mode / VS Mode / Grim of Abyss Mode / Score Attack Mode / Speed Star Mode
Network: Network Mode
Collection: Replay Theater / Gallery Mode / Item Shop
SOURCE: http://blazblue.wikia.com/wiki/BlazBlue:_Centralfiction
blazblue_video_links_by_f_g_c-db74imc.pngrechts_by_f_g_c-db74ilu.png

Framedata: http://www.dustloop.com/wiki/index.php/BBCF/Frame_Data


Steam EU-Group
http://steamcommunity.com/groups/BBCFEU


Post edited by appomo on
«1

Comments

  • appomoappomo uupps Joined: Posts: 3,512
    8 hours left so time to create this thread :peace:
    when you are in the eu feel free to join the steam group
  • Geese PantsGeese Pants Working on it.......... Joined: Posts: 20,664 ✭✭✭✭✭ OG
    You do know that Blazblue has it's own section...................

    http://forums.shoryuken.com/categories/blazblue
    The Prince of Masturbation.........

    "Please do not use such strong words...........it makes you look weak."
    -Traitor Aizen Souske
  • appomoappomo uupps Joined: Posts: 3,512
    edited April 26
    You do know that Blazblue has it's own section...................

    http://forums.shoryuken.com/categories/blazblue

    same goes for tekken but i dont see you mention it there. :coffee:
    strange coincidence to meet you here again? dont think so...move along and go back to your gd degenerates when you are not interested in the game or to join the group!

    chances are higher that people see it her and join, thats why i created it her and thats most likely the reason why the tekken thread is her too.
    Post edited by appomo on
  • appomoappomo uupps Joined: Posts: 3,512
    edited April 26
    btw, when you guys want to promote your own steam groups from other regions, feel free to post the link to it.
    i will add it to the startpost.

    port itself seem to have some issues and they did not applied the full % you get when you own a previous version of the game
    so it might be better to wait a bit for the purchase till steam/devs solved the issues.
  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 8,430
    Waiting for the additional 10% discount to kick in before getting it.
    [SFV] Laura, Vega [3S] Alex, Ken
    [UNIEL] Orie [Xrd] Leo
    [BBCF] Bullet [T7] Claudio
  • appomoappomo uupps Joined: Posts: 3,512
    edited April 26
    Waiting for the additional 10% discount to kick in before getting it.

    same here.
    quiet a bunch bought it already...will get for sure upset later on.

    dont know whats with fighting game devs and theire releases....
  • MikuruXMikuruX ┐( ̄ー ̄)┌ Scrubby! Joined: Posts: 488
    So....do I need to play Story mode again (did it on PS4) to unlock Susanoo? Really don't want to go through that again. <_<
    Playing Scrubby Since 1996 | "You Suck But It Can't Be Helped! ┐( ̄ー ̄)┌"
    Aquapazza: Chizuru/Riannon | AH3: Elsa (Fire) | P4U: Chie | UNIB: Waldstein | DBFCI: Kirino, Yuuki, Kuroko
    Blade Arcus: Urayukihime | Koihime Enbu: Everyone | Chaos Code: NSOC: Lupinus, Rui | Nitro+ Blasterz: Ruili
  • echelonNYKechelonNYK Sleepwalking in the minefield Joined: Posts: 3,173
    Waiting for a sale. I rarely pay over $30 for Blazblue games.
    SFV: Bison, Ken
    USF4 : Bison
    GUILTY GEAR XRD: Axl, Potemkin
    BLAZBLUE CPE: Ragna, Kokonoe
    UNDER NIGHT IN-BIRTH Exe:Late: Akatsuki
    DEAD OR ALIVE 5: Kasumi

    PSN / XBOX LIVE / STEAM / BATTLE. NET - EchelonNYK
    YOUTUBE - www.youtube.com/user/EchelonTVV
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  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 8,430
    echelonNYK wrote: »
    Waiting for a sale. I rarely pay over $30 for Blazblue games.

    It's less than 30 bucks (at least here) if you already own the previous games on Steam.
    [SFV] Laura, Vega [3S] Alex, Ken
    [UNIEL] Orie [Xrd] Leo
    [BBCF] Bullet [T7] Claudio
  • appomoappomo uupps Joined: Posts: 3,512
    MikuruX wrote: »
    So....do I need to play Story mode again (did it on PS4) to unlock Susanoo? Really don't want to go through that again. <_<

    based on the steam forum comments he is already unlocked.
    same goes for the extra colors?

    gallerie still need to be unlocked ingame.
  • Dime_xDime_x Wasting time Joined: Posts: 9,770
    So I bought it, would really like to get into it thins time. Hopefully the netcode is functional like the very first BB.


    If not hopefully some offline peeps want to play. Hyped to get into the game now that this should be the final version.
    Gettin' my derp on.
  • appomoappomo uupps Joined: Posts: 3,512
    Dime_x wrote: »
    So I bought it, would really like to get into it thins time. Hopefully the netcode is functional like the very first BB.


    If not hopefully some offline peeps want to play. Hyped to get into the game now that this should be the final version.

    i did a jump into the cold water and played against people with 2-3 bar and it seemed fine but since i have no combos down its hard to tell if its good or not at this point.
    after the weekend i should be better prepped....lobby system is strange with the walking around stuff. liked the gg one more but at least several people can play at the same
    time and dont have to wait for the top2 to finish their match.

    resolution scaling is kinda fucked up at the moment which makes it look more blurry than it should be.
    did a direct comparison with bbcsext.
  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 8,430
    edited April 29
    So they decided to add an artbook full of Rachel and Platinum loli pics as an extra.
    wtf Japan.
    [SFV] Laura, Vega [3S] Alex, Ken
    [UNIEL] Orie [Xrd] Leo
    [BBCF] Bullet [T7] Claudio
  • appomoappomo uupps Joined: Posts: 3,512
    edited April 29
    So they decided to add an artbook full of Rachel and Platinum loli pics as an extra.
    wtf Japan.

    arent that the same images you can unlock in the gallery?

    are you guys using amd graphic cards? seem there are major problems with them.
    i am affected too.
  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 8,430
    edited April 29
    appomo wrote: »
    arent that the same images you can unlock in the gallery?

    They're actually way worse.
    [SFV] Laura, Vega [3S] Alex, Ken
    [UNIEL] Orie [Xrd] Leo
    [BBCF] Bullet [T7] Claudio
  • Dime_xDime_x Wasting time Joined: Posts: 9,770
    I'm on gtx something or other, forget the number, 1070 or 970

    No issues.
    Gettin' my derp on.
  • Dime_xDime_x Wasting time Joined: Posts: 9,770
    Also the Bb discord is VERY good. It seems that's where the entire community has gone from dustloop to discord.


    People are actively talking in most character discords from what I can tell.
    Gettin' my derp on.
  • appomoappomo uupps Joined: Posts: 3,512
    Dime_x wrote: »
    I'm on gtx something or other, forget the number, 1070 or 970

    No issues.

    yeah nvidia cards doesnt seem to have issues, its just related to amd cards -.-

    feel free to post the link for people who are into discord.
    i can add it in the startpost.
  • Dime_xDime_x Wasting time Joined: Posts: 9,770
    appomo wrote: »
    Dime_x wrote: »
    I'm on gtx something or other, forget the number, 1070 or 970

    No issues.

    yeah nvidia cards doesnt seem to have issues, its just related to amd cards -.-

    feel free to post the link for people who are into discord.
    i can add it in the startpost.

    https://discord.gg/sB5ksc6
    Gettin' my derp on.
  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 8,430
    edited April 29
    Does anyone know if this game has input shortcuts for 360s? I'm having issue landing Bullet's command grab raw.
    [SFV] Laura, Vega [3S] Alex, Ken
    [UNIEL] Orie [Xrd] Leo
    [BBCF] Bullet [T7] Claudio
  • TWINFETISH_orginalTWINFETISH_orginal hab u seen an alien Joined: Posts: 25
    Ive been hearing a bunch of problems about this port, do any of these problems really mess with someone who just wants to do trials and play online?
  • appomoappomo uupps Joined: Posts: 3,512
    edited April 29
    Does anyone know if this game has input shortcuts for 360s? I'm having issue landing Bullet's command grab raw.

    be sure to hit the b button direct with the up or up/forward input, when you do it afterwards she will just jump.
    the time window after the halfcircle forward or backward motion to the up/forwardup+b is quiet big.

    its actually so big that you can do halfcircle forward + forward to dash then input up+b and she does the command grab!
    (playing on hitbox, might be a bit harder on stick...)
  • appomoappomo uupps Joined: Posts: 3,512
    Ive been hearing a bunch of problems about this port, do any of these problems really mess with someone who just wants to do trials and play online?

    do you have a amd graphic card? when yes you will get visuall glitches...keept myself away from online beside of that one jump in. going in next week after some practice.
    check out the steam forum for recent issues/problems and if they are solved.
  • The MartianThe Martian G.O.L.D. Joined: Posts: 12,128
    Why make a thread for something that could've just been a post in the current main thread....

    Jesus...
    "You have a heart of gold. Don't let them take it from you."
  • appomoappomo uupps Joined: Posts: 3,512
    edited April 29
    Why make a thread for something that could've just been a post in the current main thread....

    Jesus...
    this is a thread for the pc version which got a recent release.

    there is no crossplay so its a own community and with that i dont see why there should be no own thread which covers pc
    intern things like problem/steam/discord groups ect.

    and its giving that release some attention so that more people see it and might jump on board.
    for me there is no reason not to create a new thread.

  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 8,430
    edited April 29
    appomo wrote: »
    Does anyone know if this game has input shortcuts for 360s? I'm having issue landing Bullet's command grab raw.

    be sure to hit the b button direct with the up or up/forward input, when you do it afterwards she will just jump.
    the time window after the halfcircle forward or backward motion to the up/forwardup+b is quiet big.

    its actually so big that you can do halfcircle forward + forward to dash then input up+b and she does the command grab!
    (playing on hitbox, might be a bit harder on stick...)

    Actually I figured out the issue: the shortcut HAS to end with the up input and not up-forward, i.e. you have to do 4123698 and not just 412369. It's not an issue you have with a hitbox of course.
    [SFV] Laura, Vega [3S] Alex, Ken
    [UNIEL] Orie [Xrd] Leo
    [BBCF] Bullet [T7] Claudio
  • appomoappomo uupps Joined: Posts: 3,512
    edited April 29
    appomo wrote: »
    Does anyone know if this game has input shortcuts for 360s? I'm having issue landing Bullet's command grab raw.

    be sure to hit the b button direct with the up or up/forward input, when you do it afterwards she will just jump.
    the time window after the halfcircle forward or backward motion to the up/forwardup+b is quiet big.

    its actually so big that you can do halfcircle forward + forward to dash then input up+b and she does the command grab!
    (playing on hitbox, might be a bit harder on stick...)

    Actually I figured out the issue: the shortcut HAS to end with the up input and not up-forward, i.e. you have to do 4123698 and not just 412369. It's not an issue you have with a hitbox of course.

    thats not true, i checked the inputs of course while i tested it.
    works with 412369 too, you dont need to have a clean up motion/notation at the end.

    will check it later on a stick to see if i manage to do it there too.
  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 8,430
    appomo wrote: »
    appomo wrote: »
    Does anyone know if this game has input shortcuts for 360s? I'm having issue landing Bullet's command grab raw.

    be sure to hit the b button direct with the up or up/forward input, when you do it afterwards she will just jump.
    the time window after the halfcircle forward or backward motion to the up/forwardup+b is quiet big.

    its actually so big that you can do halfcircle forward + forward to dash then input up+b and she does the command grab!
    (playing on hitbox, might be a bit harder on stick...)

    Actually I figured out the issue: the shortcut HAS to end with the up input and not up-forward, i.e. you have to do 4123698 and not just 412369. It's not an issue you have with a hitbox of course.

    thats not true, i checked the inputs of course while i tested it.
    works with 412369 too, you dont need to have a clean up motion/notation at the end.

    will check it later on a stick to see if i manage to do it there too.

    It doesn't, people on the Discord also confirmed to me that the correct motion is 4123698 in CF.
    [SFV] Laura, Vega [3S] Alex, Ken
    [UNIEL] Orie [Xrd] Leo
    [BBCF] Bullet [T7] Claudio
  • appomoappomo uupps Joined: Posts: 3,512
    edited April 29
    appomo wrote: »
    appomo wrote: »
    Does anyone know if this game has input shortcuts for 360s? I'm having issue landing Bullet's command grab raw.

    be sure to hit the b button direct with the up or up/forward input, when you do it afterwards she will just jump.
    the time window after the halfcircle forward or backward motion to the up/forwardup+b is quiet big.

    its actually so big that you can do halfcircle forward + forward to dash then input up+b and she does the command grab!
    (playing on hitbox, might be a bit harder on stick...)

    Actually I figured out the issue: the shortcut HAS to end with the up input and not up-forward, i.e. you have to do 4123698 and not just 412369. It's not an issue you have with a hitbox of course.

    thats not true, i checked the inputs of course while i tested it.
    works with 412369 too, you dont need to have a clean up motion/notation at the end.

    will check it later on a stick to see if i manage to do it there too.

    It doesn't, people on the Discord also confirmed to me that the correct motion is 4123698 in CF.

    it works with the hitbox, why should i lie?
    with the stick now i cant do it because i suck with sticks and maybe i am not fast enough but you dont need the 9
    you can do 41236 (neutral) 8+b

    in both directions so you can wiggle back and fort with her using the half circle motion and grab then with a direct 8+b without 9
    at the end you can test it out when you dont believe me....
  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 8,430
    appomo wrote: »
    appomo wrote: »
    appomo wrote: »
    Does anyone know if this game has input shortcuts for 360s? I'm having issue landing Bullet's command grab raw.

    be sure to hit the b button direct with the up or up/forward input, when you do it afterwards she will just jump.
    the time window after the halfcircle forward or backward motion to the up/forwardup+b is quiet big.

    its actually so big that you can do halfcircle forward + forward to dash then input up+b and she does the command grab!
    (playing on hitbox, might be a bit harder on stick...)

    Actually I figured out the issue: the shortcut HAS to end with the up input and not up-forward, i.e. you have to do 4123698 and not just 412369. It's not an issue you have with a hitbox of course.

    thats not true, i checked the inputs of course while i tested it.
    works with 412369 too, you dont need to have a clean up motion/notation at the end.

    will check it later on a stick to see if i manage to do it there too.

    It doesn't, people on the Discord also confirmed to me that the correct motion is 4123698 in CF.

    it works with the hitbox, why should i lie?

    Maybe because the hitbox doesn't really have a separate up-forward input?
    appomo wrote: »
    with the stick now i cant do it because i suck with sticks and maybe i am not fast enough but you dont need the 9
    you can do 41236 (neutral) 8+b

    in both directions so you can wiggle back and fort with her using the half circle motion and grab then with a direct 8+b without 9
    at the end you can test it out when you dont believe me....

    Which confirms what I said. You really need to argue for no reason huh?
    [SFV] Laura, Vega [3S] Alex, Ken
    [UNIEL] Orie [Xrd] Leo
    [BBCF] Bullet [T7] Claudio
  • appomoappomo uupps Joined: Posts: 3,512
    edited April 29
    appomo wrote: »
    appomo wrote: »
    appomo wrote: »
    Does anyone know if this game has input shortcuts for 360s? I'm having issue landing Bullet's command grab raw.

    be sure to hit the b button direct with the up or up/forward input, when you do it afterwards she will just jump.
    the time window after the halfcircle forward or backward motion to the up/forwardup+b is quiet big.

    its actually so big that you can do halfcircle forward + forward to dash then input up+b and she does the command grab!
    (playing on hitbox, might be a bit harder on stick...)

    Actually I figured out the issue: the shortcut HAS to end with the up input and not up-forward, i.e. you have to do 4123698 and not just 412369. It's not an issue you have with a hitbox of course.

    thats not true, i checked the inputs of course while i tested it.
    works with 412369 too, you dont need to have a clean up motion/notation at the end.

    will check it later on a stick to see if i manage to do it there too.

    It doesn't, people on the Discord also confirmed to me that the correct motion is 4123698 in CF.

    it works with the hitbox, why should i lie?

    Maybe because the hitbox doesn't really have a separate up-forward input?
    appomo wrote: »
    with the stick now i cant do it because i suck with sticks and maybe i am not fast enough but you dont need the 9
    you can do 41236 (neutral) 8+b

    in both directions so you can wiggle back and fort with her using the half circle motion and grab then with a direct 8+b without 9
    at the end you can test it out when you dont believe me....

    Which confirms what I said. You really need to argue for no reason huh?

    i tested it out with a hitbox and gave you the infos, then i did the same with the stick and gave you the infos which i gathered with it.
    its not a argument we have here but a interesting reaction from your site.
    you asked for a shortcut, i gave you one...for a hitbox and one for a fightstick.

    neither do pads or stick have a seperate up-forward button.
    each device register forward+up buttons or switches pressed together as upforward.
  • OceanMachineOceanMachine ROCKET LAUNCHER GOD Joined: Posts: 8,430
    edited April 29
    Even if a stick has 4 direction triggers like a hitbox, diagonals will always register cleanly as diagonals. But because of the way hitboxes or keyboards work, doing a 270 will mostly make you end with the up input no matter what, while with a stick it's easier to stop at a diagonal.
    I already said that I found out that the correct shortcut has to end with an up input - I even specifically said "it's not an issue you have with a hitbox" - and your further posts were either misunderstanding of English or pointless arguing.
    [SFV] Laura, Vega [3S] Alex, Ken
    [UNIEL] Orie [Xrd] Leo
    [BBCF] Bullet [T7] Claudio
  • appomoappomo uupps Joined: Posts: 3,512
    edited April 29
    Even if a stick has 4 direction triggers like a hitbox, diagonals will always register cleanly as diagonals. But because of the way hitboxes or keyboards work, doing a 270 will mostly make you end with the up input no matter what, while with a stick it's easier to stop at a diagonal.
    I already said that I found out that the correct shortcut has to end with an up input - I even specifically said "it's not an issue you have with a hitbox" - and your further posts were either misunderstanding of English or pointless arguing.

    so now you want to say that a fightstick is more precise than a hitbox?

    i understand you very well and i tell you because the hitbox is more precise when it comes down to inputs (same as keyboard) it works with ending at the 9 (up/forward) too.
    just because its not easy to pull of with a stick doesnt mean it doesnt work with it but at the end of the day the up motion is easyer so thats what you should use anyway.
    you are on pc...use your keyboard and try it out when you dont believe me, no need to argue with me and i dont have anything to proof.

    at the end i just wanted to help...you got your answer and i guess your "problem" is solved.
  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 24,978
    I'll wait until the game goes on sale. I always been hesitant on buying on arc system games on PC since a new update usually gets announced after the PC release.
    PSN: Hawkingbird
    FC: 0834-1564-0151
    http://steamcommunity.com/id/runawayavenger
    SFV Lounge discord: https://discord.gg/Tp23Ccr
  • appomoappomo uupps Joined: Posts: 3,512
    edited April 29
    I'll wait until the game goes on sale. I always been hesitant on buying on arc system games on PC since a new update usually gets announced after the PC release.

    thats why i skipped the last one but they said this one is the final version.......but i heard they said that already back in the past. not sure if its true or not so... :bee:
    i hope he stick to his worth.
  • appomoappomo uupps Joined: Posts: 3,512
    is it intentional that you are forced to watch matches while you are in a lobby and dont fight by yourself and that you cant get out of them?
  • NecromancyBlackNecromancyBlack Joined: Posts: 1
    appomo wrote: »
    is it intentional that you are forced to watch matches while you are in a lobby and dont fight by yourself and that you cant get out of them?

    Sadly that's the default match/spectate mode. Only one game at a time per room, everyone else has to watch and you can leave spectator mode. I much prefer free for all, but that mode won't let you spectate at all.
  • appomoappomo uupps Joined: Posts: 3,512
    appomo wrote: »
    is it intentional that you are forced to watch matches while you are in a lobby and dont fight by yourself and that you cant get out of them?

    Sadly that's the default match/spectate mode. Only one game at a time per room, everyone else has to watch and you can leave spectator mode. I much prefer free for all, but that mode won't let you spectate at all.

    okay, that explains why i couldnt request a fight so many times because other people did so already.
    i thought it works like in the gg rooms where its one room but everyone can play with each other at the same time with the option to watch matches from other people.
    strange that they didnt implemented the same system. does it work the same way on consoles? i heard they had some huge rooms...kinda doubt that everyone there
    has to watch/wait for that one match to happen.

  • NeclordNeclord Joined: Posts: 3,501
    Alright, went through the tutorial of the first few characters.

    Ragna and Jin are pretty straight forward. I like Jin a bit more due to his mechanic but overall they are no characters I want to main.

    Noel seems fun. Huge mixup potential.
    Taokaka and Bang are too fast for my taste.
    Litchi, Rachel and Arakune are too hard. Arakune seems really weird lol.

    Carl is interesting, reminds me of a RPG character (well a lot of Blazblue characters do).
    And Tager was the most fun experience so far. A grappler with magnetism? That's cool.

    But overall he is probably too slow for my taste. But I can imagine messing around with him sometimes.

    Looking forward trying out the other characters in the next few days.
    Steam: Necl0rd
    PSN: Necreal

    SFV: Laura, R. Mika, Chun-Li
    GG Rev2: Baiken, Jack-O
    T7: Katarina, Master Raven
    BB CF: Nine
  • appomoappomo uupps Joined: Posts: 3,512
    Neclord wrote: »
    Alright, went through the tutorial of the first few characters.

    Ragna and Jin are pretty straight forward. I like Jin a bit more due to his mechanic but overall they are no characters I want to main.

    Noel seems fun. Huge mixup potential.
    Taokaka and Bang are too fast for my taste.
    Litchi, Rachel and Arakune are too hard. Arakune seems really weird lol.

    Carl is interesting, reminds me of a RPG character (well a lot of Blazblue characters do).
    And Tager was the most fun experience so far. A grappler with magnetism? That's cool.

    But overall he is probably too slow for my taste. But I can imagine messing around with him sometimes.

    Looking forward trying out the other characters in the next few days.

    mai natsume seems to be pretty straight forward and i think i will start out with her.
    still not used to the air movement/combos..i am way to grounded at the moment.

    amd issue seems to be patched but i had no time to check it out till now but i will jump in later on to see how it turned out.
  • NeclordNeclord Joined: Posts: 3,501
    edited May 12
    appomo wrote: »

    Looking forward trying out the other characters in the next few days.

    mai natsume seems to be pretty straight forward and i think i will start out with her.
    still not used to the air movement/combos..i am way to grounded at the moment.

    amd issue seems to be patched but i had no time to check it out till now but i will jump in later on to see how it turned out.

    I am looking forward to Mai. Because a lot of people recommend her if you are new to the game.
    But I am most interested in Nine so far, I just messed around with her in practice mode a bit. Still have to do her character tutorial and combo trials. But I really like her zoning tools and mechanic. She has a lot of different moves, but I heard she is pretty easy as well overall.
    Steam: Necl0rd
    PSN: Necreal

    SFV: Laura, R. Mika, Chun-Li
    GG Rev2: Baiken, Jack-O
    T7: Katarina, Master Raven
    BB CF: Nine
  • appomoappomo uupps Joined: Posts: 3,512
    Neclord wrote: »
    appomo wrote: »

    Looking forward trying out the other characters in the next few days.

    mai natsume seems to be pretty straight forward and i think i will start out with her.
    still not used to the air movement/combos..i am way to grounded at the moment.

    amd issue seems to be patched but i had no time to check it out till now but i will jump in later on to see how it turned out.

    I am looking forward to Mai. Because a lot of people recommend her if you are new to the game.
    But I am most interested in Nine so far, I just messed around with her in practice mode a bit. Still have to do her character tutorial and combo trials. But I really like her zoning tools and mechanic. She has a lot of different moves, but I heard she is pretty easy as well overall.

    didnt gave her a try so far but that goes for the majority of the new chars. do you notice any difference on both platforms?
  • NeclordNeclord Joined: Posts: 3,501
    appomo wrote: »
    Neclord wrote: »
    appomo wrote: »

    Looking forward trying out the other characters in the next few days.

    mai natsume seems to be pretty straight forward and i think i will start out with her.
    still not used to the air movement/combos..i am way to grounded at the moment.

    amd issue seems to be patched but i had no time to check it out till now but i will jump in later on to see how it turned out.

    I am looking forward to Mai. Because a lot of people recommend her if you are new to the game.
    But I am most interested in Nine so far, I just messed around with her in practice mode a bit. Still have to do her character tutorial and combo trials. But I really like her zoning tools and mechanic. She has a lot of different moves, but I heard she is pretty easy as well overall.

    didnt gave her a try so far but that goes for the majority of the new chars. do you notice any difference on both platforms?

    I still haven't really played the game on PC. But I will try it out soon.
    Steam: Necl0rd
    PSN: Necreal

    SFV: Laura, R. Mika, Chun-Li
    GG Rev2: Baiken, Jack-O
    T7: Katarina, Master Raven
    BB CF: Nine
  • PurplePonyArcadePurplePonyArcade Pretentious Android Joined: Posts: 230
    I wish BB was handled by ASW on PC like BB. Why on earth is this game 52 gigs?
    The world needs more folk metal
  • appomoappomo uupps Joined: Posts: 3,512
    I wish BB was handled by ASW on PC like GG. Why on earth is this game 52 gigs?

    most likely due to the story mode...at least they stopped to outsorce these eu/us ports and make it themself now so future titles will be handled by them.
    if it turns out better at the end...no one knows.
  • PurplePonyArcadePurplePonyArcade Pretentious Android Joined: Posts: 230
    appomo wrote: »
    I wish BB was handled by ASW on PC like GG. Why on earth is this game 52 gigs?

    most likely due to the story mode...at least they stopped to outsorce these eu/us ports and make it themself now so future titles will be handled by them.
    if it turns out better at the end...no one knows.

    My understanding of it is that the console version is almost half of that and a game like this has little reason to be that big. Still I guess what you said is good news.
    The world needs more folk metal
  • appomoappomo uupps Joined: Posts: 3,512
    appomo wrote: »
    I wish BB was handled by ASW on PC like GG. Why on earth is this game 52 gigs?

    most likely due to the story mode...at least they stopped to outsorce these eu/us ports and make it themself now so future titles will be handled by them.
    if it turns out better at the end...no one knows.

    My understanding of it is that the console version is almost half of that and a game like this has little reason to be that big. Still I guess what you said is good news.

    are you sure? the download itself is much smaller, after it installed it takes the 52 gb.
    wouldnt be surprised when console user just mentioned the download size and not how much harddisk space it takes.

    @neclord , can you provide the numbers of the ps4 versions space size?

    -

    i really like the game so far and i have no issues to find people at all in lobbys so when i want to play at evenings there seem
    to be always someone to play with. steam group is growing too, i hope it stays this way for the coming month.
  • NeclordNeclord Joined: Posts: 3,501
    edited May 21
    appomo wrote: »

    @neclord , can you provide the numbers of the ps4 versions space size?

    I just checked. It says 19,7 gb on PS4.
    Steam: Necl0rd
    PSN: Necreal

    SFV: Laura, R. Mika, Chun-Li
    GG Rev2: Baiken, Jack-O
    T7: Katarina, Master Raven
    BB CF: Nine
  • appomoappomo uupps Joined: Posts: 3,512
    Neclord wrote: »
    appomo wrote: »

    @neclord , can you provide the numbers of the ps4 versions space size?

    I just checked. It says 19,7 gb on PS4.

    okay...well...maybe they put all the other titles as seperate entrys into the game files but no one knows...really dont know why its so big on pc than.
  • appomoappomo uupps Joined: Posts: 3,512
    edited May 30
    Combo Breaker 2017 - BBCF Grand Finals: PG|SKD vs. CO|Dogura
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