Do you plan supporting this scam?

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  • drwill439drwill439 I'll never understand. Joined: Posts: 2,953
    edited May 3
    po pimpus wrote: »
    k4polo wrote: »
    I supported it. But only because I support FGC, Esports, etc.

    In general, this concept is pretty bad. Pay season pass for 5 DLC characters that we do not know.
    I liked NRS system where they would group a set of DLC and sale it with the characters being known.

    Yes it can be more expensive to some degree but at least you know what you are buying.
    This way you can pick and choose who to buy.

    To sum it up in one word. Choices.

    When you're making a bad choice, but go through with it anyway, what are you really accomplishing?

    Well, I think there's something to be said about supporting a greater cause than just a company. If people want esports to thrive, there has to be a community. The game looks like it plays well, and I think that it would be entertaining to watch, so why not? As mentioned numerous times in the thread, you are not required to buy the character pass.
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  • po pimpuspo pimpus Let's Hit the Climax! Joined: Posts: 25,677
    drwill439 wrote: »
    po pimpus wrote: »
    k4polo wrote: »
    I supported it. But only because I support FGC, Esports, etc.

    In general, this concept is pretty bad. Pay season pass for 5 DLC characters that we do not know.
    I liked NRS system where they would group a set of DLC and sale it with the characters being known.

    Yes it can be more expensive to some degree but at least you know what you are buying.
    This way you can pick and choose who to buy.

    To sum it up in one word. Choices.

    When you're making a bad choice, but go through with it anyway, what are you really accomplishing?

    Well, I think there's something to be said about supporting a greater cause than just a company.

    Supporting Capcpom's schemes is the exact opposite of supporting the FGC.

    The community deserves better.
    "Capcom should listen to their fans... Mega Man is a cool character." -2048 President Elect Kevin at Age 10
  • drwill439drwill439 I'll never understand. Joined: Posts: 2,953
    po pimpus wrote: »
    drwill439 wrote: »
    po pimpus wrote: »
    k4polo wrote: »
    I supported it. But only because I support FGC, Esports, etc.

    In general, this concept is pretty bad. Pay season pass for 5 DLC characters that we do not know.
    I liked NRS system where they would group a set of DLC and sale it with the characters being known.

    Yes it can be more expensive to some degree but at least you know what you are buying.
    This way you can pick and choose who to buy.

    To sum it up in one word. Choices.

    When you're making a bad choice, but go through with it anyway, what are you really accomplishing?

    Well, I think there's something to be said about supporting a greater cause than just a company.

    Supporting Capcpom's schemes is the exact opposite of supporting the FGC.

    The community deserves better.

    I only half agree with you here. The community does deserve better from Capcom. I'm not the biggest fan of how SFV launched (arcade mode aside) or works in general. But at the same time, Capcom remains the pillar of the community. Have they gotten kinda lax in that position? Absolutely. But until something comes along that knocks them off that pedestal, that's what we have. I'm not saying that you should just bend over and take what they give you, but that unless the community as a whole actually comes together and jumps ship to a different game, nothing is gonna change. There are a ton of competitive fighters that want to be played and enjoyed, but let's keep complaining about Capcom, right?

    Now, while we know a decent amount about the game, we don't know everything. By the time SFV launched, we pretty much knew everything that came with the game. Compared to MVCI, we know jack shit outside of like 6 or 7 characters and half the gems. I've always been an advocate for waiting until all or a sufficient amount of information is available. They might have the greatest roster in any FG right out the box, but we're gonna give the game flack for saying that 6 of them aren't in the game off the bat? Come on.
    Steam: [PCFL]Dr. Will Xbox 360/One: DrW1ll439
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  • po pimpuspo pimpus Let's Hit the Climax! Joined: Posts: 25,677
    edited May 3
    Other companies have been doing better than Capcpom for years, yet for some reason, the community continues to support them, and only them, despite the fact they've been doing far below the even the barest minimum on their fighters.

    I complain about Capcpom because they have the potential to be THE leader in fighting games, but absolutely refuse to expend even the slightest bit of effort.

    SNK, NRS, ArcSys, LabZero, French Bread, and even old backwards ass Nintendo have shown more that Capcpom, yet outside of Smash, no one gives a fuck about their offerings on a bigger scale.

    I could understand the community hitching their wagons to Capcpom back in the day, when they were the only game in town, but this half-assed shit they do now is not needed.

    Demand better. You deserve it.
    "Capcom should listen to their fans... Mega Man is a cool character." -2048 President Elect Kevin at Age 10
  • Doctrine DarkDoctrine Dark Yum Yum Joined: Posts: 7,149
    edited May 3
    Po, NRS is just as bad as Capcom when it comes to DLC. Come on now. They announced 9 DLC characters before they were even finished the roster. This was after being radio silent about the game for months. The same NRS basically gave PC gamers the finger when their MKX port was broken and they completely abandoned the port altogether. Packing your game with single player stuff doesn't suddenly make them exempt from this.

    The NRS community got a pot bonus for MKX at EVO and still ended up with less entrants than a game (UMVC3) that had no pot bonuses and basically peanuts. The only thing keeping the game going was the players.

    Capcom has done a lot of dumb shit that I won't begin to defend, but let's not act as if all of these other companies are now pro-consumer. The fact that they're (NRS) fucking consumers in the ass from a different position doesn't change the fact that they're still fucking them in the ass.
    Everyone is entitled to their own opinion. It's just that yours is stupid.
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  • po pimpuspo pimpus Let's Hit the Climax! Joined: Posts: 25,677
    So, out of everything I said, you go on an NRS tangent instead of the meat of what I said?

    Yes, NRS fucked ALL the way up on that MKX PC port... But as far as Injustice is concerned they've been very upfront about their business model, and what is in each package. I don't agree with everything they're doing, but at least they aren't lying or being purposely cryptic about the roster or the DLC.

    Boon is also on record apologizing to PC players for MKX, Capcpom has NEVER apologized for any of their innumerable mistakes.

    Speaking of support, NRS/WB tosses in major pot bonuses in their tournies... Capcpom didn't give MvC3 players shit... Seems like they might actually give more of a fuck about their community than Capcpom does theirs.
    "Capcom should listen to their fans... Mega Man is a cool character." -2048 President Elect Kevin at Age 10
  • Doctrine DarkDoctrine Dark Yum Yum Joined: Posts: 7,149
    edited May 3
    I understand the gist of your post. I'm simply elaborating on the fact that DLC is something utilized in all of these other companies you mentioned as doing great things. Some more than others. You either dislike DLC for what it is or you don't.

    NRS has a deluxe edition with 3 DLC characters that are unknown, an ultimate edition with 9 DLC characters that are unknown, and a character (Darkseid) that requires you to pre-order the game. Marvel has a deluxe edition with 6 characters and one that's known, but this is somehow worse? Don't see how. Both are selling you on something that is largely unknown.

    As for being up front, Capcom and Marvel said they intend on working on the game for the long-haul, which is presumably what's being done with Injustice 2. We still have months to learn about Infinite, so no issue there.

    Capcom has said SFV was the game that made them realize they have to pack their games with content. And I'm 100% sure Ono has apologized numerous times for the unstableness and mishaps of SFV. I know because I've read his Twitter constantly since SFV launched. He's actually thankful people are still supporting and playing the game.

    Everyone at Capcom isn't some evil gang of thieves that are looking to steal money. All companies want money. DLC is optional. You either buy it or ignore it. The best part is you don't even have to spend money on non-cosmetic stuff in SFV. I have every single DLC character from SFV and I paid a total of $0 to get them. I'm not a Capcom defender. I'm simply showing that this is not as black and white as many people want to believe it is.
    Everyone is entitled to their own opinion. It's just that yours is stupid.
    PSN: SP_Wesker215/XBL: SP Wesker215
    Super Street Fighter Plot Guide II
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  • po pimpuspo pimpus Let's Hit the Climax! Joined: Posts: 25,677
    I've stated multiple times in the past that I am not opposed to DLC. I am opposed to terribly implemented DLC, such as how Capcpom does things. NRS at least has the decency to show you the majority of the playable roster before breaking out the DLC tip jar, and Smash waited until the game was out a few months before rolling out DLC stuff.

    We don't even know how many, or who the playable roster is, and a major storyline character is being trapped in the Space Gem's DLC Paywall super.
    "Capcom should listen to their fans... Mega Man is a cool character." -2048 President Elect Kevin at Age 10
  • Doctrine DarkDoctrine Dark Yum Yum Joined: Posts: 7,149
    Po, NRS had only announced 9 playable characters before they announced that there would be 9 DLC characters post-release. Forget about Capcom for a second and tell me, do you honestly believe that's the definition of decency?

    They weren't even talking about the game for months before they came and announced the ultimate edition along with Braniac and pre-order Darkseid. This is hardly any different than what Capcom did in terms of timing. The main difference is Capcom stupidly did it with Sigma, which was a terrible decision that nearly 100% of us agree on.

    The majority of Injustice 2 characters have been announced in the past few months. It might seem like we've known their roster for awhile, but we didn't.

    All I'm trying to say is it helps to look at things from a non-bias perspective. I hate early announcement of DLC in general. Capcom is dumb as a doorknob at times. NRS is not a godsend to the community. Those are my main points here.

    SFV has proven that not everyone will willingly throw money at Capcom through brand alone, so they have to change their approach to making their games sell. We'll see how Infinite plays out.



    Everyone is entitled to their own opinion. It's just that yours is stupid.
    PSN: SP_Wesker215/XBL: SP Wesker215
    Super Street Fighter Plot Guide II
    Street Fighter V: Cammy Marvel: Captain Marvelous/Thanos DBFZ: Gohan/Freeza/Trunks
    Guilty Gear Revelator: Venom King of Fighters XIV: Hein/Mature/Kyo
  • NickRocksNickRocks DeathPlay Joined: Posts: 22,729
    DLC was never the top part tho
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  • DeadpoolBubDeadpoolBub Joined: Posts: 432
    k4polo wrote: »
    I supported it. But only because I support FGC, Esports, etc.

    In general, this concept is pretty bad. Pay season pass for 5 DLC characters that we do not know.
    I liked NRS system where they would group a set of DLC and sale it with the characters being known.

    Which they've abandoned, we don't know a single character in the Injustice season pass.
  • ultrapowerlevelultrapowerlevel (SuperShadonic) Joined: Posts: 112
    everybody knew they would go the Season route and give DLC characters as Season progresses. No scam here.
  • SlurmzSlurmz I got John Blaze shit. Joined: Posts: 794
    Magegg wrote: »
    6 "DLC" characters confirmed before the game's even launched?

    This is a scam. This is extorsion.

    While the game looks good, I don't plan on supporting this scam. I'll buy the game in maybe 6-7 years when a complete Steam (or whatever system's being used by that time) version is released. Not paying extra because of blackmailing.

    Everyone planning buying the game, I'd like to know your points of view.

    a-fry-dog-frydog-squint-did-12732199980.jpg?id=

    C'mon son.
    "So what's the reason for the hating, niggas with dreads/Calling they self gods with white girls named Caitlin/And I'm cool with interracial dating, but I ain't about/To hear no fucking speeches cause I wanna have some bacon" - Phonte
  • k4polok4polo Your Lethal Assassin Joined: Posts: 4,655
    drwill439 wrote: »
    po pimpus wrote: »
    drwill439 wrote: »
    po pimpus wrote: »
    k4polo wrote: »
    I supported it. But only because I support FGC, Esports, etc.

    In general, this concept is pretty bad. Pay season pass for 5 DLC characters that we do not know.
    I liked NRS system where they would group a set of DLC and sale it with the characters being known.

    Yes it can be more expensive to some degree but at least you know what you are buying.
    This way you can pick and choose who to buy.

    To sum it up in one word. Choices.

    When you're making a bad choice, but go through with it anyway, what are you really accomplishing?

    Well, I think there's something to be said about supporting a greater cause than just a company.

    Supporting Capcpom's schemes is the exact opposite of supporting the FGC.

    The community deserves better.

    I only half agree with you here. The community does deserve better from Capcom. I'm not the biggest fan of how SFV launched (arcade mode aside) or works in general. But at the same time, Capcom remains the pillar of the community. Have they gotten kinda lax in that position? Absolutely. But until something comes along that knocks them off that pedestal, that's what we have. I'm not saying that you should just bend over and take what they give you, but that unless the community as a whole actually comes together and jumps ship to a different game, nothing is gonna change. There are a ton of competitive fighters that want to be played and enjoyed, but let's keep complaining about Capcom, right?

    Now, while we know a decent amount about the game, we don't know everything. By the time SFV launched, we pretty much knew everything that came with the game. Compared to MVCI, we know jack shit outside of like 6 or 7 characters and half the gems. I've always been an advocate for waiting until all or a sufficient amount of information is available. They might have the greatest roster in any FG right out the box, but we're gonna give the game flack for saying that 6 of them aren't in the game off the bat? Come on.

    I agree. Capcom has indeed messed up but dropping their support will make them worse. They have the base skills to get a good quality fighters to casual and hardcore players. They need more support now than ever. They need to listen to more suggestions from others and take notes from other fighting games.
    "Where there is light, there's a shadow"
    SFV: Nash, Cammy, Urien
    Injustice 2: Poison Ivy, Super Girl, Wonder Women
  • po pimpuspo pimpus Let's Hit the Climax! Joined: Posts: 25,677
    k4polo wrote: »
    drwill439 wrote: »
    po pimpus wrote: »
    drwill439 wrote: »
    po pimpus wrote: »
    k4polo wrote: »
    I supported it. But only because I support FGC, Esports, etc.

    In general, this concept is pretty bad. Pay season pass for 5 DLC characters that we do not know.
    I liked NRS system where they would group a set of DLC and sale it with the characters being known.

    Yes it can be more expensive to some degree but at least you know what you are buying.
    This way you can pick and choose who to buy.

    To sum it up in one word. Choices.

    When you're making a bad choice, but go through with it anyway, what are you really accomplishing?

    Well, I think there's something to be said about supporting a greater cause than just a company.

    Supporting Capcpom's schemes is the exact opposite of supporting the FGC.

    The community deserves better.

    I only half agree with you here. The community does deserve better from Capcom. I'm not the biggest fan of how SFV launched (arcade mode aside) or works in general. But at the same time, Capcom remains the pillar of the community. Have they gotten kinda lax in that position? Absolutely. But until something comes along that knocks them off that pedestal, that's what we have. I'm not saying that you should just bend over and take what they give you, but that unless the community as a whole actually comes together and jumps ship to a different game, nothing is gonna change. There are a ton of competitive fighters that want to be played and enjoyed, but let's keep complaining about Capcom, right?

    Now, while we know a decent amount about the game, we don't know everything. By the time SFV launched, we pretty much knew everything that came with the game. Compared to MVCI, we know jack shit outside of like 6 or 7 characters and half the gems. I've always been an advocate for waiting until all or a sufficient amount of information is available. They might have the greatest roster in any FG right out the box, but we're gonna give the game flack for saying that 6 of them aren't in the game off the bat? Come on.

    I agree. Capcom has indeed messed up but dropping their support will make them worse. They have the base skills to get a good quality fighters to casual and hardcore players. They need more support now than ever. They need to listen to more suggestions from others and take notes from other fighting games.

    I see this post or something similar every Capcpom pre-release cycle. It always ends badly... Don't trust the throne of lies known as Capcpom.
    "Capcom should listen to their fans... Mega Man is a cool character." -2048 President Elect Kevin at Age 10
  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
    k4polo wrote: »
    drwill439 wrote: »
    po pimpus wrote: »
    drwill439 wrote: »
    po pimpus wrote: »
    k4polo wrote: »
    I supported it. But only because I support FGC, Esports, etc.

    In general, this concept is pretty bad. Pay season pass for 5 DLC characters that we do not know.
    I liked NRS system where they would group a set of DLC and sale it with the characters being known.

    Yes it can be more expensive to some degree but at least you know what you are buying.
    This way you can pick and choose who to buy.

    To sum it up in one word. Choices.

    When you're making a bad choice, but go through with it anyway, what are you really accomplishing?

    Well, I think there's something to be said about supporting a greater cause than just a company.

    Supporting Capcpom's schemes is the exact opposite of supporting the FGC.

    The community deserves better.

    I only half agree with you here. The community does deserve better from Capcom. I'm not the biggest fan of how SFV launched (arcade mode aside) or works in general. But at the same time, Capcom remains the pillar of the community. Have they gotten kinda lax in that position? Absolutely. But until something comes along that knocks them off that pedestal, that's what we have. I'm not saying that you should just bend over and take what they give you, but that unless the community as a whole actually comes together and jumps ship to a different game, nothing is gonna change. There are a ton of competitive fighters that want to be played and enjoyed, but let's keep complaining about Capcom, right?

    Now, while we know a decent amount about the game, we don't know everything. By the time SFV launched, we pretty much knew everything that came with the game. Compared to MVCI, we know jack shit outside of like 6 or 7 characters and half the gems. I've always been an advocate for waiting until all or a sufficient amount of information is available. They might have the greatest roster in any FG right out the box, but we're gonna give the game flack for saying that 6 of them aren't in the game off the bat? Come on.

    I agree. Capcom has indeed messed up but dropping their support will make them worse. They have the base skills to get a good quality fighters to casual and hardcore players. They need more support now than ever. They need to listen to more suggestions from others and take notes from other fighting games.

    Get your shilling ass out of here.

    They don't need 'more support', they need to get their heads out of their asses and stop trying to screw over their customers with incomplete and lackluster products.
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  • Raging_ZoroarkRaging_Zoroark Disgraceful! Joined: Posts: 1,421
    I'm hoping that the Sigma x Mega Man MU is 9:1 in Sigma's favour.
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  • Evolution169Evolution169 Wake up DP is unbeatable Joined: Posts: 1,060
    po pimpus wrote: »
    I mean, if you're going to allow one person's harmless opinions to have such influence over your life that you would spend $200+ in a vain attempt to piss them off, maybe your priorities are a little bit off...

    Looks like he succeeded. You're obviously super salty about it.
  • po pimpuspo pimpus Let's Hit the Climax! Joined: Posts: 25,677
    Yes, I'm so salty... Not a single "fuck" to be had anywhere in that post.
    "Capcom should listen to their fans... Mega Man is a cool character." -2048 President Elect Kevin at Age 10
  • Evolution169Evolution169 Wake up DP is unbeatable Joined: Posts: 1,060
    po pimpus wrote: »
    Yes, I'm so salty... Not a single "fuck" to be had anywhere in that post.

    Whoa calm down. No need to be hostile.
  • DavidstarDavidstar KILLA KUEEN! Joined: Posts: 5,058
    Redrickdias is weird
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  • MageggMagegg Joined: Posts: 3,972
    edited May 5
    Seeing the level and amount of quality content the SoulCalibur and Tekken games usually offer, I could see no one defending Capcom releasing DLC at launch because of "high development costs".

    At least Injustice 2, like SC and Tekken, features truly AAA graphics (MvC:I is at best, AA½) and also features a way more complex and elaborate (and expensive, we can be sure) game system with the gear and so, that means more hours of fun for single player experience.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,689 mod
    Tekken makes money thanks to it's arcade release and Namco's cabinet leasing model (they get a cut from every coin inserted into the cab) .
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  • po pimpuspo pimpus Let's Hit the Climax! Joined: Posts: 25,677
    d3v wrote: »
    Tekken makes money thanks to it's arcade release and Namco's cabinet leasing model (they get a cut from every coin inserted into the cab) .

    Capcpom (barely) makes money thanks to it's scummy DLC tactics and it's idiot fanbase (who throw money at everything with Ryu in it, regardless of quality).
    "Capcom should listen to their fans... Mega Man is a cool character." -2048 President Elect Kevin at Age 10
  • MageggMagegg Joined: Posts: 3,972
    Seeing the way those fan skins are usually way way better in quality than the official content Capcom offers, it's nearly impossible to sustain the argument that Capcom games are AAA content in terms of graphical quality (which is usually the most expensive part).
  • LantisLantis Can you fly, Bobby? Joined: Posts: 6,257 ✭✭✭✭✭ OG
    Magegg wrote: »
    Seeing the level and amount of quality content the SoulCalibur and Tekken games usually offer, I could see no one defending Capcom releasing DLC at launch because of "high development costs".

    At least Injustice 2, like SC and Tekken, features truly AAA graphics (MvC:I is at best, AA½) and also features a way more complex and elaborate (and expensive, we can be sure) game system with the gear and so, that means more hours of fun for single player experience.

    So the difference between Capcom's scumbag practices and NRS's scumbag practices is....graphics.

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  • GhostTearGhostTear Vanessa for MVCI! Joined: Posts: 2,407
    What do you think a $60 fighting game should have?
  • drwill439drwill439 I'll never understand. Joined: Posts: 2,953
    GhostTear wrote: »
    What do you think a $60 fighting game should have?

    To be honest, due to the nature of competitive fighting games, it's often hard to justify a full priced game to friends of mine. When you look at a general release, you have an arcade mode, maybe a story mode, online and local, and that's about it. Everything else is just extra padding, but at the core, there's not a whole lot. NRS changed the landscape with MK9 (even though they really didn't, since they had a bunch of 3D fighters that had full story modes. Only thing that changed was that it was cinematic), making it much more important to put more in for the purposes of single player in your fighting game. In its own way, that justified a full 60 dollar purchase (and that's not even talking about the shit load of characters the game had out the box, or the challenge towers, or the mini games).

    Now look at Capcom fighters. Ultra SF4, which had 44 characters, an arcade mode, and online play, charged the same amount (unless you bought the upgrade) at launch, minus that huge chunk of single player value. Compared to MK9, USF4 had the value of a $40 or even a 30 dollar purchase.

    So what should a 60 dollar fighting game have? More for the single player side of things. Give people things to do outside of just playing online, playing local, or training. Treat the game like a console game, and not like an arcade release. Capcom should stop looking at SFV as a "platform," make a Super SFV, and add in a bunch of features that would fill out the game and make the purchase make more sense. (inb4 a certain someone tells me how high I must be for thinking this could happen).
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  • po pimpuspo pimpus Let's Hit the Climax! Joined: Posts: 25,677
    I don't think you're high... You just place far more faith in Capcpom than they deserve, considering their track record.

    They've done nothing to merit that level of trust.
    "Capcom should listen to their fans... Mega Man is a cool character." -2048 President Elect Kevin at Age 10
  • drwill439drwill439 I'll never understand. Joined: Posts: 2,953
    edited May 6
    po pimpus wrote: »
    I don't think you're high... You just place far more faith in Capcpom than they deserve, considering their track record.

    They've done nothing to merit that level of trust.

    It's not really faith as much as it is hope. Sometimes there needs to be an exceptionally loud amount of frustration with a company before they stop fucking up. Maybe if everyone boycotted the shit out of SFV at a major or something (not MVCI because that game needs time to grow competitively), they'd get the hint.

    But I do think that it could happen.
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  • atiradoratirador It means "shooter" and I know it's a terrible username Joined: Posts: 1,619
    drwill439 wrote: »
    GhostTear wrote: »
    What do you think a $60 fighting game should have?

    To be honest, due to the nature of competitive fighting games, it's often hard to justify a full priced game to friends of mine. When you look at a general release, you have an arcade mode, maybe a story mode, online and local, and that's about it. Everything else is just extra padding, but at the core, there's not a whole lot. NRS changed the landscape with MK9 (even though they really didn't, since they had a bunch of 3D fighters that had full story modes. Only thing that changed was that it was cinematic), making it much more important to put more in for the purposes of single player in your fighting game. In its own way, that justified a full 60 dollar purchase (and that's not even talking about the shit load of characters the game had out the box, or the challenge towers, or the mini games).

    Now look at Capcom fighters. Ultra SF4, which had 44 characters, an arcade mode, and online play, charged the same amount (unless you bought the upgrade) at launch, minus that huge chunk of single player value. Compared to MK9, USF4 had the value of a $40 or even a 30 dollar purchase.

    So what should a 60 dollar fighting game have? More for the single player side of things. Give people things to do outside of just playing online, playing local, or training. Treat the game like a console game, and not like an arcade release. Capcom should stop looking at SFV as a "platform," make a Super SFV, and add in a bunch of features that would fill out the game and make the purchase make more sense. (inb4 a certain someone tells me how high I must be for thinking this could happen).

    Except only vanilla SFIV was $60

    Super was the last full version you needed to buy and it was $40

    AE and Ultra were both released as DLC for $15

    Arcade Edition and Ultra were also released as stand alone discs for $40 each

  • drwill439drwill439 I'll never understand. Joined: Posts: 2,953
    atirador wrote: »
    drwill439 wrote: »
    GhostTear wrote: »
    What do you think a $60 fighting game should have?

    To be honest, due to the nature of competitive fighting games, it's often hard to justify a full priced game to friends of mine. When you look at a general release, you have an arcade mode, maybe a story mode, online and local, and that's about it. Everything else is just extra padding, but at the core, there's not a whole lot. NRS changed the landscape with MK9 (even though they really didn't, since they had a bunch of 3D fighters that had full story modes. Only thing that changed was that it was cinematic), making it much more important to put more in for the purposes of single player in your fighting game. In its own way, that justified a full 60 dollar purchase (and that's not even talking about the shit load of characters the game had out the box, or the challenge towers, or the mini games).

    Now look at Capcom fighters. Ultra SF4, which had 44 characters, an arcade mode, and online play, charged the same amount (unless you bought the upgrade) at launch, minus that huge chunk of single player value. Compared to MK9, USF4 had the value of a $40 or even a 30 dollar purchase.

    So what should a 60 dollar fighting game have? More for the single player side of things. Give people things to do outside of just playing online, playing local, or training. Treat the game like a console game, and not like an arcade release. Capcom should stop looking at SFV as a "platform," make a Super SFV, and add in a bunch of features that would fill out the game and make the purchase make more sense. (inb4 a certain someone tells me how high I must be for thinking this could happen).

    Except only vanilla SFIV was $60

    Super was the last full version you needed to buy and it was $40

    AE and Ultra were both released as DLC for $15

    Arcade Edition and Ultra were also released as stand alone discs for $40 each

    Either I'm wrong, or the price history on this website I checked is wrong. Move the slider under price history all the way back to 2014. I know those digital prices are right, thought.
    Steam: [PCFL]Dr. Will Xbox 360/One: DrW1ll439
    PSN: drwill439 CFN:WKA439 (PS4) or drwill439(Steam)
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