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  • quicksquicks Joined: Posts: 3,287
    Magegg wrote: »
    quicks wrote: »
    I'm not being funny but you've lost your mind if you think they have made a extra 30 characters and have them on ice just for 5 years when people might still be playing
    Isn't it what Capcom has been doing ? Planning 5 years of content in advance? That's exactly what Ono said and what they've been doing for 2 years so far. The difference is, I don't think the MvC:I characters will be unlockable for free and they're going to be most likely more characters (probably 2 or 3 3-characters pack per year).
    po pimpus wrote: »
    How much is Capcpom paying y'all? It can't be that much, considering how cheap the game looks.

    You could probably make more than they're paying you flipping burgers for a month, and you'd be more respected too.
    Hey dude... maybe it's just his opinion. Doesn't look like he minds spending a lot of money each year. Let's just try to counter his arguments, no need to call him a sellout or something.

    But I really think that mentality of "this is the new rules of video game business so who cares, I'll be paying a lot of extra money no matter what" is possibly going to kill the fighting game business... hell, it killed Street Fighter V.

    Dlc didn't kill sf5 I've not spent a penny on that game and have all the dlc characters, not really sure how that killed the game but apparently getting the characters for free isn't ok because people bitched that up too.


    They may say they are supporting the game for 5 years but if you think they have made season 5 characters already you're naive extremely

    Don't quote ono like he has anything to do with this game , cos he don't

    Fyi I think dlc is shit

    But when you say you're being scammed out of something you know is coming out and for how much and you have a choice

    Your just being childish

    This isn't a mvci thing either
  • MageggMagegg Joined: Posts: 3,991
    quicks wrote: »
    Dlc didn't kill sf5 I've not spent a penny on that game and have all the dlc characters
    It did, man, it did. The game has terribly undersold.

    Most people don't like a barebones roster that's slowly going to fill with the years!

    And imagine now that the ONLY WAY to get those extra characters will be by PAYING MORE!!
  • flickyflicky Super Nintendo Chalmers Joined: Posts: 851
    Well put it this way, over the past ten years I've bought SFIV, SSFIV, SSFIV:AE, USFIV, SFxT, SFxT 2013, MvC3, UMvC3, there's no difference. Four versions of SFIV spanned over a number of years is no different to DLC characters spanned over a number of months, it's still the same con, getting you to buy the same product or same content multiple times.

    I've already been ripped off by Capcom in the past, and to be fair I actually didn't buy SFV, so I don't feel so bad about paying twice for MvCi when I didn't pay for their current failure. I'm actually quite humbled in the fact that I've never pressed a button in that game, I knew from the moment I saw it that I didn't like it and I don't feel like I've missed out on anything.

    Marvel looks hella fun, this is an age old con just done in a different method, I like the look of it and I'm on board, and I'm going to enjoy it even if I only ever spend time in the lab.
  • quicksquicks Joined: Posts: 3,287
    Magegg wrote: »
    quicks wrote: »
    Dlc didn't kill sf5 I've not spent a penny on that game and have all the dlc characters
    It did, man, it did. The game has terribly undersold.

    Most people don't like a barebones roster that's slowly going to fill with the years!

    And imagine now that the ONLY WAY to get those extra characters will be by PAYING MORE!!

    It didn't though, what really put people of was the game launching with no single player and not even having a working store, cfn not working as it should etc rosterwise no fighter game company can get it right there is always somebody left out.

    Give the Faisal's actual something to do and they would grind for the free characters regardless. But they couldn't even do that
  • MageggMagegg Joined: Posts: 3,991
    quicks wrote: »
    It didn't though, what really put people of was the game launching with no single player and not even having a working store, cfn not working as it should etc rosterwise no fighter game company can get it right there is always somebody left out.
    You think Infinite will be much better than that?
  • quicksquicks Joined: Posts: 3,287
    Magegg wrote: »
    quicks wrote: »
    It didn't though, what really put people of was the game launching with no single player and not even having a working store, cfn not working as it should etc rosterwise no fighter game company can get it right there is always somebody left out.
    You think Infinite will be much better than that?

    It's launching with single player modes and a story mode that isn't coming out 2 months after the games launch in in terms of single player content yes.
    I doubt I'll ever play it though
  • MageggMagegg Joined: Posts: 3,991
    edited June 27
    Well, guys, you have some good points. Thanks for sharing.

    I still think this will damage a lot Capcom and probably the fighting game market.
  • flickyflicky Super Nintendo Chalmers Joined: Posts: 851
    You can't jump the gun and say that Capcom won't offer a graphical upgrade because we just don't know that. And SNK's graphics patch isn't as peach and roses as you think. Yes the textures improved slightly but what they did was essentially a trick.

    They have two different types of shaders right. During pre release they used shader #1, people complained about the graphics so on release they switched to shader #2. Then post release people complained about the graphics again, so while they did make some small improvements, all they did was revert back to shader #1.

    You can tell the two shaders apart because with shader #1 some characters such as Robert have light ghosting their model where it shouldn't be, and with shader #2 they don't, so technically the lighting is inferior and less accurate, but people are happy with that because most people didn't realise what they did, which was reverting back to the graphics people were originally complaining about pre release.
  • MageggMagegg Joined: Posts: 3,991
    edited June 27
    flicky wrote: »
    You can't jump the gun and say that Capcom won't offer a graphical upgrade because we just don't know that.
    Yes I can. They won't.
    flicky wrote: »
    They have two different types of shaders right. During pre release they used shader #1, people complained about the graphics so on release they switched to shader #2. Then post release people complained about the graphics again, so while they did make some small improvements, all they did was revert back to shader #1.

    You can tell the two shaders apart because with shader #1 some characters such as Robert have light ghosting their model where it shouldn't be, and with shader #2 they don't, so technically the lighting is inferior and less accurate, but people are happy with that because most people didn't realise what they did, which was reverting back to the graphics people were originally complaining about pre release.
    Who cares, it's better than nothing and most people reacted very positively to the change.
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 3,595
    edited June 27
    Well the main attraction of this game is freestyle tag and thats it.

    why Capcom's visual ended like is? because this other FG is lacking content.

    why Capcom's content ended like is? because this other FG is lacking content.

    why Capcom's missing this mode? because this other genre of game didn't have one.

    why Capcom's FG is underperforming? like they usually do because this other FG is doing it so.

    Surprisingly this missing weren't stuff that really troublesome or break the game fundamentals like dramatic/buddy mode, heroes and heralds and world tour because they were usual traditional stuff that they do taken for granted stuff for favor the ux design that gravitate towards DLC schemes in SFxT and SFV. Observing people from social media as if every apologist, shillers and fans assured people in the beta stage of SFV that SFV will have an arcade mode by june the year it went retail. That why people need to focus on what the Capcom's PR directly said and every statement that is demotivated and uncertain means it has no guarantee or capcom has no commitment to do those stuff. I'm okay with DLC but it should not affect and lower the standard of the retail's productivity.

    This downplaying may survive Capcom for a while let says 2-3 games? and likely it depends on how the competition and market will hesitate and react to advance more than the usual that they do but people will see through after numerous disaster. SNK, NRS and Arcys had progresses their works than the usual after their downfall while many used the missed of other FGs devs to justify Capcom productivity will only people find other FG amazing as time goes by since Capcom isn't the trend setter like they were before. I like their Games and how they were before.






    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Dabora with Babidi

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda

    Extra Battle and Cameo Costumes

    http://forums.shoryuken.com/discussion/216908/extra-battle-thoughts-and-ideas-for-dlc-costumes-and-npc-encounters
  • KingSlenderKingSlender Joined: Posts: 55
    This whole ordeal has me looking into Tekken and I don't know a damn thing about Tekken other than than its a fighting game not made by current-era Capcom.
    Nation: U.S.A.
    Date of Birth: 2.9.1961
    Height: 6'5"
    Weight: 280lb.
    Specialty: Back Breaker
  • p1nkt1t5p1nkt1t5 Joined: Posts: 646
    Yes, I am buying this scam. Nova, Captain Marvel, Thanos, Ultron are free. I am good to go buddy.
    SFV: Cammy, Yun
    SF4: Yun

    1HC to Super Makes SFV Satisfactory

    http://makeagif.com/gif/1hc-to-super-TOpukQ

    When I Miss, Salt >:(

    http://makeagif.com/gif/1hc-to-super-miss-Y4J9bL
  • YawDanYawDan Joined: Posts: 697
    edited June 28
    More mad at the changes than dlc I don't have to buy.

    Still, I played SF4 series for a few years and I couldn't stand that. What's a few months trying to tolerate a game I can't stand.
    "This was not srk. It should not be lower than gfaqs in terms of fighting game talk, but it is. That's all because of the outbreak of girly men, which is really the fault of atheism." Cisco, UMVC3 tierlist discussion, pg 333.
  • flickyflicky Super Nintendo Chalmers Joined: Posts: 851
    YawDan wrote: »
    More mad at the changes than dlc I don't have to buy.

    Still, I played SF4 series for a few years and I couldn't stand that. What's a few months trying to tolerate a game I can't stand.

    What changes are you mad at?
  • YawDanYawDan Joined: Posts: 697
    edited June 28
    flicky wrote: »
    What changes are you mad at?

    Greetings... removing assists mainly. Completely changed the neutral and meta of the series, and playing the demo compounded it for me. The game is now more footsie based which is a personal distaste of mine. Tagging can replicate some assist functions to a degree. But I don't wanting be switching points every other button press. And the gems don't do much to offset this at all.

    other things are intangible; the game is now more SFxT: Marvel edition with elaborate combos and flexible tags and ability enhancing gems rather than property enhancing gems e.g boosting attack or increasing defense- than it is a Marvel game. Many other staples of the series such as the damage, superjumps (I do not call that a superjump) and the third character being reduced or removed, and even characters like Chun Li that I mained, being based on her SF model rather than her Marvel style, has made the game lose a lot of it's identity.
    Post edited by YawDan on
    "This was not srk. It should not be lower than gfaqs in terms of fighting game talk, but it is. That's all because of the outbreak of girly men, which is really the fault of atheism." Cisco, UMVC3 tierlist discussion, pg 333.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,005 mod
    edited June 28
    YawDan wrote: »
    flicky wrote: »
    What changes are you mad at?

    Greetings... removing assists mainly. Completely changed the neutral and meta of the series, and playing the demo compounded it for me. The game is now more footsie based which is a personal distaste of mine. Tagging can replicate some assist functions to a degree. But I don't wanting be switching points every other button press. And the gems don't do much to offset this at all.

    other things are intangible; the game is now more SFxT: Marvel edition with elaborate combos and flexible tags and ability enhance gems rather than property enhancing gems e.g boosting attack or increasing defense, than it is a Marvel game. Many other staples of the series such as the damage, superjumps (I do not call that a superjump) and the third character being reduced or removed, and even characters like Chun Li that I mained, being based on her SF model rather than her Marvel style, has made the game lose a lot of it's identity.

    That's only in comparison to Marvel 3. The older games had more fundamentals and footsies. Even a game like MvC2 had less converting stray hits into full TODs (in fact mid level MvC2 is more about space control and pure chip). Actually getting to the damaging stuff required work and there was more jostling around and playing footsies before getting to that. Just watch any JWong match against Sanford, and you'll see them playing a lot of "Marvel footsies" (with both Storm's "dancing" around the screen), incidentally, something a lot of people say is missing from UMvC3 outside of MorriDoom.
  • YawDanYawDan Joined: Posts: 697
    edited June 28
    d3v wrote: »
    That's only in comparison to Marvel 3. The older games had fundamentals and footsies. Even a game like MvC2 had less converting stray hits into full TODs (in fact mid level MvC2 is more about space control and pure chip). Actually getting to the damaging stuff required work and there was more jostling around and playing footsies before getting to that. Just watch any JWong match against Sanford, and you'll see them playing a lot of "Marvel footsies", incidentally, something a lot of people say is missing from UMvC3 outside of MorriDoom.


    Salutations.. to preface I competed in Umvc3 and played the series as a whole from XvSF. But my understanding of games mechanics were at best intermediary until Mvc3.

    Nevertheless, the older games still had assists in them; the series was never devoid of footsies (or fundamentals) but will be more reliant on them come Infinite. I said personal distaste as I was never a fan of games mainly around footsies and spacing as I found them linear and boring eg 1-v-1s, which is why the Marvel Vs series was my primary fighting game then sole FG with Mvc3. Assists also served to make characters viable and could help in neutral should a character (or player...) lack in footsie tools and fundamentals (so mainly the player).

    But yes, removing assists has removed layers from the game that made it enjoyable but even moreso, playable for me. Still, I always felt like MVC2 players, SF(xT) players, and those that prefered a more fundamental-oriented neutral would be comfortable with Infinite. Which was why I don't get the shilling comments as a lot of high-level players would take to the gameplay. But that's a whole other convo.
    "This was not srk. It should not be lower than gfaqs in terms of fighting game talk, but it is. That's all because of the outbreak of girly men, which is really the fault of atheism." Cisco, UMVC3 tierlist discussion, pg 333.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,005 mod
    Weird that you bring up XvSF since that had no assists and had more neutral in it.

    Also, active switch will actually make the game less 1v1 and more true 2v2 once people wrap their heads around them. As I've said before, it's the closest we can get to actually controlling 2 characters at the same time without going the way of MvC1's duos.
  • YawDanYawDan Joined: Posts: 697
    edited June 28
    d3v wrote: »
    Weird that you bring up XvSF since that had no assists and had more neutral in it.

    Don't wanna bait up my age lol. Games like XvSF are more nostalgic than ideal for me.
    "This was not srk. It should not be lower than gfaqs in terms of fighting game talk, but it is. That's all because of the outbreak of girly men, which is really the fault of atheism." Cisco, UMVC3 tierlist discussion, pg 333.
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 3,595
    edited June 28
    To be fair they already compensate with the removal of the assist, DHC and etc. Because of the freetag system that is the only selling point other than the brand name.

    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Dabora with Babidi

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda

    Extra Battle and Cameo Costumes

    http://forums.shoryuken.com/discussion/216908/extra-battle-thoughts-and-ideas-for-dlc-costumes-and-npc-encounters
  • YawDanYawDan Joined: Posts: 697
    Compensated may be too strong a word for me. Don't feel that they've replaced a lot of the stuff they took away from what the game became. Then again, they did say they wanted to reinvent the series.

    Although I acknowledge the new possibilities of the more flexible tag system.
    "This was not srk. It should not be lower than gfaqs in terms of fighting game talk, but it is. That's all because of the outbreak of girly men, which is really the fault of atheism." Cisco, UMVC3 tierlist discussion, pg 333.
  • quicksquicks Joined: Posts: 3,287
    There was definitely alot of footsies in mvc2 sent Vs sent matches where great examples of this
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 3,595
    edited June 28
    It had it's drawback yet it has it's reward in a just way like traditional Marvel. The thing that change is execution, flexibility and responsiveness.

    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Dabora with Babidi

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda

    Extra Battle and Cameo Costumes

    http://forums.shoryuken.com/discussion/216908/extra-battle-thoughts-and-ideas-for-dlc-costumes-and-npc-encounters
  • flickyflicky Super Nintendo Chalmers Joined: Posts: 851
    You see I'm on the opposite side of the fence, Vs games have had assists since MSHvSF and sure it has become a staple for the series but I'm actually glad they're revisiting MSH, it's even more nostalgic to me because that's where it started for me. I didn't get XMvSF until six years later when I got a Japanese Saturn. It's the colours, I love the colours, that's what's so striking to me in MSH and they've definitely kept that intact with Infinite.



    As much as I like them I can do fine without assists as I honestly think the tag system has more application, more so than SFxT at least. Because you can create your own different kinds of situations instead of falling into what becomes very predictable ones. With a lack of assists there's no more assist counter picking on the character select screen, how stones counter each other has yet to be seen but I think that gives a lot of control back to the casual player and opens more doors for creativity, because regardless of what stone you choose you can still be mixed up in ways you can't even dream of no matter how good you are. Like there's no foresight at all on how your opponent is going to use switch, stones yes but switch is completely freestyle, there's no more insight on what to do if Vergil has beam assist, that's completely out of the window, you now have to think of the entire package it's self and even top players will find it difficult to know what to expect.


    I didn't buy SFV, I'm happy about that, I love Vs games so I'm putting the money towards that, I think that's fair! ;)
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 3,595
    edited June 29
    Without the freetag system and making this game as a 3v3 fighter with assist and gems/stone would make this a flop.

    Luckily they didn't choose the previous system with just add stones because it will be inferior with UMVC3 and DBFZ in many ways... other than being better because of polygons.



    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Dabora with Babidi

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda

    Extra Battle and Cameo Costumes

    http://forums.shoryuken.com/discussion/216908/extra-battle-thoughts-and-ideas-for-dlc-costumes-and-npc-encounters
  • C.Viper FanC.Viper Fan Jedah Joined: Posts: 148
    Without the freetag system and making this game as a 3v3 fighter with assist and gems/stone would make this a flop.

    Luckily they didn't choose the previous system with just add stones because it will be inferior with UMVC3 and DBFZ in many ways... other than being better because of polygons.


    Where?
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 3,595
    edited June 29
    MVCi is just ahead with UMVC3 in terms of polygons because of the current technology but never by visual aesthetics.

    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Dabora with Babidi

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda

    Extra Battle and Cameo Costumes

    http://forums.shoryuken.com/discussion/216908/extra-battle-thoughts-and-ideas-for-dlc-costumes-and-npc-encounters
  • flickyflicky Super Nintendo Chalmers Joined: Posts: 851
    Ya'll blind.
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 3,595
    MVCi pinnacle of art direction of the versus series?

    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Dabora with Babidi

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda

    Extra Battle and Cameo Costumes

    http://forums.shoryuken.com/discussion/216908/extra-battle-thoughts-and-ideas-for-dlc-costumes-and-npc-encounters
  • MageggMagegg Joined: Posts: 3,991
    edited June 29
    I actually agree with @flicky on that, I hated MvC2/3 extreme focus in the assist system. The screen was crowded with all kinds of shit at every moment.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,005 mod
    Magegg wrote: »
    I actually agree with @flicky on that, I hated MvC2/3 extreme focus in the assist system. The screen was crowded with all kinds of shit at every moment.

    Once we optimize this, the screen's gonna be filled with multiple character at a time because of tag. Outside of combos (where multiple tafs increase the cooldown) tags can be called just as fast as assists.
  • MageggMagegg Joined: Posts: 3,991
    Tag is still preferable to assist.
  • MageggMagegg Joined: Posts: 3,991
    At least tagging is a straightforward aimed barrage, with assists you feel like being attacked from all the flanks at the same time. I hate that shit.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,005 mod
    Magegg wrote: »
    At least tagging is a straightforward aimed barrage, with assists you feel like being attacked from all the flanks at the same time. I hate that shit.

    DI Short Hop and IAD cancelling say hi.
  • MageggMagegg Joined: Posts: 3,991
    I don't like that gameplay.

    But to each its own.
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 57,393 mod
    It's just the constant visual noise of shit constantly showing up on screen that's rough for people. I remember watching Marvel 2 at Evo 2006 (my first one) and I'm just looking over at one of my local Marvel 2 players like "WTF is going on? Which Commando is which? Sometimes they're flying so high that I just see lightning bolts fly up into the sky". Commando can make the game look like the players are fighting in the red hole on Jupiter with lightning bolts just crashing everywhere while they're fighting.

    Jam Sessions and Hidden missiles are like the MVC3 version of that where you have these vertical, off screen attacks constantly plaguing the neutral. Fun to utilize and interesting to see once you understand it, but for someone new its just a lot of noise.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • MageggMagegg Joined: Posts: 3,991
    Real men go and fight you directly, they don't call their friends to distract you first and open your defense.
  • FatalSeabassFatalSeabass Seabass is lethal! Joined: Posts: 1,128
    I'll say that compared to other fighting games that have assists, the versus series handled theirs in a mediocre fashion. I understand if that's the angle they want to go for, but other fighters have a more unique way of utilizing assists than Marvel ever has.
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