Are you okay to bring back character's unique traits? (e.g. Iceman: zero block damage)

The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig)Joined: Posts: 1,787
Any ideas of character's unique traits? (e.g. Iceman: zero block damage)

Are you okay with unique traits for individual characters? If no then why?

What are your ideas?

Here's mine:

Spidey: Spider-Senses = Auto blocking when Spidey's got more than 30% health
Wolvie: Healing Factor = Takes 100% Red Health instead of 50%
Cap: Vibranium Shield = Blocking takes 0 damage
Ryu: Mind's Eye = Works like "Just Defend" without the life recover stuff
Chun: Normal attacks fills super gauge even without contact
Arcade Mode Concepts and Designs - Better than traditional Arcade Mode
Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type
Character Wishlist SFV and MVCi
My Capcom Characters for Marvel vs Capcom: Infinite
SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
2.) Mecha Zangief - A Zangief cloned Repliod.
3.) Devilot with Super-8 from Cyberbots. (older Doronjo version)
4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

CAPCOM- New Characters

1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
2.) Hauzer - from Warzard (Godzilla and Kaiju)
3.) Son-Son - the original son-son (male) (Goku)
4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
5.) Saturn Dyer - Plasma Sword Character (The Mask)
6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
7.) Pure and Fur - Protector of Capcom world.
8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
10.) Ingrid - A crossover character
11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
12.) Asura - from Asura's Wrath.
13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
15.) Shoma - Rival Schools

MARVEL

1.) Doom
2.) Spider-man
3.) Wolverine
4.) Thanos
5.) Venom

My Characters for SF5's 3rd Season on wards

Different Playstyle I want in SFV
1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
2.) Delta Red Rep!! - Can play like Captain Commando.
3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

Characters I want to return
1.) Haggar
2.) Eagle
3.) Maki
4.) Sodom
5.) Blanka
6.) Lee - Drunken master
7.) Feilong -(with Iron Fist playstyle like in UMVC3)
8.) Necro
9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
10.) Sagat
11.) Q
12.) Viper

Characters and concepts that need to explored before going to SF3 Timeline
1.) Tom
2.) Effie
3.) Byron
4.) Noembelu

Designs I want to see again in SF
1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
2.) Wraith (Slam Master)

SFV Guest from SF expansions
1.) Skullomania
2.) Garuda

Comments

  • Doctrine DarkDoctrine Dark Oh! Ecstasy! Joined: Posts: 5,750
    Iceman took chip. Just not from beams.

    From what I've seen in yesterdays video, Hulk's normals do chip damage.

    I'd be down with more unique stuff.
    Everyone is entitled to their own opinion. It's just that yours is stupid.
    PSN: SP_Wesker215/XBL: SP Wesker215
    Super Street Fighter Plot Guide II
    Street Fighter V: Cammy Marvel: Jill/Dante/Magneto
    Guilty Gear Revelator: Venom King of Fighters XIV: Hein/Mature/Kyo
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 1,787
    Ironman: Armor energy absorb = blocked laser and projectiles damage fill your super meter quickly
    Hulk: Rage = unblocked attacks fill your super meter quickly

    Arcade Mode Concepts and Designs - Better than traditional Arcade Mode
    Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type
    Character Wishlist SFV and MVCi
    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older Doronjo version)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • Zane HitsurugiZane Hitsurugi X-buster, ready. Joined: Posts: 780
    Only if X can charge meter by charging up a buster shot.
    PSN: hawkw1ng
    BBCF: Susano'o, Bang, Kokonoe SFV: Juri
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 1,787
    Changing Ryu's unique ability to a more like passive skill like activation the others.

    Ryu: Mind's Eye = Every Advancing Guard absorbs the 50% of the damage to fill the super gauge.
    Thor: Asgardian Physiology = Regenerates health twice the speed among others.
    Doom: Solar Energy Absorption = Tagging in Doom increases super gauge by 30% of one bar.
    Chris: Reload = Tagging out Chris regenerates bullets or increases super gauge by 20% of one bar.
    Magneto: Force Shield = Tagging in Magneto activates a 3 hit force shield for projectile and laser
    Cyber Akuma/Akuma: SNH = Specials charge super gauge even without contact
    Thanos: Energy Manipulation = A successfull hit super and special moves charge Gem Gauge
    Arcade Mode Concepts and Designs - Better than traditional Arcade Mode
    Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type
    Character Wishlist SFV and MVCi
    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older Doronjo version)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • 16!16! Joined: Posts: 41
    Spider-man: Spider sense [Super armor++ He completely dodges the first hit. However when he dodges he's in a 3 frame stun and moves backwards and his invincibility frames last for 5 frames and the cool down before spider sense can work again is 7 frames after his 5 iframes. So... if you jab him with a 7 frame jab he moves back out of some characters range but isn't able to retaliate cause he's at disadvantage. But, if they set up with a projectile or cancel with a dash and attack again they can hit him. Basically it would make him like the comics where rarely does anyone get the jump on spider-man and they usually only hit him cause they gave a set up that's unavoidable]

    Healing factor: Wolverine and Deadpool will recover health faster than other when not in play and at a very slow rate when in play [about 1/3 the rate a normal character heals while out of play, but only red health].

    Vibranium adamantium alloy: Caps shield prevents chip damage unless they have super strength, which dishes out more chip damage

    Super Strength: Hulk, Thanos, Ironman, Spider-man, and basically everyone who has super strength as a power dishes out more chip damage than normal and can also chip Captain america when he blocks.

    energy force field: Ironman and other characters can nullify energy based attacks when blocking and take no chip, like in MvC2 with ironman, iceman, and war machine. But physical attacks still chip and they do MORE chip than normal.

    Sigma Virus: adds a poison effect to Tech based fighters like X, Ironman, etc. that either weakens their attack or does damage over time.

    Lack of faith: Fighters like Ironman, X, and most tech based fighters of scientific minds don't believe in magic and thus magic based attacks deal less damage to them.

    Non stick coat: Iron man and others have a non stick coating that makes things like Web ball not hold them down as long
  • 16!16! Joined: Posts: 41
    Ironman: Armor energy absorb = blocked laser and projectiles damage fill your super meter quickly
    Hulk: Rage = unblocked attacks fill your super meter quickly

    Hulk: Rage the lower hulks health is the madder he is and the more damage he dishes out.
  • ultrapowerlevelultrapowerlevel (SuperShadonic) Joined: Posts: 45
    X: Infinite Potential
    Any projectile hit onto enemy significantly reduces recovery frames of current attack/ projectile shoot animation. This will allow X to pull off insane combos.
    This however has a limit of 4 projectile moves doing this frame reduction in one combo. (So much for infinite)
  • willselesswillseless Joined: Posts: 1,536
    No, I would not.
    But it would be cool if Ryu or Fou-lu made it and their dragon tranformations drained meter like if it was AP instead of having a timer.
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 1,787
    edited May 13
    Chris: Reload = Tagging out after an interval of 5 seconds Chris regenerates bullets.
    Magneto: Force Shield = Tagging in Magneto after an interval of 15 seconds activates a 10 hit force field that absorbs projectile, laser and does zero block damage.
    Doom: Solar Energy Absorption = Tagging in Doom after an interval of 10 seconds increases super gauge by 30% of one bar.
    Strider: Charge Cyper = Chargeable slash that can also repel projectile attacks
    Venom: Symbiote = Neutral Guard is activated if standing and crouching still and no recent button press
    Spider-man Spider Senses = Auto Guard when life is greater than 30%
    Arcade Mode Concepts and Designs - Better than traditional Arcade Mode
    Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type
    Character Wishlist SFV and MVCi
    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older Doronjo version)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • ZatalconZatalcon Most hated man on SRK Joined: Posts: 1,731 ✭✭✭✭✭ OG
    edited May 15
    Any ideas of character's unique traits? (e.g. Iceman: zero block damage)

    Are you okay with unique traits for individual characters? If no then why?

    What are your ideas?

    Here's mine:

    Spidey: Spider-Senses = Auto blocking when Spidey's got more than 30% health
    Wolvie: Healing Factor = Takes 100% Red Health instead of 50%
    Cap: Vibranium Shield = Blocking takes 0 damage
    Ryu: Mind's Eye = Works like "Just Defend" without the life recover stuff
    Chun: Normal attacks fills super gauge even without contact

    I like the Spidey one. Chun is unfair though, normal attacks fill super bars even if you are far away?
  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 24,556
    Zatalcon wrote: »
    Any ideas of character's unique traits? (e.g. Iceman: zero block damage)

    Are you okay with unique traits for individual characters? If no then why?

    What are your ideas?

    Here's mine:

    Spidey: Spider-Senses = Auto blocking when Spidey's got more than 30% health
    Wolvie: Healing Factor = Takes 100% Red Health instead of 50%
    Cap: Vibranium Shield = Blocking takes 0 damage
    Ryu: Mind's Eye = Works like "Just Defend" without the life recover stuff
    Chun: Normal attacks fills super gauge even without contact

    I like the Spidey one. Chun is unfair though, normal attacks fill super bars even if you are far away?

    Whiff normals filling meter is a common thing in some Street Fighter games.
    PSN: Hawkingbird
    FC: 0834-1564-0151
    http://steamcommunity.com/id/runawayavenger
    SFV Lounge discord: https://discord.gg/Tp23Ccr
  • otterotter CFN: otter- Joined: Posts: 4,621
    edited May 15
    Zatalcon wrote: »
    Any ideas of character's unique traits? (e.g. Iceman: zero block damage)

    Are you okay with unique traits for individual characters? If no then why?

    What are your ideas?

    Here's mine:

    Spidey: Spider-Senses = Auto blocking when Spidey's got more than 30% health
    Wolvie: Healing Factor = Takes 100% Red Health instead of 50%
    Cap: Vibranium Shield = Blocking takes 0 damage
    Ryu: Mind's Eye = Works like "Just Defend" without the life recover stuff
    Chun: Normal attacks fills super gauge even without contact

    I like the Spidey one. Chun is unfair though, normal attacks fill super bars even if you are far away?

    storm should get this too, for old time's sake.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 35,135 mod
    otter wrote: »
    Zatalcon wrote: »
    Any ideas of character's unique traits? (e.g. Iceman: zero block damage)

    Are you okay with unique traits for individual characters? If no then why?

    What are your ideas?

    Here's mine:

    Spidey: Spider-Senses = Auto blocking when Spidey's got more than 30% health
    Wolvie: Healing Factor = Takes 100% Red Health instead of 50%
    Cap: Vibranium Shield = Blocking takes 0 damage
    Ryu: Mind's Eye = Works like "Just Defend" without the life recover stuff
    Chun: Normal attacks fills super gauge even without contact

    I like the Spidey one. Chun is unfair though, normal attacks fill super bars even if you are far away?

    storm should get this too, for old time's sake.

    Everyone should get this.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    Everyone (should) be mindful that if there isn't a new generation after my generation, the FGC (fighting game community) will basically become extinct, so it's important to think about the future.
    -Daigo Umehara

  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 1,787
    edited May 15
    otter wrote: »

    storm should get this too, for old time's sake.

    Not really should be for storm nowadays, in fact the Ironman in MVCi have been changed according to the latest info.

    That's why I don't think that it should be for Storm, I put it into Chun li because of that being flavorful for her characteristic and fighting style that is about more into physical.

    Storm should be something fancy. That is about her mutant abilities to makr her flavorful.

    Fast meter gauge building should come from those that have those abilities.
    Arcade Mode Concepts and Designs - Better than traditional Arcade Mode
    Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type
    Character Wishlist SFV and MVCi
    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older Doronjo version)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
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