Single Player Matters

truendymiontruendymion Beer Me!Joined: Posts: 2,192
The proof is in the pudding:
Street Fighter V
% of players who cleared story mode at least once: 68.6%
% of players who fought at least 10 network battles: 24.4%

Guilty Gear Xrd -Revelator-
% of players who cleared Episode mode with at least one character: 51.3%
% of players who won at least one Ranked match online: 21.2%

Mortal Kombat X
% of players who completed at least one Tower: 47.0%
% of players who won at least one online match: 21.5%

Blazblue: Centralfiction
% of players who completed Arcade mode: 50.8%
% of players who won a ranked match: 28.5%

The King of Fighters XIV
% of players who cleared story mode: 56.7%
% of players who won at least one ranked match: 10.8%
http://www.neogaf.com/forum/showthread.php?t=1368370

Comments

  • GenerousGenerous Joined: Posts: 12
    Singleplayer contents suck, fighting games would have be better without them, faster and more freedom for developers to make a new game, and lower price. There are even people who tried to beat the AI at Hardest Difficulty, thinking they beat the game.
  • truendymiontruendymion Beer Me! Joined: Posts: 2,192
    I agree, I usually don't give two shits about anything other than training and versus but people like us are in the minority.
  • NeverYouMindNeverYouMind Joined: Posts: 661
    I have played versus online twice and have not done it since. Lag and connection drops destroy any enjoyment to be gained in playing human competition, so I only play locally the few times I have an opportunity. I don't think I have ever beaten a fighting game (i.e. learned every mechanic and every character's moveset). I have however enjoyed some of the gameplay modes offered and have enjoyed going back to them and starting anew. Some games have had amazing A.I. and others have been a nightmare to play without another person. If you make the A.I. unreasonably cheap and remove any exploits there will be nothing worth playing except versus and training. I strongly doubt most people would ever play the game again.
  • LockMLockM Joined: Posts: 2,447
    It matters for a week, then it's bak to never touching that particular FG. The MP portion is what keeps the community going long after these people forgot about the game.
    Alternatively, fg's lack GOOD SP content, it's all done halfassed and gives a shitty story and teaches the person nothing about how to actually play the game.
    GGXrdR2: Baiken
    T7:  Jin, Nina
    SFV: Juri
    USFIV: Yun Cody Guy




  • NeverYouMindNeverYouMind Joined: Posts: 661
    No modern fighting games have matched the single player content of Def Jam: Fight for NY, Guilty Gear: Judgement, Virtua Fighter 4: Evolution, Street Fighter Alpha 3, Tekken 3-6, and Soul Blade/Calibur I-III. Those games definitely had more than a week's worth of content. I play fighting games as far back as Karate Champ and Yie Ar Kung-Fu, so I would not doubt that others play the above mentioned games from time to time.
  • Evolution169Evolution169 Wake up DP is unbeatable Joined: Posts: 1,042
    I'm sure most people who bought Quake 1 and 2 only played the single player, but the series ended up ditching the single player in the 3rd game and becoming famous for its multiplayer(Q3A is a legendary multiplayer game at this point). That was a pretty surprising move, but it worked out. Now would that work for a fighting game like Street Fighter? Maybe, but most of the work is in creating the characters and core mechanics. By the time that is done it just makes sense to tack on a single player to broaden the game's appeal.
  • crotchpunchacrotchpuncha Joined: Posts: 21,091
    edited May 5
    The pudding is filled with people who play for 2 weeks and then never play again.
    Post edited by crotchpuncha on
    It's not the end of the world, but you can see it from here.
  • WTF-AKUMA-HAXWTF-AKUMA-HAX DBGT non canon > maxxvatar OVA Joined: Posts: 17,798
    Come on OP

    You're actually making a fighting game.

    You could have added a lot more to the opening post than just a link to another forum.
    No description of the topic title you linked to. Not even why "single player matters."

    Have you ever mapped out any kind of expected return from the resources you would need to put into the single player content for your game. Is it necessary? Is it worth it? Being indie and even a bit of its own type within the very widespread game-to-game genre that is fighting games, where they can be very different from eachother, its more likely you want to make the best game you can first - among how hard it is to get a foothold on creating a community around your game by getting as much exposure as you can.

    And even then its up to a lot of luck right?

    That kinda % breakdown is not in depth, only a quick cursory look at things, and can really just say the same thing about any game, people don't play them very long before they move on.

    The same numbers might come up for those achievements in games on ' % of players who finished chapter 1' drops off right away to chapter 2, like half, every time.

    Who wants a Fighting game where people will only play the single player stuff. To the detriment of actually fighting another player. Air Dash fighting games, 3D Fighting games...

    SINGLE PLAYER FIGHTING GAMES, MY FAVORITE!!!
    1999 = "A Game with Parries isn't Street Fighter"
    2016 = "Releasing a Complete Game isn't Street Fighter"
    You wouldn't even understand if I told you.
    People will forget what you said.
    People will forget what you did.
    But, people will never forget how you made them feel.

  • UltimateChocolateUltimateChocolate Joined: Posts: 40
    i think is matter to keep the causal audience interested and to increase sales. my dad is hella causal and buys COD and Halo for single player, where most bro gamers buys them for the multiplayer. I believe single player matter so your game doesn't die like Virtua Fighter.

    i never touched sf or mk story mode.
    "I push buttons and do combo, vape nation.." - Abraham Lincoln, 2020
    follow me on twitter
  • TKRTKR Inventor of Toe Socks Joined: Posts: 179
    I love single player content in every game I buy.

    My focus on fighting games is the lab and offline. But I love single player campaigns. MKX has a fantastic single player. And having a single player campaign wont add any more to the cost, the of game is priced relevant to the prices of other games on the market and what the dev company or publisher feels is fair.

    Though what I feel all fighting games need in the single player department is more unlockables. I wont pay shit to buy costume DLC. But I will grind out hours and hours in the single player to unlock a new costume. And the more there is to unlock the more I will enjoy the grind. Sometimes I don't want to play in the lab. Sometimes I don't want to go online. And more often than not unless there is a tournament or like one weekend out of every month, I can't play anybody decent offline. I use single player for the story and as a great way to add my own rules. Only sweeps and throws. No punches. No kicks. It's a fun environment. And rewarding when you complete it. And adding your own rules and restrictions is a great way to practice the weak parts in your game and level up without some dick online moaning that you spam the same move all the time or block to much.

    Actually, now that I put that out there, it is also a great way to practice with spaced repetition. The breaks between matches with something to watch distract your brain. And the enemy gets harder and harder as you progress. I feel like playing some single player again right now.
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 55,372 mod
    Fighting games are poverty. That's what matters.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • appomoappomo uupps Joined: Posts: 3,852
    edited May 5
    of course it does.
    its one of the most important parts when it comes down to how well your game might sell.
    people buy games to have fun..."press buttons" and achieve something by finishing a story mode or whatever.

    getting online... being forced to actually learn, which isnt so much fun for a lot of people, or get rekt....isnt something
    the usual casual gamers desires for. people want to relax and have a good time.

    thats something which a singleplayer mode can provide.
  • The MartianThe Martian Tatsu Spam Supreme™ Joined: Posts: 12,148
    I can pretty much guarantee you the numbers are only that high because of the incentives most fighting games nowadays offer for completing the story mode.

    SFV nets you huge amounts of FM.

    Xrd and Central Fiction also yield you large amounts of in-game money, the latter also giving you an unlockable character.

    MKX nets you money and a character.

    KOF is no different.

    I'm sitting on the assumption that this has to be a troll post, but I really can't tell on SRK anymore. There's definitely MUCH better points you could've used to make your argument.
    "Every moment gives us a chance to become more than what we are."

    Tumblr (NSFW)
    PSN: Shadaloo_Martian
  • GreenwoodGreenwood Earth, the only true God Joined: Posts: 885
    At this point, people in the FGC are just chasing their own tails.

    By now, I would hope everyone realizes that the majority of gamers don't care about FGs, and the majority of gamers who do buy FGs will drop them after a month because they don't/can't compete online and story modes in most FGs are extremely limited in content.

    If a company really wants to sell units, they have to include a deep story mode (at least 60 hours of actual playing), upgrades, co-op or multiplayer, side quests, and all that other shit people like.

    What SFV and GG did isn't cutting it. A 2 hour movie with a few fights mixed in couldn't be less interesting and after you're done with that snoozefest, there is zero reason to ever play it again.
    Inj2: Wonder Woman
    SFV: Cammy
  • keo-baskeo-bas Joined: Posts: 1,968
    of coruse single player matters, No one really said it doesn't. What matter is how its executed and lot of company don 't do so well or they put way to much fluff in it that winds up being more of distraction.

    The single player contact should be teaching player how to play the game (tutorial, training, mission/challenge), or allow them to test their abilities in some shape form that still within the confines of the game (survival/ endurance, time attack/ score attack, arcade ladder). everything else is not necessary but can be welcomed additions but never be the focus of the game (SFA/3 world tour, NRS krypt, pokken fera league).

    Problem is that fighters are game that mostly designs about gameplay and mastering of them. The satisfaction in these game comes from performing well. Their no different from score attack games shootem/ ups, and beatem ups, but just like them they get poor reception for their repetitive nature of doing the same thing over gain. Many people are fickle and want instant gratification instead of enjoying the learning process.

    at same time these game aren't;t easy to learned due to their complexity. a lot of times if you really want to get deep into game mechanics, player have to step outside of the game and find other resources with more detail info which is turn off because it becomes more of an investment.
    Seikuken Disciple
    "That Phantom Breaker Guy"
  • Evolution169Evolution169 Wake up DP is unbeatable Joined: Posts: 1,042
    edited May 5
    Greenwood wrote: »
    If a company really wants to sell units, they have to include a deep story mode (at least 60 hours of actual playing), upgrades, co-op or multiplayer, side quests, and all that other shit people like.
    A 60 hour story mode? That is definitely not what people want that when they buy a fighting game. Maybe if it's an RPG-fighter hybrid, but even then you can't add something like to SF or MK. What they did with MK Deception was interesting and I enjoyed it, but it was only a fraction of that length and I was sick of it by the end.

    Maybe you're one of those people who expects over 60 hours of content when you buy a $60 game, but you are in the minority. Most people are fine with a 12 hour or less story mode. That is absolutely not a requirement for a game to do well, and shooting for that with a fighting game is probably a great way to demonstrate the law of diminishing returns.
  • ArtVandelayArtVandelay Architect Joined: Posts: 5,346
    Good single player content is absolutely necessary in fighting games.
    You can't pull Star Wars Battlefront or League of Legends (unless the game is free) in a fighting game.
    You can't just go online, hide somewhere with a sniper rifle, get a kill and die 10 times and still get carried by your team and feel great about yourself afterwards.

    If you go online, you'll get your teeth kicked in and only have yourself to blame which most people sadly can't deal with, so in order for people to say good things about your game there needs to be an enjoyable single player experience.

    I know so many people who think Tekken 3 is the greatest game of all time and that they're great in it until I destroy their asses even though I'm terrible at the game.
    They never played the game against other people and the game made them feel competent at it while having fun going through all the single player stuff.
    CFN: NaughtySenpai
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,065 mod
    .
    KOF is no different.
    Not anymore as a patch made the bosses unlocked by default.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • Mangy_CatMangy_Cat Trans(Siberian Railway) Joined: Posts: 595
    edited May 5
    Single player content mattered to me when I lived in a third world country and I had no internet access and zero friends. Its the reason I fell in love with fighting games in the first place. I'd be sad if they were abandoned.
    "Having big tits because you're fat is like having a fast car because it's falling off a cliff." - Showerthoughts
  • atiradoratirador It means "shooter", don't ask Joined: Posts: 1,598
    edited May 5
    I know so many people who think Tekken 3 is the greatest game of all time and that they're great in it until I destroy their asses even though I'm terrible at the game.
    They never played the game against other people and the game made them feel competent at it while having fun going through all the single player stuff.

    I don't know about the most recent versions, but Tekken used to have that "adventure mode", kinda like Final Fight, that was pretty fun

    And Tekken Ball

    I love Street Fighter since the early 90s, but SFV has absolutely nothing to keep me interested since I stopped playing online in the early days of USFIV

    I'll probably buy MVC:I (but not for full price) because I like the characters and Capcom is promising us a better single player experience.


  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 22,766
    edited May 5
    Greenwood wrote: »
    Stupid shit

    AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

    rx2h1JD.gif
    Post edited by Hecatom on
    ( •_•) IT'S NOT RAPE,
    ( •_•)>⌐■-■
    IT'S SURPRISE SEX! (⌐■_■)
    YEAAAAAAAAAAHHH!!
    "Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.
    ( •_•)
    ( ಠ_ಠ)
    ( ಥ_ಥ)
  • LantisLantis Can you fly, Bobby? Joined: Posts: 6,248 ✭✭✭✭✭ OG
    60 hour story mode? LMAO not even MGS 4 can fill that gap with its' 8-hour cutscenes.

    Some people in here need to get their priorities straight.
    There's no holding me back
    I'm not driven by fear
    I'm just driven by anger
    And you're under attack
  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 22,766
    That is what happens when people buy a fighting game expecting it to be an RPG
    ( •_•) IT'S NOT RAPE,
    ( •_•)>⌐■-■
    IT'S SURPRISE SEX! (⌐■_■)
    YEAAAAAAAAAAHHH!!
    "Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.
    ( •_•)
    ( ಠ_ಠ)
    ( ಥ_ಥ)
  • atiradoratirador It means "shooter", don't ask Joined: Posts: 1,598
    Hecatom wrote: »
    That is what happens when people buy a fighting game expecting it to be an RPG

    Just give me some cool shit to unlock

    SFV has NOTHING good to unlock except colors locked behind a terrible survival with RNG

    Not even a character model viewer like MVC3 had... hell, you can't even rewatch the opening
  • <Insert Name Here><Insert Name Here> No wonder with people like me SRK Marvel is dead Joined: Posts: 7,940
    Single player matters

    But for the most part I don't give a fuck
    Xrd: Axl || UMvC3: Magneto/Dante/Frank West
    Give me attention: @ LaziestNameEver
    PSN: Laziest_ID_Ever (I don't really play online)
    "3) LIMITLESS (myself) --Those of you who have played me, will agree with this.. By far the most aggressive safe/style Wolverine." - Limitless, 3rd best Wolvie player in the world
  • CammyWhiteCatCammyWhiteCat Joined: Posts: 15
    Well you want to sell as many copies as possible.
    For that you will need the casual crowd and this audience expects good single player content.

    There really is no arguing here. If you make a game and expect it to sell a lot but only cater to a hardcore minority, then you are simply doing it wrong. You want a game like Smash Melee where casuals have tons of single player content and competitive players have their stuff too and gonna play the game for years.
    SFV: Cammy USFIV: Cammy SFII: Cammy KOF14: Cammy Tekken 7: Cammy Clayfighter 63 1/3: Cammy
  • M1XM1X 04'er Joined: Posts: 135
    edited May 7
    FYI - Ranked matches is the worst way to consider GGXrdR's online play. Most people outside of Japan that played thousands of player matches haven't touched ranked because nobody cares. IDK about the other two games that talk about ranked... But XrdR def. isn't a ranked kinda game.
    No modern fighting games have matched the single player content of Def Jam: Fight for NY, Guilty Gear: Judgement, Virtua Fighter 4: Evolution, Street Fighter Alpha 3, Tekken 3-6, and Soul Blade/Calibur I-III. Those games definitely had more than a week's worth of content. I play fighting games as far back as Karate Champ and Yie Ar Kung-Fu, so I would not doubt that others play the above mentioned games from time to time.


    If you're considering Alpha 3 and Soul Blade modern, then you missed Ehrgeiz which had a dungeon crawler built in, Bushido Blade which had a story mode action game built in, and Tobal 2 which essentially had Pokemon built in (capture enemies, unlocking over 250 characters in teh game, 90% of which were clones)
    PSN: m1x4h
    I play Venom in Guilty Gear.
  • ArtVandelayArtVandelay Architect Joined: Posts: 5,346
    Ehrgeiz sucked ass though, that's why nobody remembers it.
    CFN: NaughtySenpai
  • M1XM1X 04'er Joined: Posts: 135
    Ehrgeiz sucked ass though, that's why nobody remembers it.
    I agree with that. Bushido 2 sucked as well, and Bushido 1 was meh though innovative AF.
    Tobal tho...
    PSN: m1x4h
    I play Venom in Guilty Gear.
  • TWINBLADESTWINBLADES ON YOUR KNEES!!!! Joined: Posts: 8,266
    SP content in FG's is for pussies

    Get Gud
    SFV: Cammy/Kolin - And Probably Menat :P
    Tekken 7: Katarina Alves/Master Raven
    Rev 2: Elphelt
    CFN: TWINBLADES [The "i" in TWINBLADES is actually a lowercase L]
    PSN: CARBON465
  • Araragi-kunAraragi-kun Joined: Posts: 343
    This thread is stupid on so many levels.

  • DoctaMarioDoctaMario Sometimes It Snows In April... Joined: Posts: 3,339
    Alternate single player modes are good for when youre over playing online for the day, if you don't have any friends that play, or if you don't have Asperger's. I don't get the argument that somehow having single player content makes the game worse. SF5 seems to have no single player content and everyone seems to hate it, sooooo....

    There wasn't any game that had better single player content than Soul Calibur 3 tho. Chronicles of the Sword, Create A Soul, and all the other modes it came with were fun but also mixed in elements of the standard game as well. Namco really did a great job with stuff like that; Capcom and the others could learn a lot from Namco's example of how to do single player modes.
    "Money matches are against the law in Japan. They can never be good at Marvel." -4r5
  • NickRocksNickRocks SATSUI NO SABU Joined: Posts: 22,576
    single player doesnt matter on srk
    King of the Post-09ers
    Last of the Prembers, R.I.P. my nibbas
    Maximilian is a racist thief
    https://clips.twitch.tv/maximilian_dood/DifferentBeeHeyGuys
  • Black_JaguarBlack_Jaguar Mad skill Joined: Posts: 6,951
    Single Player content is potentially beneficial to competitive players too.

    Mortal Kombat X included a story mode, "Krypt" mini adventure mode thing, challenge towers, test your might, etc. Competetive players don't give a fuck about that, but the casual players do. So when MKX sold millions of copies thanks to the fatalities, stories & Guest characters, they had the money to give back to the players. Even after the game died, MKX tournaments were still getting 10k pot bonuses.

    And judging by the hype Injustice 2 is getting, that scene is going to be getting retarded money.
  • ProphylactusProphylactus Preventer of Worlds Joined: Posts: 76
    I don't think most people expect anything more than a standard arcade 5-10 random fights+boss format for single player. I do however, think that fighting games have lost a lot of what used to be incentive to re-play (and by extension relearn) the game by turning that content into paid DLC. I used to play through the story on tekken 3 and MvC2 a lot because damn near every time I did I got someone new to play with, and I would play with them also to keep the cycle going. By the time the characters were unlocked I had a basic understanding of every character and many of the systems of the game.

    I like how NRS has beefed up the story in MK and injustice to make up for the loss of unlocking new characters and content, even if some of it can be the definition of vapid padding (looking at you Injustice and your 50,000 challenge mode trial thingys). I really want to see a single player fighting game break the mold though, like Blazblue seemed to have done, but in a different way. I know blazblue uses a visual novel format to weave a compelling narrative, but that makes me think there are other avenues for innovation when it comes to the fighting game single player.
    Ehrgeiz sucked ass though, that's why nobody remembers it.

    Pepperidge farm and I remember. Man, a lot of those early 3-d fighters were rough as hell though. I'd like to forget a bunch of them.
  • Raz0rRaz0r Did you really just write that? Joined: Posts: 24,803 ✭✭✭✭✭ OG
    What's single player?
Sign In or Register to comment.