E3 2017 Thread: Conferences begin Saturday June 10th!

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  • GespenstRitterGespenstRitter The Sharp-Eyed Impaler Joined: Posts: 3,007
    For me personally I hated how in season 3 combo breakers were changed. Before when you landed a successful combo breakers you would get a knockdown with a nice advantage. Now the when you combo break the aggressor flips out and resets neutral. Felt it took my reward away for successfully landing a breaker.

    Why do you think you deserve to have an advantage state after a Burst?

    Combo breakers are nothing like bursts. It doesn't use up any resources and you need to have a sharp eye to know which breaker to use. It's easy to fuck up if you treat it like a guessing game and get a 5 second cool down for your failure. Season 3 made it easier to land manual links making it harder to land breakers successfully.

    Doesn't the fact that it's free make it more appropriate that you don't get an advantage state off of it?

    You got hit; that's your loss. You have the ability to escape and lessen the damage, but you shouldn't be outright rewarded with an advantageous position for doing so. Especially if it uses no resources.

    No. Counter breaker exists for a reason. If someone's is that good at breaking combos or just break happy you have something to use against that and you get rewarded with your combo counter resetting back to zero and the opponent getting a purple lockout.

    Counter Breaker is just a Burst bait. Just because you can Burst bait doesn't mean Bursts should give you advantage.
    You should be watching Thunderbolt Fantasy.
  • DarksakulDarksakul Your lack of faith disturbs me Joined: Posts: 20,904
    drwill439 wrote: »
    .They're like what Bethesda could be if they tried harder.

    In the defense of Bethesda they have a very small development team. At the most a project will never have more than 100 people.
    They only have 100 programmers, designers, artist and engineers working for them. And Bethesda don't like outsourcing work. Last time they did we got the buggiest game they ever release, Fallout New Vegas.
    Remember when Nintendo had an entire series that revolved around a character who used an arm-cannon for like everything?
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  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 24,525
    For me personally I hated how in season 3 combo breakers were changed. Before when you landed a successful combo breakers you would get a knockdown with a nice advantage. Now the when you combo break the aggressor flips out and resets neutral. Felt it took my reward away for successfully landing a breaker.

    Why do you think you deserve to have an advantage state after a Burst?

    Combo breakers are nothing like bursts. It doesn't use up any resources and you need to have a sharp eye to know which breaker to use. It's easy to fuck up if you treat it like a guessing game and get a 5 second cool down for your failure. Season 3 made it easier to land manual links making it harder to land breakers successfully.

    Doesn't the fact that it's free make it more appropriate that you don't get an advantage state off of it?

    You got hit; that's your loss. You have the ability to escape and lessen the damage, but you shouldn't be outright rewarded with an advantageous position for doing so. Especially if it uses no resources.

    No. Counter breaker exists for a reason. If someone's is that good at breaking combos or just break happy you have something to use against that and you get rewarded with your combo counter resetting back to zero and the opponent getting a purple lockout.

    Counter Breaker is just a Burst bait. Just because you can Burst bait doesn't mean Bursts should give you advantage.

    Counter breaker is not a bait. They are never safe to attempt. A failed counter breaker leaves you wide open to counter attack and it will hurt.
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  • CTGCTG Army of Zero Joined: Posts: 5,985
    Darksakul wrote: »
    drwill439 wrote: »
    .They're like what Bethesda could be if they tried harder.

    In the defense of Bethesda they have a very small development team. At the most a project will never have more than 100 people.
    They only have 100 programmers, designers, artist and engineers working for them. And Bethesda don't like outsourcing work. Last time they did we got the buggiest game they ever release, Fallout New Vegas.

    If that's the case, they need to lower the scope of their games. I personally don't play their games, but every time one is released, I hear more about bugs than the actual gameplay. That's not going to make someone like me decide to play one.
  • ChiroChiro Not actually pronounced cheero Joined: Posts: 1,690
    edited May 16
    CTG wrote: »
    Darksakul wrote: »
    drwill439 wrote: »
    .They're like what Bethesda could be if they tried harder.

    In the defense of Bethesda they have a very small development team. At the most a project will never have more than 100 people.
    They only have 100 programmers, designers, artist and engineers working for them. And Bethesda don't like outsourcing work. Last time they did we got the buggiest game they ever release, Fallout New Vegas.

    If that's the case, they need to lower the scope of their games. I personally don't play their games, but every time one is released, I hear more about bugs than the actual gameplay. That's not going to make someone like me decide to play one.

    too be honest you hear of the bugs for like a week then how much everyone loves it will be all anyone will even talk about for the next two months.

    i can still remember the epilepsy cave and that goddam retarded dragon that prevented fast travel because he was in the area but you couldn't kill him because his pathing was all kinds of fucked up.
  • DarksakulDarksakul Your lack of faith disturbs me Joined: Posts: 20,904
    CTG wrote: »
    Darksakul wrote: »
    drwill439 wrote: »
    .They're like what Bethesda could be if they tried harder.

    In the defense of Bethesda they have a very small development team. At the most a project will never have more than 100 people.
    They only have 100 programmers, designers, artist and engineers working for them. And Bethesda don't like outsourcing work. Last time they did we got the buggiest game they ever release, Fallout New Vegas.

    If that's the case, they need to lower the scope of their games. I personally don't play their games, but every time one is released, I hear more about bugs than the actual gameplay. That's not going to make someone like me decide to play one.

    There is not that many bugs. Trippe AAA games Assassins Creed and the Halo: The Master Chief Collection ships out with more bugs than Bethesda games.
    And most of Bethesda bugs are not game breaking. And the ones that are, can be fixed easily and I don't even mean the modding community. Console commands on PC or going back to a previous save on a Console version of the game bypasses the worst of the bugs. And usually its because YOU killed off an NPC that critical to a Quest.
    Remember when Nintendo had an entire series that revolved around a character who used an arm-cannon for like everything?
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  • Shin_JrShin_Jr " they need to stop it " Joined: Posts: 800 ✭✭✭✭✭ OG
    Can't wait to laugh at all the VR crap
    you think I'm typing just to type it

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  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 21,833
    Darksakul wrote: »
    CTG wrote: »
    Darksakul wrote: »
    drwill439 wrote: »
    .They're like what Bethesda could be if they tried harder.

    In the defense of Bethesda they have a very small development team. At the most a project will never have more than 100 people.
    They only have 100 programmers, designers, artist and engineers working for them. And Bethesda don't like outsourcing work. Last time they did we got the buggiest game they ever release, Fallout New Vegas.

    If that's the case, they need to lower the scope of their games. I personally don't play their games, but every time one is released, I hear more about bugs than the actual gameplay. That's not going to make someone like me decide to play one.

    There is not that many bugs. Trippe AAA games Assassins Creed and the Halo: The Master Chief Collection ships out with more bugs than Bethesda games.
    And most of Bethesda bugs are not game breaking. And the ones that are, can be fixed easily and I don't even mean the modding community. Console commands on PC or going back to a previous save on a Console version of the game bypasses the worst of the bugs. And usually its because YOU killed off an NPC that critical to a Quest.

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  • XthAtGAm3RGuYXXthAtGAm3RGuYX SRK's ResidentSleeper Joined: Posts: 11,493
    Bethesda games might get better if they picked up a new engine. Compared to other things on the market Gamebryo really isn't that great. They've been building every game on the same base since Oblivion I think. With the kind of revenue they rake in they need to be fucking with Fox Engine, REDengine or whatever the fuck Guerilla Games uses.
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  • drizzt360drizzt360 In the shadows I hide-ppd Joined: Posts: 6,983 ✭✭✭✭✭ OG
    I enjoy the Bethesda games (Fallout 3, Skyrim, Oblivion, etc.) even if they have a lot of bugs. Games are huge and I think it would take a very, very, long time to get all the bugs out without a great number of people working on just trying to find and remove those bugs. I can see past them because the rest of the game is fun to me. I never finished any of those games but I put hundreds of hours into each of them.
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    This is the immortality of the spirit, the ever-lingering legacy, the fuel of grief.
    but so, too, the fuel of faith
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  • NeverYouMindNeverYouMind Joined: Posts: 451
    I generally can't stand Bethesda games from more than 24 hours. There is something soulless about them. The only game I did not get that feel from is New Vegas. It also has the greatest glitch of all time:
  • DarksakulDarksakul Your lack of faith disturbs me Joined: Posts: 20,904
    edited May 17
    Bethesda games might get better if they picked up a new engine. Compared to other things on the market Gamebryo really isn't that great. They've been building every game on the same base since Oblivion I think. With the kind of revenue they rake in they need to be fucking with Fox Engine, REDengine or whatever the fuck Guerilla Games uses.
    Wrong!

    They gave up Gamebryo long ago, Last game to use it was Fallout 3 only other games to use it was Morrowin, Oblivion (also New Vegas but Bethesda didn't make New Vegas).
    Since Skyrim Bethesda is using the Creation Engine (their own in house engine), they convert the engine to 64 bit with Fallout 4 and refined it more with Skyrim Special edition.

    Bethesda never used Fox Engine (Konami's engine for MGS 5), REDengine (only used in the Witcher and Cyberpunk 2077) or whatever the fuck Guerilla Games uses (Decima).

    Now stop grasping at straws and saying shit that is wrong.
    I generally can't stand Bethesda games from more than 24 hours. There is something soulless about them. The only game I did not get that feel from is New Vegas. It also has the greatest glitch of all time:
    Bethesda didn't even make New Vegas, Obsidian Entertainment did who were mostly former Interplay employees (devs of the first 2 Fallout games).

    Remember when Nintendo had an entire series that revolved around a character who used an arm-cannon for like everything?
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  • crotchpunchacrotchpuncha Joined: Posts: 20,257
    He never said they used Fox, REDEngine or Decima. He said they SHOULD use one of those.

    I Dobt think it would help as Bethesda has no QA process, so changing engines won't help.
    It's not the end of the world, but you can see it from here.
  • DarksakulDarksakul Your lack of faith disturbs me Joined: Posts: 20,904
    edited May 17
    He never said they used Fox, REDEngine or Decima. He said they SHOULD use one of those.

    I Dobt think it would help as Bethesda has no QA process, so changing engines won't help.

    Actually you are right they don't. They literally don't have the staff for it. The only game they has that does is Elder Scrolls Online.
    They have maybe 100 people working for them full time

    There Supermarkets that employ more people than Bethesda.
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  • crotchpunchacrotchpuncha Joined: Posts: 20,257
    Thats not a good excuse, you know that right?
    It's not the end of the world, but you can see it from here.
  • DarksakulDarksakul Your lack of faith disturbs me Joined: Posts: 20,904
    Thats not a good excuse, you know that right?
    I am also sure their budgets are alot smaller than most studios.
    Bethesda never said what their bugets are like
    Remember when Nintendo had an entire series that revolved around a character who used an arm-cannon for like everything?
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  • crotchpunchacrotchpuncha Joined: Posts: 20,257
    edited May 17
    Still not a good excuse man.
    Post edited by crotchpuncha on
    It's not the end of the world, but you can see it from here.
  • DarksakulDarksakul Your lack of faith disturbs me Joined: Posts: 20,904
    Still not a good ezcuse man.

    Still there games with huge ass budgets that can't ship out of the door from other AAA devs with game braking bugs

    Ass creed Unity glitches



    Halo Master Chief Collections is buggy as fuck

    Capcom does not even ship complete games and you guys shitting on Bethesda?
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  • crotchpunchacrotchpuncha Joined: Posts: 20,257
    edited May 17
    Yes. Bethesda tends to not fix their bullshit, those companies do. Fuck Assassins Creed games i dont buy that tosh. Horizon has been releasing glitch fixing patches almost weekly for somemof the most minor stuff to, yet Fallout 4 still has my character lose input control for a solid 2 seconds constantly. Witcher 3 is fucking huge to and it has no where near the glitches Beths games have and what it does have they fixed.

    Considering the state Bethesda releases their games in they are as bad as Capcom, they release unfinished games as well. Doing quality control and shipping something with minimal bugs is part of finishing.

    I'm not saying Bethesda is the worst company ever, I actually enjoyed Fallout 4, but it has a shit load of problems and bugs stil and I'm not gonna sit here say that's ok because Beth too cheap to hire a bigger team to do the job right.
    It's not the end of the world, but you can see it from here.
  • DarksakulDarksakul Your lack of faith disturbs me Joined: Posts: 20,904
    Metroid Rumors

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  • drwill439drwill439 I'll never understand. Joined: Posts: 2,946
    I'm not saying Bethesda is the worst company ever, I actually enjoyed Fallout 4, but it has a shit load of problems and bugs stil and I'm not gonna sit here say that's ok because Beth too cheap to hire a bigger team to do the job right.

    This is where my thought process was going. There's too much talent in the industry for Bethesda to not hire more people/do better QA. Saying that it's okay for a company that practically prints money whenever they release a game to not produce better quality content is wrong.
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  • ChiroChiro Not actually pronounced cheero Joined: Posts: 1,690
    drwill439 wrote: »
    I'm not saying Bethesda is the worst company ever, I actually enjoyed Fallout 4, but it has a shit load of problems and bugs stil and I'm not gonna sit here say that's ok because Beth too cheap to hire a bigger team to do the job right.

    This is where my thought process was going. There's too much talent in the industry for Bethesda to not hire more people/do better QA. Saying that it's okay for a company that practically prints money whenever they release a game to not produce better quality content is wrong.

    so its not ok to continue the course when everyone is happy with the finished result?
  • po pimpuspo pimpus Let's Hit the Climax! Joined: Posts: 23,385
    Chiro wrote: »
    drwill439 wrote: »
    I'm not saying Bethesda is the worst company ever, I actually enjoyed Fallout 4, but it has a shit load of problems and bugs stil and I'm not gonna sit here say that's ok because Beth too cheap to hire a bigger team to do the job right.

    This is where my thought process was going. There's too much talent in the industry for Bethesda to not hire more people/do better QA. Saying that it's okay for a company that practically prints money whenever they release a game to not produce better quality content is wrong.

    so its not ok to continue the course when everyone is happy with the finished result?

    Look at Capcpom.

    No. No it is not. Especially when "everyone" went from millions to a handful of shills on $RK being willing to put up with your bullshit.
    "Capcom should listen to their fans... Mega Man is a cool character." -2048 President Elect Kevin at Age 10
  • po pimpuspo pimpus Let's Hit the Climax! Joined: Posts: 23,385
    Chiro wrote: »
    po pimpus wrote: »
    Chiro wrote: »
    drwill439 wrote: »
    I'm not saying Bethesda is the worst company ever, I actually enjoyed Fallout 4, but it has a shit load of problems and bugs stil and I'm not gonna sit here say that's ok because Beth too cheap to hire a bigger team to do the job right.

    This is where my thought process was going. There's too much talent in the industry for Bethesda to not hire more people/do better QA. Saying that it's okay for a company that practically prints money whenever they release a game to not produce better quality content is wrong.

    so its not ok to continue the course when everyone is happy with the finished result?

    Look at Capcpom.

    No. No it is not. Especially when "everyone" went from millions to a handful of shills on $RK being willing to put up with your bullshit.

    no i won't look at capcom po i was talking about fucking Bethesda for fucks sake shut the hell up.

    Fuck them too. As was already pointed out, these fucks make too much money to still be releasing such buggy ass games on launch.

    Kiss my black ass... I'll respond to whatever the fuck I please.
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  • DarksakulDarksakul Your lack of faith disturbs me Joined: Posts: 20,904
    po pimpus wrote: »
    Chiro wrote: »
    po pimpus wrote: »
    Chiro wrote: »
    drwill439 wrote: »
    I'm not saying Bethesda is the worst company ever, I actually enjoyed Fallout 4, but it has a shit load of problems and bugs stil and I'm not gonna sit here say that's ok because Beth too cheap to hire a bigger team to do the job right.

    This is where my thought process was going. There's too much talent in the industry for Bethesda to not hire more people/do better QA. Saying that it's okay for a company that practically prints money whenever they release a game to not produce better quality content is wrong.

    so its not ok to continue the course when everyone is happy with the finished result?

    Look at Capcpom.

    No. No it is not. Especially when "everyone" went from millions to a handful of shills on $RK being willing to put up with your bullshit.

    no i won't look at capcom po i was talking about fucking Bethesda for fucks sake shut the hell up.

    Fuck them too. As was already pointed out, these fucks make too much money to still be releasing such buggy ass games on launch.

    Kiss my black ass... I'll respond to whatever the fuck I please.

    Po shut up, no one cares, no one cares what you have to say you one note idiot.
    Also Platinum sucks.
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  • NeverYouMindNeverYouMind Joined: Posts: 451
    Darksakul wrote: »
    Bethesda didn't even make New Vegas, Obsidian Entertainment did who were mostly former Interplay employees (devs of the first 2 Fallout games).
    In that case I hope they work on Elder Scrolls VI as I see a lot of unrealized potential there.

    P.S. I just remembered that there is a new Psychonauts game in development. I hope there something about it there!
  • XthAtGAm3RGuYXXthAtGAm3RGuYX SRK's ResidentSleeper Joined: Posts: 11,493
    Chiro wrote: »
    drwill439 wrote: »
    I'm not saying Bethesda is the worst company ever, I actually enjoyed Fallout 4, but it has a shit load of problems and bugs stil and I'm not gonna sit here say that's ok because Beth too cheap to hire a bigger team to do the job right.

    This is where my thought process was going. There's too much talent in the industry for Bethesda to not hire more people/do better QA. Saying that it's okay for a company that practically prints money whenever they release a game to not produce better quality content is wrong.

    so its not ok to continue the course when everyone is happy with the finished result?

    If everyone was happy with the end result we wouldn't be talking about how buggy Bethesda game are. All through last gen Bethesda games had issues with crashing or freezing. From Oblivion to Skyrim every Beth game I played last gen locked up for dumbass reasons. The biggest problem their games always had was autosave/load time paradox. It happened to me multiple times where I went to open a door to a new area that required a loading screen, the game tried to autosave right as I pushed the button, and then everything stopped because it was trying to save during a load screen. One time I actually didn't restart the game and let it be. It took 3 hours for the game to sort itself out and put me in the next area.
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  • Mood4food77Mood4food77 Joined: Posts: 9,272
    Skyrim has a glitch where the final claw door wont open. Idk what caused and idk ehat i did to get through it. The final door was glitched and i couldn't open it
  • DarksakulDarksakul Your lack of faith disturbs me Joined: Posts: 20,904
    edited May 19
    Most Elder Scroll Bethesda game issues exist on consoles any ways.

    Example the PS3 version of Skyrim has a glitch that don't exist anywhere else.
    The longer you play the game the laggier it got. Problem is the game ends up making HUGE ass save files for no reason and those files lag down the whole system.
    It was eventually patched.

    The Xbox One version also got a weird issue that does not exist elsewhere.

    At least with the PC version you can sidestep many game breaking bugs if you are willing to use console commands.
    Or just reload your previous save.
    Darksakul wrote: »
    Bethesda didn't even make New Vegas, Obsidian Entertainment did who were mostly former Interplay employees (devs of the first 2 Fallout games).
    In that case I hope they work on Elder Scrolls VI as I see a lot of unrealized potential there.
    I strongly doubt that. Obsidian Entertainment was mostly old hat Fallout Devs that worked on the Fallout series before it became a 1st/3rd person shooter and it played more like a dice and paper RPG.
    Former Interplay employees has no desire to work on Elder Scrolls unless they somehow get a job with Bethesda/Zenimax.
    Also at launch New Vegas was the most glitchy, bug filled Fallout game ever. Almost unplayable on consoles when it first launched.

    Also Bethesda shown they aren't going to work with Obsidian again, as they had a falling out when dealing with New Vegas bugs.
    Obsidian left Bethesda holding bill for all the bug fixes. Which is also the point where Bethesda decided to abandon the Gameybro engine for good.
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  • drwill439drwill439 I'll never understand. Joined: Posts: 2,946
    Darksakul wrote: »
    Most Elder Scroll Bethesda game issues exist on consoles any ways.

    My statement still stands, though. There should be better QA despite where the issues lie.
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  • po pimpuspo pimpus Let's Hit the Climax! Joined: Posts: 23,385
    It being a console issue doesn't make it ok.

    inb4 "that is your punishment for being a console peasant"

    That still doesn't work, since the PC versions need community mods to fix issues.
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  • drizzt360drizzt360 In the shadows I hide-ppd Joined: Posts: 6,983 ✭✭✭✭✭ OG
    I dunno. I seen lots of glitches and pretty whack shit in them Bethesda games but I still have only come across one that was "game breaking" I guess. I think it was one of the Fallout games and I got stuck in the ground or something. I couldn't get unstuck and I couldn't fast travel because enemies were about. I had to load an older save. Not that big a deal. /shrug Guess Ive just gotten lucky.



    when I die... may there be friends who will grieve for me,who will carry our shared joys and pains, who will carry my memory
    This is the immortality of the spirit, the ever-lingering legacy, the fuel of grief.
    but so, too, the fuel of faith
    -Drizzt Do'Urden

    "Hello fellow American. This you should vote me. I leave power. Good. Thank you, thank you. If you vote me, I'm hot. What? Taxes, they'll be lower... son. The Democratic vote is the right thing to do Philadelphia, so do."
  • GespenstRitterGespenstRitter The Sharp-Eyed Impaler Joined: Posts: 3,007
    How conveniently timed to the conversation:

    You should be watching Thunderbolt Fantasy.
  • DarksakulDarksakul Your lack of faith disturbs me Joined: Posts: 20,904
    It being a console issue doesn't make it ok.

    inb4 "that is your punishment for being a console peasant"
    No, no, its your fault for being a dirty, poor, stupid console peasant :lol:

    But seriously

    Actually the console versions of games are often suck using the consoles's tools and crap API for different functions.
    Like almost every PS3 game uses Sony's build in game save manager. And it caused alot of unforeseen bugs in many games.

    Microsoft with the Xbox is also very unmoving with certain build-into-the-console assets.
    Remember when Nintendo had an entire series that revolved around a character who used an arm-cannon for like everything?
    Pepperidge Farm remembers.
  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 24,525
    I like you Ges but fuck those Extra Credit assholes.
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  • DarksakulDarksakul Your lack of faith disturbs me Joined: Posts: 20,904
    I like you Ges but fuck those Extra Credit assholes.

    What did Extra Credit do to get some much hate?
    Remember when Nintendo had an entire series that revolved around a character who used an arm-cannon for like everything?
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  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 24,525
    Darksakul wrote: »
    I like you Ges but fuck those Extra Credit assholes.

    What did Extra Credit do to get some much hate?

    http://www.twitlonger.com/show/n_1skam53
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  • DarksakulDarksakul Your lack of faith disturbs me Joined: Posts: 20,904
    Darksakul wrote: »
    I like you Ges but fuck those Extra Credit assholes.

    What did Extra Credit do to get some much hate?

    http://www.twitlonger.com/show/n_1skam53

    Wow between that and the debacle with the crowdsourcing camping to get a necessary wrist surgery for their artist Allison I lot all respect for Extra Credit.
    Remember when Nintendo had an entire series that revolved around a character who used an arm-cannon for like everything?
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  • NeverYouMindNeverYouMind Joined: Posts: 451
    Darksakul wrote: »
    I strongly doubt that. Obsidian Entertainment was mostly old hat Fallout Devs that worked on the Fallout series before it became a 1st/3rd person shooter and it played more like a dice and paper RPG.
    Former Interplay employees has no desire to work on Elder Scrolls unless they somehow get a job with Bethesda/Zenimax.
    Also at launch New Vegas was the most glitchy, bug filled Fallout game ever. Almost unplayable on consoles when it first launched.

    Also Bethesda shown they aren't going to work with Obsidian again, as they had a falling out when dealing with New Vegas bugs.
    Obsidian left Bethesda holding bill for all the bug fixes. Which is also the point where Bethesda decided to abandon the Gameybro engine for good.
    That's too bad, but at least a single great collaboration was realized unlike in the case of Silent Hills. I also forgot about the God of War in development, which should be pretty Skyrim-ish. Hopefully it is fully realized, works flawlessly on a base PS4, and is not cut up into DLC segments.
  • SonichumanSonichuman You're too sloooww!! Joined: Posts: 17,927
    Darksakul wrote: »
    I strongly doubt that. Obsidian Entertainment was mostly old hat Fallout Devs that worked on the Fallout series before it became a 1st/3rd person shooter and it played more like a dice and paper RPG.
    Former Interplay employees has no desire to work on Elder Scrolls unless they somehow get a job with Bethesda/Zenimax.
    Also at launch New Vegas was the most glitchy, bug filled Fallout game ever. Almost unplayable on consoles when it first launched.

    Also Bethesda shown they aren't going to work with Obsidian again, as they had a falling out when dealing with New Vegas bugs.
    Obsidian left Bethesda holding bill for all the bug fixes. Which is also the point where Bethesda decided to abandon the Gameybro engine for good.
    That's too bad, but at least a single great collaboration was realized unlike in the case of Silent Hills. I also forgot about the God of War in development, which should be pretty Skyrim-ish. Hopefully it is fully realized, works flawlessly on a base PS4, and is not cut up into DLC segments.

    I would not go into God of War expecting it to be Skyrim. You are setting yourself up for dissapointment.
  • Kinniku BusterKinniku Buster HUMANZ Joined: Posts: 8,342
    Lol @ new god of war being like skyrim. Have you even seen any of the previews or gameplay for it? It's nothing like skyrim. Wtf are you even talking about
    Peace to the Mountain
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    The sky's fallin', baby, drop that ass 'fore it crash.



  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 24,525
    edited May 20
  • po pimpuspo pimpus Let's Hit the Climax! Joined: Posts: 23,385
    Sonichuman wrote: »

    Get your hate boners ready.
    "Capcom should listen to their fans... Mega Man is a cool character." -2048 President Elect Kevin at Age 10