Ed piano Input: 5 to 4/3

AuthenticMMAuthenticMM Only HumanJoined: Posts: 162 ✭✭✭✭✭ OG
edited May 14 in Ed
This is probably a point that will be ignored, but I think Capcom should change the piano input from 5 to 4/3 punches. The decision to increase Chun's to 5 made sense due to the double tap of c.lk to lightning legs. But for Ed, the extra punch only makes it stupidly harder to input on pad. Combine that with the fact that PP is an actual move and any attempt to piano on Pad (and even stick) raises the chance of the wrong move coming out. On a stick, I know... it's not as big a problem. But not everyone plays on a stick.

Any Pad players running into this problem with piano punch inputs?
Post edited by AuthenticMM on

Comments

  • twocoinstwocoins Joined: Posts: 588
    I second this...but i'd still probably rapid mash than piano bc of risk of psycho upper overlap... since there input priority..it would make me doing c.mk to flicker alot easier with 1 less p.
  • nevillebamshewnevillebamshew Joined: Posts: 727


    It's easy. Get better.
  • AuthenticMMAuthenticMM Only Human Joined: Posts: 162 ✭✭✭✭✭ OG
    edited May 16


    It's easy. Get better.

    What am I looking at? A pad user doing hands? Hit Confirms?

    Your inputs look like a pad? You can sneak a hp in between the lk?
  • twocoinstwocoins Joined: Posts: 588
    edited May 17


    It's easy. Get better.

    So easy that you had a 40% success rate at confirming it. That was 6 out of 14 times you tried. On a CPU dummy no less. :|
  • nevillebamshewnevillebamshew Joined: Posts: 727
    Do you know what a hit confirm is?
  • DooplissDoopliss Joined: Posts: 3,173
    edited May 17
    If you're gonna do c.LK to LP to flicker you might as well just start mashing LP as soon as you've pushed c.LK. Why would you hitconfirm that though? flicker is safe from that range anyway.
    Maybe Doopliss isn't kicking ass, but he's taking names.

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  • nevillebamshewnevillebamshew Joined: Posts: 727
    Doopliss wrote: »
    If you're gonna do c.LK to LP to flicker you might as well just start mashing LP as soon as you've pushed c.LK. Why would you hitconfirm that though? flicker is safe from that range anyway.

    To carry on your offence and not be at disadvantage.
  • AuthenticMMAuthenticMM Only Human Joined: Posts: 162 ✭✭✭✭✭ OG
    edited May 17
    I know what a hit confirm is... this thread was about doing piano input moves on a pad. I'm an SF4 Gen player. I know how to do piano inputs on a stick.

    So is that video hit confirming on a pad? How are you doing it? If you got a trick to do it on a pad, I'll worry about hit confirming :). Otherwise, the original point of the thread is to propose changing the inputs to 4 punches to help pad players do the move. I'm not mad if anyone's misunderstanding what I'm asking, but I am hoping someone can answer my question... please?
  • DooplissDoopliss Joined: Posts: 3,173
    Doopliss wrote: »
    If you're gonna do c.LK to LP to flicker you might as well just start mashing LP as soon as you've pushed c.LK. Why would you hitconfirm that though? flicker is safe from that range anyway.

    To carry on your offence and not be at disadvantage.
    from two lights away you can't really be offensive anyway. I'd rather take the free chip.
    Maybe Doopliss isn't kicking ass, but he's taking names.

    "Combo Hunter", A Street Fighter V Season 2 Combo Video
  • nevillebamshewnevillebamshew Joined: Posts: 727
    Alright then.
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,152
    edited May 19
    Doopliss wrote: »
    If you're gonna do c.LK to LP to flicker you might as well just start mashing LP as soon as you've pushed c.LK. Why would you hitconfirm that though? flicker is safe from that range anyway.

    KK connects from point blank on at least some characters, if you could confirm between KK on hit and flicker on block it'd be pretty gross.

    but yeah you can just do the sequence and not worry really.
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  • DooplissDoopliss Joined: Posts: 3,173
    Veserius wrote: »
    Doopliss wrote: »
    If you're gonna do c.LK to LP to flicker you might as well just start mashing LP as soon as you've pushed c.LK. Why would you hitconfirm that though? flicker is safe from that range anyway.

    KK connects from point blank on at least some characters, if you could confirm between KK on hit and flicker on block it'd be pretty gross.
    Indeed, but question is how hard it is to confirm whether or not you're close enough for KK to land.
    Maybe Doopliss isn't kicking ass, but he's taking names.

    "Combo Hunter", A Street Fighter V Season 2 Combo Video
  • FrozteyFroztey Cody Enthusiast Joined: Posts: 7,560
    Doopliss wrote: »
    Veserius wrote: »
    Doopliss wrote: »
    If you're gonna do c.LK to LP to flicker you might as well just start mashing LP as soon as you've pushed c.LK. Why would you hitconfirm that though? flicker is safe from that range anyway.

    KK connects from point blank on at least some characters, if you could confirm between KK on hit and flicker on block it'd be pretty gross.
    Indeed, but question is how hard it is to confirm whether or not you're close enough for KK to land.

    If you're point blank it works, you get more leeway if they're crouching. Anything non-point blank is risky
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