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Dragon Ball FighterZ General: DBZ Subforum Edition

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  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,916
    What, Nappa is in this game?

    Gameplay footage or GTFO.

    For real though, I feel like we skipped right over him and Ginyu when they debuted.
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  • NupoChromineNupoChromine Art By: Matthew Griffin Joined: Posts: 5,063
    Gameplay footage or GTFO.

    For real though, I feel like we skipped right over him and Ginyu when they debuted.

    Wh-That was the point of my post!

    And yeah, Nappa and Ginyu got eaten up by the Super reveals.
    What is like $2500 a month?
  • digos25digos25 DBFZ HYPE! Joined: Posts: 675
    LiangHuBBB wrote: »
    Does anyone know if this game has a replay channel like SFV?

    You have this:

    https://rockthedrag.in/#/?p1chars=
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,916
    Gameplay footage or GTFO.

    For real though, I feel like we skipped right over him and Ginyu when they debuted.

    Wh-That was the point of my post!

    The joke was that there is so little Nappa gameplay footage that the character isn't even in the game.

    It wasn't just the Super reveals. Kid Buu AND Gohan also ate up that timespan. So you had 6 other characters (Hit, Black, Beerus, Gohan, Kid Buu, and Ginyu) who all looked way more interesting with cooler skills than Nappa. So dude got dumped onto the backburner where he's been cooking for months.
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  • EmblemLordEmblemLord Lord of all Lords Joined: Posts: 5,849
    Not sure what my attitude has to do with life anyway. Im merely showing the same respect that has been shown to me in this thread. Ive posted all the info for the game mechanically speaking before it even had official names. How the game worked all that stuff. And ive been constantly proven right over and over and over again. Even after all my posts have gotten all these dislike posts. How long ago now was it that it was possible to do those dragon rush throw loops etc? Back during the summer. Do you remember who said how to do those and that they would be possible? Ya me. And people were like no you cant it wont work blah blah. Then people tried and it was like oh i guess it does work.

    Ive blown up the game with out even playing it once. Thats a fact right now. Whether you dislike me or want me to be wrong or not. I havnt even bothered to post all the stuff I know because its become silly how everytime its the same thing. Do people know you can still OTG with normals? No you cant clayton you might say. Well... it still works and i even saved the last video I saw it in. I just dont feel like posting it here for someone else to then say they found it. Do you know you can make your attacks unblockable? Theres videos of it. Tell us how its done clayton blah blah show us. Why would I show everything when people cant even keep up with the stuff as it is that ive posted? Do I need to spoil the whole game? People as we can see still cant get over this concept of just deflecting that I brought up months ago. Now other people post it on twitter so its true? What? Months late bro. So ya one thing at a time.


    Will all this stuff work in the final version of the game? No.. never claimed it will, I always say im only talking about the current versions of the game that anyone if they wanted to take the time, could see in videos. And when I post I always say things like "we know".. Not just saying things like "i know" because as a COMMUNITY it has been shown in videos. Im not claiming ownership over any videos that arent mine. Ive tried to be civil actually.





































    Moving back to the assist/lock down topic again...


    Whatever the case what im saying is, right now, the game is not lacking in defensive options. If anything it is extremely generous towards what we can do. So the question im asking is what is really locking people down right now? These conversations I brought up months ago, and just a few pages ago, its not new. So ok yes I agree having a DP assist for offensive purpose is good, and it should be invincible. Why wouldnt a dp assist be invincible its stupid to assume or not want it to be. But again from this defensive aspect of the conversation. Who is locking down who and how? Lets look at some lets call them defensive facts of the game right now.


    -fireballs.. the same moves that are the most visually speaking look like they lock you down...on block you can cancel with deflect. There is no timing to this. This is not some red parry out of block stun thing.
    -Once you do this you are invincible to everything in the game even throws. (as if the game comparatively speaking has real throw mix ups in the first place which we know currently for the most part it does not)
    -You can continue to do this as fast or as slow as you want. You can attack out of it, do whatever you want.

    Theres some misconception that well if you try to attack to early you might get hit, or I might bait what you are going to do, or you are still "stuck" deflecting even if you are invincible.

    This is forgetting the again fact that right now the game is generous with moves that are fireball invincible. Gokus elbow goes through fireball, piccolos elbow goes through fireballs, hell trunks dash, even before he does the power geyser portion goes through fireballs. So on and so on...Hell even some of trunks normal sword moves go through fireball(how realistic this specific example is is another story but just saying. As for the others they appear to start instantly). So the idea that we 'need' to have a true DP to try to get out of these 'lock downs' in this case is not always true. As again the game is generous in terms of getting out of stuff.

    What about have people forgotten what I posted back what right when the game first had videos of it? Duck hards, if the opponent is in vicinity of you, they dont even have to have done a attack that can hit you, just something in a general area(how large who knows for sure)in the air, you become invincible to attacks. Even fireballs. We have videos showing a character calling vegetas assist, a guy jumping in with a attack and the guy duck hards, hits the guy and goes through all the fireball. He cant be hit. We have seen proof that this is instant frame one. So if there is some idea that a opponent does some long hitting fireball move and you start to deflect that you are actually stuck deflecting everything when teh opponent starts air dashing at you and attacking blah blah, because you need a true DP to get out of this. Well, in current versions of the game that we have seen, this isnt true.

    Hell what about back dashes even. Are we forgetting that we have seen back dashes go through attacks in this game as well, even as fast as they are in this. Now can you back dash cancel a deflect I dunno, and who knows if this or anything else above posted will stay the same in the final version of the game.

    But point is from the current versions of the game posted that weve seen although its inevitable that we will compare one game to another. At the end of the day the game just mechanically speaking does not work like the other....

    I mean if we were to try to compare a lock down scenario from marvel to this game it would be like say.. Lets say deflecting is marvels push back. So someone is calling a assist and we are fucking hell blocking all sorts of assist fireballs while being rushed down high low trying to push block them away. Except difference in this game would be.. when we "push block" or deflect.. we cant be thrown... we cant be hit by any high or low... we arent in true block stun can get out of it any time we want.. If the opponent tries a jump attack even if its not in range to hit us and we duck hard, we hit them, and we become invincible to all the assist fireballs to combo them. So its not like a trade to get out situation...

    And so on and so on....

    So ya defensively speaking characters in general are not lacking that I see right now. The idea that a dp assist could be really good I agree with could be. But a DP should be invincible if its not, then he shouldnt have a dp as a assist thats retarded. But lets not forget we have assists that at least in terms of getting through fireballs covering us, we have moves that already do that as well, not just a true dp. So ya my argument here is what is actually locking us down when we play right now? Cuz most the moves that lock down, the game gave you a out for. If things stay the same way, these long hitting long down moves are better for true combos. And for mix ups sorta lock down, beam assists are better.





    Just gimme all the delicious tech.

    Matter of fact....fuck it...

    From what you have seen who is in your opinion unquestionably top tier as FUCK!!!

    For me it's Hit, Yamcha, Goku Black and maaaaaaaaaaaaaaaaaaaaaaaybe Cell.
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  • a15kkoa15kko Joined: Posts: 6,081

    I know he’s limited with time but he’s always missing information on the breakdowns. Didn’t mention all of Ginyu’s specials or all of Hits supers
  • NupoChromineNupoChromine Art By: Matthew Griffin Joined: Posts: 5,063
    I don't really care if he's missing information because he's the best source we have.
    8min video missing a special or a super>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>2.5min waste of time that everyone else makes. Also, who cares about a missed super? (And how many of Ginyu's specials did he not mention? All I know is Recoome's thing, but as that can be found elsewhere, I also don't care). Everyone's on the same time limit that he is and yet he makes the most informational videos by a mile.
    What is like $2500 a month?
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,916
    I want Nappa to be top tier, if for no other reason he is canonically the weakest playable character in the roster power-wise
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  • VoltVolt The Ultra Plastic Warrior Joined: Posts: 3,473
    UsagiJojo wrote: »
    its the closest thing the game has to a psylocke/(vanilla mvc3)tron bonne-haggar assist so yeah that's why its being treated as a big deal.

    I don't see any real happy birthdays happening cause I get to downback and block while I smash the assist button for an invincible move, which is the whole reason its strong.
    Exactly. Invincible assists were so good in Marvel 2 that essentially useless point characters could be thrown into the third character slot to form a top tier team.

    So like, even if Gohan were a bad point character, he could still potentially be on everyone's team anyway.

    I hope its shit, or another assist can be used like that cause I hate gohan and don't wanna use him :sad:

    But If I gotta I will, all for the Glory of Nappa and Fat Buu.

    Hit's has some invincibility, at least against projectiles. I'm pretty sure 18's too, it's the freaking barrier.
    I want Nappa to be top tier, if for no other reason he is canonically the weakest playable character in the roster power-wise

    Yamcha is also in. (And looking strong)
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  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,916
    edited January 5
    Volt wrote: »
    Yamcha is also in. (And looking strong)

    Yamcha, along with the rest of the humans, got a few power spikes post Saiyan saga.
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  • NupoChromineNupoChromine Art By: Matthew Griffin Joined: Posts: 5,063
    I want Nappa to be mid-tier so I don't feel like a tierwhore for playing him. The only people who deserve to play Nappa are the dedicated fans!
    What is like $2500 a month?
  • SkullboySkullboy On Days Like These... Joined: Posts: 12,604
    I want Nappa to be top tier, if for no other reason he is canonically the weakest playable character in the roster power-wise

    Uh... pretty sure Yamcha is playable.
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  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,916
    edited January 5
    Skullboy wrote: »
    I want Nappa to be top tier, if for no other reason he is canonically the weakest playable character in the roster power-wise

    Uh... pretty sure Yamcha is playable.

    Goku: Killed in his fight with Raditz, goes to King Kai's planet, comes back strong enough to dominate Nappa.

    Yamcha: Killed in his fight with Nappa, goes to King Kai's planet, non-canonically beats Recoome.

    Nappa: Dies. Does nothing.

    Nappa's weaker, my man.
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  • SkullboySkullboy On Days Like These... Joined: Posts: 12,604
    I refuse to believe Yamcha can beat any saiyan period.

    Recoome is just a high level scrub. Fight me.
    "Every moment gives us a chance to become more than what we are."

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  • Evil CanadianEvil Canadian T.Hawk is a good guy Joined: Posts: 10,707
    a15kko wrote: »

    I know he’s limited with time but he’s always missing information on the breakdowns. Didn’t mention all of Ginyu’s specials or all of Hits supers

    that's only cause max sucks and is bad though.
  • dialupsuckydialupsucky FINAL SHOWDOWN Joined: Posts: 3,077 ✭✭✭✭✭ OG
    As for delicious tech ive already posted a number of bugs and glitchs and optimal combos... if they were missed because my posts were to long to read. Well what are you gonna do. Its been posted. As for the stuff I just mentioned like making attacks unblockable etc well whats the point, so people can then be like oh wow you were right after all as usual sorry for giving you a hard time. Nah ill pass. No need to spoil the whole game, who knows if some of this stuff will even work in the final will see.

    As for top tier I can not honestly say because all though most my ideas have been proven true, theres still things that need to be tested etc. I mean look at that ginyu thing I posted, he could be completely busted potentially. Can you do the jump into fireball thing I posted like you can with alpha counters in other games? If you can, boom, potential meta change in general. Thats why id rather stick to just more so specific aspects that have been seen or are fitting the rules instead of commenting on stuff that there hasnt been enough of to logically assume it works or that we dont know enough about.

    I dont have the game or else I would test this all, and im just going by videos that are showing the basic ideas of it are possible. But thats what I said people were to worried about only watching "good" players play and not realizing its a brand new game so even watching "scrubs" is valuable. Hell, you know I was worried(and still am) that there wasnt gonna be links in the game. But watching "bad" people playing, I actually noticed a number of links that people havnt talked about that assuming they are in the final version of the game are gonna make some basic combo ideas change completely. Hell I was bored watching a video of just some random people playing, just mashing like a mofo, and what do you know, saw auto combos after smash combos in a single combo. All still smashing, never taken away. And you know if I only watched "good" or the "better" people play that theory I had that this was the case there would have never been proof of. Because to many players were to concerned with just going with what works and not trying to find different stuff. But then here you go, random dudes mashing, and they show just like I said it works. Anyway as long as im not to busy with something I already plan on making lots of day one or 2 videos for the game with lots of characters showing stuff. Its just a matter of how much it works in a row or you can fit all together. Hell id still like to see someone do double dynamics to prove my potential infinite s right from earlier still, but sadly even with double auto combos ive just never seen someone go for a dynamic in these situations. Again probably because just mashing in the first place. Oh well.

    As for the guys you mentioned ya they all seem potentially good. Cell has legit loops that should be possible, not just those assist things people were getting boners about. I saw a video where dudes mashing and legit linked in and out of stuff that seems hella good to me. Like corner to corner legit. Probably had no idea what they actually had just done. Hes been shown to actually be able to abuse the properties of the game better than other characters. Lots of stuff. HIt I said it right when I saw videos if anyone knows tell me but I agree he looks good I mean what is discouraging him from doing what ever he wants right now? Cuz from the videos at least that I saw it was not clear. Again never claimed to know all about the game. Ive tried to ask questions myself. ID like to see if black can do the special special cancel since his fireball button is "slow" but hard to say but that could be tricky and fun.

    But again thats why I want to confirm somethings first before id actually think about realistically who is top tier. Only thing that right now legitimately you can say is "top tier" is if we are talking about in terms of synergy top tier I guess then we have seen characters with multi hitting normals legitimately break the normal rules of tag team games which I discussed back during this summer showing them comboing thigns that normally are not combos and of course some characters have drastically better supers for DHC purposes.

    Other wise characters themselves need to confirm somethings before id really theorize the entire game as it is. Cuz again even something like ginyu rather than being "complicated" might turn out to be a scrub a dub character.
  • dialupsuckydialupsucky FINAL SHOWDOWN Joined: Posts: 3,077 ✭✭✭✭✭ OG
    edited January 5
    KYO84 wrote: »
    Been lurking this thread for a while. You guys are fucking morons for arguing with FINAL SHOWDOWN. Kindly shut the fuck up and quit derailing his post with your shitty theory fighter responses.

    ha be careful dude I mean look just defending me got your post disliked. People are really butt hurt about me posting info for the game for some reason. Thanks though
  • traxustraxus Joined: Posts: 387
    Skullboy wrote: »
    I want Nappa to be top tier, if for no other reason he is canonically the weakest playable character in the roster power-wise

    Uh... pretty sure Yamcha is playable.

    Goku: Killed in his fight with Raditz, goes to King Kai's planet, comes back strong enough to dominate Nappa.

    Yamcha: Killed in his fight with Nappa, goes to King Kai's planet, non-canonically beats Recoome.

    Nappa: Dies. Does nothing.

    Nappa's weaker, my man.

    Yamcha does nothing in Z canon besides bring heart diesease goku to his house. His only fights are getting killed by a saibaman, who stood no chance against any of the other fighters besides maybe chiaotzu, and getting wrecked by gero, who also wasn't a threat to any of the real fighters.

    Nappa on the other hand killed tien, chiaotzu, piccolo, and would have killed gohan and krillian (and could have genocided the rest of earth by himself really) if goku didn't show up. He also tanked gokus attacks for a pretty damn long time without notable injury, he didn't get put down until kaioken. If vegeta didn't execute nappa, he would have been pulling zenkais out of his ass like the rest of the saiyans.

  • dialupsuckydialupsucky FINAL SHOWDOWN Joined: Posts: 3,077 ✭✭✭✭✭ OG
    edited January 5
    Actually seriously I encourage you go try the thing I said about jumping and deflecting right now in guilty gear. Dont make me post the video again showing the guy blocking in this game landing still being in block stun. Go to training mode right now, block a attack in the air... doesnt matter if its a air to air, or you FDing a ground normal. Then when you land. Look what you can do.. You can alpha counter. Its not hard. We have seen in this game as well that the stun carries over, I have posted video just a few pages ago. Go watch.

    Now use some common sense. Hell its not even me saying it anymore right? Now other people have confirmed what I said when the game was first played. Deflect is hella powerful. But now look what you just did in guilty gear. Made by the same company guys. Its logical to assume until its proven other wise from all the videos weve seen(and again maybe final version is different but for now), we can seriously be blocking in the air any kinda fireball what so ever, then land.. and we are invincible. Doesnt matter if we cant deflect in the air. The stun carries over to the ground. The last thing we blocked was a fireball.

    We have seen you can chicken guard reasonably. Its not just me again saying this now. Now other people have confirmed it. Go suck them off be sure to take pics for me. Or well dont cuz thats gay.

    Now use what I just said imagine playing the game in a competitive mind set. A game with no real throws.. No need to FD ground normals.. We can empty jump in this game purposely into attacks possibly realistically in many situations to MAKE ourselves invincible while we are calling out assists to start our offensive because again we arent in true stun so we can call assists, but we cant be hit so the opponent cant punish us for doing this because we are invincable, and if they tried to punish us we can then attack them blah blah.

    See to me these are the things that should be getting tested right now, cuz this kinda shit changes the meta of the game. This is what ive been talking about. Will it work in the final version of the game. Who knows, but from the videos that have been shown, it looks like it should. And its potentially really annoying.
  • KorbidonKorbidon Who can stand against such abominations? Joined: Posts: 4,733
    traxus wrote: »
    Skullboy wrote: »
    I want Nappa to be top tier, if for no other reason he is canonically the weakest playable character in the roster power-wise

    Uh... pretty sure Yamcha is playable.

    Goku: Killed in his fight with Raditz, goes to King Kai's planet, comes back strong enough to dominate Nappa.

    Yamcha: Killed in his fight with Nappa, goes to King Kai's planet, non-canonically beats Recoome.

    Nappa: Dies. Does nothing.

    Nappa's weaker, my man.

    Yamcha does nothing in Z canon besides bring heart diesease goku to his house. His only fights are getting killed by a saibaman, who stood no chance against any of the other fighters besides maybe chiaotzu, and getting wrecked by gero, who also wasn't a threat to any of the real fighters.

    Nappa on the other hand killed tien, chiaotzu, piccolo, and would have killed gohan and krillian (and could have genocided the rest of earth by himself really) if goku didn't show up. He also tanked gokus attacks for a pretty damn long time without notable injury, he didn't get put down until kaioken. If vegeta didn't execute nappa, he would have been pulling zenkais out of his ass like the rest of the saiyans.

    Yamcha fights mini-Cells, which gives us an indication of his power level. He's several steps above Nappa, and would probably one shot him.

    Nappa got GG'ed too early to get the massive boosts that hit everyone.
  • Zane HitsurugiZane Hitsurugi Gigantic Meteor Joined: Posts: 1,244
    EmblemLord wrote: »
    It's all coming together

    It's like...you need to "prove" yourself all the time in a videogame of all things.

    Bruh.

    We all respect you.

    Chill dawg.

    And dammit stop feeling like you need to prove yourself all the time.
    What is this we
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  • FrozteyFroztey Break the Cuffs Joined: Posts: 10,914 mod
    Is this game releasing at a later date on Steam?
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  • Swedish ChefSwedish Chef R.I.P Dec 2017 - Jan 2018 Joined: Posts: 9,051
    a15kko wrote: »

    I know he’s limited with time but he’s always missing information on the breakdowns. Didn’t mention all of Ginyu’s specials or all of Hits supers
    According to a comment from Max not all of the moves the characters had were shown on the command lists he was given. That along with the major time constraint was why he didn’t show everything.
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,405 mod
    a15kko wrote: »

    I know he’s limited with time but he’s always missing information on the breakdowns. Didn’t mention all of Ginyu’s specials or all of Hits supers
    According to a comment from Max not all of the moves the characters had were shown on the command lists he was given. That along with the major time constraint was why he didn’t show everything.

    I mean, even with the other breakdowns that BN has done with Hellpockets or Perfect Legend, it's pretty obvious that they don't want them showing off everything.
  • appoappo (¬‿¬) Joined: Posts: 5,269
    Froztey wrote: »
    Is this game releasing at a later date on Steam?

    26th this month is the release on all platforms.
    The console guys or just the ps4 guys will get a Prerelease Beta Phase.

  • FrozteyFroztey Break the Cuffs Joined: Posts: 10,914 mod
    appo wrote: »
    Froztey wrote: »
    Is this game releasing at a later date on Steam?

    26th this month is the release on all platforms.
    The console guys or just the ps4 guys will get a Prerelease Beta Phase.

    gotcha, thanks
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  • HadokingHadoking The ReoGeo Successor Joined: Posts: 1,292
    According to the game goon Nappa stream, Nakkiel tested deflect during blockstun and it was Vegeta assist specific. It might be assist only.
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  • BMsirhc1313BMsirhc1313 I'm 0ld Joined: Posts: 1,495 ✭✭✭✭✭ OG
    a15kko wrote: »

    I know he’s limited with time but he’s always missing information on the breakdowns. Didn’t mention all of Ginyu’s specials or all of Hits supers

    LOL Max doing breakdowns. Thats like pewdipie doing FG character breakdowns. I'd rather wait and do my own character breakdown.
  • appoappo (¬‿¬) Joined: Posts: 5,269
    edited January 5
    a15kko wrote: »

    I know he’s limited with time but he’s always missing information on the breakdowns. Didn’t mention all of Ginyu’s specials or all of Hits supers

    LOL Max doing breakdowns. Thats like pewdipie doing FG character breakdowns. I'd rather wait and do my own character breakdown.

    its enough to give his audience a idea about what the char can potentially do.
    of course its no indepth stuff and i doubt anyone is expecting that from him.

  • appoappo (¬‿¬) Joined: Posts: 5,269
    I don't think I'll ever understand the Max hate

    maybe because he is most likely making more money with fighting games, talking about em then 99% of the people who try to git gud at em and go to tourneys....who knows...

  • BMsirhc1313BMsirhc1313 I'm 0ld Joined: Posts: 1,495 ✭✭✭✭✭ OG
    I don't think I'll ever understand the Max hate

    Because he is basically a bait clicker much like Eventhubs with the sole intention of his pockets. He will release these fake hypes, half assessed rushed quick break downs just to get a head and get his views $$$.
  • 71M3BR34K3RR4D17Z71M3BR34K3RR4D17Z That One Guy Joined: Posts: 234
    I'm pretty sure it's because a) he's dispensing information the FGC mostly knows about b) is super clickbaity and like/comment/subscriby c) focuses on what's popular d) leads to an influx of scrubs or e) all of the above.

    I dunno either, that's just what I've picked up. Dude ain't our audience, let him be.

    You have an audience?

    If there is one thing Dan Hibiki taught me, it is that you can win by throwing autographs at people's faces.
  • Colonel-GilgameshColonel-Gilgamesh Factual Joined: Posts: 9,916
    I'm pretty sure it's because a) he's dispensing information the FGC mostly knows about b) is super clickbaity and like/comment/subscriby c) focuses on what's popular d) leads to an influx of scrubs or e) all of the above.

    I dunno either, that's just what I've picked up. Dude ain't our audience, let him be.

    You have an audience?

    Ah, thanks. Fixed
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  • NupoChromineNupoChromine Art By: Matthew Griffin Joined: Posts: 5,063
    According to everyone who's made breakdowns so far, they all have really limited time (I've seen Hellpockets, Rhymestyle, and Max say so and I'm assuming PL has too because his breakdown was just as bad) to get information for their breakdowns, but Max still takes the time to go as in-depth as (i'm assuming) he knows. I don't get the "He's rushing these videos out for the $$$" vibe at all. Yeah, Nappa is definitely going to give him more views than a Gotenks video, right?
    What is like $2500 a month?
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