Dragon Ball Fighter Z announced! 2.5D, 3v3 and made by ArcSys

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  • FrozteyFroztey The Ascended One Joined: Posts: 8,487 mod
    Burst Limit had them too, which was the last good 2.5D DBZ fighter
  • The_ShakunetsuThe_Shakunetsu COULD YOU NAME ALL THE CHARACTERS APPEARED IN MY PIC? (spoilers is in my sig) Joined: Posts: 2,899
    They should have something like Xrd, blazblue and UMVC3 thing..

    SFV Arcademode, Storymode with SFA3 World Tour Challenges & Vtrigger/Vskill ideas
    Arcade Mode Concepts - Better than traditional Arcade Mode | Story Mode Suggestion - Battle Challenges, Battle Attack & Battle Type | V-Trigger & V-Skill Ideas

    Character Wishlist SFV, DBFZ and MVCi

    My DB Characters for DBFZ
    Solo Characters
    1.) Picolo
    2.) Killin
    3.) Kid Buu
    4.) Pikon
    5.) Hit
    6.) Broly - legendary
    7.) Super Janemba
    8.) Gotenks SSJ3
    9.) Great Ape Baby or Adult Form
    10.) Syn Shenron - can transform to Omega
    11.) Caulifa
    12.) Kale
    13.) Hirudegarn

    Pair/Tag Character - Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos, Hisuii with Kohaku in MB, Danny with Demi in the Outfoxies, Jie Mei Hua in Dong Dong Never Dies and Groove-&-Fight's Oume with Otane.
    14.) Android 18 with Andriod 17
    15.) Rose with Zamasu
    16.) Dr Jero with Andriod 19
    17.) Yamcha with Puar
    18.) Dabura and Babidi

    Team Character - Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.
    19.) Tien - Some specials summons Chiaozu and Launch
    20.) Ginew Forces - with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)
    21.) Meta Cooler - Plays like Ultron in MVCi
    22.) Roshi - Some specials summons Turtle and Oolong
    23.) Napa - Summon numerous Saibamen (like Gargos Ki or Tronbone in MVC2)
    24.) Bojack

    My Capcom Characters for Marvel vs Capcom: Infinite
    SIGMA X ULTRON HENCHMEN- Consist of bounty hunters, heroes rival, dominant forces and altered or robotized Capcom characters.

    1.) Cyber Akuma - Akuma with cybernetic enhancement, Ryu's recurring rival.
    2.) Mecha Zangief - A Zangief cloned Repliod.
    3.) Devilot with Super-8 from Cyberbots. (older version that look like Doronjo and plays like Doronjo TVC and Trone bonne combined)
    4.) Cyborg Charlie Nash -MvSF Bison's Ending with Shadow lady missiles and electric shock

    CAPCOM- New Characters

    1.) Felyne - from Monster Hunter (rival to Rocket Racoon)
    2.) Hauzer - from Warzard (Godzilla and Kaiju)
    3.) Son-Son - the original son-son (male) (Goku) (plays like Tekkaman Blade in TVC)
    4.) Nina - from Breath of Fire (plot can be from the cause of using Reality Gem)
    5.) Saturn Dyer - Plasma Sword Character (The Mask) (plays like Yatterman -1 in TVC)
    6.) Tessa/Tabasa - from Warzard (her previous plots revolves on crystals involvement)
    7.) Pure and Fur - Protector of Capcom world.
    8.) Rouge - Power Stone (her previous plots revolves on acquiring power stones involvement)
    9.) Anita(Older) (DS/VS What if Character) - A like a Jojo bizzare character/persona/shaman king, summoner that summons Donovan and his sword (Touhou)
    10.) Ingrid - A crossover character
    11.) Ruby Heart - MVC2 (Magic stone involvement) Pirate
    12.) Asura - from Asura's Wrath.
    13.) Astaroth - from Ghost and Goblins size is like Dormammu or from Project-X-Zone
    14.) Nero - Devil May Cry (mix of Vergil, Dante and TVC Soki)
    15.) Shoma - Rival Schools

    MARVEL

    1.) Doom
    2.) Spider-man
    3.) Wolverine
    4.) Thanos
    5.) Venom
    6.) Cyclops

    My Characters for SF5's 3rd Season on wards

    Different Playstyle I want in SFV
    1.) Xianyu and Jianyu - as a pair fights like Choi and Chang in CVS2.
    2.) Delta Red Rep!! - Can play like Captain Commando.
    3.) Yun and Yang - play like how rival school or Capcom Fighting Jam works you can switch characters after or before round in matches.

    Characters I want to return
    1.) Haggar
    2.) Eagle
    3.) Maki
    4.) Sodom
    5.) Blanka
    6.) Lee - Drunken master
    7.) Feilong -(with Iron Fist playstyle like in UMVC3)
    8.) Necro
    9.) Oro - all projectile are now angled diagonally like Dr Fate(Injustice2) to be different from sim & other shoto
    10.) Sagat
    11.) Q
    12.) Viper

    Characters and concepts that need to explored before going to SF3 Timeline
    1.) Tom
    2.) Effie
    3.) Byron
    4.) Noembelu

    Designs I want to see again in SF
    1.) Asuka (from concept design) - play like KOF kazumi and Hokuto from SFex
    2.) Wraith (Slam Master)

    SFV Guest from SF expansions
    1.) Skullomania
    2.) Garuda
  • Saif_Al_OmairaSaif_Al_Omaira Joined: Posts: 13
    edited June 11
    They should have something like Xrd, blazblue and UMVC3 thing..

    What thing?...
  • MaxmanMaxman Joined: Posts: 1,806
    I wish this game has GG style lobby system but then you realize its coming from Arc System and all that hope turns into relief
  • Evil CanadianEvil Canadian T.Hawk is a good guy Joined: Posts: 7,269
    Maxman wrote: »
    I wish this game has GG style lobby system but then you realize its coming from Arc System and all that hope turns into relief

    you mean the relief of its guaranteed to have delay based netcode and kill it cause its asw?

    cause thats whats gonna happen :(
  • Will_DieselWill_Diesel Noble Savage of the inner city's darkest quarters. Joined: Posts: 1,184
    edited June 11
    d3v wrote: »
    Affinity's reaction reminds me of how the casual fanbase trashed Super DBZ despite being the closest we ever got to a competitive 3D DBZ game.

    Uhmm despite it being extremely limited to what DBZ characters are capable of Yu Yu Hakusho 120% was a much better game using the same template. Super DBZ was beautiful yet the roster was laughable. Pros and cons offset each other.
    Liberalism is a mental disease.
  • Negative-Zer0Negative-Zer0 Joined: Posts: 9,666
    Always thought hunter x hunter deserved an arcsys fighter
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  • MaxmanMaxman Joined: Posts: 1,806
    Maxman wrote: »
    I wish this game has GG style lobby system but then you realize its coming from Arc System and all that hope turns into relief

    you mean the relief of its guaranteed to have delay based netcode and kill it cause its asw?

    cause thats whats gonna happen :(

    well delay based netcode is alright as long as it is done right
  • CronopioCronopio ST Joined: Posts: 2,109
    edited June 11
    No game should use delay based netcode this day and age.
  • ValoonValoon Joined: Posts: 1,964
    I think a lot of Arcsys decisions kinda come from the lack of money.

    I do hope they improve a few things, like use GGPO for the netcode, with Bandai Namco money.
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  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 55,372 mod
    Only indie games use GGPO. The best you'll get is an in house netcode or in a rare case like KI or Injustice 2, the Cannon Brothers come in and infuse some GGPO knowledge (but still not GGPO)

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • Doctrine DarkDoctrine Dark Giving your waifu the pipeu Joined: Posts: 6,796
    Dragon Ball Zenkai Battle (Arcade) used GGPO. It was the first 3D game to ever use it.
    Everyone is entitled to their own opinion. It's just that yours is stupid.
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  • ToreyBeansToreyBeans I'mma make u buy me lunch later! Joined: Posts: 725
    Froztey wrote: »
    Burst Limit had them too, which was the last good 2.5D DBZ fighter

    Straight up totally forgot about Burst Limit. Maybe I was just tired of Dragon Ball at the time...
  • MaxmanMaxman Joined: Posts: 1,806
    Valoon wrote: »
    I think a lot of Arcsys decisions kinda come from the lack of money.

    I do hope they improve a few things, like use GGPO for the netcode, with Bandai Namco money.

    or maybe its just them being japanese developers
  • SaandroSaandro Joined: Posts: 100
    I hope King Piccolo is in.
  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 10,021
    ToreyBeans wrote: »
    Froztey wrote: »
    Burst Limit had them too, which was the last good 2.5D DBZ fighter

    Straight up totally forgot about Burst Limit. Maybe I was just tired of Dragon Ball at the time...

    I feel like everybody else did too, which is a shame because IMO it's easily one if the best dbz games out there. A shame we never got a sequel because Atari RIP
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  • MaxmanMaxman Joined: Posts: 1,806
    I remember watching dbz upto all the way to first fight with frieza and getting turned off because how dragging the show was

    Imma try and watch some Kai to see how much they have redone the pacing
  • ValoonValoon Joined: Posts: 1,964
    Maxman wrote: »
    Valoon wrote: »
    I think a lot of Arcsys decisions kinda come from the lack of money.

    I do hope they improve a few things, like use GGPO for the netcode, with Bandai Namco money.

    or maybe its just them being japanese developers

    It is true that japanese devs are weird but I do have some trust in ArcSys.
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    [GG-XRD] Sol
  • MaxmanMaxman Joined: Posts: 1,806
    now that they using Xrd style for DBZ, I do wonder if they will try to fluid animations as much as possible for characters or will go for skipping frames to give it sprite feel look

    I believe they chose to skip frames for GG Xrd because they wanted to stay true to the sprite based feel of the previous games
  • MaxmanMaxman Joined: Posts: 1,806
    Whats up with Goku and Frieza engaging in a clash ,

    Injustice 2 style clashes confirmed ? lel
  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 22,773
    edited June 11
    Neclord wrote: »
    I don't know anything about Dragon Ball but are there any waifus in this game?

    The anime just introduced 2 new waifus, but who knows if they will make it to the roster.
    For starters we don't know if it will cover up to DBS, and if it does, given that the current arc is still going and the new chars on it have not shown anything yet, is very likely that they wouldn't make the cut.

    In the mean time.
    Have some pics
    iaw45mD.jpg
    mVEpsDe.jpg
    cxQT8mT.jpg
    KDcolV3.jpg

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  • DatSpardaUserDatSpardaUser Joined: Posts: 2,438
    Not having Kale interact with Broli in this game would be a travesty.
    I intended to put Gohan into the leading role. It didn’t work out. I felt that compared to Goku, he was ultimately not suited for the part.
  • CronopioCronopio ST Joined: Posts: 2,109
    Maxman wrote: »
    now that they using Xrd style for DBZ, I do wonder if they will try to fluid animations as much as possible for characters or will go for skipping frames to give it sprite feel look

    I believe they chose to skip frames for GG Xrd because they wanted to stay true to the sprite based feel of the previous games

    Hopefully it's just like Xrd, traditional 2D animation techniques in 3D. Would make the source material more justice than tweened 3D animation.
  • NickRocksNickRocks SATSUI NO SABU Joined: Posts: 22,579
    Maxman wrote: »
    now that they using Xrd style for DBZ, I do wonder if they will try to fluid animations as much as possible for characters or will go for skipping frames to give it sprite feel look

    I believe they chose to skip frames for GG Xrd because they wanted to stay true to the sprite based feel of the previous games

    skipping frames is the way to be
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  • NeclordNeclord Joined: Posts: 3,965
    Hecatom wrote: »

    The anime just introduced 2 new waifus, but who knows if they will make it to the roster.
    For starters we don't know if it will cover up to DBS, and if it does, given that the current arc is still going and the new chars on it have not shown anything yet, is very likely that they wouldn't make the cut.

    In the mean time.
    Have some pics

    ...[/spoiler]


    The last one is cute.
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  • NickRocksNickRocks SATSUI NO SABU Joined: Posts: 22,579
    Hecatom wrote: »
    Neclord wrote: »
    I don't know anything about Dragon Ball but are there any waifus in this game?

    The anime just introduced 2 new waifus, but who knows if they will make it to the roster.
    For starters we don't know if it will cover up to DBS, and if it does, given that the current arc is still going and the new chars on it have not shown anything yet, is very likely that they wouldn't make the cut.

    In the mean time.
    Have some pics
    iaw45mD.jpg



    oh yes daddy like
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  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 55,372 mod
    edited June 11
    Dragon Ball Zenkai Battle (Arcade) used GGPO. It was the first 3D game to ever use it.

    I guess that was the only exception for a AAA commercial title. That was released 6 years ago and nothing AAA since has legitimately used GGPO. Injustice 2 and KI show that you don't have to use GGPO as long as you use something inspired by it that functions well.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • PerthoPertho The Runed One Joined: Posts: 21,925 mod
    Dragon Ball Zenkai Battle (Arcade) used GGPO. It was the first 3D game to ever use it.

    I guess that was the only exception for a AAA commercial title. That was released 6 years ago and nothing AAA since has legitimately used GGPO. Injustice 2 and KI show that you don't have to use GGPO as long as you use something inspired by it that functions well.

    KI consulted with the Cannons and MKX used GGPO and then I'm assuming went on to using the same principles for Inj2.

    I don't remember Ponder ever saying that GGPO was revolutionary, it was just a netcode not done retarded. I guess they sell if people don't want to go through the trouble of coding things from the ground up and just consult and help them put it together themselves if they have the money to spare.

    They did mention that it is a lot better if you work with the intention of using rollback rather than going back and trying to force it. If we get that GGPO splash screen on this though.

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  • MaxmanMaxman Joined: Posts: 1,806
    Imma tweet Arc Sys to include Rollback for DBZ
  • LockMLockM Joined: Posts: 2,448
    ASW will not use GGPO or any type of rollback. The current online in GG is "good enough" so they don't see the need to change something that works.
    Japanese companies are notriously stubborn for being stuck in the past.

    I love to be proven wrong though.
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  • FrozteyFroztey The Ascended One Joined: Posts: 8,487 mod
    edited June 11
    It's also being published by a company who has little to no track record with releasing games, FGs inparticular with rollback.

    Probably won't happen, probably using Xrd's engine as a skeleton with most of the shell intact.
  • SkieghSkiegh I am Ryudo Unit 2R Joined: Posts: 427
    edited June 11
    The plus side is, since apparently ArcSys is the only fighting game dev that knows that response time matters, at least even if is delay based code like XRD, its inherent input delay is still guaranteed to be less than all other fighters out there right now.

    I personally find humor in the fact that I can play someone with 4 delay + inherent delay on PC and can still say "still more responsive than SFV, KoF, and Tekken even while offline."

    Still, I advocate strongly for GGPO always. I am part of the old GGPO crowd, I have to shill that shit. Only thing Rising Thunder got right was using GGPO. My experience with that game was completely smooth.
  • NickRocksNickRocks SATSUI NO SABU Joined: Posts: 22,579
    rollback is annoying as shit when you think you killed a character and BOOP HES ALIVE AGAIN LOL
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  • Doctrine DarkDoctrine Dark Giving your waifu the pipeu Joined: Posts: 6,796
    I remember when I hit a dude like 6 times in 3rd Strike Online (it kept saying KO) and he still was fighting back. Then I got hit with a low forward into super and lost.
    Everyone is entitled to their own opinion. It's just that yours is stupid.
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  • CronopioCronopio ST Joined: Posts: 2,109
    If you are getting such heavy rollbacks then you should play someone else. At that point with delay based netcode input delay would still make it unplayable anyways. A good rollback netcode will always always be better than the best delay based netcode, and you can play at higher ms before it starts getting unplayable.
  • ValoonValoon Joined: Posts: 1,964
    I remember when I hit a dude like 6 times in 3rd Strike Online (it kept saying KO) and he still was fighting back. Then I got hit with a low forward into super and lost.

    Got to hit those zombies in the head.
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  • xiceman191xiceman191 Joined: Posts: 1,310
    Regardless of netcode if you play a fighting game on WiFi you a bitch.
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  • SaitsuSaitsu Tranquilo...ASSENAYO! Joined: Posts: 34,108
    xiceman191 wrote: »
    Regardless of netcode if you play a fighting game on WiFi you a bitch.

    That I am. Which is why I'm glad NRS adapted that new system. When people quit out on me I'm actually happy as it means people are finally learning to play against only quality connections.
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  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
    edited June 11
    Naeras wrote: »
    Current Capcom making a Mahvel-title, vs ArcSys with actual money behind them making a Mahvel-title.

    Yeah this is a 1-9 matchup.

    Good riddance to bad trash.
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  • SkieghSkiegh I am Ryudo Unit 2R Joined: Posts: 427
    I remember when I hit a dude like 6 times in 3rd Strike Online (it kept saying KO) and he still was fighting back. Then I got hit with a low forward into super and lost.

    Yeah, 3SO did not implement GGPO as well as it's PC counter-part, or any game thereafter either. A good rollback netcode shouldn't have those issues.
  • CyberPhoenix0252CyberPhoenix0252 Joined: Posts: 452
    That trailer was hype, glad to know they'll have some stuff from Super.
    Rip sig.
  • VenomMelendezVenomMelendez All Hail M.O.D.O.K.! Joined: Posts: 760
    Golden Freeza confirmed! Looks like it's a transformation.
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  • LockMLockM Joined: Posts: 2,448
    edited June 11
    Trailer looked great.

    It looks a bit "sharper" than GG and i saw less facial animations, still a while before it's released though.
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  • VenomMelendezVenomMelendez All Hail M.O.D.O.K.! Joined: Posts: 760
    Hecatom wrote: »

    The anime just introduced 2 new waifus, but who knows if they will make it to the roster.

    Just 2?

    Does Vados not count as a Waifu?

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