Dragon Ball Fighter Z announced! 2.5D, 3v3 and made by ArcSys

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  • .Guy..Guy. STUPID SEXY ROCKET RACCOON! Joined: Posts: 2,010
    So...

    You can DHC without doing a super to start.

    What. The. Fuck.
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  • SaitsuSaitsu Tranquilo...ASSENAYO! Joined: Posts: 34,543
    po pimpus wrote: »
    Veserius wrote: »
    shonen is almost universally garbage past the first 2 arcs as thats all the mangaka has really thought about for their whole life.

    then it's just them making up shit as they go trying to hit deadlines.

    Unless it's One Piece.

    Hunter X Hunter would go here as well, but that shit will never finish in our lifetime.

    Well I mean, when you have so damn long between chapters, you don't have to worry about quality. You KNOW it'll be good...just that you'll have to wait 2 years to see heads or tails of it. :coffee:
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  • KorbidonKorbidon Who can stand against such abominations? Joined: Posts: 4,473
    White costume is the hotness
  • .Guy..Guy. STUPID SEXY ROCKET RACCOON! Joined: Posts: 2,010
    edited June 27
    xiceman191 wrote: »
    .Guy. wrote: »
    So...

    You can DHC without doing a super to start.

    What. The. Fuck.
    Yeah I know, I'm TGYMK/Ratling Gun lol
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  • Raging_ZoroarkRaging_Zoroark Disgraceful! Joined: Posts: 1,405
    Suddenly I want Nappa in this game and I want him to play Like Jack O, with saibamans being his minions.
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  • AionAion Is a Pre-Madonna Joined: Posts: 1,033
    There're alot of cool characters coming out of Super, I wouldn't be surprised if they mostly ignored the GT characters.
  • FrozteyFroztey Break the Cuffs Joined: Posts: 9,025 mod
    I like Hit and Beerus. Everything else has been a really big miss for me.

    Beerus is probably my favourite new character, purely because he doesn't look reminiscent of any previous character outside of being an animal.
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  • VeseriusVeserius Hold Down Back Joined: Posts: 11,490
    vanish is just teleport RC
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  • jblairjblair Joined: Posts: 1,416
    .Guy. wrote: »
    https://gfycat.com/LegitimateLongIceblueredtopzebra

    Nice combo. Something important here: Vanish stops BOTH people but leaves them in a frozen state longer than you, so Vanish is able to extend hitstun without actually using hitstop. That's...nonsense.

    Look at how much time Frieza had. Holy fuck.

    It's basically this game's Xrd roman cancel.
  • Kuroi AimaKuroi Aima Joined: Posts: 486
    jblair wrote: »
    .Guy. wrote: »
    https://gfycat.com/LegitimateLongIceblueredtopzebra

    Nice combo. Something important here: Vanish stops BOTH people but leaves them in a frozen state longer than you, so Vanish is able to extend hitstun without actually using hitstop. That's...nonsense.

    Look at how much time Frieza had. Holy fuck.

    It's basically this game's Xrd roman cancel.

    too bad you can't continue comboing with it :(
  • dialupsuckydialupsucky FINAL SHOWDOWN Joined: Posts: 2,609 ✭✭✭✭✭ OG
    theres videos of people doing the teleport/rc then canceling it with the dragon rush thing to home back in and combo again. Which is why I said in one my very first questiosn about the game is what is stopping everyone from just dragon rushing over and over again? Is there some huge damage buffer or tech buffer? Because theres been videos of people doing it multiple times in a row and the combo meter did not turn blue. maybe just people mashing and not even putting 2 and 2 together to say I guess.
  • SkieghSkiegh I am Ryudo Unit 2R Joined: Posts: 435
    I think that Frieze gif answers a question I had, which was...

    Since we haven't seen any sort of alternative form of blocking (outside of the little pushback parry thing), I wonder if this game has defenseless aerial opponent's against grounded? That is almost unheard of in an ArcSys game, but almost every game disallows normal aerial blocking against grounded attacks, usually games substitute that with another form of defense (3S had parries, GG uses faultless and so on).

    Preeetty sure Frieza's elbow attack in that gif was a grounded attack, but Gohan blocked it. Could be wrong though.
  • .Guy..Guy. STUPID SEXY ROCKET RACCOON! Joined: Posts: 2,010
    edited June 27
    Kuroi Aima wrote: »
    too bad you can't continue comboing with it :(
    You definitely can. I mean, technically that gif just showed a way, but super dash after vanish is the BnB into other shit so far.
    Veserius wrote: »
    vanish is just teleport RC

    Completely right. I'm not sure how I didn't connect the dots on this one. Still, if they aren't in hit/blockstun I've seen people punish it, namely in Max's vids where there were parries on reaction into super dash.
    theres videos of people doing the teleport/rc then canceling it with the dragon rush thing to home back in and combo again. Which is why I said in one my very first questiosn about the game is what is stopping everyone from just dragon rushing over and over again? Is there some huge damage buffer or tech buffer? Because theres been videos of people doing it multiple times in a row and the combo meter did not turn blue. maybe just people mashing and not even putting 2 and 2 together to say I guess.

    I assume you mean doing the dust version over and over right? (Sideways causes snapback) I've seen it happen too, but there's an initial hit that a dragon rush follow-up causes that won't connect into another one so far. So you have to make a creative way to lead into another dragon rush. I'm guessing there'll be too much scaling to do it too many times, but it's all in theory.
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  • Kuroi AimaKuroi Aima Joined: Posts: 486
    edited June 27
    Skiegh wrote: »
    I think that Frieze gif answers a question I had, which was...

    Since we haven't seen any sort of alternative form of blocking (outside of the little pushback parry thing), I wonder if this game has defenseless aerial opponent's against grounded? That is almost unheard of in an ArcSys game, but almost every game disallows normal aerial blocking against grounded attacks, usually games substitute that with another form of defense (3S had parries, GG uses faultless and so on).

    Preeetty sure Frieza's elbow attack in that gif was a grounded attack, but Gohan blocked it. Could be wrong though.

    you can block grounded attacks while in the air i guess, that elbow is definitely a ground attack to me... even tho that would make antiairing impossible o.o maybe the elbow is not ground or it's considered airborne?

    EDIT: watching some gameplays and yes, that elbow looks like to be frieza's M, so i guess you can airblock grounded normals but probably not specials

    EDIT 2: you can block specials as well when in the air... that sounds stupid. i hope it's a "perfect" block that makes you able to block ground stuff when on air



    check 1:25 here, Goku jumps and Cell tries to antiair with his QCB+L, but fails
    .Guy. wrote: »
    Kuroi Aima wrote: »
    too bad you can't continue comboing with it :(
    You definitely can. I mean, technically that gif just showed a way, but super dash after vanish is the BnB into other shit so far.
    Veserius wrote: »
    vanish is just teleport RC

    Completely right. I'm not sure how I didn't connect the dots on this one. Still, if they aren't in hit/blockstun I've seen people punish it, namely in Max's vids where there were parries on reaction into super dash.
    theres videos of people doing the teleport/rc then canceling it with the dragon rush thing to home back in and combo again. Which is why I said in one my very first questiosn about the game is what is stopping everyone from just dragon rushing over and over again? Is there some huge damage buffer or tech buffer? Because theres been videos of people doing it multiple times in a row and the combo meter did not turn blue. maybe just people mashing and not even putting 2 and 2 together to say I guess.

    I assume you mean doing the dust version over and over right? (Sideways causes snapback) I've seen it happen too, but there's an initial hit that a dragon rush follow-up causes that won't connect into another one so far. So you have to make a creative way to lead into another dragon rush. I'm guessing there'll be too much scaling to do it too many times, but it's all in theory.

    oh really? guess i'll re-watch the gameplays, can't remember about SDing after a vanish
    Post edited by Kuroi Aima on
  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 23,012
    If P4A is any indication, if there isn't an alternative way of blocking on DBFX is safe to assume that you can block grounded normals while airbound.
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  • Kuroi AimaKuroi Aima Joined: Posts: 486
    edited June 27
    .Guy. wrote: »
    Kuroi Aima wrote: »
    too bad you can't continue comboing with it :(
    You definitely can. I mean, technically that gif just showed a way, but super dash after vanish is the BnB into other shit so far.


    ok i just found a vid where goku vanishes and after it he tries to SD but you can easily tech even after the wall bounce (cause of vanish attack if close to the wall) or just regularly

    so unless you don't tech, you can't be comboed from a vanish it seems
  • dialupsuckydialupsucky FINAL SHOWDOWN Joined: Posts: 2,609 ✭✭✭✭✭ OG
    .Guy. wrote: »

    I assume you mean doing the dust version over and over right? (Sideways causes snapback) I've seen it happen too, but there's an initial hit that a dragon rush follow-up causes that won't connect into another one so far. So you have to make a creative way to lead into another dragon rush. I'm guessing there'll be too much scaling to do it too many times, but it's all in theory.


    nah although ya i have seen that done multiple times with out the combo going blue as well. I just meant that regular homing dash thing where your dude is on fire. I deff saw some videos of getting hit, dash , hit dash with out it going blue. Probably just people mashing


    and to the above there is video/s that ive seen of doing the homing dash thing after the teleport and it combings and not turning blue
  • Kuroi AimaKuroi Aima Joined: Posts: 486
    and to the above there is video/s that ive seen of doing the homing dash thing after the teleport and it combings and not turning blue

    can you find it pls??
  • PVL_93_RUPVL_93_RU When's Dragon Ball? Joined: Posts: 10,342
    Suddenly I want Nappa in this game and I want him to play Like Jack O, with saibamans being his minions.

    right!? I had the same idea
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  • dizzynecrodizzynecro Peeeeeace! Joined: Posts: 801
    edited June 28



    You can combo off vanish with good assist calls.
  • jblairjblair Joined: Posts: 1,416
    edited June 28
    Kuroi Aima wrote: »
    Skiegh wrote: »
    I think that Frieze gif answers a question I had, which was...

    Since we haven't seen any sort of alternative form of blocking (outside of the little pushback parry thing), I wonder if this game has defenseless aerial opponent's against grounded? That is almost unheard of in an ArcSys game, but almost every game disallows normal aerial blocking against grounded attacks, usually games substitute that with another form of defense (3S had parries, GG uses faultless and so on).

    Preeetty sure Frieza's elbow attack in that gif was a grounded attack, but Gohan blocked it. Could be wrong though.

    you can block grounded attacks while in the air i guess, that elbow is definitely a ground attack to me... even tho that would make antiairing impossible o.o maybe the elbow is not ground or it's considered airborne?

    EDIT: watching some gameplays and yes, that elbow looks like to be frieza's M, so i guess you can airblock grounded normals but probably not specials

    EDIT 2: you can block specials as well when in the air... that sounds stupid. i hope it's a "perfect" block that makes you able to block ground stuff when on air



    check 1:25 here, Goku jumps and Cell tries to antiair with his QCB+L, but fails

    Everyone knows games like this (aka mvc2) aren't about traditional anti airing. Look at how you anti air in mvc2, make someone block a few moves, call assist, sentinel rocket punch. It's not about getting a free anti air hit it's about changing the momentum of the match by getting frame advantage to assist call or using some huge hitbox/slow startup move to anti air preemptively.

    There is no "perfect block" stop trippin.
  • StockyJamStockyJam Joined: Posts: 5,501
    I'm actually about to revisit dbz it's literally been 15 years and I can't remember...does anyone have lasers?

    I want to play whoever has laser beams

    Dr. Gero has eye lasers.

    so does 16. but i prefer Gero only cuz energy/life drain move.
  • StockyJamStockyJam Joined: Posts: 5,501
    edited June 28
    Korbidon wrote: »
    This game is going to be the hypest shit ever.

    assuming bad netcode doesnt kill the game in 2 weeks. since i highly doubt rollback will be used....meh.
    That pose is definitely a throw back of this

    tumblr_n4bodldT341s20ivko1_500.gif
    ^
  • flighflighflugitflighflighflugit Joined: Posts: 1,252
    I'm seriously dieing to get my hands on this game lol. Just give me a demo with one character and I'd still be happy.
  • Kuroi AimaKuroi Aima Joined: Posts: 486
    StockyJam wrote: »
    Korbidon wrote: »
    This game is going to be the hypest shit ever.

    assuming bad netcode doesnt kill the game in 2 weeks. since i highly doubt rollback will be used....meh.

    i played GG xrd and rev1 on ps4 with no issues... shouldn't we be safe?
  • dizzynecrodizzynecro Peeeeeace! Joined: Posts: 801
    I don't want magic, just rollback.
  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 23,012
    edited June 28
    Kuroi Aima wrote: »
    StockyJam wrote: »
    Korbidon wrote: »
    This game is going to be the hypest shit ever.

    assuming bad netcode doesnt kill the game in 2 weeks. since i highly doubt rollback will be used....meh.

    i played GG xrd and rev1 on ps4 with no issues... shouldn't we be safe?

    Rollback advocates like to think that is rollback or nothing, this despite that a shit connection will be shit regardless if is input delay based or rollback.
    Some of those fools are under the false impresion that rollback automatically makes the netcode better, when in actuallity there is much shit in play.

    I from my part, dont really mind Xrd netcode.
    I have played fine with friends on japan on GGXrd while having some of the worst lag spikes on SFV playing with a cousin on the same city.

    Now, since this is a project for Bandai Namco, and it seems to be done for consoles 1st, a rollback netcode (GGPO maybe?) is not necesarily out of the question.
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  • Flashy NightsFlashy Nights Partial to long stories. Joined: Posts: 4,477
    Kid buu and piccolo better be in this game and when I says Piccolo I'm talking bout that demon Jr swag.

    None of this disrespck I'm fodder shit they got going in DBS.




  • FatalSeabassFatalSeabass Seabass is lethal! Joined: Posts: 1,046
    Kid Buu has to be a transformation for Fat Buu. He's too unique of a character not to be in the game. But Buu is one of the only characters in DBZ whose Base form is just as entertaining as his transformation.
  • dizzynecrodizzynecro Peeeeeace! Joined: Posts: 801
    edited June 29
    Kid Buu isn't the same person as Fat Buu, so a transformation would be strange. Fat Buu isn't capable of becoming him through his own effort so I expect if Kid Buu were going to be in the game he would just be a separate character. The game is trying so far to be extremely true to source material so I wouldn't expect something like this to happen, but Kid Buu' different body type/silhouette and fighting style would make him a good candidate for a slot eventually anyway.
  • NickRocksNickRocks Lil B Was Right Joined: Posts: 22,632
    Bach lost because of Aizen though...

    bro i litrly just finishes reading bleach again the other day

    aizen, mr insane reiatsu, still lost an arm and got plowed thru his fkn gut by bach. bach ended aizen easier than dark strider ichigo. also bach SHITTED on everyone for far longer than aizen did, with less powerups
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  • Leon63Leon63 Joined: Posts: 9,682
    Kid Buu is highly likely to be in just because he's Buu's saga's final boss and form. I'd say a 90% percent chance.
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