Dragon Ball Fighter Z announced! 2.5D, 3v3 and made by ArcSys

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  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 22,773
    What chances that the assist work like on SBX where it cancels the action that the point character is doing? Like a getho Roman Cancel.
    Also it seems that you can call both assists at the "same time"
    ( •_•) IT'S NOT RAPE,
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  • MageggMagegg Joined: Posts: 3,866
    There will be Instant Kills? ;)
  • Negative-Zer0Negative-Zer0 Joined: Posts: 9,666
    This is an absolute godlike year for fighting games.

    Capcom is supposedly fixing SFV with SSFV (we'll see how that goes)

    MvCi has an ass roster but a solid looking fighting engine

    Tekken 7 is godlike from what I hear

    Rev 2 released.

    Now this game is announced

    I just wish capcom hadn't fucked up SFV. A healthy SF means a healthy FGC as we have seen, and them fucking up hurts everyone.
    As a fighting game enthusiast/competitive player my hunger is satiated. Where one game is lacking, another has is spades.

    Thank GOD its DB and not a weaboo ass fighter with fucking brothers and sisters fucking eachother and shit.
    “I was trying to take the easy way out by running away from everything. No matter the pain, I will keep living. So when I die, I'll feel I did the best I could.” - Koala
  • Saif_Al_OmairaSaif_Al_Omaira Joined: Posts: 13
    CyberAkuma wrote: »
    Psychoblue wrote: »
    Hopefully this game is treated better than Super Dragonball Z. I can already imagine the average DBZ fanboy complaining that you have to do actual directional inputs for specials and supers, just like they did with SDBZ.

    Fuck that, they had their game. Let them play Xenoverse 2 for all I care. We haven't had a proper DBZ fighter in what 9 years? This will be the fighter of 2018. Might beat even smash entrants.

    While I think the game will sell well enough in itself, it can't be stressed enough: one of the reasons that Super DBZ failed was because even though it didn't find any favor with the casual audience, it also didn't get much (if any) help from the very audience it was catering to the most.

    Granted, you can chalk that up to it being released before Dragonball interest skyrocketed and it was "cool" to like the series again. But there can't be any excuses, this time. This is just as much Arc's chance to have a big and consistent player/moneymaker as it is for us to have a legit and sustainable Dragonball fighter, and I am ready to throw my hands up in the sky and give all parties involved MY ENERGY.

    I thought it failed cause of the over saturated market, there was Budokai 3 that released a year before and tenkaichi around the same year. I agree with you though, Arc system really has to start strong and casuals are needed to do that.
  • p1nkt1t5p1nkt1t5 Joined: Posts: 630
    So let me get this straight - they have Frieza, Gold Frieza, and "I am going to make you suffer" Young Gohan. Take my money Arc Sys.
    SFV: Cammy, Yun
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  • NeverYouMindNeverYouMind Joined: Posts: 664
    Thank GOD its DB and not a weaboo ass fighter with fucking brothers and sisters fucking eachother and shit.
    Yeah, fuck Soul Calibur V with a hot iron! God damn it, why isn't there a good new Soul Calibur? Whatever, DBFZ will probably console me...
  • CyberAkumaCyberAkuma Part-time Dinosaur Joined: Posts: 1,409
    CyberAkuma wrote: »
    Psychoblue wrote: »
    Hopefully this game is treated better than Super Dragonball Z. I can already imagine the average DBZ fanboy complaining that you have to do actual directional inputs for specials and supers, just like they did with SDBZ.

    Fuck that, they had their game. Let them play Xenoverse 2 for all I care. We haven't had a proper DBZ fighter in what 9 years? This will be the fighter of 2018. Might beat even smash entrants.

    While I think the game will sell well enough in itself, it can't be stressed enough: one of the reasons that Super DBZ failed was because even though it didn't find any favor with the casual audience, it also didn't get much (if any) help from the very audience it was catering to the most.

    Granted, you can chalk that up to it being released before Dragonball interest skyrocketed and it was "cool" to like the series again. But there can't be any excuses, this time. This is just as much Arc's chance to have a big and consistent player/moneymaker as it is for us to have a legit and sustainable Dragonball fighter, and I am ready to throw my hands up in the sky and give all parties involved MY ENERGY.

    I thought it failed cause of the over saturated market, there was Budokai 3 that released a year before and tenkaichi around the same year. I agree with you though, Arc system really has to start strong and casuals are needed to do that.

    Like I said, what I listed was only one of the reasons. Over saturation didn't help either, but that just exacerbated the issues surrounding that poor game.
  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 22,773
    Things i noticed rewatching the trailer.
    It seems that at least Golden Freezer is an ingame transformation.
    There seems to be damage in the stages both in game and at least as "stage" transitions, since Freezer death ball seems to trigger one.
    The cinematic attacks could be lvl3 supers or even destroyed like attacks.
    ( •_•) IT'S NOT RAPE,
    ( •_•)>⌐■-■
    IT'S SURPRISE SEX! (⌐■_■)
    YEAAAAAAAAAAHHH!!
    "Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.
    ( •_•)
    ( ಠ_ಠ)
    ( ಥ_ಥ)
  • LockMLockM Joined: Posts: 2,448
    Inputs should just be quarter circle(occasional half circle) and dp motions as these genuinely aren't difficult for casuals. Inputs such as double half/quarter circle inputs, pretzel like motions are way too much for a game like this as a huge part of their audience will be casuals, however i also don't want it over simplified for the more hardcore audience.

    ABC>launcher>ABC>knockdown like in MvC was perfect for casools. Gatlings as in GG are also very easy to do and leaves a lot of freedom for everyone else.

    Above all a good and fun tutorial such as in GG is key as well as a ton of offline content, i'm confident ASW knows what they are doing just by looking at what they did with GGrev2.
    What held ASW back from mainstream succes were their IP's honestly, Dragon Ball has MASSIVE appeal and this combined with their cel shading style, it's hard to fuck this up. If ASW can't breakthrough with this, then nothing they do can(perhaps a 1v1 Naruto game in same style(crosses fingers)).
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,073 mod
    Just give it button dashes and 2 button supers. And cool it on the subsystems and negative penalties made to make people play a certain way.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • BMsirhc1313BMsirhc1313 I'm 0ld Joined: Posts: 1,344 ✭✭✭✭✭ OG
    edited June 12
    I dunno man, IAD in GG feels so satisfying
  • echelonNYKechelonNYK Sleepwalking in the minefield Joined: Posts: 3,299
    Hype approaching critical mass. Please don't suck.
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  • DimeDime Wasting time Joined: Posts: 10,236
    Neg pen is a mechanic that I hated before playing GG... but after playing it, it's an amazing mechanic. I hope a version of it comes to dbz along with all the other GG mechanics.

    So hyped for this. My body is ready. I started playing skullgirls simply because I wanted an assist fighter that I could practice from home in good netcode so I could up my game for the upcoming marvel games...then capcom releases mvci with no assists... my world was shattered.

    This dbz game will make dreams come true. The only problem is that it more than likely will have some super shit netcode tacked onto it. I don't know if I can get down with this game if it has shit netcode. Shit netcode is what stopped me from playing umvc3 and it's what has stopped me from playing GG. All fighters should have ggpo in this day and age. Not only that, but they should be doing everything they can to improve upon existing GGPO netcode and deliver an even better product than older ggpo programs.

    Give me ping times and selectable input delay, give me replays and lobbies, give me a save state function. Give me hitbox viewer, give me frame data in game, give me a world tour mode. Give me a true optimized for 2018 fighting game experience!
    Gettin' my derp on.
  • FrozteyFroztey The Ascended One Joined: Posts: 8,487 mod
    edited June 12
    I dunno man, IAD in GG feels so satisfying

    I'd prefer lowered execution barriers so my friends will play it with me, at least not as high as GG
  • xiceman191xiceman191 Joined: Posts: 1,310
    I think the control scheme might be something like this:
    Punch
    Kick
    Ki
    Dust
    Assist
    Assist
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  • Rioting SoulRioting Soul Joined: Posts: 4,863 ✭✭✭✭✭ OG
    edited June 12
    I dunno man, IAD in GG feels so satisfying

    Yeah, in Guilty Gear. From the limited info I may be overestimating how Marvel they actually intend this to be like, but I'm imagining high level Marvel players having to double tap for every dash in UMvC3 and that sounds horrible.
  • NeverYouMindNeverYouMind Joined: Posts: 664
    edited June 12
    Guilty Gear air dashing is the best. Sure as hell do not want any Persona 4: Arena auto-combo or BlazeBlur crap. I hope the control scheme is simply light/heavy punch and light/heavy kick. Assist 1 should be lp+hk, Assist 2 should be hp+lk, and switch should just be holding those down. Dust/Energy bursts should be hp+hk. The rest should involve qc and hc motions with maybe 2,2+something specials.

    I am sure there will be illegal filming and I look forward to that.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,073 mod
    Veserius wrote: »
    universal system mechanics are good @d3v they prevent characters from feeling helpless if they don't have a small subset of innate defensive options and allows a wider variety of characters to be strong.

    True, but that often comes at the cost of limiting playstyles. Look at MvC2, for all the complaints about the game having a limited viable cast, it sure had a large variety of viable playstyles - including some that you rarely ever see anymore. For example, old school trapping teams such as Spiral/Sent, Strider/Doom, Blackheart/Doom, etc., or full screen runaway with Storm and assists like CapCom, Cyclops, or Cable. Heck, the latter is pretty much killed by neg pen.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • Doctrine DarkDoctrine Dark Giving your waifu the pipeu Joined: Posts: 6,796
    Man, no filming at the booth is whack.
    Everyone is entitled to their own opinion. It's just that yours is stupid.
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  • Shinkuu TatsumakiShinkuu Tatsumaki Joined: Posts: 6,719
    edited June 12
    Veserius wrote: »
    universal system mechanics are good @d3v they prevent characters from feeling helpless if they don't have a small subset of innate defensive options and allows a wider variety of characters to be strong.

    Dunno... Half the cast in SF4 couldn't really utilize FADC. I guess you just have to design the characters with the universal system in mind, instead of an afterthought like Capcom does.
  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 22,773
    edited June 12
    d3v wrote: »
    dumb shit.

    LMAO
    Every time this discussion comes out it has been proven that you can have that kind of playstyles even with the np mechanic on the game.
    NP doesn't prevent you to play lame, and you know it. The only big difference is that you can't be 100% passive.
    Just by throwing an attack and you reset the np.
    Veserius wrote: »
    universal system mechanics are good @d3v they prevent characters from feeling helpless if they don't have a small subset of innate defensive options and allows a wider variety of characters to be strong.

    Dunno... Half the cast in SF4 couldn't really utilize FADC. I guess you just have to design the characters with the universal system in mind, instead of an afterthought like Capcom does.

    Some character will bennefit more from some mechanics than others.
    That is inevitable when you have asymmetric balance.
    ( •_•) IT'S NOT RAPE,
    ( •_•)>⌐■-■
    IT'S SURPRISE SEX! (⌐■_■)
    YEAAAAAAAAAAHHH!!
    "Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.
    ( •_•)
    ( ಠ_ಠ)
    ( ಥ_ಥ)
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,489
    Veserius wrote: »
    universal system mechanics are good @d3v they prevent characters from feeling helpless if they don't have a small subset of innate defensive options and allows a wider variety of characters to be strong.

    Dunno... Half the cast in SF4 couldn't really utilize FADC. I guess you just have to design the characters with the universal system in mind, instead of an afterthought like Capcom does.

    basically. In xrd changes to the blitz system in 1.1 really hurt venom, so they went back to the drawing board and buffed his core toolset over time.
    d3v wrote: »
    Veserius wrote: »
    universal system mechanics are good @d3v they prevent characters from feeling helpless if they don't have a small subset of innate defensive options and allows a wider variety of characters to be strong.

    True, but that often comes at the cost of limiting playstyles. Look at MvC2, for all the complaints about the game having a limited viable cast, it sure had a large variety of viable playstyles - including some that you rarely ever see anymore. For example, old school trapping teams such as Spiral/Sent, Strider/Doom, Blackheart/Doom, etc., or full screen runaway with Storm and assists like CapCom, Cyclops, or Cable. Heck, the latter is pretty much killed by neg pen.

    You've never watched someone runaway in Xrd? all you have to get around negative penalty is to move forward sometimes. like seriously watch ET play(especially in rev2 he's even more runaway) he never gets negative penalty and is lame as hell. If you watch storm runaway in MVC2 she'll lightning attack and air dash forward a good amount of the time.
    d3v wrote: »
    Fuck jabs.



    with posts like these it's hard to take your fighting game opinions seriously though
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • Negative-Zer0Negative-Zer0 Joined: Posts: 9,666
    Hecatom wrote: »
    d3v wrote: »
    dumb shit.

    smart shit

    hahahaHA

    I agree with you to some extent. I can IAD 100% consistently so I don't really need button dashes tbh
    “I was trying to take the easy way out by running away from everything. No matter the pain, I will keep living. So when I die, I'll feel I did the best I could.” - Koala
  • NickRocksNickRocks SATSUI NO SABU Joined: Posts: 22,579
    echelonNYK wrote: »
    get rekt u for quoting links and replying with an image :mad:
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  • ValoonValoon Joined: Posts: 1,964
    edited June 12
    I am so in. That trailer is the dopest trailer I've seen in a while.

    I trust ArcSys for gameplay but I really want to see some, hopefully people stream themselves playing it if it's playable at E3.

    In this trailer I can see that they do have transformation, curious to see how they work exactly. The last part does look like an insta kill with the kamehameha going off the planet.

    The "clash" in the early screenshot looks like some kind of intro thing.

    Also it looks seriously better than any db anime.
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  • LivewireXLivewireX Joined: Posts: 5,793
    ASW's netcode has actually been quite good lately. I doubt it'll be an issue.

    ASW's always had good netcode for me, whether it be Blazblue, Guilty Gear, or Persona 4 Arena games.
  • VhoziteVhozite Egyptian Goddess Main Joined: Posts: 2,768
    I know nobody likes GT but I still hope we see SS4 Goku/Vegeta.
  • Doctrine DarkDoctrine Dark Giving your waifu the pipeu Joined: Posts: 6,796
    edited June 12
    LivewireX wrote: »
    ASW's netcode has actually been quite good lately. I doubt it'll be an issue.

    ASW's always had good netcode for me, whether it be Blazblue, Guilty Gear, or Persona 4 Arena games.

    Yeah, I honestly can't recall any major issues with it now that I think about it. Most of the issues I heard were from other people. I didn't play Xrd that much online, but always mixed opinions about it. My experience with those games were all good.

    Site is up: http://dba.bn-ent.net
    Everyone is entitled to their own opinion. It's just that yours is stupid.
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,073 mod
    edited June 12
    Veserius wrote: »
    d3v wrote: »
    Veserius wrote: »
    universal system mechanics are good @d3v they prevent characters from feeling helpless if they don't have a small subset of innate defensive options and allows a wider variety of characters to be strong.

    True, but that often comes at the cost of limiting playstyles. Look at MvC2, for all the complaints about the game having a limited viable cast, it sure had a large variety of viable playstyles - including some that you rarely ever see anymore. For example, old school trapping teams such as Spiral/Sent, Strider/Doom, Blackheart/Doom, etc., or full screen runaway with Storm and assists like CapCom, Cyclops, or Cable. Heck, the latter is pretty much killed by neg pen.

    You've never watched someone runaway in Xrd? all you have to get around negative penalty is to move forward sometimes. like seriously watch ET play(especially in rev2 he's even more runaway) he never gets negative penalty and is lame as hell. If you watch storm runaway in MVC2 she'll lightning attack and air dash forward a good amount of the time.
    While I'm actually pleased to be proven wrong in this case, it still doesn't feel close to anything as oppressive as what we saw in MvC2 (or even some instances in 3). But we can count that to just a difference of opinion, since I'm generally fine with the "fuck all, you gonna have to switch/counterpick or die" type of match ups we had in Marvel.
    Veserius wrote: »
    d3v wrote: »
    Fuck jabs.



    with posts like these it's hard to take your fighting game opinions seriously though

    Still going over that? Please, I was purposely playing to get hit by jabs at that point, to make a point.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • Doctrine DarkDoctrine Dark Giving your waifu the pipeu Joined: Posts: 6,796
    So there's going to be a stream about DBF here: http://live.nicovideo.jp/watch/lv299638923

    Around 7pm JST, so about 3am for the west coast and 6am for east.
    Everyone is entitled to their own opinion. It's just that yours is stupid.
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  • truendymiontruendymion Beer Me! Joined: Posts: 2,192
    The special effects animation is blowing me away! So many beautiful sparks, explosions, particles etc.
  • SaitsuSaitsu Tranquilo...ASSENAYO! Joined: Posts: 34,108
    So there's going to be a stream about DBF here: http://live.nicovideo.jp/watch/lv299638923

    Around 7pm JST, so about 3am for the west coast and 6am for east.

    Hopefully someone can archive that shit. I did one all nighter for Dominion, I'd rather not have to do it on consecutive nights.
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  • MaxmanMaxman Joined: Posts: 1,806
    mhm, why no PC listed on the japanese site ?
  • VeseriusVeserius Hold Down Back Joined: Posts: 11,489
    i mean xrd doesn't have assists or chipping install supers, how would runaway be as strong as it is in mvc2/3?
    Vuh-sair-ee-us or just Ves I guess | Twitter | Youtube  | Maj's Footsie Handbook  | My TMNT:TF Netplay Guide
  • MajormelisThereMajormelisThere no labels Joined: Posts: 497
    pls add jaco thats all i ask for
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  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 22,773
    edited June 12
    Watching the trailer frame by frame, it seems that some attacks from the assits obscure the point character enough to allow some nasty mixups.
    For example, when Gohan calls Goku & Vegeta assits
    u940ndQ.gif
    ( •_•) IT'S NOT RAPE,
    ( •_•)>⌐■-■
    IT'S SURPRISE SEX! (⌐■_■)
    YEAAAAAAAAAAHHH!!
    "Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.
    ( •_•)
    ( ಠ_ಠ)
    ( ಥ_ಥ)
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,073 mod
    edited June 12
    Veserius wrote: »
    i mean xrd doesn't have assists or chipping install supers, how would runaway be as strong as it is in mvc2/3?

    But runaway could still be strong in the games with no assists. That said, chipping install supers are something I hope this game has.

    In any case, the argument was about adding subsystems that encouraged or discouraged certain playstyles, not just negative penalty.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
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