Marvel Infinite Playtest notes for CEO (FINALIZED)

DevilJin 01DevilJin 01 Get some shill in yo systemJoined: Posts: 57,363 mod
I know @Plaid_Unicorn is also going.


Basically making this thread to jot down notes from playtesting so people can get a better idea of what the game is like competitively so far. I'm not entering any tournaments (missed the cut off date for registration) so I'm just going to be playing Marvel for 3 days other than some random casuals inbetween and doing Florida stuff.

I'll most likely be maining Ultron/Strider if Jedah or Dante aren't in the build. I'll be messing around with other characters of course.

Whatever questions you have go ahead and shoot them now




General Gameplay Notes: Chip damage seems to be usually negated by advancing guard. Without advance guard there still seems to be chip.

Fireball reflect seems interesting and pretty tight timing. The character flashes yellow and the advancing guard text changes color when you do it successfully. I think characters like Morrigan can use it to their advantage where if you get your fireball reflected, you reflect it back at them then throw another fireball.


Arthur: Still seems to have some decent zoning, but never really played him so don't know his whole moves list. Has a new charge back forward move that shoots an upward arrow that covers his anti air and then boomerangs behind him and shoots forward towards the opponent.

Didn't get a chance to test advance guard reflecting of his projectiles as they gave us pretty limited time on the last day to check things out. I assume it would work though.


Captain America: Didn't really get to play test much.



Captain Marvel: Seemed pretty similar to her Story demo build. Watched J.Wong and F.Champ played her and looks like she's still the Ryu of the Marvel side along with maybe Nova. Has rather easy OTG relaunch combos and can control enough basic neutral to do what you need to do in Marvel. Didn't really see anything out of the ordinary, but I'm sure more tech will come up with her later.


Doctor Strange: Think he'll definitely be a sleeper hit the way they new game works. As a character he's essentially a walking toolbox of assists for your other character. Could see him being a character that's switched into after some rushdown or a knockdown. Zone for a while, set up daggers or graces and then tag back into your other character for mix ups.

His new agomotto is really cool. He has the original agomotto that homes in at you and does multiple hits/chips. Now he has another agomotto which is essentially a proximity bomb. Once it's active the opponent can't get too close to it or it will explode. You can also swat this at the opponent so they can be forced to runaway from the bomb. I don't remember if this version homes or not. Think it just goes straight forward if you swat it. Which makes sense because homing property on proximity bomb would likely be too much.


Hawkeye: his little blue ball thing doesn't seem to OTG (reported from one of my friends). Seems a little more difficult to rush down with him. May be more zone based than before.




Hulk: Has new upwards gamma charge follow up that shoots pretty high in the air. Can't do gamma charges in the air.

His f+hp has new property where if you charge it to full the animation turns into his old s.H armor animation. Not sure if it hits overhead, but once in this state it seems to have super/hyper armor to it. He will flash red absorbing multiple hits from Zero and then still perform the attack.



Iron Man: Plink air dashing seemed really tough to do with him. Pretty much had to wait for his whole dash to finish before pereforming another dash.

Has new f+HP command normal where he shoots small downward beam. New smart bombs are pretty cool and can set 2 on the screen to detonate. Using TK smart bombs may be good to protect yourself on the ground (d,db,b,ub+P)


Nova: Didn't get to mess with him much. There's a lot of video out there of him though. Just immediate thing to nice is his ADDF and ADDB seem much faster. He'll definitely have closer to Magneto/Captain Marvel level movement in this game. Most specials can be done in air now and I believe his Centurion dive kick thing hits overhead now.


Rocket Raccoon: Seemed pretty similar except for the new Groot moves. Didn't really mess with him much.



Thor: Didn't seem too different from story demo. Didn't really play him much either.


Thanos: Watched other people play him. Definitely a bit different from the MVC2 one. Doesn't really have bubble super stuff anymore. His teleport is good movement wise for his type of character, but seems difficult to cross people up with.


Ultron: Another seemingly all around solid character. Can call his own assists (with some start up lag). Air dash heavy seems really good. Easy to relaunch after his hit grab special with ADDF HP juggle.

One of his supers is a command grab that crumples the opponent. Does light damage and can set up for follow ups.



Chris: Similar to story demo build.


Chun Li: Similar to story demo build. I noticed her f,f air dash into HP was pretty good for pressure and moved her a bit faster than 2P air dash into HP.


Dante: Similar to story demo. Noticed that stinger is no longer BCable. Seems only regular normals are.


MegaMan X4: Seems pretty similar to story demo build. His buster charges extremely fast and combined with his rekka specials can lock down people pretty well. I think the combination of these strengths is why they don't let him move during the charge. They would definitely have to slow down his charge speed to let him move around with his charge.



Morrigan: Doesn't seem to be able to flight cancel fireballs as before. Have to commit to fireballs for the most part unless I'm missing something. Astral vision still looks good. Want to experiment with her new shell kick. From videos I see that it doesn't hit overhead anymore, but is extremely fast now and can travel across the screen very quickly.



Ryu: Didn't really play him much. He's in the story build any way.



Spencer: Didn't play him. Only watched other people use him and they weren't really using any of his new stuff like the pipebomb and such.


Strider Hiryu: There seemed to be a heavy delay between when you finished the time for first Ouro and activate the next one. Felt like you had to wait a good few seconds before you could activate orbs again. No MVC2 looping lock down.

Command normals call robots/formations as said before.


Zero: Seems slightly less cheap initially. Has new Hyper Max Charge buster moves. Essentially if you have full buster charge then do certain specials, you can cancel that special with full charge into another new special.

For example one of his new moves is his X5 C Sword. You do this by doing Raikousen with full buster charge, then do another quarter circle command with full buster charge. C Sword is essentially a slow start up, huuuuge hit box pizza cutter that causes hard knockdown on hit into free follow up.

Follow up to Sentsuizan is a dashing ice attack. Similar to something he had in X3. Follow up to Ryuenjin is his Hyouretsuzan ice sword dive which he had in X4. Hit boxes still seemed pretty good. If nothing changes with him (all his buster/lightning cancel shit seems intact) he should be good to go for being very high tier. Only thing I noticed being off is that you can't tiger knee lightning traditionally (2369). Seems you have to jump first then slide a qcf. Kept me from doing it as low as you could in Marvel 3.


Secret note. One of my friends found this. Figured I would keep it on the downlow, but it's not like it'll break the game so might as well share it. Apparently he found a way during a tag switch to make the character getting switched out still perform a super on the way out. He was able to get Hawkeye to shoot a gimlet super before he left the screen. Seemed to only work with that super so maybe it's like an airborne super trick or something.
Post edited by DevilJin 01 on

Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


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Comments

  • PerthoPertho The Runed One Joined: Posts: 22,160 mod
    This thread is for gameplay related things. Any other silliness, please take it to the MvCI general.

    Thank you.
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  • Syke1Syke1 I leave you with photographs; pictures of trickery Joined: Posts: 12,667 mod
    Again, more looking into Space stone properties with Strider/Ultron please?
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  • Raz0rRaz0r Did you really just write that? Joined: Posts: 26,006 ✭✭✭✭✭ OG
    I'm pretty sure it works the same way no matter who you select since it doesn't take on character-specific properties.

    Hope that helps answer your inquiry.
    This is offensive.
  • Diek StiekemDiek Stiekem Team triple terror for MvCi Joined: Posts: 2,611 mod
    First of all, thanks for doing a thread like this Jin.

    Morrigan:

    How different does she feel from her UMvC3 counterpart?
    I already noticed her Soulfist being a lot slower in terms of travelling across the screen.
    How useful is her new air special move?

    Strider Hiryu:

    Does he have a level 3 hyper, since Ourobouros is once again a level 1?
    Or is it the air hyper?

    Since you're planning to play Ultron, I will be curious on your thoughts about him, how he plays and feels like in terms of gameplan.
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  • MaxmanMaxman Joined: Posts: 1,824
    If Spider-Mans in the CEO Build, does he have a level 3 super ?
  • po pimpuspo pimpus Beyond Anger... Ultra Rage Joined: Posts: 26,042
    edited June 14
    Maxman wrote: »
    If Spider-Mans in the CEO Build, does he have a level 3 super ?

    Yeah, it's him getting the fuck outta there and into Insomniacs game.

    Edit:
    This thread is for gameplay related things. Any other silliness, please take it to the MvCI general.

    Thank you.

    Post some bullshit again in this thread and you're gone for a week.

    -Pertho.

    The rest of you, don't address, quote or acknowledge this post in any way, shape or form. This thread WILL NOT be derailed again.
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  • RorshockRorshock CFN: WhreAreMyDragons Joined: Posts: 383
    Is there an option to change DD specials back to a DP motion?
    The not good player.
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  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 57,363 mod
    Rorshock wrote: »
    Is there an option to change DD specials back to a DP motion?

    Combofiend said in a later build (hopefully the one they have at CEO) there's an option to turn off "easy commands". Which means no 2 button hyper combos and a couple other things.


    I don't know if it extends to DP motion stuff though. Like in the story demo you have to do dd punch to do Captain America's DP, but Ryu's DP still requires a traditional motion. Not sure how that's gonna play out.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • MaxmanMaxman Joined: Posts: 1,824
    ask if theres an option to change the DD specials to traditional DP motions to Capcom Representatives

  • ZacharaZachara Joined: Posts: 886
    Request - Can Strider's Orbs be activated again as soon as it's run out or does it work like MvC2 where you have to wait for the drones to leave the screen before you can activate? If you tag at the end of Orbs, do they have enough block stun to get in more lockdown or is the block/hit stun insignificant? Lastly I'm 99% sure this won't work but does Ouroboros stay on when you tag out?
  • awkwardscrubawkwardscrub Headbutt? Headbutt. Joined: Posts: 223
    edited June 16
    If you get a chance to see some of these characters I'm curious about a few things:

    Thor - Are his normals still unique or does he now have the standard "magic series"?
    Thor - Does he still seem to have the most health (or at least noticeably high)?
    Thor - Any super armor?

    Iron Man - Same question as thor re: magic series.
    Iron Man - Does zoning actually seem viable?

    Captain Marvel - Does she combo into/out of her air grab thing or is it for resets?

    Spider-Man - Redesigned or still super weird?
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  • otoriotori RTSD Joined: Posts: 6,179
    edited June 17
    I haven't followed the game so I'm not sure if this stuff is already known, but here goes:

    - Test tag outs and teleports inside the space gem box thing.

    - How are throws performed; are they as fast as mvc3; can you combo off them

    - are snapbacks in

    - I like the power gem skill so far. How good is it? It looks like a GTFO slap on videos I've seen. Does it actually have a decent startup/hitbox? Is it punishable on block? Mostly a feel question if someone happens to toy with it.
  • flickyflicky Super Nintendo Chalmers Joined: Posts: 848
    edited June 17
    In the story demo I noticed an oddity with Chun-Li and maybe the system in general if you wouldn't mind testing. There's a difference between ff dash and pp dash, pp dash has lag on it so you can't execute a normal until a fixed amount of frames afterwards, where as ff dash has no lag and you can immediately input a normal and that normal travels actively across the screen with the momentum of the dash. ff.hp with Chun is insane, it's esssentially like Dante's stinger.
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 57,363 mod
    I'll mess with that. It probably makes her infinite easier to do also

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 26,576
    Does Hulk standing heavy punch still have super armor?

    Can Hulk do Gamma charge in the air like the old games?

    Can Hulk wavedash this time?
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  • DimeDime Wasting time Joined: Posts: 10,904
    Damnit you left out Arthur:

    1. Does Arthur still have his wall projectile game and if he does, can he realistically use it to tag in his homie for an advantaged scenario.
    2. What he plays like now/what's his general style/does he have new moves that we don't yet know about.

    3.basically anything you can say about ironman as well.


    I don't expect you to play Arthur, but if you see any decent ones, anything you notice would be nice.
    Gettin' my derp on.
  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,002 mod
    edited June 17
    Are ground wavedashing and plink dashing effective at all? In the story demo, both are kinda meh, especially compared to how godlike air plink dashing was. However, those at E3 have said that this was changed and ground wave and plink dashing are better.
    Thor - Are his normals still unique or does he now have the standard "magic series"?

    Iron Man - Same question as thor re: magic series.

    Captain Marvel - Does she combo into/out of her air grab thing or is it for resets?
    From the story demo:

    Both Thor and Iron Man have the standard lp,lk,hp,hk magic series.

    Captain Marvel's air grab move is actually a hit-grab, so you can combo into it.
    otori wrote: »
    - Test tag outs and teleports inside the space gem box thing.
    Again from the story demo, you cannot tag out or teleport out of the shame cube.
  • willselesswillseless Joined: Posts: 2,715
    Ask them about their reasoning around the changes to chip damage.
  • flickyflicky Super Nintendo Chalmers Joined: Posts: 848
    willseless wrote: »
    Ask them about their reasoning around the changes to chip damage.

    This. Choose Space Stone and pick a very projectile heavy team (Strange, Arthur, Zero, Dante?) and see how much their movement is restricted while inside the box. I think the reasoning is obvious though, imagine Morridoom, except instead of being able to actually move you were trapped in a little box; they just don't want a repeat of MvC3.
  • flickyflicky Super Nintendo Chalmers Joined: Posts: 848
    Did you test Chun ff.hp?
  • killthevibekillthevibe i'm a marvel/dbz player now Joined: Posts: 661
    Got a first couple matches in. Only played Dante and Chun Li since those are my beta mains just to stay on the sticks.


    First thing noticing so far is that chip damage being negated seems to happen through advance guard. Like I noticed when I do Dantes gun super on block if they didn't advance guard it would do decent chip. When they would advance guard some hits i noticed that would great reduce the chip. Going to test it more with some zoning type characters in a bit

    hmm interesting thank you
  • JocelotJocelot Don't give up! Joined: Posts: 5,317
    Do we know the properties on Ultron's 'Encephalo Ray' super? It looks like a command grab in the original gameplay trailer. Is it a command grab?
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    jak d ripr wrote: »
    That shit had me in stitches. Nigga went for all these flashy set-ups and doom was like hold these boots.
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 57,363 mod
    I'll try to check that out.



    I did a test with another person with Hulk to see if the charged f+HP is an overhead and unless he forgot to block at the last second, it looks like it hits overhead

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • SevansSevans Top Tier. Joined: Posts: 615
    New Zero moves sound legit.

    Can he still cancel specials with a fully charged buster?
  • willselesswillseless Joined: Posts: 2,715
    Any capcom rep there? Ask why X can't charge his buster like Zero.
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 57,363 mod
    edited June 17
    Jocelot wrote: »
    Do we know the properties on Ultron's 'Encephalo Ray' super? It looks like a command grab in the original gameplay trailer. Is it a command grab?

    Just figured that out. It is a command grab that does some small damage and puts them in crumple for free followup.
    Sevans wrote: »
    New Zero moves sound legit.

    Can he still cancel specials with a fully charged buster?


    Yeah AFAIK all the old buster cancel stiff seemed to be working. Just with new follow ups.


    His Ryuenjin follow up is the ice sword stomp (hyouretsuzan ) from X4

    willseless wrote: »
    Any capcom rep there? Ask why X can't charge his buster like Zero.

    There only seems to be one guy worth asking which is sone guy monitoring the line with a black shirt that has a small Capcom logo on it. There's some other cute girl that's also monitoring the line but she just has formal black wear on so not sure if she would know much.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • killthevibekillthevibe i'm a marvel/dbz player now Joined: Posts: 661
    edited June 17
    btw deviljin how does the game feel? i know some people were complaining that the story demo ground controls felt off/bad
  • JaxxxJaxxx Joined: Posts: 943
    @DevilJin 01
    what are you thoughts on this version of Morrigan. does astral still gain meter. can she retain it w/ a switch. did she lose just her ability to unfly fireballs or does getting into flight take longer(more frames)
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 57,363 mod
    Jaxxx wrote: »
    @DevilJin 01
    what are you thoughts on this version of Morrigan. does astral still gain meter. can she retain it w/ a switch. did she lose just her ability to unfly fireballs or does getting into flight take longer(more frames)

    Still seems really good just not where she was before without some tech. Astral Vision IIRC still builds meter. Dont seem to be able to flight cancel fireballs. Only normals.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • JocelotJocelot Don't give up! Joined: Posts: 5,317
    Thanks for all the answers Jin, not just mine but all them in general. You're doing god's work.

    With that said one more question; can Dante still Bold Cancel? Maybe because I was doing something wrong but I couldn't even Stinger>BC>The Hammer in the story demo.
    Party Robot!!
    Now my head can spin. I'll be around for a million years, so let the party begin.
    jak d ripr wrote: »
    That shit had me in stitches. Nigga went for all these flashy set-ups and doom was like hold these boots.
  • ES_CurseES_Curse ALL HAIL THE HOLY PHARAOH Joined: Posts: 8,189
    How is Zero less cheap if he has everything from before + new moves?
    formerly just5moreminutes. I guess the clock ran out.
  • willselesswillseless Joined: Posts: 2,715
    Can you reflect Arthur's projectiles?
  • Doctrine DarkDoctrine Dark Yum Yum Joined: Posts: 7,348
    DJ, I know mashing doesn't add additional hits/damage in the demo, so could you see if that's possible?
    Everyone is entitled to their own opinion. It's just that yours is stupid.
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  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 57,363 mod
    edited June 17
    Jocelot wrote: »
    Thanks for all the answers Jin, not just mine but all them in general. You're doing god's work.

    With that said one more question; can Dante still Bold Cancel? Maybe because I was doing something wrong but I couldn't even Stinger>BC>The Hammer in the story demo.

    I think it's just certain moves are no longer bold cancelable. You can still bold cancel his basic normals

    How is Zero less cheap if he has everything from before + new moves?

    Well sogenmu feels a bit slower, but can probably fix that with time storm. I noticed you can't really tiger knee his Raikousen lightning anymore. You have to manually jump first then input the special. Can still do it low to the ground, just not as instant as in Marvel 3.

    You're right in that theoretically otherwise with all of his old stuff mostly intact plus new stuff, sky is the limit for Zero again
    willseless wrote: »
    Can you reflect Arthur's projectiles?

    Ill check it out. They closed the stations down for a few hours. Only allowing pros to play sets (specifically J Wong running long set with F.Champ). Opening back up around 10pm so I'll play more then.




    More random stuff


    It seems you can turn off all the easy commands except for the down down dps. Those seem hard placed in where some characters have them and other characters like Ryu Morrigan and Strange still have traditional dp motions

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • tenyardmiketenyardmike Hyper Bomb Everything Joined: Posts: 1,256
    Any info on Doctor Strange?
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  • ES_CurseES_Curse ALL HAIL THE HOLY PHARAOH Joined: Posts: 8,189
    edited June 18
    I guess I have a few things maybe worth testing:
    - Does Arthur's 1 hit Heavenly Slash (basically a DP) still have invincibility?
    - Are Strange's Bolts still not a blockstring? Can characters approach fast enough to use that gap for throws/crossups?
    - THANOS INFO PLZ (He doesn't have many similarities to MvC2 Thanos I suppose?)
    - I think I have a grasp on the Time/Space stones, but what exactly do Power and Reality's Infinity Storms do? Are hitstun scaling and ground bounce limits waived during Power Storm? What effects correspond to what buttons for the Reality Storm, and are they triggered when the button is pressed or released?
    - What new moves did [insert returning character here] get and how do they work? I kind of understand what the story demo characters have, but others like Dr Strange and Iron Man are mysteries to me.
    formerly just5moreminutes. I guess the clock ran out.
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