What's going on at Capcom?

Negative-Zer0Negative-Zer0 Joined: Posts: 9,666
Why in the hell would you obviously give the game such a short dev cycle that the devs can't even polish their game properly? Nuggets of good ideas are there but it's hampered because the game is super rushed.

Who the fuck thought that showing that chun li model on the E3 MAIN STAGE would be a good idea?

Who the fuck thought that locking characters behind a dlc paywall on a game with clearly 0 budget was a good idea? Really need to mke up the 10$ you used to make this fucking game eh capcom?

Who thought that tarnishing your own name like this over and over and over again would be a good idea. Seriously, this isn't even corproate scumbaggerry. This is straight up retarded business. You are giving people every reason to stop giving you money. I understand that maybe you lose a lot on big budget titles like MvC3 and SFxT, but that was for other reasons not because the games themselves are not profitable expenditures.

Every single capcom game since SF4 has had negative press surrounding the release because Capcom always picks the most, the MOST retarded thing to do and are surprised when there is backlash. They run the risk of us never even getting another MvC game again because they were SOOO fucking stupid with this one.

Who's gonna buy this game looking like this? Playing like this? The company feeling about us they way they do? I heard lupinko said that capcom japan doesn't even want to fund fighting games anymore. Your fighting games are your CULTURAL FUCKING STAPLES YOU IDIOTS. Even if they don't sell well, vast numbers of people will be aware of their problems and they will reflect back on you. Its like you refuse to block low even though you keep getting your legs clipped. Eventually this will spill over into your other properties, and the bad press you got here will kill those games as well.

In what universe is it good business to contually tarish the goodwill of your fanbase that loves your games?
In what universe is it good business to hire someone as PR that openly has contempt for fans?
In what universe it it good business to make it look like you as a company don't care anymore? I thought this shit was your livelihood? Do you have to go broke for you to understand?

Capcom has
  • Shortened the dev cycle to where the devs can't even fully polish their own game
  • cut of their budget to near nothingness
  • allowed them, no, made it necessary that the devs EMBARASS themselves on the mainstage on e3. You think any self respecting Developer wants to show that as their work? This is definitely a corporate decision.
Fuck how shitty their decisions are but I don't even see an endgame. Wheres this endless profit gooing to come from. Wheres the people Capcom knows are going to buy the game? ( btw @po pimpus , @DevilJin 01, @d3v and @Hawkingbird don't count, that's THREE niggas. There is no shill army on this forum dude.)

So deadass. What the fuck capcom. Is this where we are right now?
“I was trying to take the easy way out by running away from everything. No matter the pain, I will keep living. So when I die, I'll feel I did the best I could.” - Koala
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Comments

  • Negative-Zer0Negative-Zer0 Joined: Posts: 9,666
    Very disappointed with Capcom. The fact that they expect 2 millions sells from this is laughable. I legit defended this game all throughout when there was very little to go on. After seeing that the renders looked like a bunch of meth addicts, saw that the game obviously has no official artwork, the fact that favs (Sigma and BP) were held out for DLC, and just the overall emptiness I got from the game, there's no way anyone can look at this as quality. I may like the gameplay, but that's really not the point here.

    This shit is a disgrace. Presentation matters. That seems to be lost on Capcom.

    But don't forget to Pre order!

    PreOrders don't work
    “I was trying to take the easy way out by running away from everything. No matter the pain, I will keep living. So when I die, I'll feel I did the best I could.” - Koala
  • TebboTebbo Play. Joined: Posts: 5,688
    edited June 13
    Capcom is a pretty big company.
    They develop/produce a lot of titles.

    It seems they cruised for a bit too long and they're trying to play catch up now with some of their IPs.

    I think they need some new blood.
    Look at Nintendo.
    Splatoon was mostly a game made by their new crew. new being relative, they're not young dudes, but they've basically been apprenticing under the old heads.
    First new IP in more than a decade, system seller.
    ARMS, new IP. Dev team is mostly guys who have worked in less critical positions on other games, notably MK8.
    I think Twintelle is probably the first 'sexy' character Nintendo has ever designed. That's actually really remarkable and shows a big change in thinking.

    Nintendo seems to understand more who their fans are now. Capcom doesn't seem confident.
    They don't seem to trust their appraisal of foreign markets.

    Looking at SF5... they seem to have just taken guys from the USF4 team. Instead of pushing for some new thought, new perspectives.
    There are flashes of creativity and exciting ideas in 5. But the total package is a bit of a mess.
    Aside from combofiend. Which I think is actually a great addition for Capcom since he can help them understand the western fighting game player perspective.
    I know many want to demonize him but I think that's naive.

    I think mvci falls into a similar spot. a game made for the west, but lacking the confidence of what western players want.
    combofiend is definitely there to help guide them but i very much doubt he has enough authority to alter the schedule.
    Play more.
  • NickRocksNickRocks SATSUI NO SABU Joined: Posts: 22,574
    when has a vs series game not been rushed? they just had better style about it before is all
    King of the Post-09ers
    Last of the Prembers, R.I.P. my nibbas
    Maximilian is a racist thief
    https://clips.twitch.tv/maximilian_dood/DifferentBeeHeyGuys
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 55,266 mod
    There should be a Capcom stream coming up in a bit. Go HAM in the chat.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • NickRocksNickRocks SATSUI NO SABU Joined: Posts: 22,574
    link pls
    King of the Post-09ers
    Last of the Prembers, R.I.P. my nibbas
    Maximilian is a racist thief
    https://clips.twitch.tv/maximilian_dood/DifferentBeeHeyGuys
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 55,266 mod
    edited June 13
    Everything is below. Starts 5:30PM PST (bout 5 hours from now). You only got 15 minutes once it starts to GO HAM





    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
    This.

    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

    GigaMaidens on twitter - on deviantArt - on Discord

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  • ruthless_nashruthless_nash Joined: Posts: 2,039
    At least its pretty comic book Gamora and not ghetta Zoe Saldana gamora
  • flickyflicky Joined: Posts: 477
    I ask the following questions:

    1) Do you know the date that this build comes from?

    2) Do you know how old or new the assets are contained in this build?

    3) Do you know what methods they implemented into the demo to ensure a steady gameplay demo experience?

    If the answer is no to all three then I'm not surprised. Often companies during development will have performance issues; frame rates, slowdown, that sort of thing. To prevent these things from showing and in order to provide a smooth experience, they will cut back on things like anti aliasing or shaders to allow the gameplay to be as stable as possible while the graphics sit on the side line until they optimise the game and can balance everything out. Complaining about the graphics on this demo is nonsensical. Look at the Rocket Raccoon and Dante part specifically, look at how many individual hairs and whiskers Rocket Raccoon has, they're all jaggied because there's minimal anti aliasing, and Dante looks like ass beause some of the effects in his specials cover the entire screen. All of this is relevant to making sure that the demo plays as smoothly as possible; plays, not looks.

    Personaly I think the game looks stunning, I love all the colours and particle effects, and I forgive the fact that the models look sloppy in the demo. I'm expecting a downgrade in graphics because to me it looks like they've aimed too high and that they couldn't at this time have both smoothing filters and steady frame rates at the same time for the demo. For a proper look at the graphics, go into HUD adjustment in options and hold triangle, you can see clearly the lack of anti aliasing especially on Ryu's model. The graphics aren't bad, they're incomplete, so stop raging so much like this is actually the finished product.
  • NecrotrophicNecrotrophic Isn't a communist. Joined: Posts: 5,867
    I think Capcom is desperate for money and theyre trying to get shit out ASAP.

    Contrasting with Nintendo, a company that has had ups and downs, they are a bigger japanese name that still pays attention to reality, even if they stumble here and there. The fact that they never went the way that Sega did means that its at least theoretically possible that large japanese developers dont need to be completely brain dead.

    Ive heard several times that Capcom Japan doesnt really want to do anything with SF anymore, and that shows they dont pay attention to reality. sf4 was a huge thing. Capcom just doesnt make any sense and unfortunately harsh lessons usually work the best, I dont think people should buy anything from them unless they actually like what they see. Dont get into that fanboy/support capcom no matter what mindset.
    Northeast PA
    570 Necro
  • flickyflicky Joined: Posts: 477
    It doesn't matter what the date is on the build

    It does matter. Let's say for example the engine for this build comes from 01/01/17, let's then say the current engine they've got as of this date is incomplete and not ready for a demo, they then have to revert back to an earlier version of the engine and make some compromises to make it playable and stable, such as removing anti aliasing and making the game not look as good as it actually does.
  • flickyflicky Joined: Posts: 477
    flicky wrote: »
    It doesn't matter what the date is on the build

    It does matter. Let's say for example the engine for this build comes from 01/01/17, let's then say the current engine they've got as of this date is incomplete and not ready for a demo, they then have to revert back to an earlier version of the engine and make some compromises to make it playable and stable, such as removing anti aliasing and making the game not look as good as it actually does.

    What?

    MVC:I was announced in December, it's June. They would not be going with a 1/1/17 build, that's lunacy.

    It's not lunacy, it's just an example. The point being made was that their current working engine (which by all means could look fantastic) might not have been fit for demo purposes, so they reverted back to an older one that was working so they could roll the demo out. It could be something as simple that said build had frame rate issues and they unfortunately had to drop the filters so players got a true gameplay experience, as opposed to a true visual experience.
  • DevilJin 01DevilJin 01 Get some shill in yo system Joined: Posts: 55,266 mod
    edited June 13
    They honestly don't have much time to do anything with 3 months to go. Don't think corporate is gonna budge on the release date. We'll see if Ono has any magic. Other than that the bad game releases on the 19th.

    Ain't nothin, Capcom's ruthless still producin.  Cut em a check or find yoself toothless.  Keep it shill with no confusin.  Niggas say I'm shill...they ain't hard I can prove it YEEEAH


  • flickyflicky Joined: Posts: 477
    edited June 13
    Hecatom wrote: »
    flicky wrote: »
    LMAO

    Now we have people making alternate accounts to defend this pos, lmao.

    Lol, there's nothing to be embarrased about. Besdes rip offs, I refuse to believe that some people are downright absolute morons. A game with masses of memory hogging high detail particle effects, but crappy looking models. What could they do? The gameplay trailers speak different words, they show gameplay with actual anti aliasing, and they've had 6 months to work with the game since then and another 3 months to go to figure out how to optimise it. If making the characters look like ass was their solution then I'll eat my own shit. The demo lacks AA, that's it, that's why it looks like crap, there's nothing wrong with "the graphics"... besides Chun'Li's nose.
  • flickyflicky Joined: Posts: 477
  • NoChartNoChart Some say it's vanity, some say it's charm. Joined: Posts: 891
    Yeah, I don't see this game doing well, despite the fact that it looks like a blast to play. There's just not enough in the presentation here to make the average gamer excited for it, and the visuals are literally mobile game level. I will bitch about Injustice's stiff-ass animations and wedding-ring level commitment on strings for all time, but NRS gets how to put a complete package together for the average audience. I don't play NRS games, but I see the appeal for sure.

    Don't get me wrong, I'm getting this game. Gameplay looks fucking fantastic and the gem stuff is hype as hell for the dirty boys and girls of the FGC, but this just feels like the desperate flailings of a company with nothing concrete to offer. Anyone can see that this project looks cobbled together. I really hope Capcom has some luck with other IPs so they can afford to revise their approach to fighting games down the line.

    Who knows, maybe this game will be a cult hit with the FGC and it can have its own post-mortem life like SFxT.

    Thankfully, it looks like almost every other company the develops fighting games is coming out swinging. We have a metric ton of alternatives until(or if) Capcom gets its shit together.
    Steam ID: NoChart
  • TebboTebbo Play. Joined: Posts: 5,688
    a mobile game?
    hyperbole is fun but cmon

    the characters, isolated, look janky as fuck.
    the fx are awesome though.

    to me it looks way better than mvc3 at least.
    but i don't play mvc because it's stupid as hell.
    Play more.
  • flickyflicky Joined: Posts: 477
    jblair wrote: »
    This thread belongs on 2006 srk tbh

    Na this is full on 2008 SRK shenanigans.
  • flickyflicky Joined: Posts: 477
    edited June 13
    Hecatom wrote: »
    snip

    I'm waiting for you to either tell me or post pics of the entire cast instead of just cherry picking four photos. So Chris looks like Rocky Balboa and Dante looks like he's on meth, that's four out of how many? Game still isn't finished and no one knows how old these assets are, and none of this shit matters anyway while you're actually playing. Do the title screen models look bad to you?
    Post edited by flicky on
  • Negative-Zer0Negative-Zer0 Joined: Posts: 9,666


    Aris also speaks truth
    “I was trying to take the easy way out by running away from everything. No matter the pain, I will keep living. So when I die, I'll feel I did the best I could.” - Koala
  • TebboTebbo Play. Joined: Posts: 5,688
    edited June 13
    dante is incredible.

    the lighting etc.
    their decisions for rendering are just baffling. it makes the characters look really bad.
    characters have their own baked in lighting. but like, really fucking bad lighting.
    Play more.
  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 22,749
    edited June 13
    Do the title screen models look bad to you?

    I have seen budget 2005 porn games with better graphics, so yeah, they look terrible.
    Also stop trying man, i know that you are here to try to do damage control.
    But this is a lose battle. You are not convicing us that the graphics look fine, or that we should wait and see how they will get better, we know that it isn't happening.
    ( •_•) IT'S NOT RAPE,
    ( •_•)>⌐■-■
    IT'S SURPRISE SEX! (⌐■_■)
    YEAAAAAAAAAAHHH!!
    "Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.
    ( •_•)
    ( ಠ_ಠ)
    ( ಥ_ಥ)
  • flickyflicky Joined: Posts: 477
    edited June 13
    Hecatom wrote: »
    Do the title screen models look bad to you?

    I have seen budget 2005 porn games with better graphics, so yeah, they look terrible.
    Also stop trying man, i know that you are here to try to do damage control.
    But this is a lose battle. You are not convicing us that the graphics look fine, or that we should wait and see how they will get better, we know that it isn't happening.

    I can't tell whether you're paranoid or deluded, or both. You're a software engineer, what puts more strain on a system, 3D models or particle effects? They've had 6 months to fix this shit and another 3 months to go, if they couldn't get a steady fps with anti aliasing what would they have turned to first as a solution? The 3D models or the particle effects? All the bling looks gorgous, the characters are all jaggied, that's the difference, I'm not gonna give a shit about Dante's eyeball when I'm playing the game, and I doubt anyone else will too. All the trailers look good, the demo is a demo.
  • HecatomHecatom Aka Black Gorilla (・Д・)ノ Joined: Posts: 22,749
    edited June 13
    flicky wrote: »
    shit

    ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
    ( •_•) IT'S NOT RAPE,
    ( •_•)>⌐■-■
    IT'S SURPRISE SEX! (⌐■_■)
    YEAAAAAAAAAAHHH!!
    "Orgasm is a simile for the emotional epiphany a woman has when the shame of penetration is eclipsed by the inherent virtue of servicing a man." ~ Kromo.
    ( •_•)
    ( ಠ_ಠ)
    ( ಥ_ಥ)
  • flickyflicky Joined: Posts: 477
    flicky wrote: »
    cherry picking

    You ignored 80% of my posts to focus on one thing that is rather irrelevant, the accused someone else of cherry picking.

    Stop.

    Which posts? I replied to you, then you posted a picture of Fry, what would I have to say about that? Hecatom doesn't want to admit the truth, he knows particle effects are a more likely cause of lag and poor framerates in games, and if that was an actual development problem Capcom were having that's how the devs would fix it. The demo has anti aliasing disabled for this very reason. A few shady mug shots doesn't prove the game has bad graphics, they are literally just cherry picked in unfortunate poses and lighting, Chris looking remarkably like Rocky Balboa. All mouth and no action, you'd think if you could definitively bring a discussion to a close and actually prove your point you would do it, rather just be a smart arse. But like he said, Stupid Retarded Kids, he's in the right place.
  • amrraedamrraed put WW in SF5 Joined: Posts: 4,296
    I think they didn't have enough budget to make the GFx any good because all of their money went into making Arcade mode. LMAO

    Now that we have Arcade and story mode on deck, what can ever go wrong ?
    Street Fighter 5 : Chun-Li, R.Mika, Juri (MIA) We Kolin now.
    Injustice 2 : Wonder Woman, Superman.
    Tekken 7 : Lars, Katarina, Master Raven.

    PSN ID : moraelgamed
    CFN: Thxymora
    Yes, i play T7 and I2 and i still like SF5 more than both of them, sue me.
  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 25,614
    jblair wrote: »
    Capcom went from
    DMC3 - DmC
    God Hand - Asura's wrath
    CVS2 - SF4
    MVC2 - MVC3
    Look at the new versions of RE, bionic commando, and all of their new IPs in between.

    Did you skip DMC4?

    Asura's Wrath isn't even comparable to God's Hand. They are not the same type of game. Asura's Wrath is interactive anime. You'll need to be specific when it comes to RE and Bionic Commando.
    PSN: Hawkingbird
    FC: 0834-1564-0151
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  • Missing PersonMissing Person Righto. Joined: Posts: 13,766
    flicky wrote: »
    flicky wrote: »
    cherry picking

    You ignored 80% of my posts to focus on one thing that is rather irrelevant, the accused someone else of cherry picking.

    Stop.

    Which posts? I replied to you, then you posted a picture of Fry, what would I have to say about that? Hecatom doesn't want to admit the truth, he knows particle effects are a more likely cause of lag and poor framerates in games, and if that was an actual development problem Capcom were having that's how the devs would fix it. The demo has anti aliasing disabled for this very reason. A few shady mug shots doesn't prove the game has bad graphics, they are literally just cherry picked in unfortunate poses and lighting, Chris looking remarkably like Rocky Balboa. All mouth and no action, you'd think if you could definitively bring a discussion to a close and actually prove your point you would do it, rather just be a smart arse. But like he said, Stupid Retarded Kids, he's in the right place.

    You misrepresented that post. I meant that you ignored 80% of the content in my posts to focus on the only thing you felt you could attack.

    You cherry picked.
    XBL: WatCnBrwnDo4U | PSN: LanierIsPlusEV/FORpowerfulGame | CFN: MissingPerson/YddeDdeDe GGPO/FightCade: Missing Person | Steam: [TAS] Missing Person | Battle.net: MissingPersn#1365
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  • KingSlenderKingSlender Joined: Posts: 55
    Hecatom wrote: »
    YmF0AeV.jpg

    They really are going to make people buy the cool Spencer costume again.
    Nation: U.S.A.
    Date of Birth: 2.9.1961
    Height: 6'5"
    Weight: 280lb.
    Specialty: Back Breaker
  • DaemosDaemos Queen Bitch of the Universe Joined: Posts: 9,375 ✭✭✭✭✭ OG
    Hecatom wrote: »
    https://www.reddit.com/r/MvC3/comments/6h2vt3/former_capcom_intern_here_i_can_explain_why/
    I was with Capcom San Fran’s graphic design and social media team since October 2016 and was let go on happy terms about 3 weeks ago, I have no ill will against the company and wish everyone there nothing but the best. The main game I was attached to was Marvel vs Capcom Infinite for most of my time there. I wasn’t given an NDA to sign or anything like that cause I was an intern and really not given anything important that can’t get out. Ala I can’t tell you anything about which characters will be in the game until maybe about 4 days to a week before they’re officially unveiled. But what I can do is shed some light on the development of the game and tell you why some of you guys are saying the game is ugly, I just want to clear misconceptions about the game and give some clarity. I’m only wishing for the best for Marvel vs Capcom Infinite
    First off I need to clear up some comments about our situation, a lot of rumors going around that they were horrendously understaffed and had pretty bad working conditions. We were pretty understaffed in our department is all I can comment on, I would not say we were a skeleton crew but we really could have used maybe 10 or so more guys around. It caused a lot of communication and organization issues but not enough that I’d call it hellish, definitely annoying though. Morale was low with some people cause they took some comments on the art design a little personally when it really wasn’t their fault. I mean how would you feel if you were told to make a painting, then told by the same person to make it look stupid and you have 30 minutes to make it, then once you’re done everyone says it looks bad and you should feel bad when you had no control over your own art.
    So why does this game look so bad? Or more specifically why some characters look bad? Its a combination of multiple things but there are two main points: We were told to make the Capcom side look unappealing and the release schedule had us really strapped for time. Yeah thats right, someone at Disney specifically told the art department and the advertising department to make the Capcom side look “ugly” so the Marvel side would look better. Even in terms of story they wanted the Capcom characters to be very irrelevant so the Marvel team gets most of the spotlight. I can tell you this right now that you will see a lot of Capcom characters losing in battle or just taking a back seat so a Marvel character can do their job for them. I can somewhat confirm one thing with you guys right now is that Ryu does not do anything in the story mode. A few designs from the Capcom side of the characters were outsourced but even then every mock up was sent back and told to make them look either “less pretty and more realistic.” or “more like a cartoon character.” All I really did was stuff for advertisement but some stuff I did was edited by someone else so the Capcom characters were less prominent.
    Some of you probably already noticed it, just compare Chun Li to Captain Marvel or Dante to Iron Man or Dr. Strange. The game is acting like a form of advertisement for Disney’s MCU, so those characters are being made to look more appealing than the rest. There is one exception, it was specifically stated to give Mega Man characters spotlight and special treatment. This confused me for a while but a co-worker pointed out later that Disney is producing a Mega Man game and TV show coming out this year so it all made sense to me.
    So the short of it is that a lot of characters look bad because Disney had specific orders to make Marvel and Mega Man characters look way more appealing and get way more screen time than Capcom characters. I do want to add though a lot of this for me is hearsay, some stuff is not what I’ve been told but what I’ve heard others talking about. It may not be 100% accurate but I wanted to give a general idea, I’ve avoided talking about anything too specific because it might be wrong.
    Thanks for listening for a minute, I just really wanted to clear up some of the negativity surrounding this game, or more accurately give you guys some clarity on why things are how they are. Please don’t be too harsh on the art team, they doing what they can with what they’re working with, they’re just victims in the crossfire here. But by all means be unhappy with how some of the characters look, I agree that Dante, Ryu, and Chun Li look pretty bad, but direct your distaste at the right people.
    I'll be happy to answer any questions that I can, but do not ask me about gameplay, design decisions, or which characters will be in the game. I will tell you right now I was given nothing about any of those aspects and I'm pretty bad at fighting games so I can't tell you anything deep about the game.

    LMAO, if this is true, is fucking glorious.

    I don't want Bison anywhere NEAR this train wreck omg.

    Although really, Thor and Thanos are both fugly. So it's not that big of a disparity.
  • FDreamFDream Joined: Posts: 876
    Look the moment crapcom released sf5 after usf4 in it's rushed state with less features than it's predecessor just so they could make their fiscal year rapport is when i lost all respect for them.

    How dare you release a game in this state but charge 30 bucks per season pass that comes with maintenance up the ass that leads nowhere. Online matches that take forever to load or connect. No region lock at all.

    Just a major step back from the sf4 infrastructure.

    Now you present a game at e3 no less that makes the flagship characters of your franchise look like meth addicts but the marvel ones looked super polished.

    I'm just going to vote with my wallet next year crapcom. Hope they go bankrupt.
  • C.Viper FanC.Viper Fan Jedah Joined: Posts: 148
    edited June 14
    NickRocks wrote: »
    when has a vs series game not been rushed? they just had better style about it before is all

    Everything cacpcom this and past decade has been a rushed mess, but the fact that infinite with SO MANY reused assets + first DLC batch is going to have less characters than vanilla MVC3 without DLC and with everything made from scrath is embarrassing.

    Doesn't help that the game looks like a mobile game and is busted crap.
  • KorbidonKorbidon Who can stand against such abominations? Joined: Posts: 4,404
    I kinda feel bad for Capcom. MvCI looks amazingly shit and then the DBZ game comes and blows it out the water.
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