They need to Fix Mega Man X.

ultrapowerlevelultrapowerlevel (SuperShadonic)Joined: Posts: 116
If you compare X to characters like Zero, Dante and Chris. X definitely does not truly feel iconic to what he does in his games. He just doesn't have the same quality as the others.

1 Move while charging. This is core essence of Mega Man X games and Mega Man in general. His not move while charging is fast, we get it. But could you also add a slower move while charging charge similar to Zero's... or should I say X is actually the pioneer of it but you just made Zero have it and not X.

2 Charge Moves.... another thing you made Zero steal from X. Zero has never been able to do Charged moves. This was iconic to X only during his Armors. Yet in MVCI, you can't charge X's moves for alternate versions and there you have Zero who can Charge his moves for alternate extensions of his moves.

3 Huge Arsanel. X has always been portrayed in his games as a power house similar to Dante's huge moves. In every single one of his games, X had 8 Maverick Weapons, 8 Chargable versions of them. Yet here in MVCI, he has like 4 weapons only. Not to mention you could have atleast added a Thunder move like Triad Thunder or Lightning web. Dante and Zero both complete their Fire, Ice, Thunder collection not to mention both of them have multiple Ice and Thunder moves. Yet you didn't even give X a single one. Moreover he should have atleast 6 Maverick Weapons and Chargable versions of them seeing that you gave Zero like 8 in his normal gameplay and 2 as his Hypers.

4 Level 1 Hypers are plain Lazy. His SWR is just plain lazy and again something totally uniconic and random that he has never done in the games. This is just so random I can't even begin to explain. Like what is this hyper anyway? It's just a lazy projectile spam and defintely a rushed Hyper.

5 His charge shot Level 1, another odd choice for Hyper. So like Zero moveset wise does a full charge shot without any Hyper guages. Sure I get it, X's is more powerful, but it would be better had you replaced this with some Beam Super or Giga Attack or atleast have X change to Ultimate Armor or 4rth Armor from X4 as he did this while changing the move name to Nova Shot to atleast make it look impactful for that 1 meter usage.

6 While I've already mentioned this, X's Armor form brings nothing but slightly increased projectile size on his Maverick weapons and charge shot. Having chargable moves here would have given the transformation more meaning. Look at Zero, Dante and Morrigan's transformations. Dante has new moves plus damage up on everything he does during it, Zero has Double attacks for double damagea and significantly increased combo potential, Morrigan has dual side mix up double attacks.

7 His Level 3 should have been a dash connect. Instead it would seem Capcom couldn't even afford to make a Dash animation which would connect into the Hyper and decided to reuse the regular Armor transformation animation for this with some lazy barrier to connect into. He's supposed to dash, he has never done Nova Strike in games by connecting barriers. Look at Dante's Level 3... starts with his iconic Stinger move, Zero's is his iconic Genmu Zero slash, Ryu's is his iconic Shin Shouryuken gut punch connect, Morrigan is her iconic dash. Why can't X have what is iconic to him too?

And just explain to me one last thing. What's with this Zero stealing X's moves thing you have going on?

First you make him the main rep in UMVC3 without a Mega Man.

Second you make him have move while charging and not X when Zero is supposed to be more about slashing only.

Third, you gave Zero his Giga Attack on Level 1 while X got what? A Charged shot.

And Fourth, you went even further and gave Zero X's chargable moves gameplay which is supposed to be X's only.

Whats next? Vergil with Guns and Rocket Launchers? Firebrand with Arthur's Lance moves? Juri with Ryu's Hadouken and Shouryukens?


I am sorry Capcom, but X looks rushed and totally not true to his iconic moves. The only thing going for him right now is to have an Armor change and Ultimte Armor in his Level 3. And some weapons from his games. But that's about it. The Level of detail regarding a character's iconess found in Dante, Zero and all the others simply isn't found here with random moves thrown in instead.
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Comments

  • killthevibekillthevibe i'm a marvel/dbz player now Joined: Posts: 661
    Fchamp said he's S tier "support"

  • willselesswillseless Joined: Posts: 2,788
    That lightning web part. That made me want X to have a wall climb like on his games, and setting up a lighning web would let you climb them too.
  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
    edited June 19
    I agree. There's SO much more they could've done with him. He should easily have a moveset that rivals UMVC3 Dante's, if not even bigger than that.

    He should have several different armor installs, each with their own abilities. He should have shitloads of special weapons from all eight of his main games, like Spin Wheel, Tornado Fang, Triad Thunder, Soul Body, Storm Tornado, Lightning Web, Goo Shaver... the list goes on. And with his armor abiltiies he should be able to charge them up to do even more things with them.

    Instead of any actual hypercombos that directly damage the opponent, instead I would give him three different Armor Installs. The Second Armor, Fourth Armor and Ultimate Armor (level 3).

    This is how I would change him:

    Basics:
    1. All armor sets allow him to charge up his special weapons.
    2. All his special weapons require meter.
    3. All his armors last indefinitely, but can be destroyed if the enemy lands a combo greater than 10 hits.

    Special abilities:
    1. Can cling to the "wall" (the side of the screen) and slide down it slowly.
    2. Special weapons can be selected and mapped to a special input, making them ready to fire at a moment's notice. Can only equip one at a time, obviously. Each ability is represented by a small icon next to X's meter, and all of them require meter.
    3. Lightning Web: Shoots out a web-shaped projectile that functions the same as MODOK's barrier move. Creates a small impassable wall that can be jumped over or destroyed by a hypercombo.
    4. Storm Tornado: shoots out an elongated tornado-like projectile.
    5. Tornado Fang: shoots out a group of missiles that travel slowly across the screen.
    6. Triad Thunder: shoots out a triangle of electric orbs that surround X and arc lightning between themselves before shooting them outwards in three directions.
    7. Soul Body: shoots out a phantom image of X that mimics his every action, acting like a mirror image of him.
    8. Spin Wheel: shoots out a spiked blade that travels slowly along the ground. In the corner it will also travel up the side of the screen.
    Second Armor's abilities:
    1. Helmet's "Secret Tracker" ability sends out a targeting reticule. If it hits the opponent, their controls get input lag for a short time, as X is able to read their movements quicker.
    2. Chest's "Giga Crash" ability allows him to activate an explosive "burst" that fills the screen. It can be used to hit the opponent from full-screen and nullify all projectiles on-screen. It can also be used while he is being hit with an enemy combo to break their combo. Can only be used once and instantly downgrades him to normal armor.
    3. Arms can fire two consecutive fully charged shots. The first shot would only fire upon releasing a button, but the button does not need to be held for the second shot, which can be fired at a moment's notice with another button press. The second shot is much more powerful and has a small ring of fireballs around it that each do their own hits on the opponent.
    4. The Legs grant him an eight-way air dash.

    Fourth Armor's abilities:
    1. Helmet allows him to use meterless special weapon attacks.
    2. Chest allows him to spend meter on the Nova Strike ability, an invincible rushing attack.
    3. Arms allow him to fire a "plasma charge shot" when fully charged, which is a much larger buster shot that leaves a stationary glowing orb of plasma on the screen which can do continuous damage to the opponent.
    4. Legs give him a flight mode.

    Ultimate Armor's abilities (level 3):
    1. Only lasts for 30 seconds, but the timer can be paused if he is swapped out.
    2. All the armor abilities of the second and fourth armor are combined and require no meter.
    3. Nova Strike ability can be done as many times as he wants.
    4. Reduces damage taken by 50%.

    See if they gave him all this shit, he'd be extremely fun to play and I'd be so hyped for him. I'd consider dropping my personal "big bodies only" policy just to play him.
    Post edited by PSYCH0J0SH on
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  • SevansSevans Hell bent Joined: Posts: 630
    Capcom definitely botched X's move set; hoping the other Maverick attacks are paid DLC.

    Joking aside, where's my Shotgun Ice? Where's my Strike Chain? Storm Tornado? Where's my fucking Soul Body? I feel like they chose some pretty fucking weak choices for Maverick abilities here.

    Stop hating on Zero, though, that's some whack shit. That beautiful, blonde robot deserves everything he gets.
  • KingSlenderKingSlender Joined: Posts: 55
    Couldnt even give my man a Ride Armor install.

    Maybe they are saving that for Vile ($6.99).
    Nation: U.S.A.
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  • Xr0s-upXr0s-up Go banana! Joined: Posts: 1,144
    So basically, being zeros bitch?
    UMvC3: MODOK/Doom/Ammy; Magneto/Arthur/Haggar; Wright/Raccoon/Doom
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  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
    edited June 20
    d3v wrote: »
    X's design seems to be tailor made to fit the game's system. Buster follow ups are the perfect active tag "assist" moves. Hp follow up seems perfectly designed for setting up resets.

    Basically, his design is more about making an X/Zero team very viable.

    I'm surprised, I thought you of all people would be all about making him crazy and fun instead of stifling his potential just to make him a glorified assist character.
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,130 mod
    PSYCH0J0SH wrote: »
    d3v wrote: »
    X's design seems to be tailor made to fit the game's system. Buster follow ups are the perfect active tag "assist" moves. Hp follow up seems perfectly designed for setting up resets.

    Basically, his design is more about making an X/Zero team very viable.

    I'm surprised, I thought you of all people would be all about making him crazy and fun instead of stifling his potential just to make him a glorified assist character.

    I didn't state an opinion. All I did was point out what the idea behind his design is.
  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
    d3v wrote: »
    PSYCH0J0SH wrote: »
    d3v wrote: »
    X's design seems to be tailor made to fit the game's system. Buster follow ups are the perfect active tag "assist" moves. Hp follow up seems perfectly designed for setting up resets.

    Basically, his design is more about making an X/Zero team very viable.

    I'm surprised, I thought you of all people would be all about making him crazy and fun instead of stifling his potential just to make him a glorified assist character.

    I didn't state an opinion. All I did was point out what the idea behind his design is.

    Do you even care?
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  • Zane HitsurugiZane Hitsurugi X-buster, ready. Joined: Posts: 1,170
    His moveset isnt bad, but whoever designed his moveset is lazy. Same as viewtiful joe in mvc3, capcom doesnt give it their all when designing these movesets. Sometimes youll fet awesome movesets Dante, sometimes youll get a viewtiful joe who doesnt play anything like he does in his games. They have now passion pr respect for these characters.
    PSN: hawkw1ng
    BBCF: Susano'o, Bang, Kokonoe UNIBEXLTEST: Enkidu/Yuzuriha MVC:I- Megaman X/Zero
  • po pimpuspo pimpus Beyond Anger... Ultra Rage Joined: Posts: 26,351
    Mega Man in Smash 4 had more thought and love put into him than X gets in his own company's premiere crossover fighter...

    X was also treated better in Project X-Zone.

    Par for the course from http://dontevenreply.com.
    "Capcom should listen to their fans... Mega Man is a cool character." -2048 President Elect Kevin at Age 10
  • Zane HitsurugiZane Hitsurugi X-buster, ready. Joined: Posts: 1,170
    po pimpus wrote: »
    Mega Man in Smash 4 had more thought and love put into him than X gets in his own company's premiere crossover fighter...

    X was also treated better in Project X-Zone.

    Par for the course from http://dontevenreply.com.
    Smash 4 megaman sucks.
    PSN: hawkw1ng
    BBCF: Susano'o, Bang, Kokonoe UNIBEXLTEST: Enkidu/Yuzuriha MVC:I- Megaman X/Zero
  • po pimpuspo pimpus Beyond Anger... Ultra Rage Joined: Posts: 26,351
    po pimpus wrote: »
    Mega Man in Smash 4 had more thought and love put into him than X gets in his own company's premiere crossover fighter...

    X was also treated better in Project X-Zone.

    Par for the course from http://dontevenreply.com.
    Smash 4 megaman sucks.

    I disagree.

    At the very least, he moves, looks, sounds, and plays like Mega Man.

    You can even barely tap on the stick and get him to do the little foot shuffle from the NES games.
    "Capcom should listen to their fans... Mega Man is a cool character." -2048 President Elect Kevin at Age 10
  • willselesswillseless Joined: Posts: 2,788
    d3v wrote: »
    PSYCH0J0SH wrote: »
    d3v wrote: »
    X's design seems to be tailor made to fit the game's system. Buster follow ups are the perfect active tag "assist" moves. Hp follow up seems perfectly designed for setting up resets.

    Basically, his design is more about making an X/Zero team very viable.

    I'm surprised, I thought you of all people would be all about making him crazy and fun instead of stifling his potential just to make him a glorified assist character.

    I didn't state an opinion. All I did was point out what the idea behind his design is.

    They should think about fidelity to the source before thinking about a role in the game.
  • SevansSevans Hell bent Joined: Posts: 630
    willseless wrote: »
    d3v wrote: »
    PSYCH0J0SH wrote: »
    d3v wrote: »
    X's design seems to be tailor made to fit the game's system. Buster follow ups are the perfect active tag "assist" moves. Hp follow up seems perfectly designed for setting up resets.

    Basically, his design is more about making an X/Zero team very viable.

    I'm surprised, I thought you of all people would be all about making him crazy and fun instead of stifling his potential just to make him a glorified assist character.

    I didn't state an opinion. All I did was point out what the idea behind his design is.

    They should think about fidelity to the source before thinking about a role in the game.

    While I'm not on board with how X is represented here, I have to disagree with this sentiment. He has to be tailored to fit into the system and that means putting him into some kind of role. It isn't designed to be pure, unfiltered fan service; it's a fighting game and there are requirements to meet and roles to fill.

    Otherwise you end up with a bunch of Arthurs and we all know how FUN and USEFUL he is in MvC3.
  • willselesswillseless Joined: Posts: 2,788
    edited June 20
    Sevans wrote: »
    willseless wrote: »
    d3v wrote: »
    PSYCH0J0SH wrote: »
    d3v wrote: »
    X's design seems to be tailor made to fit the game's system. Buster follow ups are the perfect active tag "assist" moves. Hp follow up seems perfectly designed for setting up resets.

    Basically, his design is more about making an X/Zero team very viable.

    I'm surprised, I thought you of all people would be all about making him crazy and fun instead of stifling his potential just to make him a glorified assist character.

    I didn't state an opinion. All I did was point out what the idea behind his design is.

    They should think about fidelity to the source before thinking about a role in the game.

    While I'm not on board with how X is represented here, I have to disagree with this sentiment. He has to be tailored to fit into the system and that means putting him into some kind of role. It isn't designed to be pure, unfiltered fan service; it's a fighting game and there are requirements to meet and roles to fill.

    Otherwise you end up with a bunch of Arthurs and we all know how FUN and USEFUL he is in MvC3.

    X pewpew in his games, he should pewpew on MVCI. Let fate decide his usefulness.

    EDIT: Actually, if X could just charge his buster while moving, he would be alot more fun for me. Right now, if you do his buster in the air and lands, you lose the charge.
  • Zane HitsurugiZane Hitsurugi X-buster, ready. Joined: Posts: 1,170
    po pimpus wrote: »
    po pimpus wrote: »
    Mega Man in Smash 4 had more thought and love put into him than X gets in his own company's premiere crossover fighter...

    X was also treated better in Project X-Zone.

    Par for the course from http://dontevenreply.com.
    Smash 4 megaman sucks.

    I disagree.

    At the very least, he moves, looks, sounds, and plays like Mega Man.

    You can even barely tap on the stick and get him to do the little foot shuffle from the NES games.

    Hes faithful but most of his moves are unsatisfying to land aside from his charged side smash. His normals and air normals are either shitty or lame. Sure he has a lot of special weapons but they feel like youre using a toy version of them. Also, fuck them for using shitty baby megaman instead of the later design that they used for the official art. Back on topic to x and mvci, capcom had a chance to dovsomething awesome with X, all they had to do was just give him the 4th armor and chargable special weapons that did mad damage. The x1 armor hardly feels like a powerup.
    PSN: hawkw1ng
    BBCF: Susano'o, Bang, Kokonoe UNIBEXLTEST: Enkidu/Yuzuriha MVC:I- Megaman X/Zero
  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
    edited June 20
    Sevans wrote: »
    willseless wrote: »
    d3v wrote: »
    PSYCH0J0SH wrote: »
    d3v wrote: »
    X's design seems to be tailor made to fit the game's system. Buster follow ups are the perfect active tag "assist" moves. Hp follow up seems perfectly designed for setting up resets.

    Basically, his design is more about making an X/Zero team very viable.

    I'm surprised, I thought you of all people would be all about making him crazy and fun instead of stifling his potential just to make him a glorified assist character.

    I didn't state an opinion. All I did was point out what the idea behind his design is.

    They should think about fidelity to the source before thinking about a role in the game.

    While I'm not on board with how X is represented here, I have to disagree with this sentiment. He has to be tailored to fit into the system and that means putting him into some kind of role. It isn't designed to be pure, unfiltered fan service; it's a fighting game and there are requirements to meet and roles to fill.

    Otherwise you end up with a bunch of Arthurs and we all know how FUN and USEFUL he is in MvC3.

    Oh my god, who fucking cares, it's Marvel. Yours is the most cancerous and idiotic mentality I've ever heard, I really hope fighting game developers NEVER listen to people like you.

    A character being fun is WAY more important than whether or not he is "competitively viable". And these things are not mutually exclusive either. People who care about the character will find the tools to use him. Giving him stuff to play around with from his platforming games gives him the potential do shake up the game in new and interesting ways. Making him fun and giving him lots of tools from his games pays tribute to the fans who care about the games that these characters are from, who create a huge fan culture around these characters with fanart, cosplay, music remixes and those sorts of things. That's how it should be, not just catering to idiots like FChamp who merely see the characters as utilities for making money off eSports bullshit.

    I'd much rather have a roster full of Arthurs than a roster full of Vergils.
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  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 26,822
    po pimpus wrote: »
    po pimpus wrote: »
    Mega Man in Smash 4 had more thought and love put into him than X gets in his own company's premiere crossover fighter...

    X was also treated better in Project X-Zone.

    Par for the course from http://dontevenreply.com.
    Smash 4 megaman sucks.

    I disagree.

    At the very least, he moves, looks, sounds, and plays like Mega Man.

    You can even barely tap on the stick and get him to do the little foot shuffle from the NES games.

    You care more about the fanservice than the character actually being good.
    PSN: Hawkingbird
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  • po pimpuspo pimpus Beyond Anger... Ultra Rage Joined: Posts: 26,351
    po pimpus wrote: »
    po pimpus wrote: »
    Mega Man in Smash 4 had more thought and love put into him than X gets in his own company's premiere crossover fighter...

    X was also treated better in Project X-Zone.

    Par for the course from http://dontevenreply.com.
    Smash 4 megaman sucks.

    I disagree.

    At the very least, he moves, looks, sounds, and plays like Mega Man.

    You can even barely tap on the stick and get him to do the little foot shuffle from the NES games.

    You care more about the fanservice than the character actually being good.

    Yeah, because MM totally wasn't in EVO Grand Finals last year...

    If you're true to the character, they'll be good out of utility due to the massive amount of attacks the Mega Man characters have access to.
    "Capcom should listen to their fans... Mega Man is a cool character." -2048 President Elect Kevin at Age 10
  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
    edited June 20
    po pimpus wrote: »
    po pimpus wrote: »
    Mega Man in Smash 4 had more thought and love put into him than X gets in his own company's premiere crossover fighter...

    X was also treated better in Project X-Zone.

    Par for the course from http://dontevenreply.com.
    Smash 4 megaman sucks.

    I disagree.

    At the very least, he moves, looks, sounds, and plays like Mega Man.

    You can even barely tap on the stick and get him to do the little foot shuffle from the NES games.

    You care more about the fanservice than the character actually being good.

    Yes, and he's a better person than you for it.

    "Wanting game characters to be fun? HA! You're such a http://dontevenreply.com dude!"
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  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 26,822
    po pimpus wrote: »
    po pimpus wrote: »
    po pimpus wrote: »
    Mega Man in Smash 4 had more thought and love put into him than X gets in his own company's premiere crossover fighter...

    X was also treated better in Project X-Zone.

    Par for the course from http://dontevenreply.com.
    Smash 4 megaman sucks.

    I disagree.

    At the very least, he moves, looks, sounds, and plays like Mega Man.

    You can even barely tap on the stick and get him to do the little foot shuffle from the NES games.

    You care more about the fanservice than the character actually being good.

    Yeah, because MM totally wasn't in EVO Grand Finals last year...

    If you're true to the character, they'll be good out of utility due to the massive amount of attacks the Mega Man characters have access to.

    Having a Landry list of moves won't guarantee utility. Dante has most of his moves from DMC3 and only a handful of them get any use.
    PSN: Hawkingbird
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    http://steamcommunity.com/id/runawayavenger
  • po pimpuspo pimpus Beyond Anger... Ultra Rage Joined: Posts: 26,351
    po pimpus wrote: »
    po pimpus wrote: »
    po pimpus wrote: »
    Mega Man in Smash 4 had more thought and love put into him than X gets in his own company's premiere crossover fighter...

    X was also treated better in Project X-Zone.

    Par for the course from http://dontevenreply.com.
    Smash 4 megaman sucks.

    I disagree.

    At the very least, he moves, looks, sounds, and plays like Mega Man.

    You can even barely tap on the stick and get him to do the little foot shuffle from the NES games.

    You care more about the fanservice than the character actually being good.

    Yeah, because MM totally wasn't in EVO Grand Finals last year...

    If you're true to the character, they'll be good out of utility due to the massive amount of attacks the Mega Man characters have access to.

    Having a Landry list of moves won't guarantee utility. Dante has most of his moves from DMC3 and only a handful of them get any use.

    That's on the players for being uncreative and copycat as fuck. All this "optimization" shit has turned everyone into a goddamned robot.

    Remember when you could look at Valle's Ryu and how it was different from Choi's, that was different from Daigo's? No one develops their own style anymore, the just copy what everyone else does.

    Dante is a character that screams creativity, yet every Dante does the same shit... Then I look over at Smash 4, and no two Bayonetta players play alike... There's the extremely patient and methodical Salem, the flashy and improvisational Captain Zack, the punishing Pink Fresh, and the hyper aggro JK.

    If you're not using all your characters moves, then you're not really mastering your character.
    "Capcom should listen to their fans... Mega Man is a cool character." -2048 President Elect Kevin at Age 10
  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 26,822
    po pimpus wrote: »
    po pimpus wrote: »
    po pimpus wrote: »
    po pimpus wrote: »
    Mega Man in Smash 4 had more thought and love put into him than X gets in his own company's premiere crossover fighter...

    X was also treated better in Project X-Zone.

    Par for the course from http://dontevenreply.com.
    Smash 4 megaman sucks.

    I disagree.

    At the very least, he moves, looks, sounds, and plays like Mega Man.

    You can even barely tap on the stick and get him to do the little foot shuffle from the NES games.

    You care more about the fanservice than the character actually being good.

    Yeah, because MM totally wasn't in EVO Grand Finals last year...

    If you're true to the character, they'll be good out of utility due to the massive amount of attacks the Mega Man characters have access to.

    Having a Landry list of moves won't guarantee utility. Dante has most of his moves from DMC3 and only a handful of them get any use.

    That's on the players for being uncreative and copycat as fuck. All this "optimization" shit has turned everyone into a goddamned robot.

    Remember when you could look at Valle's Ryu and how it was different from Choi's, that was different from Daigo's? No one develops their own style anymore, the just copy what everyone else does.

    Dante is a character that screams creativity, yet every Dante does the same shit... Then I look over at Smash 4, and no two Bayonetta players play alike... There's the extremely patient and methodical Salem, the flashy and improvisational Captain Zack, the punishing Pink Fresh, and the hyper aggro JK.

    If you're not using all your characters moves, then you're not really mastering your character.

    Dante has moves that isn't as good as some other ones and overlap in function. Why use killer bee over hammer when hammer can accomplish the same thing without using a ground bounce? Why use jam session over inferno when the latter has better options on follow-ups than the former? Why use Reverb Shock over Jetstream in a combo when jet has stronger corner carry? I'm not going to blame a player for wanting to go with the moves that will provide them the best options for what they are trying to accomplish.

    I've seen a lot of different Dantes. From players who love to abuse helm breaker to control space, make heavily use of his teleport to open people up, zone with multi-lock, air play, missiles, reverb shock with it's follow-ups and the lasers in his devil trigger mode.
    PSN: Hawkingbird
    FC: 0834-1564-0151
    http://steamcommunity.com/id/runawayavenger
  • flickyflicky Super Nintendo Chalmers Joined: Posts: 876
    edited June 20
    I think Megaman is just a victim of circumstance. In TvC we had Zero and Volnutt, in MvC3 we had Zero due to complications with Megaman, by that time Zero had adopted X's role and while different, they would have ended up being like the Ryu and Ken of Marvel. Two buster charging, command dashing characters. But remember nothing is final and the demo builds are old. I played every location build of MvC3 during development (bar the E3 build) and I can't count the amount of times and things that changed with Dante and Trish. Fingers crossed.
  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
    Who cares if the laundry list of moves doesn't guarantee utility, the point is they have them and are thus fun to play.
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    GigaMaidens on twitter - on deviantArt - on Discord

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  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
    edited June 21
    Couldnt even give my man a Ride Armor install.

    Maybe they are saving that for Vile ($6.99).

    Yeah, I wouldn't want Ride Armor to be part of X's repertoire. That's more of a Vile thing.

    But it doesn't matter, this game is stillborn.
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    GigaMaidens on twitter - on deviantArt - on Discord

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  • truendymiontruendymion Beer Me! Joined: Posts: 2,265
    Megaman can't catch a break...
    I'm making a fighting game!
    SRK thread - Discord server.
  • flickyflicky Super Nintendo Chalmers Joined: Posts: 876
    Hasn't Zero stole his spot light? It would be like the Ryu and Ken of Marvel, two buster charging command dashing characters.
  • DestinNotDustinDestinNotDustin Joined: Posts: 14
    WVClOG7.png

  • DestinNotDustinDestinNotDustin Joined: Posts: 14
    As Dr. Light would say, X has "limitless potential" in his moveset. I agree, X doesn't need a plethora of moves like Dante or Zero to represent his likeness from his series.
    But from the demo, X falls in the All-Around archetype, and he could use a bit of tinkering from both a player and spectator perspective and I kept that in mind when creating that image above.
  • PSYCH0J0SHPSYCH0J0SH Joined: Posts: 5,469
    edited June 21
    d3v wrote: »
    Honestly, some of the posts here are starting to get really scrubby.
    PSYCH0J0SH wrote: »
    Sevans wrote: »
    willseless wrote: »
    d3v wrote: »
    PSYCH0J0SH wrote: »
    d3v wrote: »
    X's design seems to be tailor made to fit the game's system. Buster follow ups are the perfect active tag "assist" moves. Hp follow up seems perfectly designed for setting up resets.

    Basically, his design is more about making an X/Zero team very viable.

    I'm surprised, I thought you of all people would be all about making him crazy and fun instead of stifling his potential just to make him a glorified assist character.

    I didn't state an opinion. All I did was point out what the idea behind his design is.

    They should think about fidelity to the source before thinking about a role in the game.

    While I'm not on board with how X is represented here, I have to disagree with this sentiment. He has to be tailored to fit into the system and that means putting him into some kind of role. It isn't designed to be pure, unfiltered fan service; it's a fighting game and there are requirements to meet and roles to fill.

    Otherwise you end up with a bunch of Arthurs and we all know how FUN and USEFUL he is in MvC3.

    Oh my god, who fucking cares, it's Marvel. Yours is the most cancerous and idiotic mentality I've ever heard, I really hope fighting game developers NEVER listen to people like you.

    A character being fun is WAY more important than whether or not he is "competitively viable". And these things are not mutually exclusive either. People who care about the character will find the tools to use him. Giving him stuff to play around with from his platforming games gives him the potential do shake up the game in new and interesting ways. Making him fun and giving him lots of tools from his games pays tribute to the fans who care about the games that these characters are from, who create a huge fan culture around these characters with fanart, cosplay, music remixes and those sorts of things. That's how it should be, not just catering to idiots like FChamp who merely see the characters as utilities for making money off eSports bullshit.

    I'd much rather have a roster full of Arthurs than a roster full of Vergils.
    po pimpus wrote: »
    po pimpus wrote: »
    po pimpus wrote: »
    po pimpus wrote: »
    Mega Man in Smash 4 had more thought and love put into him than X gets in his own company's premiere crossover fighter...

    X was also treated better in Project X-Zone.

    Par for the course from http://dontevenreply.com.
    Smash 4 megaman sucks.

    I disagree.

    At the very least, he moves, looks, sounds, and plays like Mega Man.

    You can even barely tap on the stick and get him to do the little foot shuffle from the NES games.

    You care more about the fanservice than the character actually being good.

    Yeah, because MM totally wasn't in EVO Grand Finals last year...

    If you're true to the character, they'll be good out of utility due to the massive amount of attacks the Mega Man characters have access to.

    Having a Landry list of moves won't guarantee utility. Dante has most of his moves from DMC3 and only a handful of them get any use.

    That's on the players for being uncreative and copycat as fuck. All this "optimization" shit has turned everyone into a goddamned robot.

    Remember when you could look at Valle's Ryu and how it was different from Choi's, that was different from Daigo's? No one develops their own style anymore, the just copy what everyone else does.

    Dante is a character that screams creativity, yet every Dante does the same shit... Then I look over at Smash 4, and no two Bayonetta players play alike... There's the extremely patient and methodical Salem, the flashy and improvisational Captain Zack, the punishing Pink Fresh, and the hyper aggro JK.

    If you're not using all your characters moves, then you're not really mastering your character.
    To quote from the good book.
    A common call of the scrub is to cry that the kind of play in which one tries to win at all costs is “boring” or “not fun.”
    Let’s consider two groups of players: a group of good players and a group of scrubs. The scrubs will play “for fun” and not explore the extremities of the game. They won’t find the most effective tactics and abuse them mercilessly. The good players will.
    But any close examination will reveal that the experts are having a great deal of this “fun” on a higher level than the scrub can even imagine. Throwing together some circus act of a win isn’t nearly as satisfying as reading your opponent’s mind to such a degree that you can counter his every move, even his every counter.

    d3v once again reminds everyone that he is a man made of straw.

    No one ever said "competitive play isn't fun" you moron. We said that fun should always be the primary focus. Stifling a character's potential of being a fantastic fanservice character and reducing him to a single utilitarian role is not fun. If you consider yourself ABOVE the concept of "fun", you have no business playing video games at all.

    For example, Haggar gets picked only for his lariat assist. He doesn't get picked because people want to use him on point. Indeed he has no real tools to fight against most of the cast on his own and gets hard countered the majority of the cast becase of his lack of tools. It's not fun to play as him on point, regardless of whether you're a casual or competitive player. Is this getting through to you yet?
    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

    GigaMaidens on twitter - on deviantArt - on Discord

    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬



  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 37,130 mod
    PSYCH0J0SH wrote: »
    d3v wrote: »
    Honestly, some of the posts here are starting to get really scrubby.
    PSYCH0J0SH wrote: »
    Sevans wrote: »
    willseless wrote: »
    d3v wrote: »
    PSYCH0J0SH wrote: »
    d3v wrote: »
    X's design seems to be tailor made to fit the game's system. Buster follow ups are the perfect active tag "assist" moves. Hp follow up seems perfectly designed for setting up resets.

    Basically, his design is more about making an X/Zero team very viable.

    I'm surprised, I thought you of all people would be all about making him crazy and fun instead of stifling his potential just to make him a glorified assist character.

    I didn't state an opinion. All I did was point out what the idea behind his design is.

    They should think about fidelity to the source before thinking about a role in the game.

    While I'm not on board with how X is represented here, I have to disagree with this sentiment. He has to be tailored to fit into the system and that means putting him into some kind of role. It isn't designed to be pure, unfiltered fan service; it's a fighting game and there are requirements to meet and roles to fill.

    Otherwise you end up with a bunch of Arthurs and we all know how FUN and USEFUL he is in MvC3.

    Oh my god, who fucking cares, it's Marvel. Yours is the most cancerous and idiotic mentality I've ever heard, I really hope fighting game developers NEVER listen to people like you.

    A character being fun is WAY more important than whether or not he is "competitively viable". And these things are not mutually exclusive either. People who care about the character will find the tools to use him. Giving him stuff to play around with from his platforming games gives him the potential do shake up the game in new and interesting ways. Making him fun and giving him lots of tools from his games pays tribute to the fans who care about the games that these characters are from, who create a huge fan culture around these characters with fanart, cosplay, music remixes and those sorts of things. That's how it should be, not just catering to idiots like FChamp who merely see the characters as utilities for making money off eSports bullshit.

    I'd much rather have a roster full of Arthurs than a roster full of Vergils.
    po pimpus wrote: »
    po pimpus wrote: »
    po pimpus wrote: »
    po pimpus wrote: »
    Mega Man in Smash 4 had more thought and love put into him than X gets in his own company's premiere crossover fighter...

    X was also treated better in Project X-Zone.

    Par for the course from http://dontevenreply.com.
    Smash 4 megaman sucks.

    I disagree.

    At the very least, he moves, looks, sounds, and plays like Mega Man.

    You can even barely tap on the stick and get him to do the little foot shuffle from the NES games.

    You care more about the fanservice than the character actually being good.

    Yeah, because MM totally wasn't in EVO Grand Finals last year...

    If you're true to the character, they'll be good out of utility due to the massive amount of attacks the Mega Man characters have access to.

    Having a Landry list of moves won't guarantee utility. Dante has most of his moves from DMC3 and only a handful of them get any use.

    That's on the players for being uncreative and copycat as fuck. All this "optimization" shit has turned everyone into a goddamned robot.

    Remember when you could look at Valle's Ryu and how it was different from Choi's, that was different from Daigo's? No one develops their own style anymore, the just copy what everyone else does.

    Dante is a character that screams creativity, yet every Dante does the same shit... Then I look over at Smash 4, and no two Bayonetta players play alike... There's the extremely patient and methodical Salem, the flashy and improvisational Captain Zack, the punishing Pink Fresh, and the hyper aggro JK.

    If you're not using all your characters moves, then you're not really mastering your character.
    To quote from the good book.
    A common call of the scrub is to cry that the kind of play in which one tries to win at all costs is “boring” or “not fun.”
    Let’s consider two groups of players: a group of good players and a group of scrubs. The scrubs will play “for fun” and not explore the extremities of the game. They won’t find the most effective tactics and abuse them mercilessly. The good players will.
    But any close examination will reveal that the experts are having a great deal of this “fun” on a higher level than the scrub can even imagine. Throwing together some circus act of a win isn’t nearly as satisfying as reading your opponent’s mind to such a degree that you can counter his every move, even his every counter.

    d3v once again reminds everyone that he is a man made of straw.

    No one ever said "competitive play isn't fun" you moron. We said that fun should always be the primary focus. Stifling a character's potential of being a fantastic fanservice character and reducing him to a single utilitarian role is not fun. If you consider yourself ABOVE the concept of "fun", you have no business playing video games at all.

    For example, Haggar gets picked only for his lariat assist. He doesn't get picked because people want to use him on point. Indeed he has no real tools to fight against most of the cast on his own and gets hard countered the majority of the cast becase of his lack of tools. It's not fun to play as him on point, regardless of whether you're a casual or competitive player. Is this getting through to you yet?

    Re-read the stuff that was quoted. The stuff I'm calling scrubby seems to be basically saying that optimizing and playing to win isn't fun. Yet as the Sirlin quotes point out this can be quite fun for players at that level.

    We're not above the concept of fun. It's just that our concept of fun is different.
  • po pimpuspo pimpus Beyond Anger... Ultra Rage Joined: Posts: 26,351
    edited June 21
    You call what I said scrubby because I said everyone doing the same "optimized" combos is boring and kills games.

    Look at SFV, and tell me what is everyone's main complaint, from pros down to "scrubs"...

    "Everyone plays the same and does the same combos over and over."

    There's nothing to explore, nothing to experiment with, because http://dontevenreply.com streamlined everyone so damn much, there's nothing to do other than learn the same 3-4 combos and a couple of corner set ups.

    No one is really afforded the opportunity to create their own voice with a character, because there's only one "right" way to play them.

    Even a combo god like Desk doesn't really do much with the game, it's so stifling to creativity.

    That's where true growth and longevity comes from- When you can take a character into training, push their limits and create something no one has ever seen before.
    "Capcom should listen to their fans... Mega Man is a cool character." -2048 President Elect Kevin at Age 10
  • FlugaFluga ???WHAT GOES HERE??? Joined: Posts: 358
    X in infinite is designed to be a zoning character who can help rushdown characters (or other zoners ironically) for crazy mixups. Its no wonder that Zero goes best with X. Also, Boomerang Cutter is OP as shit in infinite, as well as Frost Shield.
  • Intuitive2011Intuitive2011 Cr.Mk XX Hadoken Joined: Posts: 3,692
    X is a character I've spent a lot of time with in the demo. He's definitely got his strengths for sure. There's a reason buster can't be charged whilst moving. The follow ups X gets puts him in a really strong position neutrally. Post kill cross up boomerang is dirty. The new super jump mechanic gives him way more mobility to open people up. With His air LK being two hits and it crosses up. Also his tag game is going to be really potent. I think L buster into HP follow up is a two hit overhead HKD. But I cannot really test it without training mode.
    "Often times, a loss will strengthen and benefit the player more than a win, so I would say don't be afraid of losing and keeping competing." ~Infiltration
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