Games that haven't aged well.

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  • The Furious OneThe Furious One Fluent in 3 languages Engrish, Sarcasm & Profanity Joined: Posts: 20,777
    Raij1n wrote: »
    Raij1n wrote: »
    Metal Gear Solid.

    Used in game engine to capture cutscenses.

    Saved a shit ton of space and processing. Also didn't break the game image. The visual style remains the same throughout.

    Going from awesome looking fmv in FF7 to clunky ass polygons with nil visual personality is kind of a fissure.

    Did he mean to quote me though? Cos I never brought up MGS


    You said ...

    Huh? MGS1?

    Yes, as in why are you bringing up MGS in relation to my comment about PDS and FF7.
  • P. GorathP. Gorath @ButtonMashLA Joined: Posts: 6,772 ✭✭✭✭✭ OG
    PS1 graphics are great, there's nothing like that era. It's actually PS2 era graphics that have aged the worst, since they are basically bad version of our current graphics. PS1 had a unique style all its own.
  • po pimpuspo pimpus Let's Hit the Climax! Joined: Posts: 25,677
    edited August 6
    This thread would be a lot more interesting if there was less focus on outdated graphical and hardware elements and more focus on gameplay that's outdated, or at least has been surpassed by something better.

    Solid gameplay doesn't become outdated though.

    Are you really going to say Mega Man X or Super Mario Bros don't still hold up just fine today?

    Well... you might, because you're a hater, but anyone that actually respects solid design won't say that.

    I await one of you contrarian motherfuckers to try and say Chrono Trigger or Tetris aren't still fun as hell to play right now over some bullshit like DmC, or Ass Creed.
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  • ArtVandelayArtVandelay Architect Joined: Posts: 5,519
    In terms of controls MGS1 hasn't been surpassed yet.
    I love how 2d the game feels in that regard and how easy it is to consistently perform well in that game.
    MGS2 is the same in that regard.

    Big bossing those games is fun. Never fucked with that in 3-5, because those game feel less consistent and predictable and I'm not gonna play each screen a million times to perfectly memorize guard routes.

    2d makes memorizing shit much easier.
    It's like every screen is a little puzzle in 1-2 while in 3d MGS it feels like too much random ass shit is going on.
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  • JoshkazJoshkaz Princess Luna is my Waifu Joined: Posts: 15,267
    crucades wrote: »
    MGS is pretty pronounced because it pushed the PSX to the limit but was never a good looking game but it had that atmosphere, like you felt cold at the start of the game cause they built the world so well with what they had, then you had MGS2 not long after it, which looked absolutely glorious.
    I actually think MGS1 has aged extremely well visually. It's not pretty from a technical point of view, buts art style is uniform and consistant, and it's world feels lived in and real even still. I think Kojima and Shinkawa where very smart to tailor the games art style to the technical limitations of the hardware they where using. All the production art for the game is done in a very smoky wispy style lacking detail because thwy knew the graphics wouldn't be able to match it.

    Thats just Shinkawas style. Dude can go hardcore, but most of his work tends to be small, but large.
    "You embarrass me," said Shadow, smiling. Then Shadow took his penis out and picked Cream up. "Let me charge up for a super ejaculation!" Shadow laid Cream down on the ground and then took his penis with him, which was already huge and shaking with sex energy, and found Cream's Piggy Bank, which was full of coins and dollars and things to save up for money, so she could buy what she wanted when she had enough inside it. Shadow took it and using his muscular penis, smashed a hole right through the piggy bank so now it was sitting on top of his penis like a hat. Shadow's penis looked like it belonged in a fashion show.
  • RanmaRanma Sword with no Lord™ Joined: Posts: 137 ✭✭✭✭✭ OG
    J-ride wrote: »
    I loved Brave Fencer Musashi, it was an awesome game, I would love to get an HD re-release, it looks terrible now.

    That's one of my favorite PS1 games. I think there was also a Musashi game on the PS2, but I never tried it.



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  • crotchpunchacrotchpuncha Joined: Posts: 21,575
    Joshkaz wrote: »
    crucades wrote: »
    MGS is pretty pronounced because it pushed the PSX to the limit but was never a good looking game but it had that atmosphere, like you felt cold at the start of the game cause they built the world so well with what they had, then you had MGS2 not long after it, which looked absolutely glorious.
    I actually think MGS1 has aged extremely well visually. It's not pretty from a technical point of view, buts art style is uniform and consistant, and it's world feels lived in and real even still. I think Kojima and Shinkawa where very smart to tailor the games art style to the technical limitations of the hardware they where using. All the production art for the game is done in a very smoky wispy style lacking detail because thwy knew the graphics wouldn't be able to match it.

    Thats just Shinkawas style. Dude can go hardcore, but most of his work tends to be small, but large.
    Yea I know, but they specifically chose to use that part of his style a lot more then they have for other Metal Gear art due to the limitations of the PSX. I think it was a masterful decision, the game has aged wonderfully. It's flaws don't really start to show until you play it in HD and see all the geometry that doesn't actually line up right in higher definitions an shit. On a CRT game looks fucking great.
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  • HawkingbirdHawkingbird I am thou...thou art I Joined: Posts: 26,220
    Light Gun games ain't suited for the home market. Most of them classic games like House of the Dead and Time Crisis can be beaten in a hour or two.
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  • Mood4food77Mood4food77 Joined: Posts: 9,652
    po pimpus wrote: »
    This thread would be a lot more interesting if there was less focus on outdated graphical and hardware elements and more focus on gameplay that's outdated, or at least has been surpassed by something better.

    Solid gameplay doesn't become outdated though.

    Are you really going to say Mega Man X or Super Mario Bros don't still hold up just fine today?

    Well... you might, because you're a hater, but anyone that actually respects solid design won't say that.

    I await one of you contrarian motherfuckers to try and say Chrono Trigger or Tetris aren't still fun as hell to play right now over some bullshit like DmC, or Ass Creed.

    Solid gameplay can become outdated. The old 3d platformers actually feel quite dated due to cameras being wonky and the AI in newer games being better. Just as an example

    Some games stay solid, some dont. Goldeneye is incredibly tough to play right now even though it was revolutionary when it came out
  • ZioSerpeZioSerpe Fueled by nostalgia Joined: Posts: 974
    Hopscotch, it just doesn't do it for me anymore
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  • crotchpunchacrotchpuncha Joined: Posts: 21,575
    po pimpus wrote: »
    This thread would be a lot more interesting if there was less focus on outdated graphical and hardware elements and more focus on gameplay that's outdated, or at least has been surpassed by something better.

    Solid gameplay doesn't become outdated though.

    Are you really going to say Mega Man X or Super Mario Bros don't still hold up just fine today?

    Well... you might, because you're a hater, but anyone that actually respects solid design won't say that.

    I await one of you contrarian motherfuckers to try and say Chrono Trigger or Tetris aren't still fun as hell to play right now over some bullshit like DmC, or Ass Creed.

    Solid gameplay can become outdated. The old 3d platformers actually feel quite dated due to cameras being wonky and the AI in newer games being better. Just as an example

    Some games stay solid, some dont. Goldeneye is incredibly tough to play right now even though it was revolutionary when it came out
    Maximo 1 aged badly due to no camera control on the right stick. I beat that game multiple times during the PS2 era and it plays so well...but holy fucking shit is that lack of any kind of camera control just unexceptionable anymore. I cant play it anymore, what was once Solid as a rock is now no good sadly.
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  • Raij1nRaij1n Joined: Posts: 1,194
    edited August 7
    Light Gun games ain't suited for the home market. Most of them classic games like House of the Dead and Time Crisis can be beaten in a hour or two.

    Time limitations on games are a silly way to judge their aging, especially in arcade type games. Ikaruga lasts about 40 minutes. The Metal Slug entries range from 40 to 80 minutes depending on the game. Cave shmups...

    HotD with the wiimote was the last time I had fun with the game.

    Light gun games at home sadly have gone the way of the dinosaur. My first was Gangster Town as a young boy. Co oping those was always a blast, up to Virtua Cop and Area 51 on Saturn. The genre fell off after despite a couple honorable mentions on the Wii.
  • DarksakulDarksakul Your lack of faith disturbs me Joined: Posts: 23,311
    Raij1n wrote: »
    The compression rates of fmv
    Light Gun games ain't suited for the home market. Most of them classic games like House of the Dead and Time Crisis can be beaten in a hour or two.

    Time limitations on games are a silly way to judge their aging, especially in arcade type games. Ikaruga lasts about 40 minutes. The Metal Slug entries range from 40 to 80 minutes depending on the game. Cave shmups...

    HotD with the wiimote was the last time I had fun with the game.

    Light gun games at home sadly have gone the way of the dinosaur. My first was Gangster Town as a young boy. Co oping those was always a blast, up to Virtua Cop and Area 51 on Saturn. The genre fell off after despite a couple honorable mentions on the Wii.

    I love Light gun games too. I would play Time Crisis 3 for hours.

    The sad reality is that Light Gun titles didn't fair well into the shift to Flat Screen HDTV
    There were some attempts to adapt, Wii Remotes, PS Move controllers, but it was a meh dollar short day late effort.
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  • Raij1nRaij1n Joined: Posts: 1,194
    You had to mod the Wii sensor to make it work for wide screens. Quite a shame.
  • tataa8Ptataa8P tourney. banned. washed-up. veteran. Joined: Posts: 1,221 ✭✭✭✭✭ OG
    The Legacy of Kain series hasn't aged well too. There's some really genius bits scattered across the games and the overall story/plot is amazing imo. Too bad there's been no closure to this series for the longest time and may never happen at all...
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,689 mod
    Soul Reaver was an amazing bit of coding for a PS1 game. A masterpiece in terms of optimization and finding tricks/workarounds for the systems limits. Even just the way they did the different planes (both planes only used one set of geometry, but the vertexes of the triangles stored 2 sets of coordinates that it could switch to on the fly).
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
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  • ArtVandelayArtVandelay Architect Joined: Posts: 5,519
    I loved the first Legacy of Kain game so much back then.
    Upon revisiting it, I realized it was a really shitty Zelda 3 and is not fun to play at all.

    Didn't like the 3d games at all. Not then, not now. They looked great though.
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  • chadouken!chadouken! less < more Joined: Posts: 5,068
    Darksakul wrote: »
    Raij1n wrote: »
    You had to mod the Wii sensor to make it work for wide screens. Quite a shame.

    Funny thing is the Sensor bar isn't a Sensor. It's justa row of IR LED lights.
    The actual sensors are in the Wii Mote.

    Some basic wiring, a battery pack and some IR LEDS and you can build your own Wii "Sensor" Bar easily enough.

    I actually got it to work with two candles, lol.
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  • DrellyFishDrellyFish Joined: Posts: 4,444
    Imo all Tomb Raiders before Anniversary or Legend(forgot which came first) aged bad. In fact I thought they played bad when they were still new lol
  • Da StunnaDa Stunna A True Paradox Joined: Posts: 1,040
    edited August 7
    Personally, Yoji Shinkawa is one of my favorite artists.

    But I still think MGS1 holds up. The voice acting/dialogue is actually pretty good considering the year it came out.
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  • tataa8Ptataa8P tourney. banned. washed-up. veteran. Joined: Posts: 1,221 ✭✭✭✭✭ OG
    Da Stunna wrote: »
    But I still think MGS1 holds up. The voice acting/dialogue is actually pretty good considering the year it came out.

    Kris Zimmerman was the casting and voice director for the English dub of the MGS series and is hella OP. The voice actors are top notch as well.
    modern-day absolute truth™ :
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  • ArtVandelayArtVandelay Architect Joined: Posts: 5,519
    I wish people would be able to understand the German MGS1 dub. That shit is so hilariously bad, it's a shame it's reserved to Germans for having a laugh.
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  • chopperbyrnechopperbyrne Joined: Posts: 1,241
    Goldeneye's biggest problem was it's terrible default control scheme.

    http://goldeneye.wikia.com/wiki/Control_style

    The second type was much closer to keyboard/mouse/dual sticks style, and was the default control type in Turok Rage Wars (the N64's best multiplayer FPS).
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,689 mod
    GoldenEye also had a shit framerate. Sure it was passable because hey four player splitscreen FPS on console, but anyone used to 60fps in arcades or PC would have noticed.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • tataa8Ptataa8P tourney. banned. washed-up. veteran. Joined: Posts: 1,221 ✭✭✭✭✭ OG
    tataa8P wrote: »
    games that didn't age well?
    - TMNT Tournament Fighters

    Depends on the version.
    NES Version and GEN versions are garbage.
    SNES version was like bizarro Super Turbo and is a phenomenal fighting game even to this day.

    agree on the NES and GEN versions as trash, SNES version was weird.
    bosses especially karai was broke AF in 1P mode but 2-player versus was indeed pretty stellar at the time
    modern-day absolute truth™ :
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  • po pimpuspo pimpus Let's Hit the Climax! Joined: Posts: 25,677
    edited August 8
    My favorite part in Brave Fencer Musashi is fighting the vampires while they fire a machine gun at you... You run around the room, and the bulletholes let the sunlight in to kill them all off.
    "Capcom should listen to their fans... Mega Man is a cool character." -2048 President Elect Kevin at Age 10
  • P. GorathP. Gorath @ButtonMashLA Joined: Posts: 6,772 ✭✭✭✭✭ OG
    edited August 8
    tataa8P wrote: »
    The Legacy of Kain series hasn't aged well too. There's some really genius bits scattered across the games and the overall story/plot is amazing imo. Too bad there's been no closure to this series for the longest time and may never happen at all...

    Yeah this is probably the one I can get behind the most. BITD the first Blood Omen: Legacy of Kain was amazing and basically everything I wanted in a video game. Going back to it now however it is one giant unplayable slog. The lighting and camera angle makes almost everything impossible to see. Gameplay-wise it is just not fun at all.

    ...and I'm saying this as a huge PS1 fan
  • crotchpunchacrotchpuncha Joined: Posts: 21,575
    edited August 8
    I still like Blood Omen, but the hardest part to get past imo when playing on PSX is all the fucking loading. Also the glitch that makes Kain say his catch phrase constantly.

    I recommend playing it on PC.
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  • tataa8Ptataa8P tourney. banned. washed-up. veteran. Joined: Posts: 1,221 ✭✭✭✭✭ OG
    d3v wrote: »
    Not surprising that Blood Omen is technically a mess. The game was worked on by two separate teams, one of which was Silicon Knights, and was originally started as a 3DO game. The relationship between Crystal Dynamic and Silicon Knights really soured during the final months of Blood Omen's production - to the point where cops had to be called in due to something involving SK's Denis Dyack. The sequel fares much better since it was just one team at Crystal Dynamics using an already existing engine (the Gex engine) - it actually runs at 512x240, higher than most PS1 games, at a respectable 30fps when similar games struggled to get 20 (for comparison OoT on N64 runs at 320x240 at 20fps), with almost no loading. It also supports DualShock so you could use "modern" controls.

    I concur, those times were pretty sketchy for Crystal Dynamics and Silicon Knights.
    LoK Soul Reaver for DC was epic when it dropped, obviously my fave version.
    Controls were tight, transitions between realities were smooth but my only peeve was that there were too many block puzzles.
    Atmosphere, voice acting and plot were superb as well as the overall pacing of the game.
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  • crotchpunchacrotchpuncha Joined: Posts: 21,575
    edited August 8
    Soul Reaver has so many block.puzzles because every member of the dev team was asked to create a new puzzle for the game...every day. They all started running out of ideas fast and started falling back on easy to create puzzles...block puzzles.

    I love that game but yea all the block pulling, pushing, and lifting can wear thin.
    Post edited by crotchpuncha on
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  • d3vd3v Coughing DAT PINK SPIT Joined: Posts: 36,689 mod
    edited August 8
    Speaking of stuff that has and hasn't aged well as the same time. Every 3D accelerated version of Mechwarrior 2 with the added textures looks like crap now, but the original MS-DOS version with minimal textures, but excellent color composition and shading still looks beautiful to this day.
    You can't ask for well-thought-out changes off day 1, week 1, or mostly even month 1 play...and that's when the game is out and everyone's in the lab.
    -Mike_Z

    If there's anything we do best, it's breaking games and then making everyone suffer with all the cheapness.
    -PersiaXO
  • DoctaMarioDoctaMario Sometimes It Snows In April... Joined: Posts: 3,417
    tataa8P wrote: »
    games that didn't age well?

    - Splatterhouse OG series
    - Castlevania

    You are objectively wrong with these two. Castlevania 1 is a game that any designer trying to design a great game would be wise to look at. The level design, enemy placement, item placement, etc are all pretty much flawless. Add to that it's got really cool atmosphere that still stands up. I do agree with you that Simon's Quest is a great game. Same thing in regards to atmosphere.

    Splatterhouse I'll always have a soft spot for. The arcade version of the 1st game is still fantastic imo. 3 is a little weird so I could see your point there but 2 on Genesis is also a great game.


    tataa8P wrote: »
    I could kinda see where you're coming from with most but.... Panzer Dragoon?! No way. That's one of Sega's all-time best series.

    The presentation and art-style alone was top-notch, and Zwei is still a blast to play through.

    PD II Zwei, yes. That is still hella cool but I personally prefer Orta as it looks better and has tons of stuff to unlock.
    The Panzer Dragoon franchise has lots of potential, dunno why Sega sitting on a shitload of IP's and not making new games even on mobile/handhelds.
    Damn, wish there was Altered Beast on mobile, that would be a blast.

    Actually Sega just released a bunch of old school Genesis games on mobile.
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  • NeverYouMindNeverYouMind Joined: Posts: 709
    Castlevania was not even good at the time of its debut. Ghosts n' Goblins could run laps around it despite being released a year earlier...