Hayama Akito, post: 1425188 wrote:
I played this game at the first moment i read that i was emulated on Nebula some months ago.
This game is really good, i feel that the game is balanced and the animation is smooth, as i understand, this is the fourth fighting game of IGS (the last is Spectral vs Generation, a game that everybody sure knows) and it feels too SNKism but thats not too strange because PolyGame Master is the Neo-Geo of Taiwan.
Its really bad that this game never got a decent release outside the US (and even Japan, as i know) because it deserves a look.
Shodokan123, post: 1425189 wrote:
almost every char has infinets though... it's like 1v1 x vs sf
bloodriot, post: 1425176 wrote:
well I got a MAME32 with aura blade 2 to work but I don't really play online.....
it okay not as good as I'd hoped....
Atb_555, post: 1425180 wrote:
I've tried it on Nebula it actually runs smooth more so than on the new Mame32. But yeah the same problems still persist, ie: graphics are all messed and music is too. However you can do combos and links properly but its damn hard on a keyboard.
Anyone know how to set Nebula up with a SmartJoy convertor?
4649, post: 1425192 wrote:
(corner) close C - 4+B - 623+A-236+A-6+A -
623+A - 236+A - 6+A - [623+A(whiff) - 236+A - 6+A] x n
Ghost Kick infinite
(When opponent get downed, corner)[421+C] x n
Only works on Reika, Tiger and Drunk Master
J2C - C - 6A - 236A - 236A - 236+B+C -
C - 623+C - C - [623D - J214A] x n
(corner)4+A+B - (After Jump)2C - C - 6+A(1hit) - 214+B+C -
[JC - A - C - 6+A(1hit) - 214+B+C] x n
opponents must be monk
(because every loops gain 1 guage , so can become infinite
^all from Chourei on youtube. there may be more infs but that's all i'm aware of.
lukass64, post: 1425197 wrote:
Finally got this damn thing to work.
1. Get newest Nebula 225b
2. Get PGM bios or PolyGame Master
4. unzip nebula
then learn the moves! I don't know what the hell I'm doing in this game. When I have time I'll figure out all the moves.
Master Chibi wrote: »
Whiff your entire SOUL into c.MK in 3S.
dbycrash, post: 1425196 wrote:
the TILT in savannah, georgia had this in a sit down cab... yet they somehow couldnt fork the dough over for a decent cvs2, 3s, or proper sized mvc2 machine.
The Electrifying One, post: 1425199 wrote:
They still got this at my local arcade. I really don't think those infinites work in the arcade version, they are emu only. Discuss.
samurai10000, post: 1425204 wrote:
Anyone know what the purpose of the internet password is.
NEBULOSO, post: 1425208 wrote:
I'm still working on seeing if there is some type of code for playing as TLM (True Lotus Master)?. I did see on a French forum, someone had modded his MM cart so he was able to play as TLM.. And it looks like there's an extra slot on the character select screen as well.
thrazz, post: 1425212 wrote:
FBA has support for Martial Masters now and it runs pretty well:
am i the only one who got this to work on mame? lol
fallot, post: 1425220 wrote:
No one ever got it to work on MAME. It runs, sure, but whole moves are missing and other such nonsense. Its a totally different game.
So keeping past emulation problems in mind, how can we be sure that it runs accurately in this FBA release? Does anyone have experience with the Arcade version? Clear Sky?
how pratical are the infinites? like in high level play? i don't recall seeing a combo breaker feature or burst.
devildigimon, post: 1425225 wrote:
YES!!! The MAME version of this game is complete ass. Shitty. DO NOT PLAY. Most def go with the new FBA version.
But the sound is still shitty. Any help/suggestions?
I'm gonna try to download different roms of the game and see what happens
devildigimon, post: 1425228 wrote:
does anyone still play fighters on Kaillera?
it'd be nice to get a scene going for this game as well.
devildigimon, post: 1425227 wrote:
and yeah, you guys were right. mame version is bad. very in fact! i wasn't paying attention to how BAD the input lag was, i just thought that's how difficult it was to do moves/combos period.