Casiotech, post: 1425235 wrote:
oh shit how did I not find this thread
can we merge topics?
m216xlegendx, post: 1425238 wrote:
Can some one please PM me the name of and where i can get the FBA that runs this game. MY FBA wont run it, i played on mame and it sucks , please some one help me. Or nebula link or something, thanks.
Clear Sky, post: 1425239 wrote:
Check the 67th post in this thread.
m216xlegendx, post: 1425240 wrote:
thanks alot but i have already been there, i am computer stupid, i dont understand what to DL. i downloaded uni code binary and extracted it and it wont work, its says I have to reinstall it cause some file is missing.
1. Discussion on how to acquire illegal copyrighted material(roms, bootleg movies, albums, games, torrents of currently available DVDs/games) will result in an immediate ban. That includes posts consisting of "PM that shit down" and the like, providing links, etc.
Clear Sky, post: 1425241 wrote:
What are you trying to run? Martial Masters? Do you know that you need the PGM bios to run the game?
4649, post: 1425192 wrote:
(corner) close C - 4+B - 623+A-236+A-6+A -
623+A - 236+A - 6+A - [623+A(whiff) - 236+A - 6+A] x n
J2C - C - 6A - 236A - 236A - 236+B+C -
C - 623+C - C - [623D - J214A] x n
(corner)4+A+B - (After Jump)2C - C - 6+A(1hit) - 214+B+C -
[JC - A - C - 6+A(1hit) - 214+B+C] x n
opponents must be monk
(because every loops gain 1 guage , so can become infinite
Ghost Kick infinite
(When opponent get downed, corner)[421+C] x n
Only works on Reika, Tiger and Drunk Master
thedude.com, post: 1425245 wrote:
available in GGPO ?
Gwyrgyn Blood, post: 1425244 wrote:
Arttronik, post: 1425258 wrote:
I saw this game in Savannah, but the game no longer worked, so the empty cabinet and Martial Masters decal was quite a tease.
Anyone know any of the info on this game, though? Since I rarely see it, I want to know what board is runs on, and maybe I can try to get it and hook it up in the cabinet in my house...maybe, lol.
BTW, the animation is REALLY on point in this game! It looks great!
Nocturnal, post: 1425259 wrote:
There you go.
Darksaige13, post: 1425261 wrote:
Does anyone know if this game ever got a console release? I remember playing it some years back in the tilt here in jax, fl. I thought the game was the shit and I liked the lotus master.
VEGA_OMEGA, post: 1425262 wrote:
Finally this game is getting some recognition. Most under-rated fighting game of all time.
Now if only framemame would emulate this properly.
Shishioh, post: 1425267 wrote:
Ok. I got it running on FBA. Are there any cheat files I can get for practice? Because the only ones I can find are for Mame and the FBA cheats are old as dirt.
Gwyrgyn Blood, post: 1425251 wrote:
Crane seems like she might actually have a third infinite. It only works deep in the corner, and only against Reika reliably (will work on Huang and Scorpion as well but randomly fails for some reason I don't understand). Getting any reps is extremely hard, probably boils down to 1F links every time. Input is:
5A 6A(1) 623B, 5A 6A(1) 623B ... etc
Reason it works is because for some reason, her 623B won't cross up and thus you can get a combo off it as though you did it from behind. I'll see if I can get a video of it at some point, but it's so hard it pretty much needs to be tool assisted.
Some more interesting stuff. The game uses a hit attribute system almost identical to BlazBlue. All moves will hit air/head/body/foot/throw, and moves can likewise have invincibility in those same areas. Some odd examples are Monks 6C which has air/head guard point, and Snake's 63214K which has foot invincibility, and is actually not a throw but is an unblockable body strike.
Other odd stuff on that note, is that backrolls aren't head, air or throw invulnerable. And neither Dragon Punches nor Jumps are throw invulnerable on startup. :I
Something else interesting is that 214B+C shadow attacks have the special properties of always being able to connect, and giving you additional juggle hits in a combo. What's more odd is that some of them will reset juggle hits even when they are not hitting. Saojin's is a very good example of this, as it can lead to a 100% combo with only a few stocks. A one rep example is here:
This trick seems to help Saojin, Tiger, and Lotus Master the most, but a few other characters can make use of it as well (Monk and Huang).
And since I've seen no discussion of character balance in the game at all, I made up a makeshift tier list from the experience I've had with the game. I'm sure it's not all that correct at all, so I hope anyone else with some solid game time will chime in on their opinions:
S Reika, Snake, Huang, Monkey Boy, SaoJin
A Tiger, Scorpion, Ghost Kick, Drunken
Here's a brief breakdown of why:
Pros: Has two practical infinites. Has fast ground and air projectiles and a good DP. Has unblockable setups for big damage. Both supers are very good. 214B+C Shadow attack is amazingly broken.
Cons: Weak high/low game, not that she needs one. Mostly short normals. Can chew through meter fast. Needs meter to be effective.
Pros: Very good projectiles. Super good DP that leads to huge damage and is difficult to punish with anything strong. Frame advantage on many moves. Strong combos off anything. Lots and lots of combos and moves simply won't connect on her.
Cons: Weak high/low game. No infinites. :S
Pros: Good pokes. Strong throw game and unblockable setups. Strong frame advantage on many moves. An okay DP and 63214P is an invincible ground attack. Very very good supers and shadow attacks. Easy 100% loops with ~3 stocks.
Pros: Shittons of damage off everything. Very tricky high/low/throw game. Huge loops. Can infinite half the cast from anywhere. Dive kick gives him good air control and crossups. Very good shadow attacks.
Cons: No true reversal attacks?
Pros: Extremely good projectiles. Possible to get random huge damage off Watermelons. Very good supers and shadow attacks. Easy 100% loops with ~3 super stocks.
Cons: Mediocre DP with short horizontal range. Will have trouble with people who can beat his projectile game.
Pros: Builds a lot of meter. 214B+C Shadow Attack is great for pressure, escape, anything. Both supers are decent. Easy combos. 214P is a high damage poke. 100% loop for cheap off anything. 2A+B can crossup. DP isn't foot invincible, but it doesn't leave the ground so it can be canceled to 214B+C on block.
Cons: Nothing off throw. DP only has very short invincibility and is not invincible on the foot.
Pros: Scary strong high/low mixups. Strong throws. Huge pokes. Very good projectiles. Good shadow attacks. Pound the Ground to punish anything at a distance. Most life of any character.
Cons: Big target.
Pros: Strong damage. Tackle gives +0 on block. Some big pokes. Difficult infinite but sets up from almost anything. Tricky 214B+C. Decent damage from command throw.
Cons: Big pokes are laggy. Big target. Tons of character specific stuff on him. 236236P super easy to do by accident and is very slow.
Pros: Very strong high/low mixup. Solid damage off throws. Frame advantage. Good mobility.
Cons: Mediocre shadow attacks. Mediocre damage output in general.
Pros: Strong counter moves. Very strong supers. Roll will beat a lot of things and sets up for damage. Good command throw that can be OSed.
Cons: Infinite is unreliable. No free DP. Bad 214B+C.
Pros: Lots of solid moves. Very good AA. Big ass 6D poke. j.C is a huge crossup.
Cons: Weak High/Low game. DPs aren't fully invincible. 214P is worthless.
Pros: Unblockable setups! Some very large pokes. Decent projectiles. Jumping throw. Good supers. Good air normals. 214B+C is very good.
Cons: Big target. No free DP. Works hard for damage. Chews through meter fast. Projectiles have long recovery and many characters have easy ways around them.
Long story short is that nobody seems unusably bad (Lotus is still pretty decent) but there's a lot of really broken stuff in the game.
Anyway, because I was bored and interested to see what could be done, I developed a balance patch for the game that removes all of the practical infinites and greatly tones down all of the 100% loops, as well as a few other minor things. It's far from finished but if you are interested in dicking around with it, you can grab it here: http://www.dragoninstall.com/junk/MartialMasters_Patch_vC_Beta5.rar
Plexo_Tlipoca, post: 1425271 wrote:
I agree with the tier list, Gwyrgyn has done an excellent job. But i dont know why would Lotus be worse than Scorpion...
What's the original name of this game?