Martial Masters anyone?

13

Comments

  • Clear SkyClear Sky Wolf Shirt Joined: Posts: 3,301
    oh shit how did I not find this thread

    can we merge topics?

    Your thread adds nothing. There's no point to do a merge.
    www.youtube.com/watch?v=ZFQA-KTzaPA
    Jazzy NYC '99!
    Team Wack
    Avatar: thezombiehunters.com
  • SystemSystem Joined: Posts: 508,676 admin
    Master Huang FTW?
  • m216xlegendxm216xlegendx samsho cluck Joined: Posts: 380
    Can some one please PM me the name of and where i can get the FBA that runs this game. MY FBA wont run it, i played on mame and it sucks :), please some one help me. Or nebula link or something, thanks.
    You couldnt beat the shi& out a bag of shi%.
  • Clear SkyClear Sky Wolf Shirt Joined: Posts: 3,301
    Can some one please PM me the name of and where i can get the FBA that runs this game. MY FBA wont run it, i played on mame and it sucks :), please some one help me. Or nebula link or something, thanks.

    Check the 67th post in this thread.
    www.youtube.com/watch?v=ZFQA-KTzaPA
    Jazzy NYC '99!
    Team Wack
    Avatar: thezombiehunters.com
  • m216xlegendxm216xlegendx samsho cluck Joined: Posts: 380
    Check the 67th post in this thread.

    thanks alot but i have already been there, i am computer stupid, i dont understand what to DL. i downloaded uni code binary and extracted it and it wont work, its says I have to reinstall it cause some file is missing.
    You couldnt beat the shi& out a bag of shi%.
  • Clear SkyClear Sky Wolf Shirt Joined: Posts: 3,301
    thanks alot but i have already been there, i am computer stupid, i dont understand what to DL. i downloaded uni code binary and extracted it and it wont work, its says I have to reinstall it cause some file is missing.

    What are you trying to run? Martial Masters? Do you know that you need the PGM bios to run the game?
    www.youtube.com/watch?v=ZFQA-KTzaPA
    Jazzy NYC '99!
    Team Wack
    Avatar: thezombiehunters.com
  • SystemSystem Joined: Posts: 508,676 admin
    1. Discussion on how to acquire illegal copyrighted material(roms, bootleg movies, albums, games, torrents of currently available DVDs/games) will result in an immediate ban. That includes posts consisting of "PM that shit down" and the like, providing links, etc.

    10char
  • m216xlegendxm216xlegendx samsho cluck Joined: Posts: 380
    What are you trying to run? Martial Masters? Do you know that you need the PGM bios to run the game?


    the emulator wont even open.

    EDIT- i figured it out, the game is awsome, Iroha in ss6 is a crane clone:)
    You couldnt beat the shi& out a bag of shi%.
  • Gwyrgyn BloodGwyrgyn Blood Joined: Posts: 682
    Hey ya'll, I've got the cart of this game and have done a lot of testing so I figured I'd share.

    Lets get this out of the way:
    Tiger infinite
    (corner) close C - 4+B - 623+A-236+A-6+A -
    623+A - 236+A - 6+A - [623+A(whiff) - 236+A - 6+A] x n


    Crane infinite
    J2C - C - 6A - 236A - 236A - 236+B+C -
    C - 623+C - C - [623D - J214A] x n


    (corner)4+A+B - (After Jump)2C - C - 6+A(1hit) - 214+B+C -
    [JC - A - C - 6+A(1hit) - 214+B+C] x n
    opponents must be monk

    (because every loops gain 1 guage , so can become infinite

    First of all, all of these infinites WORK in the real version of the game. I don't know why people in here were claiming they don't. I tested them on the PGM cart and they work as normal, and they also work in FBA as well.

    Tiger and Crain juggle infinites work simply because some moves have the property of always being able to connect in a juggle, regardless of normal juggle rules or shadow hits remaining or all that. There are lots of other non-infinite examples, like Reika's 236236P super and her 623P special.
    Ghost Kick infinite
    (When opponent get downed, corner)[421+C] x n
    Only works on Reika, Tiger and Drunk Master

    This infinite however flat out doesn't work at all. Even if you didn't tech roll before it hit you (there ARE a few untechable setups for it), you can instant tech-roll between the hits of it. As a side note, I've found it much easier to tech roll by inputting 4,6+A+B or 6,4+A+B instead of just 4+A+B or 6+A+B. I don't know if that's a quirk of the game input buffer or what.

    There are MORE infinites though.

    Drunken Master can infinitely loop some characters on 236B, 236A. This is really hard to do though, and unless you are a machine it's generally better to just throw in a super instead.

    Master Huang has an infinite on anyone that can be delaunched. It's another meter building infinite:
    ... ( c.C(1) c.D 6C 214K 236K 236B+C, crossup j.C, c.C(1) c.D 63214A, 66 )*n

    To do it, you must have them facing into the corner. That's very easy for Huang to do though because he has a very strong loop with his A command grab:
    c.C(1) c.D 63214A, 66 c.C(1) c.D <pause> 63214A, 66 ...
    The idea is that if you delay doing the command grab long enough, the pushback causes it to not crossup and it hits from behind again. I think you can't loop this in the corner because the pushback isn't strong enough, but I might be wrong about that.

    Aside from real infinites, Snake and Monkey Boy have 100% loops that require about 3 stock to do. Snake's is:
    ... 214B+C, f.D, 66 f.D, 66 c.D 3C (6A) 623C(2) 214B+C ...

    Monkey Boy's seems somewhat character specific but here is an example:
    ... 6A 623P 214P 214B+C, 66 C 6A 214B, 66 C 6A 214B, 66 C 6D 623P 214P 214B+C..


    Emulation wise, FBA is mostly accurate except for the sound (which randomly modulates wildly in FBA), and the music. On the cart, the music normally plays much slower, and speeds up nearing the end of a round. Personally I think it sounds better playing at full speed the whole time. :S

    There are some subtle issues with MAME's emulation, aside from the random crashes and such. The way damage and meter gain is calculated is slightly off. Moves that may give +0 meter gain in FBA will give some meter gain in MAME. Don't really know why, might be some sort of rounding error in one of the emulators.


    Someone mentioned this earlier but it's worth a note: There are at least 2 different versions of the game. The original version is not dumped at all as far as I know, it's version numbers are v102/v101/v10?. The last number is the region, as far as I know. The newer version (the one emulated) is v104/v102/v10?. There are quite a few differences between these versions, but the biggest is that everything does way less damage in the newer version.

    If you own a cart of the game and are stuck with the older version, you should be able to to write a few replacement EPROMs (model M27C322) and replace the u9/u10 roms in your cart. They're socketed so it's really easy to do.


    Last thing, I whipped together a small guide for the game. It has moves lists (since the one on Gamefaqs is missing moves and some are listed wrong) and some fairly extensive combos for everyone. It's certainly far from finished, but here it is:
    http://www.dragoninstall.com/junk/Martial%20Masters.txt


    PS- Not trying to be negative on this game at all. I love the game and think it's a ton of fun.
  • thedude.comthedude.com Gedo Gang Goes Funky Joined: Posts: 3,018
    i'll check out the vids later on ? available in GGPO ?
    "A spirit of rage, instilled with compassion. A heart of darkness, faithful to virtue."

    -Gedo High School Motto
  • NocturnalNocturnal SNK Supporter Joined: Posts: 2,977 mod
    available in GGPO ?

    Nope
    youtube channel = jaimedl
    twitch channel = jaimedl
    twitter = NocturnalSRK
  • c001357c001357 Time Wizard Joined: Posts: 577
    info

    good stuff, appreciate it.
  • morres75morres75 2 SMOOV Joined: Posts: 74
    played this game when i was in hawaii for vacation theres one in a arcade in downtown kona never seen it before but decide to try it was fun hahaha didnt know it had a following
    mindgames for life
  • KeitsKeits OneTrueGame.com Joined: Posts: 8,765 mod
    Just started playing this game. Its really fun so far!
    Visit OneTrueGame.com for information on DIVEKICK, Tunnel, and future projects.
  • SystemSystem Joined: Posts: 508,676 admin
    Hi keits
    Myself Maria.and i played this game.this is fantastic pretty game.

    Thanks.
  • Gwyrgyn BloodGwyrgyn Blood Joined: Posts: 682
    Crane seems like she might actually have a third infinite. It only works deep in the corner, and only against Reika reliably (will work on Huang and Scorpion as well but randomly fails for some reason I don't understand). Getting any reps is extremely hard, probably boils down to 1F links every time. Input is:
    5A 6A(1) 623B, 5A 6A(1) 623B ... etc

    Reason it works is because for some reason, her 623B won't cross up and thus you can get a combo off it as though you did it from behind. I'll see if I can get a video of it at some point, but it's so hard it pretty much needs to be tool assisted.


    Some more interesting stuff. The game uses a hit attribute system almost identical to BlazBlue. All moves will hit air/head/body/foot/throw, and moves can likewise have invincibility in those same areas. Some odd examples are Monks 6C which has air/head guard point, and Snake's 63214K which has foot invincibility, and is actually not a throw but is an unblockable body strike.

    Other odd stuff on that note, is that backrolls aren't head, air or throw invulnerable. And neither Dragon Punches nor Jumps are throw invulnerable on startup. :I


    Something else interesting is that 214B+C shadow attacks have the special properties of always being able to connect, and giving you additional juggle hits in a combo. What's more odd is that some of them will reset juggle hits even when they are not hitting. Saojin's is a very good example of this, as it can lead to a 100% combo with only a few stocks. A one rep example is here:

    This trick seems to help Saojin, Tiger, and Lotus Master the most, but a few other characters can make use of it as well (Monk and Huang).


    And since I've seen no discussion of character balance in the game at all, I made up a makeshift tier list from the experience I've had with the game. I'm sure it's not all that correct at all, so I hope anyone else with some solid game time will chime in on their opinions:

    S+ Crane
    S Reika, Snake, Monkey Boy, Huang, SaoJin
    A+ Monk, Tiger
    A Lotus, Scorpion
    B Ghost Kick, Drunken

    Here's a brief breakdown of why:

    S+ Tier
    Crane
    Pros: Has two practical infinites. Has fast ground and air projectiles and a good DP. Has unblockable setups for big damage. Both supers are very good. 214B+C Shadow attack is amazingly broken.
    Cons: Weak high/low game, not that she needs one. Mostly short normals. Can chew through meter fast. Needs meter to be effective.

    S Tier
    Reika
    Pros: Very good projectiles. Super good DP that leads to huge damage and is difficult to punish with anything strong. Frame advantage on many moves. Strong combos off anything. Lots and lots of combos and moves simply won't connect on her.
    Cons: Weak high/low game. No infinites. :S

    Snake
    Pros: Good pokes. Strong throw game and unblockable setups. Strong frame advantage on many moves. An okay DP and 63214P is an invincible ground attack. Very very good supers and shadow attacks. Easy 100% loops with ~3 stocks.
    Cons: Nothing?

    Monkey Boy
    Pros: Extremely good projectiles. Possible to get random huge damage off Watermelons. Very good supers and shadow attacks. Easy 100% loops with ~3 super stocks. Good throw setups/combos.
    Cons: Mediocre DP with short horizontal range. Will have trouble with people who can beat his projectile game.

    Huang
    Pros: Shittons of damage off everything. Very tricky high/low/throw game. Huge loops. Can infinite half the cast from anywhere. Dive kick gives him good air control and crossups. Very good shadow attacks.
    Cons: No true reversal attacks?

    Saojin
    Pros: Builds a lot of meter. 214B+C Shadow Attack is great for pressure, escape, anything. Both supers are decent. Easy combos. 214P is a high damage poke. 100% loop for cheap off anything. 2A+B can crossup. DP isn't foot invincible, but it doesn't leave the ground so it can be canceled to 214B+C on block.
    Cons: Nothing off throw. DP only has very short invincibility and is not invincible on the foot.

    A+ Tier
    Monk
    Pros: Scary strong high/low mixups. Strong throws. Huge pokes. Very good projectiles. Good shadow attacks. Pound the Ground to punish anything at a distance. Most life of any character.
    Cons: Big target.

    Tiger
    Pros: Strong damage. Tackle gives +0 on block. Some big pokes. Difficult infinite but sets up from almost anything. Tricky 214B+C. Decent damage from command throw. 63214K->236P great for trades or passing through projectiles.
    Cons: Big pokes are laggy. Big target. Tons of character specific stuff on him. 236236P super easy to do by accident and is very slow.

    A Tier

    Lotus Master
    Pros: Unblockable setups! Some very large pokes. Decent projectiles. Jumping throw. Good supers. Good air normals. 214B+C is very good. 421P gives big frame advantage.
    Cons: Big target. No free DP. Works hard for damage. Chews through meter fast. Projectiles have long recovery and many characters have easy ways around them.

    Scorpion
    Pros: Very strong high/low mixup. Solid damage off throws. Frame advantage. Good mobility.
    Cons: Mediocre shadow attacks. Mediocre damage output in general.

    B Tier
    Drunken Master
    Pros: Strong counter moves. Very strong supers. Roll will beat a lot of things and sets up for damage. Good command throw that can be OSed.
    Cons: Infinite is unreliable. No free DP. Bad 214B+C.

    Ghost Kick
    Pros: Lots of solid moves. Very good AA. Big ass 6D poke. j.C is a huge crossup.
    Cons: Weak High/Low game. DPs aren't fully invincible. 214P is worthless.

    Long story short is that nobody seems unusably bad (Lotus is still pretty decent) but there's a lot of really broken stuff in the game.

    Anyway, because I was bored and interested to see what could be done, I developed a balance patch for the game that removes all of the practical infinites and greatly tones down all of the 100% loops, as well as a few other minor things. It's far from finished but if you are interested in dicking around with it, you can grab it here: http://www.dragoninstall.com/junk/MartialMasters_Patch_vC_Beta5.rar
  • KeitsKeits OneTrueGame.com Joined: Posts: 8,765 mod
    You balance patched this yourself?!

    Thats really impressive. Im definitely going to look into that.
    Visit OneTrueGame.com for information on DIVEKICK, Tunnel, and future projects.
  • arcadegamerarcadegamer Joined: Posts: 18
    play it my local arcade back then . nice game
  • P-EP-E Joined: Posts: 4
    agree with your tier list gwyrgyn blood
    for drunken infinite it's really character specific for the timing it's even possible on reika but really hard.
  • SystemSystem Joined: Posts: 508,676 admin
    pretty solid game
  • Plexo_TlipocaPlexo_Tlipoca Joined: Posts: 33
    About Drunk Mastrer:

    236+D can be followed up by any attack if it was done as a juggle (mainly by the super because of the recovery time of the move).
    236+D-236+P cannot be followed up by any any move not even the super (exept by another 236+K or 214+BC)
    236+B Can only be followed up by 236+P
    236+B-236+P can be followed up by any move (the super and the difficult loop are the best choices)

    Cancelling 41236+A into 214+BC will not lead into anything, but cancelling the same move after any combo that finish with 6+A will combo if you cancel the 41236+A on the first or the 3rth hit. This combination seems to not lead into anything impressive in terms of damage. Probably trying to do the loop afer that is the best choice, and may be easier than other setups.


    I have found this particular combo very useful with him:

    C, C, 6+A, 214+C-C, 214+BC, run, J.C/D, 236236+P

    Does the same damage than doing the loop 3 times and then the super but is easier to do. On the other hand, you'll need 1.6 bar.

    C, C, 6+A, 236+D-236+P, 214+BC, run, J.C/D, and now if you do 236236+P the super will not combo!

    Drunk Master is a weird character. Some moves hit or do not hit in similar situations.
  • Gwyrgyn BloodGwyrgyn Blood Joined: Posts: 682
    My experience with Drunken is that you're best off using your meters on his supers. 236236P super does a truckload of damage at the end of any combo, and 236236K is a great utility super. 236B+C is useful for extra damage since you can end it in 236236P of course, but you can't use it off his OS which sucks.

    Speaking of his OS, basically how it works is that you can't get a 632146P to come out when chaining from a blocked move. So if you do 5B 6A 632146P, you'll get the command throw on hit or the roll on block. Very useful to know.
  • ArttronikArttronik Dash punch all day Joined: Posts: 76
    I saw this game in Savannah, but the game no longer worked, so the empty cabinet and Martial Masters decal was quite a tease.

    Anyone know any of the info on this game, though? Since I rarely see it, I want to know what board is runs on, and maybe I can try to get it and hook it up in the cabinet in my house...maybe, lol.

    BTW, the animation is REALLY on point in this game! It looks great!
  • NocturnalNocturnal SNK Supporter Joined: Posts: 2,977 mod
    I saw this game in Savannah, but the game no longer worked, so the empty cabinet and Martial Masters decal was quite a tease.

    Anyone know any of the info on this game, though? Since I rarely see it, I want to know what board is runs on, and maybe I can try to get it and hook it up in the cabinet in my house...maybe, lol.

    BTW, the animation is REALLY on point in this game! It looks great!

    http://system16.com/hardware.php?id=809&page=2

    There you go.
    youtube channel = jaimedl
    twitch channel = jaimedl
    twitter = NocturnalSRK
  • ArttronikArttronik Dash punch all day Joined: Posts: 76


    Thanks dude, you rock.
  • Darksaige13Darksaige13 Dizzy Joined: Posts: 47
    Does anyone know if this game ever got a console release? I remember playing it some years back in the tilt here in jax, fl. I thought the game was the shit and I liked the lotus master.
    MVC2:Jill,T-Bonne,whoever
    Blazblue:Hakuman
    SFIV:Gief da beast
  • VEGA_OMEGAVEGA_OMEGA Has Magic Bullets Joined: Posts: 999
    Finally this game is getting some recognition. Most under-rated fighting game of all time.

    Now if only framemame would emulate this properly.
    I might have been born at night, but it wasn't last night.
  • General DeamondGeneral Deamond Aye Chihuahua! Joined: Posts: 331
    Does anyone know if this game ever got a console release? I remember playing it some years back in the tilt here in jax, fl. I thought the game was the shit and I liked the lotus master.

    It's arcade only.
    "Wet with your blood I sharpen my sword, no turning the other cheek like a coward. Come tomorrow I may lay down and die, but not this day...this day we fight!" - Megadeth
  • DeadlyRave-NeoDeadlyRave-Neo Joined: Posts: 500
    Finally this game is getting some recognition. Most under-rated fighting game of all time.

    Now if only framemame would emulate this properly.

    it can be played on final burn p2p
    friends dont let friends use macros
  • ShishiohShishioh Starbreaker Joined: Posts: 2,921
    Does final burn emulate it fully? I remember it missing moves and links/chains and other vital shit on Mame. That really pissed me off.
    "Hitboxes have nothing at all to do with the way a fighting game plays. they are just a means to an end."-Random Discus user
    Written exactly like that.
  • Gwyrgyn BloodGwyrgyn Blood Joined: Posts: 682
    Yes it plays fine in FBA. It actually plays mostly fine in MAME now as well, except for some speed and extra sound issues.
  • ShishiohShishioh Starbreaker Joined: Posts: 2,921
    Ok. I got it running on FBA. Are there any cheat files I can get for practice? Because the only ones I can find are for Mame and the FBA cheats are old as dirt.
    "Hitboxes have nothing at all to do with the way a fighting game plays. they are just a means to an end."-Random Discus user
    Written exactly like that.
  • Gwyrgyn BloodGwyrgyn Blood Joined: Posts: 682
    Ok. I got it running on FBA. Are there any cheat files I can get for practice? Because the only ones I can find are for Mame and the FBA cheats are old as dirt.

    Try this one:
    http://www.dragoninstall.com/junk/martmast.ini

    The original cheats file was busted so I had to make this one. Let me know if it doesn't work.
  • ShishiohShishioh Starbreaker Joined: Posts: 2,921
    It works. Thanks.
    "Hitboxes have nothing at all to do with the way a fighting game plays. they are just a means to an end."-Random Discus user
    Written exactly like that.
  • The Electrifying OneThe Electrifying One Coming4EVO Joined: Posts: 1,282
    Crane seems like she might actually have a third infinite. It only works deep in the corner, and only against Reika reliably (will work on Huang and Scorpion as well but randomly fails for some reason I don't understand). Getting any reps is extremely hard, probably boils down to 1F links every time. Input is:
    5A 6A(1) 623B, 5A 6A(1) 623B ... etc

    Reason it works is because for some reason, her 623B won't cross up and thus you can get a combo off it as though you did it from behind. I'll see if I can get a video of it at some point, but it's so hard it pretty much needs to be tool assisted.


    Some more interesting stuff. The game uses a hit attribute system almost identical to BlazBlue. All moves will hit air/head/body/foot/throw, and moves can likewise have invincibility in those same areas. Some odd examples are Monks 6C which has air/head guard point, and Snake's 63214K which has foot invincibility, and is actually not a throw but is an unblockable body strike.

    Other odd stuff on that note, is that backrolls aren't head, air or throw invulnerable. And neither Dragon Punches nor Jumps are throw invulnerable on startup. :I


    Something else interesting is that 214B+C shadow attacks have the special properties of always being able to connect, and giving you additional juggle hits in a combo. What's more odd is that some of them will reset juggle hits even when they are not hitting. Saojin's is a very good example of this, as it can lead to a 100% combo with only a few stocks. A one rep example is here:

    This trick seems to help Saojin, Tiger, and Lotus Master the most, but a few other characters can make use of it as well (Monk and Huang).


    And since I've seen no discussion of character balance in the game at all, I made up a makeshift tier list from the experience I've had with the game. I'm sure it's not all that correct at all, so I hope anyone else with some solid game time will chime in on their opinions:

    S+ Crane
    S Reika, Snake, Huang, Monkey Boy, SaoJin
    A+ Monk
    A Tiger, Scorpion, Ghost Kick, Drunken
    B Lotus

    Here's a brief breakdown of why:

    S+ Tier
    Crane
    Pros: Has two practical infinites. Has fast ground and air projectiles and a good DP. Has unblockable setups for big damage. Both supers are very good. 214B+C Shadow attack is amazingly broken.
    Cons: Weak high/low game, not that she needs one. Mostly short normals. Can chew through meter fast. Needs meter to be effective.

    S Tier
    Reika
    Pros: Very good projectiles. Super good DP that leads to huge damage and is difficult to punish with anything strong. Frame advantage on many moves. Strong combos off anything. Lots and lots of combos and moves simply won't connect on her.
    Cons: Weak high/low game. No infinites. :S

    Snake
    Pros: Good pokes. Strong throw game and unblockable setups. Strong frame advantage on many moves. An okay DP and 63214P is an invincible ground attack. Very very good supers and shadow attacks. Easy 100% loops with ~3 stocks.
    Cons: Nothing?

    Huang
    Pros: Shittons of damage off everything. Very tricky high/low/throw game. Huge loops. Can infinite half the cast from anywhere. Dive kick gives him good air control and crossups. Very good shadow attacks.
    Cons: No true reversal attacks?

    Monkey Boy
    Pros: Extremely good projectiles. Possible to get random huge damage off Watermelons. Very good supers and shadow attacks. Easy 100% loops with ~3 super stocks.
    Cons: Mediocre DP with short horizontal range. Will have trouble with people who can beat his projectile game.

    Saojin
    Pros: Builds a lot of meter. 214B+C Shadow Attack is great for pressure, escape, anything. Both supers are decent. Easy combos. 214P is a high damage poke. 100% loop for cheap off anything. 2A+B can crossup. DP isn't foot invincible, but it doesn't leave the ground so it can be canceled to 214B+C on block.
    Cons: Nothing off throw. DP only has very short invincibility and is not invincible on the foot.

    A+ Tier
    Monk
    Pros: Scary strong high/low mixups. Strong throws. Huge pokes. Very good projectiles. Good shadow attacks. Pound the Ground to punish anything at a distance. Most life of any character.
    Cons: Big target.

    A Tier
    Tiger
    Pros: Strong damage. Tackle gives +0 on block. Some big pokes. Difficult infinite but sets up from almost anything. Tricky 214B+C. Decent damage from command throw.
    Cons: Big pokes are laggy. Big target. Tons of character specific stuff on him. 236236P super easy to do by accident and is very slow.

    Scorpion
    Pros: Very strong high/low mixup. Solid damage off throws. Frame advantage. Good mobility.
    Cons: Mediocre shadow attacks. Mediocre damage output in general.

    Drunken Master
    Pros: Strong counter moves. Very strong supers. Roll will beat a lot of things and sets up for damage. Good command throw that can be OSed.
    Cons: Infinite is unreliable. No free DP. Bad 214B+C.

    Ghost Kick
    Pros: Lots of solid moves. Very good AA. Big ass 6D poke. j.C is a huge crossup.
    Cons: Weak High/Low game. DPs aren't fully invincible. 214P is worthless.

    B Tier
    Lotus Master
    Pros: Unblockable setups! Some very large pokes. Decent projectiles. Jumping throw. Good supers. Good air normals. 214B+C is very good.
    Cons: Big target. No free DP. Works hard for damage. Chews through meter fast. Projectiles have long recovery and many characters have easy ways around them.


    Long story short is that nobody seems unusably bad (Lotus is still pretty decent) but there's a lot of really broken stuff in the game.

    Anyway, because I was bored and interested to see what could be done, I developed a balance patch for the game that removes all of the practical infinites and greatly tones down all of the 100% loops, as well as a few other minor things. It's far from finished but if you are interested in dicking around with it, you can grab it here: http://www.dragoninstall.com/junk/MartialMasters_Patch_vC_Beta5.rar

    post of the year candidate. Amazing stuff.
    Capcom Exec and co-producer of Streetfighter 2 in interview with Sega Saturn Magazine, 1998:
    "The Days when people really loved playing computers games has ended. This is mainly because of Sony. Sony has created a new era of light users who consider games to be just an everyday form of general entertainment- nothing special. The kind of games we used to see from Nintendo have gone. These are the games that children used to play, but now they don't."
    Capcom Exec and co-producer of Streetfighter 2 in interview with Sega Saturn Magazine, 1998:
    "The Days when people really loved playing computers games has ended. This is mainly because of Sony. Sony has created a new era of light users who consider games to be just an everyday form of general entertainment- nothing special. The kind of games we used to see from Nintendo have gone. These are the games that children used to play, but now they don't."
  • Plexo_TlipocaPlexo_Tlipoca Joined: Posts: 33
    I agree with the tier list, Gwyrgyn has done an excellent job. But i dont know why would Lotus be worse than Scorpion...


    What's the original name of this game?
  • Gwyrgyn BloodGwyrgyn Blood Joined: Posts: 682
    I agree with the tier list, Gwyrgyn has done an excellent job. But i dont know why would Lotus be worse than Scorpion...

    Mostly for the stuff mentioned in that post. Scorpion has REALLY good mixups, and even gets free damage off his throw. Lotus doesn't have great mixups, has laggy pokes, and his projectiles are made completely worthless by ... probably over half the cast. Both characters are on the lower end of the damage dealing scale but both have some pretty good stuff going for them as well.

    I feel Lotus overall has a harder time with a lot of stuff just because he's kind of slow and doesn't really have the damage or range to help make up for it. He also seems really meter dependent because his Supers are really useful, and he doesn't seem to build meter real well.
    What's the original name of this game?

    Xing Yi Quan from what I recall. Might be spelled differently though?
  • Gwyrgyn BloodGwyrgyn Blood Joined: Posts: 682
    Well, here are a few interesting new things for Lotus:

    421A - Gives you +4F on block.
    421C - Gives you +10F on block. Yikes!

    Combo at mid screen:

    421C, c.C 6C ...

    In the corner:

    c.C(1) 421C, c.C(1) 421C ...

    Yup, Lotus Master infinite. Only works pretty deep into the corner, and doesn't work on some characters (IE the ones you crossup with 421C). It's kind of hard to do because catching c.C on the first hit is a bit hard. But even if you mess up, you've still got them in a really bad spot.

    The infinite is probably not that helpful but knowing these attacks are frame advantage probably is.
  • RedmystRedmyst Always learning Joined: Posts: 177
    Ok just a random though here. Crane has a few weaknesses compare to Snake which so far has none. So why is Crane still S+Tier when Snake is S Tier?

    Also could something be done about Tigers jumping animations? Avoiding fireballs is kinda difficult. If it can't be done then oh well, I will just have to deal with it.
    Burn the problem at the source, and watch the change happen.
  • Gwyrgyn BloodGwyrgyn Blood Joined: Posts: 682
    Snake just doesn't have any glaring weaknesses I can think of. You could say that Crane's BS is just a lot stronger overall, only needing 1 bar for 100% and being able to setup unblockables anywhere.

    What's wrong with Tiger's jump? Too slow?
Sign In or Register to comment.