The Character Concept Thread

2»

Comments

  • SavagerySavagery Joined: Posts: 63
    Heh! I know what you mean i've actually been putting in a lot of work into my next character. My Japanese isn't good at all though i got those names for Xavier's techniques straight from the Judo site i linked the images from.

  • Darc RequiemDarc Requiem The Light Emitting Darkness Joined: Posts: 8,975
    Yeah I try to do my best but I have to rely on Miðgarðsorm , he's the SRK master linguist. I'd be at loss without him. My Ingrid and Kosmus concepts wouldn't have been the same without him.
  • SavagerySavagery Joined: Posts: 63
    edited October 10
    @Darc Requiem Hey before i go any further good job on the Geki build.

    I'm 100% behind any of those missing SF1 Bosses returning to the game.
    Joe
    Mike
    Retsu
    Geki
    Lee

    They all have great potential! Hell i'd pony up money for that DLC!!!



    ZOE-Queen of Carnage
    Hometown: Sydney,Australia
    Fighting Style: Kick Boxing

    Age:30

    Height: 5'10”

    Weight: 135 lbs

    Occupation: Professional Fighter/Model

    Likes: Rugby,Milkshakes,80's Music,koalas,photo shoots.

    Dislikes: Bullies,negative social media, paparazzi and losing.


    Appearance: ZOE is a tall athletic brunette with a highly developed,muscular upper body and powerful legs. In combat she wears her own brand of kickboxing gear consisting of a black and orange sports bra,matching fitness leggings,finger less gloves and sneakers. Her hair is styled in a faux hawk and she has a large tattoo of a rose with thorns,starting from her shoulder and ending by her wrists,on her right arm.

    Personality: Highly competitive,foul mouthed and hot tempered. She gets easily flustered by opponents who know how to play on her emotions and weaknesses. On the outside ZOE seems mean and unapproachable but she's really generous and protective to those close to her. She travels everywhere with her pet koala Kiki to help "keep her cool" during a fight.

    Origins: ZOE is the oldest of four siblings and frequently got into fights during her childhood,protecting her younger brothers from bullies. This desire to defend her family, led her to train in kickboxing . Not only was it the perfect outlet for her aggression but she soon realized she had a natural talent for fighting. ZOE quickly rose in the ranks and became a pro at the age of 20. She is now the undisputed Women's Kickboxing champion and sees the tournament as the perfect opportunity to train for her upcoming title defense. ZOE is known as the Queen of Carnage because of the brutal way she destroys her opponents.


    RIVAL: TZILLA
    ZOE has a friendly rivalry with Tzilla.
    She respects her opponent's discipline and strength but thinks Tzilla should try and enjoy the fight too.


    ATTRIBUTES
    POWER 2
    HEALTH 3
    MOBILITY 5
    TECHNIQUES 3
    RANGE 4

    950 Stamina
    950 Stun

    THROWS:

    Punching Bag- F LP+LK
    ZOE will grab the enemy by their hair and repeatedly punch their face ending with a straight punch. If ZOE is in BEAST MODE,the final attack will cause a Hard Hit.


    Reversal Back Kick -B+LP+LK
    ZOE will run around the enemy and kick them backwards with a Spin Kick. If ZOE is in BEAST MODE, She will Kick them 3 times and into a wall for a Crumple.


    UNIQUE ATTACKS:

    F+HP,F+HP
    Gut Buster
    ZOE will advance forward with two vicious blows to the body. If ZOE is in BEAST MODE,this attack can destroy fireballs.


    F-MK
    Shin Breaker
    ZOE will perform a standing MK that hits the enemy LOW. If ZOE is in BEAST MODE,the attack causes a Crumple.


    Triple Trouble
    MP,MK,HK
    A quick 3 hit Target Combo that ends with a Roundhouse Kick to the face. If ZOE is in BEAST MODE,the final attack Launches the enemy into the air. This combo can also be done in the air.


    V-SKILL
    COMBINATION ATTACK

    Forward+V-SKILL
    A HIGH Reverse Back Fist into a LOW Sweep Kick. If ZOE is in BEAST MODE,the ending attack causes a Hard Knock down.

    Down +V-SKILL
    A LOW Spinning Hook Kick into a HIGH Spinning Back Fist. If ZOE is in BEAST MODE,the ending attack cause a Hard Hit.


    V-REVERSAL
    SOBAT KICK
    ZOE will jump and spin kick the enemy for a Knockdown. This move will evade enemy Low Attacks.If ZOE is in BEAST MODE, it causes a Wall Bounce.


    V-TRIGGER
    BEAST MODE
    Glowing with a fiery orange aura,ZOE is consumed by rage and fights like a wild animal! She gains several abilities.........

    50% increased movement speed.
    All her Attacks deal chip damage and her Special Attacks break Armor.
    Additional STUN and damage on her Special Attacks.
    All Special Attacks gain Armor.
    EX Special Attacks have new powerful upgrades.

    SPECIAL MOVES

    VORTEX ASSAULT
    KICK x3
    ZOE will spin forward with a vicious roundhouse kick combo. This attack can also be performed in the air!
    If ZOE is in BEAST MODE,the final attack causes a Hard Knockdown.

    HEATWAVE
    Punch x 3 for 2 seconds and release.
    ZOE will unleash a powerful hay maker that generates a short range energy shock wave.This attack can also be performed in the air!
    If ZOE is in BEAST MODE, it will Guard Crush.

    WILDFIRE
    Half circle Forward to Back+KICK
    Command Throw
    Zoe will grab the enemy and knee them in the face,stunning them. This attack can also be performed in the air.
    If ZOE is in BEAST MODE,the attack will cause a Hard Hit.

    CRITICAL ART
    UNLEASHED
    2 Half Circle +KICK
    Command Throw

    ZOE will grab the enemy,unleash a barrage of attacks,leap into the air and finish with a Spinning aerial Axe Kick,smashing the opponent's head into the ground.

    If ZOE is in BEAST MODE,this attack inflicts MASSIVE STUN .

    Post edited by Savagery on
  • Darc RequiemDarc Requiem The Light Emitting Darkness Joined: Posts: 8,975
    edited October 15
    Special thanks once again to @Miðgarðsorm ,I've updated the move names to Geki's concept. I appreciate the time you take helping me with proper translations. I've made the changes you've given me to all three posts with the concept as well as to file on my laptop.
  • ShockdingoShockdingo Freelance voice actor & Reploid.PHD in Q speculation. Joined: Posts: 1,743
    How have I missed out on this thread?! I've got some concepts that I wanna work into your template!
    "Bison drinks DELICIOUS expired milk on tuesdays while driving trucks into wandering fighters." - m121akuma

    Warrior's Fate: The identity of Street Fighter's Q. Now in video!

    Concept video for Captain Commando II intro / Attract Mode.

    My StreetFighter voice acting reel
  • ShockdingoShockdingo Freelance voice actor & Reploid.PHD in Q speculation. Joined: Posts: 1,743
    edited October 17
    Here's a rough bit that's W.I.P. I really can't match your research on martial arts moves lol

    Here's a character I first made on unity that I've been continually updating for a project I'm working on. Yagami helped me update him further and today was spent fleshing out his place in SF canon. At first I named him Louis Green, a tribute to Al Green and Louis Armstrong (had a strong music motif) going to re-sprite him again soon.

    the_story_begins_by_shockdingo-d4mlb1m.png?token=729719fc85aa5c36a3abe16f1ddbe99d294525f3&ts=1508213477
    Name: Armstrong

    Nickname: Lightning-Fast Shutter-bug (SF5), Victim of Crumbling Faith (SF3)

    Sex: Male

    Ethnicity: African Canadian

    Height: 5ft 11in (1.8m)

    Weight: 175lbs (79kg)

    B/W/H:

    Hometown: Toronto, Ontario

    Appearance (SFV): Armstrong is a smirking, lean man with dark brown skin and black, close cropped hair. He wears a brown trenchcoat over an orange, Kung Fu shirt and dark blue cargo pants with kneepads.


    Appearance (SF3): Armstrong is a frowning, lean man, with dark brown skin, circles under his eyes, shoulder length, black braids and unkempt stubble. He wears a brown trenchcoat over a black, untucked shirt and blue jeans. Both fists are wrapped in white bandages and on his left-wrist, sits a digital watch.

    Likes: Hockey, Jazz and exploring new music genres, mystery novels

    Dislikes: Seagulls, his first name, abuses of power

    Fighting Style: Leopard Kung Fu

    Tone (SFV): A jovial, energetic photojournalist with a lust for adventure and uncovering the truth.

    Tone (SF3): A beaten-down man trying to get a hold on his life. Wavering between growing cynicism and clinging to hope and optimism.

    Motifs: Louis Armstrong song titles, photography terms and leopard/cat

    Special Notes: Due to Leopard Kung Fu deemphasizing blocking, Armstrong instead has a SF3 parry, but no block. Otherwise he simply walks backwards

    Specials:
    Hot 5 Repeater:
    Each input of the move hits in factors of 5; one input (Light) is 5 hits, two (medium and hard) are 10, though hard ends with a flaming, rising hit that can be extended by combos. Armstrong throws a flurry of Leopard punches and elbows.

    -Burning In:
    A quick jumping roundhouse that is followed an axe kick from the opposite leg upon landing. During the kicks, a flame forming an X is created and travels forward.


    Origins: The world of fighting has always had an effect on Armstrong. Early in his career he was assigned to cover the US Martial Arts championship and eventually the infamous second annual World Warrior's tournament. The world of fighting bore secrets and world-changing ones at that, thus his niche was forged.

    One fateful day, during an assignment in Hong Kong, a commotion broke out in the local marketplace. A woman and child were being harassed by a foul, drunken man. The woman showed poise, grace, and a suppressed strength, but clearly the man had some sort of emotional hold over her.

    Despite his increasingly crude and belligerent tone, no one sprung to the duo's aid. Opting to be a good Samaritan, Armstrong attempted to offer aid, but was continually beaten to within an inch of his life by the surprisingly skilled drunk. Refusing to abandon to mother and child, the journalist would repeatedly rise before being crushed time and time again. Before a death-blow could be struck, the aggressor froze in his tracks, dead on his feet. The young woman from before had buried her faintly illuminated knuckles in the man's side, killing him with a single strike.

    To show her gratitude for his courage and tenacity against overwhelming odds, she offered to train Armstrong alongside her father, a master of Leopard Kung Fu.

    Armed with a better understanding of the world of fighting, Armstrong continued to balance Kung Fu and investigative journalism and dove headfirst into hunt for the truth behind Shadaloo's massive influence and corruption.

    Street Fighter V:
    Following the Black Moon's incident, Armstrong intensified his work into publicizing Shadaloo's sins and the sheer depths of their influence. His previous journalistic contributions paled in comparison to the dearth of material he was supplied with once Shadaloo fell. Politicians, Philanthropists, celebrities and commanding officers – people of all makes and models were underlings of Bison.

    Chun Li and Guile had previously floated information Armstrong's way, but with Karin Kanzuki establishing a tournament, he would be able to get up close and personal to those who were on the front lines. Some of Shadaloo's most infamous members had disappeared into the night and they had to be brought to justice.

    Street Fighter 3:
    Armstrong had gained a Pulitzer. He had also gained the attention of powerful people who weren't so willing to lose everything in the interest of public knowledge and justice. Armstrong may have been a driving force of a massive expose, but he would not be the first victim.

    Threats, beatings, a fire and eventually the coma of a close friend and colleague destroyed Armstrong. Plummeting into an ever-deepening spiral, the journalist-turned-fighter, was offered and gladly accepted fluff pieces.

    One assignment by his concerned editor had him investigate an urban legend borne from the deepest corners of Metro City. Something about a ubiquitous figure found at crime scenes and featured glowing eyes.

    “What the heck, could be an excuse for a vacation” slurred Armstrong. And so, he departed for another adventure, one that hopefully would be nothing more than talking to imaginative Americans.



    VS Quotes SF5:
    Abigail:
    Shame a fellow Canuck is one of the infamous heads of Mad Gear. I've got a girly first name too and you don't see me rampaging through cities.

    Akuma:
    Good, God...., what are you supposed to be? Some kind of Wendigo?

    Alex:
    I like your gusto pal! You're gonna go places!

    Armstrong:
    Sorry pal, good effort, but you can't match my speed.

    Balrog:
    There you are! Say cheese pal, you're not gonna be hurting anyone anymore, you can't hide from the all mighty lens!

    Birdie:
    My...you've got...quite he appetite. Not to be rude, but if you cut back on the donuts, you might be able to catch me. Just a little advice.

    Cammy:
    Great to meet you in the flesh! I've been following your progress over the years and glad you're helping the other victims of Shadaloo? What? The camera? No, I'm not a stalker or some creep!

    Chun Li:
    Inspector! It's good to not only see you again, but it was an honour getting to test out my Kung Fu! I've still got a lot to learn!

    Dhalsim:
    Always a pleasure to meet a master of another art! Faith and dedication can make for amazing things, eh?

    Ed:
    I've been following Shadaloo for a while, never knew Bison had a son. Break away from his legacy kid, this isn't a road you want to follow.

    F.A.N.G.:
    Be it Shadaloo or Nguuhao, you're still scum. I heard a lot about you guys back in Kong Kong.

    Guile:
    Major, you're in top-form as always! Sorry to keep pestering you, but I need more details about the Black Moons incident! Burying Shadaloo can't just be from brute force, the public needs to know what happened!

    Ibuki:
    What the?! Did you take my camera?! No, young miss I'm not trying to expose the identity of you or village. Hey, tell your raccoon-thing to give me back my film. Please, I need that for work! I'm not a tourist!

    Juri:
    Oh my...I followed your career and disappearance. What...happened to you? There's such a lust for violence and chaos in you. Shadaloo's evil spreads and creates more evil day by day...

    Karin:
    All that laughter is a bit rude miss. Afterall, you don't see me returning the favour after your loss. We both did our best, there's no shame in that.

    Ken:
    My career started off because of you! D-do you mind if we get a photo together? I'd really appreciate it!

    Kolin:
    Faith is a powerful thing. Mine got me and a crew through an impossible blizzard, yours mixed you up in something evil. There's more to you than meets the eye, that I'm sure of.

    Laura:
    Ow! Ow, I appreciate the offer to join, but I'm not the grappling type! You're quite the persistent one, eh?

    M. Bison:
    I've followed your exploits for years, but seeing you in the flesh...I wasn't prepared...are you a demon? Surely a human being has to have limits to their cruelty...their depravity.

    Menat:
    Hah, no spoilers please! I love the journey when unravelling a mystery!

    Nash:
    You're back for a reason, I just know it. It's never too late to regain hope! You're a champ, a true blue hero!

    Necalli:
    I shall fear no evil...

    R. Mika:
    Ha! Your gusto is infectious, that was a fun match!

    Rashid:
    It's always nice to see another smiling face, but I have something important to ask you...it's about your friend. Please tell me more about her.

    Ryu:
    The legend himself! I learned a lot from this fight, I wont forget it! If you're ever in Canada, beer's on me!


    Urien:
    Sorry, pal. I prefer to worship someone a bit more humble. Nice suit though!

    Vega: I knew your twisted mind was around here somewhere. You're another piece to a puzzle. What's in the ashes of Shadaloo, who do you work for now?

    Zeku:
    What speed! You're fantastic, I'd love to learn a thing or two from you, sir!
    "Bison drinks DELICIOUS expired milk on tuesdays while driving trucks into wandering fighters." - m121akuma

    Warrior's Fate: The identity of Street Fighter's Q. Now in video!

    Concept video for Captain Commando II intro / Attract Mode.

    My StreetFighter voice acting reel
  • Darc RequiemDarc Requiem The Light Emitting Darkness Joined: Posts: 8,975
    edited October 21
    @Shockdingo You've done good job mapping out your narrative basis for Armstrong. I'll give you some advice from a moveset standpoint. Think about how you would want the character to play. That's more important than the art itself. Once you know what play style your character will have, it makes easier to know which elements of their art to use.

    As for their arts themselves, there are plenty of good sources that you can find via Google. Youtube is actually pretty good as well once you know the specific technique you want to base an attack on. You can often find people demonstrating various techniques and that can make it easier to visualize how an exaggerated version of that skill would work in Street Fighter. Once you have those things, your move set will usually fall into place. Often you'll see someone perform a technique that will give inspiration for moves you hadn't even contemplated before.
    Post edited by Darc Requiem on
  • Darc RequiemDarc Requiem The Light Emitting Darkness Joined: Posts: 8,975
    edited October 22
    @Shockdingo @Shakunetsu @DarthEnder Hmm....not to sure about this one guys. I've been messing around with this for the about a half a week. On the bright side, it's a character from Madagascar.

    Tahiry - Tempest of Water and Wind
    Name: Tahiry

    Nickname: Tempest of Water and Wind

    Sex: Female

    Ethnicity: Malagasy

    Height: 5ft 1in (1.55m)

    Weight: 119lbs (54kg)

    B/W/H: 33-22-37 (84cm-56cm-94cm)

    Hometown: Manakara, Madagascar

    Appearance: Tahiry is a petite woman with copper brown skin, sepia brown hair, and sandy brown eyes. Her wavy hair is chin length. She wears a white sport bra style top with ocean blue trim around the neck, arms, and above her abdomen. Tahiry has white boxing style trunks with an ocean blue colored waist band and trim. She has ocean blue fist wraps with white fingernail polish. Tahiry has ocean blue ankle sleeves that leave her heels and toes exposed. Her toe nails are painted white to match her fingernails.

    Likes: Swimming, Family, Analyzing Fights, Ranovola (Burnt Rice Tea)

    Dislikes: Arid Environments, Disappointed her father

    Fighting Style: Moraingy

    Tone: Tahiry is competitive woman with a kind spirit and a great love for her family.

    Origins: Tahiry is the daughter of Tsiraka the “Monsoon of Madagascar”. Her father was the greatest Moraingy champion that Madagascar has ever known. Her two older brothers, Tsiory and Tanjona, followed in their father's foot steps. While they both became solid fighters with great technique, they lacked Tsiraka's natural talent. Tahiry was different. Her father frowned upon her becoming a fighter. Undeterred, Tahiry would watch her father train her brothers and then on her own mimic what see saw. Without any formal training and without her father's blessing, Tahiry would travel to opposite end of Madagascar and compete. She instinctually commanded water and wind based ki. This along with incredible speed made her an unbeatable fighter. It's hard to defeat a foe you can't hit. Despite his initial misgivings, her father was proud of his daughter for forgiving her own path. If she could do so well on her own, what could she do with formal training?

    Her Rival: Wasswa

    Attributes: Health: 2 Power: 2 Range: 2 Mobility: 5 Technique: 4

    925 Stamina 925 Stun

    Throws:

    Fierce Wind– LP+LK : Tahiry strikes with a quick hook to the liver that cause her foe to crumple to the ground.

    Fierce Current – B+LP+LK : Tahiry quickly slips behind her opponent striking the with a hook to the kidney causing them to crumple to the ground.

    Unique Attacks:

    Undertow
    – B+HP: Tahiry throws a lower right hook to her foes ankle, knocking them down.

    Downburst - F+HK: (Overhead): Tahiry strikes with a quick overhand left punch that hits twice. -6 on block.

    Tidal Wave – F+HK, B+HP: (Target Combo): Tahiry performs an overhand left, low right hook combination that knocks down.

    V-Reversal:

    Tidal Wake
    – F+PPP: Tahiry hits her foe with a uppercut to the jaw that knocks them into air and causes them to land a ½ screen away .

    V-Skill:


    Gale Vacuum – MP+MK: Tahiry creates a sphere of wind that pulls the opponent closer to her. The gust can be created at three different ranges. B+MP+MK ( ¼ Screen), MP+MK (½ Screen), F+MP+MK (¾ Screen). Gust causes no damage but leaves the opponent open to attack. If blocked, the gust still pushes the opponent towards Tahiry. The distanced is halved if the gust is blocked.

    V-Trigger:

    Monsoon
    – HP+HK: Tahiry concentrates her cyclonic ki around her left fist and her aquatic ki around her right fist. This creates a large water/wind fist aura around her fists that extends the range on all of her punches. Her hit boxes are extended, her hurt boxes are not. While this doesn't increase the damage of her blows, the enhanced range increases her combo potential. Her V-Gauge drains with each blocked or landed punch. It doesn't decrease over time or on whiffed punches. 2-Bar V-Trigger.

    Specials:

    Gale Vangomioriky
    – QCB+P : A wind powered uppercut to the body that sends the opponent stumbling backward but standing. Punch button determines start up speed, damage, and advantage on hit. LP(3F Startup, +1 On Hit) MP (5F Startup, +2 On Hit) HP(7F Startup, +3 On hit) EX(3F Startup, Causes Crumple State)

    Gust Mandraoky
    – QCF+P : A charging, wind powered, left-right hook combination. Projectile invincible at start up. Punch Button determines distance traveled. Leaves the opponent standing. LP( ¼ Screen), MP ( 1/3 screen), HP ( ½ Screen), EX( ½ Screen, Causes Spinning Juggle State)

    Geyser Vangofary
    – QCB+K: A water powered overhead punch that strikes the ground causing a “geyser” of ki to erupt from the ground. Does not hit overhead. Kick button determines start up speed, damage, and attack properties. LK(3F Startup, Soft Knock Down) MK (5F Startup, Hard Knock Down) HK(7F Startup, Causes Juggle State) EX(7F Startup, Gains Armor on Frame 3, Causes Juggle State)

    Rip Current Mitso – QCF+K: A dashing, water powered, left-right straight punch combination. Strike invincible at start up. Kick Button determines distance traveled. Leaves the opponent standing. LK( ¼ Screen), MK ( 1/3 screen), HK ( ½ Screen), EX( ½ Screen, Causes Wall Bounce)

    Critical Art:

    Typhoon's Eye
    – QCFx2+P: Tahiry strikes with a powerful wind powered left straight punch to the sternum that sends her foes sailing away from her. She quickly follows up with a right hook that creates a tidal wave of ki behind her foe that brings them towards her. Tahiry then pummels them with as series of punches to the body before uppercutting them skyward with a geyser of ki. As her foe sails, skyward, she ends the combination with an overhead punch that creates a power gust of wind above them that slams them into the ground. 14 hits 350 damage (50x2,10x10, 75x2)

    Reasons to be in SFV:

    Tahiry simply seeks a new challenge. With her father and brothers behind her, she knows her refined technique will be a match for anyone. She'll prove the strength of Moraingy to the world. What she does not know is that her natural ability has garnered the attention of the Secret Society. While Gill sends Wasswa to reach out and recruit her, Urien sends Nakato to bring her back to him by any means necessary.

    -Moraingy is punch heavy martial art from Madagascar, in the traditional variety there are very few kicks. It's a punch heavy martial art.
    -Only two of her attack buttons are kicks. LK, MK. There rest of her buttons are a punch attacks.
    -Moraingy has it's own versions of traditional boxing style punches. Vangomioriky is a uppercut style punch., Mandraoky is a hook style punch, Vangofary is an overhead punch, and Mitso is a straight punch.
    Post edited by Darc Requiem on
  • Darc RequiemDarc Requiem The Light Emitting Darkness Joined: Posts: 8,975
    edited October 23
    I'm debating on whether I should bother converting my original character concept from SFIV to an SFV format. My very first concept is the only one that I haven't posted. The character was a Greek female Pankration fighter. I've subsequently created two female Pankration fighters for SFV. So I don't know if I should bother. Even though the move sets are not the same. I think it maybe a bit redundant. What do you all think?

    Edit: Here is my very fist concept for reference. Terentia was her name.
    Name: Terentia Vardakas

    Sex:Female

    Ethnicity: Greek

    Height:6ft (1.83m)

    Weight: 165 lbs. (75kg)

    B/W/H: 37-26-38 (94cm-66cm-97cm)

    HomeTown:
     Thessaloniki, Greece

    Appearance: Shoulder length curly black hair, green eyes, and olive skin tone. A toned but not overly muscular physique (similar to SFIV Cammy). Wears a women's wrestling singlet patterned after the Greek Flag. She wears three Olympic gold medals around her neck.

    Likes: Fighting, Pasticcio, Swimming, Singing, Training

    Dislikes: Laziness, Bullies, Unskilled Opponents

    Fighting Style: Pankration (Ancient Greek martial art that combined Hellenic wrestling, boxing, kicking/striking techniques with choked holds and joint locks.)

    Tone: A good hearted woman with a chip on her shoulder. She doesn't like when her abilities are marginalized because of her gender.

    Origins: Born in the small town of Kozani, she moved to Thessaloniki as a teenager. Her father was a six time Olympic Gold medalist in Greco Roman wrestling. He's the one that taught her in Pankration. She cherishes competition and prefers to compete against boys since she's almost always bigger and stronger than any women she faces. She was only allowed to compete against men in the Olympics after beating former champions in both boxing (Mike from SF1) and wrestling (Victor Ortega from Saturday Night Slam Masters) in exhibition matches. Terentia has three olympic gold medals. Two for wrestling (Women's 67 to 72kg and Men's 74kg), and one boxing (Men's Middleweight).

    Throws:

    P+K: Clinch Slam (grabs her opponent around the waist using her body as a pivot point to slam them)

    P+K+motion: Hip Toss to a armbar (which side she lands on depends on the direction pressed)

    Specials:

    Arrow of Artemis -HCF + P: slow moving projectile that's trajectory is controlled by the strength of the punch button used (Similar to Gouken or Urien)

    Fists of Otrera -F,D,DF +P (Forward, Down, Down Forward) dashes forward delivering a powerful right punch to the abdomen followed by a crushing left hook to the temple

    Rage of Nemesis -HCF + K: (Grapple with half screen range) Drives her shoulder in her opponents abdomen, grabs them by thighs, hoists them on her shoulder before driving them into the ground with all her might.

    Fury of Philyra -HCF+ K (Close Range) Punches her opponent in the throat to stun them, slips behind and grabs them before jumping into the air (height depends on button pressed) and suplexing her foe head first into the ground.

    Swiftness of Thoosa -B,D,DB +P or K (Punch is high/mid counter. Kick is low counter) After deflecting your attack Terentia counters with a right inside leg kick followed by a left inside leg kick, and finishes the combination with hard left heel/push kick to the stomach

    Super:

    Wrath of Nemesis -HCFx2 + K (Grapple with half screen range) Drives her shoulder in her opponents abdomen, grabs them by thighs, hoists them on her shoulder before driving them into the ground with three consecutive slams

    Ultra:

    Judgment of Philyra -360 motion + K (Close Range) Strikes her opponent with three punches to the throat, drives her shoulder in her opponents abdomen, grabs them by thighs, hoists them on her shoulder before driving them into the ground, tosses them high into the air, jumps after them, grabs them, and drives head first into the ground with a suplex

    Barrage of Otrera -HCFx2 + P (Camera zooms in tight similar to Dan's Ultra)dashes forward delivering a powerful right, left, right punch to the abdomen followed by a crushing left, right, left hook to the head, followed with a right inside leg kick followed by a left inside leg kick, left heel/push kick to the stomach, ending with a brutal right head kick to the temple.

    Origin of Special/Super/Ultra Move names: Each of her moves is named after a different greek goddess. I tried to avoid the more famous ones but I couldn't think of a better goddess than Artemis for her projectile. I tried as best as I could to match the goddesses abilities with her moves. Philrya being the exception. Philyra was actually the goddess of the region of Greece that Terentia is from. That being the case, I named Terentia's most powerful moves for Philyra.

    Artemis: Goddess of the Hunt

    Otrera: Mother of the Amazons

    Nemesis: Goddess of Righteous Anger

    Philyra: Goddess of Beauty, Perfume, Healing and Writing. (Thessalian Goddess)

    Thoosa: Goddess of Dangerously Swift Currents


    I used to draw when I was younger but I'm not much of an artist. One of my friends is pretty good and may draw Terentia. If he does draw her, I'll post it here.

    Reasons to be in SSFIV...

    Terenthia sees the tournament as an opportunity to face true competition and show off the power of Pankration. She wants to be the first woman to be considered the worlds best fighter. Coming off her dominant performance at the summer Olympics, she seeks to be truly challenged. A tournament against the world's best fighters of varying martial arts disciplines seems like a prime opportunity for her.

    Her Rival:M.Bison (Dictator). After seeing her dominant performance at the Olympics, Bison becomes intrigued by Terentia. He sees her as a prime candidate for new generation of dolls and/or a potential back up body.

    Quotes:

    Ryu: Your style is impeccable. You must of had an excellent teacher.

    Rose: I usually frown on the use of weapons in hand to hand fight, but any one that can turn a scarf into a weapon has my respect.

    Rufus: Spend less time talking and more time training. Have you ever seen the inside of Gym?

    Gen: Even at your age, you are a great warrior. I wish I could have fought you in your prime.

    Chun-li: Your leg strength is amazing and your kicks are unmatched. What is your training regiment?

    Abel: You may have forgotten who you are but you haven't forgotten how to fight.

    El Furte: Since you're a chef, you can bake me some pasticcio right?

    Zangief: Your strength is impressive, but your skills are lackluster.

    Sakura: Aren't you a bit old to be wearing a school uniform...

    Guile: Your sonic boom must take a great amount of dunamis* to create. What's your secret?

    Balrog (Boxer): If you had obsessed over your technique like you obsess over money, you might be a challenge.

    Vega (Claw): Only a coward hides behind a mask and brings a weapon to a hand to hand fight.

    Cammy: You possess a lot of power for such a petite girl.

    Blanka: You look like a creature from the ancient myths, what are you?

    Dan: The Strongest style? You must be joking!

    Dhalism: Wow! How did you do that weird stretchy thing with your limbs?

    Bison: Be one of your dolls? What sort of pathetic pick up line is that?

    Seth: Your technology is impressive robot, but your fighting skills need an upgrade.

    C. Viper: Leave the fancy battle suit at home and learn to be a real fighter. You almost make me ashamed of being a woman.

    T.Hawk: I thought Titans only existed in Greek Mythology.

    Juri: Relying only on your legs makes your fighting style predictable.

    Dee Jay: Smiling in defeat. How can you be so happy?

    Akuma: Fighting you is like battling Hades. What is this dark power you wield?

    Gouken: Your dynamis* is incredible as is your skill. We have to fight again.

    Perfect Victory Quote: Thanks for the sparring session now where is my real opponent? Wait!? It was you? You should consider retiring.



    Intros: Stretches her left leg, right leg, both arms, and then assumes her stance.

    Stage: Lefkos Pyrgos (White Tower), Hystoric landmark of Thessaloniki, Greece

    the-famous-lefkos-pyrgos.jpg

    *dynamis is basically the greek work for strength
  • Darc RequiemDarc Requiem The Light Emitting Darkness Joined: Posts: 8,975
    edited October 27
    I got bored. Here is the SFV version of Terentia.

    Terentia Vardakas - Titan of Thessaloniki
    Name: Terentia Vardakas

    Nickname: Titan of Thessaloniki

    Sex: Female

    Ethnicity: Greek

    Height: 6ft 1in(1.85m)

    Weight: 168 lbs. (76kg)

    B/W/H: 37-26-38(94cm-66cm-97cm)

    Hometown: Thessaloniki, Greece

    Appearance: Terentia has shoulder length curly black hair, green eyes, and olive skin tone. She has a toned but not overly muscular physique. Terentia wears a women's wrestling singlet patterned after the Greek Flag. She wears blue fingerless MMA style gloves and blue wrestling shoes with white laces. Terentia wears her three Olympic gold medals around her neck

    Likes: Fighting, Pasticcio, Swimming, Singing, Training

    Dislikes: Laziness, Bullies, Unskilled Opponents

    Fighting Style: Pankration of The Pantheon

    Tone: Terentia is a good hearted woman with a chip on her shoulder. She doesn't like when her abilities are marginalized because of her gender.

    Origins: Born in the small town of Kozani, she moved to Thessaloniki as a teenager. Her father was a six time Olympic Gold medalist in Greco Roman wrestling. He's the one that taught her in Pankration. She cherishes competition and prefers to compete against boys since she's almost always bigger and stronger than any women she faces. She was only allowed to compete against men in the Olympics after beating former champions in both boxing (Mike from SF1) and wrestling (Victor Ortega from Saturday Night Slam Masters) in exhibition matches. Terentia has three olympic gold medals. Two for wrestling (Women's 67 to 72kg and Men's 74kg), and one boxing (Men's Middleweight).

    Her Rival: Iro

    Attributes: Health: 4 Power: 3 Range: 4 Mobility: 2 Technique: 4

    1000 Stamina 1050 Stun

    Throws:


    Slam of Bia – P+K: Terentia grabs her opponent around the waist using her body as a pivot point to slam them

    Entanglement of Ceto – B+P+K: Terentia grabs her opponent, hip tosses them behind her, and executes an armbar as they land.

    Unique Attacks:

    Wave of Amphitrite – F+ HP : Terentia reels back and strikes her foe with left handed lariat

    Light of Eos – B + MP: Terentia strikes swiftly with a right uppercut that can be used as an anti air. Does not hit crouching opponents.

    Strife of Eris
    – F+ HK: Terentia uses her left foot to stomp on her opponent's feet. Attack must be blocked low. -6 on block.

    V-Reversal: 

    Rage of Enyo - F+KKK: Terentia strikes her foe with a front kick to the face that knocks them off their feet

    V-Skill:

    Swiftness of Thoosa - MP+MK: Terentia deflects her opponents attack and counters with a right inside leg kick followed by a left inside leg kick, and finishes the combination with hard left heel/push kick to the stomach. MP+MK counters high/mid attacks. D+MP+MK counters low attacks.

    V-Trigger:

    Power of the Titans: Terentia calls about the strength of the Titans. All of her grounded heavy attacks can now be charged to cause a guard break. Charged heavy attacks gain one hit of armor. Fists of Otrera and Rage of Nemesis gain armor on Frame 3. Wrath of Nemesis gains armor on Frame1. 2 bar V-Trigger

    Specials:

    Arrow of Artemis - HCF + P: Terentia simulates stringing a bow, generating a slow moving projectile that's trajectory is controlled by the strength of the punch button used. LP (Horizontal). MP (30° Angle) HP (45° Angle) All projectiles have moderate start up and recovery.

    Fists of Otrera - F,D,DF +P Terentia dashes forward delivering a powerful right punch to the abdomen followed by a crushing left hook to the temple. All versions knock down and are projectile invincible from Frame 3. Punch button determines the distance traveled. LP (¼ Screen), MP (½ Screen), HK (¾ Screen), EX (Auto Tracks Startup is Projectile Invincible from Frame 1)

    Rage of Nemesis - HCF + K: (Command Grab) Terentia Drives her shoulder in her opponents abdomen, grabs them by thighs, hoists them on her shoulder before driving them into the ground with all her might. Kick button determines the distance traveled. LK (¼ Screen), MK (1/3 Screen), HK (½ Screen), EX becomes Wrath of Nemesis (Auto Tracks, Gains armor on Frame 3, Terentia ends the attack with three successive slams instead of one )

    Fury of Philyra - HCB+ K (Command Grab) Terentia punches her opponent in the throat to stun them, slips behind and grabs them before jumping into the air (height depends on button pressed) and suplexing her foe head first into the ground. Kick button determines the damage and range of the grab. LK(Most Range, Lowest Damage) MK(Less Range, More Damage, Higher Frame Advantage on hit), HK (Least Range, Most Damage, More Frame Advantage than LP, Less than MP) EX Becomes Judgment of Philyra (Terentia slams her foe into the ground before suplexing them. Throw Invincible, Most Range, Most Damage, Highest Frame Advantage)

    Critical Art:

    Barrage of Otrera - HCFx2 + P: Terentia dashes forward delivering a powerful right, left, right punch to the abdomen followed by a crushing left, right, left hook to the head, followed with a right inside leg kick followed by a left inside leg kick, left heel/push kick to the stomach, ending with a brutal right head kick to the temple. 10 hits 380 Damage

    Reasons to be in SFV:

    Terenthia sees the tournament as an opportunity to face true competition and show off the power of her family's variation of Pankration. She wants to be the first woman to be considered the worlds best fighter. Coming off her dominant performance at the summer Olympics, she seeks to be truly challenged. A tournament against the world's best fighters of varying martial arts disciplines seems like a prime opportunity for her.

    -Anemoi: Greek wind deities

    -Thanatos: Personification of death

    -Achlys : Greek Goddess of Death Mist and Poison

    -dynamis is basically the greek work for strength


    Origin of Attack Names:

    Terentia's attacks are named after Greek Goddesses. The attacks are representative of the attributes of each Goddess with one exception one Goddess. Philrya is the Goddess of the region of Greece that Terentia is from. That being the case. Her most powerful attacks are named for Philrya.

    Amphitrite: Goddess of the Sea

    Artemis: Goddess of the Hunt

    Bia: Goddess of Force and Raw Energy

    Ceto: Goddess of Sea Monsters

    Enyo: Goddess of War and Destruction

    Eos: Titan Goddess of the Dawn

    Eris: Goddes of Chaos and Strife

    Otrera: Mother of the Amazons

    Nemesis: Goddess of Righteous Anger

    Philyra: Goddess of Beauty, Perfume, Healing and Writing. (Thessalian Goddess)

    Thoosa: Goddess of Dangerously Swift Currents


    Quotes:

    Ryu: Your style is impeccable. You must of had an excellent teacher.

    Rose: I usually frown on the use of weapons in hand to hand fight, but any one that can turn a scarf into a weapon has my respect.

    Ken: Your calculated recklessness makes you a formidable foe.

    Kolin: Systema is it? An intriguing style of combat, but no match for my Pankration

    Chun-li: Your leg strength is amazing and your kicks are unmatched. What is your training regiment?

    Abigail: I did not think Titans still walked the Earth!?

    Ed: Focus less on your snark and more on your technique. That power of yours could make you a warrior of worth.

    F.A.N.G.: I will not be overwhelmed by your death mist minion of Achlys.

    Zangief: Your strength is impressive, but your skills are lackluster.

    Alex: I never expected such strength from an unknown. We should to do this again sometime.

    Guile: Your sonic boom must take a great amount of dunamis* to create. What's your secret?

    Balrog (Boxer): If you had obsessed over your technique like you obsess over money, you might be a challenge.

    Vega (Claw): Only a coward hides behind a mask and brings a weapon to a hand to hand fight.

    Cammy: You possess a lot of power for such a petite girl.

    Ibuki: If I knew any cool boys, I wouldn't subject them to you.

    Menat: First a scarf and now a crystal ball, what is it with you fortune tellers?

    Dhalism: Wow! How did you do that weird stretchy thing with your limbs?

    Bison: Be one of your dolls? What sort of pathetic pick up line is that?

    Necalli: You do not belong here Hades, return to the Underworld

    Karin: A massive ego and incredible skill? A rare combination indeed.

    Nash: You will not have my life Thanatos. Return to the Afterlife. You do not belong here.

    Juri: Relying only on your legs makes your fighting style predictable.

    Laura: You want to be my grappling bud?

    R.Mika: What sorcery is this? Okay, you have to tell me where does Nadeshiko comes from.

    Birdie: Fighting is not for you. Maybe you should look into competitive eating.

    Urien: I would expect exceptional Pankration from Ares. Striking you is like punching a marble statue.

    Rashid: Just which Anemoi are you? Your ability to ride the winds makes difficult to get a hold of.

    Akuma: Fighting you is like battling Hades. What is this dark power you wield?

    Zeku: How are you able to roll back time....are you Chronos?

    Gouken: Your dynamis* is incredible as is your skill. We have to fight again.

    Perfect Victory Quote: Thanks for the sparring session now where is my real opponent? Wait!? It was you? You should consider retiring.

    Intros: Stretches her left leg, right leg, both arms, and then assumes her stance.

    Stage: Lefkos Pyrgos (White Tower), Hystoric landmark of Thessaloniki, Greece

    the-famous-lefkos-pyrgos.jpg
    Post edited by Darc Requiem on
  • SavagerySavagery Joined: Posts: 63
    Nice work guys keep them coming! I especially liked the addition of Win Quotes. I really got a sense of your fighter's personality @Shockdingo. Good stuff! I'm definately going to use that for my next fighter!!


  • Darc RequiemDarc Requiem The Light Emitting Darkness Joined: Posts: 8,975
    @Savagery I used to do quotes for SFIV concepts, but I stopped doing them. I'll be honest, I was just being lazy. It is a good way to convey the characters personality. I won't make any promises but I'll see about including quotes in the future. I should have reserved more posts at the beginning of the thread. If I go back and add quotes, I won't have enough room.
  • Darc RequiemDarc Requiem The Light Emitting Darkness Joined: Posts: 8,975
    edited November 1
    Not sure if anyone will remember this one. I made a quick concept a few months ago in response to that terrible Kevin CFN profile card. I got bored and I went back attempted to flesh him out. @Savagery I did one victory quote. Sorry man....with rare exception, I don't think I'll be doing quotes for the whole cast.

    Kwan Rhee - Vigilant Arsenal
    Name: Kwan Rhee

    Nickname: Vigilant Arsenal

    Sex: Male

    Ethnicity: North Korean

    Height: 5'10 (1.78m)

    Weight:
    180lbs (82kg)

    B/W/H:
    42-32-35 (107cm-81cm-89cm)

    Hometown: Chongjin, North Korea

    Appearance:
    Kwan has black hair his eyes are light brown. His hair is in a “high and tight” style. Kwan wears an olive and tan (Korean People's Army) uniform with no hat. His over shirt is unbuttoned and he wears a white t-shirt. He wears brown combat boots and has a Hi Baek Du San pistol, holstered on his right waist.

    Likes: Fishing,Hi Baek Du San (North Korean copy of the CZ 75 pistol), Weapon Collection

    Dislikes:
    Propaganda, Gluttony

    Fighting Style:
    Gongkwon Yusul (Korean Art combines Hapkido, Jujutsu, Judo and Boxing)

    Tone: Kwan is a stoic man that shows little emotion. Despite appearances, he is passionate about improving things for his people.

    Origins: Kwan grew up poor. As a child, he's do odd jobs and even scavenge to help take care of his mother and younger sister. He noticed that soldiers were better cared for than most. It was then that Kwan decided that he'd join the military. As soldier he'd be able to ensure is family would be taken care of. Kwan excelled in the military rapidly ascending to the rank of Major. He developed into a skilled fighter and specialized in intelligence gathering. As an officer in military intelligence, he became away of Shadaloo. An organization who's influence seemingly spanned the globe. He often wondered what a such an organization could do if it had a different focus.

    His Rival:
    Juri

    Attributes:
    Health: 3 Power: 3 Range: 3 Mobility: 4 Technique: 4

    1000 Stamina 1000 Stun

    Throws:


    Vice Grip (Supinating Wrist Lock) – LP+LK: Kwan grabs his foes right arm, twists their wrist, and takes them to the ground

    Whip's Lash (Hip Shift Throw) – B+LP+LK: Kwan grabs his foe by the collar, lifts them into the air, and flips them over his hips to the ground behind him.

    Unique Attacks:

    Rapid Hammer
    – MP, B+MP, F+HP: (Target Combo): Kwan strikes with a straight right into a left hook combination that is capped off by right uppercut to the chin.

    Swift Dagger – F+MK: (Overhead) Kwan executes an inside crescent axe kick. Faster Startup, -6 on block. Can't be comboed.

    Violent Axe – F+HK: (Overhead) Kwan steps forward while lifting his right legs high into the air before bringing it crashing down upon his foe. Slow startup, More damage than Swift Dagger, -2 on block, can combo into light attacks.

    V-Reversal:

    Stunning Rapier – F+KKK: Kwan sends his foe staggering backward with a knife edge push kick.

    V-Skill:

    Catapult – MP+MK: Kwan Rhee performs a full screen super jump. All jumping attacks are available from this jump. MP+MK (Neutral), B+MP+MK (Back Jump), F+MP+MK (Forward Jump). V-Gauge builds on blocked and landed attacks from Catapult. Jump has additional recovery frames on whiffed attacks and jumps in which no attack button is pressed.

    V-Trigger:

    Full Armament – HP+HK: Kwan Rhee unleashes his full power. The Charge Time for all of his special attacks are eliminated. 3-Bar V-Trigger

    Specials:

    Concussive Bullet - Charge B, F+P: Kwan performs a spear hand strike that generates a bullet shaped wave of ki that travels horizontally. Punch button determines the speed of the projectile. LP (Slowest), MP (Moderate), HP(Fastest), EX (Kwan throws two projectiles. One with each hand.) Button combinations determines projectile speed. LP+MP (Slowest), LP+HP (Moderate), MP+FP(Fastest)

    Concussive Grenade – Charge D,U+P: Kwan performs an overhead knife hand strike that generates an orb of ki that travels in a horizontal arc. Punch button determines the distance of the projectile's arc. LP (½ Screen Arc), MP (¾ Screen Arc), HP(Full Screen Arc), EX (Larger 2 Hit Orb) Button combinations determines the travel distance. LP+MP (½ Screen), LP+HP (¾ Screen), MP+FP(Full Screen)

    Sword Slicer – Charge D,U+K: (Anti-Air) Kwan strikes his opponent with a rising outside crescent kick into a 720° spinning hook kick. LK(4F Startup, Throw Invincible) MK (6F Startup, Invincible to Airborne Attacks), HK (*F Startup, Strike/Projectile Invincible from frame 3), EX (5F Startup, Full Startup Invincibility)

    Piercing Lance - Charge B,F+K: Kwan focuses ki to propel himself into a high flying side kick that knocks down the opponent. Kick button determines the distance traveled. LK (¼ Screen), MK (½ Screen), HK (¾ Screen), EX (Gains Armor on Frame 3) Button combinations determines distance. LK+MK (½ Screen), LK+HK (½ Screen), MK+HK (¾ Screen)

    Bolas Trap– 360°+K :(Command Grab) Kwan uses a low spinning heel kick to take his opponent's legs out from under them, causing them to fall to their back, he then locks in a heel hook. Kick button determines startup, damage, and advantage on hit. LK(5F Startup,Least Damage, Leaves Kwan -2), MK(6F Startup, More Damage, Leaves Kwan +/-0) HK(7F Startup, Most Damage, Leaves Kwan +2) EX(5F Startup, Throw Invincible, Most Damage, Leaves Kwan +2)

    Critical Art:


    Bullet Storm – Charge B,F,B,F+P: Kwan strikes with a front leg hook kick that sends his foe spinning into the air. He then strikes with a rapid succession of spear hand strikes, riddling his foe with several Concussive Bullets before striking his foe in the spine with a Piercing Lance. 9 hits 350 damage

    Reasons to be in SFV:
    Kwan has little interest in the tournament itself. He enters under the guise of bringing glory to his homeland. In truth, he only enters to gather information on the remnants of Shadaloo. Kwan seeks to take command of whats left of Shadaloo and forge it into his own organization. One that he would use to bring hope to his homeland.

    Victory Quotes:

    Juri: “You'd fit in great where I come from. No, that is NOT a compliment.”
  • SavagerySavagery Joined: Posts: 63
    @Savagery I used to do quotes for SFIV concepts, but I stopped doing them. I'll be honest, I was just being lazy. It is a good way to convey the characters personality. I won't make any promises but I'll see about including quotes in the future. I should have reserved more posts at the beginning of the thread. If I go back and add quotes, I won't have enough room.

    Heh i got you Darc!
    I'm not belittling your efforts though, i was just really impressed by the attention @Shockdingo went through for the post. Takes me days just to put one of these profiles together so i can appreciate the effort put into these things.



  • Darc RequiemDarc Requiem The Light Emitting Darkness Joined: Posts: 8,975
    Savagery wrote: »
    @Savagery I used to do quotes for SFIV concepts, but I stopped doing them. I'll be honest, I was just being lazy. It is a good way to convey the characters personality. I won't make any promises but I'll see about including quotes in the future. I should have reserved more posts at the beginning of the thread. If I go back and add quotes, I won't have enough room.

    Heh i got you Darc!
    I'm not belittling your efforts though, i was just really impressed by the attention @Shockdingo went through for the post. Takes me days just to put one of these profiles together so i can appreciate the effort put into these things.



    I didn't mean to give that impression. Just ribbing you man.
  • SavagerySavagery Joined: Posts: 63
    edited November 4
    NP Darc!
    I'll try my best to put in all that good stuff for my next fighter!



  • Darc RequiemDarc Requiem The Light Emitting Darkness Joined: Posts: 8,975
    I have an idea almost fleshed out. Just have to hash out the origin and reasons to be in SFV. A fighter from Tunisia and another servant of Urien. I wonder if anyone can guess his martial art.
  • DaemosDaemos Survival of the Strong Joined: Posts: 10,067 ✭✭✭✭✭ OG
    I have an idea almost fleshed out. Just have to hash out the origin and reasons to be in SFV. A fighter from Tunisia and another servant of Urien. I wonder if anyone can guess his martial art.

    I would prefer Urien's servants remain his experiments (and Dr. Woo). He doesn't seem like the type that trusts humans and he outsources his dirty work so that members of the Society don't know what he's up to.

    I think a "Thirteen" (working name) with the best qualities about Twelve and none of his character weaknesses would be a good character in a post-3S world.
    I FEEL IT WITHIN MY BODY!
  • Darc RequiemDarc Requiem The Light Emitting Darkness Joined: Posts: 8,975
    Daemos wrote: »
    I have an idea almost fleshed out. Just have to hash out the origin and reasons to be in SFV. A fighter from Tunisia and another servant of Urien. I wonder if anyone can guess his martial art.

    I would prefer Urien's servants remain his experiments (and Dr. Woo). He doesn't seem like the type that trusts humans and he outsources his dirty work so that members of the Society don't know what he's up to.

    I think a "Thirteen" (working name) with the best qualities about Twelve and none of his character weaknesses would be a good character in a post-3S world.

    Urien doesn't trust anyone. Urien like Bison views people merely as tools to achieve his own ends. With Gill having a powerful servants, Urien would want the same as a counter measure. Plus he seems to like it when people give deference to his superiority. I'd also see Urien disposing of them as soon as they were no longer useful to him.
  • Darc RequiemDarc Requiem The Light Emitting Darkness Joined: Posts: 8,975
    edited November 6
    Asim - Guardian of Iron
    Name: Asim

    Nickname: Guardian of Iron

    Sex: Male

    Ethnicity: Tunisian

    Height: 5'8”(1.73m)

    Weight: 227lbs (103kg)

    B/W/H: 47-33-35 (119cm-84cm-89cm)

    Hometown: Sousse, Tunisia

    Appearance: Asim is stout well built man. He has short black hair with close cropped full beard and goatee. Asim has steel gray eyes and wears a burgundy chachia (traditional Tunisian wool hat) on his head. He wears a beige jebba (traditional Tunisian tunic) and has burgundy leather slippers on his feet.

    Likes: Urien, Merguez (Spicy Beef Sausage), Demoralizing His Foes

    Dislikes: Gill, Pork, Cold Weather

    Fighting Style:
    Zamaqtal (Tunisian Martial Art based on Pencak Silat)

    Tone: Asim is stoic, strategic, and efficient fighter. That enjoys overwhelming and breaking the will of his opponents.

    Origins:
    Asim comes from a wealthy Tunisian family. Growing up he saw how others struggled and frankly didn't care. He had everything he could ever need. That thought process changed one day. Asim's family was accosted by a single robber. A man who managed to pummel his family's security force with ease. All of his family's wealth meant nothing in the face of one man's strength. They were at the mercy of one of the poor souls that he'd spent his young life looking down on. The man left with his family's valuables and when his parents turned to look for Asim. He was gone. His posh life style had made him weak. At the age of 12, Asim took off on his own. He would never been weak again. He'd forge himself into a man of strength and live off of what he earned for himself.

    After a decade, a know grown Asim would appear at his family's door. His mother barely recognized him. The small frail child from the decade prior was gone. In his place stood formidable man. Asim only arrived to see his ailing father. Telling him that he did not want his inheritance. Asim would leave as mysteriously as he arrived. As his mother watched him leave, she could see him get into a limousine with two towering figures. A tall dark skinned woman with short red hair and tall white haired man with a jewel in his forehead.

    His Rival: Wasswa

    Attributes: Health: 5 Power: 5 Range: 2 Mobility: 2 Technique: 4

    1050 Stamina 1050 Stun

    Throws:

    Guardian Spike- LP+LK : Asim picks up his opponent in a fireman's carry and twists his body 180° driving them head first into the ground.

    Iron Might -B+LP+LK: Asim grabs his foe by the neck with his left arm, raises them off the ground, and effortlessly tosses the overhead behind him.

    Unique Attacks:

    Guardian Strike – F+MP: (Overhead on 2 hit only)A quick left upward elbow strike followed up by a downward left elbow strike. 2 hits, Second hit is an overhead and has to be blocked high.

    Cruel Iron– B+HK: Asim strikes with a hopping double knee strike. Goes over low attacks. Can be used as an anti air

    V-Reversal:

    Guardian's Maul - F+PPP: Asim grabs his foes head with both hands and knocks them down with a head butt.

    V-Skill

    Iron Guard
    – MP+MK: Asim assumes a wide stance while clinching his fists focusing his power. If he completes the animation uninterrupted, Asim gains frame 3 armor on his next standing HP or HK. Asim gains a small amount of V-Gauge from completing the stance animation uninterrupted. He gains additional gauge from landed or blocked charged heavy attacks.

    V-Trigger:


    Immovable Iron
    – HP+HK: Asim uses his iron body to full effect. Charged Medium attacks game Frame 3 armor. Charged Heavy Attacks gain Frame 1 armor. Charged armor attacks can be canceled with a back dash. Canceling the charged attack drains a significant amount of V-Gauge. 2 cancels will exhaust his V-Trigger. The V-Trigger Gauge drains over time. 2-bar V-Trigger

    Specials:


    Charging Boar – HCF+P: Asim charges forward with a quick and powerful left elbow uppercut Distance traveled determined by the punch button. All version knock down. HP version juggles in the corner. LP(¼ Screen), MP( 1/3 Screen), HP (½ Screen), EX (Gains armor on frame 3, Causes Juggle State, Distance traveled determined by buttons pressed. LP+MP ¼ Screen, LP+HP 1/3 Screen, MP+HP ½ Screen)

    Wolf's Fang – HCB+P: Asim strikes his opponent in the stomach with a powerful right elbow strike, followed by a left elbow uppercut to the chin, and sends them crashing into the ground with a brutal overhead right elbow strike. Damage, Startup, and Properties determined by the punch button pressed. LP(Fastest Startup, -2 on hit) MP(Slower Startup, +1 on hit), HP(Slowest Startup, +2 on hit), EX(Fastest Startup, Causes Ground Bounce -6 on block)

    Hyena's Bite – HCF+K: Ismaya attacks his foe with a flying right knee strike to the chest. Distance traveled is determined by the kick button. Projectile invincible from Frame 3. LK (Point Blank), MK ( ¼ screen), HK (½ Screen), EX(Projectile Invincible from Frame 1, Causes Wall Bounce, distance traveled determined by the buttons pressed. LK+MK ¼ Screen, LK+HK ½ Screen, MK+HK ¾ Screen)

    Iron Maiden– 360°+K: Asim grabs his opponent with a bear hug, jumps into the air, turns 180° and drives them head first into the ground. Kick button determines attack properties. LK (5F Startup, Most Range, Least Damage, Leaves Opponent ½ screen away), MK(5F Startup, Less Range, More Damage, Leaves Opponent ¼ screen away), HK (6F Startup, Least Range, Most Damage, Leaves Asim right next to his opponent). EX(5F Startup, Most Range, Most Damage, Grains Armor on Frame 3, Leaves Asim right next to his opponent)

    Critical Art:


    Iron Fury: QCBx2+P: Asim's turns his body as hard as iron before strike his foe with hard elbow to the sternum that sends foes careening into the side of the screen with such force that the bounce back towards Asim. He flies towards his ricocheting foe and floors them with a flying knee to the head. 2 hits (380 damage).

    Reasons to be in SFV:


    Asim enters the tournament with a singular purpose. To discreetly neutralize, Gill's lieutenants. The loss of Wasswa and Kolin would greatly hamper Gill's efforts and strengthen Urien's position in the Secret Society. Gill's “softer” leadership style would be replaced by Urien's. Leading to a world in which people would have to rely on their own strength. The strong would rise and the weak would tossed by the wayside.
    Post edited by Darc Requiem on
  • SavagerySavagery Joined: Posts: 63
    Niceeeeeee!!!
    All of that Armor goodness makes me cry on the inside,thinking of how Zangief should have had more options like that.



  • Darc RequiemDarc Requiem The Light Emitting Darkness Joined: Posts: 8,975
    I have another idea that I'm kicking around. Nothing to out of the ordinary. Hopefully I can complete it before the weekend is out.
  • mykkamykka Joined: Posts: 2,392
    Can any of you pros do a concept for Effie?
    SF5: R Mika, Urien, Kolin, Xiayu
  • Darc RequiemDarc Requiem The Light Emitting Darkness Joined: Posts: 8,975
    mykka wrote: »
    Can any of you pros do a concept for Effie?

    I don't make any promises. I have to be inspired to come up with things. @DarthEnder asked for a Krav Maga and Pencak Silat user. I wasn't able to get those down for him for well over six months after he asked. I could force myself to come up with something but I don't like doing that. Although pretty much no one cares about these things, I do. Everyone knows my feelings on Ingrid but that was one of the concepts I worked hardest on because I care about the quality of my concepts. If I catch typos, even if it's months after the initial post. I'll go back and fix them.

    @Savagery My latest concept won't be releasing this weekend. I don't have a solid concept for a the V-Skill and V-Trigger. I'm also still hashing out the Unique Attacks, Critical Arts, and character appearance. You'll be happy to know that I've already done win quotes for the entire SFV cast. None for my original characters though.
  • ES_CurseES_Curse ALL HAIL THE HOLY PHARAOH Joined: Posts: 8,180
    Theory time: NPCs and the characters who they are based off of (figured this was better than the other threads)

    As you already know, one of the coolest things about ASF was that we got NPC characters to fight, which made the story feel a little more natural than "mow down a dozen goons off screen, fight Balrog" from previous games. I think there's a ton of potential for this, as it saves Capcom money in reused animations and lower-quality models. With Extra Battle on the horizon, we could potentially see a lot more NPC characters. This is just some speculation as to what Capcom could do, and what characters might need to be added before they can do it.

    SF1
    Characters that can't really be done well as NPCs: Retsu, Eagle, Gen, Adon, and Sagat.

    geki.jpg?h=80e1001ff4d47e29442fdfc3a7b042b5
    Geki: A combination of Vega, Zeku, and Ibuki
    joe.jpg?h=8705f48a7b80a323ad3eb08cbe2f5a28
    Joe: You could do him decently as Ed+Guile/Nash, but if Cody gets in then he'd be even better
    mike.jpg?h=ef3929852eceb804608567f40cc324c7
    Mike: Obviously, he'd be a direct clone of Balrog
    lee.jpg?h=604c2db4c4fc5d1cfaf02ea1ed6b6f04
    Lee: If we can't get a cool Drunken Master character, he could at least be something like Chun-Li+Zeku. If either of the twins are in, then they'd be the best base.

    DELTA RED
    delta01.jpg?h=36fcd728e622eb06a13ef009c726e279
    Keith Wolfman: Would probably use some kind of blunt weapon. We'd need Maki, Eagle, or even the Neo-Shadowloo staff girl as a baseline for his animations.
    delta02.jpg?h=59bcc5bac6815db4fb27ae91e8d17f04
    Lita Luwanda: Sodom would be a fantastic base for her, but I could easily see her just being Cammy+Ibuki, with Satsuki's sword attack.
    delta03.jpg?h=b69db8c1ecafca0de53a6e4bfc3ef9d6
    Matthew McCoy: I see him as being heavily based off of Birdie/Zangief, with a special move relating to his arm or the gatling gun

    Not doing Ginzu, because quite frankly he's even more of a joke than Marz

    Iwashigahama Japan Women's Pro-Wrestling
    Mika's wrestling organization! Not going to image quote all of them here, because there are quite a few, but in general you could have them be Mika+bits of other characters as needed.

    Sunrise Nishisenba: "Tequila Sunset Lariat" can be based off of Zangief's lariat
    Maple Storm: "Klondike Gold Rush" is Urien's tackle, with armor
    Raika and Fuka: Pretty similar to one another, so you just fight one who calls the other ala Mika's V-Trigger
    Vivian Nishiki: "16 Knots" uses Nadeshiko's chair swing animation from Mika's VT2, but with a bat
    Pepe Ishiwata: Basically just Mika

    SHADOWLOO ELITE TROOPS (from SF:The Movie: The Game)
    blade.jpg?h=fa3ca32dbc5cdd1f78d94703b3fc3600
    Blade: Think of him as Guile+Vega
    aekane.jpg?h=d4ead25e85fe92dece2ca65612e7aecd
    Arkane: Can release lightning projectiles that instantly stun, teleports with Bison's dash animation
    khyber.jpg?h=afb9f0b509176500216976cfc3954cec
    Kypher: Sort of a Birdie/Alex hybrid, can use a flame jet attack similar to Dhalsim's Yoga Blast
    f7.jpg?h=3566cb4936f79233ce39fe3055df3b1a
    F7: Adding Eagle would make him pretty easy to do, as their styles seem almost identical

    DOLLS
    Most of the dolls are already done, but I'd like to specifically talk about the 3 that aren't. If we're getting the Neo-Shadowloo staff girl, then Jianyu would be a reskin of her. The others, Noembelu and Xiayu, can use their weapons as specials similar to the others

    NGU HAO
    Nguuhao00.jpg?h=0d24afb35590cc51142bb29c9bda34cb
    The general fighter can be based off of Chun-Li, with a version of Old Zeku's slash kick that poisons on hit
    Nguuhao01.jpg?h=1218ad3832092096e2491ceaa827978f
    The stockier guy (TUSK) has an attack called "Dokugiri Funsha", which roughly translates to "Poison Fog Spray" after a bit of Google-Fu. Obviously, that can be something like a poison version of Dhalsim's Yoga Blast. The other dude (TAIL) has a move I can't really get translated, but rest assured it will be poisonous!

    And, as a final battle:
    Nguuhao03.jpg?h=c4946e260ab1fc0c46e49f0640784ed0

    I have ideas for Final Fight, but I'd have to spend more time digging through the Japanese site to do them right.
    formerly just5moreminutes. I guess the clock ran out.
  • Darc RequiemDarc Requiem The Light Emitting Darkness Joined: Posts: 8,975
    edited November 20
    @ES_Curse Hey your ideas are perfect for the thread. They are character concepts. Post anything similar here.

    @Savagery I lied. Not on purpose. I managed to finish my Dominican character concept. She's basically a karate fighter. Her color scheme is the based on the Dominan flag. Even managed to work in a small hint of yellow and green from the small coat of arms from the flag's center.

    Ximena - New Age Karateka
    Name: Ximena Vargas

    Nickname: New Age Karateka

    Sex: Female

    Ethnicity: Dominican

    Height: 5ft 8in (1.73m)

    Weight: 150lbs (68kg)

    B/W/H: 35-25-39 (89cm-64cm-99cm)

    Hometown: Puerto Plata, Dominican Republic

    Appearance: Ximena has a toned, fitness model type of build. She has a caramel complexion, with hazel eyes, green eye shadow, and dark brown hair. Her hair is braided into an afro puff that is tied off with a blue ribbon. Ximena wears a tight white u-neck shirt with no sleeves. Her neck is adorned with a thin yellow gold necklace. She wears red shorts that stop at mid thigh and blue sneakers. Ximena has red, fingerless, MMA, style gloves on her hands.

    Likes:
    Traveling, Dancing, Sports, Learning New Things

    Dislikes:
    Rigid Thinking, Wastes of Talent

    Fighting Style:
    Dynamic Karate

    Tone:
    Ximena is a calculating, inquisitive, and yet laid back woman. While almost everything she does is to improve her art. She doesn't let that prevent her from enjoying life.

    Origins:
    Ximena was enamored with martial arts action films as a child. She'd run around her house or out in her yard acting out the scenes from her favorite films. Seeing her excitement, her parents enrolled her in the local karate school. The used it as motivation to for education. As long as she did well in school, she got to take karate. Ximena was proficient both at her art and her studies. She became Junior Pan-American Karate Champion. With her combination looks and skill, Ximena became a minor celebrity. She was able to spar with other martial artists of different disciplines. It was then that she discovered that some of her arts techniques flawed or in some cases plain ineffective. Her master was a staunch traditionalist. He wouldn't hear any of Ximena's suggestions. It was then that Ximena decided to take the funds she earned from her celebrity to travel the world. She would visit various schools, train with their masters, and develop a form of Karate for the modern age.

    His Rival:
    Laura (Her Best Friend)

    Attributes:
    Health: 3 Power: 2 Range: 3 Mobility: 4 Techniques: 3

    950 Stamina 1000 Stun

    Throws:

    Stomach Buster
    – LP+LK: Ximena strikes with a stiff front kick to her foes abdomen. Lifting them off the ground on her foot and raising them over her head. She then brings her leg downward with tremendous speed, slamming her foe into the ground in front of her.

    Reverse Stomach Buster
    – B+LP+LK: Ximena strikes with a stiff front kick to her foes abdomen. Lifting them off the ground on her foot and raising them over her head. She then turns 180°, before bringing her leg downward with tremendous speed, slamming her foe into the ground behind her.

    Abdominal Crush
    – LP+LK: (In Air) Ximena grabs her opponent out of the air, rotates 90° degrees, and drives both of her feet into their stomach driving them straight into the ground with a stomp.

    Unique Attacks:


    Capsize – B+MK: Ximena hooks the ankle of her foe's right foot with her own and performs an inside crescent kick causing them to flip 180° and land on their head. Must be blocked low.

    Surf's Up
    - F+HK: Ximena hops forward and strikes with a jumping roundhouse kick. Goes over low attacks.

    Upended
    – LP,MP, B+MK: Ximena strikes with a two punch combination that ends with her flipping her opponent on their head with an inside crescent kick.

    V-Reversal:


    Take Off – F+PPP: Ximena hits her foe with a quick right hand open palm strike to the chin that sends them flying a half screen away.

    V-Skill:


    Backspin – MP+MK (Hit Grab): Ximena grabs her foe and quickly spins behind them. Leaving her +4 on hit. Damage is scaled 50% on hits or combos landed after Backspin. Hits and combos landed directly after Backspin build additional V-Gauge.

    V-Trigger:


    Freeform – HP+HK: Ximena puts her improving technique on display as she gains the ability to cancel her special attacks into each other. She cannot cancel into the same special attack. The cancels available depend on the moves properties. EX Specials open up additional possibilities. If the initial special attacks knocks down, you cannot follow up with a cancel. Single Use V-Trigger. 2-bar V-Trigger

    Specials:

    Rushing Wave – F,D,F+P: Ximena rushes towards he foe with a rapid dash. Dash is projectile invincible from frame 3. Punch button pressed determines the distance of the dash. LP (¼ Screen), MP (½ Screen), HP (¾ Screen), EX (Projectile Invincible Frame 1, Distance Determined by Buttons Pressed. LP+MP ¼ Screen, LP+HP ½ Screen, MP+HP ¾ Screen) Dash has three follow up attacks.
    • LP- Stone Splitter (Overhead): Ximena does a short hop into the air and strikes with a flying left chop. EX +3 on hit. -2 on Block.
    • MP- Ice Cutter: Ximena strikes with a low sweeping left hand chop that sweeps her foe of their feet. Must be blocked low. EX causes hard knock down. -4 on Block
    • HP- Wood Breaker: Ximena strikes with a powerful open palm strike to the sternum. EX causes crumple state. -6 on Block

    Stern Reprisal – HCF+P: Ximena stuns her foe with a quick straight left punch to the head before pummeling them with a powerful right straight punch to the sternum. Punch button pressed determines startup speed and damage. LP(4F Start Up, Least Damage, Leaves Standing) MP (5F Startup, More Damage, Knocks Down) HP (6F Startup, Most Damage, Knocks Down) EX (4F Startup, Most Damage, Causes Wall Bounce)

    Grand Spike – F,D,DF+K: Ximena strikes with a rising left axe kick that catches her foes under the chin. At the apex of her ascent with her foe still on her foot, she drives their head straight down into the ground. Attack lacks strike and projectile invincibility. LK (3F Startup, Least Damage, Fastest Recovery), MK (5F Startup, More Damage, Longer Recovery) HK (7F Startup, Most Damage, Longest Recovery, Causes Juggle) EX(3F Startup, Full Startup Invincibility, Most Damage, Cross Counterable)

    Backstep Blast – HCB+K: Ximena takes a quick evasive back dash followed up immediately by powerful dashing high side kick to the head. Throw Invincible Frame 1. LK (Leaves Standing, Least Damage, -2 on block), MK (Knocks Down, More Damage, -4 on block), HK (Juggles in the corner, Most Damage, -6 on block), EX (Causes Juggle State, Most Damage, -2 on block)

    Critical Art:


    Caribbean Storm
    – QCFx2+K: Ximena breaks down her foe with a rapid succession of strikes that seem to come from all angles. She strikes her foe with a right straight punch to the face, quickly gets behind them and lands a right roundhouse kick to the side, swiftly appears in front of them striking with a straight left punch to abdomen that doubles them over, appears at their side left front kicking them to the face causing them to stand straight up, and finishes the combination with a spinning back kick to the face that sends her foe flying a full screen away. 5 hits 350 damage

    Reasons to be in SFV:
    Ximena wants to test herself and her art against the best martial arts practitioners in the world.. She believes her training and alterations to her masters teachings has lead to a more effective version of Karate. The only way to prove that is in fights against the best opposition the world has to offer.

    Victory Quotes:
    Ryu: “We seem to be walking the same path of self improvement. May we continue to find our answers in the heart of battle”

    Chun Li: “You should improve punching techniques. While your kicks are impressive, they'd be more effective if your foes feared your fists.”

    Nash: “I saw your championship fights. You preceded Ken Masters.....I thought you had died!?”

    M.Bison: “Such power and such evil. I am glad I prevailed this day. May the light of day extinguish your dark shadow.”

    Cammy: “Blinding speed with surprising power. Thank you for this battle, it will help me improve my defensive techniques.”

    Birdie: “Feed you!? You wouldn't say that if you tried my cooking. Birdie you have talent, if only you had the drive to make use of it.”

    Ken: “I've seen this style before, but your rendition is far more aggressive. It takes a true warrior to mold their style to their strengths.

    Necalli: “Devour me!? I'm not sure what you are into, but I'm here to fight.”

    Vega: “How can such a handsome man be such an ugly person...”

    R.Mika: “Powerful, unorthodox, and a tag partner. This has definitely been an experience”

    Rashid: “I'm going to train in a wind tunnel. So be ready when we fight again Rashid.”

    Karin: “Not so smug now. Who is showing who the divide in our class”

    Zangief: “Are all those scars truly from bears. Wait none of them are on your back. Clearly your courage exceeds even your strength!”

    Laura:”Hey Laura, it's been awhile. We'll have to spar again sometime. Umm..tell Fabio I said hello.”

    Dhalsim:”There are reach advantages and then there is you. Your variable reach is quite the puzzle. I look forward to fighting you again.”

    F.A.N.G: “Two minutes? I only needed half the time to finish you. Focus more on your technique and less on your poisonous tricks.”

    Alex: “What does Tom always say? 'Iron sharpens iron' He's given you a razor edge. I'm going to have spend some more time sparring at your gym. You have a good fight camp.”

    Guile:”That well rounded style of yours is hard to crack. Those waves you hurl are near impossible to dodge.”

    Ibuki: “Not what I was expecting from a ninja. Are you dedicated to your craft? Your mind seems elsewhere.”

    Balrog: “A brawler with no skill and only strength. When they said I was fighting the champ. I was hoping for Dudley.”

    Juri: “How good are you really? You were a prodigy. Now you seem to lack the talent to keep up with your natural ability.”

    Urien: “What exactly are you? I recognize your style as Pankration but.....there is something about your aura.”

    Akuma: “I've heard stories about a fighter with your ability. I'll get stronger. I can tell you were holding back.”

    Kolin: “Systema is not a style I've fought against before. I'd invite you spar at my gym...but you don't seem like someone I'd want to associate with.”

    Ed: “I swear you look like the kid that traveled around with Balrog. That can't be possible....can it?”

    Abigail: “I have family in Metro City. They've told me stories about you and a guy in pink. I thought they were exaggerating....”

    Menat: “If you could see the future you would dodged my finishing combination”

    Zeku: “Laura told me about you. I thought maybe Sean and her were trying to get one over on me. Guess not. How can you go from old to young?”
    Post edited by Darc Requiem on
  • Darc RequiemDarc Requiem The Light Emitting Darkness Joined: Posts: 8,975
    edited November 15
    @mykka I got inspired. I have a present for you :smiley:


    Effie - Sprightly Powerhouse
    Name: Effie

    Nickname: Sprightly Powerhouse

    Sex: Female

    Ethnicity: Ukrainian

    Height: 5ft 0in (1.52m)

    Weight: 214bs (97kg)*

    B/W/H: 31-20-33 (79cm-51cm-84cm)

    Hometown: Mykolaiv, Ukraine

    Appearance:
    Effie very petite woman with a childlike appearance. She is barely 5ft (1.52m) tall. Effie has blonde hair styled into two pony tails that are held in place by two red bows. She wears a red collar around her neck and a low cut short tight red dress. Effies red boots come up to her knees. Her hands are covered by red, fingerless gloves, that have thick bracelets at the wrists. All of Effie's attire is covered in small red spikes.

    Likes: Necro, High Heels, Sunrises, Fresh Air

    Dislikes: Secret Society, Urien, Tight Spaces

    Fighting Style:
    Combat Hopak

    Tone: Effie is a shy woman of few words. She has a deep appreciation of fresh air and open spaces.

    Origins: Effie's origins are shrouded in secret for the most part. She was abducted from her home in Belarus as child. She was subject to constant experimentation at the hands of the Secret Society's science teams. Effie would have lost her sanity if it weren't for Ilyia's comforting words and songs. The experiments seem to stunted her growth. Ilyia and Effie were confused by their purpose. Over time, Illyia had gained the ability to generate electric shocks and stretch his limbs like rubber. He'd often stretch his hand through the bars to hold Effies hand when she was at her lowest. However, Effie seemed unchanged at first. She began to notice that despite her diminutive size, she was surprisingly heavy. Also her strength had grown considerably. They hadn't stunted her growth. The Secret Society had greatly increased her strength and bone density. This was the reason for her sprightly size. Slowly they began to pit Illyia and Effie against the other test subjects. The rules were simple. You win or you die. Illyia and Effie were being turned into reluctant gladiators. Eventually only Illyia and Effie remained. The winner would be G-Project's ultimate weapon. It was then that Illyia and Effie decided to escape. They've been running ever since.

    His Rival: Urien

    Attributes: Health: 5 Power: 5 Range: 1 Mobility: 2 Techniques: 2

    1050 Stamina 1050 Stun

    Throws:

    Siren's Shriek – LP+LK: Effie hops into the air and slaps her open palms together over her opponent's ears causing them to crumple to the ground in front of her.

    Fairy Toss – B+LP+LK: Effie grabs her foe by the left ankle and effortlessly tosses them behind her.

    Unique Attacks:


    Nisse's Heel
    – F+MK (Overhead): Effie hops forward and kicks downward at a 45° angle with both feet. Slow startup, -2 on block

    Fairy's Flight
    – F+HK: Effie hops forward with double jump front kick

    Dryad's Root
    - B+HK: Effie hits her foe with an open leg front drop kick to both of their knee caps. This causes them to face plant on the ground. Must be blocked low.

    Mermaid's Tai
    l – F+HK, B+HK: Effie performs a double jump front kick into a low open leg front drop kick to the opponent's knees.

    V-Reversal:


    Sprite Wings
    – F+PPP: Effie slams both of her fists together, striking her opponent in both kidney's, and causing them to collapse in front of her.

    V-Skill:

    Immovable Object – MP+MK: Effie outstretches her left arm as she shrieks. If the animation is completed uninterrupted. Effie gains Frame 1 armor her next special attack.

    V-Trigger:

    Unstoppable Force
    – HP+HK: Effie gains heightened durability. All of her non EX special moves gain Frame 3 Armor. V-Trigger drains slowly overtime. EX Specials gain new properties.
    • Pixie Mallet gains armor Frame 1
    • Fay Hammer gains throw invincibility Frame 1
    • Sylph Slide causes a juggle state
    • Sprite Dive causes a wall bounce
    Enhanced special attacks do not drain her V-Trigger gauge. Enhanced EX Specials drain V-Gauge. Two EX Specials will exhaust her V-Trigger 3-bar V-Trigger

    Specials:

    Pixie Mallet – F,D,F+P (Overhead): Effie hops forward and strikes her opponent with a flying double axe handle punch. Goes over low attacks. Punch button pressed determines the distance of Effie's hop. LP (Point Blank), MP (¼ Screen), HP (1/3 Screen), EX (Gains Armor on Frame 3, Distance Determined by Buttons Pressed. LP+MP Point Blank, LP+HP ¼ Screen, MP+HP 1/3 Screen)

    Fay Hammer – HCB+P (Command Grab): Effie grabs her foes by the ankles, picks them overhead, and slams them into the ground. All versions have a 5F Start Up. LP(Most Range, Least Damage, Foe Bounces ¾ Screen Away) MP (Less Range, More Damage, Foe Bounces ½ Screen Away) HP (Least Range, Most Damage, Foe Bounces ¼ Screen Away) EX (Gains Throw Invincibility Frame 3, Most Range, Most Damage, Foe Is Planted Right Next to Effie)

    Sylph Slide – QCF+K: Effie strikes her foe with a sliding kick that knocks down her opponent. Must be blocked low. Goes under projectiles. Kick button determines the distance traveled. LK (¼ Screen) MK (1/3 Screen), HK (½ Screen), EX (Projectile Invincible Frame 3, LK+MK ¼ Screen, LK+HK 1/3 Screen, MK+HK ½ Screen)

    Sprite Dive – QCB+K (In Air): Effie rolls into a ball and hurls herself at her opponent. Must be done at or near the apex of her jump. Kick button determines the angle of her descent. LK (75° Angle, MK (60° Angle), HK (45° Angle). EX (Fully Projectile Invincible, LK+MK 75° Angle, LK+HK 60° Angle, MK+HK 45° Angle)

    Critical Art:


    Nymph's Might – QCFx2+P: Effie grabs her foes by the ankles and tosses them high into the air with all her might. Her foe ascends into the air at rapid speed until they disappear from view. They quickly reappear descending at incredible speed creating a crater upon impact. 1 hit 400 damage

    Reasons to be in SFV:

    Effie is tired of running from the Secret Society. The only way she and Illyia will be free is to face them head on. She buries her fears deep down inside. Illyia and her will work together to stop the Secret Society so that they can finally live free and without fear.

    *The Secret Society's experiments have increased Effie's bone and muscle density. Causing her weight to be much higher than a normal person with her stature.
    *Most of her attacks are named for sprites and fairies. Powerful mythical beings of diminutive size
    .
    Post edited by Darc Requiem on
  • SavagerySavagery Joined: Posts: 63
    WOW that was fast man lol!! Darc's on a roll here!!
    @Savagery My latest concept won't be releasing this weekend. I don't have a solid concept for a the V-Skill and V-Trigger. I'm also still hashing out the Unique Attacks, Critical Arts, and character appearance. You'll be happy to know that I've already done win quotes for the entire SFV cast. None for my original characters though.

    @Darc Requiem
    Very nice. Impressive dedication. Looking forward to see what you come up with. I'm going to try my hand at the quotes for my next fighter.




  • Darc RequiemDarc Requiem The Light Emitting Darkness Joined: Posts: 8,975
    @Savagery Creativity is a curious thing. I have no idea how my imagination works. I just have to put my ideas down as they flow. Honestly I'd been planning on playing a few hours of ranked. I still need 19 wins to hit my target on PS4 and I need 92 on PC. I got home from work yesterday and decided to do an outline for Effie....didn't think I'd actually finish. No concepts today. I need to get some gaming in.
  • Darc RequiemDarc Requiem The Light Emitting Darkness Joined: Posts: 8,975
    Not a new concept, but I did go back and tweak Effie. I was worried about her V-Trigger being OP and I feel that I underpowered her EX Specials to compensate. I've rectified that. Her standard EX specials have been buffed. Each of her EX specials gains a new property in V-Trigger at the expense of heavy meter depletion. I also fixed a few typos that I noticed.
  • SavagerySavagery Joined: Posts: 63
    edited November 19
    Ok cool good way to balance those Specials Darc. V-TRIGGER doesn't seem too bad but i didn't see it before you made the changes.


    KRUGER
    The Ultimate Weapon
    Hometown:Munich,Germany
    Fighting Style: German Ju Jutsu

    Age:35

    Height: 5'10”

    Weight: 180 lbs

    Occupation: Private Military Contractor

    Likes: Bratwurst,extreme exercise regiments,Neue Deutsche Härte music,team work,FPS games,underground fights.

    Dislikes: Dictators,violence against innocents,assassins,rations.


    Appearance: KRUGER sports a military style buzz cut,stubble and light brown eyes. He fights in a black tactical chest rig a red T shirt,black finger less combat gloves,mustard yellow cargo pants and black steel tip boots.

    In his fight intro he'll walk through his team,clench his fists and state "Dies ist mein Kampf".

    Personality:A man of few words,he's blunt and astute with an undeniable air of conviction. KRUGER is meticulous and over protective of his team. He has great admiration for people like himself who he considers "true warriors" and does intensive research and preparation before a fight,as a sign of respect for his opponent.

    Origins:KRUGER joins the tournament to promote his business and search for new talent to join his team.


    RIVAL: URIEN

    ENDING
    KRUGER corners Urien in Germany and after an arduous battle, defeats him. KRUGER calls in his team by helicopter but before they can capture URIEN,they are all FROZEN solid through interference by HELEN. KRUGER quickly breaks free and saves his team from crashing but the two Illuminati take the chance to escape under the cover of a giant blizzard.

    KRUGER sneezes and realizes he has caught a cold. He is covered in make shift blankets and force fed rations by a campfire. He grumbles when he learns they are trapped there until the blizzard subsides as his team sings happily into the night.


    ATTRIBUTES
    POWER 3
    HEALTH 3
    MOBILITY 4
    TECHNIQUES 3
    RANGE 4

    950 Stamina
    1000 Stun

    THROWS:

    Scheibe- F LP+LK
    Kruger will grab the enemy and slash them across their neck.

    Meucheln -B+LP+LK
    Kruger will spin around the enemy and slash them across their back.


    UNIQUE ATTACKS:
    Kruger has several multi hit attacks to give him charge time while staying mobile and aggressive.

    Schlagkick
    F+HK,HK
    A Spin Kick that will evade projectiles.

    Ellbogenschlag
    B+MP+MP
    An elbow strike combo.Kruger will start with a downward elbow strike into a standing elbow attack.

    Rutschen
    D+MK+MK
    Kruger will slide in low with a sweep kick combo that will evade projectiles.


    ______________________________________________________________________________________________________________________________________________

    V-SKILL
    Luftangriff
    An aerial dash. Kruger will charge at the enemy avoiding projectiles.


    V-REVERSAL
    Gegenschlag
    Kruger will flip over his enemy,grab their head,spin and break their neck over his shoulder.


    V-TRIGGER
    3 Guage
    übermenschlich
    Kruger's eyes and veins glow and he gains enhanced power. His next Rasierklinge will deal double damage and massive STUN.


    ______________________________________________________________________________________________________________________________________________


    SPECIAL MOVES

    Rasierklinge
    Charge Back for 2 Seconds,push forward press Punch

    Kruger will spin forward and slash the enemy with a rigid knife hand chop. Punch determines the distance and recovery of the attack.
    The EX version is
    Faster
    Stronger
    hits 3 times
    Hard Knockdown
    Projectile Invincible

    Lochdorn
    Charge Down for 2 Seconds,push Up and press Punch for the first attack.

    Kruger will slash the enemy into the air.
    The EX version is
    Faster,
    Stronger
    Armored
    Armor Breaker
    and has a secondary Overhead Rasierklinge attack.

    Erwürgen
    F,D,B,Punch
    Kreuger will leap up,spin around the enemy and trap them in a rare naked choke hold. Press Punch rapidly to inflict heavy STUN damage.
    The EX version is
    Invincible on Start up
    Faster,
    Stronger
    Higher STUN


    CRITICAL ART
    STURM
    KRUGER's eyes will glow with energy and he will unleash a vicious Rasierklinge combo!!

    _______________________________________________________________________________________________________________________________________________

    WIN QUOTES

    Against RYU: Impressive but you rely too much on your Hadoken.
    CHUN LI : Sorry. I couldn't hold back against a fighter of your caliber.
    NASH : You're not as strong as you used to be. What happened?
    M.BISON : So that was Psycho Power huh? It's overrated.
    CAMMY : Disappointing. You'd let emotions compromise your mission?
    BIRDIE : Pathetic.How did an imbecile like you qualify ?
    KEN : Here's my card. We should talk business after i win this tournament.
    NECALLI : Now crawl back into your hole animal.
    VEGA : This isn't a beauty contest,schönling.
    R.MIKA : I'll admit,you distracted me for a while there.
    RASHID : Amateur.This is a war you can't win.
    KARIN : You still have a lot to learn about strategy,fräulein.
    ZANGIEF : Sad.You were a great warrior once,maybe you should retire.
    LAURA : Life isn't all about fun and games Laura.
    DHALSIM : Leave.This is a battleground for true warriors.
    F.A.N.G. : Now die lunatic!
    ALEX : You'd make a good soldier under my guidance. Think it over.
    GUILE : Time to update your arsenal Major.
    IBUKI : I'm not falling for your tricks little ninja.
    BALROG : All brawn and no brains.A losing combination.
    JURI : Predictable........
    URIEN : You're lucky i need you alive....
    AKUMA : Mien Gott! Such power.....are you even human anymore??
    KOLIN : Tell me where he is,geist and i'll let you live.
    ED : Too ambitious.You didn't stand a chance.
    ABIGAIL : What idiot left you in command?
    MENAT : Shouldn't you have seen your defeat was inevitable?
    ZEKU : I admire your tenacity old man. I have a proposition for you.
  • Darc RequiemDarc Requiem The Light Emitting Darkness Joined: Posts: 8,975
    edited November 20
    @Savagery her original V-Trigger was under powered. While it was two bar, it only enhanced her normal specials. To compound the issue, her EX specials didn't have any bonus attributes. So I buffed both and made the V-Trigger 3 bars to balance, along with prevented EX Specials from being abusable by limiting them to two per V-Trigger. Side note: I see that you gave Kruger "Going Somewhere Mr. Sellers" as his V-Reversal Also is it my imagination or is he thirsty for Mika? :wink: Anyway two new concepts. I'll put them in the Story thread but I'll archive them here.

    Father and Daughter

    Mike Haggar - Mayor of Earth
    Name: Mike Haggar

    Nickname:
    Mayor of Earth

    Sex: Male

    Ethnicity: American

    Height: 6ft 7in (2.02m)

    Weight: 307lbs (139kg)

    B/W/H: 61-46-48 (155cm-117cm-122cm)

    Hometown: Metro City, USA

    Appearance: Haggar is a massive well muscled man. He has brown slicked back hair with a hint of gray. His eyes are brown and a thick brown mustache. He wears a white collared long sleeve button up shirt. The sleeves are rolled up to his elbows. Haggar wears a leather watch on his left wrist. He has on green slacks. There is a single brown leather suspender that is fastened on the right ride of his waist , goes across his chest, and goes over his left shoulder. Haggar has black dress shoes on his feet.

    Likes: Jessica, Wrestling, Curry Rice, Hamburgers

    Dislikes: Criminals, Gangs

    Fighting Style: Wrestling

    Tone: Haggar is a no nonsense man that takes crap from no one. While he has no issue delegating tasks, he won't hesitate to take care of things himself.

    Origins: Haggar was a renowned street fighter in his youth. As an adult he joined the CWA and became a famous professional wrestler. Haggar's trademark Double Lariat granted him many of victory. It's also the source of an unusual rivalry with Zangief. Zangief saw this maneuver and developed his own variation of it. This enraged Haggar who promptly developed his version of Zangief's Spinning Piledriver that he dubbed the Screwdriver. Despite both Zangief and Haggar having storied wrestling careers, they never actually met in the ring. After retiring, Haggar became Mayor of Metro City. He gained global fame after his daughter Jessica was kidnapped by Mad Gear. Rather than relying on his police force, Haggar fought alongside Cody and Guy to bring down the Mad Gear gang and rescue her.

    His Rival:
    Zangief

    Attributes: Health: 4 Power: 4 Range: 3 Mobility: 2 Technique: 3
    1025 Stamina 1025 Stun

    Throws:

    Back Breaker – P+K: Haggar lifts his opponent high overhead and slams them onto his out stretched knee.

    Back Drop – B+P+K: Haggar picks up his opponent lifts them high into the air and back drops them behind him.

    Flying Pile Driver – (In Air) P+K: Haggar snatches his foe out of the air and spike them head first into the ground with a classic Pile Driver

    Unique Attacks:

    Knife Edge Chop – B+MP: Haggar hits his opponent with backhand chop to the chest

    Head of State – F+HP (Hit Grab): Haggar grabs his opponents by the head with both hands. Hoists them into the air and headbutts them in the sternum sending them into the air. Juggles in the corner.

    Hammer of Justice - (Target Combo) MP, B+MP, HP: Haggar strikes his for with two body punches followed by an overhead double axe handle punch that knocks down. Classic FF combo.

    V-Reversal:

    Big Boot – F+KKK: Haggar floors his opponent with boot the face that sends them a ¼ screen away

    V-Skill:


    Missile Drop Kick
    – MP+MK: Haggar hops into a powerful drop kick that goes over low attacks and causes a knock down. Attack can be charged by holding down the attack buttons. Fully charged the Missile Drop Kick causes a wall bounce.

    V-Trigger:

    Slam Master – HP+HK: Haggar's temper boils over. All Screwdriver's gain 5F Startup, Increased throw range, and damage. Haggar's walk and dash speed is increased. V-Trigger is permanent. 3-bar V-Trigger

    Specials:

    Screwdriver -360°+P (Command Grab): Haggar's rendition of Zangief's Spinning Pile Driver. All versions have a 6F start up. Doesn't spin as fast as Zangief's and does less damage. LP (Most Range, Least Damage, Most Recovery On Hit), MP (Less Range, More Damage, Less Recovery On Hit), HP (Least Range, Most Damage, Least Recovery On Hit) EX (5F Start up, Throw Invincible, Most Range, Most damage, Least Reovery On Hit)

    Double Lariat
    – P+P: Haggar's signature technique, later copied by Zangief. The punch buttons pressed changes the properties of the lariat. All version are projectile invincible from Frame 1. LP+MP(Fastest Start up and Recovery, Least Damage, 1 hit, Limited Juggle Properties), LP+HP (Slower Start Up and Recovery, More Damage, 2 hits, Soft Knock Down), MP+HP(Slowest Startup and Recovery, Most Damage, 3 hits, Hard Knock Down) EX (3P, Fastest Start up and Recovery, Most Damage, 5 hits, Juggles, Limited Vacuum Effect)

    Violent Ax – F,D,DF+P: Haggar strikes with a shoulder charge followed up by a powerful double axe handle uppercut. Punch button determines the distance traveled. LP( ¼ Screen, Leaves Standing), MP (1/3 Screen, Knocks Down), HP ( ½ Screen, Causes Juggle), EX(Gains Armor Frame 3, Causes Wall Bounce, LP+MP ¼ Screen, LP+HP 1/3 Screen, MP+HP ½ Screen)

    Hoodlum Launcher
    – 360°+K (Command Grab): Haggar rushes towards his foe, grabs them, and tosses them into the air placing them in juggle state. Kick button determines the distance traveled. LK( ¼ Screen), MK (½ Screen), HK( ¾ Screen), EX (Auto tracks, Tosses Foe Higher Into the Air, Gains Armor on Frame 3)

    Critical Art:

    Final Haggar Buster - 720°+P : Haggar grabs his foe and hits them with a back drop. He then grabs their legs, giants swings them high into the air, jumps after them, and plants them into the ground with Screwdriver. 2Hit 380 damage

    Reasons to be in SFV:
    Haggar's reason for entering the tournament seems simple. He wants to settle his rivalry with Zangief. While publicly, that seems like his man focus. He's also in the tournament to help Jessica. He knows she's up to something dangerous and anyone that messes with his baby girl will have hell to pay.

    Jessica Haggar - Hot Tempered Damsel
    Name: Jessica Haggar

    Nickname:
    Hot Tempered Damsel

    Sex: Female

    Ethnicity: American

    Height: 5'ft 8in (1.73m)

    Weight:
    139lbs (63kg)

    B/W/H: 37-24-35 (94cm-61cm-89cm)

    Hometown:
    Metro City, USA

    Appearance:
    Jessica is a physically fit woman. She has long flowing blonde hair. Her eyes are blue and has on red lipstick. Jessica wears a form fitting, red, single piece, MMA style body suit that leaves her arms completely exposed and legs exposed from the thigh down. Jessica has white fingerless MMA gloves on her hands and red fingernail polish. She has ankle high wrestling shoes on her feet. Her shoes are white with red striping.

    Likes: Chili Dogs, Traveling, Rena (Best Friend), Poker

    Dislikes: Selfish men, Being Treated Like A Princess (By Her Father)

    Fighting Style:
    MMA (Wrestling, Bushinryu, Street Fighting)

    Tone: Jessica is a headstrong woman. While she is generally well mannered, she doe have her father's temper. She can be quite the hot head when she's angry.

    Origins:
    Jessica is the daughter of Metro City mayor Mike Haggar. She gained international fame after being the victim of a kidnapping at the hands of the Mad Gear Gang. Hey boyfriend, at the time, Cody teamed up with his best friend Guy and her father to mount a rescue. After being saved, Cody and Jessica would go on European vacation. They were happy for few days, but she noticed a change in Cody. She could tell something was bothering him but he wouldn't say what. After they returned home, Cody got into constant brawls. So many that his heroic reputation and her father's influence couldn't keep him out of jail. At first she was angry at Cody, until she figured out what was going on. Jessica was tired of being the “damsel in distress” , Jessica becomes determined to defend herself. Her father begrudgingly begins to train her. She also reaches out to Rena Genryusai. Her fathers wrestling skills are mostly based on his size and strength. Rena's Bushinryu was more fitting for someone of Jessica's stature. Her goal was to combine her fathers wrestling with Rena's Bushinryu and a few things she picked up from Cody. It's been several years but Jessica has developed herself into a formidable fighter. She's undefeated in her brief MCF (Metro Cage Federation) career although she and Roxy fought to a draw in her very first fight. When she isn't training or fighting, Jessica with Rena's help has been looking into who is truly behind Cody's incarceration.

    His Rival: Roxy

    Attributes: Health: 3 Power: 2 Range: 3 Mobility: 4 Technique: 3
    975 Stamina 975 Stun

    Throws:

    Ruffian Clinch – LP+LK: Jessica clinches her opponent, knees them in the ribs four times, and tosses them forward over her shoulder.

    Mayoral Toss
    – B+LP+LK: Jessica clinches with her opponent and arm drag throws them behind her

    Bushin Otoshi – (In Air) P+K: Jessica grabs her opponent out of the air and drives them into the ground with an Izuna Drop.

    Unique Attacks:

    Jaw Breaker – B+HP: Jessica strikes with a slow uppercut to the jaw that can function as an anti air if correctly timed.

    Cross Body Block – F+MP (Overhead): Jessica jumps at her opponent using her body as a weapon. Fast start up, slow recovery, goes over low attacks -6 on block.

    Neck Flip – F+MK (Overhead) : Jessica hops into the air and executes a Bushin style sidelong wheel kick. Slow start up, Goes over low attacks, -2 on block.

    V-Reversal:


    Flying Lariat – F+PPP: (Side Switch) Jessica strikes her foe with a flying clothesline, that knocks her foe down, and causes her to land behind them.

    V-Skill:

    Hayagake (Run) – MP+MK: Jessica performs a Bushin style command run that is projectile invincible from Frame 3. Distance traveled determined by the command input. B+MP+MK (1/3 Screen), MP+MK (½ Screen), F+MP+MK (2/3 Screen). Pressing the K button during the dash causes Jessica to strike with a Kage Sukui (Shadow Kick). A low hitting slide kick that is -7 on block. Jessica only gains V-Gauge when the Kage Sukui hits or is blocked.

    V-Trigger:

    Damsel's Revenge
    – HP+HK: Jessica lets her rage overflow gaining the ability to cancel any of her attacks into one of two V-Trigger exclusive target combos.
    • Metro Skyline – LP,LP, MP, HP: Jessica hits her foe with two jabs followed by a body blow and then an uppercut that generates a small (roughly 3ft/1m tall)stationary tornado under the feet of her opponent that sends them spinning straight up into the air leaving them in a juggle state.
    • Bushin Chain – LK, LK, MK, HK: Jessica hits her foe with left roundhouse kick, right roundhouse kick, a high side kick that sends the opponent skyward, and ends the combination with a flying axe kick that sends the opponent crashing to the ground causing a hard knock down.
    Jessica gets two target combo chains per V-Trigger. 3-Bar V-Trigger.

    Specials:


    Zonk Shoulder – Hold P, Release: Jessica strikes with a spinning back shoulder strike. Knocks Down. Projectile invulnerable. Unsafe (-9 on block). EX (Hold two punch buttons, gains 1 hit of armor on frame 3, Causes Crumple State, -6 on block)

    Cyclone Driver -HCB+P (Command Grab): Jessica strikes with a powerful uppercut that generates a small (roughly 3ft/1m tall)stationary tornado under the feet of her opponent that sends them spinning straight up into the air. Jessica then jumps into the air, grabs her spinning opponent, and drives them into the ground with a spinning sit down power bomb. All versions have a 7F start up. LP (Most Range, Least Damage, Most Recovery On Hit), MP (Less Range, More Damage, Less Recovery On Hit), HP (Least Range, Most Damage, Least Recovery On Hit) EX (Throw Invincible, Most Range, Most damage, Least Recovery On Hit)

    Violent Gavel – QCF+P (Rekka): A “Rekka” style attack that can be extended by repeated the motion up to three times. Jessica strikes with a right hammer fist uppercut. followed by a left hammer fist uppercut, and finishes the attach with a double axe handle uppercut. Punch button determines the distance traveled. LP( ¼ Screen, Leaves Standing), MP (1/3 Screen, Knocks Down), HP ( ½ Screen, Causes Juggle), EX(Gains Armor Frame 3, Causes Wall Bounce, LP+MP ¼ Screen, LP+HP 1/3 Screen, MP+HP ½ Screen)

    Ruffian Heel – QCB +K (Rekka) : A “Rekka” style attack that can be extended by repeated the motion up to three times. Jessica quickly closes the distance on his opponent with a swift sliding low kick, that is followed up by a dashing side kick, and ends with dashing high side kick. Kick button determines the angle of the kick. Kick button determines the distance traveled. First hit must be blocked low. LK( ¼ Screen, Knocks Down), MP (1/3 Screen, Knocks Down), HP ( ½ Screen, Causes Juggle), EX(Projectile Invincible Frame 3, Causes Crumple State, LK+MK ¼ Screen, LK+HK 1/3 Screen, MK+HK ½ Screen)

    Bushin Fudo Kogeki (Bushin Floating Attack) – F,D,F +K (Anti Air Rekka): A “Rekka” style attack that can be extended by repeated the motion up to three times. A weaker kick variation of Guy's Bushin Hassou Ken. Jessica strikes with rising jump front that can be followed by two additional kicks. Kick buttons determines the attack properties. Attack has no start up invincibility. LK (3F Startup, Hits Crouchers, Least Damage) MK (5F Startup, Does Not Hit Crouchers, Juggles in the Corner, More Damage), HK (7F Startup, Only Hits Airborne Opponents, Most Damage, Causes Juggle State), EX (Full Start Up Invincibility, 4F Startup, Hits Crouchers, Most Damage, Causes Juggle State, Crush Counterable)

    Critical Art:

    Violent Cyclone Izuna Otoshi
    – QCFx2+P: Jessica combines her three main disciplines into once viscous combination. She strikes with a powerful double axe handle uppercut that knocks her opponent off their feet, before they can hit the ground Jessica nails them with left hand uppercut that generates a massive cyclone that sends them high into the air, she jumps into the air and brings her foe crashing back to earth with a spinning Izuna Drop. 3 hits 345 damage

    Reasons to be in SFV:


    Jessica is using the tournament as means to flush out whatever remnant of Mad Gear is responsible for Cody's situation. She knows that putting herself at risk would cause her father and Cody to come to aid her. She's hoping that this will get the mastermind behind Cody's incarceration to reveal himself so that she can take them down. As a bonus she has chance to settle the score between her an Roxy. A draw may not be a loss, but it isn't a satisfying outcome either.

    -Jessica's move set combines elements of Haggar's wrestling, Bushinryu, and Cody's street fighting.
    Post edited by Darc Requiem on
  • SavagerySavagery Joined: Posts: 63
    @Savagery her original V-Trigger was under powered. While it was two bar, it only enhanced her normal specials. To compound the issue, her EX specials didn't have any bonus attributes. So I buffed both and made the V-Trigger 3 bars to balance, along with prevented EX Specials from being abusable by limiting them to two per V-Trigger.

    @Darc Requiem Ah ok cool i got you. EX moves definitely need those xtra attributes to make them special. Solid Haggar and Jessie build.
    Also is it my imagination or is he thirsty for Mika? :wink:
    KRUGER's a professional but you got to admit,it would be prettttty hard to concentrate on the fight with a woman like Mika around lol.
    -Jessica's move set combines elements of Haggar's wrestling, Bushinryu, and Cody's street fighting.

    I like the idea of combining the original trio's skill set. I would have never suspected Jessica though,nice touch.
    Personally,i think the SPECIAL MOVES are the hardest things to come up with since that's what really makes a fighter unique.





  • Darc RequiemDarc Requiem The Light Emitting Darkness Joined: Posts: 8,975
    edited November 20
    Savagery wrote: »
    @Savagery her original V-Trigger was under powered. While it was two bar, it only enhanced her normal specials. To compound the issue, her EX specials didn't have any bonus attributes. So I buffed both and made the V-Trigger 3 bars to balance, along with prevented EX Specials from being abusable by limiting them to two per V-Trigger.

    @Darc Requiem Ah ok cool i got you. EX moves definitely need those xtra attributes to make them special. Solid Haggar and Jessie build.
    Also is it my imagination or is he thirsty for Mika? :wink:
    KRUGER's a professional but you got to admit,it would be prettttty hard to concentrate on the fight with a woman like Mika around lol.
    -Jessica's move set combines elements of Haggar's wrestling, Bushinryu, and Cody's street fighting.

    I like the idea of combining the original trio's skill set. I would have never suspected Jessica though,nice touch.
    Personally,i think the SPECIAL MOVES are the hardest things to come up with since that's what really makes a fighter unique.





    Special moves are the biggest pain in the ass, along with V-Skills and V-Triggers. It's why it's much easier for me to create concepts for existing characters. The bulk of the work is already done. Even with someone like Jessica, I spent the better part of two days hashing out her move set. Mike Haggar has been done for a day and a half, but I wanted to release him along side Jessica. I wanted to make the lame "Two Haggars, One Post" joke that i dropped in the story thread :lol:
    Post edited by Darc Requiem on
  • SavagerySavagery Joined: Posts: 63
    Two Haggars one.....ok looks like i'll have to check out the Story Thread too sometime. That reference though lol!
    I don't know how you do it so fast but i have a problem sticking to one concept. Usually while hashing out one i'd come up with something that would be cool for another fighter,so my attention gets spread thin. I have like 4 other fighters with backstories and bios completed but those darn SPECIAL MOVES........
  • Darc RequiemDarc Requiem The Light Emitting Darkness Joined: Posts: 8,975
    Savagery wrote: »
    Two Haggars one.....ok looks like i'll have to check out the Story Thread too sometime. That reference though lol!
    I don't know how you do it so fast but i have a problem sticking to one concept. Usually while hashing out one i'd come up with something that would be cool for another fighter,so my attention gets spread thin. I have like 4 other fighters with backstories and bios completed but those darn SPECIAL MOVES........

    Before I created this thread. I posted all of my concepts in the Story thread. Usually my imagination would get sparked by a discussion we were having there. So sometimes, if a character I'm thinking of was part of a recent discussion I'll post the concept there too. With all the SFV "Leaks" going on, I got the idea for Haggar from "The Mayor" leak.

    I can come up with some concepts quickly. I think the fastest I've ever done a whole concept is about 4 hours. Usually, depending the research I have to do, it takes me 1 to 2 days. However there are some concepts that ultimately took me several years. My Rhonwen Van Zandt concept is one in which I came up with his backstory, look, and art I wanted to use years ago, when I used to post at Capcom Unity. I didn't actually develop his moveset until last year. Jessica was similar in a way. I had the idea to make her concept for while. I've just never knew what type of fighter I'd make her. I got the idea to make her a hodgepodge of Cody, Guy, and Haggar while I was typing out Haggar's concept.

    When you have multiple ideas at once, here is what you should do. Just put down the ideas you have for the character. You don't have to finish a concept all at once. I do it a all the time. My mind never works the same on these things. Sometimes a characters name and look will come to me. Sometimes I'll come up with the art and move set first. I just put down whatever part of the idea comes to mind and return to it later. This is for fun after all. Don't stress yourself out.
  • Darc RequiemDarc Requiem The Light Emitting Darkness Joined: Posts: 8,975
    edited November 20
    Original Characters Part IV (Ran out of space on page 1)

    Ximena - New Age Karateka
    Name: Ximena Vargas

    Nickname: New Age Karateka

    Sex: Female

    Ethnicity: Dominican

    Height: 5ft 8in (1.73m)

    Weight: 150lbs (68kg)

    B/W/H: 35-25-39 (89cm-64cm-99cm)

    Hometown: Puerto Plata, Dominican Republic

    Appearance: Ximena has a toned, fitness model type of build. She has a caramel complexion, with hazel eyes, green eye shadow, and dark brown hair. Her hair is braided into an afro puff that is tied off with a blue ribbon. Ximena wears a tight white u-neck shirt with no sleeves. Her neck is adorned with a thin yellow gold necklace. She wears red shorts that stop at mid thigh and blue sneakers. Ximena has red, fingerless, MMA, style gloves on her hands.

    Likes:
    Traveling, Dancing, Sports, Learning New Things

    Dislikes:
    Rigid Thinking, Wastes of Talent

    Fighting Style:
    Dynamic Karate

    Tone:
    Ximena is a calculating, inquisitive, and yet laid back woman. While almost everything she does is to improve her art. She doesn't let that prevent her from enjoying life.

    Origins:
    Ximena was enamored with martial arts action films as a child. She'd run around her house or out in her yard acting out the scenes from her favorite films. Seeing her excitement, her parents enrolled her in the local karate school. The used it as motivation to for education. As long as she did well in school, she got to take karate. Ximena was proficient both at her art and her studies. She became Junior Pan-American Karate Champion. With her combination looks and skill, Ximena became a minor celebrity. She was able to spar with other martial artists of different disciplines. It was then that she discovered that some of her arts techniques flawed or in some cases plain ineffective. Her master was a staunch traditionalist. He wouldn't hear any of Ximena's suggestions. It was then that Ximena decided to take the funds she earned from her celebrity to travel the world. She would visit various schools, train with their masters, and develop a form of Karate for the modern age.

    His Rival:
    Laura (Her Best Friend)

    Attributes:
    Health: 3 Power: 2 Range: 3 Mobility: 4 Techniques: 3

    950 Stamina 1000 Stun

    Throws:

    Stomach Buster
    – LP+LK: Ximena strikes with a stiff front kick to her foes abdomen. Lifting them off the ground on her foot and raising them over her head. She then brings her leg downward with tremendous speed, slamming her foe into the ground in front of her.

    Reverse Stomach Buster
    – B+LP+LK: Ximena strikes with a stiff front kick to her foes abdomen. Lifting them off the ground on her foot and raising them over her head. She then turns 180°, before bringing her leg downward with tremendous speed, slamming her foe into the ground behind her.

    Abdominal Crush
    – LP+LK: (In Air) Ximena grabs her opponent out of the air, rotates 90° degrees, and drives both of her feet into their stomach driving them straight into the ground with a stomp.

    Unique Attacks:


    Capsize – B+MK: Ximena hooks the ankle of her foe's right foot with her own and performs an inside crescent kick causing them to flip 180° and land on their head. Must be blocked low.

    Surf's Up
    - F+HK: Ximena hops forward and strikes with a jumping roundhouse kick. Goes over low attacks.

    Upended
    – LP,MP, B+MK: Ximena strikes with a two punch combination that ends with her flipping her opponent on their head with an inside crescent kick.

    V-Reversal:


    Take Off – F+PPP: Ximena hits her foe with a quick right hand open palm strike to the chin that sends them flying a half screen away.

    V-Skill:


    Backspin – MP+MK (Hit Grab): Ximena grabs her foe and quickly spins behind them. Leaving her +4 on hit. Damage is scaled 50% on hits or combos landed after Backspin. Hits and combos landed directly after Backspin build additional V-Gauge.

    V-Trigger:


    Freeform – HP+HK: Ximena puts her improving technique on display as she gains the ability to cancel her special attacks into each other. She cannot cancel into the same special attack. The cancels available depend on the moves properties. EX Specials open up additional possibilities. If the initial special attacks knocks down, you cannot follow up with a cancel. Single Use V-Trigger. 2-bar V-Trigger

    Specials:

    Rushing Wave – F,D,F+P: Ximena rushes towards he foe with a rapid dash. Dash is projectile invincible from frame 3. Punch button pressed determines the distance of the dash. LP (¼ Screen), MP (½ Screen), HP (¾ Screen), EX (Projectile Invincible Frame 1, Distance Determined by Buttons Pressed. LP+MP ¼ Screen, LP+HP ½ Screen, MP+HP ¾ Screen) Dash has three follow up attacks.
    • LP- Stone Splitter (Overhead): Ximena does a short hop into the air and strikes with a flying left chop. EX +3 on hit. -2 on Block.
    • MP- Ice Cutter: Ximena strikes with a low sweeping left hand chop that sweeps her foe of their feet. Must be blocked low. EX causes hard knock down. -4 on Block
    • HP- Wood Breaker: Ximena strikes with a powerful open palm strike to the sternum. EX causes crumple state. -6 on Block

    Stern Reprisal – HCF+P: Ximena stuns her foe with a quick straight left punch to the head before pummeling them with a powerful right straight punch to the sternum. Punch button pressed determines startup speed and damage. LP(4F Start Up, Least Damage, Leaves Standing) MP (5F Startup, More Damage, Knocks Down) HP (6F Startup, Most Damage, Knocks Down) EX (4F Startup, Most Damage, Causes Wall Bounce)

    Grand Spike – F,D,DF+K: Ximena strikes with a rising left axe kick that catches her foes under the chin. At the apex of her ascent with her foe still on her foot, she drives their head straight down into the ground. Attack lacks strike and projectile invincibility. LK (3F Startup, Least Damage, Fastest Recovery), MK (5F Startup, More Damage, Longer Recovery) HK (7F Startup, Most Damage, Longest Recovery, Causes Juggle) EX(3F Startup, Full Startup Invincibility, Most Damage, Cross Counterable)

    Backstep Blast – HCB+K: Ximena takes a quick evasive back dash followed up immediately by powerful dashing high side kick to the head. Throw Invincible Frame 1. LK (Leaves Standing, Least Damage, -2 on block), MK (Knocks Down, More Damage, -4 on block), HK (Juggles in the corner, Most Damage, -6 on block), EX (Causes Juggle State, Most Damage, -2 on block)

    Critical Art:


    Caribbean Storm
    – QCFx2+K: Ximena breaks down her foe with a rapid succession of strikes that seem to come from all angles. She strikes her foe with a right straight punch to the face, quickly gets behind them and lands a right roundhouse kick to the side, swiftly appears in front of them striking with a straight left punch to abdomen that doubles them over, appears at their side left front kicking them to the face causing them to stand straight up, and finishes the combination with a spinning back kick to the face that sends her foe flying a full screen away. 5 hits 350 damage

    Reasons to be in SFV:
    Ximena wants to test herself and her art against the best martial arts practitioners in the world.. She believes her training and alterations to her masters teachings has lead to a more effective version of Karate. The only way to prove that is in fights against the best opposition the world has to offer.

    Victory Quotes:
    Ryu: “We seem to be walking the same path of self improvement. May we continue to find our answers in the heart of battle”

    Chun Li: “You should improve punching techniques. While your kicks are impressive, they'd be more effective if your foes feared your fists.”

    Nash: “I saw your championship fights. You preceded Ken Masters.....I thought you had died!?”

    M.Bison: “Such power and such evil. I am glad I prevailed this day. May the light of day extinguish your dark shadow.”

    Cammy: “Blinding speed with surprising power. Thank you for this battle, it will help me improve my defensive techniques.”

    Birdie: “Feed you!? You wouldn't say that if you tried my cooking. Birdie you have talent, if only you had the drive to make use of it.”

    Ken: “I've seen this style before, but your rendition is far more aggressive. It takes a true warrior to mold their style to their strengths.

    Necalli: “Devour me!? I'm not sure what you are into, but I'm here to fight.”

    Vega: “How can such a handsome man be such an ugly person...”

    R.Mika: “Powerful, unorthodox, and a tag partner. This has definitely been an experience”

    Rashid: “I'm going to train in a wind tunnel. So be ready when we fight again Rashid.”

    Karin: “Not so smug now. Who is showing who the divide in our class”

    Zangief: “Are all those scars truly from bears. Wait none of them are on your back. Clearly your courage exceeds even your strength!”

    Laura:”Hey Laura, it's been awhile. We'll have to spar again sometime. Umm..tell Fabio I said hello.”

    Dhalsim:”There are reach advantages and then there is you. Your variable reach is quite the puzzle. I look forward to fighting you again.”

    F.A.N.G: “Two minutes? I only needed half the time to finish you. Focus more on your technique and less on your poisonous tricks.”

    Alex: “What does Tom always say? 'Iron sharpens iron' He's given you a razor edge. I'm going to have spend some more time sparring at your gym. You have a good fight camp.”

    Guile:”That well rounded style of yours is hard to crack. Those waves you hurl are near impossible to dodge.”

    Ibuki: “Not what I was expecting from a ninja. Are you dedicated to your craft? Your mind seems elsewhere.”

    Balrog: “A brawler with no skill and only strength. When they said I was fighting the champ. I was hoping for Dudley.”

    Juri: “How good are you really? You were a prodigy. Now you seem to lack the talent to keep up with your natural ability.”

    Urien: “What exactly are you? I recognize your style as Pankration but.....there is something about your aura.”

    Akuma: “I've heard stories about a fighter with your ability. I'll get stronger. I can tell you were holding back.”

    Kolin: “Systema is not a style I've fought against before. I'd invite you spar at my gym...but you don't seem like someone I'd want to associate with.”

    Ed: “I swear you look like the kid that traveled around with Balrog. That can't be possible....can it?”

    Abigail: “I have family in Metro City. They've told me stories about you and a guy in pink. I thought they were exaggerating....”

    Menat: “If you could see the future you would dodged my finishing combination”

    Zeku: “Laura told me about you. I thought maybe Sean and her were trying to get one over on me. Guess not. How can you go from old to young?”
  • SavagerySavagery Joined: Posts: 63
    She sounds like fun i really like those quotes. She has attitude and a decent move set I would definitely play her. Kinda biased since i'm from the Caribbean but yeah good stuff!
2»
Sign In or Register to comment.