I'm trying out Vergil for the first time today. His mission 10 against Dormammu begins with:
- Stinger, Rising Sun, Air Trick, Air M, Air H, Air S
Simple. So I decided to add Standing L, Standing M, Standing H at the beginning of the combo. The problem is that now Dormammu recovers before I can combo the Air M. What I don't understand is WHY he recovers. The only air hits Dormammu took are from the Rising Sun, and as I understand ground hit stun deterioration is separate from air hit stun deterioration, so the standing L-M-H at the beginning of the combo shouldn't affect Dormammu's air recovery time. Did I miss something?